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Review: Borderlands 2: Sir Hammerlock Versus the Son of Crawmerax photo
Review: Borderlands 2: Sir Hammerlock Versus the Son of Crawmerax
by Darren Nakamura

After one of the longest tails for a game on the last-generation consoles, Borderlands 2's DLC has finally come to an end. The fifth and final Headhunter pack is out, and it sends the Vault Hunters on vacation to the tropical Wam Bam Island.

This release was a bit overshadowed by the recent announcement of Borderlands: The Pre-Sequel, which focused attention away from Borderlands 2 and onto the next entry. However, it does not seem like Gearbox was intentionally downplaying Sir Hammerlock Versus the Son of Crawmerax. For better or worse, it hits about the same level of quality as the other four Headhunter packs, though it does take some of the better elements from them.

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Firaxis designers speak on Civilization: Beyond Earth photo
Firaxis designers speak on Civilization: Beyond Earth
by Darren Nakamura

Last weekend during its panel at PAX East, Firaxis announced the next big project for the Civilization franchise: Civilization: Beyond Earth. After the announcement, Destructoid took some time to talk to some of the designers behind bringing the strategy series into space.

Lead Designers David McDonough and Will Miller were present for the interview along with Systems Gameplay Designer Anton Strenger. The designers discussed the inspiration behind Beyond Earth, some of the world building systems, and the possibility for crossover with other Firaxis science fiction properties. Read it below!

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2:45 PM on 04.18.2014

Civilization: Beyond Earth designers inspired by Cosmos

To take a brief aside from videogames: are you watching Cosmos: a Spacetime Odyssey? If not, you should be, especially if you are not particularly scientifically literate. It is filled with a lot of important information abou...

Darren Nakamura

1:40 PM on 04.12.2014

Evolve has changed to allow for more customization

The very core of Turtle Rock's Evolve revolves around the four versus one premise, and even though it's only been two months since we last saw it, the "one" side of things has since undergone some changes. The developers...

Brett Makedonski

12:00 PM on 04.12.2014

Civilization explores the final frontier with Beyond Earth

We knew Firaxis would be announcing a new game at their panel this morning at PAX East, and now we know what the team has been working on. Civilization: Beyond Earth is taking the series past future tech and into space explo...

Darren Nakamura

10:00 AM on 04.09.2014

Why Borderlands: The Pre-Sequel is sticking to last-gen

The industry is currently trying to support two generations of consoles at once, which means game publishers have to decide what the safest bet is for their next projects. Some companies are creating the the same content for ...

Hamza CTZ Aziz







Borderlands: The Pre-Sequel takes the shooter looter to the moon photo
Borderlands: The Pre-Sequel takes the shooter looter to the moon
by Hamza CTZ Aziz

Borderlands: The Pre-Sequel is official. The latest entry in Gearbox's shooter looter takes place between the original Borderlands and Borderlands 2, hence the Pre-Sequel moniker. The new game is based on the Borderlands 2 engine as well, and will be sticking to the Xbox 360, PlayStation 3, and PC.

You'll be able to play as one of four new -- yet familiar -- characters as you work for Handsome Jack during his rise to power. Oh, and a majority of the game takes place on Pandora's moon. And you get jet packs. And laser guns. And ice weapons. Oh my.

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2:30 PM on 04.04.2014

2K is bringing Borderlands 2 for PS Vita, Evolve to PAX East

Evolve. Now there's a game I've been hoping to try out for a while now. PAX East attendees will be able to get their hands on the Turtle Rock Studios-developed multiplayer game next weekend as well as Borderlands 2 for PlaySt...

Jordan Devore



Review: BioShock Infinite: Burial at Sea Episode Two photo
Review: BioShock Infinite: Burial at Sea Episode Two
by Chris Carter

BioShock Infinite had an interesting run, with player reception all over the board. Some loved it, some hated it, others reveled in its celebration of violence, some disapproved. It's probably going to be a long time before we get to debate the merits of another BioShock game again though, considering the fact that Irrational Games has dissolved, and is handing over the franchise to 2K.

So that leaves Burial at Sea Episode Two as Irrational's last hurrah, and I'm pleased to say it's a vast improvement upon the foundation that was built in Episode One.

[Be warned: there are minor spoilers involving Episode One below.]

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2:30 PM on 02.27.2014

Irrational introduces 1998 Mode to BioShock Infinite DLC

One of the biggest and most widely-held criticisms of BioShock Infinite had to do with all the violence. Many thought that it did a disservice to the narrative by being too over-the-top. Irrational aims to make amends of...

Brett Makedonski

7:00 PM on 02.14.2014

A free-to-play model was considered for Evolve

Back when Turtle Rock Studios was working on Evolve for publisher THQ, the studio considered making the multiplayer title free to play, senior producer Mike Boccieri told Polygon. Of course, that path wasn't taken -- the game...

Jordan Devore

2:30 PM on 02.13.2014

Borderlands 2's final Headhunter DLC goes to the beach

Whew. After releasing in the second half of 2012, Borderlands 2 has had an exceptionally long tail of downloadable content support, keeping the role-playing shooter relevant for many for more than a year and a half. After rel...

Darren Nakamura

1:15 PM on 02.12.2014

Burial at Sea video reintroduces some familiar faces

It's not often that I post a video and recommend that nobody actually watch it, but here we are. Just like the preview clip from two weeks ago, this Burial at Sea: Episode Two behind-the-scenes video is full of spoilers...

Brett Makedonski



Evolve impressions: How did we feel about the Kangaroos? photo
Evolve impressions: How did we feel about the Kangaroos?
by Max Scoville

A couple of weeks ago, Hamza and I got a chance to screw around in Turtle Rock and 2K's Evolve. Hamza wrote up his thoughts on the game right here, and I got to interview one of the developers about the game.

But how did Hamza and I really feel? Well, watch the dang video.

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Review: Borderlands 2: Wedding Day Massacre photo
Review: Borderlands 2: Wedding Day Massacre
by Darren Nakamura

Another holiday is upon us, which means another Borderlands 2 Headhunter pack. Previously, we celebrated Halloween with T.K. Baha's Bloody Harvest, Thanksgiving with The Horrible Hunger of the Ravenous Wattle Gobbler, and Christmas with How Marcus Saved Mercenary Day. This time around, Mad Moxxi teaches us a thing or two about love with the Wedding Day Massacre, just in time for Valentine's Day.

The basic idea here is largely the same: for a few dollars you get one new area, two new missions, an easter egg or two, and new cosmetic customization options for your preferred Vault Hunter. Among those constants throughout the Headhunter series, the most notable variables in play are the choice of which characters to focus on and the dialogue and interactions resulting from that choice. For Wedding Day Massacre, Gearbox chose wisely.

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Preview: It's four versus one in Turtle Rock's Evolve photo
Preview: It's four versus one in Turtle Rock's Evolve
by Hamza CTZ Aziz

Turtle Rock is best known for creating the Left 4 Dead franchise. The series was a big hit for Valve, and after a lot of tribulation over the years -- everything from getting acquired, shut down, reformed, and losing their last publisher -- the studio is back in partnership with 2K Games to offer another engaging cooperative experience in the form of Evolve

Evolve sees four players taking on the role of human hunters, while another player is in control of a giant alien beast that gets stronger over the course of the match. This isn't going to just be a straight up shooter, as teamwork and skills are key to winning a match.

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