hot  /  reviews  /  video  /  blogs  /  forum

pc

Evolve free update photo
Evolve free update

Evolve's free new Arena Mode forgoes the foreplay


You're out of a job, Trapper
May 26
// Jordan Devore
As a hunter, my experience with Evolve often involved catching a glimpse of the beast, giving chase, and then losing its zigzagging trail ad infinitum until it came back all beefed up to wipe us out. If only there were some w...

Donut County is a feel-good physics toy with flashes of Katamari Damacy

May 26 // Jordan Devore
Creator Ben Esposito describes his game as a "whimsical physics toy," and that's apt. A racoon chucks donuts from an airship and also rides a scooter, sometimes. Objects and animals topple when you trip them (and you will trip them). Puzzles feel organic, not forced. [embed]292754:58669:0[/embed] Early on, you'll discover that consuming fire and corn will cause popcorn to shoot back out of the hole (which you can then eat, obviously). Later, nabbing two rabbits results in lil babies spilling out of the pit. Another level involves interrupting an ant picnic with fireworks. The more I played, the more I didn't want to stop. The hungry hole is one of those mechanics that instantly makes sense but never seems to lose its energy or appeal. It just feels right. I wish I could've beaten the whole game in one sitting, right then and there, but this was only a preview. Donut County wont be ready for PC, Mac, and iOS until later this year. I'll be waiting. [embed]292754:58668:0[/embed]
Donut County photo
Unwinding: The Video Game
In Katamari Damacy, you roll up stuff. Small stuff, to start. Then cars, ships, buildings, mountains and, eventually, entire worlds. In Donut County, you slide an insatiable hole around to help it eat anything it can fit inside its maw. The more the hole consumes, the bigger it becomes. Where does it end up? How big can the hole grow? I'm not sure. But damn do I want to find out.

Cyberpunk 2077 photo
Cyberpunk 2077

CD Projekt RED keeping quiet about Cyberpunk 2077 for a couple years


It's the Witcher's time to shine
May 26
// Jordan Devore
I last spoke about Cyberpunk 2077 over a year ago and noted that the game felt so far off, I couldn't even visualize it despite the cool, seedy, world-building promotional images and trailer. I'd say the project was announced...
Game of Thrones screens photo
Game of Thrones screens

Game of Thrones: Sons of Winter screenshots, we have some


Painted with blood
May 26
// Darren Nakamura
Another episode of Game of Thrones: A Telltale Game Series, another batch of screenshots I took while playing through for review. There weren't any huge twists this episode, so I'm not afraid of spoiling too much, but as alwa...

Review: Game of Thrones: A Telltale Game Series: Sons of Winter

May 26 // Darren Nakamura
Game of Thrones - A Telltale Game Series: Sons of Winter (Android, iOS, Mac, PC [reviewed], PS3, PS4, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: May 26, 2015MSRP: $4.99 (episode), $29.99 (season)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] Those following along with the series shouldn't expect any major changes in how events play out. There is lots of dialogue, lots of split-second decisions, a handful of quick-time events, a little bit of exploration, and not much else. The split between the four living playable characters stays about the same as well: Mira's sections are almost entirely dialogue-based and Asher's are generally more action-focused. Despite being the Forrester known better for stabbing first and asking questions later, Asher's story in Meereen comes with some of the more interesting this-or-that decisions this episode. Where Rodrik has to choose between murder and mercy, Asher has the more nuanced quandary of loyalty to the family that exiled him and loyalty to his sellsword partner Beskha. Parts of Beskha's past come to light in Sons of Winter that give the situation more gravity. Of all the decisions in this episode, Asher's handling of the mission in Meereen is "the big one" for me, and I'm most anxious about the potential fallout from my choice, which won't show up until next episode at least. [embed]292557:58611:0[/embed] Mira's tribulations in King's Landing continue to be a high point for the series. Though this episode lacks the big names -- neither Cersei, Tyrion, nor Margaery makes a significant appearance -- the way Telltale handles Mira shows genuine understanding of what makes the source material so great. Any game could have quick-time swordfights, but a Game of Thrones game ought to be more than that. Her best scene is at Tommen's coronation feast. It comes closest to being like a classic adventure game. She must navigate the celebration cautiously, eavesdrop on conversations to gain information, and use that information at the right time. Even if it turns out not to be the case in the end (as Telltale games often do), the feast scene felt like it could have ended with a much different outcome. As it stood for me, I came out of it laughing, pleased with how clever I felt to have achieved what I wanted and particularly smug about the last line I had Mira say to close out the scene. It reinforced the idea that in King's Landing, shrewd manipulation of information is just as powerful as a sword, if not more so. Rodrik has his own share of politicking to deal with on the home front. A new opportunity lands in his lap that could help return control of Ironrath to House Forrester, and he has his own decisions to make, though they seemed a bit more obvious. Satisfy a desire for petty revenge near the beginning and he loses some leverage for later on in the episode. I'm curious to know how things shake out with other choices; in contrast to the first few episodes I feel like I made the best decisions for Rodrik this time around. There is a tense scene as Rodrik at Highpoint, the Whitehill stronghold. Not only are the stakes high, but it also rewards an attention to detail. Prior to the meeting with Lord Whitehill, some light exploration can help to reveal information that can be used in the encounter. It's another instance where proper intel beats physical force that feels right in place in the A Song of Ice and Fire universe. Gared's scenes were the least interesting this time around. Where prior episodes set him up to be part of the party that goes to Craster's Keep, he ends up with a blander story. It still has room to get better once the importance of the North Grove is revealed, but in this episode it felt a bit like he was stagnating. The oil paint aesthetic that turns people off remains, though it does feel like Telltale has tuned down the baffling polygon edge blur effect that plagued the first two episodes. It's still present, but not nearly as distracting as it used to be. There aren't any heart-stopping moments or dramatic twists like there were in the early episodes, but Sons of Winter sets a good pace and keeps it up throughout the episode. It's great to see the continued focus on shrewdness over brute strength for most of the characters, especially considering House Forrester's situation in Westeros. What the family lacks in soldiers, it must make up for in cleverness. Being party to the events makes me feel clever, whether I truly have much of an effect or not. [This review is based on a retail build of the game provided by the publisher.]
Game of Thrones review photo
Son of a...
At the end of Episode 3: The Sword in the Darkness, Game of Thrones: A Telltale Game Series was in an interesting place. Nearly all of the playable characters were in tough spots, but all of them ended the episode with some h...

Bloodstained photo
Bloodstained

IGA's whip gets cracking on Bloodstained level design as Ayami Kojima joins project


$3M bucks later, development gets going
May 26
// Steven Hansen
What with all the excitement around Castlevania: Symphony of the Night assistant director and subsequent series producer Koji "IGA" Igarashi's Kickstarter project, Bloodstained: Ritual of the Night, it's easy to forget that ...

Life is Strange: Episode Three Achievement guide

May 26 // Brett Makedonski
Chaos Theory: Finish Episode 3: Chaos Theory This is the only Achievement that's earned through story progression. Just finish the third episode. It shouldn't give you any trouble at all. Parallax View: Find optional photo #1 in Episode 3: Chaos Theory Break into Victoria’s room after finding out that she snuck off campus. She has a glow-in-the-dark action figure sitting on her desk. Shine your flashlight on it for a few seconds, then take a picture of it. Lenscrafted: Find optional photo #2 in Episode 3: Chaos Theory Awww, it’s our little squirrel friend again. He’s sitting on the bench to the right after exiting the dorms. Coming close will cause him to scurry away, but rewind time to get him to pose for a picture. The Reflex: Find optional photo #3 in Episode 3: Chaos Theory After meeting up with Chloe and entering the school, take a quick detour to the science room. Max wants a photo of the fish, so turn on the light in their tank and snap a quick pic. Histogrammar: Find optional photo #4 in Episode 3: Chaos Theory While you’re still in the science room, let’s grab another photo. Head toward the back and take a picture of the skeleton with a cigarette in its mouth. Smoking kills, kids! Bokeh: Find optional photo #5 in Episode 3: Chaos Theory In the principal’s office, take a picture of Chloe behind the bronze hawk. It’s not easy to line everything up; it pretty much has to be arranged exactly like this screenshot. Pinholed: Find optional photo #6 in Episode 3: Chaos Theory After getting dressed in Rachel’s clothes, stop off in the upstairs bathroom for a quick selfie. RAW Strength: Find optional photo #7 in Episode 3: Chaos Theory Just like the squirrel, our bird friend is back too. Before eating Joyce’s breakfast, scare the bird from the top of the cabinet, off of the fireplace, and out the window. Then, it’ll land on the fence in the backyard. Go take a picture of it. Viewfinder: Find optional photo #8 in Episode 3: Chaos Theory Try taking a picture of the big rig across the street from the diner. The trucker standing outside will stop you. Talk to him, rewind the conversation, and casually bring up the make and model of his semi. He’ll be so impressed that he’ll let you take a picture for real, as long as you also bring up Rachel Amber. Cross Processing: Find optional photo #9 in Episode 3: Chaos Theory Immediately after the last photo, move around the side of the diner. There’s an unfortunate birdie being swarmed by a million ants. Snap a picture of the carnage. Flash!: Find optional photo #10 in Episode 3: Chaos Theory Toward the end of the episode, Max will discover that her abilities range beyond what she previously thought. After a bit of revelatory dialogue, pick up the camera on the kitchen counter and snap this episode’s final picture. Camera Eye: Find all optional photos in Episode 3: Chaos Theory This one unlocks as soon as you nab all ten photos. Bonus Achievement!
Life is Strange guide photo
Point camera, earn Gamerscore
We're at the halfway point of Life is Strange, and while the story is moving right along, the Achievement lists remain similar. Ten optional photos to snap in every episode, and Chaos Theory is no different. This guide s...

Hack photo
Hack

Locked Steam achievement requires you to hack game's code


Invisible, Inc.
May 26
// Steven Hansen
It's not to say that secrets are no fun anymore, but the internet sure can take the luster out of 'em. I mean, what would have been the point of my dog eared, note scribbled Myst notebook if I could solve the whole thing cons...
Mad Max game photo
Mad Max game

Mad Max trailer is seriously missing some Furiosa


Warboy pale in comparison
May 26
// Steven Hansen
Oh, man. Look, I trust in Avalanche's (Just Cause) ability to make crazy, fun, open action games, even if I'm leery about the studio putting out two in one year (Mad Max and Just Cause 3).  But! And this is a honking 'o...

Review: Life is Strange: Chaos Theory

May 26 // Brett Makedonski
Life is Strange: Chaos Theory (PC, PS3, PS4, Xbox 360, Xbox One[reviewed])Developer: Dontnod EntertainmentPublisher: Square EnixRelease date: May 19, 2015MSRP: $4.99 (Each Episode) As Life is Strange plays out chapter by chapter, it's increasingly difficult to talk about with any degree with specificity. Doing so not only runs the risk of spoiling the many significant plot points that continually punctuate this game, but it also feels like a disservice to discuss Life is Strange's events in black and white when much of its brilliance lies somewhere else. It's not a linear story progression that makes this title worthwhile, rather it's the character building and continually changing relationships that constantly shine. While episode two felt like it meandered too much, it laid the framework for an effective third part. Just spending that extra time inside the head of Max, getting to know Chloe, and seeing the incessant vitriol at Blackwell made for characters who are easier to empathize with. It all pays off in a big way in Chaos Theory as the cast is finally at a place where the audience feels like it knows them and cares for them. At the forefront of this trend is Max's relationship with Chloe, as the duo is ditching the re-introduction stage and have hit a groove of sorts with their interactions. There are plenty of moments when Chloe's rebellious carpe diem spirit rubs off on Max in a charming way; likewise, Max's level-headed and rational demeanor affects Chloe, probably for the better. [embed]292750:58673:0[/embed] These conflicting personalities may have been most at equilibrium during a serene midnight dip in the academy's swimming pool. It's here that the two are at their most introspective and humble. It's here that they express that they lean on one another. There's an understated emotionality about it all that makes it one of Life is Strange's best scenes yet. Really, the swimming pool scene best exemplifies the quality that Dontnod's employed masterfully throughout the three-fifths of Life is Strange that we've seen: restraint. It would've been easy to highlight the moment with some sort of memorable event. But, the developer didn't. Instead, it let the two simply talk, which wonderfully lends humanity to them both individually and as a team. However, it's not just Chloe and Max that are further humanized. Almost all characters have some sort of sympathetic progression, as Life is Strange continues to prove that it excels at dealing in shades of grey. We get a glimpse at how scumbag drug dealer Frank has loved and lost. We see how "step-prick" David password protects his computer not with a nod to his army service or himself, but with a receipt that holds the date he met his wife. The latter of those revelations is discovered through a fetch quest-style puzzle. As painful as it is to admit, this element of gameplay is still where Life is Strange is at its very worst. The reason that's sort of tough to swallow is because it always encourages exploration and will often reward the curious. However, when it forces that wandering upon the player, the pacing drops from a self-imposed standstill to a mandatory one. It's enough to deaden the mood rather quickly. It's a rare instance of Dontnod eschewing that aforesaid restraint to somewhat negative results. Thus far, the developer has done a great job keeping everything in check so as to not go off the rails. The time-rewinding mechanic still doesn't feel as if it's taken over the game nor does it serve as a permanent crutch. Instead, it's mostly sparingly used, usually to glean more information from a tight-lipped witness. Similarly, Life is Strange hasn't yet gone full-out on the paranormal aspect that clearly hangs over the entire story. This reserved approach is appreciated, as it lends weight to the characters and their personal circumstances rather than spotlighting the supernatural. There may be an imminent deviation from that pattern in the very near future, though. In the waning minutes of Chaos Theory, Max discovers a new ability that could easily shift the narrative focus. Chaos Theory is effective in that it's the first time Life is Strange asks the player to evaluate the net benefit of Max's ability to alter time. Until now, it's mostly dealt in small affairs where the results are immediately noticeable. Episode three finds a way to work on a longer timeline and with more at stake. In all honesty, it's the first time I've felt that exact heart-wrenching emotion that I experienced eleven years ago when watching The Butterfly Effect. The cliffhanger that Chaos Theory ends on is so perfect for this portrayal of the fictional Arcadia Bay, Oregon where nothing's ever perfect. However, it's also scarily dangerous in that it very well might render most of the world-building a moot point. It'd be such an absolute shame if that were to happen. We have to wait to see if that's the case. But, Life is Strange now has me in its grips, and if I'm worried, it's only because I care. I finally really, truly care. [This review is based on a retail build of the game provided by the publisher.]
Life is Strange review photo
Tornadoes in Texas
I'm worried about Life is Strange. But, it's not the same concern usually expressed when a game's teetering dangerously close to mediocrity or worse. It's the type of uneasiness reserved for a title that's taken three install...

Batman: Arkham Knight photo
Batman: Arkham Knight

Did you really think Batman: Arkham Knight wouldn't have pre-order costumes?


Of course it does
May 26
// Chris Carter
Because WB has to monetize every single facet of their games (hello pay-for-fatalities on top of a Season Pass and lots of paid costume DLC), Batman: Arkham Knight will also feature more pre-order bonuses beyond its $40 ...
The Witcher 3 photo
The Witcher 3

Two new DLC updates arrive in The Witcher 3: Wild Hunt this week


One quest and an alternate look
May 26
// Chris Carter
The Witcher 3: Wild Hunt is a pretty lengthy game, and it's about to get even longer this week. In addition to a new "alternate look" for Yennefer, there's also a new quest coming called Missing Miners. Both will be free. It'...
Hatred photo
Hatred

GOG refusing to sell Hatred


Still coming to Steam and Desura
May 26
// Laura Kate Dale
Whatever your stance on the controversial game, Hatred is finally getting ready to release. Hatred will be coming to Desura, it will be the first AO rated title to come to Steam, but it will not be coming to GOG.com. GOG, kno...
Grand Theft Auto V photo
Grand Theft Auto V

Modder adds Just Cause 2's grappling hook to GTA 5 on PC


Grapplin' good fun
May 26
// Vikki Blake
Thanks to mod magic, you can now traverse Grand Theft Auto V's PC playground with Just Cause 2's kickass grappling hook. The mod, developed by JulioNIB, enables you to hook onto... well, anything and everything, includi...
Resident Evil photo
Resident Evil

Resident Evil 0 Remastered revealed, arrives early 2016


Re-enter the survival horror..on a train
May 25
// Alessandro Fillari
Coming off of the super successful Resident Evil Remastered earlier this year, Capcom made plans to invest more in HD remasters of classic titles. And after seeing how well REmake HD sold, it's clear that there was quite an a...
LoL bans photo
LoL bans

League of Legends debuts near-instant punishment system for toxic players


Quick draw on the ban hammer
May 25
// Nic Rowen
Just this weekend I was chatting with a friend of mine who told me he recently quit LoL after several years of playing because he just couldn't put up with the scumlords and jerkbags that seem to make up a large portion of th...

Review: Stealth Inc. 2: A Game of Clones

May 25 // Conrad Zimmerman
Stealth Inc. 2: A Game of Clones (PC [reviewed], PS3, PS4, PS Vita, Wii U, Xbox One)Developers: Curve DigitalPublisher: Curve DigitalReleased: October 13, 2014 (Wii U), April 3, 2015 (Xbox One), April 7, 2015 (PS3, PS4, PS Vita),  April 30, 2015 (PC)Price: $14.99 In Stealth Inc. 2 the player controls a quality assurance clone, created for the purpose of testing products in dangerous situations and intended to be disposable. After surviving a test meant to kill them, the clone becomes aware of their nature and breaks loose into the facility, where they discover other trapped clones and an employee determined to kill them in service of a high productivity rating. To free the other clones and escape the PTI Complex, the player must traverse six zones where products are being tested. Each contains test chambers, progressively complex environmental puzzle stages focused on a different product. Test chambers are completed by accessing one or more terminals which open a path to the exit, while avoiding death by way of traps including mines, lasers, whirring blades, and the constantly shifting walls of the facility. That last one is a favorite of the game. Stealth Inc. 2 frequently employs traps which are unforseeable, mostly by crushing the player with walls and usually mocking them after doing so with pithy text. It's a game where level memorization is fundamental to play, an element reinforced by the rank-based scoring system which grades on completion time, number of deaths and the number of times spotted by enemies. While it does occasionally feel a bit mean-spirited, regular checkpoints within a test chamber usually mean that little ground is actually lost when it happens, softening the blow. [embed]292743:58667:0[/embed] The first zone, a testing area for night-vision goggles from which the player initially escapes into the larger facility, introduces basic elements common throughout the remainder of the game. The player's clone can run, jump, and cling to certain ledges, while encountering environmental objects (like pressure switches, force fields, and infrared beams), enemy turrets and robots, and the simple lighting system which determines how visible the clone is. Zones after this introduction each provide an additional piece of equipment around which all test chambers in the zone will revolve. The products vary in their range of function and the simplest objects generally provide the broadest possibilities. The Inflate-A-Mate, a small device which may be thrown and then enlarged remotely to become a rectangular block, is the most utilitarian by far. It can function as a weight for buttons, a platform for climbing or standing on, a wedge to stop moving walls, and a barrier to block lasers or create shadows. It can even be thrown over enemies and expanded mid-flight to crush them or provide a boost for high jumps. The other gadgets may not have as much range, but they have enough to justify ten stages in which to explore them, at least. The "Me Too" lets the player create a second clone, with both clones responding simultaneously to commands and allowing for one to be killed without consequence. A pair of teleporter beacons enables instant relocation for both the player and enemy robots, while a portable light illuminates paths and activates special switches. The least interesting of the gadgets, the "Jack Boy," allows the player to assume control of robots, provided they can sneak up on them and successfully time the use of the device. And while it's fun to control the enemies, the very fact that the robots are the only element the gadget interacts with gives it limited application. It doesn't take long to realize that for an entire zone you will tag the back of at least one robot per test chamber because that's all your gadget does. It's forgivable, especially as there is clever level design at work. Determining the proper approach to clearing a test chamber, where to throw gadgets and what objects to interact with first, is an enjoyable process if you don't mind the occasional bit of trial-and-error learning. A few stages verge on maddening in their difficulty, but these are rare and Stealth Inc. 2 is a moderate challenge, though total completion will require thorough and riskier exploration of stages to free hidden clones. Completing the eight required test chambers in a zone rewards the player with that zone's gadget for use in the facility overworld, necessary to enter the next zone and providing ways to reach collectible items and bonus test chambers. Completing zones also opens up the facility to provide easier access between previously explored areas and aid in the hunt for these extras. The previous Stealth Inc. had no such overworld; levels were instead selected from a menu. The addition does give the game a greater sense of cohesion by minimizing interruption of play and serves the sparse plot with more opportunities for taunting from the scientist (the necessity of which is questionable), but not much more than that. Moving from one door to the next is rarely compelling. There are few enemies and those that exist present little to no challenge, making these passages mostly consist of stuff to clamber over on the way to something worthwhile. It seems like the overworld should be fun, too. As the player accumulates more of the gadgets, the potential is there for complex puzzles requiring the use of multiple items. The way equipment works winds up limiting a lot of that potential, as only one tool can be in the field at a time anc changing tools returns any thrown objects. Stealth Inc. 2 is by no means a bad 2D puzzle platformer, but it doesn't stand out in a genre which has had some impressive entries in the past year. Attempts to improve the experience of its predecessor by adding an overworld feel more like padding than an increase in scope and many of its levels necessitate foreknowledge to complete them successfully. Still, there are pleasures to be found in discovering the many facets of the tools and the puzzles do an admirable job of squeezing out their individual potential in clever ways. [This review is based on a retail build of the game provided by the publisher.]
Stealth Inc. 2 Review photo
No trace in the crowd
When Stealth Bastard released four years ago as a freeware title, it was easier to get excited about 2D puzzle platformer games. In the time since, Curve released an expanded version to Steam and ported that game to consoles,...

Gauntlet photo
Gauntlet

That newish Gauntlet reboot is getting more updates at some point


It launched back in September
May 25
// Chris Carter
Remember that new Gauntlet reboot that launched late last year? It was actually pretty decent, though it's a shame that it's only on PCs currently and not consoles, where it would make a perfect couch co-op game for thos...
Lethal Tactics on Steam photo
Lethal Tactics on Steam

Lethal Tactics brings its intelligent gameplay to Early Access


Like Frozen Synapse, but with graphics
May 25
// Patrick Hancock
Lethal Tactics has recently popped up onto Steam's Early Access program and will immediately look familiar to anyone who has played the brilliant Frozen Synapse. The gameplay is, at its core, the same: click to assign o...
Battlefield 4 photo
Battlefield 4

Battlefield 4 (not Hardline) is getting an update tomorrow


A new mode
May 25
// Chris Carter
Despite the fact that Battlefield 4 launched back in 2013, it's still being updated. Tomorrow, players will get the spring update on all platforms, which includes the Gun Master mode. After an hour of downtime in the mor...
Mortal Kombat X photo
Mortal Kombat X

Tanya will make it to Mortal Kombat X in 'early June'


Or his name ain't 'Boon'
May 25
// Chris Carter
Way before the game released (because that's how WB rolls), we knew the contents of the $30 Mortal Kombat X Kombat Pack. Jason Vorhees has already been released, but Tanya, who made an appearance in the game's story mode...
Project CARS photo
Project CARS

Project CARS boss: 'We're running at about 23FPS on Wii U'


Yikes
May 25
// Chris Carter
I enjoyed what I've played of Project CARS. It's geared towards simulation enthusiasts, but it's clear that the development team put a lot of heart into it. It's currently out for the PC, PS4, and Xbox One, but it's...
Valdis Story photo
Valdis Story

Valdis Story gets two new characters and a lot more in a free update


On Steam now
May 25
// Chris Carter
Valdis Story: Abyssal City is pretty great, and I'm very thankful that multiple community members put it on my radar last year. Now, courtesy of a free update (which should now be live on all platforms), you can enjoy two new...
Witcher 3 bears photo
Witcher 3 bears

Bears Vs Cyclopes in the Witcher 3


Whoever wins, we lose
May 24
// Nic Rowen
Despite the positive reviews (such as the one by our very own Chris Carter) I've been hesitant to jump into The Witcher 3. It sounds great, but with a potential run time clocking in at 100 hours and up, I don't want to buy a...

Weekend Deals: Witcher 3, Blizzard & WB Games titles on tap

May 23 // Dealzon
Top Deals Spintires (Steam) — $7.20  (list price $30) <- In Russia, mud plays in you Project Cars (Steam) — $33.99  (list price $50) The Witcher 3: Wild Hunt (DRM-Free) — $39  <- use code DEALZO-N35OFF-WITCHE Humble Store Encore Sale <- over 300 titles to throw your $$$ at Bundle Star May Sale <- just added, better SoM value here Blizzard Games (US Only) StarCraft II: Heart of the Swarm — $9.99  (list price $20) Starcraft II: Wings of Liberty — $9.99  (list price $20) Diablo 3: Reaper of Souls — $19.99  (list price $40) WoW: Warlords of Draenor (PC DVD) — $29.99  <- raise your hand if you still play WoW WB Games Middle-earth: Shadow of Mordor (Steam) — $20  (list price $50) Gauntlet (Steam) — $6.40  (list price $20) The Lord of the Rings: War in the North (Steam) — $4  (list price $20) Injustice: Gods Among Us - Ultimate (Steam) — $4  (list price $20) Mortal Kombat Komplete (Steam) — $4  (list price $20) Bastion (Steam) — $3  (list price $15) <- muy excelente Recent Releases 05/21: Xbox One White Special Edition Halo Bundle — $349  (list price $399) 05/19: Farming Simulator 15 + $10 Gift Card (PS4, XOne) — $49.99   05/14: Galactic Civilizations III (Steam) — $40  (list price $50) 05/14: Not A Hero (Steam) — $9.09  (list price $13) <- not to be confused with the excellent Japanese manga 05/12: Final Fantasy IV: The After Years (Steam) — $12.80  (list price $16) 05/08: Euro Truck Simulator 2: Scandinavia (Steam) — $14.40  (list price $18) 04/30: Solarix (Steam) — $12.99  (list price $20) 04/30: Block N Load (Steam) — $8.40  (list price $15) 04/28: Shadowrun Chronicles: Boston Lockdown (Steam) — $24.79  (list price $40) PC Game Deals Battlefield: Hardline (Origin) — $30  (list price $60) Need for Speed Rivals: Complete(Origin) — $19.99  (list price $40) Prototype Franchise Pack (Steam) — $16.83  (list price $60) World of Diving (Steam) — $13.29  (list price $20) Life is Strange: Complete Season (Steam) — $12.48  (list price $20) I am Bread (Steam) — $9.74  (list price $13) <- play as a bread. duh. Rugby 15 (Steam) — $7.98  (list price $40) Command and Conquer The Ultimate (Origin) — $4.99  (list price $20) Console Deals Wii U + Super Mario 3D World + Nintendo Land — $274.99 Evolve (PS4, Steam) — $39.99  (list price $60) Monster Hunter 4: Ultimate (Nintendo 3DS) — $29.99  (list price $40) Xbox Live Gold 3 Month + $10 Xbox Gift Card — $24.99  (list price $25) Turtle Beach CoD: Adv. Warfare Headset (PS4) — $19.99  (list price $80) Power A Mini Series Wired Controller (Xbox One) — $19.99  (list price $40) LEGO Batman 3: Beyond Gotham (PS Vita, 3DS) — $7.99  (list price $20) Laptop Deals 17.3" MAINGEAR Pulse, i7-4700HQ, GTX 870M, 16GB — $1,799  (list $2,399) 17.3" Alienware, i7-4710HQ, GTX 980M, 16GB — $1,699  (list $1,999) 15.6" Alienware, i7-4710HQ, 4K Touch, GTX 970M, 16GB — $1,599 <- actually decent specs 17.3" Lenovo Y70 i7-4710HQ, GTX 860M, 16GB — $949  (list $1,500) 14" Lenovo Y40-80, i7-5500U, Radeon R9 M275, 8GB — $629  (list $1,150) HDTV Deals 55" Vizio 4K Smart TV — $899.99  (list $1,000) 65" Sharp 1080p Smart TV + Wireless Speakers — $799.99  (list $1,000) 49" LG 4K Smart TV — $649.99  (list $1,600) - perfect for seeing Geralt's hair down sampled to 900p Game deals from Dealzon. FYI: sales from certain retailers help support Destructoid.
Weekend deals photo
All digital products must go
Got nada in plans for this Memorial Day weekend? For $7, you can enjoy getting stuck in mud while trucking around in Russia via Spintires. Currently historic lowest price that we've spotted. Rare discounts on Blizzard titles ...

Crypt of the Megadancer photo
Crypt of the Megadancer

This Mega Man mod for Crypt of the Necrodancer looks awesome!


Mega awesome!
May 23
// Jed Whitaker
You've probably seen Crypt of the NecroDancer, the rhythm based roguelike dungeon crawler that recently released on Steam to positive reviews, but not like this. Crypt of the MegaDancer is a full conversion that gives the en...
 photo

RPG Deals: Witcher 3 and Shadow of Mordor up to 60% off


Dark fantasy time.
May 22
// Dealzon
Need some RPG love this Memorial Day weekend? On PC, both Middle-earth: Shadow of Mordor and The Witcher 3: Wild Hunt have some impressive discounts at GMG. In the case of Mordor, the game is instantly 50% off, dropping from ...
Enless Shadowrunner photo
Enless Shadowrunner

Shadowrun returns again with Shadowrun: Hong Kong


Coming this summer
May 22
// Steven Hansen
One of the concerns I've had that could affect a possible Kickstarter bubble burst is a sort of "what next?" Fans fund an IGA-led Castlevania-like en masse, then what? Do they fund it again once the novelty wears off? In 201...

PC Port Report: The Witcher 3: Wild Hunt

May 22 // Patrick Hancock
[Note: Screenshots and video used in this post are taken from my experience with the game.] Tested on: Intel i7-4770k 3.50 GHz, 8GB of RAM, Geforce GTX 970, Windows 7. Framerate measured with FRAPS. I'd be remiss if I didn't address the now-infamous trailer of the game that incorrectly showed what it would look like back in 2013. The developers have since downgraded what the game can do, and have addressed the issue. There are lots of elements to this and it isn't as simple as "downgraded because consoles" or "they couldn't afford it," but the end result is still the same. Regardless of that trailer, The Witcher 3 still looks phenomenal. In order to achieve 60 frames per second with my setup at 1080p, I needed to play with the settings a bit. Most things were kept at the Ultra settings, except for the foliage and shadows, which were turned down to High. The game stays consistently above 60 FPS for me now, even during combat and most in-game cutscenes. Some cutscenes are evidently capped at 30 FPS, which is offputting and incredibly noticeable. The biggest setting to turn off in order to achieve a good framerate is HairWorks. With HairWorks on, hair does looks absolutely stunning and is perhaps the best rendering of hair I've ever come across, though up close it's still a bit funky looking. There are three options for HairWorks: on, Geralt-only, and off. If fully on, even the monsters and Geralt's horse will have HairWorks-quality hair. However, even when I had this on "Geralt only," the framerate would fluctuate between 30 and 50 at any given moment. Yes, the hair looks great, but it is not worth the huge dip in framerate. Another option to be aware of is the "Hardware Mouse." It's located under Options in the Video section for some reason, and anyone playing with a keyboard and mouse is likely going to want to turn this option on. Doing so disables mouse acceleration, essentially making the mouse "feel" like it is supposed to. Many of the .ini files located in the installation folder can also be edited to further customize many of the options. [embed]292553:58627:0[/embed] There's some strange odds and ends in the options to take note of. To turn on unlimited FPS, the FPS slider needs to be all the way to the left. The middle option is 30 FPS, and the right option is 60. For those playing on a big television screen via Big Picture Mode or something similar, be aware that the font size is rather small, and the HUD size does not get any bigger, only smaller. In fact, there's only two sizes for HUD size: Large and Small. Controlling Geralt with a keyboard and mouse is somewhat clunky. Turning is awkward and slow, and managing to interact with a specific object or NPC can be a struggle. Combat on a mouse and keyboard feels fluid, at least. Controlling Geralt with a controller simply feels better, all things considered. It's not that controlling him with a keyboard and mouse is awful, but there's an unfortunate feeling of "this just isn't right." Switching to a controller input is as simple as hitting any button on a connected controller. As soon as the game detects a controller input, everything is switched to controller prompts and the game immediately recognizes it. The same goes with switching back to the keyboard. The responsiveness of switching is fantastic, and future PC game designers better take note. The keyboard keys can be remapped, except for movement. The WASD keys are set in stone. When using a controller, all of the buttons are locked in at the default assignments; there is no remapping of any of the buttons. Since the PC release, there has already been a couple of large patches to help improve performance and fix bugs. CD Projekt RED has always put a lot of focus on the PC community, and that certainly still seems to be the case with The Witcher 3. More patches are on the way, and despite the console-esque nature of the third iteration, I would not expect the game to be neglected on PC going forward. It's also important to note that, apparently, it is coming to SteamOS/Linux. There was a banner on Steam saying as much, but CD Projekt RED has not commented on the Linux situation. Currently, the game is only available for Windows. Some users have been reporting crashes on their systems, but I have yet to encounter a single one. Mods are still in their infancy, but they are there. Mostly small game tweaks at the moment, but the toolkit is evidently on its way. It took a couple of years to get the official modding toolkit out for The Witcher 2, but it has been promised to come out sooner for the latest installment. Plain and simple, The Witcher 3: Wild Hunt is a great PC port. Whether or not it should have ever been a "port" in the first place is a separate discussion, but what's presented here to the consumer is thoroughly enjoyable. Oh. and you can skip all the splash screens when booting up. 10/10, would port again.
Witcher 3 on PC photo
Gwent Simulator 2015
The Witcher is an interesting series on PC. The first game was a PC experience through and through: you could pause the action at any time and movement was mapped to mouse clicks. The second was way more action-oriented ...







Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
What is the meaning of life, and do you have any more pizza rolls?
You may remix all content on this site under Creative Commons with Attribution
- Living the dream, Since 2006 -