Quantcast
Destructoid: Videogame News & Community




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Hamza Aziz
Executive Shark
Jonathan Holmes
America's Sweetheart
Jordan Devore
Deputy at Arms
Chris Carter
Reviews Beast
Steven Hansen
Features Chef
Max Scoville
Video Warlock
Andy Dixon
Community Loveboat

Contributors
Meet our staff

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us

2:30 PM on 11.19.2014

No Man's Sky planning 'something different' at PlayStation Experience

I've been excited for No Man's Sky for almost a years' time now, but it has become a passive excitement as I wait patiently for it to release. This video, what with some footage I haven't seen and it generally looking a...

Steven Hansen

7:10 PM on 11.18.2014

I played a bunch of bizarre first-person shooters so you don't have to

You remember Superhot, don't you? It's a first-person shooter in which time progresses at a normal speed only when you move. Or how about Receiver? It had somewhat realistic gun handling that made for a rewarding experience. ...

Jordan Devore

1:30 PM on 11.18.2014

The Blue Flamingo is a ridiculously adorable shmup

Swedish game studio Might and Delight really knows how to make games that stand out visually. Its attractive-looking paper art style on the Shelter series is, in my mind, unmistakable. I can recognize the stud...

Rob Morrow



Review: Never Alone photo
Review: Never Alone
by Brett Makedonski

A cursory glance at Upper One Games' Never Alone, while sure to impress, won't do it justice. Its appeal is obvious, but its intention is buried shallow under a light dusting of snow. But, it's that intention that transcends Never Alone from another gorgeous 2D platformer to a game of great importance.

Never Alone is the rare example of a title that aims to bring culture to its audience without forcing it upon them. It skirts the oft-annoying "edutainment" category by being a game first and foremost, but is nevertheless adept at instilling a sense of curiosity about history and beliefs of the people on the screen. The execution is undeniably flawed at times, but not enough so as to undo what it strives for -- to teach, and to make that process enjoyable.

view full story + comments


8:30 PM on 11.17.2014

Grave is bringing its strange brand of survival horror to PS4

Grave, an unsettling desert survival horror game with shrieking boogeymen who stalk you at night, is headed to PlayStation 4 next year. I'm somehow only now hearing about this port. Broken Window Studios' modest Kickstarter ...

Jordan Devore



Narcosis: Hallucinogenic, ocean floor terror photo
Narcosis: Hallucinogenic, ocean floor terror
by Steven Hansen

I said it when I checked out Amnesia developer's SOMA early this year, but we could do with some more games set underwater. It's a scary place. There are goblin sharks down there, damn it. And you don't even have to go deep down to terrorize. Jaws spooked a generation. 

The ocean is like space, but with more horrifying, alien, living organisms to kill you. Opposed to the flashy, bright monsters of SOMA, Narcosis is aiming for a (somewhat) more realistic terror. 

view full story + comments




Review: Tengami photo
Review: Tengami
by Patrick Hancock

Tengami has been out on iOS devices for quite some time but has now finally made its debut on Wii U. I think it's great that the Wii U has the perfect setup for iOS games to make a pretty seamless transition thanks to the GamePad. I already love the GamePad for the unique gameplay potential it brings, so this is an extra bonus!

Tengami is a particular game for a particular type of enjoyment. Sometimes you might just need to relax a bit after murdering hundreds or solving awful murder mysteries and just...slide some paper to one of the most relaxing soundtracks you'll come across!

view full story + comments


10:00 AM on 11.17.2014

Hyper Light Drifter developer says resolution 'doesn't matter' for 2D games

Hyper Light Drifter looks pretty rad, and part of that is due to the cool looking 2D style. Recently developer Alex Preston responded to a question regarding a 1080p resolution for the game, and had this to say, "Our game is ...

Chris Carter

11:00 AM on 11.16.2014

There Came an Echo story trailer shows off its voice talent

Originally slated for a June 2014 release, then pushed back to October 2014, voice-controlled strategy game There Came an Echo is now projected to release by early February 2015. That's only a few months away! According...

Darren Nakamura



Inside My Radio is a rad rhythm-platformer photo
Inside My Radio is a rad rhythm-platformer
by Steven Hansen

There are things to consider when it comes to playing music in public. Are you in an open space, perhaps a park, with enough distance between you and others so that your tunes don't dance on over into unwilling ears? Are you busking bad Dylan covers with your acoustic guitar? Is your music good? Mine is, which is why I drive windows down with confidence, going between Yeah Yeah Yeahs and Tribe Called Quest.

I mean, who could object to me playing this for the entirety of a two-hour car ride? No one, because I was driving alone. 

Here's a good and easy rule, though. Stop playing music on public transportation over your cellphone speakers. You are trapping people with your music, but also at horrible sound quality. I'd much rather someone be rocking a Radio Raheem boombox then sit through the equivalent of someone letting their ringtone keep on because they like the song. 

view full story + comments






5:00 PM on 11.15.2014

Xavier inspires so many questions

When I heard there was a new game called Xavier on the Wii U eShop, I got pretty excited. I've been patiently staring at my computer monitor, waiting for the announcement of a Xavier: Renegade Angel game for many years ...

Jonathan Holmes

4:00 PM on 11.15.2014

Early Access for Satellite Reign begins this December

It's an undeniably wonderful time to be a PC gamer if you're a fan of the cyberpunk genre. The last few years have produced a slew of high-quality titles on the platform with even more still on the smog-choked horizon. ...

Rob Morrow

1:30 PM on 11.14.2014

Arena shooter Wickland releases on Steam today

"Sooner or later, everything old is new again." -- Stephen King, The Colorado Kid As Darren Nakamura noted in his article, it seems that twitch-based arena shooters are making a comeback of late. Quake Live recently re-launc...

Rob Morrow



Fighter Under Night In-Birth gets a due date for PS3 photo
Fighter Under Night In-Birth gets a due date for PS3
by Kyle MacGregor

Under Night In-Birth Exe:Late is coming to PlayStation 3 in North America on February 24, 2015, localization house Aksys Games announced today.

The anime-style 2D fighting game was developed by Japanese independent studio French Bread with netcode assistance from BlazBlue maker Arc System Works. The European release is being handled by NIS America, who are also targeting a 2015 launch.

view full story + comments


1:30 PM on 11.13.2014

Assassin's Creed creator Patrice Désilets forms new studio

Assassin's Creed creator Patrice Désilets has announced the formation of a new Montréal-based studio, Panache Digital Games. Aside from the name, location, and this moose antler logo, (pictured below) no ot...

Kyle MacGregor

12:00 PM on 11.13.2014

Onikira looks like a slicey dicey good time

Onikira: Demon Killer, a lovely samurai-centric 2D side-scrolling beat-'em-up, is set to slash its way onto Steam Early Access on November 14. The game takes place in a fantasy feudal Japan, with the player assuming&nbs...

Rob Morrow

9:00 AM on 11.12.2014

TowerFall is getting an expansion next year called 'Dark World'

TowerFall creator Matt Thorson has more plans in store for his new franchise -- a full-on expansion in 2015. Arriving on the PS4, it'll come with new characters, levels, power-ups, and modes. Thorson notes that he isn't ...

Chris Carter

9:00 PM on 11.11.2014

Screw with gravity in neat PS4 puzzle game Relativity

First-person puzzler Relativity is a PlayStation 4 game in which you can jump off the edge of the world, a floating platform, and land right back where you started. Or, presumably, you can keep falling continuously if that's ...

Jordan Devore

2:30 PM on 11.11.2014

I think I'll skip playing Five Nights at Freddy's 2

Nic was only just telling us about Five Nights at Freddy's 2 and now here it is, available on Steam for $7.99 mere months after the original game's release. The rapid development schedule might sound concerning but early user...

Jordan Devore



Mushroom 11 is the next great puzzle-platformer photo
Mushroom 11 is the next great puzzle-platformer
by Jordan Devore

Everyone I know who's tried Mushroom 11 won't shut up about how good it is. After clearing the first two levels today in a preview build, I'm joining them. 25 minutes well spent.

This is a puzzle-platformer unlike any I've seen before. You guide a green blob through a post-apocalyptic world -- up cliffs, through tunnels, over toxic sludge -- by erasing parts of it. Each time you click on the ooze, you'll trim its cells and fresh replacements will pop up somewhere else; do this enough and it'll start to move (though not always in the exact direction you want).

It's fun to aimlessly "push" the blob forward across the ruined world, but traversing obstacles requires careful planning, quick improvisation, or both. In one puzzle, I anchored the organism to the perimeter of a cave suspended above lava and chipped away at it in such a way that a makeshift limb stretched down and left toward solid ground without falling straight to its fiery doom.

A later section, a boss fight against a giant mutant spider, involved launching the blob off a seesaw and navigating up and around the creature's jabbing arms. Sequences like this are frenetic. You have to rapidly erase cells to maintain momentum but you can't overdo it; the blob won't rematerialize mid-air. Brute-force attempts at puzzle solving proved futile by the second level.

All that said, I'd recommend watching footage or, better yet, playing the game yourself next year on PC/Mac/Linux (pre-orders come with a preview). It's tough to convey what makes Mushroom 11 such a treat in text, but pick it up and you'll understand the appeal in seconds. Tell your friends.

view full story + comments


12:45 PM on 11.10.2014

Hotline Miami collection added to iam8bit

"Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth." -- Oscar Wilde Back in 2013, we ran a story on a beautiful piece of art produced by UK-based freelance illustrator and c...

Rob Morrow





11:00 AM on 11.09.2014

Former Nintendo honcho makes Woah Dave fan game with his kids

There's been a lot of Dad-related excitement on Destructoid this weekend. That hasn't been intentional. When it rains Dads, it pours Dads. This new Dad-centric story is proof of that. Last Sunday on Sup Holmes, we learned th...

Jonathan Holmes

1:00 PM on 11.08.2014

Former Rare devs return to Nintendo consoles on Nov. 13

November 13 is a big day for the Wii U. It's the day that Mario Kart 8 unofficially becomes Super Kart Bros.. As a huge fan of both Excitebike and F-Zero, I'm just as excited for this DLC as I am about Smash Bros. for the Wi...

Jonathan Holmes

12:30 PM on 11.08.2014

Super Secret Service is an unexpected treat

Austin Ivansmith directed Ducktales Remastered, a relatively big budget retail game featuring hand drawn animation the voice cast from the original Disney cartoon. It was a lot of work. You'd think that in his off hours he'd...

Jonathan Holmes

12:00 PM on 11.08.2014

Shadowrun Returns dev's next title is Necropolis

Gorgeous low-poly aesthetic? Check! Development team headed up by one of the original creators of Shadowrun? Check! Roguelike gameplay designed to cater to third-person action game enthusiasts? Check! I'd nearly swo...

Rob Morrow

11:00 AM on 11.08.2014

Target Acquired is the new game from famed Mega Man composer

Some games are worth playing just for the music. As much as I love the Mega Man series, I have to admit that they can be a chore to play with no music, especially if you keep dying. An endless array of problems can be a trea...

Jonathan Holmes

4:30 PM on 11.07.2014

Gunpoint designer and artist team up for Heat Signature

Gunpoint designer Tom Francis' next title, Heat Signature, has art! Well, new art, I should say. The stuff we saw previously for this spaceship heist game was just placeholder. John Roberts, who did the art on Gunpoint, has j...

Jordan Devore

1:30 PM on 11.07.2014

Convoy: if FTL were about driving through the desert

Back when consumers were more willing to put money toward projects on Kickstarter, FTL: Faster Than Light was one of the first big indie videogame success stories on the crowdfunding platform. It set a modest goal of $10,000...

Darren Nakamura

10:30 AM on 11.06.2014

This seems like a bad title for a game, but it's Snot

I'll admit: I very nearly deleted the email about Snot without a second thought. How could a game named after nasal mucus be worth even a few seconds of my time? Still, I did my due diligence and played the video attached, a...

Darren Nakamura

2:30 PM on 11.05.2014

Defender's Quest HD coming as free update

Defender's Quest: Valley of the Forgotten is one my favorite tower defense games, right up there with Immortal Defense, but I haven't gone back to play it again. That'll have to change soon -- there's an HD re-release with ne...

Jordan Devore

10:30 AM on 11.05.2014

Hahah okay: ThumbderDome Wrestling is about thumb wrestling

I can't quite put my finger on it, but thumbthing about this game really catches my attention. I have to give it a hand; it scores in the double digits as far as silliness goes. ThumbderDome Wrestling is about thumb wrestlin...

Darren Nakamura

12:45 PM on 11.04.2014

When You're Gone tells its story of love lost in painted comic style

In life, everybody deals with love, loss, and regret. When You're Gone's premise is built on the relatability of its story: A middle-aged man reflects on his life and comes to terms with "the one who got away." Protagonist S...

Darren Nakamura





8:30 PM on 11.03.2014

Moon Chronicles might be on its way to Wii U

Moon Chronicles is coming to Wii U. Maybe. It's pending a Kickstarter campaign -- one that hasn't happened yet. Renegade Kid wants you to do stuff on Twitter first. The first-person shooter sort of launched on Nintendo ...

Kyle MacGregor

4:30 PM on 11.03.2014

Eitr looks gorgeous, Soulsian in 2D

Eitr. Well, this looks lovely. Dungeons. Long pixel limbs. Flaming swords. Skeletons. Dashes. "Touch?" prompts. My kind of jam. And two people made this?  Also, the second half of the trailer is a bit more exc...

Steven Hansen

4:00 PM on 11.03.2014

Vanishing of Ethan Carter sales on pace with Gone Home

The Vanishing of Ethan Carter, which Alasdair quite liked in his review, has sold 60,000 units in its first month. Not a lot compared to usual sales stories that make headlines, like, "Rust sells a million in its first month...

Steven Hansen



Madden Crusade was made in under an hour photo
Madden Crusade was made in under an hour
by Jordan Devore

Did you remember to adjust your clock(s) on Sunday? I just slept in as always. Some game designers used the end of daylight saving time as an excuse to, get this, be productive.

There's this thing called the 0h Game Jam in which developers make a game in under an hour. There isn't a theme. No real rules, either -- "just make a game, quick!" The results are strange.

Frog Fractions creator Jim Crawford made Madden Crusade for the jam and the concept cracked me up: "Guide your football team on a crusade across Eurasia to retrieve the Holy Grail and drop it into the Atlantic Ocean before time runs out! Your team will follow God's Truth, i.e. your mouse cursor, unless you are clicking in which case they will avoid God's Wrath, i.e. your mouse cursor."

Frankly, I'd like to see a big-budget adaptation. The industry could use more weird sports games.

view full story + comments


1:30 PM on 11.03.2014

If you wish to kill this fly, you must first destroy your house

I didn't expect much from Fly in the House. Its creator emailed our tips line overnight with a nondescript subject line -- "Exploration and destruction game !" -- which is not normally something I'd feel compelled to investi...

Jordan Devore

1:00 PM on 11.03.2014

Scrap Mechanic lets players build vehicular monstrosities from gathered materials

I said it when the TerraTech Kickstarter was running and I'll say it again: Building vehicles from individual parts and then driving/flying/careening them around is awesome. Scrap Mechanic looks like it really takes that to ...

Darren Nakamura



Review: Woah Dave! photo
Review: Woah Dave!
by Jonathan Holmes

[Note: Jonathan Holmes' name appears in the Special Thanks section of Woah Dave!'s credits. No one knows why. One guess is it's because Jonathan and Woah Dave! creator Jason Cirillo had a decent conversation at PAX East 2014, during which time Jonathan was wearing a Woah Dave! t-shirt. Maybe that's it.]

Woah Dave! is a game that you don't want to get excited for. Any hype at all, even the slightest praise, might ruin your chance of getting into it. Ironically, there are plenty of reasons why some people can't help but be excited for Dave. For one, it's the latest game from Choice Provisions (formerly known as Gaijin Games), who have quite a large and dedicated following chomping at the bit for a new game from the studio. Not only that, but Woah Dave! has both an exclamation point and the word "woah" in the title, as though the game itself is excited that it exists. 

If you go into the game expecting to say "woah!" right away, you may be disappointed. Like Super Crate Box, Geometry Wars, or Samurai Gunn, it's not a game that works to impress at first. That makes it all the more surprising when you discover how deep, intense, and unpredictable this game of controlled chaos can get.

view full story + comments


5:15 PM on 11.01.2014

Electronic Super Joy: Groove City coming to Wii U and Xbox One

Eletronic Super Joy and its Groove City expansion have done pretty well so far, but I can't help but shake the feeling they could go farther. "Quirky and challenging platformer fatigue" is a problem for a lot of good ga...

Jonathan Holmes