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"Better than anything David Cage has been making" - Edgar Velasco (MoonSpiderHugs) "You've gotta be squidding me." - Zainré Fang "So Nintendo hired David Lynch to create a Splatoon commercial?" - quetzalcoat... read feature

Kyle posted some new Persona 5 screenshots earlier, which got me excited, which got me watching the Persona 5 trailer again, which just got me more excited. I like when a trailer can turn me on (not sexual). I watch a lo... read feature

I recently picked up a controller to play some Mortal Kombat X with my lawyer after we finished working out (not sexual!) in the basement of his hilltop home. While he'd signed, sealed, and delivered (legal jargon) some Morta... read feature

Who could forget the great Kickstarter boom of 2012? You remember, right? Out of nowhere, this website called Kickstarter suddenly became a focal point for established developers and indies looking to crowdfund the next big t... read feature

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p... read feature

With Hotline Miami 2 recently released, I realized I am really, really tired of games that belong in its genre. When I say "genre," I refer not to "action games" or "indie games" or even "violent games," but a subtler, more h... read feature

Destructoid turned nine today! Can you believe it? This lovely place full of incredible people has been doing its thing for nearly a decade, and it's not slowing down anytime soon. We can keep this wonderful, crazy community ... read feature

I absolutely adored Titanfall, but going by the comments and blogs I've read over the past year, it seems like I'm the only person on Earth who did. Every article, news post, or blog written about the game invariably becomes ... read feature

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p... read feature

When it comes to crafting videogames out of the norm, there’s one question developers should ask themselves: What are we afraid of? Games are the perfect medium for exploration of bizarre, unnatural worlds, and yet it s... read feature

Today marks the 15th anniversary of the PlayStation 2. In those 15 years, we've already had two more Sony console releases, but the PS2 is still near and dear to many of our hearts. The console gave us many of our favorite ga... read feature

GDC is here, and as is the case with any big trade show or splashy industry event, I'll be on tenterhooks waiting to hear the one piece of news I care about -- When is Fallout 4 going to happen? For years I've expected the an... read feature

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p... read feature

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p... read feature

In a recent Kotaku interview with Eiji Aonuma, the longtime Zelda producer confirmed that Tingle is, in fact, not gay. He's "just an odd person." This isn't exactly riveting news, but it is interesting that so many people see... read feature

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p... read feature

Whenever you're having a rough day, there's nothing better than sitting down and putting on a game that makes you happy just to play it. Something that makes you laugh and smile, helps to relieve stress, or gets you to stop w... read feature

Jacob "Humble" Browe is a visionary. He's just shipped a multi-billion dollar game to hundreds of retailers across the United States and Canada, with additional release dates staggered across the world. After running a succ... read feature

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p... read feature

The Legend of Zelda: Majora's Mask 3D is more than just a simple port. The portable remaster introduces sweeping changes, like adding fishing holes, apparently. Other things too, probably. We can't divulge everythin... read feature

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p... read feature

“I don't think I can ever go back to the old style of Call of Duty.” I've heard some variation of that sentence at least once per week since the launch of Advanced Warfare, and if I were Treyarch or Infinity Ward... read feature

Somewhere on the slopes of Mount Nintendo there's an oracle that straddles a chasm wherefrom vapors emerge. She speaks in tongues, relying on an intern to interpret her enigmatic ramblings. The system has its misfires (this i... read feature

I ventured out to the vet's office a few weeks ago with a Miniature Pinscher in tow. Sam Fisher (the same of Third Echelon fame), my beloved pup, was to see the doctor for a regular checkup and heartworm test. While waiting i... read feature

No one ever keeps resolutions. I tell myself every January that I'm going to stop inspecting cheese for fingerprints before putting it on a sandwich or that I'll actually start wearing something other than sweatpants and a ho... read feature

And, suddenly, another year passed us by. It seems like 2014 had only just arrived, and already it's being hauled away, kicking and screaming, never to be seen or heard from ever again. It's important that we take this time t... read feature

“THA'S HOW YOU RIDE A CARRRRRAGOR!" Yeah, thanks asshole. I've already done this like two dozen times. You might have noticed I rode up to your mission marker ON a Caragor. “WHEN UN' ORC IS DOWN, THA'S WHEN YOUR C... read feature

When I was a young warthog, I didn't know diddly about the games I was buying. I simply made a beeline for the nearest video game section, be it PC or otherwise, and browsed until there was a title that immediately leapt out ... read feature

We're outnumbered, down to our last pair of lives. The clock is ticking, it's as much of a threat to my team's survival as the four armed men bearing down on our position. I don't like our chances, not one bit, but moments like this, they're the reason I play the game. read feature

In a cramped beachside arcade, sandwiched between Galaga and Mortal Kombat 3, sits my white whale. It's surrounded by restaurants, a roller coaster, churro vendors, and a carousel, this sad little Super Mario Bros. arcade cab... read feature

It's tough for me to get excited these days. I ain't jaded, I just hate it. Actually, it's not like I hate everything. I simply feel anxious nearly every waking moment of my life. I need something to look forward to, no matte... read feature

 
original

I miss demo discs

Oct 28 // Nic Rowen
It's hard not to sound like an old man when you go off on something like this. Decrying modern advancement in favor of some kind of nostalgic never-was is always a terrific way to seem out of touch. Intellectually, I know tha... read feature







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