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7:00 PM on 02.21.2012

Bit.Trip devs on the $.99 app-ocalypse and making an RPG

[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called Sup Holmes so that Destructoid could later sell a t-shirt that says "Sup Holmes" on it. This is that show] On the latest episod...

Jonathan Holmes

2:45 PM on 02.19.2012

Sup Holmes? Gaijin Games talks series reinvention

[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup Holmes?' on it. This is that show. Missed the l...

Jonathan Holmes

11:00 PM on 02.18.2012

Bit.Trip Complete & Saga now releasing March 16th for EU

Bit.Trip Complete and Saga were released several months ago here in North America, but across the pond there are still plenty of fans eagerly awaiting their release. Fortunately, Europeans don't have much longer to wait,...

Kyle MacGregor

6:00 AM on 01.05.2012

New shot of Bit.Trip Runner 2 shows off new style

The folks at Gaijin Games are cranking away on Bit.Trip Runner 2 but paused long enough to give a little update over at the official blog. Along with some well wishes for the new year, Mike Roush also tossed up an image ...

Conrad Zimmerman





11:00 PM on 11.30.2011

Bit.Trip Runner 2 soundtrack teased, Wii U hinted

First off, yes people, I know it's not called Bit.Trip Runner 2. The game is called Bit.Trip presents: Runner 2 Future Legend of Rhythm Alien. I knew that without having to look at the official webpage as a reference (though ...

Jonathan Holmes

2:00 PM on 11.26.2011

Bit.Trip Runner 2 soundtrack is almost done, more details

We have a big video interview coming up tomorrow with the elusive composer and sound designer for the critically acclaimed Bit.Trip series. This is the first time for this composer to come out to the press and discu...

Jonathan Holmes

8:20 AM on 10.25.2011

A glimpse at the early progress of Bit.Trip Runner 2

Alex Neuse posted this new video to the Bit.Trip Runner 2 development blog that shows the editing tools Gaijin Games is using for level design. If you've never seen the crude basic elements that all your favorite games ...

Conrad Zimmerman

7:00 AM on 10.09.2011

Bit.Trip Runner is getting a strange-looking HD sequel

The Bit.Trip series proper may be over, but there is more in store for CommanderVideo. Taking a page out of the Square Enix playbook, Gaijin Games is prepping a direct sequel to the fourth installment, Runner, and it will be...

Tony Ponce



Nubageddon UPDATE: Gaijin Games feels bad about slide pad photo
Nubageddon UPDATE: Gaijin Games feels bad about slide pad
by Jonathan Holmes

The phenomena dubbed by prophets as "Nubageddon" continues to rock the videogame world. Foretold as bringer of the end of Nintendo's world sometime 2012, the 3DS slide pad attachment is perhaps the most controversial thing any videogame developer has ever done ever. Ever.

Now that we've actually played with the thing, heard some positive words from Activision about it, and gotten a fresh perspective from a totally random woman, it's looking more and more like the slide pad may not actually lead to the death and dismemberment of Nintendo and its fans. Our friends at Gaijin Games (creators of Bit.Trip Saga and Bit.Trip Complete) still aren't into it though. Company CEO Alex Neuse says that he "...think(s) it’s total crap. I’m very frustrated as a consumer. It seems obvious to me that it’s only a matter of time until Nintendo releases a new 3DS with a second Circle Pad on it, and then what am I going to do? I’m going to give them more of my money. Like I always do." As a developer, he has even more issues with the thing, stating that "... it’s a bummer whenever first parties come out with something like this. Whether it’s the Expansion Slide Pad, Wii Motion Plus, PlayStation Move, or Kinect, developers have a hard decision to make about whether they want to support the new features of the hardware."

Sounds like Mr. Neuse has some reasonable misgivings with the slide pad, but he isn't ruling out buying it or developing software for it either. His feelings make sense. I can imagine that if the 3DS had 2 nubs to start with, he may have been able to implement some local multi-player in the games on Bit.Trip SAGA, making the package an even better value for the consumer. Still, as long as the slide pad isn't a required purchase for any game, I don't see the harm in giving players the future option to shell out so extra dough for double nub. 

Tiny Q&A: Gaijin’s Alex Neuse on completing Bit.Trip’s saga [TinyCartridge]

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Review: Bit.Trip Complete photo
Review: Bit.Trip Complete
by Jonathan Holmes

The Bit.Trip titles are some of my favorite games of this console generation. Sadly, the series still hasn't truly found its audience. Sure, the games have a huge following, but I'm certain that the Bit.Trip series has what it takes to go beyond Katamari Damacy-level popularity to full-on blockbuster status.

The problem is that so much of what makes the series amazing can't be conveyed with screenshots and videos. This is a series where gameplay is the true star of the show, something that's becoming more and more of a rarity in today's motion-capture-focused, Hollywood-chasing games industry. Sure the Bit.Trip series has incredible art direction and one of the most infectious, rhythm-focused soundtracks in recent memory, but it's the way that the series seamlessly fuses every aspect of the game into the overall experience that makes it all work.

The way the game plays expresses ideas that carry over into the visuals, and those ideas are wholly unified with how the game sounds, with the sound coming full circle and informing how the game plays. Both a love letter to videogames and a bold experiment in gameplay as storytelling, the Bit.Trip series is a unique, expertly crafted force in gaming today.

I'm hoping that more people will find out for themselves how amazing Bit.Trip is now that all the games in the series have been compiled for the 3DS and Wii at retail. Like the title says, this review is for the Wii-specific compilation, Bit.Trip Complete. So without further ado, let's get cracking!

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Review: Bit.Trip SAGA photo
Review: Bit.Trip SAGA
by Jonathan Holmes

The Bit.Trip titles are some of my favorite games of this console generation. Sadly, the series still hasn't truly found its audience. Sure, the games have a huge following, but I'm certain that the Bit.Trip series has what it takes to go beyond Katamari Damacy-level popularity to full-on blockbuster status.

The problem is that so much of what makes the series amazing can't be conveyed with screenshots and videos. This is a series where gameplay is the true star of the show, something that's becoming more and more of a rarity in today's motion-capture-focused, Hollywood-chasing games industry. Sure the Bit.Trip series has incredible art direction and one of the most infectious, rhythm-focused soundtracks in recent memory, but it's the way that the series seamlessly fuses every aspect of the game into the overall experience that makes it all work.

The way the game plays expresses ideas that carry over into the visuals, and those ideas are wholly unified with how the game sounds, with the sound coming full circle and informing how the game plays. Both a love letter to videogames and a bold experiment in gameplay as storytelling, the Bit.Trip series is a unique, expertly crafted force in gaming today.

I'm hoping that more people will find out for themselves how amazing Bit.Trip is now that all the games in the series have been compiled for the 3DS and Wii at retail. Like the title says, this review is for the 3DS-specific compilation, Bit.Trip SAGA. So without further ado, let's get cracking!

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3:45 PM on 09.03.2011

Bit.Trip COMPLETE trailer trips the light fantastic

It's time to re-experience Commander Video's profound musical journey in the upcoming Bit.Trip COMPLETE. Scheduled to be released for Wii on September 13, this disc will contain all six episodes of the Bit.Trip series, plus ...

Tony Ponce

11:00 PM on 07.19.2011

Vengeance: Bloktonik wreaks havoc on the iPad

Gaijin Games (and their partner Robotube Games) have popped their claws and submerged them deep into the guts and meats of the iPad. After this, I don't think there is any turning back. Their fury has now been unleashed, and ...

Jonathan Holmes

6:30 PM on 07.13.2011

Gaijin Games overviews Commander Video's bit trip

Our own Jonathan Holmes has talked at length about the Bit.Trip series' deeper meaning. I personally come for the fun, aesthetically pleasing games and stay for, well, those same reasons. I won't pretend to know what any of i...

Jordan Devore

4:00 PM on 06.24.2011

Bit.Trip Complete scheduled for a September release

We know that Bit.Trip Saga for 3DS is going to hit store shelves in September. What of its disc-based Wii counterpart, though? Publisher Aksys Games says Bit.Trip Complete is also on for -- you probably guessed it -- the same...

Jordan Devore







Bit.Trip SAGA pops and locks on the 3DS photo
Bit.Trip SAGA pops and locks on the 3DS
by Jonathan Holmes

I was lucky enough to bump into Mike Roush and Alex Neuse of Gaijin Games at E3 while shopping for bananas. I was even luckier to find that they had a work-in-progress build of Bit.Trip SAGA (the 3DS collection of all six critically acclaimed Bit.Trip titles) in their pocket.

"F*ck bananas," I told them. "I need to play this thing, like, yesterday."

So I played it, and here's what I thought.

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10:30 PM on 06.14.2011

Bit.Trip Complete has new content, love letters to fans

I just finished writing up a preview of Bit.Trip SAGA (the 3DS collection of all six Bit.Trip games) when I spotted this press release about Bit.Trip Complete, the retail collection of all six Bit.Trip games on the Wii.As imp...

Jonathan Holmes

1:40 PM on 06.10.2011

E3: Bit.Trip Complete bundles the series on one Wii disc

As divulged by Gaijin Games this week, the Bit.Trip series is getting the in-store compilation disc treatment for Wii. Bit.Trip Collection, IndieGames reports, will have "many new gameplay challenges," and unlockable video, a...

Jordan Devore

4:40 PM on 05.31.2011

A sample 3D screenshot for Bit.Trip Saga

Gaijin Games is at the top of my "do-want 3DS games" list with Bit.Trip Saga. The series was remarkably fun on Wii, again on PC, and should continue to be a joy in handheld form. It's almost too perfect a fit for the 3DS, whi...

Jordan Devore

6:30 PM on 04.28.2011

Bit.Trip comes to the 3DS with Bit.Trip Saga

Here's a sentence I was hoping I'd get to one day write: Gaijin Games is compiling all of the Bit.Trip games for release on 3DS. When publisher Aksys Games circulated this image, it became fairly clear that such a collection ...

Jordan Devore

4:20 PM on 04.13.2011

Blind Abe's Exoddus player rocks Bit.Trip Runner as well

Remember Terry Garrett, the blind gamer who can blaze through Oddworld: Abe's Exoddus via sound cues alone? Now he's back to make Bit.Trip Runner his bitch! Watch above as Terry races through the first few levels of the PC v...

Tony Ponce

6:00 PM on 04.03.2011

What's this? A Bit.Trip 3D teaser image?

Dtoid received an email from Aksys games with this image attached. The email said "more details coming soon?" and that's it. I guess Aksys is asking us if more details are coming on what looks like a some sort of 3D outing fo...

Jonathan Holmes

4:00 AM on 03.11.2011

Lilt Line's sales figures revealed, rather depressing

Have you bought Lilt Line? I'm guessing not. That's because its developer, Different Cloth, has released their sales numbers for their dubstep music game and they are what one might call a little light in the pocketbook. The ...

Conrad Zimmerman

8:00 PM on 03.03.2011

GDC 11: Amnesia and Minecraft rock the 13th Annual IGF

Yesterday evening, the Independent Games Festival Awards ceremony took place in San Francisco as part of the Game Developers Conference. It was fun to watch, whether you were there in person or simply viewing from home thanks...

Jordan Devore

10:00 PM on 02.27.2011

Bit.Trip RUNNER hits Steam tomorrow with new features

It's a Bit.Trip f*cking overload! The final game in the series, Bit.Trip FLUX, hits WiiWare tomorrow, while the most beloved game in the series, Bit.Trip RUNNER, is hitting Steam for Mac/PC. According to the attached press re...

Jonathan Holmes

7:00 PM on 02.26.2011

Bit.Trip concept artwork reveals very different games

The Bit.Trip series came to a close on Friday with the release of Bit.Trip FLUX in Europe. I'm sad to see to the series come to an end, but I'm also excited to see what Gaijin Games and their subsidiary Robotube games will co...

Jonathan Holmes





3:00 PM on 02.25.2011

Spoilers: The first seven minutes of Bit.Trip FLUX

Bit.Trip FLUX is out in Europe, and I'm officially jealous. I've already played through the game to completion once (see this practically-a-review for details), so I feel a little bratty by complaining about having to wait a...

Jonathan Holmes

12:00 PM on 02.25.2011

Bits and booze: The short story of Robotube and Gaijin

When I try to get in touch with Jason Cirillo, founder of Robotube Games, he's in line trying to buy a bento box, somewhere in New York City. He's starving and needs to eat, so I try again later. This time, he's stepping onto...

Joseph Leray

7:30 PM on 02.23.2011

Gaijin Games acquires Robotube Games

Gaijin Games, the guys behind the BIT.TRIP series, have gobbled up Robotube Games, an independent game dev specializing in web-based puzzle games and videogame documentaries. Studio head and CEO Alex Neuse: "Our bi...

Dale North

10:30 PM on 02.15.2011

Bit.Trip FLUX release date and artist's statement

Bit.Trip FLUX, the grand finale of the Bit.Trip series, is almost here. As a huge fan of these games, I'm sad to see them come to an end. That said, I can't wait for FLUX to come out. Though the game marks the end of one of ...

Jonathan Holmes

1:20 PM on 02.07.2011

Gaijin: Indie scene needs less unfinished games

Gaijin Games founder Alex Neuse has leveled a little criticism at his peers in the indie game market, stating that with a recent flood of titles has come a number of disappointingly unfinished games. "I think that the indie s...

Jim Sterling

11:30 PM on 01.31.2011

Bit.Trip FLUX's debut trailer is here

Gaijin Games sure does know a thing or two about creating titles in which you have to "enter the zone," so to speak, in order to be truly successful. The pattern continues with Bit.Trip FLUX, which got a happenin' new traile...

Jordan Devore



Death isn't so bad in Bit.Trip FLUX photo
Death isn't so bad in Bit.Trip FLUX
by Jonathan Holmes

Bit.Trip FLUX is a hard game to write about. On one hand, you could simply say that the game is the spiritual sequel to Bit.Trip BEAT. On the surface, it plays exactly like BEAT, only backwards. Scratch that surface though, and you may see that the game is so much more. In its own way, FLUX is a retrospective examination of the entire Bit.Trip series, a metaphysical expression of the afterlife, and a statement about the meaning of life itself.

Yeah, it's a tough game to write about all right, particularly because I've only had the opportunity to play through it once. I think I'll need to play through FLUX many, many times before I truly "get" it. It's the kind of game that just about anybody could complete in a few hours, but "winning" it an "getting" it are two very different things. Even Alex Neuse (the creator of the Bit.Trip series and the level designer of Bit.Trip FLUX) was having some trouble "getting" it. After I'd played through the game once, he grabbed the controller from me to show me "the path of enlightenment." I think he managed to stay on the path for about five seconds before he fell off and rejoined the rest of us on the mortal plane. It was like watching God screw up a prayer. I was both amazed, amused, and deeply intimidated.

I swear to Alex Neuse God that what I'm saying actually makes sense.

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9:30 PM on 12.16.2010

First screens of Bit.Trip FLUX fill my brain with joy

I got to play Bit.Trip FLUX in its entirety yesterday. I loved it so much, but I promised the guys at Gaijin Games I wouldn't tell you that (or anything else about the game for that matter) without their explicit permission. ...

Jonathan Holmes

5:50 PM on 12.13.2010

Destructoid Live: Hard Party with Lilt Line and Bit.Trip

Oh my God. Yeah, it's really happening. We're playing Lilt Line, Bit.Trip CORE and Bit.Trip VOID, on our live stream today! On top of that we're hoping to get a few of the guys from Gaijin Games (publisher of Lilt Line on Wii...

Jonathan Holmes

1:30 PM on 12.12.2010

Bit.Trip FLUX teaser today, Lilt Line release tomorrow

If you beat the Bit.Trip stocking level in the bland-but-serviceable free 2D platformer Mission in Snowdriftland, you unlock this teaser image for Bit.Trip FLUX. I've played the game, which gives me the proper context to unde...

Jonathan Holmes

3:45 PM on 11.30.2010

'More' Bit.Trip RUNNER is coming, and other secrets

We did a live stream of Bit.Trip FATE and Bit.Trip RUNNER last night. As is customary, we ended up getting too into it and the planned 3 hour show turned into a +8 hour marathon. Good times indeed. Over the course of that mar...

Jonathan Holmes





8:00 PM on 11.22.2010

Gaijin Games, Bit Tripp'n with Alex Neuse

Ganja Games I mean Gaijin Games and their epic game series Bit Torrent Bit Trip is both easy on the ears and eyes! That's why I decided to forcefully stumble my way in their studio to find out more about Bit Trip, Lilt Line ...

Jon Carnage

10:31 PM on 10.22.2010

Laserlife: A beautiful memory lost at sea

Gaijin Games just let loose with the news about Laserlife; one of many secret projects they've got cooking on the back burners as the finish up the Bit.Trip series. Drunk off of potato chips and compliments, Gaijin Games CEO...

Jonathan Holmes

2:00 PM on 10.06.2010

Bit.Trip FATE might be out on October 18 'or thereabouts'

I wasn't expecting Bit.Trip FATE to come out so soon after the announcement, but I guess that's the fast-paced world of digital distribution for you. And heck, I'm certainly not complaining. Speaking with Nintendo Life, Alex ...

Jordan Devore