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4:15 PM on 04.17.2014

Hyper Light Drifter is the developer's own 'dream game'

When you look to hard-hitting journalism you (hopefully) look to Destructoid. In keeping with this tradition we had the creators of Hyper Light Drifter onto our live channel to talk about developing the game while we totally...

Spencer Hayes

4:00 PM on 04.17.2014

Defense Grid 2 will welcome user-created content

Hidden Path Entertainment sure does know how to make some good videogames. Defense Grid and its expansion are a blast for any tower defense fan, but they've also done Counter-Strike: Global Offensive and Age of Empires I...

Patrick Hancock

2:00 PM on 04.17.2014

Woah Dave scratches the manic arcade itch

One of the most common questions one gets asked when visiting a show like PAX East is, "what's the most fun game you've played this weekend." Woah Dave was my automatic response to any such query this past weekend. An a...

Conrad Zimmerman



I died an embarrassing amount in Hotline Miami 2 photo
I died an embarrassing amount in Hotline Miami 2
by Brett Makedonski

Anyone that has even the slightest bit of familiarity with Hotline Miami knows what defines it. The neon-swathed visuals, the gratuitous violence, the quick and unforgiving gameplay, and the blaring soundtrack all made the game as loved as it was. With regard to a sequel, any deviation from this formula would result in something that just wasn’t Hotline Miami.

So, Dennaton Games isn’t going to.

Judging by the build of Hotline Miami 2: Wrong Number that was at PAX East, the pieces are in place to give fans of the original more of what they want. The two stages on display showed off the exact style that many have come to know and love, but also expressed how Dennaton is ready to offer something a little new.

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8:00 AM on 04.17.2014

High Strangeness lets you shift between 8-bit and 16-bit

Longtime Destructoid community member AgentMOO's High Strangeness was back at PAX this year with a nearly done build. With the help of indie publisher Midnight City, High Strangeness is coming out late this year on PC and consoles. Holmes and Ben "AgentMOO" Shostak talked about the "12- bit" adventure and enemies that get more nefarious and capable as you do when you switch to the 16-bit world.

Steven Hansen

11:00 PM on 04.16.2014

Listen to Holmes sing 'God Bless the USA' in this Broforce interview

Free Lives' Broforce is already out in the wild on Steam Early Access, playable to those willing to part with $14.99 in exchange for a super macho, explosion-filled action-platformer romp featuring such characters as Bromman...

Jordan Devore

9:00 PM on 04.16.2014

Not a Hero: Get a rabbit from the future elected mayor with murder

An anthropomorphic purple rabbit from the future wants to become mayor and you're his campaign manager, which means murdering all of the competition and their supporters. "I think that's how politics works." Well, it's close...

Steven Hansen

7:30 PM on 04.16.2014

Talking Videoball with the one-of-a-kind Tim Rogers

Get our own Jonathan Holmes and Action Button Entertainment's Tim Rogers in a room together and magic will happen. Here the two are at PAX East discussing Videoball, a "real-time strategy shooting sports game" that's far dee...

Jordan Devore

6:30 PM on 04.16.2014

In BaraBariBall you lose your balls when you jump

I played BaraBariBall over a year ago at GDC 2013 and it was fun as heck. I liked it BaraBari much. But it's still not out. Not yet, anyways. It's coming this year to PC, PS4, and PS3 as a part of the amazing Sportsfriends. ...

Steven Hansen



Not a Hero's 2D cover-based shooting killed me about a dozen times photo
Not a Hero's 2D cover-based shooting killed me about a dozen times
by Darren Nakamura

Devolver Digital had a great showing at PAX East this year. Though Hotline Miami 2 might have had the most buzz going in, not long into the show people were shouting about Not a Hero. Developed by Roll7 (of OlliOlli fame), it could just be the next pixel shooter juggernaut.

Though its visuals are beautifully retro (complete with the neon pink and teal color palette that is in vogue right now -- though each of the game's five districts will have a different look), its gameplay takes cues from more modern shooters. Specifically, Not a Hero features a cover mechanic, and it punishes players who do not use it well.

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1:15 PM on 04.16.2014

Heart Forth, Alicia is the best Kickstarter I've seen in ages

There's been a resurgence of Metroidvania games in recent years thanks to crowdfunding but not all of them have lived up to our lofty ambitions for the genre. Many haven't. As such, I hope you're not so skeptical as to avoid...

Jordan Devore

11:30 AM on 04.16.2014

La-Mulana 2 aims to be more 'intuitive,' still hard as heck

La-Mulana was regarded by some as the hardest game ever. This isn't going to change, though Nigoro's Takami Naramura wants it to be slightly more intuitive so perhaps all those deaths don't lead to warranted frustration and ...

Steven Hansen

10:00 AM on 04.16.2014

Open world platformer/space shooter A.N.N.E is a retro buffet

Really, why even play clearly deficient retro games? I mean, where are the shmup segments in Metroid? Where are the open world segments in Contra? Where are the line segments in a bisected triangle? A.N.N.E. is one part platformer, one part shmup, one part RPG. And this year at PAX A.N.N.E. has all its systems in play. Maybe we'll all get to play it this year.

Steven Hansen

9:00 AM on 04.16.2014

Boy, The Hong Kong Massacre sure looks like Hotline Miami

Hotline Miami by way of Stranglehold or any other John Woo flick, at least. Which is appropriate for the setting. Though I'm also reminded of Michael Mann's Miami Vice movie for some reason. I guess it can't exactly be Hotli...

Steven Hansen

1:00 AM on 04.16.2014

Addiction allegory Spate's soundtrack is available now

Spate made a bit of a stir with its release last month, if not for its attempt to tackle themes more mature than shooting bullets at beefy dudes, then for its dated representation of absinthe as it exists and is understood to...

Darren Nakamura

6:30 PM on 04.15.2014

Krautscape redefines tactical racing, jumps off cliff

Everyone's favorite cuddle bunny, Jonathan Holmes, got a chance to check out Krautscape at the Midnight City booth at PAX East this past weekend. King Friday gives the low-down as to how this game is "tactical racing re...

Brett Makedonski

5:00 PM on 04.15.2014

Ackk Studios is going all out for its next RPG, Y2K

I knew to expect interesting things from Ackk Studios after the flawed but compelling Two Brothers. Even then, I wasn't mentally prepared for the team's newest game, Y2K. I came in knowing little about the turn-based RPG oth...

Jordan Devore



Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight photo
Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight
by Darren Nakamura

Navigating through the outer reaches of space is hard. There are multiple systems to account for, from piloting to shields to weapons control, each with its own specialized training necessary. Lovers in a Dangerous Spacetime takes all of those essential tasks and leaves them up to a two-person crew on a mission to save space bunnies and fight constellations.

The result is a frantic dash to man the right stations at the right times, and although it looked dire at one point, it was never completely unmanageable. After it was all over, I got to breathe a sigh of relief, and felt closer to my impromptu space lover after having been through the ordeal together.

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2:30 PM on 04.15.2014

SoundSelf is an experience that puts you into a trance

SoundSelf was one of the more interesting experiences I had at PAX, or any other convention for that matter. I put on the Oculus Rift, the headset, and then hummed into the microphone where the visuals and audio would react ...

Hamza CTZ Aziz

2:00 PM on 04.15.2014

Tribute Games returns to pure arcade action in Curses 'N Chaos

In announcing that Mercenary Kings would hit PS Vita at PAX East, developer Tribute Games also briefly talked up Curses 'N Chaos, a game which sounded like a mighty good time based on the name alone. After watching this Jona...

Jordan Devore

12:30 PM on 04.15.2014

Soda Drinker Pro goes next-gen

You wanna talk next-gen? The next generation of games isn't about graphics or motion control or laser beams or whatever. It's about soda. Sweet, sweet b-b-b-b-bonus soda. And that soda is coming to Xbox One later this year. S...

Dale North





12:00 PM on 04.15.2014

Kero Blaster stars a frog businessman

So Kero Blaster is apparently pretty much finished, despite Daisuke "Pixel" Amaya (Cave Story) originally scrapping the entire project (known as Gero Blaster) and doing the whole game over. It stars a businessman frog and hi...

Steven Hansen

11:00 AM on 04.15.2014

Make cats have sex in the name of natural selection in Mew-Genics

This Holmes interview with Mew-Genics' Tommy Refenes at its first public showing explains every reason I badly want this game. Cat animations based on personality sound great. I am already laughing at the mental image of, "d...

Steven Hansen

10:00 AM on 04.15.2014

You can play Crypt of the Necrodancer with a DDR mat

The infectiously rhythmic Crypt of the Necrodancer (I hardly even know her!) was one of our games of the show last year at PAX Prime. It's back at PAX East, so Holmes tried to do an interview while playing. On a DDR mat. Whi...

Steven Hansen

11:00 PM on 04.14.2014

I hacked a bush in Double Fine's Hack N Slash

With a name like Hack N Slash, it’s easy to assume exactly what’s in the package and dismiss it. Then people hear it’s from Double Fine and expectations immediately change for the better, as they should. Hac...

Patrick Hancock



Gods Will Be Watching stressed me the hell out photo
Gods Will Be Watching stressed me the hell out
by Patrick Hancock

I have found myself both playing and looking forward to more and more “point-and-click” games in the past few years than ever before. I didn’t grow up with games like Day of the Tentacle or the Monkey Island series, so there’s no strong sense of nostalgia for games of the genre, but recent titles have offered up more than just obtuse puzzle solving and witty dialogue. Kentucky Route Zero for example has no puzzles, but the atmosphere and mystery of the universe have me highly anticipating the next episode.

Gods Will Be Watching is yet another point-and-click game that has my ears perked up more than ever. This is a game focused entirely on puzzles and micromanagement of characters. It’s stressful in all the right ways, and difficult without being obtuse. After playing (and failing) at PAX East, I’m itching to get another crack at it, and I only played one scenario!

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7:00 PM on 04.14.2014

Cult of the Wind might just be the funniest arena shooter

A third-person shooter in which combatants are humans pretending to be airplanes -- this is Cult of the Wind. Despite the usual fears that something like this will lose its audience not long after launching, I'm so charmed b...

Jordan Devore



Radicool skateboard game OlliOlli coming to PS3, PS4, PC in July photo
Radicool skateboard game OlliOlli coming to PS3, PS4, PC in July
by Steven Hansen

OlliOlli is a super fun little Vita game, but a lot of people won't buy a Vita because "it doesn't have any games" and they like to be wrong about things. If you're one of those people (or you don't have a Vita for a reasonable reason; for example, you live paycheck to paycheck barely making rent), rejoice.

OlliOlli is coming to PS3, PS4, and PC on July 22, Den of Geek reports. Now we can all be punk teens and skateboard against Godzillas and use shoelaces as belts.

Exclusive: OlliOlli for PS4, PS3 And PC Eyeing July Release [Den of Geek]

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5:45 PM on 04.14.2014

Rain World has competitive slugcat multiplayer and bat attacks

Rain World is still the best. And it's coming to Vita (and more). Jonathan Holmes went and chatted with Rain World's developers at PAX. In the background you can see a very early alpha multiplayer sandbox that looks to be in the vein of Samurai Gunn and Towerfall. You get points for eating flies and lizards and killing each other. Did you know lizard only has one "z"? That's weird.

Steven Hansen

4:45 PM on 04.14.2014

Darkest Dungeon is an RPG with STDs and PTSD

If you saw the Darkest Dungeon Kickstarter, you are probably excited for the game. Seriously. Go watch the video. And then watch the above video of Holmes interviewing Lady Melissa at PAX about how your four characters' psyc...

Steven Hansen

3:15 PM on 04.14.2014

Yes! Rain World is coming to Vita, PSN

Last week we learned Adult Swim Games had picked up and planned to publish Rain World, among other cool games. I have been unfettered in my enthusiasm for Rain World, which stars a slugcat who goes around stabbing other weir...

Steven Hansen



There Came an Echo does voice control right photo
There Came an Echo does voice control right
by Darren Nakamura

Set up in the Indie MEGABOOTH is one of the few zen locations at PAX East: There Came an Echo's sound dampening booth. In it, Iridium Studios head Jason Wishnov is showing off the tech behind the voice-controlled realtime strategy game.

To pre-empt those who would immediately go to the comments to lament voice control, There Came an Echo does feature more traditional control schemes, but it is hard to imagine players preferring it. The game has been designed from the ground up to work with voice control, and it works impressively well.

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9:15 AM on 04.14.2014

I'm into Adventures in Game Development

I recently started watching Adventures in Game Development cold turkey. Falco Girigs, lead engine developer of the Elysian Shadows project, had just told me about his upcoming indie, next-gen 2D RPG for current computers and...

Dale North



Unlike with most fungi, I enjoyed Mushroom 11 growing on me photo
Unlike with most fungi, I enjoyed Mushroom 11 growing on me
by Darren Nakamura

Mushroom 11 caught our eyes about a month ago, with its unique puzzle gameplay hook: the globular green collection of fungal cells is not directly controlled by the player. Instead, players simply click or tap to "erase" cells, while the mushroom has the curious capability to regrow a new cell for every destroyed cell.

It is one of those ideas that seems so elegant that it is surprising nobody had ever thought of it before. With that core mechanic applied to physics and engineering puzzles, Mushroom 11 is shaping up to be one to watch closely.

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Astebreed is a bullet hell shooter where you fight aliens as a janitor photo
Astebreed is a bullet hell shooter where you fight aliens as a janitor
by Brett Makedonski

There's no shortage of weird and unique game concepts at PAX East's Indie Megabooth. That's par for the course, though; show after show it goes that exact same way. Whereas some titles rely solely on their strangeness to make a name for themselves, others pair it with solid gameplay to strengthen their hand. Edelweiss' Astebreed falls into this latter category.

First and foremost, Astebreed is a bullet hell shooter, and it doesn't skimp on this aspect. At all times, the screen is full of imminent threats while you reciprocate. The arsenal at your disposal consists of two sets of ranged attacks each with a focused subset such as a conical strike, as well as a melee ability. Enemies constantly keep coming as the scene presented kind of twists and winds along in a "2.5D" way.

The most important aspect that Astebreed gets right is that while everything on-screen is completely hectic, the reference point always stays fixed enough so that you're in control of the character. Often times games like this will move in unpredictable directions, causing a frustrating sensation like it's resisting you. That's not the case here, as it all controls well.

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11:45 AM on 04.12.2014

Pixel Noir: How about a 16-bit noir pixel-style JRPG?

SWDTech is drawing quite a crowd at their PAX East booth this weekend, where they're debuting their JRPG-inspired 16-bit noir detective game, appropriately named Pixel Noir.   Coming to PC, Mac, Android, iOS, PS4, and Vi...

Dale North



Live Show: We've got the full PAX build of Hyper Light Drifter photo
Live Show: We've got the full PAX build of Hyper Light Drifter
by Spencer Hayes

If you haven't heard of Hyper Light Drifter then you better pay attention because you're in for a treat. If you have heard of the gorgeous Kickstarter success story you also better sit down -- we're about to blow your mind.

Attendees at PAX East will be treated to one of the first ever public showings of the game, but I'm not going to PAX East. What does that mean to you, Destructoid faithful? Well it means that we've worked a little magic and we're going to be streaming the entirety of the public build. This is the longest that the game has ever been shown on Twitch.tv and that's kind of blowing my mind.

Don't get up yet, because I'm not done yet: We're also having the developers on the show to answer any and all questions you may have. It'll be just like going to PAX but a little lonlier and probably a little more sober. It all goes down today at 2:00PM PDT on Dtoid.tv. This is going to be a show to remember. 

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I almost collected a half dollar in Woah Dave! and that's pretty good photo
I almost collected a half dollar in Woah Dave! and that's pretty good
by Brett Makedonski

Fifty cents doesn't sound like much, right? You could lose fifty cents in the couch cushion and not think twice about it. Well, I earned -- that's right earned -- almost that much in Robotube Games'Woah Dave!, and I was pretty damn proud of it.

Part of the reason for this seeming like such an accomplishment is because Woah Dave! doesn't just give away money. It's frugal. It makes you squeeze every cent out of it. But, most importantly, the gameplay makes it satisfying and rewarding to earn anything at all.

Woah Dave! is structured simply and familiarly. Set in arenas that are reminiscent of Mario Bros., the player (Dave?) runs around four tiers of broken platforms as enemies slowly swarm. It's the way that everything is a threat that makes Woah Dave! unique.

The items that can be interacted with in Woah Dave! are eggs and skulls. Eggs, after a few seconds on the screen, hatch into monsters. Skulls can be picked up and thrown at the eggs (or monsters) to defeat them, but they'll explode after a bit of time (there's a blinking pattern to forewarn this) making them also dangerous.

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9:49 AM on 04.11.2014

Tribute Games is bringing Mercenary Kings to the Vita

When Mercenary Kings was released for the PC and PS4, many fans yelled "why not Vita too!" Well Destructoid has just learned at PAX East that Tribute Games is working on it, and it will be out as soon as it's done -- it ...

Chris Carter



Conker creator on Rare barns, sequel plans, Rusty Pup and more photo
Conker creator on Rare barns, sequel plans, Rusty Pup and more
by Jonathan Holmes

Some weeks ago on Sup Holmes, we welcomed Chris Seavor of Gory Detail to the program. Chris got his start in games working on the original Killer Instinct at Rare. From the sound of it, Rare was able to harness the best aspects of big-budget and independent development in those days. Back then, each team at Rare worked in their own "barn" and made the games they wanted to play. And no, "barn" isn't slang for something else. They were really working in farmyard barns.

Other topics included Rare's special relationship with Nintendo, the hot competition between the Banjo-Kazooie barn and the Conker barn, the surprising, lasting success of GoldenEye, the creative freedom that allowed for Conker's Bad Fur Day to exist, the joy and pain (mostly pain) of voice acting, the company wide vote that contributed to Rare's sale to Microsoft, the malaise that set in thereafter, Chris' old plans for a Conker sequel, and a lot more. Chris even let a bit out about his highly secret new project The Unlikely Legend of Rusty Pup, currently planned for computers and Nintendo consoles. It's one to watch. 

Thanks again to Chris for appearing on the show! I certainly hope it won't be the last time we hear from him. Speaking of which, updates regarding the future of Sup Holmes can be found on our Kickstarter page. The campaign still has a few hours to go and you can already get a few free games on there. Who knows what will happen once the campaign is actually complete?!?! (Hint: we'll make more Sup Holmes and other stuff). 

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