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5:30 PM on 07.23.2014

Jessica Nigri's hosting a Borderlands laser tag match at SDCC

San Diego Comic-Con has no shortage of special events to keep con-goers' schedules completely packed. Videogame publishers find the show a perfect opportunity to get their up-and-coming titles in front of a massive audience. ...

Brett Makedonski



Free Borderlands: The Pre-Sequel skins coming to Borderlands 2 on Tuesday photo
Free Borderlands: The Pre-Sequel skins coming to Borderlands 2 on Tuesday
by Darren Nakamura

Over the weekend at GaymerX, Gearbox announced that it would be releasing free Borderlands 2 customization options tomorrow. The idea behind them came from the prolific Borderlands cosplay community, so the Borderlands 2 characters would be dressed as various Pre-Sequel characters. Thanks to Gearbox forum user Norrin Radd, we have the above off-screen image of the Vault Hunters sporting the new skins and heads.

It looks like Gaige is dressed as Moxxi, Salvador as Wilhelm, Axton as Athena, Zer0 as Claptrap, and Maya as Nisha. Even though I have been following Borderlands: The Pre-Sequel fairly closely, I cannot seem to place Krieg's costume. Any ideas out there?

The new customization options should show up as a free title update, but rather than being simply granted to players, they will be included as rare loot drops. It looks like it is about time to start grinding with my Siren again. That cowboy hat is too good to pass up.

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10:00 AM on 07.11.2014

Gearbox explains why Borderlands: The Pre-Sequel isn't Borderlands 3

Developer diaries generally tend to be fairly niche videos that cover the specifics of creating a game. However, this one -- the first in a series -- takes a broad strokes approach and ends up being more interesting than mos...

Brett Makedonski





8:00 AM on 07.11.2014

Evolve built 'from the ground up' for DLC 'more so than any game ever before'

Turtle Rock co-founder Chris Ashton has some long term goals for Evolve, which includes supporting it with DLC "more so than any game ever before," he told OXM. "You know, in Left 4 Dead we could make new environments, b...

Steven Hansen

11:00 PM on 07.09.2014

Go ahead and 3D print these Evolve figures, you early adopter

I have no idea what people with 3D printers do. Do they ever print more 3D printers? I'd probably print statues of myself because I'm extremely vain like that. I'd give one to all my neighbors, because I assume that they all...

Brett Makedonski

1:30 PM on 07.07.2014

Borderlands: The Pre-Sequel took a breath of fresh air at E3

In this nearly 15-minute demonstration of Borderlands: The Pre-Sequel at E3, 2K and Gearbox show off how the game's oxygen mechanic works. Running low? Replenishment is just a geyser or maybe an enemy away. The downside...

Brett Makedonski

5:15 PM on 07.03.2014

Want in on the Evolve closed alpha? Here's your chance!

Evolve is shaping up to be a pretty decent game. It won a bunch of awards at E3 including the Game Critics Awards' Best of Show. I played it in May and had a fantastic time with it. If you'd rather get your hands on it t...

Brett Makedonski

12:00 PM on 06.23.2014

Sid Meier's Civilization Revolution 2 announced as a mobile exclusive

Civilization Revolution was an interesting thing. As it was pared down to function well on consoles, handhelds, and eventually mobile devices, many diehards considered it dumbed down from the roots of the series. Still, it so...

Darren Nakamura

2:30 PM on 06.17.2014

New Borderlands: The Pre-Sequel screens show Wilhelm's abilities, Pandora-rise

A new batch of Borderlands: The Pre-Sequel screenshots have dropped, and they show off some of the more recently announced features. Wilhelm's Surveyor bots Wolf and Saint can be seen battling a new type of creature that look...

Darren Nakamura

11:56 AM on 06.09.2014

Evolve's beta and DLC will hit first on Xbox One

Turtle Rock's Evolve had a short role in Microsoft's press conference today. Apart from a short teaser trailer, 2K announced that Xbox One users will have access to a beta. Further, Xbox One will have a timed-exclusive ...

Brett Makedonski



Borderlands: The Pre-Sequel will launch in October photo
Borderlands: The Pre-Sequel will launch in October
by Chris Carter

Borderlands: The Pre-Sequel has been dated, and that date is October 14th, 2014. Of course, bonus content will be arriving along with that launch, and the "Shock Drop Slaughter Pit" has been announced, which allows people to grab unique loot from what seems to be an arena-like situation.

A new trailer has also dropped that showcases some of the new environments and characters, so be sure to check it out if you're excited for the game's impending release. The Pre-Sequel will be released on PC, Xbox 360 and PS3, and you'll get a free terrible game title with purchase.

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1:15 PM on 05.30.2014

Wilhelm's action skill in Borderlands: The Pre-Sequel has been revealed

Since its reveal, we have known that the four playable characters in the upcoming Borderlands: The Pre-Sequel would be Athena the Gladiator, Wilhelm the Enforcer, Nisha the Lawbringer, and Claptrap the Fragtrap. Up until now,...

Darren Nakamura

1:45 PM on 05.28.2014

Handsome Jack loves his own voice in this Borderlands: The Pre-Sequel trailer

As Handsome Jack was preparing for his role in Borderlands: The Pre-Sequel, he caught a glimpse of the future that was in store for him. He didn't like that very much, so he retconned it. And, not only did he change the timeline of events, he did so in a rather grating way. Either you love him or you hate him, I guess.

Brett Makedonski

2:15 PM on 05.23.2014

Evolve's new hunters video shows how the new hunters do their hunting

I spent some undisclosed amount of time writing up a preview about the changes that were made to Evolve since the last time that we saw it, and then Turtle Rock Studios went ahead and made a video, effectively rendering my words obsolete. Who reads when picture movies can be beamed into your eyes with little to no effort? Jerks.

Brett Makedonski





11:45 AM on 05.22.2014

Evolve goes monster hunting on October 21

Prospective hunters: ready your guns and steel your nerves. On October 21, Evolve hits store shelves, at which point you can track down and attempt to kill gargantuan monsters as often as your little hearts desire. While...

Brett Makedonski



Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability
by Brett Makedonski

Evolve, the asymmetrical four-versus-one multiplayer game from Turtle Rock Studios, is built around the titular premise of growing, becoming stronger, (dare I say it?) evolving. In game, this is called "staging up." As the monster grows, it becomes more and more of a hulking behemoth potentially capable of complete domination. Every time we get our hands on Evolve, it's a little clearer that this is an apt metaphor for predicting its chances of success.

If you're unfamiliar with Evolve, Hamza wrote a preview around the time it was announced that covers the broad concepts of the game. While a multiplayer shooter might sound intuitively broad, it's the nuances found within that will be what keeps players coming back over and over again. That's really the developers' goal -- to keep players coming back. They casually mentioned that with Evolve, they're trying to make a game that's infinitely replayable. 

Lofty as those aspirations may be, it's not outside the realm of reason. As new maps and variations of each class are revealed, it's easy to see how switching out just a few moving parts can really alter the dynamic of any given game. Up until now, each build of Evolve that we were shown has been essentially the same thing -- forest map, four hunters, one goliath. It's been interesting just working within the changing constraints of different cooperative partners and everyone's fresh approach to the game.

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