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12:45 PM on 03.04.2015

Nintendo's big release schedule for Never Alone, Don't Starve, and lots of other indies

Klei's wilderness survival game Don't Starve: Giant Edition is headed to the Wii U eShop this spring with a convenient map viewable on the GamePad screen (or Off-TV play, if you'd rather). Great! Also cool: E-Line's charming ...

Jordan Devore

12:30 PM on 03.04.2015

Let's guess how much the Nvidia Titan X will cost

During an Unreal Engine panel at the Game Developers Conference, Nvidia CEO Jen-Hsun Huang showed up to announce the Titan X before handing the video card over to Epic's Tim Sweeney. Presumably, yesterday's Nvidia presentation was just too packed full of Nvidia Shield talk. The Titan X has a 12GB frame buffer and 8 billion transistors. How much is this thing gonna cost?

Jordan Devore

12:00 PM on 03.04.2015

Upsilon Circuit's creators lived in a tree fort to help save money

PAX East is almost here, and from what I've seen, there's going to be more interesting and exciting games at the show than ever before. A lot of these games are exciting because they are fun to play. Upsilon Circuit can't ge...

Jonathan Holmes



Smash Bros. dev bringing blocky puzzler BOXBOY! to 3DS photo
Smash Bros. dev bringing blocky puzzler BOXBOY! to 3DS
by Steven Hansen

HAL Laboratories (Super Smash Bros., Mother) has been busying itself with a couple Kirby games recently, but it looks like someone over there had an idea for a lil puzzle game and rolled with it.

BOXBOY! (already released on the 3DS eShop in Japan) is minimal outside of its charming animations. It is black, white, and mostly made of squares. You can walk Qbby left and right in an overworld with a Ms. Pac-Man-esque bowtied Qbby trailing behind. Enter doors to start a world, most of which seem to be designed around a particular technique. Five worlds (with around seven levels each) were playable during my GDC demo. There are 17 in total.

Aside from running and jumping, Qbby can bud blocks from his body. Each level gives you a limit to how many blocks you can produce at any given time, while there is also an overall number of blocks you can use on a stage. Getting to the end while collecting one or two black crowns will net you a "perfect" rating (and give you currency to unlock fun extras).

When you start, you can produce one block from your body and usually throw it to use as a step to reach a higher platform. As the levels go on and the block limit gets higher, you use new techniques. One section is themed around using blocks as a hook. That is, you produce three stacked blocks straight up, followed one to the right, forming a hook atop your head. You can then latch that last block onto a high ledge and have Qbby contract up to that latched block like folding in one side of the accordion.

I'm fine with the absentee art style (and Qbby's dumb lil feet as you move the box back and forth), but I never felt stumped throughout the first five worlds. It was more relaxing than puzzling. Maybe that's the point. Or maybe the later worlds will combine the various techniques a bit more, or make it so the limit of blocks you can produce per stage actually feels like a restriction; I never ran out.

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10:30 AM on 03.04.2015

Azure Striker Gunvolt gets a New 3DS update, adds more buttons

I still go back to Azure Striker Gunvolt from time to time. It's an excellent little platformer and a wonderful ode to the Mega Man ZX series. Developer Inti Creates has just shared update 1.2 is on the way, set to debut...

Chris Carter

10:00 AM on 03.04.2015

Theatrhythm Dragon Quest is getting a demo

Theatrhythm Dragon Quest is coming to Japan, and I couldn't be more excited as a Theatrhythm fan. While there is no announcement of a localization yet for the west, Japan is getting it on March 26, in addition to a newly...

Chris Carter

9:30 AM on 03.04.2015

Sling TV gets AMC added to its base package

Sling TV is a pretty neat cable-cutting service that's already live on the Amazon Fire TV, Roku 3, and in the coming weeks, the Xbox One. Today, it debuts AMC in its base package, which is still priced at $20 per month. This ...

Chris Carter

9:06 AM on 03.04.2015

Bethesda announces Wolfenstein: The Old Blood, coming this year

After a string of questionable franchise entries, Wolfenstein: The New Order was pretty good, and hit it off well critically and commercially. It's smart of Bethesda to capitalize on that success, and that's just what i...

Chris Carter



Metal Gear Solid V launch details confirmed, Collector's Edition unveiled photo
Metal Gear Solid V launch details confirmed, Collector's Edition unveiled
by Chris Carter

After a leak involving the release date for Metal Gear Solid V: The Phantom Pain, Konami has confirmed the date this morning -- September 1, 2015 (September 15 for Steam), with a few other details in tow.

Metal Gear Online is name-dropped in particular, which will go live the day of Phantom Pain's launch and is included in the base package. It will feature a "class system" and characters like Ocelot and Snake will make an apperance. Mother Base mode is also reconfirmed, with the ability to play online and raid other bases to steal items.

There will be a "Day 1 Edition" of the game and a Collector's Edition, which are priced at $59.99 on PS4 and Xbox One ($49.99 on Steam, PS3, and Xbox 360) and $99.99 respectively. The former will come with a physical map and a selection of DLC items.

The Collector's Edition will only be available for the PS4 and Xbox One, and will come with a half-scale replica of Snake's Bionic Arm, a collectible SteelBook, a behind the scenes Blu-Ray, the map, and a special box. It'll also ship with more DLC.

Catch the full version breakdown below. Thank God, all of the DLC so far seems to be cosmetic.

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8:00 AM on 03.04.2015

Microsoft announces a ton of indie games coming to Xbox, like Shovel Knight

Microsoft has just announced a ton of indie games coming to Xbox One, which is good news since it feels like Sony announces one every other day. The biggest game in the lot is probably Shovel Knight, but there are some other ...

Chris Carter

6:34 AM on 03.04.2015

This Breaking Bad 'inspired' weed game on iOS is just....

While scrolling about in the iOS app store I found a game called Breaking Farm -- or as it's known by its other name, "Impending Lawsuit." The story involves "Weedsenberg," who watches a "famous television series" a...

Chris Carter

10:20 PM on 03.03.2015

New Nvidia Shield is a $200 Android console

Nvidia CEO Jen-Hsun Huang has announced the company's own sort of Ouya/Amazon Fire TV, the "world's first 4K Android TV console," the Tegra X1-powered Nvidia Shield. Not to be confused with Nvidia's recent Nvidia Shield. It i...

Steven Hansen



Will Bethesda hurry up and announce Fallout 4? photo
Will Bethesda hurry up and announce Fallout 4?
by Nic Rowen

GDC is here, and as is the case with any big trade show or splashy industry event, I'll be on tenterhooks waiting to hear the one piece of news I care about -- When is Fallout 4 going to happen? For years I've expected the announcement “any day now” while Bethesda remains stubbornly tight lipped with every passing E3 and VGA ceremony. Still, like the child of a deadbeat father, I hold out hope that this time they'll surprise us and come through.

It's important to me because Fallout 3 taught me how to love open-world games. I thought I already did. Games like Oblivion and the GTA series were considered favorites even then. But in retrospect, I had a fondness for those games. An appreciation for them born out of respect to the jaw-dropping technical execution and the brass balls of the teams that designed them. When I actually played them, I was often a stressed out save-scummer, constantly scheming on the best way to tackle the game and maintain a perfect record. It wasn't until Fallout 3 took me, hand-in-irradiated-hand, on a guided tour of its desolate wasteland that I really learned to love.

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7:45 PM on 03.03.2015

Valve: Steam Link game-streaming device, controller, free Source 2, and VR in 2015

Valve just announced a number of new products for 2015 along with some pricing details. (Leave it to Valve to reveal hardware with dates and pricing at the same time.) This year, the company will release: Steam Link, Steam Ma...

Jed Whitaker



Review: Starwhal photo
Review: Starwhal
by Robert Summa

Even though narwhals look like some sort of bastardized version of a dolphin and unicorn, they are actually whales -- hence the name narWHAL. However, the horn that gives most narwhals their distinctive look is mainly associated with males of the species. Sorry, it's a guy thing.

In Starwhal, that tusk is your key to everything. In the game's chaotic and seemingly random moments, paying close attention to your tusk can be your only sign of refuge.

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6:30 PM on 03.03.2015

PS4 passes 20 million mark

To make sure everyone knew that the PlayStation 4 was in charge of this console generation (so far), Sony humbly announced that the console has sold more than 20.2 million units worldwide as of March 1. It's still too early t...

Robert Summa