hot  /  reviews  /  video  /  blogs  /  forum

3D Realms

Bombshell photo
Bombshell

3D Realms' female-led Bombshell gets a new trailer


Old school
Jun 26
// Chris Carter
3D Realms just shared its E3 gameplay trailer for the upcoming Bombshell project, and man does it look cheesy as all hell. Whether that's a good or a bad thing by the time the game hits I don't know, but for now you can...
James Storey photo
James Storey

3D Realms/Apogee artist James Storey passes away


Rest in peace
Jun 02
// Joe Parlock
Sadly, 3D Realms has announced artist James Storey has passed away at the age of 41. Storey was British, and as such he was the first non-American person to work for the company. He worked on well-known and well-loved games s...

3D Realms: Bombshell is the only one who could kick Duke Nukem's ass

Mar 10 // Brett Makedonski
[embed]288478:57688:0[/embed] So, much like Bombshell herself, 3D Realms rebuilt the game. A lot of the grit and edge was suppressed. Her steely, crude mechanical arm was traded in for one that looked technologically useful. Her exposed midriff was exchanged for a functional suit of armor. And, what was once a half-shaved head is now a full head of hair. Most importantly, Bombshell looks like a significantly better game than we were led to believe almost a full year ago. Even if it may not seem like much variation for most studios, Interceptor and 3D Realms are spreading their wings with Bombshell. This isn't a first-person shooter. It's an action RPG with an isometric view. Again, it's an attempt to differentiate from Duke. 3D Realms acknowledged that when you specialize in a single genre, you become too comfortable. When you move outside of that comfort zone, you're able to look at everything from a different point of view. Actually, "different point of view" also extends to long-time 3D Realms fans, as it perfectly describes what they'll find most jarring about Bombshell. This has an isometric view, a top-down camera that gives a clear look at everything in the near vicinity. There's also a jump mechanic to go alongside some light platforming that may or may not prove frustrating. The role-playing aspect may be 3D Realms' greatest trick. Bombshell features two different currencies that are used for upgrading passive stats and weapons. This forces the player to figure out what they want their strengths to be, and to adjust gameplay accordingly. When you think about it, that's so wonderfully not 3D Realms. But, where 3D Realms doesn't stray too far from its tried-and-true roots is that Bombshell asks the player to kill everything in sight. It doesn't matter how it's done -- simple shooting, blowing things straight to hell, or even detaching Knuckles (her mechanical arm) to serve as a temporary turret. Just know that there will be foes, and they will ultimately die. Those enemies come in the form of three different races of aliens. In an unlikely twist, they're all working together. Predictably, 3D Realms wasn't too eager to talk about the story. What it was willing to say is that there's something valuable on Earth that the aliens want. Also, they've captured the President of the United States. Where Bombshell comes in is a "just one last job" sort of plot device. Her backstory is that she was the leader of the Global Defense Force, and her career came to an end during something called "The Washington Incident" -- a mission gone wrong in which she lost her arm and her crew. With the President abducted, they rebuilt her stronger than ever. Okay, admittedly, this story eschews all semblance of nuance or subtlety thus far. The dialogue's equally gruff, with Bombshell usually spouting off exactly what you'd expect Generic '90s Action Hero to say. Of course, 3D Realms promises that there's lots of plot to discover along the way. Hopefully it serves as a way to introduce Bombshell as a deep and interesting character -- not just a less crude, female Duke. Maybe the biggest uncertainty -- and there are a fair number -- is just how seriously 3D Realms takes itself with Bombshell. Is a lot of this tongue-in-cheek? Is it completely straight-faced and lacking self-awareness? Will it somehow shape up to be less ridiculous (and that's in no way a slight against the game) than during my 30-minute demo? The tone is a giant question mark, but then again, maybe it doesn't really matter. '90s clichés will come off as entertaining and badass, regardless of Interceptor's and 3D Realms' true intentions. Whatever the answer may be, we won't have to wait too long to find out. Bombshell has its sights set on on a summer release for PC, PS4, and Xbox One. It remains to see whether it's enjoyably explosive or a dud. But, rest assured that it's definitely not the Bombshell you knew a year ago.
Bombshell preview photo
She's got the arsenal to do it
3D Realms is keenly aware of what players know it for. Sure, there are plenty of titles in the publisher's history that should stand out, but for all intents and purposes, the company might as well re-name itself The Duke Nuk...


Bombshell photo
Bombshell

3D Realms' Bombshell returns with a tiny bit more hair


Still rocking a slight Skrillex cut
Mar 03
// Brittany Vincent
Last May I broke the news about 3D Realms' upcoming Bombshell, and the typical '90s-esque trailer was decidedly light on gameplay but generous with clichéd teaser elements. Now there's a proper trailer out to dissect ...
Shadow Warrior photo
Huh-huh... "Wang"
Max and I decided to check out Shadow Warrior, which was recently ported from PC to consoles, is a re-imagining of the 1997 game by 3D Realms. It's sort of like Duke Nukem with the culturally ignorant Asian themes of Mortal Kombat. I had my doubts about this game, but as you can see in the video above, I think it's kind of just dumb fun. Also, we rock out to Stan Bush and make dumb jokes.

3D Realms photo
3D Realms

3D Realms is alive and kicking once more


Come get some!
Oct 23
// Brittany Vincent
It's happening -- the day I thought I'd never see in a million years. 3D Realms is back, five years after closing its doors. Original members like Bryan Turner and Scott Miller are on board with the relaunch, having onboarde...
 photo
Plus, an excuse to show clips from Akira
There's been a whole bunch of interesting stuff to talk about in the last week! Halo 5: Guardians has been announced for 2015, Far Cry 4 is coming this fall, Duke Nukem: Mass Destruction has been rebranded as Bombshell, Tom ...

Bombshell photo
A bit of the old ultraviolence
After an excruciatingly long countdown, Interceptor Entertainment's cheeky teaser site has been updated to reveal Bombshell, the best little non-Duke Nukem game that's actually Duke Nukem in Texas we could have asked for. Th...

 photo

Tuesday Newsday: Star Wars, Nintendo at E3, Mad Max & Wolfenmelons


Don't do coffee, kids.
Apr 29
// Max Scoville
Put on your current events helmets, everyone, because Tuesday Newsday is here. Because it’d just be an Ephant Mon in the room if I didn’t address it, the Star Wars Episode VII cast has been revealed, following t...
3D Realms  photo
3D Realms

Interceptor Entertainment unearths sweet unused 3D Realms assets


Shake it, baby!
Apr 24
// Brittany Vincent
Remember when Interceptor Entertainment purchased 3D Realms? Pepperidge Farm and Interceptor CEO Frederik Schreiber remember. And after digging through nearly 25 years' worth of content after the acquisition, he's sharing ass...
Duke Nukem photo
Duke Nukem

3D Realms asserts it still owns Duke Nukem in Answer to Gearbox's lawsuit


'Round and 'round we go...
Mar 26
// Brett Makedonski
In response to Gearbox Software filing a Complaint against 3D Realms and Interceptor for unauthorized use of the Duke Nukem trademark, 3D Realms (along with Defendants Apogee Software and Interceptor Entertainment) submi...

What was 3D Realms thinking with the Duke Nukem fiasco?

Feb 25 // Brett Makedonski
The entire issue stems from a February 2, 2010 asset purchase agreement in which Gearbox bought the Duke Nukem IP from 3D Realms “except for very limited exceptions.” These exceptions are for the re-issuing of past games, such as the recent release of Duke Nukem 3D on Steam. Outside of that, Gearbox has the rights and control of the future direction of Duke Nukem. Despite this contract being in place, Gearbox alleges that 3D Realms then went and licensed the franchise to Interceptor to create Duke Nukem: Mass Destruction. Gearbox is suing for, among other things, a permanent injunction to prevent this game from being released. It’s difficult to imagine Interceptor as anything more than an unknowing pawn in this entire ordeal -- a developer that thought it was making a legal deal because how should it know the company that was selling something didn’t actually own it? That doesn’t explain the actions of 3D Realms, though. Given the details of the asset purchase agreement, it seems clear-cut that it had no right to make this deal. Did 3D Realms think it was being sneaky and that Gearbox would never find out? Because of the companies’ history of litigation, did it want to try to stick it to Gearbox any way it could, legal ramifications be damned? Is 3D Realms just that hard-up for money that it knowingly brokered an illegal contract to have some cash in the short-term? Unless 3D Realms has a side of the story that’s wildly different than Gearbox’s, it looks like it simply put its middle finger in the air. Again, it’s all conjecture at this point, but how could these actions possibly be explained? This unsavory approach reeks of a developer that had one idea more than a decade ago and can’t move past it. However, even if 3D Realms wanted to sell, why on earth did Interceptor want to buy? The Duke Nukem brand is not in good shape right now. After the throttling Duke Nukem Forever took, there might not be a worse IP to invest in right now. The entire “rude and crude” crutch that the series depends on has aged so poorly that it’s not viable for Duke Nukem to be a successful character in 2014. The majority of the targeted audience for Duke Nuke can be broken up into two camps -- those that grew up with the franchise, and a younger crowd that reacts in kind to its trademark humor. The former has mostly matured beyond what Duke Nukem is willing to offer. That was clearly apparent given Duke Nukem Forever’s reception. The latter has absolutely no allegiance to the brand. They didn’t grow up with Duke Nukem, so the name rings evokes no sentimental emotions from them. There’s a sliver of people still fond of the franchise, but that group’s so small that it’s not feasible to market a large-scale game solely to them. The wise thing for Interceptor to do would have been to create its own IP. That way, it would have been afforded the opportunity to mold a character and world that would have stood a chance right out the gate. Duke Nukem is absolute poison in 2014. It’s going to take a miraculous effort that vastly changes the series’ core tenets to make it relevant again. To boot, Interceptor wouldn’t have had to pay any licensing fees, as frivolous as they may have ended up being. At the end of the day, it seems like Gearbox is going to come out of this one smelling like roses. Although, why didn’t it let Interceptor put out Mass Destruction and then sue for royalties? It surely would’ve been more simple to collect a check than to permanently prevent a game’s release. In the Complaint, Gearbox requests statutory damages as well as punitive damages -- the latter awarded for conduct that is found to be willful and wanton. Gearbox is smart to take this approach, the reasoning being two-fold. First, assuming that it’s successful in its litigation, it’s less of a gamble to seek these damages than to try to take a percentage of what a game sells. No one knows how Mass Destruction could be received, and if it absolutely tanks (which is certainly within the realm of possibility), there might not be much money at all to draw from. Second, by obtaining the injunction, Gearbox gets to maintain full control over its property. Duke Nukem might not have much of a reputation right now, but you’d be hard-pressed to fault Gearbox for not wanting someone else to further screw that up. If I were a betting man, I’d wager that Gearbox knows that neither of these two companies has the type of money to be able to satisfy any sort of judgment that’s awarded against them. With punitives in the mix, it has the potential to be very high. If this is the case, Gearbox is likely posturing itself to be able to obtain the work that’s already done on Mass Destruction in a sheriff’s sale -- similar to what Nintendo recently did. The saga of this game is probably far from over, and I’d be surprised if we don’t eventually see it released under Gearbox’s banner. We’ll have to wait a while for the court proceedings to play out before we know what kind of resolution this ultimately has. The preliminary evidence all points in Gearbox’s favor, though. However, this could’ve all been avoided if 3D Realms and Interceptor hadn’t made such terrible decisions in the first place. Poor showing, guys.
Duke Nukem lawsuit photo
Interceptor's not off the hook either
With this week’s news that Gearbox Software has filed a lawsuit against 3D Realms and Interceptor for unauthorized use of the Duke Nukem property, it raises the question – exactly what the hell are 3D Realms and I...

Farts 'N' Crafts photo
My mom's gonna hang this on the fridge.
Following up Friday's debut of "Dumb Idiot Ideas," here's the first episode of another weekly series: "Farts 'N' Crafts." On this show, I draw horrible pictures of things vaguely related to what's going on in the world of vid...

Duke Nukem photo
Duke Nukem

Gearbox files suit against 3D Realms over Duke Nukem IP


Gearbox alleges unauthorized use
Feb 24
// Brett Makedonski
Gearbox Software has filed a lawsuit in United States Federal Court against both 3D Realms and Interceptor Entertainment, alleging that the two colluded to use the Duke Nukem trademark and copyright unlawfully, and ...
Gearbox lawsuit photo
Gearbox lawsuit

3D Realms drops its Duke Nukem lawsuit against Gearbox


One down, Colonial Marines to go
Sep 13
// Brett Makedonski
Earlier this year, 3D Realms filed a lawsuit against Gearbox Software, alleging more than $2 million in unpaid royalties from Duke Nukem Forever. A mere few months later, the parties have now stipulated to the dismissal with ...
 photo

Come get some with the Duke Nukem Platformer Pack


Duke Nukem 1, 2, and Manhattan Project
Jul 03
// Hamza CTZ Aziz
Need more Duke Nukem in your life? Especially to wash out the terrible taste of Duke Nukem Forever out of your mouth? Well good, as Interceptor Entertainment has released the Duke Nukem Platformer Pack on Steam. The pack con...
Duke Nukem II photo
Duke Nukem II

Duke's back, baby! Duke Nukem II iOS revealed


Come get some...again!
Mar 15
// Raz Rauf
3D Realms is back, and that can only mean one thing -- Duke Nukem. To celebrate the 20th anniversary of Duke Nukem II, 3D Realms and Interceptor Entertainment have announced a upgraded re-release of the '90s game for iOS dev...
 photo

Storm's Adventure with Bulletstorm and Duke Nukem Forever


Aug 22
// Storm Dain
Now that those other shooters are out of the way, it's time for me to play a few that I wanted give a spin.  And I think this video encapsulates my mantra, "I only look out for numero uno." Bulletstormstormstormstorm, m...

Review: Duke Nukem Forever

Jun 13 // Jim Sterling
Duke Nukem Forever (PC, PlayStation 3, Xbox 360 [reviewed])Developer: 3D Realms, Triptych Games, Gearbox Software, Piranha GamesPublisher: 2K GamesReleased: June 14, 2011MSRP: $59.99 You know the story by now. It's been over ten years since talk first started of Duke Nukem Forever. Long considered the epitome of vaporware, this game has survived in the social consciousness through developer layoffs, studio closures, and bitter legal struggles. It was Gearbox Software that finally got its hands on the Duke Nukem Forever license and committed to finally releasing it. Now the day many never thought possible has come, and we're all supposed to be grateful. Duke Nukem Forever's history is a lengthy and notorious one, and one that we cannot help but remember when talking about the game. The game itself goes to great lengths to remind you of it at every turn with an overdose of self-referential sight gags. However, when looking at the game as it exists today, one must divorce one's self from that history and examine what, exactly, 2K Games is giving us for our sixty dollars.  That's when you realize that 2K is trying to pull a fast one. Duke Nukem Forever is an ugly game, both in terms of visuals and gameplay. It's hardly surprising that software over a decade past its due date plays like an artifact from a past age. In fact, under certain conditions, that could almost be considered charming. Some may defend the game for "deliberately" evoking an early nineties charm, but here's the thing -- even for a game from the nineties, Duke Nukem Forever isn't very good. It's simply not fun and that's the cold, hard truth.  For a game that prides itself on being a big, dumb shooter, you'll be surprised to note that the game features comparatively little shooting. A huge portion of the game is given over to awkward, badly designed first-person platforming and physics puzzles ripped straight out of Half-Life 2, with not even a fraction of the ingenuity found in Valve's games. After the rehash of the Duke Nukem 3D boss fight at the start of the game, it'll take thirty minutes before you're even given a gun. If you're expecting a non-stop rollercoaster of violence, then prepare to be disappointed. Instead, look forward to making Duke jump around with horrible controls that see him sliding off and bouncing from surfaces more often than not. Look forward to mind-numbing sections in which you find barrels to weigh down cranes. Look forward to an entire level where you have no weapons or combat, and instead need to find three random items to give to somebody for no good reason whatsoever, before being rewarded with ten seconds of unnervingly animated lap dancing.  There's also a ton of mini games to play. Interactive objects often give Duke a permanent Ego (health) boost, so it's worth playing with everything. Slot machines, frisbees, and pinball machines are all in attendance, providing minutes of humdrum busywork to get in the way of the combat.  The sad thing is that these boring sequences are among the game's highlights. When it comes time to finally pick up one of the many dull guns and fight the many dull enemies, it doesn't take long to conclude that shooting leaves a lot to be desired. It's a sad fact that even by the standards of ten years ago, this is a pretty mediocre experience. Combat creeps along at a sluggish pace and the lazy attempt at challenge consists solely of the huge amount of damage that opponents dish out compared to the ludicrous volume of ammo it requires to kill any of them.  The game features a number of weapons, but strangely for a game so proud of its nineties roots, you're stuck to the modern contrivance of carrying two guns at a time. This wouldn't be a big deal if enemies weren't such bullet sponges and the weapons had any semblance of accuracy to them. This is not the case. Weapons feel fairly ineffectual, and the melee attack only occasionally connects with enemies. Duke himself is an incapable fighter. I'd go as far as to call him a pussy.   From regular fights to boss encounters, the whole experience is a listless affair with little incentive for the player to feel invested in any way. This extends to the game's so-called humor as well, which will rightly be viewed as tasteless at best and downright disturbing at worst. For the most part, DNF's comedy is the same tawdry laundry list of outdated memes and nonsensical pop culture references that we've come to expect, but at times, the game's attempts to be funny come off as downright horrific.  One level in particular takes place in an alien nest where Earth's women are being inseminated by giant penises. The women writhe and moan in a fairly humiliating fashion, and they regularly sob with no small amount of implied misery. In essence, the women look like they're getting raped. In fact, they are. That's the big joke of the level. The aliens are raping the women to create babies. Now, I'm a fan of offensive humor, but the "joke" in this level is so morbidly presented, so dark and downright unsettling, that I simply do not know if Gearbox intends for us to laugh or to throw up. I certainly found I was in danger of doing the latter over the former. By the time Duke Nukem finally makes a "You're fucked," joke, which he makes in front of two girls who are about to die in the process of getting sexually assaulted, Duke does not come across as cool, witty or likable in the least. He comes across as a vile, callous, thoroughly detestable psychopath.  It's not impossible to make an alien rape joke amusing if you're clever enough, but the fact that nobody making this game actually bothered to try is what really concerns me. According to Gearbox, seeing women tortured was funny enough. According to common sense, it really, really wasn't.  This is the real core problem with Duke Nukem Forever. It's not a funny game. It's a disgusting one, and this is coming from someone who has laughed at jokes concerning every social taboo and tragedy imaginable. The issue stems from the fact that there's no irony or punchline. There's no attempt to make the "jokes" ridiculous -- in fact, there are barely any appreciable jokes at all. We simply have Duke Nukem, with his disembodied and dispassionate voice, regurgitating out-of-place movie quotes and sounding bored to be there. Such a flat and humorless performance just doesn't work when set against the grisly concepts DNF attempts to make fun of. I struggled to raise a smile once during my playthrough. There's one slightly cute joke aimed at Halo, but that gag is overshadowed by my predominant thought that Duke Nukem Forever has no right to make fun of other videogames. That one moment aside, I was unable to attain any kind of emotion from the game at all, except utter boredom and a desire to play something far superior, like Painkiller or Serious Sam -- two games that are also pretty damn old but manage to provide exhilarating, fast-paced combat and plenty of weapons. Concepts DNF knows nothing of. Certain players may kid themselves into thinking the game will get better. The fact that it's so inconsistent in quality will help this self delusion to propagate. Some levels are clearly of higher quality than others, leading to a game that feels stitched together from random bits of code found on the floor. Occasionally, a level looks graphically superior and features smoother gameplay. The next level may look like crap and play just as badly.  The only thing consistent about Duke Nukem Forever is how tiresome it is. Whether you're engaged in another droll turret sequence, or trying to stop Duke sticking to bits of random debris on the floor, or attempting to get him through a door that's too small for him in a miserable underwater level before he drowns, or taking part in an uninspired vehicular section, you can always bet on Duke to deliver the very best examples of thorough mediocrity. There is a multiplayer offering and this is where it's really fair to talk about how dated the game is. The three modes -- Deathmatch, Team Deathmatch and Capture the Babe (like Capture the Flag, but with women dressed as schoolgirls), can be described as "rough" by only the very kindest of humans. The less kind can call it complete shite. With its dreary maps, piss-poor targeting and sloppy run-and-gun combat, Duke's multiplayer somehow manages to be even less compelling than the dire campaign. A few modern concessions have been made -- you earn Experience points to level up and acquire new items for an interactive mansion -- but for the most part, this is the kind of gameplay you can still get by booting up Quake. Except of course, Quake is better.  We briefly touched on the graphics, but let it be known that you can expect a hideous looking creatures to assault your eyes. You can tell where token efforts were made to bring DNF up to par, but such efforts were wasted. Of particular note are the various non-player characters, some of which aren't even animated and simply stand like terrifying statues. Those that are animated walk like they're trying not to shit themselves. When it comes time to see Duke's "Babes" attempt to get sexy and pose seductively for you, the whole affair becomes rather nightmarish. The only people who could get off to this game are the criminally insane.  To say Duke Nukem Forever is a relic is redundant. Many people have come to accept this and some are ready to forgive the archaic design and nasty visuals simply based on the game's history. History, however, is no excuse for creative poverty. The game is simply bad by any standard, and if nobody was able to make it good enough, then it should have stayed unfinished and unreleased. The fact DNF demands $60 for such an ugly, boring, malodorous experience is the final insult.  Duke Nukem Forever is a festering irrelevance with nothing to offer the world. It's a game with an odious personality, one that could only endear itself to the sociopathic and mentally maladjusted. There may be life in Duke yet, but not his current incarnation. Not while his developers legitimately think he's cool and hilarious, rather than creepy and nauseating, and not while he's starring in games that can't even compete with budget titles, let alone the AAA experiences that Duke Nukem Forever arrogantly launches alongside.  The game will sell well based on pure hype and audacity, but history will not look favorably upon this game. Nor should it. Nobody should think kindly of such a miserable, lifeless, grotesque little game.
 photo

They say you should never meet your heroes, as you'll only ever be disappointed. I think the same thing can be said for videogames that have accrued over a decade of expectations and hype. If you never play it, at least in yo...

 photo

The history of Duke Nukem goes into 3D


May 18
// Conrad Zimmerman
Duke Nukem 3D, that is. The latest promotional video for Duke Nukem Forever continues with the second part of a behind-the-scenes retrospective on the Duke Nukem franchise and deals almost exclusively with the hero's fi...
 photo

New Destructoid Show: Resident Destiny Forever


Mar 25
// Tara Long
Good evening, Destructoid viewers, and welcome to the - wait for it - 69th episode of the Destructoid show. Expect to get quite the bang for your buck today, because we've got a bevy of news waiting for you. First and...
 photo

Duke Nukem Forever devs talk history, changes


Nov 20
// Maurice Tan
Maximum PC has posted a giant interview with George Broussard, the designer of the actually released Duke Nukem games, and Gearbox's Brian Martel and Randy Pitchford. All of them had something interesting to say. Broussard me...
 photo

Duke Nukem 3D fan-made remake screens impress


Sep 27
// Conrad Zimmerman
Over on the Gearbox forums, a user going by the name of "fresch" has posted about a Duke Nukem 3D remake project they're trying to get off the ground. While he waits to get permission from 3D Realms to pursue the game, which ...
 photo

Duke Nukem: Manhattan Project coming to XBLA on June 23


Jun 10
// Hamza CTZ Aziz
Duke's not dead! Duke Nukem: Manhattan Project will be out June 23 on Xbox Live Arcade for just 800 MS Points. This new adventure was actually originally released on the PC back in 2002 and now it's been revived for Microsoft's red ringing console. Glad the series is not dead, but I still want Duke Nukem Forever in a bad way. Check out the latest trailer and all the screens below.
 photo

Duke Nukem: Manhattan Project confirmed for XBLA


May 28
// Nick Chester
A page for Duke Nukem Manhattan Project has appeared on Xbox.com, all but confirming that the game will arrive on Xbox LIVE in the near future. Or, as the page suggestions "TBD."We'd more or less known this was inevitable, af...
 photo

EA should try to buy Take-Two again


Jan 31
// Matthew Razak
The whole EA/Take-Two almost became a joke (and a waste of ink) it got so drawn out. EA would try to buy Take-Two, Take-Two would reject them, EA would come back, Take-Two would reject them again. It finally all settled with ...
 photo

Duke Nukem to join the 'casual' game market?


Dec 26
// Jim Sterling
3D Realms -- the studio I'm convinced is nothing but an extravagant practical joke -- has teased "numerous" upcoming Duke Nukem projects over the coming years, with a "resurgence" planned for the notorious FPS hero....
 photo

Gearbox is the studio behind Duke Begins


Jul 14
// Brad Nicholson
The studio behind the recently uncovered game Duke Begins is Gearbox Software.Earlier this afternoon, Shacknews uncovered more court papers from the ongoing Take-Two versus 3D Realms legal proceedings. The fresh filings are f...
 photo

More Duke Nukem Forever images released


Jul 14
// Brad Nicholson
More Duke Nukem Forever images have surfaced. For whatever reason, two more screenshots take from the cancelled game were uploaded to the official Duke Nukem Facebook page, both featuring some huge pig monster thing reminisce...
 photo

id Software saddened by Duke Nukem Forever cancellation


Jun 15
// Brad Nicholson
At least one person at id Software wasn’t buying the news that 3D Realms’ fabled Duke Nukem Forever project was canned. Speaking with VideoGamer, id’s director of business Steve Nix said he initially thought...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -