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Shovel Knight photo
Shovel Knight

Shovel Knight: Plague of Shadows looks wonderful


Free expansion coming soon
Aug 25
// Jordan Devore
Plague of Shadows looks like the perfect excuse to get back into Shovel Knight. It's a free expansion that remixes the game to tell an alternate story about the Plague Knight. Between his customizable bomb-based moveset and s...

Very Quick Tips: Mega Man Legacy Collection's Challenge Mode

Aug 25 // Chris Carter
General Challenge Mode tips: When you're playing Challenge Mode, pause the game with the select button instead of start -- the latter will still run the timer. In Mega Man 1, never forget the Magnet Beam -- it can severely cut down on your times, and instantly skip most platforming pit sections. Try to look at what games are featured in a specific playlist, and remember that any entry from 3 on has the slide ability, and 4 on has the charged shot. If you need help remembering what game you're playing, turn on screen borders -- the artwork will clue you in. Memorize the locations of items within the menu. Selecting a subweapon takes time, and you can shave off seconds on a constant basis if you remember where everything is. Make flash cards if you're serious about going for the top spot! Did you die early on in a challenge? Press select and restart -- the timer doesn't reset on its own. In megamixes featuring multiple areas, memorize the last section after completing it once, so you know when you can rush and not worry about losing health that you may need for the next area. Additionally, remember that subweapon energy replenishes after each zone. Sometimes getting hit is okay, and it may even allow for a quicker clear time. If you're looking to not die, getting hit by a bullet is generally less damaging than a collision -- so get hit by a projectile, then use the subsequent invincibility frames to run through enemies. The best times will be posted by players who don't die once. The Mega Man 1 pause glitch still works, you just need to use a different button (L1, LB) to initiate the in-game pause rather than the Mega Man Legacy-specific menu.
Mega Man tips photo
Mega Bustin' makes me feel good
People often cite the Mega Man series as an example of "difficult" retro games, but there's an astounding amount of rhyme and reason to the level design therein. With a few tips you'll be breaking down time trial record walls like it was nothing.

Review: Mega Man Legacy Collection

Aug 25 // Chris Carter
Mega Man Legacy Collection (3DS, PC, PS4, Xbox One [reviewed])Developer: Digital Eclipse, CapcomPublisher: CapcomRelease Date: August 25, 2015 (Digital - PC, PS4, Xbox One) / TBA 2016 (3DS, physical sets)MSRP: $14.99 (Digital) / $29.99 (Physical) So what exactly is the Legacy Collection? Well, it's a package that includes the six original NES games, as well as a few other extras, and a challenge mode -- it's that simple. Every game has the option of three aspect ratios (original, wide, and full), as well as two additional visual filters meant to replicate old TVs and monitors. That's basically all you get in terms of mixing up the games from the way they were originally presented. The key mantra from Digital Eclipse is "if it ain't broke don't fix it," which is going to be a polarizing choice for many gamers out there. Personally, having grown up with the NES, I'm completely okay with things like slowdown effects and choppy, warped visuals. Yep, that's right -- the developers have opted to retain the original look and feel of the games, for better or for worse. You also won't find any quality of life improvements, such as the ability to switch between subweapons with the triggers -- a feature from the PSOne Classic re-releases a few generations ago. In case you're wondering, yes, the Elec-Man subweapon pause glitch still works. There are some nice extras though, like a music player that features every original track from all six games, and a hefty database mode, which showcases artwork and concept art for every enemy in the game. It's all old archive material that exists in some artbook somewhere, but it's still nice to be able to flip through it all in one centralized location. One really cool feature of the archive is the ability to instantly fight any Robot Master at will from the menu screen, with every weapon from that game at your disposal. [embed]304980:60114:0[/embed] Ok, so onto Mega Man 1-6 -- how do they hold up? Quite well, actually, from this gamer's point of view. You can peruse through some quick thoughts here on all six games, but I really think that each title deserves a spot in the collection. The original Mega Man is a bit rough at times with some haphazard level designs, the Blue Bomber seal of quality is immediately apparently upon progressing to the second game -- and of course, the third, which is my personal favorite of the original lineup. While I did feel the burn with Mega Man 5 due to a lack of innovation (as I always do), I enjoyed it all the same, and Mega Man 6 wowed me, again, with just how clean and interesting it is. My view on the stalwart commitment to the "originals" is mixed, but ultimately positive. While it would have been nice to possibly play a remixed edition separately with more modern options, every game is a classic in its on way, even when you're looking at it years later, free of the tint of nostalgia goggles. If you're feeling finicky and want to switch between games however, it takes seconds to do so with the highly responsive menus, and save states are available for each game (as well as old school password support, of course). So onto the big daddy feature -- 50 challenges, accessible by way of a standalone mode. This is likely the deciding factor for many of you out there, since they are technically the only thing new in Legacy Collection. While I was initially worried that they wouldn't do enough, I was pleasantly surprised after working my way through them, especially with the approach that they took. In recent years, we've seen a "remix" mentality for challenge modes, spearheaded by NES Remix. It's a trend that sees developers taking locations from multiple games and mashing them up, and it's a trend that I can get on board with. While Legacy Collection features standard challenges like timed boss rush modes, they also have remixes, which function like obstacle courses of sorts. The game will task you with getting through 15-30 second bite-sized pieces of existing levels, complete with a portal at the end, which brings you to another mini-section. It's addicting, as the game forces you to constantly rethink your strategy, and sometimes hilariously drops you into a sticky situation, like the beam section in Quick Man's stage. Even better, multi-game remixes are unlocked later on, which require you to deal with taking on successive areas from multiple games. It's crazy jumping from title to title, as I would often forget that certain experiences didn't have sliding or charged shot capabilities. Getting a respectable clear time will definitely test the mettle of even the most seasoned Mega Man vets out there. Thankfully, all of this comes complete with leaderboard support, so you can see how you rank up against your friends and the world. I've already started a friendly little competition with a few members of the press, and I think I'm going to get addicted to this feature all over again, just like I did with Mega Man 9. I'm interested to see the top times from players all around the world, and this is a truly great way to unite Mega Man fans old and new. After booting the game up I was inspired to beat all six games again and work on the challenges, so the Mega Man Legacy Collection did its job. I'd really like to see more Legacy packs down the line from Capcom -- perhaps with a bit more bravado in terms of extras and alternate modes of play. [This review is based on a retail build of the game provided by the publisher.]
Mega Man Legacy review photo
Legacy secure
If you've kept a close watch on the site for the last three years or so, you'd see that it's no secret that I love Mega Man. Despite the fact that Capcom hasn't given him any love in the past few years, it's still my favorite series, and one day, I'd like to see it return to glory. While the Mega Man Legacy Collection wasn't everything I was looking for, it'll do just fine for now.

3DS demo event photo
3DS demo event

Best Buy holding a special 3DS demo event tomorrow


Get the list here
Aug 21
// Chris Carter
If you've always wanted to try out Monster Hunter 4 Ultimate, Xenoblade Chronicles 3D, or LBX: Little Battlers eXperience, now's your chance. Tomorrow at select Best Buy locations from 11AM to 2PM (local), you'll be able to t...
MonHun cats photo
MonHun cats

Those Monster Hunter cats are back for more


Lil adventures
Aug 20
// Jordan Devore
While I was on vacation this week visiting relatives, Capcom uploaded more Monster Hunter cat videos. What a treat to come home to. The first one is over here, if you missed it.

Nintendo Download: 3D Gunstar Heroes

Aug 20 // Chris Carter
If you missed last week's edition, here it is. As for what I'm getting, I'll stick with 3D Gunstar Heroes. For those who are interested, sales are going on for both the Wii U and 3DS.  
Nintendo Download photo
Also, Advance Wars 2
We're only a few weeks away from the launch of Super Mario Maker, but for now we'll have to make due with the eShop. This week, the Wii U is getting Crab Cakes Rescue, Factotum, Mortar Melon, Woah Dave!, The Bridge, and ...

Gunman Clive Wii U photo
Gunman Clive Wii U

Gunman Clive HD Collection for Wii U slated for September release


For $3.99
Aug 20
// Chris Carter
We now have some more concrete details for the Gunman Clive HD Collection, which is a pairing of the first two games in the series, which were originally on 3DS. According to the developer Bertil Horberg, it's set for a Septe...
2DS photo
2DS

Nintendo drops 2DS to $99.99 MSRP


Holy guacamole
Aug 20
// Chris Carter
The 3DS is a beautiful system. Although I wouldn't normally spring for so many updates, I've gradually moved over to the XL, picked up the Circle Pad Pro, and eventually, upgraded to the New 3DS XL. My wife is enjoying all th...
Yo-kai Watch photo
Yo-kai Watch

Yo-Kai Watch launches in the west in November on 3DS


No longer 2016
Aug 19
// Chris Carter
The original Yo-Kai Watch was originally supposed to be released in 2016, but Nintendo bumped it up recently to "Holiday 2015." Now we have a firm release date courtesy of Nintendo of America -- November 6. Lev...

3D Gunstar Heroes revitalizes Treasure's debut action title

Aug 19 // Alessandro Fillari
Released towards the end of the Sega Genesis' life in 1993, Gunstar Heroes was Treasure Co.'s first title, and it was certainly a hell of a debut. While it quickly became a favorite among action fans and gaming press, it mostly went under the radar for many Genesis owners. Though the spotlight was on the release of the upcoming Sega Saturn, Gunstar Heroes still managed to become a cult hit among hardcore gamers. But over the years, it's cemented itself as one of the Genesis library's most loved and sought after titles, and even saw a sequel in Advance Gunstar Heroes for the GBA. This made it a prime candidate for the remaster treatment in Sega's 3D Classics series. Speaking with producer Yosuke Okunari, he spoke at length about the respect and admiration they have for the hectic and punishing action title."This was Treasure’s debut game. Everything they ever wanted to do, but couldn’t up until then, is poured into and represented in this game," said the producer while reflecting on the title's legacy. "The game’s volume and difficulty balancing is really spot on in my opinion, and you can feel the passion of the original dev team when you play the game even now. Their follow-ups, Dynamite Headdy and Alien Soldier, were really good games in their own right, and while the games' volume and difficulty were appropriate for its own day, they might not stand up so well in modern standards [In regards to difficulty curves]."Taking place in in a world where a massive army of mercenaries are seeking world domination, it's up to a family of crime-fighters known as the Gunstars to stop them. With the evil Colonel Red (called Colonel Grey in Japan) having acquired four powerful gems to power a massive robot capable of conquering the world, the brothers Gunstar Blue and Gunstar Red have to put a stop to the army's evil plans, all the while finding the whereabouts of their missing brother, Gunstar Green.Unfortunately for me, I missed out on Gunstar Heroes back in the day. While most of my attention was on titles such as Streets of Rage, Mortal Kombat, and Sonic, this one totally slipped past me. It sucks, because my seven year old self would've lived for this type of game. In similar style to Saturday morning cartoons or Japanese anime, the action and tone of the story is extremely over-the-top and takes place in episodic order, allowing you to go about clearing the game in anyway you want.For the uninitiated, Gunstar Heroes blends together high-octane shooting with some light-brawler action set across a series of unique and challenging levels. In the vein of classic side-scrolling shooters such as Contra, two players can utilize a variety of weapons, ranging from close-range flamethrowers, energy beams, and homing lasers. Moreover, players can even select aiming modes with Free-Aim (moving and shooting) or Fixed-Aim (stop and shoot), to suit their play styles. Even at close range, the Gunstars know how to handle themselves. Unlike the Contra guys, the Gunstars can throw, kick, and dive attack enemies that get too close for comfort. Utilizing all these skills is quite easy, and you'll be able to kick ass with ease.I was pretty blown away by the performance of 3D Gunstar Heroes on the 3DS. The original was quite an achievement on the Genesis, and seeing it in action in 3D is a trip. The visuals in the game use a number of graphical tricks and gimmicks that made the action really pop, and the 3D option really does a lot to enhance those aspects of Gunstar's visual design. Some bosses even have some quasi-3D animations and visuals, which was extremely impressive back on the Genesis. With 3D Gunstar Heroes, the overall performance is rock solid. Even with the 3D enabled, I was blasting enemies with screen-filling weapons and watching foes rush the screen with no drops at all. The folks at Sega saw porting over Gunstar Heroes as a major challenge, and actually put it off until they had more games under their belt."When we went about these Genesis 3D conversions, back when we first got the project off the ground, we thought that if we could get Gunstar into what we considered ideal 3D, then there was no way it wouldn’t be a good game," said the producer. "However, we knew that we had to wait until the development team had the experience needed to go about converting the sheer number of stages and all the odd perspectives the game used. In three years, M2’s team has worked on 13 titles (and then some), and they were finally ready to handle Gunstar since they now had the speed and skills to pull it off."Of course, one of the most admired aspects of Gunstar Heroes is its unique power-up system. While you select a core weapon at the beginning of each mission, power-ups acquired while out in the field will act as modifiers to your main weapon. For instance, using the lightning gun with the chaser power-up (green homing laser), it turns the lightning weapon into a homing laser that targets nearby enemies and clings to them until death. The weapon combos get pretty gnarly as you switch things up, and each combo changes the gameplay and strategies up considerably. In keeping with its focus on challenge, the original game only allowed core weapon selecting before the beginning of a mission. This design was to ensure players would commit to a weapon and stick with it for the level. Unfortunately, it was very often players would choose poorly and be stuck with an ineffective weapon for a level that may call for something more versatile. While many of the more skillful gamers could make it work, most players would often have to restart and pick a better weapon. This was one area the developers at Sega wanted to improve upon. With the addition of the brand new 'Gunslinger' mode, players can now switch between core weapons on the fly. While many hardcore fans might find this a bit sacrilegious, the developers had a lot of discussions about the new mode, and even took some inspiration from other titles from Treasure's library. "In Gunstar Heroes, there’s a lot of weapons, but the opportunity to change weapons is somewhat limited, so sometimes you get all caught up in using that one combination you like," said Okunari while discussing their work on Gunslinger mode. "It’s possible that people just never had the leeway to try different weapons or control modes. But by using Gunslinger Mode, you can now try a different weapon combination on that boss that used to give you a hard time back in the day, and you might find that you can beat them a lot faster. It’s a chance to try playing the game the way the developers originally intended. This does have the impact of lowering the difficulty. The 3DS’s controls are different from the Genesis, and we want people who played games back but maybe not so much now to be able to have fun with it. The gamers back then are probably more or less the same age as me, and they might not have the same skills they used to, you know?""This is something we can say for all the ports, but the SEGA 3D Classics development team were all fans of the games back when they were released. We know what makes these games good, so we didn’t need all that much time to figure out what sort of support features a person needs to play the game in today’s world," continued the producer. "The core of Gunslinger mode comes from a sequel made by the same development team called Alien Soldier, a game with a bit of a cult following that was only released in Japan and Europe. The key lies in this game. In Alien Soldier, you can choose from a number of weapons and control modes at will right out the door."Thankfully, I can say that the new mode is in keeping with the core Gunstar experience. The game was still tough as hell, even with the extra room to experiment and adapt to challenges with the weapon switching. I was pretty impressed with how well balanced the game is. Even with the larger arsenal, the enemies still can overwhelm and outmatch the player. I'm more than certain fans of the original will find a lot to like with Gunslinger mode. With the increased access to weapons, you'll be able to get to core of what Gunstar Heroes is about without much hassle.All in all, I have to say that 3D Gunstar Heroes is a pretty stellar port of the original. While I'm still kicking myself for missing out on this one back when I was a kid, I still managed to recall those days of wonder and excitement while spending some time with this installment. I feel as though this entry will bring in a lot of new admirers to the series. In many ways, Treasure was ahead of the curve when it released this title, but not that many people realized it. Thankfully, 3D remastering has done the original justice, and it'll give new players curious about this cult favorite the chance to give it a shot. But take heed: all the hype about this title's challenge was not exaggerated one bit. Be ready for this one.
Sega 3D Classics photo
Lock and Load on August 20
It's been pretty wild re-experiencing many of these past titles in Sega's 3D Classics series. In the last few months, we managed to get 3D remasters of several games that have defined Sega's legacy as one of the most famous g...

Picross 3D photo
Picross 3D

Japan is getting a sequel to Picross 3D, with amiibo support


Nice
Aug 19
// Chris Carter
Picross is a series you don't hear about too often, but it has a rather loving fanbase. You're about to get some love back in the form of a new game, which is heading to the 3DS in October in Japan. Set to debut on the first of the month, it will launch for 3,000 yen, and will be available both digitally and physically. Hopefully it arrives overseas!
DBZ Extreme Butoden photo
DBZ Extreme Butoden

This Dragon Ball Z: Extreme Butoden 3DS bundle is off the chain


Makankosa-want
Aug 18
// Chris Carter
The Dragon Ball Z: Extreme Butoden 3DS package has been reworked, and now it includes a New 3DS unit, cover plates, a pre-installed version of the game, and the SNES game Super Butoden. This bundle is only available in select...
Homebrew photo
Homebrew

The Homebrew Launcher comes to 3DS, despite Nintendo trying to stop it


Download YouTube while you can!
Aug 17
// Joe Parlock
Homebrew has become a bit of a Hydra for Nintendo recently. They pulled down IronFall due to an exploit which allowed non-approved software to be run on the 3DS, and in response almost the same exploit has now also been rele...
3DS photo
3DS

South Korea is getting the smaller New 3DS


Coming this September
Aug 16
// Kyle MacGregor
Remember back when the New 3DS released, and North America only got the XL version? Well, it seems we weren't alone. Following the system's North American and European launches in February, the upgraded portable came to South...
Ironfall: Invasion photo
Ironfall: Invasion

Nintendo pulls 3DS game over homebrew exploit


Ironfall: Invasion removed from eShop
Aug 15
// Kyle MacGregor
Ironfall: Invasion is a decent little shooter for Nintendo 3DS that you likely haven't heard of; and now that you have, you can't play it, as Nintendo has removed the game from its online store. The move came mere days after...
Legend of Legacy photo
Legend of Legacy

Legend of Legacy dated, with bonus launch edition


Ooo shiny
Aug 14
// Chris Carter
You can get your hands on Legend of Legacy from developer FuRyu on October 13 in North America, and it sports a special launch edition. It'll come with a box, a hardcover artbook, and a 10-song soundtrack. It will b...
Never coming here photo
Never coming here

If Chao Garden and Animal Crossing had a love child, it would be Monster Hunter Diary


Cameo by Tom Nook!
Aug 13
// Jed Whitaker
Today in "things I really want to be localized but probably never will," I've come across Monster Hunter Diary: Poka Poka Airou Village DX, an upgraded port of a PSP game from 2010 that was developed by From Software, strang...

Nintendo Download: Pandora's Tower

Aug 13 // Chris Carter
If you missed last week's edition, here it is. As for what I'm getting, I can't resist the call of Pandora's Tower again. For those who are interested, sales are going on for both the Wii U and 3DS.  
Nintendo Download photo
Also, Garfield Kart
Pandora's Tower is awesome. It's also coming out on the Wii U today for $19.99. In addition, you'll find Wind-up Knight 2 on the eShop. That's basically all she wrote for the Wii U. It seems as if Freedom Planet has been...

Woah Dave! Cross-Buy photo
Woah Dave! Cross-Buy

Woah Dave! is out next week on Wii U, Cross-Buy with 3DS


Out on August 20
Aug 13
// Chris Carter
I didn't really dig Woah Dave!, but a lot of people did, and those folks will be able to enjoy it on Wii U next week. As announced by developer Choice Provisions, it will be Cross-Buy with the 3DS, and if you already own...
Forever A Loan photo
Forever A Loan

Are Animal Crossing amiibo cards worth $6 per six pack?


Walmart is listing them as such
Aug 12
// Jed Whitaker
Walmart is listing Animal Crossing amiibo cards on its website for $5.96 for a pack of six, so essentially a dollar a card. That isn't that surprising as they go for around the same price when imported from Japan, though...
Dragon Quest XI photo
Dragon Quest XI

Dragon Quest XI's first screenshots look amazing


No matter which version you choose
Aug 12
// Kyle MacGregor
Square Enix unveiled Dragon Quest XI for PlayStation 4 and Nintendo 3DS late last month at an event in Tokyo, where the publisher gave attendees a nice long look at the game. Today, the company has shared the first ...
Dragon Ball Z Extreme photo
Dragon Ball Z Extreme

PSA: Arc System Works' Dragon Ball Z: Extreme Butoden demo is out in US


It's on 3DS eShop now
Aug 12
// Chris Carter
Bandai Namco announced a Dragon Ball Z Extreme Butoden demo for Europe recently, but come to find out, it's actually available in North America too. All you have to do is search the 3DS eShop manually for "Dragon Ball Z,...
Rodea: The Sky Soldier photo
Rodea: The Sky Soldier

Rodea: The Sky Soldier delayed again


Now planned for November
Aug 12
// Kyle MacGregor
NIS America has once again delayed the release of Rodea: The Sky Solider. After initially planning on a September release, the publisher pushed the game back a month. Now it's happening again. The new target dates are Novembe...
Shiny Rayquaza photo
Shiny Rayquaza

Grab your Shiny Rayquaza now in Pokemon Omega Ruby & Alpha Sapphire


You can do it from your home
Aug 12
// Chris Carter
[Update: Nintendo has just informed Destructoid that this promotion will last until September 14, 2015.] Own a copy of Pokemon Omega Ruby or Alpha Sapphire in the North America region? Boot it up now and in the Mystery ...
MonHun cats photo
MonHun cats

My cat would never wear one of these Monster Hunter hats


Cuuute
Aug 10
// Jordan Devore
Capcom outfitted some adorably round-headed cats with Felyne hats for a YouTube video and, oh, I guess there's footage of Monster Hunter Diary: Poka Poka Airou Village DX in here, too. The PlayStation Portable spinoff game is...
GameStop amiibo photo
'Exclusive pre-order event'
[Update: you can grab the 3-pack online now at GameStop's website in the US. My guess is this is leftover pre-orders from the event, and will shut down once the allotment is out.] [Update: Here's a link to pre-order...

Fire Emblem Fates photo
Fire Emblem Fates

Fire Emblem Fates might get one bundled package in the west


Sure, I'll take it
Aug 10
// Chris Carter
Take this with a grain of salt, but the west might be getting a package for Fire Emblem Fates. For those of you who are unaware, in Japan, Fire Emblem if as it's called, was released with two different versions -- Birthright,...
Dragon Quest VIII photo
Dragon Quest VIII

Dragon Quest VIII on 3DS has a new dungeon, ending


'Surprise developments'
Aug 07
// Chris Carter
Dragon Quest VIII was released all the way back in 2004 on PS2, but its legacy has withstood the test of time. It's still regarded as one of the best entries in the series, and later this year in Japan, it will hit the 3DS. N...

Here's what the first ever Super Smash Con looks like

Aug 07 // Chris Carter
[embed]297294:59877:0[/embed] That right there [above] is the major tournament area, where players are hard at work qualifying for the major tournaments. The turnout is actually pretty good, as most of the massive parking lot at the expo center was filled, but there's plenty of space to walk around inside, and a plentiful amount of arcade cabinets and console stations. In addition to a smaller arcade section and a small gaming museum exhibit, there's a ton of indie game setups, as well as homebrew spots and retro areas to game in. My favorite part was probably the little signs that displayed random factoids about the series, like "17 of the 36 characters in Mario Kart 8 also appear in Smash." It's not at the size of say, the current era of MAGFEST (there were only 12 exhibitors or so here, and although they are across the street from a hotel, the expo center isn't as massive as your typical con), but again, it's a great start -- I'm looking forward to getting back to catching the matches throughout the weekend.
Super Smash Con photo
I'd say it's a success
Today is the first major day for the first Super Smash Con, taking place in Virginia this weekend. While I covered the major happenings here as well as all the pertinent info you'll need for tournaments and streams, I also ha...

Gal Gunvolt photo
Gal Gunvolt

Gal Gunvolt is out this week in Japan


A Mighty Gunvolt port with the DLC
Aug 07
// Chris Carter
Mighty Gunvolt might have been released late last year on 3DS, but Inti Creates has been in the process of porting it to the PS4 and Vita, and as of this week, it's out in Japan. Sadly, the developer has confirmed that there...

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