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5:15 PM on 07.03.2014

Want in on the Evolve closed alpha? Here's your chance!

Evolve is shaping up to be a pretty decent game. It won a bunch of awards at E3 including the Game Critics Awards' Best of Show. I played it in May and had a fantastic time with it. If you'd rather get your hands on it t...

Brett Makedonski

12:00 PM on 06.23.2014

Sid Meier's Civilization Revolution 2 announced as a mobile exclusive

Civilization Revolution was an interesting thing. As it was pared down to function well on consoles, handhelds, and eventually mobile devices, many diehards considered it dumbed down from the roots of the series. Still, it so...

Darren Nakamura

2:30 PM on 06.17.2014

New Borderlands: The Pre-Sequel screens show Wilhelm's abilities, Pandora-rise

A new batch of Borderlands: The Pre-Sequel screenshots have dropped, and they show off some of the more recently announced features. Wilhelm's Surveyor bots Wolf and Saint can be seen battling a new type of creature that look...

Darren Nakamura





11:56 AM on 06.09.2014

Evolve's beta and DLC will hit first on Xbox One

Turtle Rock's Evolve had a short role in Microsoft's press conference today. Apart from a short teaser trailer, 2K announced that Xbox One users will have access to a beta. Further, Xbox One will have a timed-exclusive ...

Brett Makedonski



Borderlands: The Pre-Sequel will launch in October photo
Borderlands: The Pre-Sequel will launch in October
by Chris Carter

Borderlands: The Pre-Sequel has been dated, and that date is October 14th, 2014. Of course, bonus content will be arriving along with that launch, and the "Shock Drop Slaughter Pit" has been announced, which allows people to grab unique loot from what seems to be an arena-like situation.

A new trailer has also dropped that showcases some of the new environments and characters, so be sure to check it out if you're excited for the game's impending release. The Pre-Sequel will be released on PC, Xbox 360 and PS3, and you'll get a free terrible game title with purchase.

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1:15 PM on 05.30.2014

Wilhelm's action skill in Borderlands: The Pre-Sequel has been revealed

Since its reveal, we have known that the four playable characters in the upcoming Borderlands: The Pre-Sequel would be Athena the Gladiator, Wilhelm the Enforcer, Nisha the Lawbringer, and Claptrap the Fragtrap. Up until now,...

Darren Nakamura

1:45 PM on 05.28.2014

Handsome Jack loves his own voice in this Borderlands: The Pre-Sequel trailer

As Handsome Jack was preparing for his role in Borderlands: The Pre-Sequel, he caught a glimpse of the future that was in store for him. He didn't like that very much, so he retconned it. And, not only did he change the timeline of events, he did so in a rather grating way. Either you love him or you hate him, I guess.

Brett Makedonski

2:15 PM on 05.23.2014

Evolve's new hunters video shows how the new hunters do their hunting

I spent some undisclosed amount of time writing up a preview about the changes that were made to Evolve since the last time that we saw it, and then Turtle Rock Studios went ahead and made a video, effectively rendering my words obsolete. Who reads when picture movies can be beamed into your eyes with little to no effort? Jerks.

Brett Makedonski

11:45 AM on 05.22.2014

Evolve goes monster hunting on October 21

Prospective hunters: ready your guns and steel your nerves. On October 21, Evolve hits store shelves, at which point you can track down and attempt to kill gargantuan monsters as often as your little hearts desire. While...

Brett Makedonski



Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability
by Brett Makedonski

Evolve, the asymmetrical four-versus-one multiplayer game from Turtle Rock Studios, is built around the titular premise of growing, becoming stronger, (dare I say it?) evolving. In game, this is called "staging up." As the monster grows, it becomes more and more of a hulking behemoth potentially capable of complete domination. Every time we get our hands on Evolve, it's a little clearer that this is an apt metaphor for predicting its chances of success.

If you're unfamiliar with Evolve, Hamza wrote a preview around the time it was announced that covers the broad concepts of the game. While a multiplayer shooter might sound intuitively broad, it's the nuances found within that will be what keeps players coming back over and over again. That's really the developers' goal -- to keep players coming back. They casually mentioned that with Evolve, they're trying to make a game that's infinitely replayable. 

Lofty as those aspirations may be, it's not outside the realm of reason. As new maps and variations of each class are revealed, it's easy to see how switching out just a few moving parts can really alter the dynamic of any given game. Up until now, each build of Evolve that we were shown has been essentially the same thing -- forest map, four hunters, one goliath. It's been interesting just working within the changing constraints of different cooperative partners and everyone's fresh approach to the game.

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6:15 PM on 05.02.2014

Borderlands 2 on Vita has co-op capped at two players

Ever since the announcement of Borderlands 2 on PlayStation Vita, we have been hopeful about Gearbox's first-person shooter lootfest on Sony's handheld. After the first footage of it in action came out, it seemed clear that t...

Darren Nakamura



Review: Borderlands 2: Sir Hammerlock Versus the Son of Crawmerax photo
Review: Borderlands 2: Sir Hammerlock Versus the Son of Crawmerax
by Darren Nakamura

After one of the longest tails for a game on the last-generation consoles, Borderlands 2's DLC has finally come to an end. The fifth and final Headhunter pack is out, and it sends the Vault Hunters on vacation to the tropical Wam Bam Island.

This release was a bit overshadowed by the recent announcement of Borderlands: The Pre-Sequel, which focused attention away from Borderlands 2 and onto the next entry. However, it does not seem like Gearbox was intentionally downplaying Sir Hammerlock Versus the Son of Crawmerax. For better or worse, it hits about the same level of quality as the other four Headhunter packs, though it does take some of the better elements from them.

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Firaxis designers speak on Civilization: Beyond Earth photo
Firaxis designers speak on Civilization: Beyond Earth
by Darren Nakamura

Last weekend during its panel at PAX East, Firaxis announced the next big project for the Civilization franchise: Civilization: Beyond Earth. After the announcement, Destructoid took some time to talk to some of the designers behind bringing the strategy series into space.

Lead Designers David McDonough and Will Miller were present for the interview along with Systems Gameplay Designer Anton Strenger. The designers discussed the inspiration behind Beyond Earth, some of the world building systems, and the possibility for crossover with other Firaxis science fiction properties. Read it below!

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2:45 PM on 04.18.2014

Civilization: Beyond Earth designers inspired by Cosmos

To take a brief aside from videogames: are you watching Cosmos: a Spacetime Odyssey? If not, you should be, especially if you are not particularly scientifically literate. It is filled with a lot of important information abou...

Darren Nakamura





1:40 PM on 04.12.2014

Evolve has changed to allow for more customization

The very core of Turtle Rock's Evolve revolves around the four versus one premise, and even though it's only been two months since we last saw it, the "one" side of things has since undergone some changes. The developers...

Brett Makedonski

12:00 PM on 04.12.2014

Civilization explores the final frontier with Beyond Earth

We knew Firaxis would be announcing a new game at their panel this morning at PAX East, and now we know what the team has been working on. Civilization: Beyond Earth is taking the series past future tech and into space explo...

Darren Nakamura