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Bizarre Creations

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Here's some footage from the canceled Blur sequel


Bizarre Creations' last project before getting shut down
Jan 06
// Hamza CTZ Aziz
Remember Blur? It was that awesome racing game that was basically Mario Kart for adults by Bizarre Creations. Unfortunately that development studio was shut down shortly after Blur's release. Well new footage of the last titl...
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Former Bizarre Creations folks form Hogrocket


Mar 23
// Nick Chester
Out of the ashes of the now defunct Bizarre Creations rises the North West England-based studio Hogrocket. The tiny studio consists of three former Bizarre Creations folks: Peter Collier, Ben Ward, and Stephen Cakebread. Whil...
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Lucid Games formed by ex-Bizarre Creations staff


Feb 25
// Jordan Devore
A spot of good news has come out of Bizarre Creations' closure in the formation of a new studio by ex-employees. Lucid Games is the name, and it's being led by Pete Wallace, who was previously a development director at Bizarr...
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Weep for what could've been this generation's Road Rash


Feb 22
// Maurice Tan
Remember that Road Rash pre-vis video from 2006, which surfaced in 2009 with the news that the project was canned? After EA Warrington was shut down, artist Richard Cook joined Bizarre Creations which was recently closed as w...
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Farewell video concludes the Bizarre Creations legacy


Feb 18
// Jordan Devore
Bizarre Creations -- the studio behind Project Gotham Racing, Geometry Wars, and The Club, just to name a few -- is no more as of today. Activision was unable to find a buyer "after a few months of exhausted examination of a...
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Activision recommends closure for Bizarre Studios


Jan 19
// Jordan Devore
The fate of Bizarre Creations, the team behind Project Gotham Racing, Geometry Wars, and Blur, isn't looking too hot right now. Barring any last-minute miracles, the studio is likely to close. As you might recall, Activision ...
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Bizarre Creations, Budcat to be axed by Activision?


Nov 16
// Hollie Bennett
The UK games industry weeps once more, as I have the sad news of reporting rumors that another UK studio -- this time Bizarre Creations -- is allegedly facing closure. Bizarre Creations in Liverpool houses 200 employees and w...
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James Bond will be getting physical in Blood Stone


Sep 21
// Conrad Zimmerman
Activision sent over another trailer for 007: Blood Stone focused on the combat elements featured in the upcoming game. I don't think the intent here was to highlight the differences between stealthy and aggressive play...
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No current plans for another Geometry Wars, damn it


Sep 13
// Nick Chester
Bizarre Creations's Geometry Wars: Retro Evolved is incredible. The sequel? Even better. They may be among some of my personal favorite games of all time. But according to Bizarre level designer Peter Collier, there's no plan...

GC 10: Blood Stone has a license to kill

Aug 22 // Ian Roberts
This outing in the current Daniel Craig Bond continuity comes to us from Bizarre Creations, the maker of the Project Gotham Racing series, Blur, Geometry Wars, and The Club, so we know that it has a pedigree for making solid gaming experiences. We were shown a two-part demo -- a hands-off section set in Istanbul that demonstrated how the action sequences work and the aforementioned driving section that we were allowed to have a play of. In Istanbul, Bond is searching for a missing British scientist. The trail leads him to a construction site where he wanders into a trap at the hands of the not-so-innocent construction workers. Upon escaping certain death, you are required to make your way past the armed guards on the site and into the underground area. Two ways of playing through the level, one stealthy and the other more aggressive, showed just how the mechanics of the game will support any style of play. The first thing that we are introduced to is Bond's one and only gadget, a smartphone. Its function in the game is exactly the same as that of the X-Ray mode in Batman: Arkham Asylum -- turn it on and it creates an augmented reality view of the level that shows points of interest around you. The key difference between Bond and Batman is that the mode has been gimped in Blood Stone -- if you attempt to walk around with it on, the view will go glitchy as your phone loses signal, preventing people from playing this game with an interlaced light blue tint. To be honest, the action sections of Blood Stone do crib ideas from a bunch of games, mostly Batman: Arkham Asylum, Splinter Cell, and Uncharted 2, but it takes those elements and combines them so effectively that it's forgivable. Sneaking around the construction site is a slower but much more satisfying affair. Use of context-sensitive takedowns, like leaping out from behind corners or pulling guards through open windows, will be your main method of getting rid of guards, though a successful melee takedown will award you with a token to use the "Focus Aim." Focus Aim quickly targets and kills one enemy per token, but you have a limit of three so that you can't just run around essentially pressing the "win" button. The more action-oriented approach will see you getting through the level quicker while running more of a risk of getting shot. You can still perform melee takedowns, but instead of taking cover and quietly dispensing the target, you'll charge up to them and punch them silly or smash them face first into a nearby piece of scenery. The no-stealth melee takedowns also reward you with Focus Aim tokens, so you could clear out an area fairly quickly with a little good timing. Be under no illusion, however, that it will be easy, for one little slip-up can cost you dearly. With the armed guards dispensed, Bond makes his way into the underground, a huge dark cavern with wooden rafters to walk across. There are no enemies to kill here, so it's frankly too quiet. All of a sudden, a blinding flash of light illuminates the area, and there, dominating the rear of the cavern, is a gigantic drill. The drill starts moving towards you, grinding up everything in its path including the wooden platforms. As it gives chase, you'll be leaping from platform to platform and shimmying along wooden beams to stay ahead. The Istanbul level ends with a brief look at a car chase through the streets in the classic Aston Martin DB5, perfectly setting up our viewing of the next section of the demo. The action shifts to Siberia where Bond (now in his DB9) speeds off into an industrial area, giving chase to a train, with Bond's girl Joss Stone in the passenger seat. As you race through the factories, swerving between trucks and vans, a helicopter gunship is raining bullets and bombs onto the road ahead. You escape from here onto the Siberian ice floe as the helicopter pelts the fragile ice, causing it crack and break apart as you try to drive across it. It's exciting, damned exciting. The driving feels like a slightly more arcade-like Project Gotham Racing -- you're not expected to be proficient in hand break turns and racing lines, but if you are expecting to beat the level by simply holding down the accelerator, you'll only end up spinning out or crashing. You already know my feelings about Blood Stone, as I stated clear as day in the opening paragraph. The game uses popular mechanics that have appeared in other series, but they are integrated so well that it really isn't objectionable. If anything, it helps to give the game the same sense of excitement that its cinematic counterparts do. James Bond 007: Blood Stone is due early next year, and until then, I'm going to put on my tux and start drinking vodka martinis.
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The second helping of Bond from Activision at gamescom nearly caused me to shatter my teeth. During a tense hands-on with the game's driving section, I had to put my pen in my mouth so I could hold the controller, a poor ...

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New James Bond game inspired by old James Bond games


Jul 19
// Matthew Razak
I have many, many concerns about new James Bond game, Blood Stone, but I am eternally happy that the series is returning to third person and in capable hands with Bizarre Creations. My joy over the return to third person is m...
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[Updated: Now with more promotional images of Joss Stone and images from the game!] Wii owners aren't getting all of the Bond love with GoldenEye this holiday; Activision has announced James Bond 007: Blood Stone, developed b...

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E3 BREAK!: Here, have a $20 off coupon for Blur


Jun 16
// Jordan Devore
Take a quick breather from the hustling and bustling of E3 2010 with a gracious $20 off coupon for Bizarre Creation's Blur. It's the "grown-up Mario Kart" one, not the "everything explodes and the AI drivers are thieving b*st...
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The Human Centipede is now a game


May 24
// Matthew Razak
A few weeks ago I was both fortunate and unfortunate enough to attend a screening of The Human Centipede (First Sequence). You see, Human Centipede needs to be seen, but the things you see in it cannot be unseen. It's a movi...
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Blur has advanced tactics


May 18
// Conrad Zimmerman
This video highlights some of my favorite bits about Blur. Namely, the versatility of power-ups. In the advanced tactics tutorial, you'll be shown how weapon power-ups can also be used defensively as well as some other neat ...
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Danica Patrick on the basics of Blur


May 13
// Conrad Zimmerman
Danica Patrick is something of a celebrity, so I'm told. I am aware that she races cars (though I don't know what kind of racing) and some people consider her to be smoking hot. I think it says something about me that the fi...
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This is how Career mode works in Blur


May 10
// Conrad Zimmerman
Behold! I have been given another excuse to talk about how much fun I've had playing Blur! The above video, one of the game's tutorials, details what will transpire when you play in the arcade racer's Career mode. Like every...
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Blur devs aren't ruling out a handheld release


May 07
// Brad Nicholson
Blur developers Bizarre Creations aren't ruling out a possible handheld release of their racing game. In a recent interview with VG247, lead designer Gareth Wilson kept the possibility of such a thing open. But he also made i...
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A look at the cars and tracks of Blur


Apr 23
// Conrad Zimmerman
I dig Blur in a big way. It scratches the progressive multiplayer itch in a format which isn't a shooter, which would probably be enough if it were not also an excellent arcade racer. I'm going to resist the urge to buy...
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Download Geometry Wars 2 on the cheap this week


Apr 05
// Jordan Devore
Know what that horribly obnoxious buzzer means? That's right, it's Deal of the Week time! This time around, Xbox LIVE Gold members have the opportunity to grab Geometry Wars Retro Evolved 2 for 400 Microsoft Points. Download ...
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Blur 360 beta open to all next week


Apr 02
// Conrad Zimmerman
The closed beta for Blur on Xbox 360 is so popular that Bizarre Creations ran completely out of invite codes. That's what lead designer Gareth Wilson told Kotaku Talk Radio this week. Since they can't get anybody else in...
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Geometry Wars Touch now available for iPad


Apr 02
// Conrad Zimmerman
Technically speaking, it was available yesterday, but you weren't going to be able to play it anyway. With how crazy things have always been on the iPod/iPhone front when it comes to games, I can't say I've been looking forwa...
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Geometry Wars 3? Not happening, says Bizarre Creations


Apr 01
// Joseph Leray
I understand that Geometry Wars and its sequel, brilliantly titled Geometry Wars 2, are something of Xbox Live Arcade mainstays. I also understand that some of you might be disappointed to hear that Bizarre Creations is so bu...
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Expect to see plenty of post-launch DLC for Blur


Mar 05
// Jordan Devore
It's getting to the point where most games -- regardless of genre -- have downloadable content of some fashion. The real news is A) when the additional off-the-disc content was created alongside regular development, instead o...
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Bizarre gives a video taste of Blur multiplayer beta


Mar 04
// Nick Chester
Did you get your Blur multiplayer beta key? We gave out, like, a thousand of them. Our community manager, Hamza Aziz, was not amused when I told him he was doing that. But when Activision offered them to me, I just had to ma...
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Bizarre wants you to invite buddies over to play Blur


Feb 26
// Nick Chester
Rey's been sent off to Bizarre Creation's studios in Liverpool, England to play Blur this week. You and I, though, just get to watch this new video that Activision has released. The focus here is on social gameplay, apparent...
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Bizarre Creations explains Blur's Twitter functionality


Feb 24
// Jordan Devore
I was thinking of making this whole post less than 140 characters, but then I'd have to resort to using txt lingo. No thank you, good sir. Okay, so we already know Bizarre Creations loves Twitter enough to put it in its upcom...
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Beta for Bizarre's Blur announced for March


Feb 10
// Nick Chester
In today's investor's call, Activision announced that it will launch a multiplayer beta for Bizarre Creations' Blur this March. No details on how to participate have been released, yet I'm told you can expect more details at ...
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Latest Blur teaser shows off 'unique culture,' explosions


Jan 29
// Nick Chester
Of all of the games that were delayed last year, I was surprised how much I was upset by Activision pushing Blur into 2010. Having played some four player split-screen, I've been sold on the game's high intensity, Mario Kar...
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Bizarre working on a new title, a movie license


Jan 27
// Dale North
A job listing for an "Experienced/Senior Designer" lets on a few details of what the studio might be working on next. A new job listing for the Activision studio says that this designer will be working on a project based on a...

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