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12:00 PM on 11.27.2012

Dishonored: Dunwall City Trials DLC coming December 11

Bethesda has announced that Dishonored will be getting its first downloadable content offering on December 11. Dunwall City Trials is a series of ten challenge maps designed to test you on stealth, combat, and agility.  ...

Jim Sterling

1:30 PM on 10.25.2012

Dishonored has three bits of DLC on the way

More content will be coming for Dishonored, according to Bethesda. They've confirmed plans for three expansion products, the first arriving in December. "Dunwall City Trials" will include ten challenges for players to attempt...

Conrad Zimmerman

11:00 AM on 10.12.2012

Dishonored region-locked in Russia, just like Borderlands

Eastern European gamers are being diddled again, this time by Bethesda. Hot off the heels of Borderlands 2's controversial Russian-version region lock, it's become apparent that Dishonored is also using a locked version in Ea...

Jim Sterling

7:00 PM on 10.09.2012

Here's how to customize Dishonored's FOV even more

Some people have specific tastes when it comes to their field of view in games. Being able to customize this setting from within a menu is always appreciated, but it's still not something I would expect to see in every major ...

Jordan Devore

12:00 PM on 10.09.2012

XCOM or Dishonored? YOU MUST CHOOSE ONE!

If there's one thing my Twitter feed has been telling me this week, it's that gamers are desperately choosing between XCOM: Enemy Unknown and Dishonored, two good looking games that, in their own ways, stand out among the gen...

Jim Sterling



Review: Dishonored  photo
Review: Dishonored
by Jim Sterling

It seems that once or twice a year we get some new intellectual property demolishing the idea that only sequels perform well, shaking up the market in some exciting way. Despite having no big franchise name attached, it catches the eyes of gamers based on the sheer merit.

More importantly, the excitement for these new properties turns out to be justified. BioShock and Borderlands are two such examples. Naughty Dog's The Last of Us looks like it will most certainly become one. These are my favorite types of games. These are the games that should be seen as defining this generation. The ones that provided valuable respite from the sequels and the copycats. The ones that provided the experiences we'll never forget.

The ones that did what Dishonored does.

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4:30 PM on 09.26.2012

Dishonored: The Hand that Feeds

Bethesda and Arkane Studios have released the second part of their series of shorts, Tales from Dunwall, fleshing out the intriguing setting of Dishonored. Where the first short, "The Awakening", revealed the origins of an&n...

Fraser Brown

7:30 PM on 09.13.2012

The freedom of Dishonored

With Dishonored almost upon us, Arkane Studios have a third developer diary out which will no doubt cause you to salivate to such a degree that you drown, and are unable to play. How cruel. This one is all about choice, cons...

Fraser Brown

1:00 AM on 09.12.2012

Latest Dishonored developer diary is all about immersion

Arkane Studios has pulled the curtain back once again on Dishonored through an always welcome developer diary, this time talking about immersion in the game. It starts out with the title's Visual Design Director, Viktor Anto...

Brett Zeidler





2:00 PM on 08.31.2012

Kill some rats in free iOS game Dishonored: Rat Assassin

At long last, killing vermin in my rat infested storage unit I sleep in is going to pay off! Rat Assassin is kind of like Fruit Ninja instead you are slicing rats, not fruit -- the story of my life. If the idea nauseates you...

Allistair Pinsof

11:30 AM on 08.23.2012

New video highlights the basics of stealth in Dishonored

While quite a bit more straightforward than the recent "Creative Kills" trailer, this video highlights stealth gameplay, a major element of Dishonored. You'll be able to visualize enemies' lines of sight and, unless I'm mist...

Jordan Devore

4:00 PM on 08.06.2012

Josh Holloway's six-pack abs aren't in Dishonored so STFU

Dishonored has one hell of a voice cast but Lost's Josh Holloway is not on the bill. Due to some confusion over this on other news sites, Dishonored co-director Harvey Smith cleared this up for us (as well as BethBlog's Twitt...

Allistair Pinsof

1:00 PM on 08.05.2012

These new Dishonored screens will disturb you

We got hold of some new images for the upcoming Dishonored, including some rather disturbing ones from the Lady Boyle mission I recently previewed. That baby mask is really something. I'm glad I didn't come across it during m...

Allistair Pinsof

4:00 PM on 08.03.2012

Dishonored's voice cast includes Susan Sarandon and more

There's plenty to be excited about for Arkane Studios' Dishonored; now you can add the game's voice cast to that list, assuming award-winning actors are who you want bringing game characters to life. First up is Susan Sarando...

Jordan Devore



QuakeCon Preview: Dishonored is still amazing. Who knew? photo
QuakeCon Preview: Dishonored is still amazing. Who knew?
by Allistair Pinsof

[Destructoid is grabbing its rail gun and heading to Dallas, Texas this weekend for QuakeCon. Stay posted for game news, previews, and strange happenings from the infamous LAN room.]

For a game as rich with ideas and exciting as Dishonored, it sure does demo poorly. It's the price a game pays when it tries to achieve a real sense of player agency, an original setting, and unique game mechanics. Though the game is inspired by Thief and BioShock, it feels brazenly new. Though developer Arkane Studios could limit the player options for a demo, I applaud their courage and honesty in saying, "This is the game. Deal with it!"

Luckily, I played the game a bit at E3 a couple months ago so I wasn't as hopelessly lost as some others at QuakeCon. I still botched the mission miserably, but at least I recovered from my mistakes this time. And in doing so, I got my first glimpse of what really makes Dishonored an evolutionary leap in stealth game design.

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10:00 PM on 06.27.2012

Blame Steven Spielberg for The Crossing's cancellation

In a decision made out of desperation and geek enthusiasm, developer Arkane Studios (Dishonored) abandoned its groundbreaking The Crossing to work on filmmaker Steven Spielberg's EA game LMNO, in late 2008. In a recent interv...

Allistair Pinsof