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Alan Wake

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Remedy discusses Mr. Scratch in new Alan Wake dev diary


Feb 17
// Conrad Zimmerman
In this latest developer diary for Alan Wake's American Nightmare, the gang at Remedy describe the origins of Alan Wake's evil alter-ego, Mr. Scratch. Born out of the legend of Alan Wake's arrival and subsequent disappearanc...
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Here's a strange Alan Wake's American Nightmare dev diary


Feb 07
// Dale North
This developer diary for Alan Wake's American Nightmare is pretty informative, so you'll at least enjoy that. But I got just as much enjoyment out of watching the strange happenings in the background of the video. What the h...
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The DTOID Show: Anthony Carboni's American Nightmare


Feb 01
// Tara Long
Happy Hump Day, fellow humpers! In celebration of humping, tonight's episode will be strictly devoid of humping. You're welcome. On tonight's show, we relay the good and bad news surrounding Dragon's Dogma, give a run-down o...
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Boxed PC version of Alan Wake also on the way


Jan 26
// Jordan Devore
Despite boxed copies of PC games being largely irrelevant to many of us for years now, someone is still buying these things. We know that Alan Wake will see a release on Steam sometime next month, and now Nordic Games has ste...
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The DTOID Show: Alan Wake's Mass House Party: The Movie


Jan 23
// Tara Long
Happy Monday! Hopefully you've all had enough time to adequately recover from your weekend by now... but if you think you can handle some more, why not crack open a beer and join us for tonight's episode of The Destructoid S...
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MS dates I Am Alive, Alan Wake, Warp++ and Nexuiz


Jan 23
// Conrad Zimmerman
Microsoft is about to launch the Xbox Live Arcade House Party event in just a few weeks. I guess they thought it might be helpful to actually tell people when the individual games will be releasing because we got this shiny p...
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Alan Wake finally makes it to PC next month


Jan 22
// Fraser Brown
It's taken over six years, a canceled version and a petition, but Alan Wake is finally coming to PC this February. And some people though the wait for the Xbox 360 version was a long one. Remedy revealed its month of release ...

CES: Alan Wake's American Nightmare kicked my ass

Jan 11 // Conrad Zimmerman
Today at CES, I had the chance to check out the game's arcade mode which pits Alan against waves of increasingly dangerous enemies which he must stave off until dawn. The stage I played was set in a graveyard and a pretty large one at that. Weapons are scattered around the environment along with the occasional safe haven, lit areas underneath lamps which will provide temporary respite and refill Alan's health before flickering out. The combat system follows the same pattern as before. Enemies are protected by darkness which must be burned off using a flashlight before they are rendered vulnerable to attack. Gamers already familiar with Alan Wake are in for a surprise or two, though, as new enemy types will require you to switch up tactics. The grenadier, for example, keeps his distance and uses explosives to ruin Alan's day. Even more insidious are the Splitters. These enemies aren't coated in darkness at all and can be immediately killed. But if you focus your flashlight on them, they'll multiply and become even more of a pain in the ass. Toss one or two of those into a group of regular enemies and it's very easy to wind up with an uncontrollable mob on your hands. The combat is also more frantic than ever. Enemies are much more aggressive and the pace of the game is very quick. Even as an experienced player, American Nightmare ripped me a new one and neither of my two attempts to survive the ten minute round met with success. That's a good thing and I expect that the end result is going to be one hell of a good time to play. Remedy couldn't give us a firm date on when we'll get to play the game in its full glory, as Microsoft has yet to reveal the order in which the House Party titles will hit XBLA (natch). All I can do is expect to be shining a light in the darkness sometime in late February or early March.
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I was a big fan of Remedy's Alan Wake. But one of the less thrilling aspects was the combat, which never really evolves much throughout the game and begins to feel a little like a chore the longer you go. My solution to ...

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Xbox Live Arcade House Party: Alan Wake, Warp, and more


Jan 09
// Jordan Devore
A trailer detailing this year's Xbox Live Arcade House Party promotion has shown up on Xbox.com. Something tells me this wasn't supposed to happen quite yet, but we'll certainly take the information from said video. The games...
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The DTOID Show: Tara Long's Pokemon Nightmare


Dec 19
// Tara Long
Greetings, travelers! The Destructoid show is back for its regularly-scheduled Monday episode, and boy, have we got news for you! (The answer is yes, in case you were wondering.) First up, Alan's Wake's American Nightmare is...
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Alan Wake's American Nightmare's arcade mode, Q1 '12 date


Dec 19
// Dale North
Alan Wake's American Nightmare sounds like a good time, and this newly announced arcade mode sounds like an even better time. The "Fight till Dawn" mode of AWAN has Wake stuck in a battle where he has to survive a full night ...

Preview: Alan Wake's American Nightmare

Dec 19 // Wesley Ruscher
Alan Wake's American Nightmare (Xbox Live Arcade)Developer: RemedyPublisher: Microsoft Game StudiosRelease: 2012If the original Alan Wake was the perfect accumulation of the psychological thriller, American Nightmare hopes to do the same for fans of pulp-action. Inspired by the likes of Quentin Tarantino and films such as From Dusk Till Dawn, Alan Wake's latest decent into madness turns the action up to eleven while still maintaining  Remedy's penchant for atmospheric storytelling. Taking place in the Arizona desert town of Night Springs, fans of Alan Wake might remember its name from the Twilight Zone-esque program that could be watched throughout the original. See early in Wake's career, that talented author lent his skills to writing a few of the show's episodes. And now, not only does Wake find himself trapped in this strange town, but also reliving the events of his past work. To make matters even worse, Wake's evil doppelganger (called Mr. Scratch) is tormenting him, leaving behind video messages, while on the hunt for his wife Alice. Similar to the first game, these videos are portrayed with live actors -- capturing that Sega CD era FMV vibe. The only scene I witnessed was expertly done and strangely enough, made the supernatural serial killer extremely likable. Hopefully, there are a good amount of these scene in American Nightmare, as they are by far the highlight of the narrative. American Nightmare's story has all the fixings -- from the limited amount I was shown -- to satisfy the staunchest of fans. My only complaint with the delivery of the story was in the somewhat stiff character performance that took place between Wake and the woman seen below. Similar to the first Mass Effect, each character just stood in place, fairly motionless, as they talked to each other about all the strange occurrences going on. I'm optimistic if this will be addressed, but thankfully everything else, especially the combat, is animated beautifully. Speaking of the combat, the action in American Nightmare is faster, more frantic, and even more intense than its predecessor. The compelling light versus dark mechanic is back, but has been greatly improved upon to hopefully attract a wider range of players. New exotic weapon types, wilder enemies -- with even more aggressive behaviors -- and a more dynamic and destructible world help create a thrilling pulp-action environment.My favorite of the new weapons, by far, is the nail gun. Similar to an SMG, it quickly rips through foes and offers a decent amount of "rounds" per clip. With more sinister enemy types -- such as ones that continue to split into smaller and faster beings -- having a weapon that can spray a lot of ammo rapidly comes in quite handy when things get hectic. For the more careful shot, there is also the crossbow which hurts enemies even without the aid of light. It's slow to reload, but packs one mean punch. While the eyes-on demo I witnessed was clearly built to showcase the games improved combat, there's still a balance created for fans of the original. For starters, the folks at Remedy made it clear that there is plenty of optional story content -- extra dialog amongst NPCs, manuscript pages, and radio programs -- for those looking to connect the dots to Wake's endeavors in Bright Falls. Music, as well, also still plays a big part in American Nightmare, with licensed tracks -- like Kasabian's Club Foot -- supporting some of the game's most suspenseful moments. Perhaps the biggest addition to American Nightmare and the one that makes it much more suited for the XBLA experience, is the game's "Fight Till Dawn" mode. Similar to Gears of War's Horde Mode, this arcade-action fest has Wake fighting waves of enemies, with limited resources, hoping to survive 10 minutes to make it safely into dawn. It's not just surviving though that's important, as setting a high score, on  the modes leader boards is ultimately the task at hand. I was able to go hands-on with the game's cemetery map -- one of five available maps at launch -- during my preview. Similar to the story mode, this map exuded a great sense of fear throughout. With the difficulty of each wave building as the time wound down, managing resources while fending off each attacking horde proved as stressful as challenging. While not scary per se, this mode still was just as nerve racking as I remember some of the most tense parts of the original Alan Wake. In the end, I made it through to dawn, but my cowardly skills were highlighted by my measly two-star rating.Remedy promised tons of unlockable rewards for Fight Till Dawn mode and they hadn't ruled out the possibility for more maps in the future. But for those who find the five maps easy, there is also a Nightmare mode that, while not shown, should give even the most diehard action gamer a run for their money. It's kind of funny, when American Nightmare was first created it actually started off strictly as an arcade action game, Remedy told me. They had this new world of weapons and of monsters with a greatly enhanced combat mechanic, but no real setting to call home. Thankfully, the rich idea of Night Springs fit perfectly into place. As excited as I am to blast enemies away in Fight Till Dawn mode, an Alan Wake experience is just not complete without a story to completely mess with my head. Hopefully, the wait isn't too long this time around,as I think that just might make my head explode,
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By now, most of us know about the long and challenging path that Remedy traveled in order to see the fruition of the original Alan Wake. Spanning five years of development, the psychological action thriller was not only o...

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The latest word on Alan Wake's American Nightmare


Dec 15
// Jordan Devore
Described by Xbox World as being "significantly bigger than any episode of the original game," Alan Wake's American Nightmare will have a hub structure to its locales. Fans of Wake have, apparently, taken his disappearance an...
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The DTOID Show: Metal Gear Rising & Command & Conquer


Dec 14
// Max Scoville
Hello my darlings. Here's today's heaping, steaming pile of Destructoid Show news. The big news today is Metal Gear Rising: Revengeance, and the stuff Hideo Kojima's been saying in interviews about MGS5, but we also tal...
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Alan Wake confirmed for PC in 2012


Dec 14
// Dale North
Yesterday a Stream registry hint told us that Alan Wake might be coming to PC. Now we have the official word from Remedy Entertainment. Alan Wake is coming to PC in 2012. Nice! I can't wait to play it at maxed-out settin...
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Steam registry entry suggests fabled Alan Wake PC version


Dec 13
// Jordan Devore
We had nearly given up hope that Alan Wake would ever grace PCs, but the spotting of a Steam registry entry for the game (via NeoGAF) has me feeling pretty good. This method has been reliable enough in the past, particularly ...
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The DTOID Show: Watch us recap the VGAs!


Dec 12
// Tara Long
Happy Monday, Destructoid! In the event that you were too busy huffing ether to pay attention to the Spike TV VGA's this weekend, Max and I have managed to condense the only important parts (i.e., the trailers) into a simple...
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Get ready for Alan Wake's American Nightmare


Dec 10
// Liam Fisher
It looks like Alan Wake's next outing is taking a turn for the... well, sh*t's gone crazy. Alan Wake's American Nightmare  finds our literary hero pitted against his doppelganger Mr. Scratch to keep the world from going to hell.  Consider me intrigued. 
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DTOID Show Extra: Alan Wake 2, Skyrim's Cows, & Zelda 3DS


Nov 08
// Max Scoville
Hey guys! Keeping with our new experimental fragmentary format for The Destructoid Show, I got to work from home today. Which is to say that I am now a dirty, sexy webcam girl. Er. Boy. News today: BioWare released a screens...
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Look at a picture of Alan Wake: Night Springs


Nov 08
// Jim Sterling
A single image has surfaced for Alan Wake: Night Springs, the digital follow-up to 2009's action-horror. The picture comes via everybody's favorite full-color press release, Game Informer.  Mr. Wake is looking prett...
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New Alan Wake & BioWare title, MGS:Rising to debut at VGA


Nov 03
// Maurice Tan
It's almost that time of the year again: the run-up to the Video Game Awards and the inevitable announcements of new games as Call of Duty steals some Best Character award from a game that actually has characters. First of al...
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Rumor: Alan Wake: Night Springs coming to XBLA


May 20
// Jim Sterling
According to those always crafty ANONYMOUS SOURCES, Remedy is beavering away on a brand new Alan Wake title -- a downloadable offering known as Alan Wake: Night Springs.  The gossip suggests that Night Springs will be ba...
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The next Alan Wake is not a sequel or DLC


May 10
// Nick Chester
You know that "Alan Wake 2" reference that popped up on LinkedIn? Remedy Entertainment has confirmed that, yes, there's more Alan Wake on the way. It's just not a sequel… or downloadable content for the original game.&...
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Resume sheds some light on Alan Wake 2


May 09
// Nick Chester
What did videogame blogs talk about before LinkedIn? The most recent juicy tidbit seems to out that work on the sequel to Alan Wake may well be underway. The LinkedIn profile of an artist shows that work may have been done on...
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Silent Hill: Downpour screens have a hint of Alan Wake


Apr 15
// Jim Sterling
While borrowing these screens from VG247, I noticed a comment stating how reminiscent Silent Hill: Downpour is of Alan Wake. It's hardly surprising, considering both have been influenced heavily by Twin Peaks, but once you se...
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Alan Wake finally on PC with... a themepack


Jan 18
// Maurice Tan
Microsoft released a Windows 7 themepack for Alan Wake today. Let's all download it to send a "Signal" that people still want Alan Wake on the PC, shall we? If you never used one of these before, it's just a collection of twe...
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Alan Wake tops TIME's game of the year list


Dec 15
// Jim Sterling
You can expect Red Dead Redemption to be at the top of nearly every "game of the year" list over the next few weeks, but it would seem that TIME magazine, of all places, is going against the grain. The revered publication has...
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Alan Wake's scary audio recording sessions


Dec 10
// Dale North
The audio work in Alan Wake is fantastic. It's probably one of the best aspects of the game. If you set up a good surround system it sounds like you're actually lost in a real forest. It sounds that way because that's where t...
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Alan Wake to hit Games on Demand on November 23


Nov 18
// Nick Chester
Experience one of 2010's best Xbox 360 thrillers without leaving your couch -- Microsoft will be adding Alan Wake to its "Games on Demand" line-up this month. The game will be available for download on November 23, and will s...






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