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Monster Hunter X photo
Monster Hunter X

Check out some brief new Monster Hunter X footage


New monsters
Jul 31
// Chris Carter
This flashy Monster Hunter X video gives us a quick look at some of the new monsters in tow, as well as a bit of gameplay. While brief, it does a decent job of showing off a ton of creatures, in addition to some interes...
Risen 3 photo
Risen 3

Risen 3 rises on PS4 in the least-asked-for port yet


Risen 3: Titan Lords Enhanced Edition
Jul 31
// Steven Hansen
Risen 3: Titan Lords was panned by critics on release after the just above average, piratical Risen 2: Dark Waters, but what else does Deep Silver have to release this year with Dead Island 2 losing its developer? It's this ...
Shadow of Mordor photo
Shadow of Mordor

Middle-Earth: Shadow of Mordor is now on Mac and Linux


Say Uruk-Hai to the new players
Jul 31
// Joe Parlock
Middle-Earth: Shadow of Mordor was by far one of the best games of 2014. With great combat, abilities, and a really interesting Nemesis system, I was really surprised by what I was expecting to be a pretty generic Batman: Ark...

Iconoclasts photo
Iconoclasts

Iconoclasts finally gets a release announcement: Steam and Sony systems in 2016


Also drops the 'the' from its name
Jul 29
// Darren Nakamura
We have had our eyes on The Iconoclasts for a while now. It started development in 2010, and we have covered whispers of updates sporadically since then, including a rad mecha-worm boss fight using rail transport last year. G...
Severed delay photo
Severed delay

DrinkBox's Severed is being delayed past summer


A few new screenshots to show off
Jul 29
// Darren Nakamura
Guacamelee! was rad and DrinkBox Studios' next project Severed has a lot of the same stuff going for it, despite existing in an entirely different genre. It has that same sharp cartoon art style and it doesn't shy away from s...
Dragon Quest Heroes II photo
Dragon Quest Heroes II

Dragon Quest Heroes II debuts spring 2016


Features a new multiplayer mode
Jul 28
// Kyle MacGregor
Dragon Quest Heroes II is launching in Japan next spring, Square Enix just announced. The publisher announced the new action title back in April, not long after the first game's Japanese release topped charts with more than 5...
Bombshell photo
Bombshell

3D Realms' Bombshell looks...okay


I'll wait until it's out to judge
Jul 24
// Chris Carter
3D Realms is heralding Bombshell as a return to old school shooting, and now we're finally getting to see what the insides look like over time. They've posted this new gameplay video from Quakecon, which shows our heroi...
Devil's Third photo
Devil's Third

Devil's Third has microtransactions, hopefully they don't ruin the game


16.4 GB download
Jul 23
// Chris Carter
More details are coming out for Devil's Third by way of the official website. Evidently, multiplayer has multiple modes (as we've seen in the past), a few of which are Deathmatch, "Cross Fight," and "Carnival." The latter inv...

Review: Onechanbara Z2: Chaos

Jul 22 // Kyle MacGregor
Onechanbara Z2: Chaos (PlayStation 4)Developer: Tamsoft CorporationPublisher: XSEED GamesMSRP: $39.99 (digital), $49.99 (retail)Released: July 22, 2015  Onechanbara Z2: Chaos, being the direct sequel to a game that never released on western shores, has a story that isn't easy to follow. Jumping into the adventure essentially in media res, you have to play a bit of catch-up, piecing together morsels of dialogue with information from loading screens and the accompanying art book to really get a good feel for what's going on here. In short, familiar faces Aya and Saki aren't exactly the best of friends with newcomers Kagura and Saaya. Coming from rival clans, Banefuls and Vampirics, the duos crossed swords in the prequel, but now find themselves forging an unlikely alliance to stem a worldwide zombie outbreak. The ensuing adventure isn't exactly riveting, but the localization team at XSEED did its best to ham up an otherwise banal scenario. Combat is clearly the main attraction here, which is an area where the series has made some progress since its last appearance in the West. The combat system is straightforward, but has a few wrinkles to it. In the beginning, the game essentially instructs the player to button mash, suggesting you hammer on the square and triangle buttons and see what works. A full list of attacks and combos can be found in the menus, more of which can be unlocked between missions and mastered in practice mode. Of course, the series' trademark blood meter returns. As you dispatch zombies, weapons will get progressively more crimson, necessitating periodic cleaning to remain effective. On the other side of the coin, enough carnage will send characters into a frenzy, causing a spike in offensive power at the cost of gradually diminishing health. You need to pay attention, lest suffer the consequences. The four protagonists can be tagged in and out of battle anytime, which players can use to their advantage in a number of ways. One character can set up a combo for another, and since all of them have vastly different movesets, this freedom opens up a lot of possibilities. For example, one of my favorite things to do was lock a group of enemies in one of Saaya's lengthy chainsaw attacks, then bring in another character to perform a devastating double team maneuver. Sadly, the solid mechanics are wasted on an ecosystem that isn't treated with anywhere near the same level of care. Onechanbara Z2: Chaos has a linear and repetitive mission structure that funnels players through corridors and locks them into arenas at regular intervals. In these arenas you'll need to kill every last zombie, as they respawn ad nauseam, until you're allowed to pass. Most of the enemies don't pose a threat on their own, but instead rely on sheer numbers to impose any sort of challenge. A lone zombie often won't attack for seconds at a time. They can also get hung up on terrain or spawn outside the combat zone, which leads to a frustrating mini-game of sorts where you're forced to play hide and seek with stragglers in order to proceed. This is exacerbated by the fact that basic grunts can blend in with their environments. The visuals are all over the place, ranging from pretty decent to downright abysmal, with the zombie hordes and background graphics obviously falling on the low end of the totem pole. The character designs and accompanying sexual fan service are on the other end of the spectrum. There are a variety of lewd outfits players can unlock, or purchase in the case of the shameless "Strawberries & Banana DLC costume," in which the heroines might as well be nude. It's pretty disheartening this is where Tamsoft decided to focus its efforts, rather than to improve the core game. This game feels like it has tunnel vision; it's a product where some aspects of the experience are given incredible attention to detail, while others feel like they were lifted from something found in a PS2-era bargain bin. Just as often as I found myself enjoying Z2:Chaos for its pulsing soundtrack or slick combat, there were times where it embarrassed, aggravated, or bored me to tears. Onechanbara Z2: Chaos could have been decent, but it seems content to revel in mediocrity. [This review is based on a retail build of the game provided by the publisher.]
Review: Onechanbara Z2 photo
Flirting with progress
Onechanbara Z2: Chaos is a game that wraps its identity around sex and violence like few others. This is, of course, nothing new for the series. Styling itself after exploitation films, Onechanbara has survived for over a dec...

Witcher 3 photo
Witcher 3

Shani from the original Witcher will likely appear in Witcher 3's Hearts of Stone DLC


More details starting to come out
Jul 22
// Chris Carter
Fans of the original Witcher will remember Shani, a friend of Geralt who missed out on the adventures of the second game. Based on this newly minted DLC listing for the Witcher 3 expansions, it looks like she's back. The stor...
Hands-on photo
Hands-on

You can play Dark Souls III at gamescom


You can also buy me a beer
Jul 22
// Steven Hansen
Namco Bandai announced Dark Souls III at E3 this year, just a few months after the release of Bloodborne exclusively to PS4. It's coming early 2016. And any of you planning on attending gamescom in Germany in a couple of week...
Devil's Third photo
Devil's Third

Devil's Third multiplayer actually looks kind of fun


I want to see this one for myself
Jul 22
// Chris Carter
While the first few minutes of this new official Devil's Third trailer looks fairly boring, the multiplayer component, which starts at 2:30, actually seems kind of cool. Like Itagaki has said in the past it's a military...
Feist lives! photo
Feist lives!

Hot damn! Feist hits Steam soon and it looks phenomenal


I had feared the worst
Jul 21
// Jordan Devore
"Feist isn't dead! Aiming for a 2011 release." That was a headline I wrote in January of 2011 and, no, I wasn't talking about the singer. I was referencing an enchanting, long-in-development game about a creature who must esc...
Nintendo of America photo
Nintendo of America

Nintendo confirms it is publishing Devil's Third Wii U, PC version published by Valhalla


'Quarter four of this year'
Jul 20
// Chris Carter
After rumblings that Nintendo of America had dropped Devil's Third (and that XSEED had picked it up), the publisher just confirmed to Destructoid that the game will launch in North America in "quarter four of this year" under...
Monster Hunter photo
Monster Hunter

Monster Hunter X gets release date, gameplay videos


November 28 in Japan
Jul 20
// Steven Hansen
The latest Monster Hunter not slated for Western consumption, Monster Hunter X (or, "Monster Hunter Cross"), will be coming to 3DS in Japan on November 28. It will also launch as part of a new 3DS bundle, naturally. We will ...
A light in August photo
A light in August

Still broke Batman: Arkham Knight PC gets 'interim' patch in August


A light in August
Jul 20
// Steven Hansen
It leaked that Warner Bros. wouldn't have the PC version of Batman: Arkham Knight fixed until September at the earliest. A recent Steam page announcement reads, "Warner Bros. Interactive Entertainment, Rocksteady and our part...

Review: Tembo the Badass Elephant

Jul 20 // Chris Carter
Tembo the Badass Elephant (PC, PS4 [reviewed], Xbox One)Developer: Game FreakPublisher: SegaReleased: July 21, 2015MSRP: $14.99 Tembo has a rather short little setup, and from there, doesn't really give you any further exposition until the very end. What you see is what you get in essence, which is a Rambo-inspired elephant laying waste to an enemy dictator, who controls the Phantom Force army. It sports a charming little visual style that reminds me of Regular Show and a few other Cartoon Network properties. It even has effects like a literal "BADA BADA" phrase appearing while dashing about, and despite the low key setup it's a very bright and loud game, mostly in an endearing way. The basic gist is that you'll be able to jump, dash, and float in the air momentarily like Yoshi, with the added ability to shoot water from your trunk. More advanced moves involve uppercuts, slides, butt stomps, and a cannonball dive spin with a bounce. As you progress you'll start to learn more nuances, almost like you're fitting Tembo through various keyholes with your moveset. There are no real explicit puzzles, but it sure feels puzzle-esque if you're going for flawless runs. For instance, select levels can be completed without losing any momentum whatsoever, and it's a blast to dash, dive-kick, and slide your way through the entire thing. There's even a modified charge that you can utilize by holding down the water button, which can put out flames while running. It's pretty much the perfect amount of depth, allowing newcomers to pick up and play Tembo while giving hardcore platforming fans room to experiment a bit. [embed]296063:59600:0[/embed] The level design is fairly open-ended, tasking you with finding hidden civilizations scattered across the map, and killing as many enemies as possible -- both of which have separate goals that are tracked. Mini-bosses and a few full-on Big Bads are peppered into progression, but I would consider it more of a traditional platformer than a real action game -- especially with how muted and easy these encounters are. There's many more instances of timing and running than fighting, which is something you mostly happen to do while jumping around. Game Freak keeps things exciting with hazards, well-placed enemies, and lots of explosions, which will keep you on your toes constantly. Tembo has 17 stages, which last a few hours -- if you play very well, that is. Now, here's where my big holdup is with Tembo -- gating. In order to progress past certain stages, you need to kill a certain amount of enemies. Each stage has a death counter of sorts, which requires you to rescue most of the civilians trapped within a level, as well as actually seek out and defeat most of the enemy forces. It incentivizes actually killing foes, which is neat, but it ultimately ends up causing frustration and forcing players to replay levels over and over. While it is cool that levels do split off into branching paths, several of them have points of no return. If you happen to just choose a particular path, you may be locked out of say, 50 kill points or so -- which can easily be the difference between unlocking new levels and being forced to replay. It's maddening in some cases, and at one point I was held back by six points. Now, I did like returning to some levels to try to "master" them per se, but that should be a player choice -- not something that gates main story progression. Tembo the Badass Elephant is a really enjoyable game at its core, but it can get tiring to replay the same stage five times over just to grind out a few kills to see the next set of levels. It's an odd design choice for sure, but most of you will probably enjoy dashing through unsuspecting Phantom Soldiers and butt stomping them into oblivion regardless. [This review is based on a retail build of the game provided by the publisher.]
Badass Elephant review photo
They drew first blood
When someone told me that the developer of Pokemon was creating an action platformer called Tembo the Badass Elephant, I knew I had to give it a shot. While a few of the design choices are a bit odd, they don't overshadow the sum of its parts.

Atlus photo
Atlus

That Atlus x Vanillaware game is Odin Sphere on PS3, PS4, and Vita


I'm in
Jul 20
// Chris Carter
[Update: check out the new trailer!] A short time ago Atlus and Vanillaware were teasing a special project, and now, they have confirmed that it's none other than Odin Sphere: Leifdrasir -- a new port for PS3, PS4,...
Yo-Kai Watch photo
Yo-Kai Watch

Yo-Kai Watch Busters is selling like gangbusters


Sorry.
Jul 19
// Kyle MacGregor
Yo-Kai Watch Busters, unsurprisingly, was the top-selling game in Japan the other week, notching over 693,000 physical sales in its debut, according to the latest data from Media Create. The Nintendo 3DS exclusive is the late...
Onechanbara photo
Onechanbara

Onechanbara Z2: Chaos hits Europe next month


Bikini zombie slayers return August 28
Jul 18
// Kyle MacGregor
Onechanbara Z2: Chaos is coming to Europe sooner than anticipated. After NIS initially announced the sexed up zombie slaying game for an autumn release, the publisher has revised those plans, saying the PlayStation 4 exclusive is now targeting an August 28 launch. In the meantime, XSEED is bringing the title to North America this Tuesday, July 21.
Hour of Ass photo
Hour of Ass

Assassin's Creed: Syndicate looks a little empty


Horse battles, though
Jul 17
// Jordan Devore
Ordinarily, Brett would be the one to tell you about this nearly hour-long Assassin's Creed: Syndicate video, but he's out of town for a wedding. He doesn't typically keep up with the site day to day. That means we could say ...
Evamon photo
Evamon

Monster Hunter adds Neon Genesis Evangelion characters, armor


Evamon
Jul 17
// Steven Hansen
Monster Hunter continues its quest to cross over with everything. Monster Hunter 4 Ultimate has been getting regular, free DLC including Animal Crossing, Devil May Cry, and Final Fantasy nods. Japan's Monster Hunter Frontier...
Dinofour photo
Dinofour

Dinofour is a really cute take on the Lost Vikings formula


Switch between four dinosaurs
Jul 17
// Chris Carter
Dinofour was brought to my attention this week, and based on the adorable art, I decided to give it a try -- I wasn't disappointed. As a massive fan of Lost Vikings, I immediately took to the gameplay, which sees four dinosau...
Skylanders photo
Skylanders

Activision exec talks Skylanders SuperChargers for Wii, amiibo strategy


The Wii version is now a side experience
Jul 17
// Chris Carter
FamilyGamerTV channel had a chance to catch up with Activision exec Josh Taub, and get a quick rundown on what to expect later this year with the Nintendo editions of Skylanders SuperChargers. For starters, the Wii edition i...
Devil's Third photo
Devil's Third

Itagaki throws GamePad under bus for Devil's Third, talks recent press criticism


GamePad 'not recommended'
Jul 17
// Chris Carter
Devil's Third footage is now out in the wild, and depending on who you ask, it's either glorious or terrible. For the most part the consensus from press who have played it seems to be that it's unintentionally bad, but may en...

What the hell was Rocksteady thinking with Batman: Arkham Knight's Riddler?

Jul 17 // Chris Carter
The good First, let's take a brief look at the other games in the series to see how it measures up. It was slightly annoying to have "Catwoman only" trophies in Arkham City, but that game never took it to this level -- plus, Riddler was still relatively fresh at that point. Asylum also had just the right amount on a smaller map to encourage nearly everyone to go for them, and I like how Origins had a little extortion story weaved into the activity, making it a bit less tedious. Arkham Knight just goes overboard. Thankfully, there's a little bit of brilliance peppered in that shows what might have been. Most notably, the riddles that feel like actual riddles are great. I love how the game leads you towards horizons where you can find Arkham Asylum, Arkham City, and Wayne Manor in the distance. It's a great way to link the series, and the Knightfall ending gives it a nice conclusion. You'll also find a lot of really cool stories that tie up loose ends for characters like Bane and Calendar Man. This is how all of the riddles should have been presented. The bad and the terrible Instead, there's over 300 miniature quests to complete, carved out by way of trophies, riddles, "Riddler bombs," and breakable objects. While the trophies are generally par for the course for the series, the riddles (as mentioned previously) are often good, and the bombs are few and far between, it's the objects that broke my soul. And here's the worse news -- to get any locations without consulting a guide, you'll have to "interrogate" Riddler cronies. To find them, you'll wander around the town with detective vision on and locate green cars or green men, isolate them in combat, and press a button to have a few icons appear on the map. It's a painfully slow process, and come to find out, some thugs don't even give you information after tracking them down (this seems to be a glitch, as this has happened a few times, even on thugs I used counter on)! Divebombing from the sky and sending a Riddler car careening for information was cool the first time, but on the 50th occasion, it gets unbearable. While patrolling the streets, I must have heard Steve Blum (who still plays every thug with Nolan North, like WB can't afford a thug budget) say "who is Robin anyway?" approximately 10,000 times. How did they think this was a good idea? For the broken object "riddles," you'll often need to find at least 10 emblems to finish one entry, and cronies only give you a select few of them at a time. The entire affair, for the most part, consists of jumping in the Batmobile, aiming at a target, and shooting it. These aren't "riddles," and have no business being in the game, full stop. The worst part? They're all required for the true ending You know what? The actual Riddler questline in Arkham Knight with Catwoman was bearable, and featured some neat uses of the Batmobile (for once) -- even if driving on walls is still horrible thanks to the wonky camera angles. But to complete said lengthy questline, fight a Mecha-Riddler for 10 seconds, and have him say "LOL! Actually you need all 250 trophies to fight me for real!" is a kick in the teeth. It gets worse than that, as the true ending is tied to said riddles, clearly to pad out the game. At launch, a lot of fans even speculated that it was a bug, and that you couldn't possibly be required to slowly gather every trophy to nab Riddler -- nope, you actually have to do it. It would have been a lot cooler if taking Riddler in (after the quest) triggered Knightfall, but if you wanted to get more audio tidbits you could go after the trophies, as he taunted you from lockup. Now sometimes, I'm playing Arkham Knight and I'm wondering "how is this level of detail even possible?" Rocksteady has truly crafted an amazing open world that feels like a true current-gen experience, and that should be commended. But of course, a budget of multi-millions doesn't preclude criticism (Michael Bay) -- so many facets of Arkham Knight could have been done better. So don't wait up, Alfred -- I'll just be aimlessly flying through the streets of Gotham, looking for green dots for an ending I already looked up on YouTube. I think it's about time to hang up the cowl.
Batman Arkham Riddler photo
Holy tedium, Batman
If there's two things Batman: Arkham Knight does too much of, it's the Batmobile and The Riddler. For the purposes of an upcoming project, I'm working towards a 100% completion rate in Knight, and I'm running into a wall...

Uncharted photo
Uncharted

Yep, Nathan Drake still destroys everything in the Uncharted remaster


That helicopter never stood a chance
Jul 16
// Brett Makedonski
Much like Kratos' continued penchant for yelling at every opportunity, it's nice to see that reckless destruction doesn't just stop following Nathan Drake now that he's moved to PlayStation 4. A visit by him is a guaranteed ...
Deadpool photo
Deadpool

Deadpool is inexplicably back on Steam after it was removed a year ago


Ok, I'll take it
Jul 16
// Chris Carter
I was pleasantly surprised by High Moon's Deadpool game. Sure it wasn't the most polished action game, but it was mostly true to the character, and was a decent enough little romp. Then... it was gone. One day it just va...
Just Cause 3 photo
Just Cause 3

Just Cause 3's interactive trailer drives home the agency of chaos


Project Mayhem
Jul 15
// Brett Makedonski
This isn't your typical video game trailer, because Just Cause 3 is not your typical video game. Instead of a carefully crafted sizzle reel, the audience gets to determine how the sizzle plays out. That's because Just C...
Devil's Third photo
Devil's Third

Itagaki muses on developing Devil's Third campaign and multiplayer concurrently


Previews aren't kind, however
Jul 15
// Chris Carter
Speaking to Famitsu, Tomonobu Itagaki provided some updates on Devil's Third, which is in a really odd spot with Nintendo right now. He notes that since he's a "military enthusiast" there's many political themes in the game, ...

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