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Mewtwo photo

Mewtwo amiibo up for pre-order now at Best Buy

Last time it went away pretty quickly
Nov 08
// Chris Carter
If you're still into collecting amiibo, Mewtwo is up now at Best Buy's site for the standard price of $12.99 in the US. Although the amiibo shortage seems to have mostly let up, there are still a number of figures that sell o...
Yo-Kai Watch photo
Yo-Kai Watch

Do you care about Yo-Kai Watch's western launch?

It's big in Japan, but will it catch on?
Nov 06
// Chris Carter
I've been noticing a lot of downwards trends when it comes to the western rollout of Yo-Kai Watch, starting with its US release today. People don't seem to be paying as much attention to it when it comes to news in parti...
Hyrule Warriors Legends photo
Hyrule Warriors Legends

Watch Tetra kick ass in Legend of Zelda: Hyrule Warriors 3DS

Hyrule Warriors Legends
Nov 05
// Steven Hansen
Pulling a reverse Smash Bros., Hyrule Warriors launched on the Wii U last year and is getting an updated version on 3DS, Hyrule Warrios Legends, sometime next year. It's January 21 in Japan, first quarter 2016 for America an...
Mega Man Legacy Collectio photo
Mega Man Legacy Collectio

Japan is getting a hella expensive Mega Man Legacy Collection package

For 3DS
Nov 05
// Chris Carter
You win again, Japan. Sort of. Capcom has announced that come February 25, 2016, when the physical package of Mega Man Legacy Collection is released, Japan will be getting a special edition. It's going on sale for 9,709 ...
Nintendo Download: photo
Nintendo Download:

Nintendo Download: Yo-Kai Watch

Also, Electronic Super Joy
Nov 05
// Chris Carter
Finally! After two years, Yo-Kai Watch is arriving outside of Japan. It'll be available tomorrow on the 3DS eShop, and it's pretty great. You can also watch the show on YouTube for free starting this week. The rest of th...
Yo-Kai Watch photo
Yo-Kai Watch

The Yo-Kai Watch anime will be available for free on YouTube starting this week

With a one month delay from Disney XD
Nov 05
// Chris Carter
Level-5 has announced that they will be airing full episodes of the Yo-Kai Watch anime, for free, on their official YouTube channel. The show is currently airing on Disney XD on Monday nights, but if you're keen on ...

Review: Yo-Kai Watch

Nov 04 // Chris Carter
Yo-Kai Watch (3DS)Developer: Level-5Publisher: NintendoMSRP: $39.99Released: July 11, 2013 (Japan), November 6, 2015 (US), TBA 2016 (EU) For those of you who have never heard of Yo-Kai Watch, its premise is actually quite easy to explain. The gist is that a boy named Nate (or a girl named Katie, if you opt for the female lead), unleashes a mysterious Yo-Kai butler out into the world (Whisper) after an innocent stroll in the woods. As a result, Nate gains access to a special watch that allows him to interact with other Yo-Kai, which are part of actual Japanese folklore, and are a mix of sorts between a spirit and a gremlin. From there, you'll embark upon a "catch 'em all" style journey with a loose storyline woven in for good measure. Everything, from the tone down to the gameplay, is a lot more lighthearted than your average RPG. Instead of catching characters and forcing them into tiny living spaces, you'll obtain "friendship tokens," which allow you to summon them at a moment's notice. They still lead their own lives, and you'll often find them roaming around town at their leisure. The fact that the voice cast consists of the same talent from the TV show really adds to the game's charm, and I adore the dynamic between the protagonist and Whisper -- it makes for some surprisingly funny dialogue. Yo-Kai Watch doesn't technically take place in Japan (it's even called Springdale in the international version), but said country's personality is most definitely a core element of the adventure. Even little things like shoes being left at the door of every house you enter, temples and shrines with stray cats, and vending machines on every street corner constantly remind you of Japanese culture. Having visited Tokyo recently for the first time, I really resonated with it, and I was surprised at how alive Level-5's rendition felt. It's done in such a way where anyone can pick up the game and not get confused, and the localization did a great job of not neutering the content for a western audience. It's one of the best balancing acts I've seen as of late, actually -- when a team keeps in dancing toweled men in a bathhouse boss fight, you know they did the right thing. [embed]317946:60945:0[/embed] Do note that this is a game from 2013 however, so while the art still holds up, the engine is very dated, and despite the spot-on 3D, it looks like a DS game. You'll quickly get over that fact as the presentation as a whole is delightful, with bright, vivid colors galore and a catchy soundtrack. I also started to get attached to a lot of the characters in a way that I haven't before in similar games, mostly due to their infectious personalities and engaging personal storylines -- like Jibanyan, a cat that was ran over by a car and is constantly trying to prove his worth to his former master in death. As for combat itself, it's a very odd mix of classic JRPG tendencies and touchscreen-based minigames. The operative word here is "odd," because while combat is real-time, your party members will attack automatically. Players can control item management, choose targets, and queue up occasional special abilities (by tapping balls on the screen or tracing specific patterns), but your party members will still attack at their own leisure. It sounds overly simplistic, but there's a lot of nuance to it particularly when it comes to party management. For starters, you can have six Yo-Kai in your active team, but only three can fight at a time. As a result, you'll have access to a wheel of sorts where players can cycle new combatants in, and spin old ones out. Since each character has a type (similar to Pokémon's fire and grass elements, for example), and similar types power each other up when they're in combat together, this mechanic can get really tricky both in and out of fights. Also, a lot of character's specials (which again, you can engage manually) have unique status effects, like poison, so choosing when to act is key. Where I got most of my enjoyment out of Yo-Kai Watch however is exploration. It really reminds me of the best parts of Mega Man Battle Network when it comes to roaming around town, and it's so easy to just walk around and hunt Yo-Kai at any time. To find them, you don't need to walk around in grass patches, as they're openly located around the world. There's a perpetual "hot and cold" radar up on the screen at all times, leading you to locations like trees and underneath cars where you can search for companions or battles. Additionally, dungeons display enemies front and center on the screen -- yep, there's no random battles to sift through. There's no barriers to entry for recruiting party members either, as you don't need a specific capture item, though there is still a random chance of befriending them after the battle is concluded, so success isn't always guaranteed. There's also tons of fun, rewarding sidequests to participate in (that often bestow good rewards like new characters or shops), secret areas, fishing and bug catching minigames, special Yo-Kai to catch, post-game quests, and hidden items. There is a multiplayer battle component but it's very limited, and doesn't feature online play (that ability is reserved for the sequel and beyond). Yo-Kai Watch isn't the second coming of Pokémon, and that's perfectly okay. If you love to sit by the fire and train your Pokémon for hours, perfecting their EV and IV levels so you can be the very best, you likely won't find the same depth in Yo-Kai. Its world and philosophy is much simpler than that. But as a result, none of it feels frustrating or like work, and I'm constantly tempted to jump back into my adventures with Nate and Whisper. [This review is based on a retail build of the game provided by the publisher.]
Yo-Kai Watch review photo
Gera Gera Po
Over the course of the last month, I've gone from knowing next to nothing about Yo-Kai Watch to falling in love with it. My wife and I watch the localized version of the show, I have the theme song stuck in my head perpe...

Sludge Bomb Zoroark photo
Sludge Bomb Zoroark

'Sludge Bomb Zoroark' is a thing, available now for free for Pokemon owners

An old Zoroark with a new move
Nov 04
// Chris Carter
If you love free Pokémon events and are located in the US, you'll want to whip our your 3DS now and get to downloading. For owners of the Ruby and Sapphire remakes (dammit, why can't they all be for X & Y...
Peanuts photo

There's a new Snoopy game and it kind of looks like Yoshi's Woolly World

It costs more than peanuts, though
Nov 03
// Brett Makedonski
Comic strips are three-panel bundles of joy. Well, sometimes. The likes of Calvin and Hobbes, The Far Side, and Dilbert fit the bill. Marmaduke does not. Marmaduke has only brought pain and suffering to those ...

Southern Nuzleaf and other odd Pokemon Super Mystery Dungeon characterizations

Nov 02 // Steven Hansen
[embed]318625:60961:0[/embed] The Pokémon Mystery Dungeon series has always been weird. It takes an existing series (Mystery Dungeon) and slaps Pokémon over it, much like Pokémon Conquest, which is just Nobunaga's Ambition. Except this spin-off necessitates a story, one wherein you're a human turned Pokémon who talks a lot with other Pokémon. Super Mystery Dungeon starts with an Internet-style personality quiz to pick what kind of Pokémon are you (from the series' long range of starters) and remind you that you're playing a game aimed at children ("Your friends are playing tag, you want to jump rope. What do you do?"). It also asks if you prefer EDM or rap music. What a time to be alive. After being misidentified as that goofy fire monkey, I overruled the quiz and picked Smugleaf ("Snivy") as my spirit Pokémon and had Squirtle as my suggested best friend (I named him Squad, after the goals). And then here's this weird gosh darn Pokémon village with a clutzy Squirtle everyone's mad at and a Goomy lost in a cave he was goaded into by a group of teen Pokémon and look there's a pocket monster making a, "Don't have a cow" joke in reference to a Miltank and what whacked out world did I wander into. While the Pokémon brand was enough to sell me on Red Rescue Team a decade ago, Pokémon Super Mystery Dungeon doesn't feel like 10 years of progress separated by four more iterations. Heck, I even prefer the 2D sprites to these 3D models, though the presence of all 720 current Pokemon seems like a huge selling point for a lot of folks. Still, while I suspended disbelief for the human-turned-Pokémon jaunt 10 years back, this crossover still feels so out of place to me, from the out of place items to a dweeby Deoxys floating around in space real startled by Rayquaza. But these kind of grindy dungeon crawlers aren't my bag, so I'll just continue to stand on the outskirts and be fascinated by the left field characterizations of familiar creatures. The rest of you can enjoy Pokémon Super Mystery Dungeon on November 20.
Pokemon preview photo
More of the same
What would Pikachu sound like if it could talk? I don't mean its "pika pika" parlor trick, but what if you asked it which Steve Zahn movie it liked best, or if it knows how to change a car's air filter? Pokémon offers ...

Gunman Clive photo
Gunman Clive

Gunman Clive creator releases ROM of his game on Game Boy Color

Wow, cool
Nov 02
// Chris Carter
Bertil Hörberg has accomplished quite a bit in such a short amount of time. As a one-man show he released his creations on multiple platforms, and even collected them in HD on the Wii U. Gunman Clive might not be th...
EA photo

EA 'will evaluate any and all opportunities' with Nintendo going forward

Hope for the NX?
Oct 31
// Chris Carter
Remember when EA came out on stage with a massive amount of support for Nintendo's Wii U at its first E3, and then basically ran off into the night in 2013 without so much as port support? A lot of third-parties have flocked ...
Zero Escape photo
Zero Escape

Zero Escape 3 gets new name and release shenanigans

Escape once more in summer 2016
Oct 30
// CJ Andriessen
The third entry in the Zero Escape franchise was announced earlier this year at the Anime Expo. Today, we learned a little more about the 3DS and Vita game. In North America, it will be known as Zero Time Dilemma, and feature...
The Legend of Legacy photo
The Legend of Legacy

Legend of Legacy travels to Europe February 5

But beware the grind
Oct 30
// Kyle MacGregor
The Legend of Legacy is coming to Europe on February 5, NIS America has announced. The role-playing game from FuRyu draws inspiration from Square Enix's SaGa series, following a collection of seven adventurers on a journey to...
Level 50 Mythical Hoopa photo
Level 50 Mythical Hoopa

You've got to go to McDonald's to catch the latest Pokemon

Distribution for unique legendary
Oct 29
// Steven Hansen
The Pokémon Company announced early this month it'd be handing out Level 50 Mythical Hoopa, though the North American distributor (it's GAME in the UK) hadn't been decided yet. The legendary pocket monster is coming to...
Nintendo Download photo
Nintendo Download

Nintendo Download: Human Resource Machine

Also, a Tri Force Heroes demo
Oct 29
// Chris Carter
It's a relatively low tide for the eShop platform this time around. On the Wii U you'll find Human Resource Machine, Octodad: Dadliest Catch, PictoParty, and Harvest Moon: More Friends of Mineral Town. I haven't tried th...
Nintendo account system photo
Nintendo account system

Nintendo announces a new account system and rewards program

Good lord, finally
Oct 28
// Kyle MacGregor
Nintendo has announced plans to introduce a new account system in the near future. The company seems to be addressing many (but not all) concerns with its current online infrastructure, starting with an easy-to-use sign-up pr...
Xenoblade Chronicles 3D photo
Xenoblade Chronicles 3D

Watch Xenoblade Chronicles 3D run at the clock speed of an original 3DS

The game is exclusive to 'New' hardware
Oct 28
// Chris Carter
When Xenoblade Chronicles 3D arrived earlier this year, exclusively for the New 3DS, fans were skeptical as to whether or not it would have just ran on older hardware. YouTube user Osha has given the experiment a go...
AeternoBlade 2 photo
AeternoBlade 2

A sequel to AeternoBlade is in the works for the 3DS and Vita

Still an eShop-only game
Oct 28
// Chris Carter
AeternoBlade may have had issues, but I found it to be a fun little action game for the 3DS eShop when it was released last year. Thankfully, developer Corecell Technology has announced that a sequel is in the works, which wi...
Nintendo Direct photo
Nintendo Direct

Don't worry, Nintendo Directs are still a thing, one coming this year

'At least one'
Oct 28
// Chris Carter
Last we heard, Nintendo Directs were going to continue despite the loss of Satoru Iwata, and now we have a bit more info to go on. Nintendo president Tatsumi Kimishima has once again re-iterated that they are going to continu...
Animal Crossing photo
Animal Crossing

A lot of people are playing Animal Crossing Happy Home Designer

2.02 million, in fact
Oct 28
// Vikki Blake
Animal Crossing Happy Home Designer has sold over two million copies since its release in Japan on July 30, 2015. Yes, really. 2.02M, to be precise -- even though North America and Europe didn't get the spin-off title until l...
So awkward. Such cringe. photo
So awkward. Such cringe.

Nintendo of America's localization of Zelda: Tri Force Heroes added memes

Are you okay with this?
Oct 27
// Jed Whitaker
I've been playing and enjoying The Legend of Zelda: Tri Force Heroes a great deal on my 3DS, but some people are up in arms over Nintendo of America's localization of the game.
Yo-kai Watch photo
Yo-kai Watch

This Yo-kai Watch TV spot explains what a yokai is

Haha, I'm enjoying the show
Oct 27
// Chris Carter
I'm enjoying the Yo-Kai Watch anime more than I thought I would. The dub is actually pretty good (it helps that the always talented Johnny Yong Bosch is voicing Nate), and the localization team kept in a lot of the...

Review: The Legend of Legacy

Oct 26 // Kyle MacGregor
The Legend of Legacy (3DS)Developer: FuRyuPublisher: Atlus USARelease:  January 22, 2015 (JP) October 13, 2015 (NA) February 5, 2016 (EU)MSRP: $39.99 The expedition rings hollow from the outset, presenting players with a diversity of characters, all of whom have a unique opening sequence. It's a seductive come-on, one that hints at a multi-sided story that never manifests. The narrative threads converge almost immediately and then vanish, leaving players to explore Avalon with little impetus for hours at a time. The script is sapped by an absurd lack of dialogue, which prevents the cast from distinguishing themselves and essentially renders them stock characters. The Legend of Legacy, hamstrung by its sparse narrative and superficial characters, is forced to lean squarely on a repetitive formula. From the time it begins to the moment the credits roll, players will travel to a location, explore every nook and cranny there to create a maps, then sell that to a merchant. You can then pay the merchant for new destinations to explore, map, profit on, and repeat. Much like the story, The Legend of Legacy's exploration and combat components manage to leave a strong first impression, but they lose their effectiveness over time. It's almost as though FuRyu stumbled across an ingredient list for an excellent dish, but got the proportions all wrong. Individually, elements have the potential to be wonderful; they just don't come across that way in the melting pot. The turn-based battle system has some promise, allowing players to switch between various combat formations. Depending on the formations, individual characters will receive bonuses pursuant to their roles in battle. A defender will use a buckler to shield allies from damage, while a support character heals, and someone else attacks. While there are only two formations at the outset, players are given the ability to create their own -- an option that would be enticing if the battle system were deeper and it felt necessary. What might have been a strategic highlight soon curdles and becomes rote. The experience suffers from diminishing returns, with systems encouraging players to settle on a finite number of battle strategies and seldom deviate from them. Rather than have characters level-up, individual skills do. So, repeated use of, say, a sword will make a character more proficient with that type of weapon. But should one give that character an axe, bow, spear, or even a larger sword, they'll be back at square one, meaning it's beneficial to to decide which characters and weapons to use early on and stick with those choices, rather than experiment at all. In addition to impelling players to perform the same actions again and again, The Legend of Legacy doubles down on the repetition with a shortfall of enemy variety. The species of monster from a forest environment might reappear in the desert or alongside one another as palette swaps, a small irritation that just serves to compound a feeling of monotony that's pervasive throughout the game. Even endearing qualities, like the pop-up book-style visuals, which sees terrain and scenery sprout out from the ground, can cut both ways. Aesthetically, environments look very nice, but have a way of concealing enemies. And in a game with far too many fights for its own good, stumbling into a battle on accident due to a bit of poor camera positioning can be so exasperating. It also feels too focused and even reserved to a fault. At a time when many of its peers seem so enamored with heavy-handed tutorials and overabundance of side content, FuRyu is running in the opposite direction. This is an experience that could desperately use something to do other than plod along the critical path, or do a better job explaining some its more mystifying gameplay systems. If this appraisal sounds overly critical, it's because it comes from a place of love. The Legend of Legacy comes so close to being a compelling role-playing game, but it just doesn't do enough to earn the amount of patience it requires of players, let alone reward it. This may be a story about a treasure hunt, but it certainly is no treasure. [This review is based on a retail build of the game provided by the publisher.]
Review: Legend of Legacy photo
Lost in the woods
Juan Ponce de León's hunt for the Fountain of Youth is a legend far more emblematic of many adventures than most depicted in media. The conquistador committed the lion's share of his days to exploring the New Worl...

Zelda photo

Zelda: Tri Force Heroes is in the same timeline as A Link Between Worlds

Oct 23
// Chris Carter
Well, this is interesting. Fans asked Nintendo repeatedly where Tri Force Heroes falls on the Zelda timeline, and the developers actually had an answer for them. Taking to Twitter, the official Nintendo account note...
New 3DS photo
New 3DS

I have a new favorite 3DS cover plate

Cute pixel art
Oct 22
// Jordan Devore
If I owned a New 3DS, I'd be all over this Super Mario Maker cover plate. Lotta Splatoon and Animal Crossing love packed in, which makes me wonder what the process was for selecting characters. They made room for Tingle and t...
Yo-Kai Watch photo
Yo-Kai Watch

Yo-Kai Watch is nearly here, see what it's all about

Actual gameplay
Oct 22
// Chris Carter
Thousands of people all across the western world have seen the cute pictures of Yo-Kai Watch's characters, heard that there's an anime, and most likely know that it's the work of Level-5. But a lot of people I've talked to st...
Dragon Ball Z photo
Dragon Ball Z

Free DLC is coming to Dragon Ball Z: Extreme Butoden

Tie-ins with the series
Oct 22
// Chris Carter
If you're itching for more stuff to do in Dragon Ball Z: Extreme Butoden, you might be in luck. As revealed by the newest issue of V-Jump, the game is getting more content in Japan by way of extra online battles. Some of them...
Nintendo Download photo
Nintendo Download

Nintendo Download: The Legend of Zelda: Tri Force Heroes

Also, Fatal Frame
Oct 22
// Chris Carter
It's another big week for Nintendo platforms, as a new Fatal Frame game is arriving as a Wii U eShop exclusive. Additionally, you'll find Just Dance 2016, Super Ghouls 'n Ghosts, Ascent of Kings, Color Bombs, Cutie Pets ...
Monster Hunter 4 photo
Monster Hunter 4

Monster Hunter 4 Ultimate ships over four million copies worldwide

Was there any doubt
Oct 21
// Chris Carter
Last we heard back in April, Capcom had shipped over a million units of Monster Hunter 4 Ultimate in the west. Now, we know that it has reached over four million shipped worldwide. To date, the Monster Hunter series...

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