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10:30 PM on 06.15.2013

Sherlock Holmes: Crimes and Punishments looks sweet

Sherlock Holmes: Crimes and Punishments is the seventh installment in the Sherlock Holmes series from Frogwares development studio, and so far it's looking pretty stellar. Crimes and Punishments holds many firsts for the seri...

Caitlin Cooke

7:30 PM on 06.15.2013

Rest your weary bones with Devolver Digital

There were some strange goings on across the street from E3 this year. Girls were dancing in a tent all day for some reason, Ouya was having some sort of party, and Devolver Digital rented some mini-trailers homes to sh...

Jonathan Holmes

7:00 PM on 06.15.2013

It's Deadfall Adventures Time!

UPDATE: Deadfall Adventures will be $39.99 on PC and $49.99 on X360, not $60. Deadfall Adventures may seem like an Indiana Jones or Uncharted rip-off, however the game is doing the exact opposite: it is engrained in the ...

Caitlin Cooke

6:00 PM on 06.15.2013

PS4's DC Universe Online, PlanetSide 2 won't need PS Plus

[Update: Seems there was a bit of confusion and PlanetSide 2 will NOT be cross-compatible between PC and PS4. DC Universe Online is a still a go for cross play, however.] As amazing as the PS4 conference was, Sony was able to...

Tony Ponce





5:30 PM on 06.15.2013

Killer Instinct is a mash-to-win noob-friendly combo fest

The best thing about E3 this year was the constant loitering of awesome developers at the Sony booth. It was like a Sup Holmes reunion special. That's where I bumped into Adam Heart, creator of the PS3/PS Vita/PC fighter Div...

Jonathan Holmes



Mad Max has a flair for the dramatic photo
Mad Max has a flair for the dramatic
by Brett Makedonski

“You know what the world needs? A videogame adaption of Mad Max, a franchise that’s sat in stagnation for almost three decades.” That’s apparently what someone at Avalanche Studios said, because here we are in 2013 as the Just Cause developers are working on their interpretation of the continuation of the saga (and yes, I know there’s a movie reboot on its way). To be fair, it might not be as outrageous as it seems, because the game looks really damn cool.

Mad Max’s theatric ties are obviously apparent because Avalanche looks as if it’s taken special effort to ensure that the game bleeds cinematic flair at every turn. In a style that’s somewhat reminiscent of Max Payne 3’s execution system, particular action shorts are graced with slow-motion camera attention, making the whole affair feel like two-thirds videogame, one-third movie. 

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3:00 PM on 06.15.2013

Wargaming CEO is excited for World of Tanks on Xbox 360

A familiar site at every E3 for the past few years has been a giant tank sitting just outside West Hall of the LA Convention Center. Wargaming has been constantly promoting its free-to-play tank shooter World of Tanks, and th...

Tony Ponce

10:00 AM on 06.15.2013

A Link Between Worlds is the 2D Zelda revival we need

Yoshi's New Island is shaping up to be a crappier-looking retread of the original Yoshi's Island, and some folks worry that The Legend of Zelda: A Link Between Worlds will likewise compare unfavorably to A Link to the Past. I...

Tony Ponce

7:00 AM on 06.15.2013

Randomly generated hell awaits in Cloudberry Kingdom

Other platformers have gone the random generation route, but not to the extent that Cloudberry Kingdom has. In fact, it's taken developer Pwnee Studios over four years to perfect the engine and game logic. After seeing it in ...

Tony Ponce

4:00 AM on 06.15.2013

The 'Quack Pack' is back in DuckTales Remastered

DuckTales was always one of those games that I never thought in a million years would get a re-release, much less a remake with hand-drawn art and fully voiced dialog performed by the original cartoon's voice actors. Somehow,...

Tony Ponce

1:00 AM on 06.15.2013

Get trapped inside a Rubik's Cube with C3

Since the original Portal launched in 2007 there have been a slew of puzzle/shooter hybrids trying to steal the spotlight. C3 is the first one to come along that has given me pause to look at it. I spoke with Alex Rowland, o...

Spencer Hayes

11:00 PM on 06.14.2013

Nintendo recaps their entire E3 experience in video form

Although we have provided a full recap of all the Nintendo news from E3 alongside of our great selection of previews, Nintendo put together their own video complete with announcements, footage, and some behind the scenes loo...

Chris Carter

10:30 PM on 06.14.2013

Contrast lights the way to fun platforming

Contrast is hands down the most unique game I played at E3. It's rare to find a game that melds adult themes with the whimsical storytelling mechanics of a child's mind. Blended with interesting puzzle platforming, Contrast is surely going to spark some interest when it arrives.

Caitlin Cooke

9:30 PM on 06.14.2013

Capybara's Below is a roguelike with permadeath

Of all the Xbox One games that were revealed during Microsoft's E3 2013 press conference, it was Capybara's Below that had me the most excited for the next-gen system. How could I not be? After all, Capy has had a track recor...

Hamza CTZ Aziz

8:50 PM on 06.14.2013

Destructoid's E3 2013 Game of the Show: Titanfall

Those that managed to play Respawn Entertianment's Titanfall at E3 this year had the ultimate bragging rights. Players were like small-time celebs at evening events, with others asking everything they could about the title. S...

Dale North







Blow's enigmatic The Witness is the highlight of the PS4 photo
Blow's enigmatic The Witness is the highlight of the PS4
by Steven Hansen

Braid-creator Jonathan Blow's The Witness is probably my most anticipated PS4 game -- almost definitely among games that are coming to the system this year. It, in its own way, stole the show at Sony's PlayStation 4 announcement conference and stole E3 for me, too.

In a behind closed doors, hands-off demo, Blow took members of the press through a live explanation of the game, using his small team's working build of the game. No "carefully manicured E3 thing" here. It was running on the PlayStation 4, looking quite close to completion, and I'm excited to delve deeply into its mysterious depths later this year.

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8:30 PM on 06.14.2013

OUYA could have a system-seller with TowerFall

I'm going to be honest with you guys, I've never really considered buying an OUYA. Something just doesn't sit right with me. That was until Matt Thorson sat me down and forced me to play TowerFall. Now I want an OUYA. TowerF...

Spencer Hayes

8:15 PM on 06.14.2013

My teammate shot me in Takedown: Red Sabre

Takedown: Red Sabre should make tactical first-person shooter players happy. I'm not one, I've come to realize, but I gave it my best during a demonstration of this squad-based PC, PlayStation 3, and Xbox 360 game from S...

Jordan Devore

7:45 PM on 06.14.2013

OUYA 'refresh' will be more like mobile than consoles

Speaking to OUYA CEO Julie Uhrman at E3, I got the latest word on how the Android-based console will evolve as technology advances and it becomes time for a new model. "We're always seeking feedback and advice from both gamer...

Jordan Devore

7:30 PM on 06.14.2013

Katamari creator goes indie, joins former Journey devs

Kamatari creator Keita Takahashi is working a new game with Funomena, a fledgling indie studio founded earlier this year by former thatgamecompany developers. Announced at the Horizon conference in Los Angeles yesterday, the ...

Kyle MacGregor

6:30 PM on 06.14.2013

Zelda producer: 'If we don't change we might die'

Nintendo made a bold decision to eschew the typical conference at E3 this year, deciding instead to hold a number of several smaller events. True to form though, the company navigated some very safe waters with its software l...

Kyle MacGregor

6:15 PM on 06.14.2013

Dark Souls II caught breakin' the law

While Namco Bandai and From Software may have proven their mastery of the fantasy RPG genre with the critically-acclaimed Dark Souls series, this scene outside of E3 2013 shows that even the mighty game publisher is no match ...

Vito Gesualdi

5:45 PM on 06.14.2013

The Dead Linger is a real ringer

I'm pretty sure that everyone who plays games has an idea of their perfect zombie game. Mine has always been about fortifying an area and living in terror of the undead. Fortunately Geoff Keene and his team from Sandswept St...

Spencer Hayes



Shadow Warrior is silly, old-school FPS fun photo
Shadow Warrior is silly, old-school FPS fun
by Jordan Devore

The original Shadow Warrior escaped me completely. History won't repeat itself with the remake in development at Flying Wild Hog (Hard Reset) -- not after some hands-on time with the first-person shooter at E3. The game starts out with protagonist Lo Wang driving his car, singing along to "You've Got the Touch." Clearly, this is not intended to be taken seriously.

To be frank, watching Shadow Warrior being played wasn't doing the game any favors. Playing it, however, was good ol' fast-paced, stupid fun that long-time FPS players will remember fondly. Even if the guns weren't anything to write home about, the katana was a joy to wield, as was Wang's magic. Among other things, he can heal himself, push enemies to the ground and -- my personal favorite, by far -- launch an energy blast that flies right through foes. There were demon limbs everywhere.

The attempts at humor didn't connect me with me outside of the aforementioned intro, and that's okay. Shadow Warrior's gameplay scratched a certain itch; I'm willing to put up with the unfunny bits if I still get to slash demon heads off, which will seemingly never grow old. Can't say I was expecting a whole lot from this new take despite how solid a game Hard Reset was, but this should find an audience in its targeted budget-friendly price range.

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4:45 PM on 06.14.2013

Tower of Guns? More like Tower of Funs!

I really like rogue-likes. There's something about their uncaring difficulty that appeals to the "HxC" gamer in me. With this in mind I got super-excited to check out Tower of Guns. The game's creator Joe Mirabello described...

Spencer Hayes

4:30 PM on 06.14.2013

Tripping is not in the new Smash Bros, no plans for DLC

In an interview with IGN, Masahiro Sakurai told them that tripping has been removed from the upcoming Super Smash Bros. title. For the uninitiated, in Super Smash Bros. Brawl, your character had a small chance to trip an...

Patrick Hancock







The Crew feels like Burnout Paradise on steroids photo
The Crew feels like Burnout Paradise on steroids
by Wesley Ruscher

There was a plethora of racing games at this year's E3. Maybe too many, but whenever new consoles are on the horizon what better way to show off the power of these new machines.

Ubisoft may not be known for pumping out high octane thrills, but their entry into the mix The Crew, which started off last on my list, quickly shot to the front of the pack after some hands-on time. Then again, talent behind Test Drive Unlimited is fueling this all vehicle type, all-terrain racer.

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Zombie survival title How to Survive was a real gem photo
Zombie survival title How to Survive was a real gem
by Jordan Devore

In EKO Studios' How to Survive, you'll travel from island to island, monitoring hunger and sleep meters, crafting items from junk you find lying around and, oh yeah, taking down zombies with a bow or machete. The whole undead survival thing is over and done with for a lot of you, and I'm not far behind myself, but this was a lovely surprise for me at E3.

What sold me on the premise more than anything, I think, was that the zombies didn't merely exist to be killed -- to make you feel like a badass. While a well-placed shot will still do the trick, a swarm could come out of nowhere, and they were serious trouble if they got anywhere near your face. Good luck shaking even a couple of zombies off once they're within range.

The other standout feature for me was that the extensive crafting system allows you to uncombine items at any point free of penalty. That kind of freedom is always appreciated, especially as someone who would never experiment with weapons otherwise. As familiar as How to Survive initially looks, in practice, there's nothing quite like it. Perhaps it's the pacing. Do keep an eye on this PC, Xbox Live Arcade, and PlayStation Network release.

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Max: The Curse of Brotherhood shows promise photo
Max: The Curse of Brotherhood shows promise
by Jordan Devore

A spiritual successor to Max and the Magic Marker, Press Play's Max: The Curse of Brotherhood was about what I expected in terms of platforming. While the handling is a bit loose, I will say the magical marker itself controlled better than anticipated. When holding down the right trigger, you'll assume direct control of the marker and can quickly raise earth pillars, draw vines, and create a gushing stream of water that propels Max forward.

These elements can only be drawn into existence from preset nodes in the environment, which will hopefully result in puzzles that are challenging but not frustratingly so. In my hands-on time, I could only create vines to swing on and branches that served as platforms; the other abilities will of course come later on. With such a limited toolset, puzzles didn't get too tough but the platforming was, at times, difficult. I died -- more than a few times! That's a good thing.

I'm not super enthusiastic about The Curse of Brotherhood as it stands, though it will more than likely be something I check out and probably enjoy later this year on Xbox Live Arcade. It didn't grab me, is all. Still worth putting on your radar if you're into puzzle-platformers.

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12:30 PM on 06.14.2013

One more try! OlliOlli does 2D skateboarding well

There came a point at which skateboarding games as a whole became too complex for me to handle. Or maybe I just lost "the touch." At any rate, it was a nice confidence boost to check out OlliOlli, a side-scrolling title for ...

Jordan Devore



FIFA 14 feels a bit more methodical photo
FIFA 14 feels a bit more methodical
by Steven Hansen

The "step-based locomotion technology" behind FIFA 14 makes the game feel grounded, putting a greater emphasis on the fluidity of movement. It's cool to see, because dribbling and positioning are paramount in soccer/football, so making the movement feel more than just moving the stick to glide players along the field is neat. Each step feels a bit more meaningful and just holding the stick in either direction lazily could give opposing players time to get into better position.

Beyond that, new ball physics allow for less linear shots, letting you truly Bend It Like Beckham as balls curve and drop in a more accurate manner. In addition, players approach shots in a more realistic way, cutting their stride as they approach the ball rather than doing weird, scissoring, stuttering leg things.

Iteration! Unless you're super into FIFA and wanted to buy it anyway, you might want to wait for the Xbox One and PlayStation 4 releases. Perhaps next year's Xbox One and PlayStation 4 releases when they get the next gen bugs ironed out a bit. Same could be said about most sports games, really.

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Madden 25 going crazy with one-handed catches photo
Madden 25 going crazy with one-handed catches
by Steven Hansen



Madden 13
was really the shot in the arm the franchise needed after several years of feeling remarkably stale. The implementation of a physics system in retrospect seems paramount for something striving to be simulation football and last year finally brought it, resulting in the most different feeling title the franchise has seen probably since the generation began.

The anniversary-named Madden 25, celebrating 25 years of the franchise, goes back to familiar ground a bit. It's once again a game of refinement, tweaking, and iteration, featuring an evolved version of last year's physics engine, which cleans up some of the rough edges from the prior game.

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I'm down with Dragon's Crown photo
I'm down with Dragon's Crown
by Jayson Napolitano

Dragon's Crown is easily one of my favorite games of E3. It's been on my radar for years, back when it was being published by UTV Ignition, but I've kept my distance lately with the visual style controversy. I had the opportunity to really dig in here at E3, and I like where it's headed.

There's a lot more to this game than its polarizing visual style, so let's check it out.

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NHL 14 fight system revamped, collision physics happening photo
NHL 14 fight system revamped, collision physics happening
by Steven Hansen

One of the weird things about NHL 13 was its newly implemented first-person fighting system. Well, that system is getting removed because it takes the player too much out of the game. In its stead, some of the tech from EA's Fight Night has been adapted in an all new combat system. Because hockey is all about fighting, I think? It's cool, though.

Better than that, the game adapted some of FIFA's collision physics. Coupled with last year's True Performance Skating, which feels great, this is the best feeling hockey game yet. Size and weight matter, as well as momentum. Glancing blows and hard hits abound with the new collision system. I'm pretty sure rocking people with big hits is the second thing hockey is about.

There is puck stuff in there somewhere, too.

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10:00 PM on 06.13.2013

SteelSeries to expand upon the H series this summer

SteelSeries headsets are mostly known for functionality and durability without all the visual flash. True to that trend, the company is introducing three new headsets into its popular H series this summer, including two upgrades to current models and the new and more-featured 9H.We have details and impressions of the three new headsets straight from E3. 

Jayson Napolitano



NCAA 14: Better with physics  photo
NCAA 14: Better with physics
by Steven Hansen

When I previewed NCAA Football 14 earlier this year, I noted that the best news about the game is that it uses the Infinity Engine 2, the original iteration of which made Madden 13 the best entry in the series in many years.

Things are more or less the same from what I played of NCAA Football 14 on the show floor. It feels better than the game ever has and is a little better than Madden 13, given it runs on the second iteration of the engine.

 

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Nintendo on growing the Wii U, targeting everyone photo
Nintendo on growing the Wii U, targeting everyone
by Jonathan Holmes

This was very strange year for Nintendo. Instead of showing off two or three marquee titles for release this year, they showed off five. They skipped a live stage presentation, and instead went for a fairly bare-bones global online press conference, and then a behind-the-scenes, press-only hangout where the revealed equally big news (like the inclusion of the Wii Fit trainer in the next Smash Bros).

These are strange behaviors. I sought out Nintendo's Charlie Scibatta to discuss these behaviors, his thoughts on the Sony vs. Microsoft conferences, indies and third parties, how Nintendo is changing and their strategies for both the 3DS and Wii U going forward, and a lot more.

I was tempted to ask Charlie to directly address the people who say that Nintendo should get out of the console business, but he more or less got to that on his own. He seemed aware that Wii U isn't where Nintendo wants it to be, but confident in their plan to get it there. Releasing five marquee titles by the end of 2013 certainly seems like a good start.

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Phoenix Wright: Dual Destinies is lookin' fine in 3D photo
Phoenix Wright: Dual Destinies is lookin' fine in 3D
by Caitlin Cooke

I'm a big fan of the Ace Attorney series but fell off the wagon somewhere between the Apollo Justice and Miles Edgeworth games, so it's exciting to see that Phoenix is making a comeback in Dual Destinies. The game takes place a few years after he last practiced and this time he's accompanied by his sidekick, Athena Cykes, who has the special ability to sense emotions on her mood matrix machine. Apollo Justice also makes an appearance, having just survived a bombing incident, and I also heard through the grapevine that Edgeworth will be back in some capacity.

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6:30 PM on 06.13.2013

Game Debate to the Death! If you only get one E3 console?

First, a reminder that the debate format has changed to a PollDaddy voting system, followed by a massive thank you for making last week's Half-Life debate the largest Game Debate Destructoid has ever had since I started this ...

Tom Fronczak



Dead Rising 3 is more 'mature, sophisticated' photo
Dead Rising 3 is more 'mature, sophisticated'
by Steven Hansen



As Jim reported, Dead Rising 3 is being aimed to appeal to Call of Duty fans. It showed in the hands-off demo shown here at E3. The theme of the presentation was the partnership with Microsoft in bringing Dead Rising 3 exclusively to the Xbox One and how the technical capabilities of the Xbox One allowed the team to take Dead Rising 3 "in a more mature, sophisticated direction," which seems like the last thing it needed or fans wanted.

There were other Xbox One exclusive capabilities touted as well, like Smart Glass integration that allows you to search the game's fully open world for gun shops and set way points without having to pull a map up on screen. Smart Glass was also used to call in a drone strike and, later, a block leveling explosive airstrike.

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