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500GB photo
500GB

Uncharted PS4 bundle coming October 9


Why is the 1TB PS4 not sold in the US?
Sep 04
// Steven Hansen
With Uncharted 4 pushed into 2016, the Nathan Drake Collection needs to prop up as pulp adventure tent poles. Sony would have you think these beams are appropriate substitutes, going so far as to bundle a (500GB, since Sony d...
The Phantom Pain photo
The Phantom Pain

Welp, there's a real easy way to deal with Quiet in Metal Gear Solid V


Call in reinforcements
Sep 04
// Steven Hansen
Spoilers? I don't know. Other than, "you encounter Quiet at some point." Everything's a spoiler these days. Anyways, I think I've written enough you won't accidentally read something you don't want to on the front page. I am ...
Super Mario Maker photo
Super Mario Maker

Mario Paint's fly-swatting mini-game lives on


In Super Mario Maker, of course
Sep 04
// Jordan Devore
One week from today, I'll get to relive Gnat Attack. The chaotic fly-swatting mini-game from Mario Paint lives on in Super Mario Maker, and I can't express how happy that makes me. It's not too surprising that this and other ...
The Last Samurai photo
The Last Samurai

Wait, the American Sniper writer is doing Afro Samurai 2?


Of Rogue Warrior fame
Sep 04
// Steven Hansen
I'm sorry, how did I miss this? All of this. Let me step back. Jim DeFelice co-wrote the book American Sniper with the titular American sniper and Scott McEwen. This later spawned an unfortunate Oscar-bait film that made ins...

Final Fantasy patch photo
Final Fantasy patch

Final Fantasy X/X-2 HD Remaster now 'truly random'


RNG and music bugs fixed
Sep 04
// Jordan Devore
A pair of nasty-sounding bugs have kept some fans from picking up Final Fantasy X/X-2 HD Remaster for PlayStation 4, but they're finally fixed as of an update this week. You're good to go. One of the issues involved random nu...

Review: Evoland 2: A Slight Case of Spacetime Continuum Disorder

Sep 04 // Jed Whitaker
Evoland 2: A Slight Case of Spacetime Continuum Disorder (PC)Developer: Shiro GamesPublisher: Shiro GamesReleased: August 25, 2015MSRP: $19.99Rig: Intel Core i7-3930K @ 3.2 GHz, 32GB DDR3 RAM, Nvidia GeForce GTX 980, Windows 10 64-bit, Intel 750 SSD Serving as a spiritual sequel, Evoland 2 doesn't require knowledge of the original game, which is a good thing for me as I've never played it. Judging by our review of the original, it sounded like a fairly short and linear experience, which the sequel is anything but -- for better and for worse. The story took around 16 hours to complete and even then there were a few optional collectibles that I didn't bother getting to 100% the game. They felt like filler. A majority of my time was spent in conversations with characters that often seemed to drag on as they talked about nothing in particular or kept a joke going for far too long. Between scenes, there are often transitions that almost feel tailor made to extend the playtime. For example, when climbing onto a boat, instead of just showing the main character get onto the boat, your party splits up and walks on one at a time.  The story of Evoland 2 is pretty par for the course as far as RPGs go: hero of time meets party members with their own conflicts, and travels through time collecting parts of an item to stop a terrible event from happening. You won't find anything too impressive, but there are at least a couple of twists to add a bit of flavor to a story we all know.  [embed]309159:60250:0[/embed] Once the dialogue ends is where the real fun begins. A majority of the game plays much like top-down Zelda games from the past meaning you'll be hacking and slashing enemies and solving puzzles in dungeons. Other times, you'll be playing levels based on many genres of old with tongue-in-cheek references to the games that popularized them including Cave shooters, Double Dragon, Puzzle Quest, and even Dance Dance Revolution. These levels work in your party's abilities seamlessly, which is impressive since there are so many different genres.  While these levels are parodies or homage to the games of old, I couldn't help but feel I'd rather be playing most of those games than the levels in Evoland 2. The beat-'em-up level's mechanics were pretty generic, and the tactical RPG level was tedious, while the Metroidvania and shooter levels were decent, especially the final level that combines the two in an experience unlike any other I've played. You'll be zipping around in the skies with the option of dropping to the ground when needed; the level was so great I couldn't help but wonder what an entire game in that style would be like. An optional collectible card game side quest that has you playing what feels like baby's first Hearthstone is entertaining, but as I'm a Hearthstone addict I wasn't tempted to finish it when I could just play the real thing instead. Throughout the entire experience, you'll be swapping between in-game times which have their own graphical styles that match up with Game Boy, 8-bit, 16-bit, and more modern-day 3D graphics. There isn't a lot of guidance or hand holding, and you're free to come and go as you please with the ability to do dungeons in any order starting around the middle of the story. Graphically, Evoland 2 nails the games and systems it is based on, from sleek pixel art to more modern 3D graphics. Unfortunately, my playthrough was not a bug-free experience for me, as I experienced stuttering, graphical glitches, getting stuck on the overworld map, and a red error that wouldn't leave the screen after the graphics failed to load. There have already been various updates fixing some of these issues, but leaving the game in the oven for a couple of more weeks probably would have been beneficial. That being said, a simple restart fixed all these issues making them minor but noticeable inconveniences.  Overall, Evoland 2 is a pretty good Zelda-style game with mediocre pieces and parts of other games mixed in; it doesn't reinvent the wheel but pays homage to the wheels that came before it. If you're thirst for an RPG and just can't decide what genre of RPG to play, or are just looking for your Zelda fix, this is the game for you. Otherwise you might just find yourself wishing you've played the games it is inspired by. [This review is based on a retail build of the game provided by the publisher.]
Review: Evoland 2 photo
I'm every genre, it's all in me
Real-time RPG, turn-based RPG, tactical RPG, hack and slash, bullet hell, beat-'em-up, rhythm, side-scrolling shooter, fighter, puzzler, platformer, Metroidvania, and more: Evoland 2 takes basically every classic genre a...

Tokyo Game Show photo
Tokyo Game Show

Bandai Namco teases new game ahead of TGS


I like the art!
Sep 04
// Jordan Devore
We're a couple weeks out from Tokyo Game Show and pre-show news is starting to slip in. Bandai Namco, which I'm only now realizing I've gotten used to calling "Bandai Namco" after years of typing "Namco Bandai," has opened a teaser website for a new game titled City Shrouded in Shadow "Granzella." The lone image depicts a horse, a sword, and a castle. What's in that castle? Nothing good, I'm sure.
Pokemon Shuffle Mobile photo
Pokemon Shuffle Mobile

Pokemon Shuffle Mobile squeezes more out of players


A mathematical analysis
Sep 04
// Darren Nakamura
When I started playing Pokémon Shuffle Mobile earlier this week, I noticed a weird discrepancy between it and the 3DS version. When the option to use a Great Ball came up, it was asking for 3500 coins, up 40% from 2500...
Pikachu photo
Pikachu

Pikachu wearing a Gengar is the best thing you'll see all day


Pretty fly for a Pikachu
Sep 04
// Chris Carter
Starting tomorrow, Japan will kick off a Pokemon Halloween Parade event. At participating Pokemon Center affiliates and online, you'll be able to buy spooky merch, most of which features Pikachu. You'll find such items as the...

Slain! requires a surprising amount of restraint

Sep 04 // Brett Makedonski
[embed]309156:60249:0[/embed] The result of my urgency was death. Over and over it happened. Sometimes I rushed jumping over a pit and died. Sometimes I rushed into battle and died. The common theme here is that rushing leads to dying. I found out the hard way. Contributing to my death count was a jumping system that felt too rigid. Simple platforming quickly became a chore because the responsiveness of the jump button felt off. I fell into a pit that unceremoniously crushed me far too many times because it was too unintuitive to determine when exactly I needed to jump. Slain! will surely be difficult enough in its own right; it doesn't need to unnecessarily kill the player with sub-par mechanics. Still, Slain! undeniably gets its hooks in you, even through failure after frustrating failure. At one point, the representative tending to the game asked if I wanted him to clear a particularly pesky section for me. "No," I sharply shot back. "I got this." It's the type of game where you just know that you can get to the next checkpoint, and you're infuriated with yourself that you messed up that last run. Just take a methodical approach, and your chances will improve -- even if slow and steady doesn't exactly scream metal.
Slain! preview photo
Everything else is metal as hell
One glance at Wolf Brew Games' Slain! and it's immediately obvious where it draws inspiration from. This is hack-and-slash action from the '80s and '90s that takes no prisoners in its violent pursuit. The gore-fille...

Review: Hatsune Miku: Project Mirai DX

Sep 04 // Kyle MacGregor
Hatsune Miku: Project Mirai DX (Nintendo 3DS)Developer: SegaPublisher: SegaRelease Date: September 8, 2015MSRP: $39.99 While Miku's looks will never fade with age, she certainly has received a bit of a makeover in her latest outing. In Project Mirai DX, a spin-off of Sega's successful Project DIVA series for Nintendo 3DS, the digital singer and her band of vocaloid pals sport a super deformed chibi aesthetic.  Inspired by Nendoroid toys, the characters all feature massive, distended heads and petite frames, reminiscent of toddlers. The new art direction is one I can't say I'm terribly fond of, as it gives rise to some awkward moments where the infantile performers unadvisedly attempt to exude sex appeal.  The new look isn't the only notable change to the established formula, though, as the rhythm game portion of the package has seen some revisions. The basic premise is the same, with notes flying in from off-screen, challenging players to keep time with the beat of the music. Players must either press specific buttons or tap the correct portion of the touch screen at certain times, the accuracy of which (in the aggregate) will determine the level of one's success or failure. The touch controls are a new and entirely optional way to play the game. On easy mode, players will tap a single circular area on the portable's lower screen, with each subsequent difficulty level adding another zone to tap on. This initially seems more forgiving than using the buttons, but on normal and hard mode, with multiple areas to worry about, I actually found this was more challenging. Keeping track of the action on the top screen while needing to tap certain sectors below can be quite the feat, particularly in an up-tempo song when the notes are coming in rather quickly. The touch controls can also be rather finicky, though. It's not only easy to tap the wrong portion of the screen, but sometimes the inputs don't seem to register at all. At other times, the game will ask the player to slide the stylus in a particular direction, which can be difficult if you are already pointing at the edge of the surface and are asked to move in a direction where there's no room to go. In contrast with the Project DIVA titles, where notes fly in from every which way to a variety of targets, Project Mirai introduces a single rail system, which I actually found to be a helpful change in most instances. There are times where this can be convoluted, with a crowded rail looping in on itself, or seemingly unfair, where the speed will change at a moments notice and throw off your rhythm, but for the most part it seems to be a better, more straightforward system. Another aspect where Project Mirai is remarkable is the sheer amount of content included in the package. The rhythm game mode vaunts 48 tracks in total, which span all sorts of genres and visual themes with minimal repetition, keeping the experience fresh and varied throughout. There are a lot of secondary aspects of the experience, which didn't necessarily appeal to me, but at the same time don't take anything away from the game. You can play dress-up and house with a selection of characters. There are mini-games and a somewhat limited mode that allows you to design your own compositions. By far my favorite throw-in, though, is PuyoPuyo 39!, a fun little Miku-themed version of Sega's tile-matching puzzle game that even incorporates local competitive play. One thing Project DIVA veterans might not appreciate about Project Mirai is it's a much easier and more lenient experience. On the other hand, some people find those games to be incredibly difficult and have a high barrier for entry. Personally, I was just fine with the challenge on the hard setting, but some rhythm game masters may be left feeling wanting for more in that area. Hatsune Miku: Project Mirai DX retains the essence of the Project DIVA series, but it's definitely its own unique thing. It may not appeal to all fans of the vocaloid songstress' previous work, and it's certainly my least favorite outing of hers in the realm of games. However, that all said, I still generally enjoyed my time with Project Mirai. Despite its missteps, this is a decent game that has a lot to offer for both rhythm game enthusiasts and Miku devotees alike. [This review is based on a retail build of the game provided by the publisher.]
Hatsune Miku 3DS review photo
FINE
In many respects, Hatsune Miku symbolizes my interest in Japan. It doesn't matter how much I learn about the virtual pop star or the amazing/bizarre subculture that has taken root around her; it's tough to imagine ever truly ...

Freedom Planet photo
Freedom Planet

Freedom Planet devs found the Wii U holdup, still on the way


It wasn't looking good previously
Sep 04
// Chris Carter
Last we heard, Freedom Planet was delayed indefinitely thanks to a major issue with the Wii U code. Thankfully, developer GalaxyTrail has found the problem, confirming the progress to Nintendo Life. According to the devs...
Pokemon Shuffle Mobile photo
Pokemon Shuffle Mobile

Here's how Pokemon Shuffle Mobile stacks up to the 3DS version


Pros and cons
Sep 04
// Darren Nakamura
After about my 50th hour into Pokémon Shuffle for the 3DS, I regretted getting into it late. When it released, I did what most people do when they hear "free-to-play;" I tuned it out without giving it a second thought....
Skylanders photo
Skylanders

Star Fox and Kirby were almost Skylanders


HAL needed to sign off on Kirby
Sep 04
// Chris Carter
It's still weird to me that Bowser and Donkey Kong are appearing in the new Skylanders game, as part-amiibo nonetheless. Still, Nintendo has always bragged for years on end how they host the best Skylanders sales and hav...
Snake Eater photo
Snake Eater

Snake Eater is still the best Metal Gear game


Kuwabara kuwabara
Sep 04
// Chris Carter
Having played Metal Gear Solid V: The Phantom Pain for roughly 100 hours, I think I'm ready to make an assessment of it in terms of how it relates to the rest of the franchise. While it's definitely up there, it's far fr...
Chibi-Robo photo
Chibi-Robo

Chibi-Robo website up, amiibo bundle still not for pre-order


Uh, get on that Nintendo
Sep 04
// Chris Carter
The official site for Chibi-Robo! Zip Lash is up, and it has a few extra details regarding the release, as well as new screens and a video. Other details have come out, like the fact that it's 1GB in size, and featu...
Metal Gear Solid V photo
Metal Gear Solid V

Konami is having issues with Metal Gear Solid V on Xbox platforms


The Xbox One switched wallets
Sep 04
// Chris Carter
As most of you are aware of by now, Metal Gear Solid V: The Phantom Pain has some online features in the form of PVP invasion and Mother Base FOB construction. These require you to be online, and require that the servers...
Destiny photo
Destiny

Try before you buy with Destiny's The Taken King


Bungie offers preview of Crucible modes and maps
Sep 04
// Vikki Blake
Destiny players will be able to access a taste of the upcoming expansion, The Taken King, for free next week. Bungie confirmed that while you won't be able to test out any new super abilities or increase the level 34 cap...
World Records photo
World Records

The world's biggest arcade machine can house an African elephant


Guinness shares the latest gaming records
Sep 04
// Vikki Blake
Edit: Can't get the images to display for some reason - sorry! :( Have removed them for now, but will pop them back in as soon as I can.  The latest edition of Guinness World Records Gamer's Edition shares a heap of new ...
Monkey Island photo
Monkey Island

Ron Gilbert really wants Disney to sell him the Monkey Island IP


Threepwood shall rise once more... maybe
Sep 04
// Joe Parlock
Monkey Island is a pretty major series in the history of adventure games. Famed for its humour, story, and setting, the series later received an absolutely gorgeous set of remakes. I know countless people who’ve been in...
Arkham Knight photo
Arkham Knight

The interim patch for Arkham Knight on PC has been released


Halfway to how it should've been!
Sep 04
// Joe Parlock
Oh Arkham Knight, you were a trainwreck and a half, weren’t you? When it released on PC a few months ago, it was slammed for it’s terrible performance, bugs, and overall rushed production. The game was pulled from...
Killing Floor 2 photo
Killing Floor 2

Killing Floor 2 is free to play for the weekend


Play with me, maybe
Sep 04
// Zack Furniss
I write about Killing Floor 2 perhaps too often, but considering it's the main game I play whenever I have free time, my eyes are always searching for relevant news. If my raving about it hasn't been enough to convi...
Mega Man photo
Mega Man

They're making a Mega Man movie


Paging Mr. Ponce to the comment section
Sep 03
// CJ Andriessen
Since Super Mario Bros. first hit screens in 1993, filmmakers have been trying to bring the imaginative worlds from video games to the silver screen. Whether they’ve been successful at doing so or not depends on whom yo...

Hob is a fascinating departure from Torchlight

Sep 03 // Jordan Devore
My demo at PAX Prime was short, and left me with questions that almost certainly won't be answered until I get to play the finished game, whenever that will be. It's still a ways off. I was dropped into an early area of the game -- but not the actual opening, it's worth pointing out -- and started hopping up hills and climbing vines. Hob is presented from an overhead view, but its camera dynamically zooms in on focal points. It pays to check out every tucked-away area for health, stamina, and weapon upgrades, sure, but also to take in the sights. Eventually, I happened upon some basic creatures and then a boss. My Souls instincts kicked in and I rolled, rolled, rolled. You can never be too cautious, y'know? The bigger foe was fairly easy but, in general, "The idea is that all of our monsters will basically destroy you unless you actually figure out how to beat them," according to Runic president Marsh Lefler. Moving on, I worked my way underground to an area like the one shown in this concept art, and used my arm to grapple around. The world is, in part, mechanical. It doesn't sit still. You might come back to a spot you've already gone through only to find that it has been altered. Runic wouldn't give much away about the story, but teased something unexpected. "What makes this game unique is what it hints at -- we have some pretty big ideas for it," said Lefler. He also believes the team is "going to blow people's minds when we start showing them what we're going to be actually doing with manipulating the world to the Nth degree." While there will surely be a Torchlight III one day, I'm happy we're getting Hob first. It sounds like the folks at Runic are genuinely happy to take a break from RPGs, too.
Preview photo
A new adventure from Runic Games
Zelda. Ico. Shadow of the Colossus. Even a little Metroid. Runic Games has borrowed concepts from these iconic adventures for its next PC and console game, Hob. Why "Hob?" Well, the name has a dual meaning that refers to litt...

You're a gamer, Harry! photo
You're a gamer, Harry!

Harry Potter has a beard in BBC's Grand Theft Auto docudrama trailer


The Gamechangers
Sep 03
// Jed Whitaker
The first trailer for The Gamechangers, the story behind Rockstar Games' battle with former lawyer Jack Thompson, has been released. The important thing here to note is Daniel Radcliffe has a beard and looks like a total bad...
Super Mario Maker photo
Super Mario Maker

An easy guide to the things NOT included in Super Mario Maker


No frog suit, no buy
Sep 03
// Nic Rowen
Super Mario Maker has been making me think dangerous thoughts about buying a Wii U. It just looks so charming and sweet that I've been secretly generating rationales and excuses to myself to go out and blow a few hundred doll...
Uncharted 4 photo
Uncharted 4

Uncharted 4's getting single-player DLC because it worked in The Last of Us


'We rose to the challenge'
Sep 03
// Brett Makedonski
Naughty Dog will try something new with Nathan Drake's adventures in Uncharted 4: A Thief's End -- a story outside of the base game's story. Earlier this week, the developer detailed Uncharted 4's downloadable conte...
Harmonix and Fig photo
Harmonix and Fig

Harmonix will need your help (again) to make its next game


Sometime this fall
Sep 03
// Brett Makedonski
Harmonix is going back to the crowdfunding well after its successful Amplitude campaign, but it's not going the Kickstarter route. It's going with something far more trendy right now. The music game developer plans ...
HotS event ends photo
HotS event ends

Heroes of the Storm's Eternal Conflict event ends next week


Get that free Diablo before it's gone!
Sep 03
// Nic Rowen
Blizzard is, ironically, putting an end to the Eternal Conflict event on September 8 next week. The Diablo theme will be taken out, and the special event quest to genocide every last Treasure Goblin will come to an end. ...
SOMA photo
SOMA

SOMA handles horror differently than Amnesia


Frictional compares the two
Sep 03
// Jordan Devore
In June, I told myself to stay away from watching and subsequently covering any more trailers for SOMA. That was going well -- until today. Curiosity got the better of me, but at least this "Environments" trailer is abstract ...

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