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Review: Dynasty Warriors: Gundam Reborn  photo
Review: Dynasty Warriors: Gundam Reborn
by Brittany Vincent

When I was a kid, I loved watching Gundam Wing and the original Mobile Suit Gundam on Cartoon Network. The mecha genre has always been a personal favorite of mine so I tried to capture the same feeling while playing a video game as I had watching Gundam anime and pretending that I was Heero Yuy or Amuro Ray.

With interest in Gundam on the rise in the US after the Cartoon Network runs, some of the games were finally localized for North America. I thought I’d finally be able to play through the stories I loved so much, picking up Mobile Suit Gundam: Journey to Jaburo as soon as it came out and the disappointment I had in that game resonates with me today. It sure didn’t feel like I was in command of the mobile suit that won the One Year War. I felt like I was in control of a robot-shaped RC car.

Luckily, I was finally able to find the game that would finally reproduce the warm and fuzzy feelings that viewing Gundam for the first time did so long ago, and who would have thought it would have come in the form of a Dynasty Warriors game?

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Review: MouseCraft photo
Review: MouseCraft
by Darren Nakamura

At first glance, MouseCraft reminds players of two classic puzzle games: Tetris and Lemmings. The pieces are there on a superficial level. Three mice walk blindly forward under a specific set of rules; meanwhile, the player rotates and places tetrominoes to aid in reaching the goals.

That is where the similarities end. The mice themselves never take on any special roles, and the tetrominoes do not disappear when fit together in a line. Indeed, a lot of the puzzles require that the blocks do not fit snugly together, which runs counter to conventional play with them. MouseCraft is very much its own puzzle game with its own puzzle premise, and that premise is pretty good.

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Review: The Wolf Among Us: Cry Wolf photo
Review: The Wolf Among Us: Cry Wolf
by Chris Carter

The Wolf Among Us has been one hell of a ride. Although Tellltale's The Walking Dead managed to craft a grimdark world worth seeing time and time again, Wolf has a more nuanced take, with larger-than-life fairy tale characters who have decidedly human problems.

All of it comes to an end here with Cry Wolf, the last episode of the series. While I'll refrain from spoiling anything in particular, I will say that is indeed a satisfying conclusion.

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Review in Progress: WildStar (Mid-levels) photo
Review in Progress: WildStar (Mid-levels)
by Chris Carter

[We'll be reviewing WildStar over an extended period of time. For more details, check out our Reviews in Progress program.]

As we all know, MMOs can drastically change not only over the course of months of updates, but even from level to level. We have already given you an early look at the first 20 hours or so of the game, but as I climb the ladder of leveling more and more starts to open up.

Let's take a look at levels 14-30.

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Review: Monster Monpiece photo
Review: Monster Monpiece
by Brittany Vincent

Too often, unique and engaging games are passed over due to their risqué content and gimmickry, and Monster Monpiece is inevitably one that will fall victim to this curse.

It's not difficult to see why some may be turned off by it, though -- despite the fact that it's a strategic card battler, it's also rife with many of the same tropes that will turn members of even its target audience off: like "rubbing" illustrations that happen to resemble young women and engaging in adult situations. But beneath the trappings of a fluffy "adult" game is a challenging and entertaining card game that's quite fun.

And believe it or not, that's actually the main attraction. 

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Review: Killzone: Shadow Fall: Intercept photo
Review: Killzone: Shadow Fall: Intercept
by Kyle MacGregor

Killzone: Shadow Fall was a respectable launch game. It showcased the power of the nascent PS4 with scintillating visuals, and paired its aesthetic beauty with a competent campaign and sound multiplayer component. 

The shooter wasn't exactly a revelation, but the glossy sheen, at the very least, provided a fine entrée to the new generation. It's been nearly a year since then, and Guerrilla Games has kept the lights on with a myriad of alternations and enhancements, the most recent of which has arrived in the co-operative expansion Intercept.

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Review: Sir, You Are Being Hunted photo
Review: Sir, You Are Being Hunted
by Alasdair Duncan

"Man is the most deadly of prey" -- whoever said that probably never thought they'd be chased around the desolate British countryside with robotic dogs snapping at their heels.

Sir, You Are Being Hunted is the debut game from Big Robot Ltd., which initially saw a release on Steam's Early Access program in August 2013 and after a steady stream of updates, has finally hit a full release as Version 1.0.

The team is headed up by Jim Rossignol, formerly a writer for both PC Gamer and Rock, Paper, Shotgun. While at both outlets, he wrote many articles proclaiming his admiration for the S.T.A.L.K.E.R. series and there are plenty of similarities to be found in Sir, You Are Being Hunted. Both games have you traversing bleak landscapes in search of scattered items, all the while avoiding powerful enemies. 

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Review: Armillo photo
Review: Armillo
by Chris Carter

After following a number of indie developers who decide to go with the Wii U or 3DS eShop, I'm noticing a lot of the same sentiments in regards to loyalty to Nintendo. Not only have some of these developers grown up with Nintendo systems in general, but they are pledging their support because of the enhanced focus this generation on the indie side.

One such game that will be a timed exclusive on the Wii U is Armillo -- a "rolling platformer" that is a perfect fit for the eShop.

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Review: Transformers: Rise of the Dark Spark photo
Review: Transformers: Rise of the Dark Spark
by Chris Carter

High Moon Studios set a decent bar with its Activision-published Transformers games in terms of quasi film tie-ins (though the crown still goes to X-Men Origins: Wolverine, in my book). None of them were mind-blowingly good, but they succeeded in setting their own tone while staying inline with the film series, and delivered a mostly enjoyable action romp with a fun horde mode before it was featured in every game ever.

Here on the advent of the worst-reviewed Transformers film yet is by far the worst game so far in the franchise -- it's a shame High Moon couldn't have had a crack at it.

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Review: The Incredible Adventures of Van Helsing II photo
Review: The Incredible Adventures of Van Helsing II
by Patrick Hancock

The first Incredible Adventures of Van Helsing wasn't a bad game, however it did have crippling technical issues that held it back. Those issues have since been fixed, and developer Neocore Games has learned a lot in the process, it seems.

The Incredible Adventures of Van Helsing II does what a sequel is known for and improves on the core idea of Van Helsing while adding enough content to justify a sequel. If you're a fan of "ARPGs," your ears should be perking up right about now.

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Review: The Rhythm of Fighters photo
Review: The Rhythm of Fighters
by Chris Carter

Over the past few decades, SNK has created a vast stable of memorable characters and franchises. I remember going into an arcade as a child for the first time and spending $10 on Fatal Fury, finding the fighters there more appealing in many ways than Capcom's Street Fighter cast.

SNK has melded these characters into just about every genre imaginable, from beat-'em-ups to shoot-'em-ups (King of Fighters Sky Stage rocks by the way), and now, they're pushing out a rhythm game. Despite the fact that it doesn't defy genre conventions in the slightest, that reliable stable of IPs works strongly in SNK's favor yet again.

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Review: PlayStation Vita Pets photo
Review: PlayStation Vita Pets
by Brittany Vincent

Of the many digital venues I'd expect to see a virtual pet simulator, the PlayStation Vita was certainly not one. PlayStation Vita Pets is an interesting diversion, not only because of the bizarre system it released on, but the fact that is breaks all the "pet simulator rules" I've become accustomed to. Forget Nintendogs -- these puppies don't need a leash and they surely aren't relegated to frou-frou accessories. They don't need you to make sure they go on walks, either, because they've got their own thing going on. Did I mention they talk?

Where most games are content to offer a selection of pooches for you to groom, walk, and train as you see fit, British studio Spiral House apparently sought to revolutionize the genre, and it's clear from the very beginning that this isn't your average Dogz or Catz clone. It's easy to dismiss as an uninspired piece of shovelware, but those who give it a look will undoubtedly end up pleasantly surprised by its refusal to adhere to traditional pet-raising convention -- even if it does have some accidents here and there.

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Review: Shovel Knight photo
Review: Shovel Knight
by Chris Carter

Good things come to those who wait. And boy, have we been waiting for Shovel Knight.

Even though they only just completed their Kickstarter last April, it feels like we've been twiddling our thumbs for eons for Yacht Club Games' debut release. With delay after delay prohibiting us from getting our hands on this love-letter to retro platformers, at one point it felt like it was never going to see the light of day.

Well, it's here now -- and it's everything we hoped it would be.

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Review: Valiant Hearts: The Great War photo
Review: Valiant Hearts: The Great War
by Chris Carter

You don't see a lot of games taking place in World War I outside of the strategy genre. Beyond that, you don't see a lot of representations of World War I in general in any form of media, because the "Second Great War" tends to take up that spotlight.

But Ubisoft Montpellier decided to take on the first worldwide conflict in the form of Valiant Hearts: The Great War, meshing a beautiful cartoon veneer with very serious (and historically accurate) source material.

As a result, you might learn a thing or two while you're solving a well designed pulley puzzle.

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Review: Ultra Street Fighter IV photo
Review: Ultra Street Fighter IV
by Brittany Vincent

The Street Fighter series is one that will always invariably undergo several revisions, all in the name of uncovering the perfect fighter. Ultra Street Fighter IV, the latest iteration of 2009's massively popular Street Fighter IV, is an exemplary specimen of what cherry-picking mechanics, features, brawlers, and balancing alterations can do for an already venerable fighting game.

Despite being the fifth "remix" of a solid title, Ultra Street Fighter IV is a comprehensive series of tweaks and upgrades that come together to showcase the most feature-rich version of Street Fighter IV yet.

On the surface, the alterations may not even be noticeable to players who breeze in and out of Street Fighter in a casual manner. Other than additional characters and cosmetic augments, it seems very much like the same game. Indeed, much of where Ultra Street Fighter IV's appeal will lie is within the fighting enthusiast crowd.

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Review: Magical Beat photo
Review: Magical Beat
by Chris Carter

No matter what the climate is in the industry, there seems to be an overwhelming demand for battle puzzle games. That's ok with me though, because ever since playing Yoshi, Dr. Mario, and Wario's Woods for the NES, I've been enjoying the fierce competitive element that these games can bring, and playing with a formidable rival can be quite the rush.

The newest kid on the block is Magical Beat -- a rhythm puzzle game for the Vita by Arc System Works. Naturally, they couldn't resist putting in Guilty Gear and BlazBlue tunes, which are easily the best part.

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Review: Entwined  photo
Review: Entwined
by Kyle MacGregor

Entwined mesmerized in its unexpected E3 debut, washing over viewers like a breath of fresh air, with its sweeping strings, pastel waves of color, and a romantic scene between two creatures from different worlds.

Unveiled by a team of unknowns under the industry's brightest lights, it came totally out of left field, interposed between two of PlayStation's hottest upcoming properties. We were made to presume this was the successor to Flower, or perhaps the next Unfinished Swan, given Sony's track record taking talent out of university programs under its nurturing wing.

Talent is the key word here. It's obviously something Pixelopus, the nascent studio behind Entwined, possesses in large quantities. But those gifts seem raw and unrefined. The developer's first effort desperately wants to be brilliant and profound, but too often settles for something decidedly more vapid.

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Review: EA Sports UFC photo
Review: EA Sports UFC
by Ben Pack

Usually when I'm watching two grown men beat each other up, their names are Ryu and Ken.

I am a fan of a good fight in games, but aside from the occasional boxing match I have never been very interested in MMA. After watching trailers for EA Sports UFC, I figured now might be the time to start to learn the sport through the game.

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Review: Pushmo World photo
Review: Pushmo World
by Chris Carter

People say Nintendo never does anything original outside of Mario and Zelda -- but as we all know, that's absolutely not true. Not only has the company taken chances on wacky IPs all throughout its storied history, but the advent of digital downloads has further satiated its desire to try out new characters and games.

Take the 3DS for example, which rolled out new properties like Dillon's Rolling Western, Sakura Samurai, and my personal favorite of the bunch -- Pushmo. It's hard to believe that in just three short years there have been three Pushmo games, but all of them are good, even the newest iteration that's hitting the Wii U for the first time.

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Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α photo
Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α
by Chris Carter

Although the DLC for Dead Rising 3 has been disappointing as a whole, Capcom surprised us all during E3 with the announcement of a new exciting prospect -- the Super Ultra Arcade Remix Hyper Edition EX + α add-on.

Simply put, this pack is a massive piece of fanservice, complete with a giant zombie M. Bison boss, outfits ranging from Street Fighter to Darkstalkers, and even little extras like Power Stone billboards.

It also has a Rival Schools reference and a playable Sigma outfit, which is enough for me.

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Review: Aban Hawkins and the 1001 Spikes photo
Review: Aban Hawkins and the 1001 Spikes
by Jonathan Holmes

I'm angry that I had to write this review of 1001 Spikes, as I would have rather spent this time playing more of it. That anger makes me all the more similar to the game's titular hero Aban Hawkins. Neglected and disrespected by his famous father and stuck in the shadow of his intelligent and responsible sister, he's got every reason to be a grump. This is a man with something to prove and he doesn't care how badly he's going to get hurt in the process. He's not going to stop until he shows the world that nobody and nothing can keep him down.

Aban's story is a perfect fit for the world of hurt he runs into headfirst. 1001 Spikes is a game of endless danger, a place where eye contact with death is a near constant. The game fights you nearly every step of the way, but it always fights fair, making each small victory feel like a life affirming success. Those who can summon the bravery to risk the challenges here are bound to discover that they are capable of more than they had given themselves credit for.

For the tenacious, nothing is impossible.

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Review: Tomodachi Life photo
Review: Tomodachi Life
by Darren Nakamura

Nintendo catches a lot of flak for relying too heavily on its established franchises. Though it has been producing new properties, few have gained traction among hardcore gamers since Pikmin. Tomodachi Life might be overlooked for the same reasons. Its use of Miis and its nebulous gameplay could lead to some labeling it as too casual.

Do not fall into that trap. Tomodachi Life is one of the best Nintendo games in years.

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Review: Call of Duty: Ghosts: Invasion photo
Review: Call of Duty: Ghosts: Invasion
by Chris Carter

So far in the saga that is Call of Duty: Ghosts, the fun factor of the game has increased tremendously through the first two map packs -- Onslaught and Devastation, which allow you to play as Michael Meyers and Predator, respectively. Slowly but surely Infinity Ward has been addressing concerns from Ghosts, adding in more interesting locations on top of a ton of little extras that add up over time.

Although Invasion doesn't have a gimmick as strong as say, a playable horror or action movie villain, its tricks are more spread out over the entire DLC, making for one of the best map packs yet.

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Review: Murdered: Soul Suspect  photo
Review: Murdered: Soul Suspect
by Brittany Vincent

Ever since I completed Heavy Rain and walked away from it looking for a similar departure, I've been unable to find a suitable replacement beyond the realm of classic adventure gaming.  Though Heavy Rain was plagued with its own special set of problems, it left a lasting impression on me, a missing link to the golden days of adventure gaming, blended with something decidedly modern. Beyond: Two Souls seemed promising, but I soon realized it was merely a husk of the game I had hoped to see.

When Murdered: Soul Suspect arrived on the scene, it looked like it might fit the bill perfectly. And while the once venerable Square Enix branding may once have meant I could skip along merrily in the confines of the game that wore it so proudly, that certainly isn't the case these days. Thus, it was with much trepidation that I approached Murdered: Soul Suspect, in the hopes that I wouldn't get burned once more. Today, I emerge from the flames with a warning: to stay away until this one invariably hits the bargain bin.

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Review in Progress: WildStar (Early-Access) photo
Review in Progress: WildStar (Early-Access)
by Chris Carter

[We'll be reviewing WildStar over an extended period of time. For more details, check out our new Reviews in Progress program.]

The time has finally come for WildStar to back up all that hype. For years Carbine Studios has said that they will cater to all of the jaded MMO fans out there, as well as the most hardcore of players seeking a challenge -- and that's quite a tall order.

While they haven't quite succeeded with all their claims in the early stages of the game, there's still plenty of time to go on my journey to level 50, and I'm still having a good deal of fun getting there.

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Review: Astebreed photo
Review: Astebreed
by Kyle MacGregor

The rising prominence of independent games has been oft described as meteoric. The center of gravity has shifted over the course of a single generation. As hardware becomes exponentially more powerful and development costs spiral out of control, small teams and virtual unknowns have stepped into the limelight, while the old guard recesses into the shadows.

Or at least that is what's happening in the Western world. Things are a little bit different in Japan, to put it mildly. While the country has a long history of independent development, it's one far more clandestine than our own. Bereft of a strong distribution network and mainstream notoriety, Japanese indies have largely gone ignored, save for a handful of outliers such as Cave Story.

The tides are beginning to turn though, with events like BitSummit and groups like Playism bringing these titles to larger audiences and the global stage. That's the case with Astebreed, a name you almost assuredly do not recognize, but also one that demands your attention.

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Review: Mario Kart 8 photo
Review: Mario Kart 8
by Chris Carter

After the first three console entries, Mario Kart and I have had a semi-bumpy ride. After hundreds, possibly thousands of hours spent playing Super Mario Kart, 64, and Double Dash, I didn't have the same fervor as I once did from the DS iteration on.

I barely played Mario Kart Wii due to a lack of interest, and I was let down in many ways by the underwhelming Mario Kart 7. But thanks to the magic of Mario Kart 8, I'm all in again just like the olden days. It helps that it's one of the most gorgeous and breathtaking games on the market right now.

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Review: Worms Battlegrounds photo
Review: Worms Battlegrounds
by Chris Carter

Coming up on the 20th anniversary of the Worms series, yet another Worms game is upon us.

This is technically the first current-gen title though, worming its way onto the Xbox One and PS4. As you can imagine so early in these consoles' lifecyles, the generational differences really aren't astounding enough to make a difference.

But thankfully, the foundation is still as rock solid as Worms has ever been, even if that isn't exactly a remarkable achievement.

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Review: Monochroma photo
Review: Monochroma
by Darren Nakamura

Stop me if you've heard this one. A young boy must journey through an oppressive greyscale world, navigating through deadly traps, manipulating objects in order to solve physics-based platforming puzzles, all while delivering a wordless narrative to the player. Indeed, Monochroma shares a few characteristics with the acclaimed title LIMBO, and the two have been compared extensively, but it exists very much as its own entity as well.

For one, Monochroma tells a tale of a robot-producing corporation that is probably hiding its more sinister motives. For two, it uses splashes of color in addition to the greyscale palette to highlight elements and add a bit of visual interest. For three, it suffers from poor control and mundane puzzle design that mar the whole experience.

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Review: The Wolf Among Us: In Sheep's Clothing photo
Review: The Wolf Among Us: In Sheep's Clothing
by Chris Carter

Telltale does a wonderful job of showing you just how tough Bigby Wolf's life really is.

He's constantly trying to do the right thing and fight his feral nature, but every so often you really can't help but rough someone up to solve the case. After all, Fabletown is a dangerous place, and every wasted second could mean a new victim or the flight of a perpetrator.

While In Sheep's Clothing doesn't give us the showdown we've been wanting since the end of the first episode, it still delivers that wonderful feeling of tension that's been sprinkled throughout the series.

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Review: Watch Dogs photo
Review: Watch Dogs
by Chris Carter

What I love most about my job is that I get to test out everything in its final, ready to deliver form, free of the binds of hype. For what feels like half my lifetime, Ubisoft has been trying to convince us that Watch Dogs will change everything. It doesn't.

If you come in expecting a polished high-budget venture on par with the Grand Theft Auto series, you're going to be disappointed. But if you think of it like a more arcadey take on the open world genre, you'll have a lot more fun.

Oh, and you can totally become a giant Spider-Tank and blow people up.

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Review: World End Economica Episode 1 photo
Review: World End Economica Episode 1
by Brittany Vincent

Visual novels are a finicky medium. It's difficult enough to drum up interest because of their exotic origins, and harder still to find an audience due to their nature -- it's a bunch of reading. And you can't always be sure that the story you're reading is going to be one that you'll want to invest dozens of hours in. On one hand, you've got a menagerie of engaging tales that capture the imagination and ensnare the reader until the very end. On the other, you've got a set of stories with dull, flavorless dialogue and uninteresting protagonists.

Why waste time on a less-than-stellar adventure when there are juicier ones at your disposal? I find myself asking this question and others when it comes to World End Economica Episode 1, Spice and Wolf author Isuna Hasekura's three-part visual novel series that follows a teenager who runs away from home and attempts to make a living for himself in the world of day trading. It's ambitious in scope, but ultimately ends up failing due to a lack of interactivity and a protagonist that's difficult to root for. 

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Review: R-Type Dimensions photo
Review: R-Type Dimensions
by Ben Pack

I’ve always been drawn to games that make me mad. It started with Punch-Out!! and evolved through the years into games like God Hand and Dark Souls. The feeling of achieving victory after countless failures is the pinnacle of gaming to me.

If I’m determined enough, very few things make me rage quit. Among them, however, are R-Type and R-Type IIR-Type Dimensions combines these games into one fury-inducing package, and I loved almost every minute I spent with it.

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Review: Transistor photo
Review: Transistor
by Alasdair Duncan

Does the "second album" syndrome exist in videogames? If you're not familiar with that phrase, it's the idea that a band's second album is much harder to make than the first. Should a band break away from the style it forged with debut or should its second effort explore new ground? In the videogames industry, a developer is usually charged with making a direct sequel to their first game, to just build on what came before. 

Bastion, the first game from indie studio Supergiant Games, stood out from the crowd thanks to its sumptuous art style, haunting music, and approachable gameplay. Supergiant has followed up its debut with Transistor, which feels like a sequel despite an all-new setting and characters.

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Review: Drakengard 3 photo
Review: Drakengard 3
by Chris Carter

The Drakengard series doesn't often see the light of day. I had the good fortune of playing the first two games nearly a decade ago, and although they always stay in the back of my mind, it never really comes up in the conversation of games I'd like to see brought back to life.

But here we are nearly 10 years later with Drakengard 3, and I have to say, I love what Access Games has done with the formula.

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Review: Wolfenstein: The New Order photo
Review: Wolfenstein: The New Order
by Chris Carter

Along with Catacomb, Wolfenstein was one of my first FPS games. One of the fondest memories I have of my father is playing it "co-operatively," where one of us moved and the other shot enemies and opened doors.

It was one of the purest FPS games of all time, in an era where maps were more of an elaborate maze than a hallway of cutscenes. While Wolfenstein may play it safe with many modern designs that we've all come to expect, it manages to encapsulate the spirit of the genre when it was in its infancy -- fun.

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Review: Moon Chronicles: Episode 1 photo
Review: Moon Chronicles: Episode 1
by Kyle MacGregor

Five years ago, a little game by the name of Moon launched on the Nintendo DS. Being a competent first-person shooter on a portable platform, it was something of a curiosity. Studios seldom attempt the genre on handhelds, and examples of decent experiences are even rarer still.

So perhaps it doesn't come as much of a surprise that the Nintendo 3DS library is one with a dearth of first-person shooters. Enter Renegade Kid and Moon Chronicles, an updated version of the 2009 DS game with remastered visuals and a new episodic structure, to fill the void.

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Review: Kero Blaster photo
Review: Kero Blaster
by Jonathan Holmes

Kero Blaster stands directly in the shadow of not one but two other games by creator Daisuke "Pixel" Amaya. First is Gero Blaster, the original build of Kero Blaster which was announced back in early 2013. Gero Blaster was based on comics that Amaya drew in college about himself as a frog and his girlfriend as a cat. The cat is kidnapped by cyclops aliens and the frog must head off to rescue her. The game looked to be a lot of fun, and was quite far along before Amaya  reportedly scrapped the whole thing and rebuilt it as Kero Blaster

The other game that Kero Blaster has hanging over its head is Cave Story. Released in 2004, Cave Story changed the way many people viewed independent game development. It took Amaya five years to develop the game, and he released it for free. Later, it would receive enhanced ports for WiiWare, DSiWare, 3DS retail, 3DS eShop, and Steam. Fans of the game will tell you that it's one of the greatest Metroidvania titles ever made.

Seeing that Kero Blaster is the first action-platformer that Amaya has released since Cave Story, expectations are understandably high. Ironically, it's diehard fans of Cave Story who may be the most disappointed with Kero Blaster, as they are in for a much shorter, less ambitious experience. That's not to say it's any less worthwhile. If Cave Story is a rock opera, then Kero Blaster is an album of energetic, perfectly paced pop songs. As long as you don't go into one expecting the other, there's no reason you can't enjoy both in equal measure.

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Review: JoJo's Bizarre Adventure: All-Star Battle photo
Review: JoJo's Bizarre Adventure: All-Star Battle
by Brittany Vincent

How do you like your fighting games? Personally, I like mine with a sizable dose of pop culture references and eye-melting color palettes infused with a healthy dose of humor that's hilariously self-aware. That's what you get with JoJo's Bizarre Adventure: All-Star Battle, the most gleefully insane anime-inspired fighter the genre has seen in some time.

Distilling a good 25 years' worth of story arcs from the wildly popular JoJo's Bizarre Adventure into an accessible fighter that anyone can enjoy is no easy feat, and yet developer CyberConnect2 has done an admirable job that should be praised. Even if your heart is as black as professional jerk Dio Brando's.

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Review: Ether One photo
Review: Ether One
by Steven Hansen

Talking to someone you know -- maybe have known your whole life -- who is suffering from Alzheimer's or dementia is heartbreaking. At best, they stare at you, smiling warmly but helplessly. Any mental associations or memories shared crash down one-sided. The person is well meaning, but can't reciprocate.    

Ether One deals with mental breakdown with a sort of reverse Eternal Sunshine of the Spotless Mind approach. What if memories could be restored?

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