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Papers, Please photo
Papers, Please

Papers, Please was originally refused by Apple for pornographic content


Glory to Applestotzka!
Dec 11
// Brett Makedonski
Papers, Please, Lucas Pope's 2013 indie standout about an immigration officer just trying to provide for his family, makes its debut on iPad tomorrow. However, the version available on the App Store will be slightly diff...
iTunes photo
iTunes

'Free to get?' Apple changes iTunes 'free' buttons to 'get'


Less subversive
Nov 21
// Chris Carter
While pretty much everyone reading this knows that "free" is a misnomer in the mobile arena, a lot of people probably aren't aware that when they download a "free" game, the vast majority of the content can be gated off by IA...

Review: Tengami

Nov 17 // Patrick Hancock
Tengami (Wii U [reviewed], iOS)Developer: NyamyamPublisher: NyamyamRelease Date: November 13, 2014 (Wii U)MSRP: $9.99 (Wii U), $4.99 (iOS) Tengami is one of those games that perfectly blends together its gameplay and its aesthetic. In fact, it's the aesthetic that actually determines the gameplay. The entire game has a paper-thin look, from the main character to all of the environments. When the main character turns, he's paper thin and everything has a static yet lively sense to it. The gameplay also runs with this idea, as most of the player interaction involves moving or folding paper to create new landscapes an solve puzzles. All of the gameplay happens on the Wii U GamePad, meaning Tengami is best suited for off-TV play. Everything also displays on the TV, but since players have to look where they're tapping, it's impossible to watch the TV and play. It's great if others want to help solve the puzzles, but the puzzles don't really need help solving. Moving around is done by tapping where you want the main character to walk to. And I mean walk. The game has a deliberately slow pace, which isn't too much of an issue except when players want to roam around to explore and find hidden Miiverse stamps, or get stuck on a puzzle and wander aimlessly. Most of the time players will tap on their destination and enjoy the sights and sounds while their character moseys on over. However, it can be a bit of a pain when the destination is far away, since players can only tap to the edge of the screen. What ends up happening is a constant tapping of the edge to continuously create new waypoints, which is tedious.  [embed]283903:56349:0[/embed] Other than moving around, the main mechanic is solving a variety of puzzles. These puzzles often revolve around interacting with pieces of the environment to create a new path or get a required item. Other times the puzzles require the player to truly be observant of the surroundings in a way that is unique to Tengami. The game always shows the player where they can touch in order to push and pull pieces of the puzzle, but it is up to the player to figure out what to do with them. There's only one puzzle that really requires critical thinking, which is unfortunate since it's the one puzzle that left me satisfied. Hints are also available for those who get stuck. There's only one hint for each puzzle, and it pretty much tells players exactly what to do. My advice would be to use hints as a very last resort!  The aesthetic is what really shines. The paper-thin look of everything gives it a crisp and vibrant feel, while the absolutely fantastic soundtrack calms and soothes the eardrums. Everything has a feudal Japanese theme to it, with plenty of cherry blossoms and temples. I even learned some kanji from playing! Tengami is clearly a game that is meant to be a relaxing and enjoyable time. The main character walks slowly. The music is extremely smooth and calming. And there's only one puzzle that will likely wrack anyone's brain. It's also a bit short, taking about two hours to complete, and it's worth noting that the Wii U version is $5 more than the iOS version, with the only addition seemingly the Miiverse stamps scattered around. Tengami is a decent way to spend an afternoon, but it left me wanting more than what was there. [This review is based on a retail build of the game provided by the publisher.]
Tengami review photo
Pull-a pull-a pull-a
Tengami has been out on iOS devices for quite some time but has now finally made its debut on Wii U. I think it's great that the Wii U has the perfect setup for iOS games to make a pretty seamless transition thanks to th...

Star Wars photo
Star Wars

Disney removed Tiny Death Star without telling its developer


Taken down to focus on Star Wars Commander
Oct 03
// Jordan Devore
Disney has pulled two mobile Star Wars games -- Tiny Death Star and Star Wars Assault Team -- and in the case of the latter, developer Nimblebit wasn't even given a heads up. "We had no prior knowledge that the game would be ...
Calvino Noir photo
Calvino Noir

Calvino Noir is a European, smoky, noir-ish stealth game


You can almost hear the sousaphone
Oct 01
// Alasdair Duncan
I think I've probably made it clear that I like a good stealth game and thankfully I had the chance to try out the lovely-looking Calvino Noir at EGX. Set in post-war Austria (I forgot to ask which war... whoops), players con...
Pokémon TCG iPad photo
Pokémon TCG iPad

The Pokémon Trading Card Game for iPad is out now


Nope, no word on an Android version
Sep 30
// Jordan Devore
The Pokémon Trading Card Game Online for iPad and iPad mini is out now as a free release. The app is based on the existing game for PC and Mac, so expect a very similar experience. You'll be given some free decks to b...
iPhone sales photo
iPhone sales

10 million people bought a new iPhone during launch weekend


Bigger is better?
Sep 23
// Jordan Devore
Apple sold 10 million iPhone 6 and iPhone 6 Plus models during launch weekend, topping the sales record previously set by the iPhone 5S and 5C last year, the company has announced. At this point, you have to imagine a snowbal...
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Apple announces the Apple Watch


One More Thing...
Sep 09
// Dale North
This has nothing to do with gaming, I'm sure. Feel free to remind us of that in the comments.
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Apple announces the iPhone 6 and iPhone 6 Plus


Duh
Sep 09
// Dale North
Tim Cook called it the "biggest advancement in iPhone." We called it the worst of their long history of poorly kept secrets.  Two sizes: both the iPhone 6 and the iPhone 6 Plus were announced this morning at Apple's pres...
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Full Skylanders Trap Team game hitting tablets too


Will even include a controller
Aug 12
// Hamza CTZ Aziz
Skylanders Trap Team is heading to mobile devices as well! And like, the full actual game. Activision is claiming console-quality graphics, and it even comes with its own high performance controller. This is huge! This will a...
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Valiant Hearts coming to iOS devices on September 4


Have all the feels while on the go
Aug 12
// Hamza CTZ Aziz
Valiant Hearts: The Great War was a wonderful experience that came out not too long ago on consoles and PC. And now it's set to arrive on iOS devices on September 4. Same game, just controls redesigned with touch screen in mind. No price point was given, but now you will have no excuse to miss this one. 
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Looks like Apple is going to reveal a new iPhone next month


July saw record-setting App Store revenue
Aug 05
// Hamza CTZ Aziz
Apple is set to host its next iPhone unveiling on September 9. It's expected that the iPhone 6 will feature larger displays (4.7" and 5.5") and run the new A8 processors. And if this video is true, than the screens will be v...
Banner Saga iOS photo
Banner Saga iOS

Apple, Banner Saga studio frustrated by iOS game market


The race to the bottom is a hot-button issue
Jul 27
// Kyle MacGregor
The Banner Saga is coming to iOS, but porting isn't the developer's major concern. That's pretty much already done. Stoic's main dilemma is how much the game should cost on the platform. "Apple is frustrated, along with every...
Tormentum photo
Tormentum

Tormentum sure looks like a messed up adventure game


Well, that's me not sleeping easy tonight...
Jun 18
// Alasdair Duncan
It seems that both horror and adventure games are in rude health in 2014, so it's no surprise to see a game combine the two. The trailer above is for Tormentum, a new indie point-and-click game from developer OhNoo that has ...

Go on a sniping rampage in Hitman Sniper

Jun 13 // Hamza CTZ Aziz
Your objective in the game is to take out a target on any given level. In the one I was playing, I was able to take my target out the second the sniper scope came up to my face at the start of the level. Sure you can just shoot your target right there and then, but you’d be missing the point. Really what you’re trying to do is kill as many bad guys as possible in creative ways to score as many points as you can. Hitman Sniper is emphasizing competitive play through a leaderboard system. You’ll see in real time as you’ve scored more points/money than your friends, and you’ll also see as they pass you up.  So you’ll need to get creative with how you kill others, as the more creative the kill the more points you get. Thankfully creative killing is something that Hitman has always been good at. One example involved me shooting at the front of a parked car. This set off the car alarm, which caused two nearby guards to come investigate the noise. One was near the car already, and another guard was a couple of stories above in the house, looking down to see the fuss. As soon as that guard leaned over the railing, I shot out the glass that was a part of the railing, and this caused him to fall over and land right on top of the guard on the ground. Double kill!  What you’ll have to be careful of is that the main target will eventually start to notice that his guards are going missing. Plus, other guards can potentially find the dead bodies if they’re simply just taken out where they stand. Eventually this will scare the main target, causing him to flee the scene and you’ll fail the mission. It starts off with how much do you really want to risk, but as you replay scenarios and understand the layouts better you’ll find yourself really cleaning up house. There will be multiple goals and missions you can take on a level too, so it’s not always going to be same thing if you don’t want it to be.  Along with your main sniper you’ll be able to equip perks and the like. A couple I saw included a super sonic round which removed the need for lead time, and another that made my bolt-action rifle fire rounds off like a semi-automatic. You’ll be able to earn a variety of perks, plus improvements and additions to the rifle itself. And that in turn will help in scoring more points in the game.  The developers behind are looking to have a variety of locations available for players, and they’re looking to develop the game along with the community. If there’s a demand for classic hits, or say certain places from around the world the team will work something out.  Hitman Sniper will be out this fall, and it will be a free-to-play title. Players will be able to unlock everything without ever having to pay, but those that just want to get to the good stuff as fast as possible will have the option to put some money down.  Nothing too complicated, but it’s easily going to be one of those games I will enjoy playing while on a flight or looking to pass the time. 
Hitman photo
A fun, simple little game in the Hitman universe
Square hasn’t been afraid to use the Hitman IP in fun and creative ways. Hitman GO was a critical success for doing something unique, and while Hitman Sniper isn’t on that same scale, it is still at least a ton of fun.

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News that's good to the last drop
There's a hot drizzle of news leading up to E3, and Max is here to suck it down and spit it back at you! A sequel to Homefront is actually happening, for some reason. Ed Boon officiates the new MK as Mortal Kombat X (as in E...

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Razer's new iPhone gamepad actually looks good


The app will find controller compatible games for you
Jun 03
// Hamza CTZ Aziz
Razer's latest is the Junglecat, an iPhone 5/5s specific gaming controller. It features a full d-pad, four face buttons, and two bumpers. Unlike some of the competition, you'll be able to hide the controller by simply sliding...
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Apple announces Metal to bring console-quality graphics to iOS


Dramatically reduced overhead
Jun 02
// Dale North
Apple announced their new technology, called Metal, today during their press conference in San Francisco. Metal reduces the overhead between game and hardware with up to ten times faster draw recall rates for A7-powered Apple...
Dragon Quest VIII photo
Dragon Quest VIII

Dragon Quest VIII is headed to iOS shortly, so play it if you haven't yet


Don't worry, there are Slimes aplenty
May 28
// Brittany Vincent
Still haven't played and enjoyed Dragon Quest VIII? Is your PlayStation 2 gathering dust? One more question: Do you have an iPhone or iPad? You do? Awesome. You'll want to pick up the localized mobile version of the fantastic...
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Watch the Hulk struggle with parallel parking


Oh and he fights some Ice Giants and stuff too
May 22
// Hamza CTZ Aziz
The latest look at Disney Infinity: Marvel Super Heroes shows off the main Avengers fighting against Loki and his evil minions. I was enjoying the footage until we started seeing Hawkeye in action. I just couldn't help but w...
Weed Life photo
Weed Life

Apple simply won't allow you to grow marijuana on its watch


But the game doesn't look so great anyway, for real
May 22
// Brittany Vincent
I'm not one for censorship, but after the debacle we just saw with a game that teaches women how to masturbate, I'm genuinely not surprised to see a game about cultivating marijuana removed from the App Store. Weed Firm: The...
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Just what you wanted to hear, Flappy Bird news!


You're so excited to read this!
May 17
// Hamza CTZ Aziz
Flappy Bird creator Dong Nguyen spoke with CNBC where he revealed Flappy Bird will be coming back this August. The new version will add multiplayer, and will be less addictive than the original. Nguyen also said the original ...
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Become the Cosmic DJ of legend and launch corgi heads into space


Now on Steam Early Access
May 17
// Hamza CTZ Aziz
Cosmic DJ is now available on Steam Early Access for $5.99. The musical sequencer game lets people of all musical skill level create sweet jams, against some crazy stages. One stage involves launching a corgi head off into s...
HappyPlayTime photo
HappyPlayTime

Surprise, this game about masturbation wasn't allowed on the App Store


I'm touched, really
May 16
// Brittany Vincent
Color absolutely no one surprised. HappyPlayTime, an educational tool of sorts for women, has been rejected by the App Store, on the grounds that "the concept is not something that Apple wants to go forward with." Not too big...
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Thomas Was Alone now available on iPad


Grab it for $8.99
May 15
// Hamza CTZ Aziz
Indie darling Thomas Was Alone is now available on the iPad. Originally released for PC/Mac, and later the PlayStation 3 and PS Vita, the puzzle-platformer can now be yours on the go for $8.99. We found Thomas Was Alone a great experience, and it's done well enough to eclipse one million copies sold thus far.
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Fight back America as Kim Jong Un on a unicorn in Glorious Leader!


Also Dennis Rodman will help you!
May 10
// Hamza CTZ Aziz
Finally, a videogame where you can play as Kim Jong Un and and fight back against America as it invades North Korea. Wait, what? Yeah that's the premise of developer Moneyhorse's Glorious Leader! The game will offer seven le...
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Here's a REAL SoulCalibur Unbreakable Soul trailer


Out now
May 08
// Dale North
I was and still am in love with the entire day of April 23, 2014. That was the day that lots of my peers ran a fake SoulCalibur: Unbreakable Soul Trailer as a real, legit Namco Bandai release. When I saw it I ran to make a c...

Review: Hitman GO

May 07 // Brittany Vincent
Hitman GO (iOS)Developer: Square EnixPublisher: Square EnixReleased: April 17, 2014MSRP: $4.99 Playing through one of the included fifteen scenarios feels a lot like messing about in a serial killer's macabre dollhouse, viewed through copious amounts of Instagram filtering outfitted with new-school HUD icons and menus so clean they're almost surgical. Five board game boxes await you at the onset, with four requiring unlocks as you work your way through each scenario. Should you choose to skip straight to your favorite, unlocks are available as in-app purchases, but there's no dire need to since Hitman GO moves at a reasonable and organic pace. Every ornate game board is set up with a grid on which limited navigation is possible. Lavish mansions, dingy basements, and plenty of other seedy and sometimes exotic locales are up for exploration as you move 47 one space right, left, up, and down per turn. Each assassination is split up into several puzzle sections you'll have to power through in order to have a go at your main target. Kills are so straightforward it's scary, requiring you to simply walk into an enemy into their blind spot. For instance, to take down a target, you need to position 47 so that his next move intersects with an enemy board piece. As long as you're not facing the enemy, you're golden. The only trick is that you're forced to move 47 one space ahead during each turn rather than hiding in a strategic hiding spot and waiting for guards with AI as dumb as a bag of rocks to maybe spot you like in the regular games. There are places to hide, though, as well as shortcuts that may or may not place you exactly where you need to be in regard to an enemy's location. A well-timed move through these "chutes and ladders" could be the key to victory, or starting over again. [embed]274166:53781:0[/embed] Pickups vary from board to board, and are one-use items that must be used once obtained. In some situations this works out well, and in others it's disastrous -- you may find yourself armed with a tennis ball to use as a distraction, but it might not be the best time to use it. It must be deployed during the turn you pick it up on, so planning your pickups accordingly is required if you want to use them to aid you in your quest to reach the goal space on each board. Whether it's a rock, a tennis ball, or a silenced pistol, timing is everything. Each mission plays out until either all targets are eliminated or 47 is taken out in the same way. As you progress, you'll find that once-docile targets may suddenly possess traits like the ability to turn and face 47 at different increments, and some may patrol the board in a manner that can make even the most seasoned of stealth vets nervous. It's as tense as it is stylish, and sometimes you have to be able to make the call and restart the mission before you're inevitably caught between an enemy and a hard place. But perhaps ironically, what makes Hitman GO work so well as a board game also strips away much of what made the rest of the franchise so much fun: the ability to choose your own pathway to victory. Some missions are adamant that you not harm one hair on one guard's pretty little head, and as someone who regularly powers through enemies and terminates with extreme prejudice, I was a little disappointed that there weren't options built in for a little more carnage. That appeared to be the same direction Hitman: Absolution was headed in, and stealth obviously makes sense for a board game situation, but it would have been an interesting addition for players with a powerful thirst for blood to be able to tackle missions with a little less finesse and a lot more shots to the head. Still, I was more than enamored with the numerous nods to classic Hitman moments, additional costumes, and the amount of polish lavished upon this bizarre yet savory addition to the Hitman universe. It's not perfect, and it certainly won't appeal to everyone, but if you're jonesing for your next taste of the life of an assassin, Hitman GO is the hippest way to emulate everyone's favorite sharp-dressed agent. 
Hitman GO review photo
Murder, simplified
Agent 47's steely gaze and austere demeanor are far too threatening to be properly translated to a stoic board game piece. That, and given the nature of the Hitman series revolving around stealth and murderous intent, a mobil...

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All the hidden secrets from the Disney Infinity 2.0: Marvel trailer


Disney Infinity 2.0: Marvel Super Heroes comes out this September
May 04
// Hamza CTZ Aziz
We were all so focused on the Marvel heroes in the Disney Infinity 2.0: Marvel Super Heroes reveal trailer that we may have missed a few secrets from the video. Family Gamer TV took a closer look, and discovered the addition...






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