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11:00 PM on 07.02.2012

These Scribblenauts Unlimited pics smell of elderberries

They say youth is wasted on the young. I'd like to add "and so are Scribblenauts Unlimited screenshots". These pics are just too cool for children: there's not only a Monty Python scene but also a wacky waving inflatable...

Holly Green

7:30 PM on 06.28.2012

Have a pair of Scribblenauts Unlimited trailers

This coming fall it'll be time once again to spell our way to victory with Scribblenauts Unlimited, and 5th Cell have a new pair of trailers to remind us. In this footage you can get a glimpse of the new noun and adject...

Holly Green

1:00 AM on 06.11.2012

Scribblenauts Unlimited has a big, fat... dig

Here's a quick look a Scribblenauts Unlimited. It feels like the game will truly let you create whatever you want, however you want. There is an object editor, a huge array of recognized adjectives and nouns, and a handy aut...

Jonathan Holmes



E3: F-U-N spells Scribblenauts Unlimited  photo
E3: F-U-N spells Scribblenauts Unlimited
by Holly Green

I'm what you call a Scribblenauts fan. I own the original, Super Scribblenauts, and Scribblenauts Remix, the latter of which actually played a major role in my decision to buy the new iPad. I've used Scribblenauts to help teach my niece to read. Sometimes, I just sit in the middle of my bed with my various copies of Scribblenauts and throw them in the air and let them shower over me while giggling like a mad man. (I get bored sometimes.) The point is, I just love it.

A game where you can solve objectives with the power of whatever you can conjure in your mind is just effin' delightful to a nerdy little word lover like me. I spent so many hours testing the game's limits, pitting chupacabras against God and ghosts and dinosaurs time and time again. Could this ever get old? Maybe if 5th Cell wasn't already one step ahead of us with Scribblenauts Unlimited!

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12:19 PM on 06.05.2012

E3: Nintendo spells out Scribblenauts Unlimited

Nintendo has just announced the latest iteration of the smash hit series Scribblenauts. In this new version, entitled Scribblenauts Unlimited, 5th Cell once again puts a fresh face on the series by adding new features. While ...

Holly Green



Contest: Win a Hybrid beta code RIGHT NOW! photo
Contest: Win a Hybrid beta code RIGHT NOW!
by Mr Andy Dixon

[Update: Contest over! Check your PMs in the next hour if you were one of the first 50!]

We got to play 5th Cell's new XBLA game Hybrid earlier this week, and what we saw really impressed us! The sci-fi shooter features a unique blend of jetpacking and cover-based-warfare -- including the ability to take cover on the ceiling and even on walls! -- and everything flowed so smoothly I'm still astounded at how they managed to pull it all off. But don't take my word for it! Click here to read the full preview and get Casey's impressions!

But before you do that, we're giving away Hybrid beta codes to the first 50 people who comment! The closed beta goes live on XBLA today, so what are you waiting for? Get commenting! (And be sure to check your PMs as that's how we'll be sending out the codes!)

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Preview: A fresh take on cover-based warfare with Hybrid photo
Preview: A fresh take on cover-based warfare with Hybrid
by Casey Baker

Historically, 5th Cell is a company known for fun and incredibly innovative games that skew towards a younger audience, such as the surprisingly deep Lock's Quest and the award-winning and beloved Super Scribblenauts (both for the Nintendo DS). When the company decided to develop an Xbox Live Arcade game, it almost seems kind of uninspired and dare I say -- lazy -- that the company would develop a third person cover-based shooter for a console that serves as a haven for games of this exact genre.

Hybrid adds a new twist to the old formula by prohibiting player movement to different areas of cover. In concept, this idea seems almost counter-intuitive as confinement to covered sections would possibly slow down player movement and make for a frustrating game of whack-a-mole with other players.

Yet with 5th Cell, "intuitive" is exactly what the company seems to specialize in, and from everything we were shown at our hands-on session, it looks like Hybrid will be serving up a nice fresh dose of intuitive gameplay design.

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11:30 AM on 04.24.2012

Hybrid looks a little nuts in this developer video

5th Cell has shared a developer walkthrough video detailing its new multiplayer shooter, Hybrid. If you were expecting a generic Gears of War clone from the usually innovative studio, you're in for a surprise. Hybrid has the...

Jim Sterling

12:30 PM on 01.31.2012

5th Cell's Hybrid due this summer, looking sharp

5th Cell will be releasing its first 3D console game on Xbox Live Arcade this summer, having pushed back the game to give it extra polishing. A new trailer went out today, which you can view above. Based on feedback from ear...

Jim Sterling

8:00 AM on 10.12.2011

Scribblenauts comes to iOS as Scribblenauts Remix

Cult hit DS game Scribblenauts has made its way to the iOS platform as Scribblenauts Remix. Costing $4.99, it features forty of the best levels from both Scribblenauts and Super Scribblenauts, plus ten iOS-exclusive challenge...

Jim Sterling

3:00 AM on 08.04.2011

Warner Bros registers 'Scribblenauts Remix' domain

The Scribblenauts franchise has been fairly successful for Warner Bros. Interactive and developer 5th Cell so it stands to reason that the series would continue. Warner Bros has registered a site domain for something called "...

David Rayfield

3:40 PM on 05.13.2011

5th Cell's Hybrid delayed back to 2012

Scribblenauts developer 5th Cell has pushed back the release window for its upcoming shooter Hybrid. The studio says it wants to turn the XBLA game into "something great", so it's taking extra time to really pour the quality ...

Jim Sterling

1:00 PM on 01.26.2011

First screenshots for 5th Cell's shooter Hybrid

Scribblenauts maker 5th Cell is departing from the DS to create Hybrid, an Xbox LIVE Arcade-bound third-person shooter. A full reveal for the game will be happening next month at GDC 2011, but for the time being, we have some...

Jordan Devore

9:00 PM on 11.30.2010

5th Cell: 3DS is 'cooler' than Kinect, Move

Scribblenauts creative director Jeremiah Slaczka has stuck his oar into the "next-gen-but-not-really" wave of gimmickry, assessing that Nintendo's upcoming 3DS is a cooler prospect than either Microsoft's Kinect or the P...

Jim Sterling

5:00 PM on 08.09.2010

Homicidal houses: Super Scribblenauts' ESRB summary

It's been a while since we got a good laugh from those ever-delightful ESRB rating summaries. What better game to get back into it than Super Scribblenauts? Enjoy this edited-for-space version in all of its "corpse-eating bik...

Jordan Devore

5:20 PM on 06.07.2010

Super Scribblenauts art depicts a windsurfing werewolf

The promise of better controls and adjectives in Super Scribblenauts has many of us eagerly awaiting any and all news on the sequel, which -- do I even need to remind you? -- shouldn't be much of a wait given E3. As with the ...

Jordan Devore