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3:15 PM on 02.25.2015

Hahah what: Don't Be Patchman is a 'sneak-and-grow' game

As I watched the first video of Don't Be Patchman (below), I thought I had an okay feel for what it is. Plant apples, get an apple tree, shake it for more apples. Got it. I'm no Animal Crossing slouch. Next video, ...

Darren Nakamura

2:30 PM on 02.25.2015

Tormentum looks like a sword-f***ingly weird time

I've seen a lot of weird shit, but Poland-based OhNoo Studio's macabre point-and-click adventure Tormentum ranks up there with some of the most horrifyingly surreal stuff I've had the pleasure of being exposed to o...

Rob Morrow

12:00 PM on 02.25.2015

Answer Hotline Miami 2's call on March 10, 2015

No maybe about it: Hotline Miami 2: Wrong Number will release on March 10, just as the cryptic phone message seemed to indicate. The ferocious overhead action game is headed to Steam and GOG.com (Windows, Mac, Linux), and Pla...

Jordan Devore

9:00 PM on 02.24.2015

Tried to play Frozen Cortex, went Super Saiyan instead

A little backstory: this video of Frozen Cortex is unedited, and shows off a glitch I encountered while playing a custom game online. After changing a handful of rules, we were left with what you see above, characters t...

Patrick Hancock

4:30 PM on 02.24.2015

Xeodrifter rockets to PS4, Xbox One, Vita this spring

Xeodrifter is coming to PS4, Xbox One, and Vita this spring, Renegade Kid announced today. The minimalist "Metroidvania" launched on 3DS and PC late last year, earning high marks from our own Jonathan Holmes, who said it might be the Mutant Mudds developer's "best game yet." The studio also just put out a special edition on Steam, which features a dev diary and soundtrack. Xeodrifter [Steam]

Kyle MacGregor

4:00 PM on 02.24.2015

We asked the least cynical man alive about Kanye's new videogame

Kanye West is working on a videogame. Weirder still, this is not Mr. West's first foray into the world of gaming. He is also a playable character in a game called I Won about throwing gold chains at women and turning them in...

Jonathan Holmes



Review: Aaru's Awakening photo
Review: Aaru's Awakening
by Conrad Zimmerman

Aaru's Awakening is an unrelenting challenge of a game, which places players in the world of Lumenox, a mystical land in a precarious state of balance between four deities who rule it, Dawn, Day, Dusk, and Night. Now that balance is being disrupted, as Dawn sends a faithful warrior, Aaru, to travel the domains of the other gods on a quest to remake the world.

Dark and twisted lands await.

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Review: Roundabout photo
Review: Roundabout
by Brett Makedonski

For its first game, developer No Goblin seemingly subscribed to the K.I.S.S. school of thought: "Keep it simple, stupid." But, perhaps the studio misunderstood the acronym to mean "keep it simple and stupid." That'd explain how Roundabout revels in its own absurdity while revolving around a rock-solid gimmick: rotation.

Yes, the notion of motion is at the center of Roundabout. There is literally not a moment in gameplay where action is at a standstill. Even the most innocent, non-meaningful proceedings in Roundabout squarely feature its constantly spinning limousine -- a trademark that it rightfully relies heavily upon.

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Review: There Came an Echo photo
Review: There Came an Echo
by Darren Nakamura

Iridium Studios started out as a tiny developer with a humble Kickstarter for its rhythm role-playing game Sequence. It saw enough success that lead designer Jason Wishnov was able to fill out his team and spend more time taking on a much larger project. 

Four years later, There Came an Echo is finally out. Though it plays nothing like the studio's previous project, the two do share some striking similarities. Both are built on a neat idea, both explore themes of morality in science fiction, and both are a little rough around the edges.

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5:00 PM on 02.23.2015

Indie Megabooth is the place to be at PAX East

"Dad By The Sword is a game about YOUR DAD running around in jorts and slaying Anti-Dads with a claymore. Experience a unique First Person Swordplay experience as you try not to get killed by leaping hot dog monsters. Out...

Jordan Devore





3:00 PM on 02.23.2015

Axiom Verge debuts on PS4 in late March, other versions to follow

There are plenty of upcoming Metroid-like games, but there is only one Axiom Verge, and it's almost here at last. Creator Tom Happ shared new details in a blog post today including the PlayStation 4 launch date (March 31, 201...

Jordan Devore

2:00 PM on 02.23.2015

Duke Nukem is six months from retirement in This is the Police

Freeburg police chief Jack Boyd, voiced by Duke Nukem's Jon St. John, is 180 days away from a forced retirement in This is the Police. After a career of being a Good Cop rather than a good ol' boy, Boyd wants to use his offi...

Steven Hansen



Review: Hot Tin Roof: The Cat That Wore a Fedora photo
Review: Hot Tin Roof: The Cat That Wore a Fedora
by Jason Faulkner

I’ve really been delving into the indie scene lately. There’s a huge amount of games coming from smaller development studios, and I’ve found a few that really impressed me. When I heard that a “crime noir Metroidvania with a cat in a fedora” was available to review, I was all in. I mean Cave Story, Terraria, and Shovel Knight are indie titles that could all fall under the fairly vague “Metroidvania” genre and they’re some of the most critically acclaimed games of all time.

As I played Hot Tin Roof: The Cat That Wore a Fedora, I found myself alternately intrigued and absolutely disinterested. Some things were well executed, while others were distracting and annoying. Having such fond memories of exploring Castle Dracula and Zebes, I expected a title that took on their mantle to continue the gaming traditions they established, but what was here was sandpaper compared to those classics’ smooth marble.

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1:00 PM on 02.22.2015

Depression, poverty, and powerlifting with the creator of Electronic Super Joy

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] We're taking a break from ...

Jonathan Holmes

10:13 AM on 02.22.2015

Last week's Adventure Time featured Porpentine's namesake

Popular Cartoon Network show Adventure Time is no stranger to videogame references, though these references aren't always intentional. The shout out to Super Hexegon definitely wasn't an accident, but the inclusion of a tiny ...

Jonathan Holmes

1:00 AM on 02.21.2015

New Y2K trailer features vinyl records, cat throwing

We've been following the production of Ackk Studios' new EarthBound-inspired game for some time now. Today, it got a new trailer and a new name: Y2K: A Post-Modern RPG. We get to see quite a bit of gameplay in this...

Ben Davis

10:00 PM on 02.20.2015

Starr Mazer fully funded, plans crossover with itself

[Update: Starr Mazer is in its final 24 hours on Kickstarter and the development team is going out with bang, hosting a 24-hour live stream packed with pogs, pizza, games, announcements and other forms of entertainment. ...

Jonathan Holmes

3:30 PM on 02.20.2015

Roundabout has one of the most tedious Achievements imaginable

Roundabout, the quirky FMV game about a constantly revolving limousine, came out on Xbox One today. I've been playing it for review (coming soon!), but upon reaching the end, I found one of the most tedious, mundane, and dia...

Brett Makedonski

1:00 PM on 02.19.2015

Not a Hero's BunnyLord promises a violent today for a better tomorrow

Not a Hero, from the OlliOlli developers, impressed the heck out of us at PAX last year, yet I'd almost forgotten about it completely. Bad on me, because damn, it still looks fire.  An anthropomorphic purple r...

Steven Hansen

8:30 PM on 02.18.2015

Early Access game The Stomping Land may be extinct

In another Kickstarter heartbreaker, it seems as though The Stomping Land is stuck in the tar pits. After a very successful crowdfunding campaign in June 2013 totaling $114,060, it was released on Steam Early Access almost a ...

Jason Faulkner

7:30 PM on 02.18.2015

Hand of Fate mixes deckbuilding with action combat

It's always fun to see what new mashups developers can come up with. Hand of Fate combines a card game with third-person action combat. Sure, why not? It calls itself a deck-builder, though it isn't entirely clear from the t...

Darren Nakamura





4:30 PM on 02.18.2015

Greedy Guns fires out fast-paced metroidvania action

Independent developers have really been delivering with metroidvanias lately, though with titles like Chasm or Paradise Lost on the horizon, it seems like they lean toward slow, methodical gameplay. Greedy Guns goes in the o...

Darren Nakamura

4:00 PM on 02.18.2015

STARWHAL brings neon space narwhals to PS3, PS4 next week

When I last wrote about STARWHAL, it still had the subtitle "Just the Tip." That's since been jettisoned. The floppy local multiplayer game about narwhals in space has made it on to Steam proper, and it's hitting up PS3 and ...

Jordan Devore

3:00 PM on 02.18.2015

If this is what a 'rhythm violence' game looks like, I'm all about them

While watching this trailer for THUMPER, a self-described rhythm violence game from current Harmonix artist Brian Gibson and former lead programmer Marc Flury, I didn't want to blink. I also let out a confused "what?" follow...

Jordan Devore

1:00 PM on 02.18.2015

Starr Mazer has gradually turned into a massive crossover

At last count, the Smash Bros. series has featured characters from 21-24 different series. That number fluctuates depending on if you count R.O.B. as part of a "series" and if you think of Super Mario, Donkey Kong, and ...

Jonathan Holmes



Hotline Miami 2 digital comic series free on Steam photo
Hotline Miami 2 digital comic series free on Steam
by Rob Morrow

Devolver Digital and Dennaton Games have teamed up with Italian art collective Dayjob Studio to bring you an early taste of Hotline Miami 2: Wrong Number in delicious, digital comic book form.

The free, five-part comic series digs into the backstory of the brutal events of the first game and introduces some of the new playable characters and factions that will appear in the gore-encrusted sequel, due to release in Q1 2015.

Each comic is viewable in the application on Steam and readers can turn through the digital pages as select music from the game's soundtrack plays in the background. The remaining three issues will be updated to the application leading up to the release of Hotline Miami 2: Wrong Number.

Hotline Miami 2: Wrong Number Digital Comic Series [Steam]

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10:30 AM on 02.18.2015

Race through ten Chipzel songs on a laser track in Spectra

"F-Zero meets Audiosurf" brings some vivid imagery to mind, but after watching the above trailer, I'm not sure I agree with that tagline for the indie racer Spectra. Sure, it's set to some bumpin' Chipzel tracks, but it look...

Darren Nakamura

4:30 PM on 02.17.2015

This demo for Strafe didn't make my head explode

I liked the look of Strafe, a 1996-style first-person shooter. As of today, I like how it plays, too. In the final hours of the game's Kickstarter run, a PC/Mac demo has come out for backers and non-backers alike. Can it help...

Jordan Devore

3:00 PM on 02.17.2015

Wind Waker-esque Oceanhorn moving from iOS to PC next month

Watching the trailer above, it's difficult not to see immediate parallels with The Legend of Zelda, specifically Wind Waker. The young boy hero bombs open secret passages, sails between islands, shoots target switches with a...

Darren Nakamura

1:00 PM on 02.17.2015

Paranautical Activity sold to Digerati Distribution

As I'm sure some of you are aware, Code Avarice's delightful, drum and bass-infused FPS roguelike Paranautical Activity was pulled from Steam last October after one of the game's creators took to Twitter ...

Rob Morrow

12:30 PM on 02.17.2015

Rumor has it all Xbox Ones will be dev kits this year

With several big-budget titles sitting in my home uncompleted (Destiny, Sunset Overdrive, Shadow of Modor), more games -- specifically, more types of games -- on Xbox One sounds grand to me. And the ability for apps to output...

Jordan Devore

5:30 PM on 02.16.2015

Terraria: Otherworld trailer shows an alternate dimension to the sandbox

Whoa. What's this? A new game in the Terraria universe? I have just recently been getting back into the similar-but-unrelated Starbound, so this is especially interesting news right about now. Re-Logic released the above alp...

Darren Nakamura





1:00 PM on 02.16.2015

Artemis Spaceship Bridge Simulator is getting its own convention

I have always been interested in playing Artemis Spaceship Bridge Simulator, but have never had an opportunity. A team had it set up at Phoenix Comicon a couple years ago, but the room was booked for the whole weekend, so I w...

Darren Nakamura

10:30 AM on 02.15.2015

Particle Mace devs get down and dirty on design and development

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] It's a white out blizzard ...

Jonathan Holmes

6:00 AM on 02.15.2015

Some haikus about free puzzle platformer Symmetry

Flash game on NewgroundsLike VVVVVVSuperficially Mirror imagesForm platforms on either sideClimb to the portal Push boxes aroundAvoid deadly laser beamsFlip the gravity

Darren Nakamura

8:00 PM on 02.13.2015

Frozen Cortex is releasing soon, so here's a trailer!

Frozen Cortex, the strategy game dressed up in sports clothing, is coming out soon! Like, really soon apparently. In less than a week, on February 19, Frozen Cortex will come out of the Early Access incubation pod and b...

Patrick Hancock

4:30 PM on 02.13.2015

Teddy Diefenbach's Alphabeats is up on Steam Greenlight

Last year when Alphabeats was originally announced, I lamented that it was only on iOS, with no word of an Android release. Though it might not have ever released for the superior mobile operating system, it looks like the r...

Darren Nakamura



Depression Quest co-creator looks for what's hidden in Disorder photo
Depression Quest co-creator looks for what's hidden in Disorder
by Patrick Lindsey

All art, or indeed even all communication, is a process of connecting with others through shared experience. Whether we’re trying to express a specific experience, or conversely, reveling in the knowledge that there's at least one other person out there who Gets Us, art can be as therapeutic to consume as it is to create.

The more ambiguous and less concrete the subject of the art in question, the more difficult a process this becomes. This is why love songs comprise about 99.9% of all popular music - we’ve all, at some point, been in love or, at very least, infatuated with someone, so the otherwise mawkish lyrics and saccharine melodies turn into our jam, because it hits us where we live.

The most difficult part of the human experience to capture externally is also one of the most essential: what goes on in our minds. We take our minds, and everything they bring along with them -- emotion, thoughts, memories -- completely for granted. It’s 2015 and while we’ve managed to successfully land a satellite on a comet and multiple robots on a planet 140 million miles away, we still have yet to crack what makes us tick.

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9:30 AM on 02.13.2015

0h n0: another simple, free, Japanese logic puzzle

Late last year I was turned on to 0h h1, a free digital version of the Japanese logic puzzle Takuzu. Developer Martin Kool of Q42 is at it again. 0h n0 is another adaptation, this time taking the puzzle Kuromasu and giving it...

Darren Nakamura

3:00 PM on 02.12.2015

Dan Marshall's The Swindle coming to 'all major consoles'

Size Five Games is bringing its gorgeous steampunk cybercrime caper The Swindle to consoles alongside the previously announced Steam release sometime around summer 2015. Planned systems include Wii U, PS3, PS4, PS ...

Rob Morrow