hot  /  reviews  /  video  /  blogs  /  forum

Bionic Commando

 photo

Bionic Commando Rearmed 2 coming 2011, now with more jump


Apr 20
// Nick Chester
Capcom's next-gen Bionic Commando console game might have been a "miss" both critically and at retail, but most were in agreement that its digital download counterpart, Bionic Commando Rearmed, was an astounding success. So ...
 photo

Bionic Commando: Rearmed team forms Might&Delight


Apr 16
// Jordan Devore
The bunch responsible for graciously giving the world Bionic Commando: Rearmed has founded a studio of its very own: Might&Delight. Is that an amazing name for a company or what? As the tags for this post probably gave aw...
 photo

The Memory Card .63: Auf Wiedersehen!


Aug 13
// Chad Concelmo
"The Memory Card" is a seasonal feature that dissects and honors some of the most artistic, innovative, and memorable videogame moments of all time. I have witnessed a multitude of videogame moments over the years t...
 photo

GRIN shuts down


Aug 12
// Brad Nicholson
GRIN’s situation was as dire as recent reports indicated. Following several office closures and heavy layoffs, GRIN announced that the studio is no more. In a somber message on its official Web site, founders Ulf and Bo...
 photo

Bionic Commando PC finally hits retail, Steam


Jul 28
// Jordan Devore
Bionic Commando -- the new one, not Rearmed or the NES classic -- is now available for PC at retail stores and Steam for $39.99. Actually, scratch that. If you pre-purchase from Steam, you can save a few bucks; also, there's ...
 photo

Bionic Commando patch is up, makes PS3 owners girlie men


Jul 26
// Matthew Razak
Yesterday it appears that a patch was released for Bionic Commando: Rearmed over PSN. The update is a bit of a mixed bag, unless you're a total wuss and can't beat the game as it is. See it does allow for Trophy support, whic...
 photo

GameStop now selling Bionic Commando for $19.99


Jul 08
// Nick Chester
"It's worth checking out to play with the swing mechanics and to see the game's impressive visuals," Conrad wrote in the Destructoid review of Bionic Commando, "but I wouldn't recommend wasting more than a few ...
 photo

Top Ten Gaijin Games: Bionic Commando Edition


Jul 03
// Nick Chester
[Destructoid's Japanese correspondent, 50ft. Samurai, takes a look at last week's "Gaijin" game sales in Japan.]As reported here on Destructoid a couple weeks back, Bionic Commando managed to wrangle a surprising 34...
 photo

Ironic Commando: Is Japan the last hope for Bionic Commando?


Jun 22
// Nick Chester
[Destructoid's Japanese correspondent, 50ft. Samurai, reports in on how Capcom's Bionic Commando is faring in Japan.] Bionic Commando, as you have heard, did not exactly set the world on fire. Despite a lengthy development pr...
 photo

Bionic Commando swings on by, sold only 27,000 copies


Jun 15
// Dale North
Perhaps you saw what we thought of Capcom's Bionic Commando. We didn't give it a terrible score. It's just that it wasn't anything special to us. It didn't commando our attention, you might say.In fact, this reboot of the bel...
 photo

Bionic Commando: Rearmed is cheaper now, we promise


May 25
// Brad Nicholson
Microsoft’s Deal of the Week (for real this time) is Bionic Commando: Rearmed. Starting today through the rest of the week, the 2008 Xbox LIVE Arcade title is available for 400 Microsoft Points instead of the usual 800 ...
 photo

Bionic Commando multiplayer leaderboards are live


May 25
// Brad Nicholson
Web-based leaderboards for the multiplayer arm of Bionic Commando are now live and functional. Over the weekend, Capcom’s Seth Killian updated his Capcom-Unity blog and noted the working status of the Xbox LIVE and Play...

Review: Bionic Commando

May 22 // Conrad Zimmerman
Bionic Commando (PC, PS3, Xbox 360 [reviewed])Developer: GRINPublisher: CapcomReleased: May 19, 2009MSRP: $59.99The new, edgier Bionic Commando begins many years after Nathan "Rad" Spencer stopped the Imperial Army from reviving their former leader, Master D. In the aftermath of the war, Spencer and other soldiers using bionic limbs were hailed as heroes for a time. Soon, public opinion shifted and these "Bionics" became feared as the dangerous weapons they were. Laws were passed which required Bionics to relinquish their limbs, leading to a conflict between those who support the Bionics and the government which has oppressed them.Spencer has been held in prison all these years, which has caused his red hair to fade and become dreadlocks. Kidding aside, he's become a stereotypical, gritty action hero. Called back into duty by the government which shunned him and baited with information on his missing wife, Nathan must once again wield his bionic arm to take down a pro-Bionics terrorist group which has attacked a city. It's an interesting setting with some great potential, all of which winds up squandered. The story, such as it is, plods along with very little development and inexplicably shifts gears about halfway through. Characters are not given the opportunity to be shaped into people you care about with most dialogue boiling down to giving directions or Spencer asking about his lost wife. As a result, plot twists fall flat and the climactic battle feels not unlike every other fight you've engaged in. This points to another issue I take with the game: Combat sucks. It's just boring. Nathan can carry two guns at a time. His basic pistol is a semi-automatic. Secondary weapons include a shotgun, grenade launcher, machine gun and multi-targeting rocket launcher. The aiming reticule is quite large on all the weapons, even when zooming in a bit to gain greater accuracy, so it can be hard to tell if you're going to hit a guy unless you're right on top of him.Certain enemies will go down more easily by making use of the bionic arm attacks, such as grabbing enemies and throwing them or using the line to slam into their chests. All of the arm-based attacks are kind of fun for the first hour or so of gameplay. It soon becomes a tedious affair.One good idea that comes out of the combat is an experience system. As you acquire weapons and new abilities for your arm, challenges become available. These can be as simple as killing a certain number of enemies with a specific weapon or more complicated tasks like taking out guys while swinging. As you complete challenges, your weapons level up to do more damage or hold more ammunition. This would be great if the combat were enjoyable but, since it isn't, they become forgettable. Thankfully, these challenges are completely optional. In terms of gameplay, the only thing that really works well is the swinging mechanic. While it's true that the onus is on the player to make sure that they're targeting something they can actually grab with the arm, the game offers a lot of support in this regard. Simply holding down the Wire Action button will eventually cause Nathan to grab something, provided any objects get into range of the arm, and the auto-aim is really forgiving. It takes a little bit of getting used to but is very accessible. Swinging is exhilerating and it's very satisfying when you've managed to cover a great distance by grappeling a lengthy sequence of objects. But the level design can be frustrating at times as it's a totally linear game with a distinct path that the player is to follow. There are two very obvious conceits which contribute to this, one of which makes sense in the context of the game and another that gives the impression that not a lot of time was spent really thinking things through. The first is water, which crops up in a lot of areas. Because Nathan has a giant metal arm attached to his torso, it only stands to reason that falling into a body of water would make him sink like, well, a guy with over a hundred pounds of metal grafted to his body. There is a brief period of time in which you can save yourself by trying to grappel something above the surface but it can be very hard to accomplish. The water is nearly opaque for some reason and it's almost impossible to even see solid ground to latch onto.The other environmental restriction is the massive amounts of radiation flooding the bombed city. According to Super Joe -- Nathan's commander -- bionics are "very sensitive to radiation." That's about all the explanation we ever get about it and it feels really lazy It doesn't even make sense. How is it, exactly, that there are such disparate, seemingly arbitrary pockets of radiation creating these paths that are safe to traverse? Regardless of how stupid the whole thing is, the effects on gameplay are quite simple. If you venture near the edge of the playable area, you'll get a little radiation warning. Step further out of bounds and a klaxon wails, the screen starts flashing and you begin to die very quickly. In addition, some surfaces are covered in radiation because radiation is apparently not unlike ivy or a million other things that could prevent someone from getting a good grip on a surface which would make some honest sense. The single-player might not be fantastic, but it's a shining star compared to the tacked-on multiplayer component. Online games consist of Deathmatch, Team Deathmatch and Capture the Flag in a variety of maps. You know, just like damn near every multiplayer game in existence. And, since the combat isn't particularly fun, there really isn't any reason to play the multiplayer at all.This is a tragedy, as the unique gameplay aspect of the arm could have lent itself to some really creative and fun competitive modes. A mode, for example, where players must try to collect as many randomly appearing items as possible could be a ton of fun. Or how about a race mode where players swing along a course to reach the finish line (which could really work because the guy at greatest risk of being shot is the one in front -- the guy whose back everyone can see). It's a staggering waste of potential.In fact, that summarizes Bionic Commando as a whole. It isn't what I would call a bad game but it's far from being a good one and the possibilities for it being great went unrealized. It's worth checking out to play with the swing mechanics and to see the game's impressive visuals but I wouldn't recommend wasting more than a few hours on it and can't encourage anyone to pay retail price for the opportunity. Score: 5 -- Mediocre (5s are an exercise in apathy, neither Solid nor Liquid. Not exactly bad, but not very good either. Just a bit "meh," really.)
 photo

Bionic Commando is a game I think very few of us ever saw coming. Sure, the NES game is a classic and very popular with American audiences but it had been so long that it was hard to imagine a follow-up would ever occur. Due ...

 photo

Heather Mills demanded to star in Bionic Commando? (Update)


May 21
// Jim Sterling
I greet this story with some skepticism, because it comes from Britain's most popular tabloid dishrag The Sun (which I won't be linking to), and if you follow UK "journalism" at all, you'll know that the British tab...
 photo

Bionic Commando: Rearmed available for 400 Points (Update)


May 18
// Brad Nicholson
Microsoft’s latest Deal of the Week is relevant, guys.  For this week only, you’ll be able to download Grin’s Bionic Commando: Rearmed for 400 Microsoft Points instead of the typical retail price of 800...
 photo

Bionic Commando sequel already a go?


May 17
// Matthew Razak
The new Bionic Commando hasn't even hit shelves yet but in this day and age games have sequels before they're even created. So how do we know that we might be getting a sequel to Bionic Commando some time in the future? A ser...
 photo

Bionic Commando: Rearmed on PSN is now half price


May 14
// Jordan Devore
Starting today and continuing on until May 21, the PlayStation Network version of Bionic Commando: Rearmed is going to cost only $4.99. At that price, you'd have to be borderline crazy not to get it. In case you hadn't heard,...
 photo

Bionic Commando: demo hack and multiplayer video


May 07
// Dale North
Bionic Commando demo time limit got you down? Now there's a work-around that lets you invite your friends into a match, create a private match, change time limit to your liking, and even just explore on your own. Here's how y...
 photo

Capcom on PC: Resident Evil 5, SFIV, Bionic Commando


May 01
// Dale North
We tip our hats to Capcom for all of the PC love. They've been pretty serious about bringing their games to Windows PCs, and that comitment continues with some of their biggest franchises, all coming this summer.Resident Evil...
 photo

Nathan Spencer tries his robotic hand at middle management


Apr 30
// Hamza CTZ Aziz
Last time, Nathan Spencer was working for the fire department. Unfortunately, he was a little too rough at his job and killed a poor little kitty. Out of a job, Nathan searched for a new place to work. Well, somehow he got lu...
 photo

16-bit era homage best part of Bionic Commando demo


Apr 29
// Nick Chester
Capcom dropped its multiplayer demo for Bionic Commando today, exclusively on Xbox LIVE Marketplace. I have to admit, I couldn't spend more than 10 minutes with the thing. That mostly had to do with the fact that the game sim...
 photo

It's a bird! It's a plane! Wait, it's ... Bionic Fireman


Apr 21
// Colette Bennett
No, really. I couldn't make this kind of stuff up if I tried. Hit the jump to watch a clever little viral video from the fine folks at Capcom, who thought it might be worth a laugh to see Nathan Spencer try his hand at a new ...
 photo

UK Dtoiders get hands-on with Bionic Commando at Capcom


Apr 19
// Anus Mcphanus
[Editor's note: Capcom UK held another Gamer's Day last week and four UK Dtoiders attended the little event. Check out what they think of the game. -- CTZ] Capcom have had a good year so far with the recent releases of Street...
 photo

Resident Evil 5 gave Bionic Commando its 'M' rating


Apr 16
// Jim Sterling
You've probably never wondered why Capcom's latest Bionic Commando game is rated M, but we're going to tell you anyway because the story is quite interesting. According to the publisher, the reason for the rating isn't becaus...
 photo

Bionic Commando multiplayer demo coming to Xbox LIVE


Apr 15
// Nick Chester
Capcom has announced today that a demo for its upcoming third-person re-imagining of the classic Bionic Commando will be coming to Xbox LIVE in the coming weeks. The demo will focus on the game's multiplayer, in particul...
 photo

Destructoid exclusive: Bionic Commando concept art


Apr 14
// Dyson
There comes a time in every person's life where they get the inclination to lop off an arm, replace it with a kick-ass bionic one, and save the world. Luckily for the mothers of arm owners everywhere, Capcom has been providin...
 photo

Bionic Commando 'Lab' video shows bionic arm action


Apr 10
// Brad Nicholson
I love borderline viral stuff. Today, Capcom released a new trailer for Bionic Commando. It’s called “Lab Report #001” and it’s probably the coolest thing we’ve seen within the last five or so mi...
 photo

Console versions of Bionic Commando hit retail on May 19


Mar 26
// Brad Nicholson
Yesterday, Capcom announced that the Xbox 360 and PlayStation 3 versions of Bionic Commando -- a non-Spiderman, graphically enhanced version of the classic -- swings to retail on May 19 this year. The PC version, according to...
 photo

Capcom-flavored VISA cards make spending money fun!


Feb 17
// Jim Sterling
Here's a novelty item for those of you who can't get credit cards but love spending money. Capcom has issued some rather funky pre-paid VISA cards, emblazoned with lovely images from Resident Evil 5, Bionic Commando and Stree...
 photo

Capcom news flood: Street Fighter IV DLC, Bionic Commando release date and more


Feb 05
// Dale North
Capcom just dropped a bomb of information on us, so we'll lay it all out for you in an easy-to-read format.Capcom announces a Street Fighter IV expansion pack. Free at launch, this pack will include:a Replay Mode that lets yo...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -