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5:00 PM on 01.30.2015

2K does pay-to-win lite with Evolve app

Obviously, 2K loves money. I mean, they're a company, so that's what their primary function should be, right? Well, with video games it can be a little tricky. You can love money, but at the same, you still have to respect wh...

Robert Summa



Gaming in the Rust Belt: The story of the Buffalo Game Space photo
Gaming in the Rust Belt: The story of the Buffalo Game Space
by Mike Cosimano

It’s not often I pause an interview because a sizzling plate of loaded fries, topped with thick diced bacon & monterey jack cheese, was just dropped in front of me, but maybe that’s because I don’t conduct many interviews in my home town of Buffalo, New York.

Buffalo is the capital of bar food, all of it delicious and incredibly fattening. It has to be. If you aren’t at least a couple pounds overweight, you will probably freeze to death. Between the fries and chicken fingers, I probably gained a solid 2-3 pounds during my lunch interview with the guys behind the Buffalo Game Space. By the time the check had been paid and we began heading for the door, we probably talked about the addictive relationship Buffalonians have with bar food more than the videogame-related project we had met to discuss.

I paid for lunch, by the way.

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Get your knives out: A list of the best pointy objects in the business photo
Get your knives out: A list of the best pointy objects in the business
by Nic Rowen

Knives in games are weird. They're either way too weak and flimsy to be any fun (the weapon of last resort you mess around with for a few moments to delay dying or before you restart from your last, hopefully ammo-rich, save), or, by design choice or fluke, they are ridiculously overpowered and silly. I still giggle whenever I come across some hype-video of a CoD player running around with a combat knife, humbling scores of modern Spec Ops soldiers all decked out in the latest in high-powered assault weaponry.

Outside of trolling and goofing around, knives in games often just don't feel very good. They're not satisfying to use, or to fight against. That's why we have to celebrate the outliers. Those rare beautiful games that make it a joy, not a chore, to dive in up-close-and-personal to try to stick a piece of metal into another human being.

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3:30 PM on 01.30.2015

Wonder Boy creator working on new Wonder Boy-esque game

While covering the action-adventure platformer Flying Hamster II last year, I said that fans of the Wonder Boy / Monster World series would want to take a look, and that's even more true today. The Kickstarter may have failed...

Jordan Devore



Review: Nihilumbra photo
Review: Nihilumbra
by Greg Tito

There's a nugget of a solid game here in Nihilumbra. Unlike many of the PlayStation Vita's offerings, it uses the touchscreen in a novel way that doesn't feel tacked on or forced. And the puzzle-platforming is supported well by an ethereal art style, score, and sound design.

You just have to wade through a jumble of pseudo-philosophy to get to it.

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Samus and Sagat: Prepping for Street Fighter V and Super Metroid II photo
Samus and Sagat: Prepping for Street Fighter V and Super Metroid II
by Jonathan Holmes

A lot of you told me that you really liked Samus and Sagat episode one. Thank you so much! Even more of you told me that you almost didn't watch the show at all because you thought it was a cartoon. Sorry about that!

To be 100% clear, Samus and Sagat is a live-action fake sitcom about Metroid's Samus Aran (Maddy Myers) and Street Fighter's Sagat (me) living as roommates. That said, we try to incorporate animation into things when we can.

Luckily, we had a really good excuse to use some fake videogame graphics in this episode. This one is about the differences between being a videogame starlet and an older, well known but not particularly popular side character from an ensemble cast. Imagine a conversation between Chun-Li and Waluigi about where their careers are going. It's like that. 

Crap, now I wish I had made that show instead. Maybe next time. 

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1:30 PM on 01.30.2015

Exploring the ghost ships of Screwfly's Deadnaut

Deadnaut is a tactical, squad-based, sci-fi horror affair from Australian developer Screwfly Studios. The title launched on Steam last November and I'm regrettably only getting around to playing it now. Its un...

Rob Morrow

1:15 PM on 01.30.2015

$24 Wolfenstein, Beyond Earth, & Pre-Sequel from GMG's 2014 Revisited Sale

GMG is launching a "2014 Revisited Sale" which includes many AAAs that are now at more than half off. Most titles are price cut by 50%, and with stacking coupons, that discount rises as high as 73% off. Some of the better dea...

Dealzon

1:00 PM on 01.30.2015

PS4 gets Bloodborne bundle in Europe, procedural Chalice Dungeons explained

Here's the lowdown on Bloodborne's procedurally generated Chalice Dungeons that are different depending on what item combination you use to summon them. It's different from Dark Souls' hand-crafted precision, but it could ke...

Steven Hansen







Review: Gunman Clive 2 photo
Review: Gunman Clive 2
by Chris Carter

I don't think anyone, including the game's creator, expected Gunman Clive to be such a massive hit. As an homage to retro platformers it was a joy to play, and the ridiculously cheap base price made it easy to take the plunge.

Gunman Clive 2 delivers pretty much everything you'd want out of a sequel, even if it doesn't push the envelope.

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12:00 PM on 01.30.2015

Apex fighting game tournament changes venues over safety concerns (Update)

[Update: The show must go on! Apex is relocating to the Garden State Convention Center. However, all events planned for today have been cancelled.] Authorities have put Apex 2015 on hold over concerns about the venue's struct...

Kyle MacGregor

11:30 AM on 01.30.2015

Smash Bros.' Sakurai may quit game development 'if it continues like this'

Nintendo's tireless Masahiro Sakurai isn't so tireless after all and is, instead, a human being who needs better working conditions. The Super Smash Bros. creator has already said that he probably won't make another Smas...

Steven Hansen



Final Fantasy XIV will get its DirectX 11 upgrade for the expansion photo
Final Fantasy XIV will get its DirectX 11 upgrade for the expansion
by Chris Carter

Ever since the launch of Final Fantasy XIV, the development team has mused on the idea of providing a DirectX 11 update for the PC edition, which would drastically improve its visual quality. While the PS4 version has near-perfect parity, the PC would be the clear superior platform with this improvement.

Finally we now have a release window for DX 11 -- it will arrive this spring/summer when the Heavensward expansion hits. The update will mostly fix the finer aspects of the graphical style (like water), and it won't be an all across the board fix. See the gallery for a better idea of what to expect.

Letter from the Producer Live [Square Enix]

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10:30 AM on 01.30.2015

Atlus details its full schedule for the 30-hour Persona stream

On February 3 at 11pm EST, Atlus will run a 30-hour stream for all things Persona. It will consist of development talk, looks at new games, and even a few surprises. Recently the full schedule has been revealed, so you can pl...

Chris Carter

10:00 AM on 01.30.2015

Praise The Speaker: Bungie to fix Destiny's heavy ammo bug

Destiny has had a major bug in it since launch regarding heavy ammo. Often times you'll straight-up lose ammo due to a variety of situations, especially when you equip some of the game's best armor. It's a huge pain beca...

Chris Carter

9:30 AM on 01.30.2015

Borderlands 2 lead writer Anthony Burch is leaving Gearbox

Almost five years ago, Anthony Burch went from being a Destructoid staff member to a Destructoid alumnus, moving on to work as a writer at Gearbox Software. On his personal Twitter account this morning, he announced that he w...

Darren Nakamura