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5:30 PM on 06.13.2014

Dead Island 2 wants to be cool and kickass

The debut of Dead Island led us to believe that it would tell a very dramatic and serious story about the horrors of the zombie apocalypse. That’s not quite the game we ended up with, so it’s refreshing to know th...

Hamza CTZ Aziz

5:00 PM on 06.13.2014

Video: Mortal Kombat X is vile in all the right ways

Mortal Kombat 9 was a damn good fighting game, and a damn good game in general. According to Max and Bill, next year's Mortal Kombat X is shaping up to be more of that. Building on the foundation of MK9 and Injustice: Gods ...

Jordan Devore

4:00 PM on 06.13.2014

Video: Bust up some guy's vineyard in Forza Horizon 2

In Forza Horizon 2, you're headed to Southern Europe. We sent one of our video guys, the energetic Mike Cosimano, to check it out at E3. He really, really dug the last Horizon and it sounds like the sequel is more of the same on a grander scale, for better or worse. That includes Drivatars. They're back, with a vengeance.

Jordan Devore



Video: Yoshi's Woolly World has weaponized cannibalism photo
Video: Yoshi's Woolly World has weaponized cannibalism
by Jordan Devore

What's the verdict on Yoshi's Woolly World? Unsurprisingly, Max says it looks and feels good.

He's a huge fan of the original Yoshi's Island on Super Nintendo and after the recent Yoshi's New Island, this game and its adorable hand-crafted aesthetic can't come soon enough. Shame it's not out until 2015, a running theme for much of this year's E3 lineup. No Baby Mario, at least.

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2:00 PM on 06.13.2014

Video: Homefront: The Revolution looks way better than its predecessor

Homefront: The Revolution presents a future in which the Greater Korean Republic has successfully invaded the United States. Philadelphia has been lost, and that's where you're living, so naturally it's on you to lead a revo...

Jordan Devore

1:00 AM on 06.13.2014

Look back on all the Pokémon games of E3 2014

With E3 drawing to a close, it's time to look back on the show and recap what we know about specific games. That's exactly what this Pokémon E3 2014 recap video is all about, which showcases the several announcements ...

Brittany Vincent



Video: Metal Gear Solid's trademark weirdness returns in The Phantom Pain photo
Video: Metal Gear Solid's trademark weirdness returns in The Phantom Pain
by Jordan Devore

Don't send a sheep back to Mother Base with the Fulton recovery system during a sandstorm -- that's my main takeaway from this Metal Gear Solid V: The Phantom Pain impressions video.

Max got to see the same extended presentation that Steven wrote about yesterday and if this game can come together into a cohesive whole, Kojima's going to have some real happy fans.

For now, I can't stop watching that trailer. Must've seen it six or seven times by now.

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No Man's Sky developers want players to work things out for themselves photo
No Man's Sky developers want players to work things out for themselves
by Hamza CTZ Aziz

No Man's Sky. We've been abuzz about this game ever since the first trailer was revealed late last year, and today Destructoid got to see a live gameplay demo showing off the amazing scope that the developers at Hello Games are trying to achieve. 

One of the big things about No Man's Sky is that they really don't want to get too specific about all the little things players can do. The trailers and screens give some clues and all that, but otherwise they want players to just discover things for themselves. 

We were still able to learn a few more specifics though, but just enough that we still can't quite wrap our heads around this universe exploration game. 

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Video: Smash Bros. is pretty much what fans want photo
Video: Smash Bros. is pretty much what fans want
by Jordan Devore

After playing Super Smash Bros. for Wii U and 3DS at E3 this week, Bill says the new installment is for the most part exactly what fans want. He tried out several characters during his hands-on but chose the Wii Fit Trainer first, like you do.

While the match is being set up in the 3DS version of the game, once you pick your character and confirm, you can practice against the sandbag while waiting for everyone else to select theirs. Nice little touch. Also, if you hadn't heard already, the Home-run Contest mini-game is back!

Yup, going to buy both.

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Video: Wreck stuff with elephants in Far Cry 4 photo
Video: Wreck stuff with elephants in Far Cry 4
by Jordan Devore

Here's Max, describing Far Cry 4 in a way that's entirely fitting of Far Cry 4:

"When you're talking about a videogame, it's like 'Here are all the different mechanics that they've introduced for this game, it's coming to the following next-gen consoles...' You can ride a fucking elephant, and you can kill people with the fucking elephant. What do I have to say to you? I don't really know what to say about this. I'm very tired. It's hot and noisy here. Anyway, back to the actual details..."

Said details include grappling hooks, gyrocopters, mortars, chunks of meat, and other means with which to "liberate" outposts. And possibly yetis? One can only hope.

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Is-elated: Alien Isolation surpassed my expectations, approached my wildest hopes photo
Is-elated: Alien Isolation surpassed my expectations, approached my wildest hopes
by Steven Hansen

I've been treating Alien: Isolation coldly. If I don't let myself get invested or excited, I can't be hurt. I think Alien is a perfect piece of film making. That doesn't need, should never have been, a franchise.

I played one of Alien: Isolation's challenge maps. I don't know if the entire game will end up being this good, but as a slice that demonstrates the mechanics and tone, it completely won me over and I'm dying to play the full thing.

I also died a lot in the challenge map. I played for about a half hour without getting to the end. I'd died as early as 30 seconds in. I'd survived as long as eight minutes. I was stressed out with a racing heart. I took the headphones off to wrest myself from Isolation's constricting, horrible world and struck up conversation with one of the developers to try and calm my nerves. 

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EVE Valkyrie is the best use of the Oculus Rift so far photo
EVE Valkyrie is the best use of the Oculus Rift so far
by Steven Hansen

EVE Valkyrie is super neat. It looks like a cool dogfighting-in-space game when you watch a trailer, but actually being in the cockpit with the Oculus Rift? It's a trip and used to great effect. Looking down at your fake chest and hands on the controls is sort of weird, like having a phantom extra limb.

Moving your head to look around the cockpit and out of the windows is neat. I knew there was just a wall behind me in real life, but when I turned around like I was backing out of a driveway, I saw more bits of my ship.

It's not a perfect simulation. You still lose peripheral vision and have to do mildly exaggerated neck movements to look up or down or left. Maybe a mix of Oculus type tech and eye tracking is our future. But for the time being, EVE Valkyrie works remarkably well with the Rift -- and looks better than anything I've played with it. 

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6:00 PM on 06.12.2014

An all too brief trailer for Everybody's Gone to the Rapture

The Chinese Room and Sony Santa Monica let out a quick trailer for their PlayStation 4 title Everybody's Gone to the Rapture and, oh, it's over already? Okay. But there's more to go on. It's June 1984 and, unfortunately, the...

Jordan Devore



Kirby and the Rainbow Curse is almost too cute for words photo
Kirby and the Rainbow Curse is almost too cute for words
by Darren Nakamura

Nearly ten years ago, Kirby: Canvas Curse graced our original Nintendo DS handhelds, showing us (once again) that Kirby games could be about things other than floating around, ingesting bugs, and vomiting stars. Canvas Curse also had the responsibility of showing that fully touch-controlled games could be worthwhile, and by most accounts, it succeeded in that endeavor.

That same gameplay hook is back with Kirby and the Rainbow Curse. Now on the larger screen of the Wii U GamePad, players will still tap Kirby to make him move and draw rainbows for him to use as platforms. What is new is the clay aesthetic, which brings to the game its own neat mechanics.

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4:45 PM on 06.12.2014

Driveclub vs. Forza Horizon 2 at E3 2014

The Xbox and PlayStation booths are directly next to each other in the West Hall of the Los Angeles Convention Center for E3 2014 this year, which made it really convenient to compare two upcoming racing games. I put the dela...

Dale North





4:15 PM on 06.12.2014

Sequin Yoshi, beaded Yoshi, and other cute prototypes

Nintendo settled on a knitted yarn style for Yoshi's Woolly World and I don't know what's better: it or Kirby fashioned out of clay in Kirby and the Rainbow Curse. Either way, we win. There were other potential designs for th...

Jordan Devore

3:00 PM on 06.12.2014

Check out 10 minutes of Mortal Kombat X gameplay with Ed Boon

Even though Mortal Kombat X was officially announced, we hadn't really touched upon its specifics thus far in the midst of all things E3. Luckily, IGN sat down with NetherRealm Studios head Ed Boon for a 10-minute gameplay d...

Brittany Vincent



Just what you wanted: Hatsune Miku Project DIVA F 2nd photo
Just what you wanted: Hatsune Miku Project DIVA F 2nd
by Dale North

As Miku fans likely already know, Hatsune Miku: Project DIVA F 2nd is coming to North America this year, to both PS3 and Vita. It was through your support for the first title that this sequel's release is possible, Sega tells Destructoid. That strong support also made it so that Sega will be bringing physical releases for both versions. That's great news for fellow Vita fans.

I spent a little bit of time with DIVA F 2nd. As you know, the gameplay is pretty close to that of the first game. But they've made a few changes and improvements to that gameplay. In playing through "The World is Mine," "Decorator," and "Doppelgänger," I had to get used to the stick flicking and linked stars (tracing shapes with analog sticks), but those are fun after you get them down. I liked being able to tweak the difficulty settings even further with items, especially on stages I sucked on. Even Normal setting is pretty challenging at first.

There will be 40 songs in this release, some of which have only been available in Japan until now. Old ones were upgraded to HD, too. Some of the videos for these stages were crazy busy, but that's how I like it.

No surprises here, though. Series fans know what they're getting. Stay tuned for more news on DIVA F 2nd's release.

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Destructoid's Best of E3 2014 nominees! photo
Destructoid's Best of E3 2014 nominees!
by Hamza CTZ Aziz

E3 2014 is all about the games this year. The consoles launched last year, so now it's time for everyone to put up or shut up with their lineups that will make the new-gen worth it.

We nominated a ton of game s for Destructoid's E3 awards, spanning 13 categories. We even brought back the best fighting category as there's a lot of fighting games this year! We'll be announcing winners early next week after we've recovered from E3, but in the meantime you can see all of our top picks from the show below.

And remember, we also have a community choice award where you can vote on your favorite game of E3 yourself.

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2:30 PM on 06.12.2014

Metal Gear Solid V: The Phantom Pain sheep heist screens

Remember all the cool things I was telling you about Metal Gear Solid V: The Phantom Pain? Here they are, but as pictures instead of words. The highlight is the sheep. Between this and replayed Catherine last week, I'm having...

Steven Hansen

2:05 PM on 06.12.2014

Fez, Canabalt creators announce new partnership

A unique partnership was unveiled today at the Los Angeles-based Horizon conference, an E3 alternative event hosted by Venus Patrol and the LA Museum of Contemporary Art. Panoramical is described as "anthology of intera...

Kyle MacGregor

2:00 PM on 06.12.2014

Techland: We didn't want Dying Light to be Dead Island 2

Ever since Techland's Dying Light was announced, it's drawn comparisons to Dead Island -- the studio's previous title. It's easy to see how many would come to that quick conclusion with it being an open-wo...

Brett Makedonski

1:15 PM on 06.12.2014

Overkill is bringing Payday 2 to PS4 and Xbox One

Payday 2: Crimewave Edition will appear on Xbox One and PlayStation 4 at some point, Overkill Software and publisher 505 Games announced today. Details for these ports of the co-op heist title were unusually sparse, although ...

Jordan Devore

1:05 PM on 06.12.2014

Square Enix isn't really sure of what the 'G' in Final Fantasy VII G-Bike stands for

After interviewing Square Enix producer Ichiro Hazama on Theatrhythm Final Fantasy: Curtain Call during E3 this week, we took a few minutes to talk about his other upcoming game, Final Fantasy VII G-Bike. While...

Dale North



First hands-on with Lords of the Fallen photo
First hands-on with Lords of the Fallen
by Darren Nakamura

Where some E3 meetings have PR people hovering or hands-off slide shows to watch, the meeting with CI Games for Lords of the Fallen was on the other end of the spectrum. There was no briefing or helpful tips, just a station set up with some headphones and a chunk of time to play.

In a way, the meeting reflects the game itself. There was no hand-holding through the short but brutal dungeon. The player is left to figure out how best to approach each room, and the game pulls no punches in terms of difficulty. After around my fourth or fifth death, restarting at the beginning, I thought I would never see the end of the demo, but patience, perseverance, and a little luck got me through it.

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Video: The Witcher 3: Wild Hunt E3 2014 impressions photo
Video: The Witcher 3: Wild Hunt E3 2014 impressions
by Jordan Devore

We sent Max to check out another demonstration of The Witcher 3: Wild Hunt at E3, as you do, and here he is recounting that long-winded experience.

Picking up after the griffin fight shown during Microsoft's press conference, the demo had Geralt heading into the lively city of Novigrad in his search for an ashen-haired woman.

From there, a bunch of seemingly miscellaneous stuff happened, and I don't know how on earth Max managed to retain as much information as he did, but you're better off hearing the play-by-play from him. All I know is it's not February yet, and that's a shame.

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11:45 AM on 06.12.2014

'Nintendo's white PlayStation 4 debuts'

Look, we all make mistakes -- some more severe than others -- but this? Haha. Thanks for the laugh this morning, Los Angeles Times. [Image source: @sibel47]

Jordan Devore



Diggin' the new button play in Theatrhythm Final Fantasy: Curtain Call photo
Diggin' the new button play in Theatrhythm Final Fantasy: Curtain Call
by Dale North

Theatrhythm Final Fantasy: Curtain Call has added the option to use buttons instead of the stylus. Game producer Ichiro Hazama told us in an interview at E3 today that he was thinking that fans that play 3DS while laying in bed might enjoy this alternative control method. I told him that I think I might be better at it than the stylus method.

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Captain Toad: Treasure Tracker takes the core idea and runs with it photo
Captain Toad: Treasure Tracker takes the core idea and runs with it
by Darren Nakamura

Super Mario 3D World was fantastic, and one of the reasons was its incredible variety throughout. Captain Toad made his first playable appearance there, with his levels acting as a sort of palate cleanser between Mario's running and jumping cat suit antics.

The basic premise of the levels is that Captain Toad wants to help Mario collect stars, but since he is slower and cannot jump, he needs to rely more on puzzle-solving ability and keen perception (along with smart level design) to get things done. Fans loved it and clamored for more Captain Toad, so Nintendo explored the idea even further with Captain Toad: Treasure Tracker. As it turns out, the basic premise really has legs -- legs that still cannot jump.

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11:00 PM on 06.11.2014

Warframe heading to Xbox One this year

Digital Extremes' free-to-play shooter Warframe has done well for itself on PC and PlayStation 4. It'll probably do well on Xbox One too, which is where it's coming next, sometime this year. Although, fact of the matter is i...

Jordan Devore

9:11 PM on 06.11.2014

Intelligent Systems is thinking about the next Advance Wars and Fire Emblem

This evening at a special event, Nintendo and Intelligent Systems announced a new intellectual property for 3DS, a turn-based strategy game with shooter elements called Code Name: STEAM. During a post-presentation Q&A ses...

Jordan Devore

8:50 PM on 06.11.2014

The new Lara Croft adventure is all sorts of fun with four players

Lara Croft and the Guardian of Light was pretty fun for what it was: a new take on the beloved character where you're running and gunning with a friend through all sorts of dangers.  Now, Lara Croft and the Temple of Osiris is bringing that same formula over to the Xbox One, PlayStation 4, and PC, with the major addition being four-player co-op. Quadruple the fun! 

Hamza CTZ Aziz



Turning yarn Yoshis into yarn balls in Yoshi's Woolly World photo
Turning yarn Yoshis into yarn balls in Yoshi's Woolly World
by Steven Hansen

Yarn Yoshi is a pretty good name. Yoshi's Woolly World is an okay name.

Yoshi's Yarn is a better name and what the game should've been called for the sake of alliteration and Yoshi's Story symmetry (a yarn is like a story!!!). I'm going to keep writing Yoshi's Woolly World as Yoshi's Yarn. Sorry.

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Nintendo reveals new IP for 3DS titled Code Name: STEAM photo
Nintendo reveals new IP for 3DS titled Code Name: STEAM
by Kyle MacGregor

Nintendo tipped its hand this evening at E3, revealing a new intellectual property called Code Name: STEAM for 3DS.

A turn-based strategy RPG hybrid with third-person shooter elements, the story follows an elite task force created by Abraham Lincoln to fend off an alien invasion. Yes, really. The upcoming title is said to take inspiration from the work of author H. P. Lovecraft and comic artists such as Jack Kirby and Bruce Timm.

Code Name: STEAM is set in London and features a steampunk aesthetic, complete with airships and all. The perspective brings the vantage point down to the actual units, which Nintendo hopes will help take away the apprehension people have about strategy titles and bring the genre to a wider audience.

It is being developed by Intelligent Systems, the studio behind Advance Wars and Fire Emblem, with assistance from other first-party teams. The producer is none other than Hitoshi Yamagami, overseer of RPG projects at Nintendo and manager of the company's SPD Group 2.

Code Name: STEAM will release for Nintendo 3DS in 2015.

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Okay, now I'm super excited for Metal Gear Solid V: The Phantom Pain photo
Okay, now I'm super excited for Metal Gear Solid V: The Phantom Pain
by Steven Hansen

The Metal Gear Solid V: The Phantom Pain E3 trailer was good, but I'm used to good trailers for Metal Gear. It didn't light a fire in my belly. Ground Zeroes didn't exactly do so either. The behind-closed-doors Phantom Pain gameplay demonstration? Yes, yes, yes.

Red robot-armed Snake (Big Boss) ventures into an Afghan desert on horseback with Ocelot. The camera took a low angle long enough behind the two riders to appreciate some nice horse butt strut. This is the start of operation aw crap Miller forgot his sunglasses when he was kidnapped, go bring them back to him and rescue him while you're there I guess.

The introductory cutscene transitions seamlessly to gameplay. Snake's horse poops a bunch and the demo begins.

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6:22 PM on 06.11.2014

Bayonetta 2's 'Tag Climax' cooperative mode allows players to exterminate enemies together

Bayonetta 2 will be much more than just a solo affair. Nintendo has announced an additional cooperative mode known as "Tag Climax," which will allow two players to team up together and take on the many enemies in-game all for...

Brittany Vincent

6:16 PM on 06.11.2014

Here are some fancy product shots of the white PS4 and PS Vita TV

I went to snap images of the new PS4, PS TV, and all of the new controllers and accessories, but the floors was crowded and dark (and stinky), and the goods were behind an ultra-reflective glass case.  Frustrated, I came...

Dale North







The three Oculus Rift games at E3 are all amazing photo
The three Oculus Rift games at E3 are all amazing
by Brett Makedonski

I've had a chance to check out quite a few games on Oculus Rift. From Japanese indie projects at BitSummit to the latest build of EVE Valkyrie, I've gotten a good look at the progress of developing virtual reality games from both large and tiny teams. Having seen the evolution of the technology, it's easy to recognize that it's getting significantly better, and, it's all happening very quickly.

Meeting with Oculus VR at E3, I had the opportunity to demo three titles I hadn't seen yet -- Superhot, Lucky's Tale, and Alien: Isolation. All were vastly different from one another, but each was damn impressive.

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Hello Games talks about No Man's Sky for 12 minutes and oh my God photo
Hello Games talks about No Man's Sky for 12 minutes and oh my God
by Jordan Devore

Hello Games' sci-fi exploration survival game No Man's Sky is looking and sounding as amazing and unbelievable as ever. Here's an in-depth conversation with founder Sean Murray at E3 2014 explaining what is and isn't possible within the procedurally-generated title.

"This isn't an ambient universe," he said. "This isn't something you just wander around and look at trees and breathe it in. There is danger everywhere. So the creatures are dangerous, the ecology. But more than that, in space, there are friends -- like the wingmen who fly besides you, the enemies who are attacking those freighters -- but in terms of gameplay systems, this is a universe and you make your own gameplay within that."

Those ships shown in the most recent trailer were AI-controlled, but the universe in No Man's Sky is shared. "You could encounter other players," Murray explained.

"The reality is the likelihood of that is tiny, basically. What we're dealing with is planet-sized planets -- so even just one planet, if a million of us played, we would still be really far apart." That said, "...there are elements where you will get crossover and interaction from other players, but that's not what this game is about ... We're the opposite of an MMO."

As high as expectations are, I have a feeling Hello Games will deliver, or come remarkably close.

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Video: Sony E3 2014 press conference impressions photo
Video: Sony E3 2014 press conference impressions
by Jordan Devore

Here's Max and Bill to recap Sony's E3 press briefing.

Not that it was short by any means, but I had forgotten just how many announcements and game demonstrations there were during the event. Be sure to stick around for the part when Max get all spritely while talking about Far Cry 4 and its jeep-wrecking elephants.

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