Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Android

Lumines photo
Lumines

Two new Lumines games are launching this year


On iOS and Android platforms
Feb 09
// Kyle MacGregor
Two Lumines games are coming to mobile platforms later this year, Mobcast just announced. One, a paid app tentatively titled Lumines 2016, is expected to launch sometime this summer, while the other, Lumines VS, is planned fo...
Final Fantasy photo
Final Fantasy

Square Enix might bring that Adventures of Mana Vita port to the West after all


Thanks to you
Feb 06
// Kyle MacGregor
Every time I've written about Adventures of Mana, the new Final Fantasy Adventure remake, just about every one of you have clamored for Square Enix to localize the PlayStation Vita version. In case you haven't been following ...
Content has changed photo
Content has changed

OK K.O!: Cartoon Network made its own, original game


Steven Universe x Regular Show collab
Feb 05
// Steven Hansen
How many Adventure Time games has WayForward done now? Thirteen? Twenty-seven? It makes sense. Its original anime like Adventure Time, Regular Show, and Steven Universe are hits. But why have someone else make the games when ...
Tsuro iOS photo
Tsuro iOS

Casual dragon board game Tsuro out on iOS now


I'm tsure of it
Feb 04
// Darren Nakamura
Tsuro is the type of game that hits the table during parties at the ol' Casa de Nakamura. It caters to people who aren't especially experienced with modern board games, it doesn't take up a lot of table space, and it seats up...

Square Enix photo
Square Enix

Square Enix's Adventures of Mana is out now


For mobile worldwide, PS Vita in Japan
Feb 04
// Kyle MacGregor
Adventures of Mana, a remake of the Game Boy classic Final Fantasy Adventure -- the first entry in Square Enix's Mana series, is now available worldwide on iOS and Android for $14 / £10.50 / €14. Of course, there's also a PlayStation Vita version, but for some reason it's exclusive to Japan.
Pokemon Go photo
Pokemon Go

We'll see more of Pokemon Go in March


I want Gengar... or do I?
Feb 03
// Jordan Devore
[Delightfully horrific illustration by Junji Ito] The world is ready for Pokémon Go, but is Pokémon Go ready for us? We haven't heard much out of the augmented-reality, location-based mobile game since its unvei...

Review: Harvest Moon: Seeds of Memories

Feb 02 // Alissa McAloon
Harvest Moon: Seeds of Memories (Android, iOS [reviewed], PC)Developer: NatsumePublisher: NatsumeReleased: January 13, 2016MSRP: $9.99 This is the first time a traditional Harvest Moon game has released for mobile, and I was honestly surprised by how functional the controls were. There are two different ways to interact with the world -- talk mode and farm mode -- but both control by tapping and dragging your finger across the screen. Even in farm mode, there's no need to switch between tools; tapping a plot of farmable land automatically uses whichever tool is appropriate, be it a hoe, watering can, or fertilizer. The downside to this is it's easy to accidentally till a circle around the plant you're trying to water. That's not the biggest problem in the world, but it is entirely the reason the neat rows of seeds I tried to plant look like a drunken art project. As with any Harvest Moon game, Seeds of Memories starts when your character, a young traveler, decides to settle into a small town and transform an abandoned farm into a productive, fertile homestead. After a quick tutorial, you discover that the townspeople have lost some of their memories and, by making some new memories of your own, you can help them remember.  There's a few good fishing spots, a mountain to explore, and a town filled with various characters to chat with. If you're familiar with this series, you'll find it easy to quickly slip into a daily routine of farm chores, foraging, and potential spouse romancing. But for those in need of a little more motivation, there is a list of memory milestones that represent different accomplishments to be made, from celebrating a townsperson's birthday to upgrading your house. Chasing down all 150 memories helps introduce more direction into a game that is otherwise somewhat aimless.  It isn't hard to find busywork, but after a while it becomes difficult to find a reason to keep playing. Even with all of the memories and events to experience, Seeds of Memories simply lacks the personality and charm past titles have brought to the franchise. The townspeople never seemed interesting beyond their comically exaggerated accents. Bonding with characters is necessary to unlock new seeds and further the story, but it always felt more like a chore than anything else. Toward the end of my time with the game, I just stopped visiting the town entirely except to purchase livestock or seeds.  Seeds of Memories has the all promise of a solid Harvest Moon title, but it fails to develop those features into anything substantial. Its forgettable storyline is somewhat redeemed by how well the actual farming side of things works, but that alone isn't enough to make it worthy of your time.  [This review is based on a retail copy of the game acquired by the reviewer.]
Review photo
Better off forgotten
I've been religiously playing Harvest Moon games for more than half my life. The addiction started when my dad bought Harvest Moon: Back to Nature for our PlayStation back in 2002. I remember racing home every day to play it...

Crashlands impressions photo
Crashlands impressions

Crashlands is much longer than it needs to be


I get it, let's move on
Feb 01
// Darren Nakamura
It's easy to settle into playing Crashlands. To start, it takes on the fairly well-trodden survival genre, where players start with nothing, punch some trees, harvest resources, and eventually build fantastic items. It most c...
Square Enix photo
Square Enix

Adventures of Mana drops February 4


For mobile platforms (and Vita in Japan)
Jan 31
// Kyle MacGregor
Square Enix's Adventures of Mana is launching worldwide for iOS and Android on February 4, the company has announced. And because we can't have nice things, a PlayStation Vita version will be available the same day, but ...
Rise of Mana photo
Rise of Mana

Rise of Mana will cease to exist in March


Free-to-play gaming, folks
Jan 29
// Chris Carter
The newest Mana game in the series will be no more, come March. Square Enix has announced that Rise of Mana, the free-to-play game that hit the mobile and PSP circuit will end its service at that time. Evidently not enou...
Atari's gay parade photo
Atari's gay parade

Be the mayor of the gayest town ever in Pridefest


LGBT city building
Jan 27
// Jed Whitaker
Atari has released its free-to-play city management and Pride parade simulator, Pridefest, on Android and iOS devices. You're tasked with being the mayor of a city that has lost all its color and fun, so you have to piz...
Downwell photo
Downwell

Downwell is falling onto Android devices today


Android has a new best roguelike
Jan 27
// Joe Parlock
We all seem to love mobile rogue-lite Downwell here at Destructoid, what with it getting both a 10/10 score in Steven’s review and winning our mobile game of the year award. It’s just a shame that up to now it&rsq...
Goosed bumps photo
Goosed bumps

Help R.L. Stine escape the mantis in Goosebumps virtual reality


Story of my life
Jan 25
// Steven Hansen
Did y'all know they made a Goosebumps movie last year? And that Jack Black played R.L. Stine? And that creepy lil shit dummy is in it? It just hit home video release today and with it is Goosebumps VR for iPhone and Android. ...
Pokemon Shuffle photo
Pokemon Shuffle

Use this code for 3,000 coins in Pokemon Shuffle


20160123
Jan 25
// Jordan Devore
You can never have enough coins in Pokemon Shuffle, particularly if you're playing on mobile and are trying to catch 'em all, which I foolishly am. There's no escaping this fate, but I've come to accept that. After spending I...
Pathfinder Adventures photo
Pathfinder Adventures

Obsidian's Pathfinder Adventures out on March 29


Free to start
Jan 25
// Darren Nakamura
Whenever I describe Pathfinder Adventure Card Game to somebody (usually when I am trying to get them to play it), I start with a caveat. "On its surface, all you really do is flip a card and roll some dice. But for some reaso...
Lost in Harmony photo
Lost in Harmony

Here's a snippet of that Wyclef Jean song from Lost in Harmony


Out on iOS today
Jan 22
// Darren Nakamura
Yoan Fanise (Valiant Hearts: The Great War) broke from Ubisoft last year to form Digixart Entertainment, and the studio's first game is out on iOS devices today. Lost in Harmony looks like a decent rhythm game/Battletoads bik...
FNaF World release photo
FNaF World release

Surprise? FNaF World is out early


Get your Fred on
Jan 21
// Nic Rowen
A week ago Jordan reported that FNaF World would be out on February 19th but it wouldn't be a Five Nights at Freddy's game without a sudden, “surprising” release date now would it? FnaF World in all its weird, cut...
Monster Monpiece Naked photo
Monster Monpiece Naked

Monster Monpiece gets Naked for cell phones


Please text me nudes
Jan 15
// Steven Hansen
Compile Hearts is forgoing the PlayStation Vita for the next entry in the Monster Monpiece series. The company just announced Genkai Tokki: Monster Monpiece Naked for iOS and Android. Pre-registration is open up on the site,...
Adventure photo
Adventure

I Have No Mouth, and I Must Scream is now on iOS, Android


Not your typical adventure
Jan 14
// Jordan Devore
"I have no mouth, and I must scream" isn't just a profoundly cool phrase. It's the name of Harlan Ellison's short story (read it here!) about a malicious computer who endlessly tortures the world's few surviving humans. Ther...
Five Nights RPG photo
Five Nights RPG

We're about a month out from Five Nights at Freddy's World


The supposedly final game
Jan 13
// Jordan Devore
What the heck is up with the new Five Nights at Freddy's? Will it be an honest-to-goodness JRPG as originally shown, or is there something more sinister underneath that suspiciously upbeat veneer? Either way, I'm curious to s...

Review: Rick and Morty: Pocket Mortys

Jan 13 // Chris Carter
Pocket Mortys (Android, iOS [reviewed on an iPhone 6])Developer: Big Pixel StudiosPublisher: Adult Swim GamesMSRP: Free (with microtransactions)Released: January 14, 2016 There's no beating around the bush here, this is a complete and utter Pokémon clone. No, I don't mean that it's a cute parody with subtle references and mechanical influences -- I mean it's literally a Pokémon game with Rick & Morty's world injected in. Presentation-wise it gets the job done, as each type of Morty (read: Pokémon) is fairly unique, and although there aren't full voiceovers and cutscenes, there are some original quips by way of Justin Roiland, who voices both Rick and Morty. As a clone, it features an old school turn-based RPG style battle system (with options for attack, item, switch, and run). Attacks even have AP, and you can capture wild Mortys with a Pokéball Manipulation Chip -- I mean, they aren't even necessarily trying to be funny about it. Pocket does feature "types," but instead of elemental themes it follows the bite-sized rock, paper, scissors style, which predictably counter each other. Hell there's even a bank and Pokémon Morty [healing] Center (though in the case of Pocket, the former also has an SMT-like character combination feature). You know what though? It all actually works, even on the mobile platform. I wish the d-pad were a bit more adaptive (it's basically tethered to one part of the screen), but it's really easy to select each battle and menu option with just a quick tap that I don't really pine for a proper tactile control method. The hub is well designed and easy to get around, with a square-like layout and plenty of helpful shops. Peppered in alongside of the core campaign is a series of sidequests as well (basically item fetch quests), coupled with a rather deep crafting system. In terms of the flow, the gist is that our duo is stuck in a hub world in an alternate dimension, with their portal gun confiscated. To earn it back Rick has to prove himself to a council of Ricks -- all of whom have their own Mortys to do battle with. Of course there's a time-gating catch, as the player will need to earn badges (ha) to unlock each subsequent Rick fight. Think of it like the Elite Four, except in this case, there are six Ricks. Early on, jumping into each zone was a rush, and I couldn't wait to see what types of Mortys and Ricks awaited me. Mini Mortys, Stray-Cat Mortys, Evil Rabbit Mortys -- all of them come complete with their own set of abilities and such, and capturing them to find a well-rounded team was a ton of fun. Except, said loop eventually grows stale after you beat the third Rick council member or so, as Pocket basically says "get more badges, bitch," and forces you to grind it out to see the ending. Because with Pocket Mortys, every zone (which features one possible badge with a Rick fight at the end) is a randomized dungeon of sorts. At first it's exhilarating, diving into the unknown and finding more Mortys along the way, but the tedium sets in after you've seen all the biomes and settings available. While I initially played three hours straight (which is an accomplishment for a free mobile game), once the fatigue set in I resorted in taking frequent breaks. One could argue that this is totally cool for a mobile experience, but it could have at least broken up some of the monotony. Having said all that, the game manages to be fun throughout in spite of this roadblock that will inevitably turn some people off. Okay, so it's free, is there a catch? Sort of. The microtransaction scheme is twofold. First, you can watch videos (ads) for extra currency, which is used to buy items from the in-game store. It's a strategy that a lot of games are using these days, and for the most part, it's fairly inoffensive. Where Pocket kind of gets me irked is the second scheme, which are good old fashioned microtransactions that grant you tickets to exchange for better items and even new Mortys. Sure you can still earn tickets occasionally (mostly by beating an "Elite" member), but the fact that both of these strategies co-exist does get in the way somewhat. Now, I'm not the type of person who automatically burns things at the stake for microtransactions merely on principle, especially if they ultimately are optional, and that's how I felt with Pocket Mortys. Not once did I feel the need to spend money, and although I was tempted to watch an ad or two to earn enough to buy an extra potion for a boss fight in one zone, the realization that I could just die, go back to the hub without penalty, and move on to another random zone didn't sting in the slightest. Pocket Mortys, like many episodes of the show, is a true roller coaster. It has a lot of highs, a ton of lows, and that may not appeal to everyone. For me though, I feel like I got my money's worth, and it made the wait for the next season of the show (which still has no set premiere window) that much easier. [This review is based on a retail build of the free game provided by the publisher ahead of launch.]
Rick and Morty review photo
Gotta ::burp:: 'em all, Morty
I only started watching Rick & Morty halfway into the second season several months back, but after catching the first few episodes, I immediately burned through all of it. There's something about the show's sick sense of ...

Adventures of Mana photo
Adventures of Mana

English release of Final Fantasy Adventure remake likely


But Vita version dropped
Jan 08
// Steven Hansen
Square has put up an English version website for Adventures of Mana, which is a remake of Final Fantasy Adventure. Square released that game as a Final Fantasy title in 1991 though it would ultimately lead to the Mana series...
Endless clicker / tapper photo
Endless clicker / tapper

Tap My Katamari - Endless Cosmic Clicker is now available on mobile devices


If you live outside of the US
Jan 05
// Jed Whitaker
So the free-to-play Tap My Katamari - Endless Cosmic Clicker is finally available on Android and iOS devices, pending you live outside the US, but hopefully that will be remedied soon. Since I haven't played the game, a...
Rick and Morty photo
Rick and Morty

An official Rick and Morty Pokemon parody game is coming this month


Pocket Mortys
Jan 05
// Chris Carter
Adult Swim just teased Pocket Mortys, a new mobile game (Android and iOS) coming January 14, and I'm pretty stoked about it. Simply put, it seems to ape Pokemon, with a Rick and Morty tint to it -- it's a free game, so t...

Review: Minecraft: Story Mode: A Block and a Hard Place

Jan 05 // Darren Nakamura
Minecraft: Story Mode: A Block and a Hard Place (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: December 22, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit Where the first two episodes in the season induced apathy, this one causes ambivalence. It's a fine distinction: I was struggling to care about Jesse and his friends at first; now I care enough but find myself disappointed with the final result. For every beat Minecraft: Story Mode hits well, it stumbles once or twice. On the one hand, the more deliberate progression of this episode can be a good thing. It opens up the gameplay to include actual (albeit easy) puzzles along with the standard dialogue trees and quick-time events. Also, without lulls in the action, it could be bombastic to the point of grating. If it's always high energy, then it's all the same. On the other hand, the plodding of the first half of this episode is as dull as can be. There's a horse travel montage near the beginning illustrating just how far it is to get to the Farlands, and protagonist Jesse has the option of the classic whine "Are we there yet?" Even with the cuts of the montage, I felt the same. I get it; it's far. Let's move on. [embed]327542:61558:0[/embed] Once the action finally does pick up at the end, it still treads a questionable path. The full story about The Order of the Stone is revealed, and it plays out as foreshadowed. It's always a little awkward when a story treats something like an earth-shattering reveal when most would see it coming from the hints in previous episodes. Perhaps if I had led the life Jesse did, it would have been more impactful. Then, almost as if checking off all the Telltale boxes, we get another character death. This loss feels more important than the one in the third episode, since it's a likable character. Death in children's entertainment is nothing new (see: Bambi, The Land Before Time, Transformers [1986]), but it generally comes with a purpose. While we'll have to wait for the fifth episode, my sneaking suspicion is the only reason this death was written in was a cynical attempt at eliciting emotion. The really strange part of the whole scene is that in the middle of the mourning (when I have a full pout on my face), Story Mode lets loose a visual gag referencing the source material. Admittedly, it's probably the funniest thing in the whole episode -- so few of the jokes are worth even a chuckle -- but it feels wrong to have it punctuate the rest of the sad scene so bluntly. With the Wither Storm properly defeated, Jesse and the gang are proclaimed to be the new Order of the Stone, and A Block and a Hard Place ends with the vague promise of new adventures coming in the next episode. Unless it's tightly written and self-contained, I'm not interested. More likely, the last episode will open up a can of worms that won't get resolved until Season Two. This episode could very well be considered the finale for the first season. It wraps up the Wither Storm saga, it answers the questions about the Order of the Stone, and it delivers a semi-happy, hopeful ending for the crew. If only it did that without an utterly boring first half and the clumsy insertion of mandatory Telltale story elements, it might have also been a good ending. [This review is based on a retail build of the game provided by the publisher.]
Minecraft review photo
Denouement-craft
What a weird episode. After the high energy of The Last Place You Look, this one slows down the action shortly into it, and it doesn't really pick back up until the very end, which feels like the end of a season. But then, th...

Minecraft screenshots photo
Minecraft screenshots

A cartload of Minecraft: Story Mode Episode 4 screenshots


Better late than never
Jan 04
// Darren Nakamura
Vacation travel kept me from being able to get to the latest episode in Telltale's Minecraft: Story Mode right away. I just finished it, and as always, I had my finger on the screenshot button the whole way through. Mayb...
Final Fantasy IX photo
Final Fantasy IX

Final Fantasy IX is releasing on PC and mobile next year


The one with the best chocobo mini-game
Dec 31
// Zack Furniss
Square Enix's Japanese website has just announced that Final Fantasy IX (which should be subtitled Vivi and his Less Cool Friends) will be coming to PC and Smartphones soon. There's no set release date, but I'm hoping it...
Breath of Fire 6 photo
Breath of Fire 6

Breath of Fire 6 will be released next year on PC and mobile


Yep, PC
Dec 25
// Chris Carter
We've known about Breath of Fire 6 for a while, though it was originally targeting a Fall 2015 release date. Now thanks to a new trailer from Capcom, we now know that the game will be released in February in Japan. Well, tha...
Katamari Damacy photo
Katamari Damacy

Tap My Katamari is coming soon so you can click click click while you poop poop poop


Your iPhone or Android will be filthy
Dec 22
// Zack Furniss
Just a few weeks ago, Jordan "Eagle Eyes/Good Legs" Devore wrote about Bandai Namco filing a trademark for Tap My Katamari. Now we have confirmation that it'll be what kids call a "clicker," and it's coming soon. You can find...
Swing Copters 2 photo
Swing Copters 2

Flappy Bird creator releases a new game


Basically the same as the last one
Dec 19
// Kyle MacGregor
Well, maybe "new" isn't the operative word. Flappy Bird studio DotGears has released Swing Copters 2, a sequel to last year's Swing Copters, which itself wasn't all that different from the game that put the Vietnamese de...

Auto-loading more stories ... un momento, corazón ...