At E3 2014, DICE general manager Karl Magnus Troedsson told Game Informer that the studio has a desire to further involve its community in the development process, possibly along the lines of what we've seen on Steam Early Ac...
I've always felt like the videogame industry doesn't feel right without a Mortal Kombat. So many games are always striving to be these serious affairs, and it takes something like Mortal Kombat to remind people that oh right,...
The Senran Kagura series takes fan-service to new heights in the upcoming brawler Senran Kagura Shinovi Versus and Senran Kagura Bon Appetít!, a rhythm cooking game. Both titles were available to demo at XSEED's booth at E3 2014.
The debut of Dead Island led us to believe that it would tell a very dramatic and serious story about the horrors of the zombie apocalypse. That’s not quite the game we ended up with, so it’s refreshing to know th...
Mortal Kombat 9 was a damn good fighting game, and a damn good game in general. According to Max and Bill, next year's Mortal Kombat X is shaping up to be more of that.
Building on the foundation of MK9 and Injustice: Gods ...
In Forza Horizon 2, you're headed to Southern Europe. We sent one of our video guys, the energetic Mike Cosimano, to check it out at E3. He really, really dug the last Horizon and it sounds like the sequel is more of the same on a grander scale, for better or worse.
That includes Drivatars. They're back, with a vengeance.
He's a huge fan of the original Yoshi's Island on Super Nintendo and after the recent Yoshi's New Island, this game and its adorable hand-crafted aesthetic can't come soon enough. Shame it's not out until 2015, a running theme for much of this year's E3 lineup. No Baby Mario, at least.
Homefront: The Revolution presents a future in which the Greater Korean Republic has successfully invaded the United States. Philadelphia has been lost, and that's where you're living, so naturally it's on you to lead a revo...
With E3 drawing to a close, it's time to look back on the show and recap what we know about specific games. That's exactly what this Pokémon E3 2014 recap video is all about, which showcases the several announcements ...
No Man's Sky. We've been abuzz about this game ever since the first trailer was revealed late last year, and today Destructoid got to see a live gameplay demo showing off the amazing scope that the developers at Hello Games are trying to achieve.
One of the big things about No Man's Sky is that they really don't want to get too specific about all the little things players can do. The trailers and screens give some clues and all that, but otherwise they want players to just discover things for themselves.
We were still able to learn a few more specifics though, but just enough that we still can't quite wrap our heads around this universe exploration game.
After playing Super Smash Bros.for Wii U and 3DS at E3 this week, Bill says the new installment is for the most part exactly what fans want. He tried out several characters during his hands-on but chose the Wii Fit Trainer first, like you do.
While the match is being set up in the 3DS version of the game, once you pick your character and confirm, you can practice against the sandbag while waiting for everyone else to select theirs. Nice little touch. Also, if you hadn't heard already, the Home-run Contest mini-game is back!
Here's Max, describing Far Cry 4 in a way that's entirely fitting of Far Cry 4:
"When you're talking about a videogame, it's like 'Here are all the different mechanics that they've introduced for this game, it's coming to the following next-gen consoles...' You can ride a fucking elephant, and you can kill people with the fucking elephant. What do I have to say to you? I don't really know what to say about this. I'm very tired. It's hot and noisy here. Anyway, back to the actual details..."
Said details include grappling hooks, gyrocopters, mortars, chunks of meat, and other means with which to "liberate" outposts. And possibly yetis? One can only hope.
I've been treating Alien: Isolation coldly. If I don't let myself get invested or excited, I can't be hurt. I think Alien is a perfect piece of film making. That doesn't need, should never have been, a franchise.
I played one of Alien: Isolation's challenge maps. I don't know if the entire game will end up being this good, but as a slice that demonstrates the mechanics and tone, it completely won me over and I'm dying to play the full thing.
I also died a lot in the challenge map. I played for about a half hour without getting to the end. I'd died as early as 30 seconds in. I'd survived as long as eight minutes. I was stressed out with a racing heart. I took the headphones off to wrest myself from Isolation's constricting, horrible world and struck up conversation with one of the developers to try and calm my nerves.
EVE Valkyrieis super neat. It looks like a cool dogfighting-in-space game when you watch a trailer, but actually being in the cockpit with the Oculus Rift? It's a trip and used to great effect. Looking down at your fake chest and hands on the controls is sort of weird, like having a phantom extra limb.
Moving your head to look around the cockpit and out of the windows is neat. I knew there was just a wall behind me in real life, but when I turned around like I was backing out of a driveway, I saw more bits of my ship.
It's not a perfect simulation. You still lose peripheral vision and have to do mildly exaggerated neck movements to look up or down or left. Maybe a mix of Oculus type tech and eye tracking is our future. But for the time being, EVE Valkyrie works remarkably well with the Rift -- and looks better than anything I've played with it.
The Chinese Room and Sony Santa Monica let out a quick trailer for their PlayStation 4 title Everybody's Gone to the Rapture and, oh, it's over already? Okay. But there's more to go on.
It's June 1984 and, unfortunately, the...
Nearly ten years ago, Kirby: Canvas Curse graced our original Nintendo DS handhelds, showing us (once again) that Kirby games could be about things other than floating around, ingesting bugs, and vomiting stars. Canvas Curse also had the responsibility of showing that fully touch-controlled games could be worthwhile, and by most accounts, it succeeded in that endeavor.
That same gameplay hook is back with Kirby and the Rainbow Curse. Now on the larger screen of the Wii U GamePad, players will still tap Kirby to make him move and draw rainbows for him to use as platforms. What is new is the clay aesthetic, which brings to the game its own neat mechanics.
The Xbox and PlayStation booths are directly next to each other in the West Hall of the Los Angeles Convention Center for E3 2014 this year, which made it really convenient to compare two upcoming racing games. I put the dela...
Nintendo settled on a knitted yarn style for Yoshi's Woolly World and I don't know what's better: it or Kirby fashioned out of clay in Kirby and the Rainbow Curse. Either way, we win.
There were other potential designs for th...
Even though Mortal Kombat X was officially announced, we hadn't really touched upon its specifics thus far in the midst of all things E3. Luckily, IGN sat down with NetherRealm Studios head Ed Boon for a 10-minute gameplay d...
As Miku fans likely already know, Hatsune Miku: Project DIVA F 2nd is coming to North America this year, to both PS3 and Vita. It was through your support for the first title that this sequel's release is possible, Sega tells Destructoid. That strong support also made it so that Sega will be bringing physical releases for both versions. That's great news for fellow Vita fans.
I spent a little bit of time with DIVA F 2nd. As you know, the gameplay is pretty close to that of the first game. But they've made a few changes and improvements to that gameplay. In playing through "The World is Mine," "Decorator," and "Doppelgänger," I had to get used to the stick flicking and linked stars (tracing shapes with analog sticks), but those are fun after you get them down. I liked being able to tweak the difficulty settings even further with items, especially on stages I sucked on. Even Normal setting is pretty challenging at first.
There will be 40 songs in this release, some of which have only been available in Japan until now. Old ones were upgraded to HD, too. Some of the videos for these stages were crazy busy, but that's how I like it.
No surprises here, though. Series fans know what they're getting. Stay tuned for more news on DIVA F 2nd's release.
E3 2014 is all about the games this year. The consoles launched last year, so now it's time for everyone to put up or shut up with their lineups that will make the new-gen worth it.
We nominated a ton of game s for Destructoid's E3 awards, spanning 13 categories. We even brought back the best fighting category as there's a lot of fighting games this year! We'll be announcing winners early next week after we've recovered from E3, but in the meantime you can see all of our top picks from the show below.
Remember all the cool things I was telling you about Metal Gear Solid V: The Phantom Pain? Here they are, but as pictures instead of words.
The highlight is the sheep. Between this and replayed Catherine last week, I'm having...
A unique partnership was unveiled today at the Los Angeles-based Horizon conference, an E3 alternative event hosted by Venus Patrol and the LA Museum of Contemporary Art.
Panoramical is described as "anthology of intera...
Ever since Techland's Dying Light was announced, it's drawn comparisons to Dead Island -- the studio's previous title. It's easy to see how many would come to that quick conclusion with it being an open-wo...
Payday 2: Crimewave Edition will appear on Xbox One and PlayStation 4 at some point, Overkill Software and publisher 505 Games announced today.
Details for these ports of the co-op heist title were unusually sparse, although ...
After interviewing Square Enix producer Ichiro Hazama on Theatrhythm Final Fantasy: Curtain Call during E3 this week, we took a few minutes to talk about his other upcoming game, Final Fantasy VII G-Bike. While...
Where some E3 meetings have PR people hovering or hands-off slide shows to watch, the meeting with CI Games for Lords of the Fallen was on the other end of the spectrum. There was no briefing or helpful tips, just a station set up with some headphones and a chunk of time to play.
In a way, the meeting reflects the game itself. There was no hand-holding through the short but brutal dungeon. The player is left to figure out how best to approach each room, and the game pulls no punches in terms of difficulty. After around my fourth or fifth death, restarting at the beginning, I thought I would never see the end of the demo, but patience, perseverance, and a little luck got me through it.
We sent Max to check out another demonstration of The Witcher 3: Wild Huntat E3, as you do, and here he is recounting that long-winded experience.
Picking up after the griffin fight shown during Microsoft's press conference, the demo had Geralt heading into the lively city of Novigrad in his search for an ashen-haired woman.
From there, a bunch of seemingly miscellaneous stuff happened, and I don't know how on earth Max managed to retain as much information as he did, but you're better off hearing the play-by-play from him. All I know is it's not February yet, and that's a shame.
Theatrhythm Final Fantasy: Curtain Call has added the option to use buttons instead of the stylus. Game producer Ichiro Hazama told us in an interview at E3 today that he was thinking that fans that play 3DS while laying in bed might enjoy this alternative control method. I told him that I think I might be better at it than the stylus method.
Super Mario 3D World was fantastic, and one of the reasons was its incredible variety throughout. Captain Toad made his first playable appearance there, with his levels acting as a sort of palate cleanser between Mario's running and jumping cat suit antics.
The basic premise of the levels is that Captain Toad wants to help Mario collect stars, but since he is slower and cannot jump, he needs to rely more on puzzle-solving ability and keen perception (along with smart level design) to get things done. Fans loved it and clamored for more Captain Toad, so Nintendo explored the idea even further with Captain Toad: Treasure Tracker. As it turns out, the basic premise really has legs -- legs that still cannot jump.
Digital Extremes' free-to-play shooter Warframe has done well for itself on PC and PlayStation 4. It'll probably do well on Xbox One too, which is where it's coming next, sometime this year.
Although, fact of the matter is i...
This evening at a special event, Nintendo and Intelligent Systems announced a new intellectual property for 3DS, a turn-based strategy game with shooter elements called Code Name: STEAM. During a post-presentation Q&A ses...
Lara Croft and the Guardian of Light was pretty fun for what it was: a new take on the beloved character where you're running and gunning with a friend through all sorts of dangers.
Now, Lara Croft and the Temple of Osiris is bringing that same formula over to the Xbox One, PlayStation 4, and PC, with the major addition being four-player co-op. Quadruple the fun!
Yarn Yoshi is a pretty good name. Yoshi's Woolly World is an okay name.
Yoshi's Yarn is a better name and what the game should've been called for the sake of alliteration and Yoshi's Story symmetry (a yarn is like a story!!!). I'm going to keep writing Yoshi's Woolly World as Yoshi's Yarn. Sorry.
Nintendo tipped its hand this evening at E3, revealing a new intellectual property called Code Name: STEAM for 3DS.
A turn-based strategy RPG hybrid with third-person shooter elements, the story follows an elite task force created by Abraham Lincoln to fend off an alien invasion. Yes, really. The upcoming title is said to take inspiration from the work of author H. P. Lovecraft and comic artists such as Jack Kirby and Bruce Timm.
Code Name: STEAM is set in London and features a steampunk aesthetic, complete with airships and all. The perspective brings the vantage point down to the actual units, which Nintendo hopes will help take away the apprehension people have about strategy titles and bring the genre to a wider audience.
It is being developed by Intelligent Systems, the studio behind Advance Wars and Fire Emblem, with assistance from other first-party teams. The producer is none other than Hitoshi Yamagami, overseer of RPG projects at Nintendo and manager of the company's SPD Group 2.
Code Name: STEAM will release for Nintendo 3DS in 2015.
The Metal Gear Solid V: The Phantom Pain E3 trailer was good, but I'm used to good trailers for Metal Gear. It didn't light a fire in my belly. Ground Zeroes didn't exactly do so either. The behind-closed-doors Phantom Pain gameplay demonstration? Yes, yes, yes.
Red robot-armed Snake (Big Boss) ventures into an Afghan desert on horseback with Ocelot. The camera took a low angle long enough behind the two riders to appreciate some nice horse butt strut. This is the start of operation aw crap Miller forgot his sunglasses when he was kidnapped, go bring them back to him and rescue him while you're there I guess.
The introductory cutscene transitions seamlessly to gameplay. Snake's horse poops a bunch and the demo begins.
Bayonetta 2 will be much more than just a solo affair. Nintendo has announced an additional cooperative mode known as "Tag Climax," which will allow two players to team up together and take on the many enemies in-game all for...
I went to snap images of the new PS4, PS TV, and all of the new controllers and accessories, but the floors was crowded and dark (and stinky), and the goods were behind an ultra-reflective glass case.
Frustrated, I came...