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12:00 PM on 04.15.2014

Kero Blaster stars a frog businessman

So Kero Blaster is apparently pretty much finished, despite Daisuke "Pixel" Amaya (Cave Story) originally scrapping the entire project (known as Gero Blaster) and doing the whole game over. It stars a businessman frog and hi...

Steven Hansen

11:45 AM on 04.15.2014

Here's a half hour of the Arkham Origins Mr. Freeze DLC, if you want to watch that

I've never quite understood why people want to watch extended gameplay videos of upcoming content. I mean, if you're excited and want to play it, why would you want to spoil a long chunk of it? Conversely, if you couldn't ca...

Brett Makedonski

11:00 AM on 04.15.2014

Make cats have sex in the name of natural selection in Mew-Genics

This Holmes interview with Mew-Genics' Tommy Refenes at its first public showing explains every reason I badly want this game. Cat animations based on personality sound great. I am already laughing at the mental image of, "d...

Steven Hansen

10:00 AM on 04.15.2014

You can play Crypt of the Necrodancer with a DDR mat

The infectiously rhythmic Crypt of the Necrodancer (I hardly even know her!) was one of our games of the show last year at PAX Prime. It's back at PAX East, so Holmes tried to do an interview while playing. On a DDR mat. Whi...

Steven Hansen





1:00 AM on 04.15.2014

This 20:41 speedrun of Half-Life is a joy to watch

Segmented or not, this record-breaking 20:41 speedrun of Half-Life is seriously impressive. But as mind-blowing and enjoyable as it is to watch without context, the more you read up on the run, the crazier it all seems. Take...

Jordan Devore

11:00 PM on 04.14.2014

I hacked a bush in Double Fine's Hack N Slash

With a name like Hack N Slash, it’s easy to assume exactly what’s in the package and dismiss it. Then people hear it’s from Double Fine and expectations immediately change for the better, as they should. Hac...

Patrick Hancock



Gods Will Be Watching stressed me the hell out photo
Gods Will Be Watching stressed me the hell out
by Patrick Hancock

I have found myself both playing and looking forward to more and more “point-and-click” games in the past few years than ever before. I didn’t grow up with games like Day of the Tentacle or the Monkey Island series, so there’s no strong sense of nostalgia for games of the genre, but recent titles have offered up more than just obtuse puzzle solving and witty dialogue. Kentucky Route Zero for example has no puzzles, but the atmosphere and mystery of the universe have me highly anticipating the next episode.

Gods Will Be Watching is yet another point-and-click game that has my ears perked up more than ever. This is a game focused entirely on puzzles and micromanagement of characters. It’s stressful in all the right ways, and difficult without being obtuse. After playing (and failing) at PAX East, I’m itching to get another crack at it, and I only played one scenario!

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8:00 PM on 04.14.2014

Michel Ancel reminds us about Beyond Good & Evil 2

Designer Michel Ancel pulled out a poster of Beyond Good & Evil protagonist Jade during a Ubisoft live stream that seemingly shows her updated look for the long-awaited sequel. I refuse to let myself get worked up over th...

Jordan Devore

7:30 PM on 04.14.2014

A regular playthough of Wasteland 2 will take about 50 hours

After playing the beta on and off between updates, I've already figured that Wasteland 2 is going to be a big game. Developer inXile thinks it's going to to take at least 50 hours to play though the game which is a pretty big...

Alasdair Duncan

7:00 PM on 04.14.2014

Cult of the Wind might just be the funniest arena shooter

A third-person shooter in which combatants are humans pretending to be airplanes -- this is Cult of the Wind. Despite the usual fears that something like this will lose its audience not long after launching, I'm so charmed b...

Jordan Devore



Radicool skateboard game OlliOlli coming to PS3, PS4, PC in July photo
Radicool skateboard game OlliOlli coming to PS3, PS4, PC in July
by Steven Hansen

OlliOlli is a super fun little Vita game, but a lot of people won't buy a Vita because "it doesn't have any games" and they like to be wrong about things. If you're one of those people (or you don't have a Vita for a reasonable reason; for example, you live paycheck to paycheck barely making rent), rejoice.

OlliOlli is coming to PS3, PS4, and PC on July 22, Den of Geek reports. Now we can all be punk teens and skateboard against Godzillas and use shoelaces as belts.

Exclusive: OlliOlli for PS4, PS3 And PC Eyeing July Release [Den of Geek]

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6:30 PM on 04.14.2014

Welcome to The Weird Story of Waldermar the Warlock

When a developer emails you and says "Well, yet another Kickstarter," you have to smile. At least Paco at Spanish indie studio enComblot has a sense of humor about the state of crowdfunding. His team is currently working on ...

Alasdair Duncan

5:45 PM on 04.14.2014

Rain World has competitive slugcat multiplayer and bat attacks

Rain World is still the best. And it's coming to Vita (and more). Jonathan Holmes went and chatted with Rain World's developers at PAX. In the background you can see a very early alpha multiplayer sandbox that looks to be in the vein of Samurai Gunn and Towerfall. You get points for eating flies and lizards and killing each other. Did you know lizard only has one "z"? That's weird.

Steven Hansen

5:15 PM on 04.14.2014

Shovel Knight gets 3DS and Wii U specific features

Wondering which version of Shovel Knight to get? Well, maybe some additional features might help. Thanks to the 3DS' two screens, when you play Shovel Knight you don't have to stop shoveling fools to change your items or vie...

Steven Hansen

5:00 PM on 04.14.2014

Blue Estate is coming to the Xbox One and PS4 this year

Based on the comic book series Blue Estate, Focus Home Interactive adapted the property into an on-rails shooter for the PC back in 2013. It was made exclusively for the Leap Motion accessory, which turned your finger into a ...

Chris Carter







Review: Putty Squad photo
Review: Putty Squad
by Chris Carter

Of all of the games to get a PS4 remake, you'd probably never put Putty Squad, an SNES game from 1994, at the top of the list. But here we are in 2014 with a full-on re-imagining, with more or less the same platforming mechanics that still work nearly 20 years later.

The only problem is, System 3 Software has opted to charge $29.99 for a decidedly dated game -- which is a bit of a problem.

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3:15 PM on 04.14.2014

Yes! Rain World is coming to Vita, PSN

Last week we learned Adult Swim Games had picked up and planned to publish Rain World, among other cool games. I have been unfettered in my enthusiasm for Rain World, which stars a slugcat who goes around stabbing other weir...

Steven Hansen

2:30 PM on 04.14.2014

Still Alive is a PVP survival platformer

It seems like the the genre of "survival games" is well and truly established, what with the likes of DayZ, Rust, et al being pretty popular. So it's no surprise to see newer games take the core ideas but tweak the gameplay ...

Alasdair Duncan

1:45 PM on 04.14.2014

GOG.com begins its Battle of the Games promo

Over the next week, GOG.com will pit trios of PC games against each other for the sake of discounts in its Battle of the Games promo. Users will vote on titles they like and the winners will be marked 75 percent off for 24 ho...

Jordan Devore



Review: Half-Minute Hero: The Second Coming photo
Review: Half-Minute Hero: The Second Coming
by Kyle MacGregor

The original Half-Minute Hero was a very special and intriguing game. It boiled down an entire genre to its barest essentials, reducing the interminably long JRPG to just thirty seconds of gameplay.

Both a heartfelt tribute and pointed critique, the bite-sized adventure brimmed with self-referential humor. It trot out just about every trope in the book, firing on all cylinders with a lengthy series of inside jokes and clever witticisms. Smart, familiar, and charming; it appealed to both fans of the genre and detractors alike in a way that so few games do.

Humor often has diminishing returns though. Even the funniest quip can lose some of its luster the second time around. And in that regard, Half-Minute Hero: The Second Coming isn't quite as remarkable as its predecessor. Luckily, the deconstructionist RPG has upped its game in other arenas.

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11:00 AM on 04.14.2014

WildStar's developers seem to be taking endgame content seriously

When I previewed WildStar last year at PAX East, I had a long conversation with the developers in regards to endgame content. While not every MMO player necessarily needs a hefty amount of max level raids and dungeo...

Chris Carter

10:00 AM on 04.14.2014

The Mighty Quest for Epic Loot nabs a pet-centric update

The Mighty Quest for Epic Loot looks like a pretty decent way to spend a few (free) hours, and now it's getting slightly better with a new update. Starting this week, you can summon pets to follow you around, as well as ...

Chris Carter



There Came an Echo does voice control right photo
There Came an Echo does voice control right
by Darren Nakamura

Set up in the Indie MEGABOOTH is one of the few zen locations at PAX East: There Came an Echo's sound dampening booth. In it, Iridium Studios head Jason Wishnov is showing off the tech behind the voice-controlled realtime strategy game.

To pre-empt those who would immediately go to the comments to lament voice control, There Came an Echo does feature more traditional control schemes, but it is hard to imagine players preferring it. The game has been designed from the ground up to work with voice control, and it works impressively well.

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9:15 AM on 04.14.2014

I'm into Adventures in Game Development

I recently started watching Adventures in Game Development cold turkey. Falco Girigs, lead engine developer of the Elysian Shadows project, had just told me about his upcoming indie, next-gen 2D RPG for current computers and...

Dale North

9:00 AM on 04.14.2014

This Bound By Flame combat overview is pretty damn informative

I'm not completely sold on Bound By Flame yet, but this video is doing a pretty decent job of showing off the variety of locales, enemies, and combat situations the game has to offer. The basic gimmick is that you'...

Chris Carter



Divekick Addition Edition+ will keep growing if you keep playing photo
Divekick Addition Edition+ will keep growing if you keep playing
by Jonathan Holmes

We've got about 30 videos from PAX East to show you soon, many of which (Mewgenics, Rain World, Shovel Knight, Crypt of the Necrodancer, Interstellar Selfie Station, Kero Blaster, La-Mulana 2) are already up on the Dtoid YouTube page, with so much more to come. Argh! So many games!

One of the more salacious interviews we scored was with Adam "Keits" Heart, creator of Divekick. He told us all about how Johnny Gat from Saints Row ended up in the upcoming release of Divekick Addition Edition+ and how he fights. Johnny's jump and divekick offer a balance of both offensive and defensive attributes that are rivaled only by Dive and Kick themselves. It's only when he starts throwing out specials that things get really wild. His black hole move is extremely versatile, and allows for a myriad of possible effects on a fight. It changes the way gravity works for both characters, creating a suction point that might help or hurt either fighter. His dubstep gun and car-hit-you attacks are a little more straightforward, but even they have more to them than you might have guessed. 

The biggest shocker was that Adam has pledged to keep adding new characters to the game for no additional cost to the player as long as people keep playing Divekick. While Adam's got plenty of work in front of him on designing new content for Killer Instinct, he's not going to let his first game go by the wayside as long as there is an audience there that wants to keep the game alive.

Who would you want to see join the cast of Divekick Addition Edition+? From what I hear, the gang at Yacht Club Games would love to see Shovel Knight join the cast. Hmmmmm...

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Unlike with most fungi, I enjoyed Mushroom 11 growing on me photo
Unlike with most fungi, I enjoyed Mushroom 11 growing on me
by Darren Nakamura

Mushroom 11 caught our eyes about a month ago, with its unique puzzle gameplay hook: the globular green collection of fungal cells is not directly controlled by the player. Instead, players simply click or tap to "erase" cells, while the mushroom has the curious capability to regrow a new cell for every destroyed cell.

It is one of those ideas that seems so elegant that it is surprising nobody had ever thought of it before. With that core mechanic applied to physics and engineering puzzles, Mushroom 11 is shaping up to be one to watch closely.

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8:00 AM on 04.14.2014

ZeniMax confusingly endorses an online forum to support trading in Elder Scrolls Online

As I've mentioned in my review in progress for The Elder Scrolls Online, the game did not ship with an Auction House -- a system in place in nearly every MMO that allows players to conveniently buy and sell goods within the g...

Chris Carter

7:00 AM on 04.13.2014

Double Fine drops a 90s themed Hack 'n' Slash trailer

Double Fine's Hack 'n' Slash, which is similar to Zelda with a hacking mechanic involved, is looking pretty great so far. Here to help the wait is a new trailer from the developer, which is themed like a 90s commercial ...

Chris Carter



Astebreed is a bullet hell shooter where you fight aliens as a janitor photo
Astebreed is a bullet hell shooter where you fight aliens as a janitor
by Brett Makedonski

There's no shortage of weird and unique game concepts at PAX East's Indie Megabooth. That's par for the course, though; show after show it goes that exact same way. Whereas some titles rely solely on their strangeness to make a name for themselves, others pair it with solid gameplay to strengthen their hand. Edelweiss' Astebreed falls into this latter category.

First and foremost, Astebreed is a bullet hell shooter, and it doesn't skimp on this aspect. At all times, the screen is full of imminent threats while you reciprocate. The arsenal at your disposal consists of two sets of ranged attacks each with a focused subset such as a conical strike, as well as a melee ability. Enemies constantly keep coming as the scene presented kind of twists and winds along in a "2.5D" way.

The most important aspect that Astebreed gets right is that while everything on-screen is completely hectic, the reference point always stays fixed enough so that you're in control of the character. Often times games like this will move in unpredictable directions, causing a frustrating sensation like it's resisting you. That's not the case here, as it all controls well.

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4:18 PM on 04.12.2014

Titanfall's first DLC is Expedition, comes out in May

During Respawn's PAX East panel on the development of Titanfall the team announced its first new DLC, Expedition, which takes place after the story (it had one) of Titanfall. Shown off in the above screen is Swampland, where ...

Steven Hansen

3:30 PM on 04.12.2014

Desert nightmare Grave is coming to the Xbox One

The Oculus-supported surrealist hellscape Grave will be coming to Xbox One in addition to the planned 2015 PC, Mac, and Linux releases, Destructoid has confirmed. The horror game, which features a rapid day and night cycle w...

Steven Hansen

1:40 PM on 04.12.2014

Evolve has changed to allow for more customization

The very core of Turtle Rock's Evolve revolves around the four versus one premise, and even though it's only been two months since we last saw it, the "one" side of things has since undergone some changes. The developers...

Brett Makedonski

1:05 PM on 04.12.2014

Cooperative multiplayer mode coming to Nuclear Throne

Today at PAX East, Vlambeer's Rami Ismail announced that their latest game, Nuclear Throne, will feature cooperative multiplayer. The mode will allow for up to four players to play simultaneously, either locally or over ...

Conrad Zimmerman

12:00 PM on 04.12.2014

Civilization explores the final frontier with Beyond Earth

We knew Firaxis would be announcing a new game at their panel this morning at PAX East, and now we know what the team has been working on. Civilization: Beyond Earth is taking the series past future tech and into space explo...

Darren Nakamura

11:01 PM on 04.11.2014

Vita remote play for Final Fantasy XIV is viable for leveling

While I've already spoken about the general quality of the PS4 port for Final Fantasy XIV: A Realm Reborn, I really got a chance to dig into the remote play feature for the first time today and get some extensive testing in. ...

Chris Carter



Below is a hardcore game that you'll want to take your time with photo
Below is a hardcore game that you'll want to take your time with
by Brett Makedonski

Ever since Below was teased at Microsoft's E3 press briefing last year, it's been one of the titles that I've been most intrigued by. The art style and the fact that Capy Games was the developer were the two main reasons for my interest. Okay, those were the only reasons, because pretty much nothing else about Below has been revealed.

Capy's finally showing Below off at PAX East, and it is nothing like I expected it to be. That aside, my excitement remains completely intact.

When I see an artistic indie title, I subconsciously assume that it's an inviting game. It might not necessarily be easy, but something that anyone can eventually get the hang of. Below doesn't look to be like that, as it's a procedurally-generated rogue-like that's meant to appeal to the hardcore demographic.

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4:00 PM on 04.11.2014

Watch Chris Roberts play Star Citizen's Dogfighting module

Here's designer Chris Roberts playing a bit of Star Citizen ahead of PAX East, complete with the audience losing its shit over some rather silly things. Not that I blame them -- there's an immense amount of excitement built ...

Jordan Devore



Live Show: We've got the full PAX build of Hyper Light Drifter photo
Live Show: We've got the full PAX build of Hyper Light Drifter
by Spencer Hayes

If you haven't heard of Hyper Light Drifter then you better pay attention because you're in for a treat. If you have heard of the gorgeous Kickstarter success story you also better sit down -- we're about to blow your mind.

Attendees at PAX East will be treated to one of the first ever public showings of the game, but I'm not going to PAX East. What does that mean to you, Destructoid faithful? Well it means that we've worked a little magic and we're going to be streaming the entirety of the public build. This is the longest that the game has ever been shown on Twitch.tv and that's kind of blowing my mind.

Don't get up yet, because I'm not done yet: We're also having the developers on the show to answer any and all questions you may have. It'll be just like going to PAX but a little lonlier and probably a little more sober. It all goes down today at 2:00PM PDT on Dtoid.tv. This is going to be a show to remember. 

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2:00 PM on 04.11.2014

EA working to move BF2, Bad Company 2, and 2142 away from GameSpy

GameSpy Technology is shutting down on May 31, 2014 and that's real bad news for the many games that rely on the service for online functionality such as multiplayer matchmaking and leaderboards. It's largely unclear what wil...

Jordan Devore