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The DTOID Show: PAX East is over, have a recap!


Apr 10
// Tara Long
I may not have been in attendance this year, but that doesn't mean we don't have plenty of news to recap from this year's wonderful-but-slightly-less-so-because-I-wasn't-there PAX East! First up, Gearbox announced a new char...
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Bit.Trip devs on the $.99 app-ocalypse and making an RPG


Feb 21
// Jonathan Holmes
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called Sup Holmes so that Destructoid could later sell a t-shirt that says "Sup Holmes" on it. This is that show] On the latest episod...
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Sup Holmes? Gaijin Games talks series reinvention


Feb 19
// Jonathan Holmes
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup Holmes?' on it. This is that show. Missed the l...
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Bit.Trip Complete & Saga now releasing March 16th for EU


Feb 18
// Kyle MacGregor
Bit.Trip Complete and Saga were released several months ago here in North America, but across the pond there are still plenty of fans eagerly awaiting their release. Fortunately, Europeans don't have much longer to wait,...
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New shot of Bit.Trip Runner 2 shows off new style


Jan 05
// Conrad Zimmerman
The folks at Gaijin Games are cranking away on Bit.Trip Runner 2 but paused long enough to give a little update over at the official blog. Along with some well wishes for the new year, Mike Roush also tossed up an image ...
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Bit.Trip Runner 2 soundtrack teased, Wii U hinted


Nov 30
// Jonathan Holmes
First off, yes people, I know it's not called Bit.Trip Runner 2. The game is called Bit.Trip presents: Runner 2 Future Legend of Rhythm Alien. I knew that without having to look at the official webpage as a reference (though ...
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Bit.Trip Runner 2 soundtrack is almost done, more details


Nov 26
// Jonathan Holmes
We have a big video interview coming up tomorrow with the elusive composer and sound designer for the critically acclaimed Bit.Trip series. This is the first time for this composer to come out to the press and discu...
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A glimpse at the early progress of Bit.Trip Runner 2


Oct 25
// Conrad Zimmerman
Alex Neuse posted this new video to the Bit.Trip Runner 2 development blog that shows the editing tools Gaijin Games is using for level design. If you've never seen the crude basic elements that all your favorite games ...
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Bit.Trip Runner is getting a strange-looking HD sequel


Oct 09
// Tony Ponce
The Bit.Trip series proper may be over, but there is more in store for CommanderVideo. Taking a page out of the Square Enix playbook, Gaijin Games is prepping a direct sequel to the fourth installment, Runner, and it will be...
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The phenomena dubbed by prophets as "Nubageddon" continues to rock the videogame world. Foretold as bringer of the end of Nintendo's world sometime 2012, the 3DS slide pad attachment is perhaps the most co...

Review: Bit.Trip Complete

Sep 13 // Jonathan Holmes
Bit.Trip Complete (Wii)Developer: Gaijin GamesPublisher: Aksys GamesReleased: September 13, 2011MSRP: $39.99 First off, check out the reviews for each individual game in the series (Bit.Trip BEAT, Bit.Trip CORE, Bit.Trip VOID, Bit.Trip RUNNER, Bit.Trip FATE, and Bit.Trip FLUX) for a real look at what makes this compilation amazing. Though I'm tempted to re-review each and every game in the series, that probably would just end up hurting your brain, and causing my hands to die after writing the (at least) 80 paragraphs necessary to do each game in the series justice. Instead, I'll be as brief as I can. if you like Guitar Hero, Rhythm Heaven, and/or Parappa the Rapper, you need to try this series out. If you like any games from the Atari 2600 era, you need to play this series. If you like Vib Ribbon, Rez, Child of Eden, or Super Meat Boy, you need to play this series. If you like good videogames, you need to play this series.  OK, now that we're done with all that, let's get to the specific traits of this Wii compilation.  Getting Wii owners who have bought one or two (let alone all) of the Bit.Trip games on WiiWare to pay for them again at retail is a pretty tough sell. Maybe that's why Gaijin and Aksys filled this compilation with so much additional content. Along with The Orange Box and the Metroid Prime Trilogy, Bit.Trip Complete offers one of the best deals in retail gaming today. It's hard not to feel spoiled.  Of course, you get all six original Bit.Trip games in their entirety, but along with that comes a separate soundtrack disc that includes all eighteen main songs from the series. These tracks aren't just quick, thirty-second samples, either. They are special remixes of each song: loyal to the original compositions, but with a slightly condensed arrangement (to keep each song from being fifteen minutes long) with the occasional in-game sound effect added to make things feel legit. I'd be willing to pay at least $15 for this CD alone, so to have it thrown in for free feels almost too good to be true.  Then you have the bonus content present on the game disc. First up, each stage from each game now has its own online leaderboard. On top of that, each game now has three selectable difficulty levels with individual leaderboards to make 100 in total. No matter who you are, you might have a chance at making it to the top 20 on at least one of them... with practice. The difficulty levels don't do much to change the games' level designs or overall experiences. The five Bit.Trip games that involve some sort of life meter have had their damage scaled to fit the chosen level of challenge. You can take a lot of damage on Easy and still get by, whereas a few hits will kill you on Hard. As for RUNNER, it's all about gold. Easy difficulty removes all gold from every level (causing less of a distraction and temptation), which also does away with the retro challenges. On Hard, you have to collect every piece of gold from every level just to progress. Seeing as I've never even come close to collecting all the gold in the harder stages of RUNNER, I don't think I'll be able to finish the game on Hard anytime soon. That said, I know some of you will pull it off, and I can't wait to see you try.  The main reason to even attempt such a feat is to unlock some of the games' bonus content. There are eight additional songs, twelve videos, eighteen pieces of concept art, and six letters to fans explaining the symbolism behind the games. It's pretty standard stuff, but all essential for the true Bit.Trip fan. The letters are an especially nice touch, and thankfully, they are the easiest to unlock. More than just a personal thank-you, these write-ups reveal the intended meaning of each game. That's something I've been waiting for since the series began in 2009, so it's bittersweet to finally get the answers to the big questions. Thankfully, the guys at Gaijin still leave plenty of the specifics to player imagination, so if you're determined to believe that Bit.Trip BEAT is all about sperm (like I am), then your illusions can remain intact.  All of those features are plenty nice, but the real stars of Bit.Trip Complete are the all-new challenges. Each game now features 20 new mini-levels, making for 120 new challenges in all. Each batch of 20 is about as long as one of the games' standard "worlds," which effectively means that about one-fourth of the level design on this compilation is new. Other companies would have made these challenges paid DLC, but with Bit.Trip Complete, you actually get to play the new stuff for free. These mini-levels play like best-of-the-Bit.Trip-series stages; intense, concentrated blasts of Bit.Trip power that Gaijin didn't dare put in the original games, lest they blow your mind for good. They range in difficulty from "yeah, I can do that in a couple of tries" to "I will dedicate the next few hours of my life to attempting to complete this minute-long level, and even then, I will probably fail." Remember those evil bouncing orange beats from Bit.Trip BEAT? Well, get ready to bounce one of those bastards 50 times in a row, or die trying. Or remember those douchebag pink bullets from Bit.Trip FATE that tracked you wherever you went, forcing you to plan your escape three moves in advance? Well, get ready to navigate a screen full of them. Difficult or not, these levels will definitely quench the hunger that Bit.Trip fans have for new content. It will be a long time before the average person manages to unlock and complete them all.  Given that all of the Bit.Trip games are almost perfect as-is, and that this collection has so much new content -- all of it top-notch -- and that this is a $40 budget release at retail... well, I think I have to go whole hog on this one. It feels weird to finally go ahead and commit to this sacred, borderline magical number, but it's the truest form of expression I have at my disposal to show you just how much enjoyment I've gotten from this compilation. To quote an extremely charming man, "Bit.Trip. you complete me."
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The Bit.Trip titles are some of my favorite games of this console generation. Sadly, the series still hasn't truly found its audience. Sure, the games have a huge following, but I'm certain that the Bit.Trip series has what i...

Review: Bit.Trip SAGA

Sep 13 // Jonathan Holmes
Bit.Trip SAGA (3DS)Developer: Gaijin GamesPublisher: Aksys GamesReleased: September 13, 2011MSRP: $39.99 First off, check out the reviews for each indivigual game in the series (Bit.Trip BEAT, Bit.Trip CORE, Bit.Trip VOID, Bit.Trip RUNNER, Bit.Trip FATE, and Bit.Trip FLUX) for a real look at what makes this compilation amazing. Though I'm tempted to re-review each and every game in the series, that probably would just end up hurting your brain, and causing my hands to die after writing the at least 80 paragraphs necessary to do each game in the series justice. Instead, I'll be as brief as I can. if you like Guitar Hero, Rhythm Heaven, and/or Parappa the Rapper, you need to try this series out. If you like any games from the Atari 2600 era, you need to play this series. If you like Vib Ribbon, Rez, Child of Eden, or Super Meat Boy, you need to play this series. If you like good videogames, you need to play this series.  OK, now that we're done with all that, let's get to the specific traits of this 3DS compilation.  The first thing I thought when I heard that the whole Bit.Trip series was coming to the 3DS was, "How are they going to play?" As I've previously gushed, the details around the way each game in the Bit.Trip series plays are extremely important to the overall experience. That's why I had to dock the iPhone version of Bit.Trip BEAT a few points (more like a fraction of a point, but whatever). The controls got in the way of the experience, which is the polar opposite of what the Bit.Trip series is about. Thankfully, the controls for each game in Bit.Trip SAGA are just as engrossing and intuitive as they were in their original WiiWare releases. In fact, I imagine that some will even prefer the controls of some of the games here, particularly Bit.Trip BEAT, FATE, and FLUX. Using the stylus and the touch screen to control the action on the 3DS's top screen works just as well as the pointer- and motion-based controls from the Wii games, while requiring more in the way of fine motor skills, and less physical dexterity among larger muscle groups. Thankfully, the stylus controls don't provide a clear advantage, and therefore don't diminish the challenge of either game. Before I forget, you can also use the analog nub to control BEAT and FLUX. People who really crave conventional controls may love that, but I wasn't into it. It's a well-implemented but inherently inferior control scheme.   One more note: the challenge power-down is impossible in Bit.Trip CORE now. No more cheating by turning your Wii remote on its side. It's totally brutal.  The other big new feature here is the graphics. Of course, the games are presented with glasses-free 3D, and it looks great. Personally, I found that the 3D effect looked best on the more simple games, like BEAT, CORE, VOID, and FLUX. That's not to say that these games have less complex visuals. FLUX is probably the most visually robust game in the series, which is saying a lot. Some of the backgrounds there could give Child of Eden a run for its money. They are totally mind-blowing, especially in 3D. No, the reason that the 3D seemed to work best for these games is that for the most part, they only apply the 3D feature to large geometric shapes. The 3D seems to get a little borked when very small objects are engaged in very fast animations. This happens a little bit in FATE, but it's a constant issue with RUNNER, and I'm not sure if there is anything that could be done about it. Glasses-free 3D works by displaying two images on-screen at once; one seen by your left eye, and one is seen by your right. That causes the screen as a whole to be a little faded, and with small, fast moving objects, potentially a little blurry. Also, when you turn the 3D slider on in RUNNER, it mysteriously moves the player character forward a little bit on the screen. That doesn't really affect the gameplay, but it is a fun little detail that may surprise fans of the original (or not, as I just told you about it). In fact, there are tons of little changes like that to be found in every game in Bit.Trip SAGA. All the titles here needed to be recreated from the ground up, and Gaijin Games took the opportunity to tweak the visuals here and there, while taking advantage of some of the console's superior power, such as the 3DS's capacity for per-pixel lighting. These little changes can be found in every game. The fog effects in CORE are gone now, which allows you to get a much closer look at the game's intricate backgrounds (which again, look amazing in 3D). FATE has some new animations, and the majority of the enemies now have a glossy, new car-sheen. VOID has some alternate color schemes and some new background graphics, FLUX appears to have brighter, more saturated colors, and tons of new little details. The sky in the first stage of RUNNER is now more blue than purple. The list of changes, both big and small, goes on and on. Some of these changes are clear improvements, and some of them are just differences, but they are all worth checking out for true Bit.Trip fanatics. If you're like me and you insisted on owning the PS1 version of Resident Evil and the weird, hard-to-find Sega Satrun version that utilizes all-new art assets, then you know what I'm talking about. Sadly, it's not all good news for SAGA. The multiplayer options are completely gone, which is a major blow. Five out of the original six games had multiplayer in the first place, so those of you buying this collection just for RUNNER probably won't notice, but as someone who's hooked many a skeptic into the Bit.Trip series by tempting them with some four-player BEAT sessions or two-player CORE and VOID run-throughs, the loss of multiplayer is tremendously disappointing.  It's also worth noting that releasing this game next to Bit.Trip Complete on the Wii for the same price as SAGA is extremely respectful to the consumer, but does a world of hurt to SAGA's desirability. Complete has so much in the way of new content that it's insane. SAGA is still an incredible package -- with portability and new, improved 3D-enabled visuals being must-have features for some -- but it still hurts to see SAGA go without some of the greatness we get with Complete (but I'll save that for the Bit.Trip Complete review). Comparisons aside, Bit.Trip SAGA stands alone as a visually enhanced, portable repackaging of some of the best games of this generation of consoles. Just like Paris, Bit.Trip SAGA is for lovers. 
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The Bit.Trip titles are some of my favorite games of this console generation. Sadly, the series still hasn't truly found its audience. Sure, the games have a huge following, but I'm certain that the Bit.Trip series has what i...

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Bit.Trip COMPLETE trailer trips the light fantastic


Sep 03
// Tony Ponce
It's time to re-experience Commander Video's profound musical journey in the upcoming Bit.Trip COMPLETE. Scheduled to be released for Wii on September 13, this disc will contain all six episodes of the Bit.Trip series, plus ...
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Vengeance: Bloktonik wreaks havoc on the iPad


Jul 19
// Jonathan Holmes
Gaijin Games (and their partner Robotube Games) have popped their claws and submerged them deep into the guts and meats of the iPad. After this, I don't think there is any turning back. Their fury has now been unleashed, and ...
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Gaijin Games overviews Commander Video's bit trip


Jul 13
// Jordan Devore
Our own Jonathan Holmes has talked at length about the Bit.Trip series' deeper meaning. I personally come for the fun, aesthetically pleasing games and stay for, well, those same reasons. I won't pretend to know what any of i...
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Bit.Trip Complete scheduled for a September release


Jun 24
// Jordan Devore
We know that Bit.Trip Saga for 3DS is going to hit store shelves in September. What of its disc-based Wii counterpart, though? Publisher Aksys Games says Bit.Trip Complete is also on for -- you probably guessed it -- the same...

Bit.Trip SAGA pops and locks on the 3DS

Jun 15 // Jonathan Holmes
Bit.Trip SAGA is a relatively straight port of the six Bit.Trip games as they previously appeared on WiiWare. That said, there were a few changes. For one, the two Pong-influenced games in the series (Bit.Trip BEAT and Bit.Trip FLUX) that utilized motion-based "paddle" controls on the Wii, now use the touch-screen controls. It's similar to how Bit.Trip BEAT controls on the iPad and iPhone, but without the risk of your own fingers obscuring the action on screen. The game is displayed on the 3D top screen, while you gently glide your finger or stylus around on the bottom screen. It feels a bit like the rolling ball bits of Elite Beat Agents/Ouendan, but even more fast paced and insane. You can also use the 3DS' circle pad controls if you want, but as anyone who has played Bit.Trip BEAT or Bit.Trip FLUX knows, you're not going to want to be limited by a conventional control scheme when the action gets really crazy. The other game to get major changes in its control scheme is Bit.Trip FATE. Instead of using the Wii pointer to aim, you now guide the aiming reticule on the touch screen. Again, you won't have to risk obscuring your view of the game, as all the action takes place on the top screen in 3D. Speaking of 3D, every game in this collection look great. The relatively flat Bit.Trip VOID now has a subtle pop, like you're peering down at the bizarre dietary habits of some pixel based amoeba. The deep, complex backgrounds in Bit.Trip CORE are even more eye catching (and potentially visually distracting). As for Bit.Trip RUNNER, that game always looks amazing, but with the 3D on, the game's world looks even more alive.  The improved visuals aren't just related to the new 3D display. I noticed right away that some of Bit.Trip FATE's character models look more striking. Specifically, they look a lot shinier, like they had some sort of reflective texture applied to them (though it's not certain that these new textures will be in the final build of the game). It sounds like the guys at Gaijin intend to add little fixes and visual flourishes whenever possible, but seeing as they're also working on a Bit.Trip Complete for the Wii, and some unannounced secret projects, they're going to have to keep their priorities straight. For me, getting Bit.Trip on the go will be enough. Every game in the series makes for perfect pick-up and go play (particularly RUNNER and FLUX), and having the option to play the games whenever I want, wherever I want, is a luxury I think I can afford. The 3DS is also the perfect vessel for me to show these games off to the world. It still pains me that so few people have given the Bit.Trip series a try, but with the SAGA in the palm of my hands, it will be easy to hit the streets and spread the Bit.Trip gospel wherever I go.
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I was lucky enough to bump into Mike Roush and Alex Neuse of Gaijin Games at E3 while shopping for bananas. I was even luckier to find that they had a work-in-progress build of Bit.Trip SAGA (the 3DS collection of all six critically acclaimed Bit.Trip titles) in their pocket. "F*ck bananas," I told them. "I need to play this thing, like, yesterday." So I played it, and here's what I thought.

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Bit.Trip Complete has new content, love letters to fans


Jun 14
// Jonathan Holmes
I just finished writing up a preview of Bit.Trip SAGA (the 3DS collection of all six Bit.Trip games) when I spotted this press release about Bit.Trip Complete, the retail collection of all six Bit.Trip games on the Wii.As imp...
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E3: Bit.Trip Complete bundles the series on one Wii disc


Jun 10
// Jordan Devore
As divulged by Gaijin Games this week, the Bit.Trip series is getting the in-store compilation disc treatment for Wii. Bit.Trip Collection, IndieGames reports, will have "many new gameplay challenges," and unlockable video, a...
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A sample 3D screenshot for Bit.Trip Saga


May 31
// Jordan Devore
Gaijin Games is at the top of my "do-want 3DS games" list with Bit.Trip Saga. The series was remarkably fun on Wii, again on PC, and should continue to be a joy in handheld form. It's almost too perfect a fit for the 3DS, whi...
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Bit.Trip comes to the 3DS with Bit.Trip Saga


Apr 28
// Jordan Devore
Here's a sentence I was hoping I'd get to one day write: Gaijin Games is compiling all of the Bit.Trip games for release on 3DS. When publisher Aksys Games circulated this image, it became fairly clear that such a collection ...
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Blind Abe's Exoddus player rocks Bit.Trip Runner as well


Apr 13
// Tony Ponce
Remember Terry Garrett, the blind gamer who can blaze through Oddworld: Abe's Exoddus via sound cues alone? Now he's back to make Bit.Trip Runner his bitch! Watch above as Terry races through the first few levels of the PC v...
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What's this? A Bit.Trip 3D teaser image?


Apr 03
// Jonathan Holmes
Dtoid received an email from Aksys games with this image attached. The email said "more details coming soon?" and that's it. I guess Aksys is asking us if more details are coming on what looks like a some sort of 3D outing fo...
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Lilt Line's sales figures revealed, rather depressing


Mar 11
// Conrad Zimmerman
Have you bought Lilt Line? I'm guessing not. That's because its developer, Different Cloth, has released their sales numbers for their dubstep music game and they are what one might call a little light in the pocketbook. The ...
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GDC 11: Amnesia and Minecraft rock the 13th Annual IGF


Mar 03
// Jordan Devore
Yesterday evening, the Independent Games Festival Awards ceremony took place in San Francisco as part of the Game Developers Conference. It was fun to watch, whether you were there in person or simply viewing from home thanks...
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Bit.Trip RUNNER hits Steam tomorrow with new features


Feb 27
// Jonathan Holmes
It's a Bit.Trip f*cking overload! The final game in the series, Bit.Trip FLUX, hits WiiWare tomorrow, while the most beloved game in the series, Bit.Trip RUNNER, is hitting Steam for Mac/PC. According to the attached press re...
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Bit.Trip concept artwork reveals very different games


Feb 26
// Jonathan Holmes
The Bit.Trip series came to a close on Friday with the release of Bit.Trip FLUX in Europe. I'm sad to see to the series come to an end, but I'm also excited to see what Gaijin Games and their subsidiary Robotube games will co...
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Spoilers: The first seven minutes of Bit.Trip FLUX


Feb 25
// Jonathan Holmes
Bit.Trip FLUX is out in Europe, and I'm officially jealous. I've already played through the game to completion once (see this practically-a-review for details), so I feel a little bratty by complaining about having to wait a...
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Bits and booze: The short story of Robotube and Gaijin


Feb 25
// Joseph Leray
When I try to get in touch with Jason Cirillo, founder of Robotube Games, he's in line trying to buy a bento box, somewhere in New York City. He's starving and needs to eat, so I try again later. This time, he's stepping onto...






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