Here we go, at last! The thrilling conclusion to Outlast, played by a man who ended how he started -- completely pickled. In this final chapter, we evade the Nude Brothers, we witness the Big'Un get what he deserves, we reunited with a crazy priest, and we put a ghastly end to Mount Massive's mental problems.
It is a saga for the ages. A butt for the pooping. It is Outlast. Now and forever. Amen.
Your good pal Jim Sterling returns to Mount Massive Asylum for another descent into madness. This time, we see yet more naked butts, faff about with three fuses, get chased by the big'un again, and have an encounter with a pair of old, nude, friends.
There. You got another Outlast video. Satisfied? Satisfied, now that you got, finally, your cheesy balls?
Discovered a new horror game on Steam last night, so I decided to record myself playing it for your ridiculous entertainment. It's called Doorways, it bills itself as a survival horror game, but it kind of isn't. It's interesting, though!
Why not watch the video and see if you, too, find it interesting? Maybe you don't. That's okay too.
Time for some more stupid gameplay video stupidity for you to swallow into your gawking eyes. Why not watch me play Shelter for a minute? I'm going to wander around and drop onion things in front of little baby badgers.
It's the satire special of Podtoid this week. To celebrate Grand Theft Auto V, we're having Jonathan Holmes commit hate crimes in Boston ... ironically! Elsewhere, Willem Dafoe thinks back on a fine luncheon, Holmes becomes e...
[Note: Join us Thursday @ 2pm PST for a live video + chat discussion about this review.]
The Legend of Zelda: The Wind Waker is easily my favorite Zelda game in the series -- a not altogether uncommon opinion, now that many years have passed and most people grew the Hell up over the "kiddie" visuals. One of the most original, charming, and funny entries in the series, The Wind Waker was different enough to truly stand out, but smartly retained everything that makes a Zelda game what it is.
Given its remarkable art style, not to mention the inherent timelessness of cel-shaded graphics, the decision to remaster the game for a high definition console seems like a no-brainer. It makes total sense to see Zelda's answer to Waterworld grace the Wii U as its very first official HD remaster.
Oh, and in case you were wondering, it's still a lovely little game.
Today I am playing Delver, a roguelike-esque first-person adventure recommended to me after I played Paranautical Activity. For those of you who weren't so hot on that latter game, methinks this one is far more your speed.
We will have more Outlast for you this week, that much is certain, I just felt like trying new things. I may give Shelter a go next. Then it's back to the scarytimes!
Here's some Grand Theft Auto V gameplay to cram inside of your heads. If you are one of those not currently playing it, this will be a delightful little treat for your mushy brains. Alternatively, if you are playing it, come click on the video anyway. My ego needs the views.
Enjoy some moving pictures of me running through GTAV's "Blitz Play" mission. It's a thing you can do!
This week, Jim loads his gun and shoots holes in the argument that certain games suffer from ludonarrative dissonance, just because they're violent. Because really, people, that's not even what ludonarrative dissonance is!
If you're gonna use big words to sound smart, use 'em correctly ... guttersnipes.
Writing an introduction to a Grand Theft Auto review seems unnecessary. If you know videogames, you know Grand Theft Auto. Hell, even if you don't know videogames, there's a better than low chance you know Grand Theft Auto. The "bad boy" of the games industry for many years, few titles have generated as much controversy -- and sold as many copies -- as Rockstar's premier crime series.
It's been twelve years, however, since the seminal GTA III, and times have changed. As videogames become more mainstream, and the inherent violence in many of them reach a point of normalization, the once shocking world of Grand Theft Auto isn't quite so hair-raising anymore. In an age where game budgets have skyrocketed and scale is everything, the idea of a huge immersive world doesn't impress as GTA: San Andreas once did. No longer the rebellious firebrand, GTA is a part of the old guard -- it's been around forever, and we know its tricks by now.
Grand Theft Auto V, to its immense credit, seems to embrace this. It's a story about old men who aren't what they used to be -- and worse, never changed -- in a world of younger competitors and a society that outpaced them. GTA V does, in many ways, act as a gleeful celebration of the Grand Theft Auto series, and a slightly smirking self criticism.
It's time for the fourth installment of Outlast. On today's spooky chapter, I run around in circles from a doctor as murderous as he is naked, get smashed by a big 'un, and turn some valves in the name of progress. It's all scary stuff!
We may very well be coming to the end of the road after this one. It's been fun!
It's time for the third part of my Outlast gameplay extravaganza! This time, I get caught down in the sewers with Smashy Smashy Egg Man, I get chased through corridors by maniacs, and I enjoy a session with a naked butt doctor.
So, I'll be doing your Grand Theft Auto V review for you, and you'll doubtless want to know exactly how biased and paid off I am. This video, produced in the name of disclosure, reveals the expensive gift items and stacks of loot that definitely swayed my opinion. Or not. You decide.
Check out the towel, bullet whistle, and dog pockets that have bought your upcoming GTA V review!
Your ol' chums Jim and Yahtzee are back with more rhymes for your face. This week, Yahtzee talks about the rigors of guard duty, while I share revitalizing secrets with you. Kweh!
As always, the human condition is explored by the pair of us.
Jonathan Holmes attempts a PS Vita filibuster but is foiled by plans to burn all his possessions, waterboard him with gasoline, and force him to perform gratuitous sexual acts on amphibians in the name of musical theater.&nbs...
This is the game I wanted a PlayStation Vita for. I have a long documented fondness for the Killzone series, and while Killzone: Liberation on the PlayStation Portable was enjoyable enough, I truly longed for a genuine first-person shooter production in the handheld space. This is what the Vita promised.
Unfortunately, that promise looked less and less savory as Killzone: Mercenary took its time and two criminal abortions -- Resistance: Burning Skies and Call of Duty: Black Ops Declassified -- stepped in to make FPS experiences on the Vita look like an utter joke. While I still held out hope for Mercenary, the path leading towards its release was paved in feces.
If only Mercenary had released first, it would have shown its two-bit predecessors exactly how it's done.
Amnesia: The Dark Descent is a beloved title for a number of reasons. As well as becoming a viral darling thanks to a cavalcade of shrieking YouTube videos, Dark Descent was praised for bringing back a sense of true survival horror at a time when so many publishers were adamant the genre was dead. It was also just a straight up terrifying game, which helped!
For the sequel, Frictional Games has drafted in the talents of The Chinese Room, best known for its story-driven excursion into vagueness, Dear Esther. The blending of survival horror and a studio famous for its contribution to what are popularly called "art games" makes for an intriguing cocktail, one that could potentially delight, but also severely disappoint.
A Machine For Pigs straddles the line. The Chinese Room's talent for storytelling and mystery works very well in Amnesia's twisted world, but its love of making players hear, rather than play, its mysterious stories will certainly rub some Dark Descent fans up the wrong way.
Last night, I got myself a little more drunk than I'd planned to and, in my feverish state of mind, decided it was a perfect time to fire up Outlast and record myself playing it. Going in blind, this is my first time reaction to what's already turning out to be a terrifying game.
People seem to have really enjoyed this one so far, so I intend to give y'all some more Outlast in future.
One has to hand it to Sony. Of all the "big three" console makers, the house of PlayStation is far and away the most open to risky prospects and new ideas. While Microsoft plays it safe with marketable shooters, and Nintendo has a stable of household names to keep itself propped, Sony isn't afraid to give us something different.
Puppeteer is one such something. A sidescrolling platformer taking the form of a childrens' puppet show isn't exactly a boardroom's dream concept, but Sony has put its muscle behind the project, and created a game with no small amount of charm.
Even if the result isn't truly impeccable, its mere existence is worthy of respect.
I've been wanting to play Paranautical Activity -- the groovy looking roguelike FPS -- for quite some time, but I've been so busy I didn't even see it hit Steam! I promptly downloaded it this morning and decided to record my very first time with it -- bad idea!
If you want to see me humiliate myself as I wander idly into an audio-visual car crash and get my ass torn in half, you're in for a treat.
During this past weekend, I had the pleasure of sharing some screen time with Marcus Beer, known to GameTrailers viewers as the Annoyed Gamer. In this crossover video, we discuss preview events (and why I don't do them), independent developers, and the classic problem of industry overspending.
I hope you enjoy watching it almost as much as I enjoyed making it, ahur hur hur!
It's time for another playthrough from your best buddy Jim Sterling! This time we're having an early look at Amnesia: A Machine For Pigs, the upcoming horror game from The Chinese Room.
Don't expect screaming and yelling -- there are dozens of YouTube videos that'll do that for you. Instead, enjoy a video that discusses porcine seaside catapults and features a man sniffing and coughing his way through half an hour of scares.
Jim is sick with the PAX flu, but still forced himself to deliver a steaming bag of degradation and filth. This week, the gang discusses what they did at PAX, plans for future PAX attendance (or non-attendance), and the prosp...
On this week's pre-PAX Podtoid, the gang gear up for their next-day traveling, mostly by talking about Ben Affleck, and why the sorcerous Val Kilmer is the Once and Future Batman. There's also discussion of Jonathan lifting h...
Rayman Origins was an undeniable treasure when it was released in 2011. A masterclass in platform game design, wrapped in a beautiful artistic style and incredible soundtrack, Origins was proof that the mascot platformer can not only still work, but can boast all the showmanship of a big-budget, Hollywood-flavored, graphically intensive shooter. That, and it was simply adorable.
Rayman Legends, originally a Wii U exclusive, has suffered a slight dent in its reputation thanks to Ubisoft's decision to delay the game in the name of a multiplatform release. Even so, the pedigree of its predecessor and a brilliant demo has been enough to assure all but the most insecure that Legends is serious business.
And rest assured, my friends, for Legends is absolutely that.
Payday 2 is a success, because the people making and publishing it weren't completely stupid. What sorcery is this?
Yes, it's one of those episodes where we celebrate one game getting it right and not stuffing everything up. Speaking of stuffing, Jim at last unveils the Dragon Dildo ... and does things with it. Terrible things.
People insisted I upload the next part of my Gone Home playthrough, even though I did a stupid and it got really boring. So yeah, have fun watching half an hour of utter drivel! Or not, if you don't want it.
On this week's Podtoid, Jonathan invites you all to a PAX Prime Precum Picnic, Boston hosts a Renaissance Faire full of vomit, poison, and filthy oral sex, and Jim takes out his feelings of maltreatment on others. He also rec...
Your best friend Jim Sterling gets his boots polished and prepares to dive some ass! Sorry, kick some ass. It's Divekick, the new indie fighting game that many people are salivating over. Come, salivate with Jim and watch him humiliate himself for your amusement.
We will have a full review for you soon, but for now, watch this video I made on the Internet!
Listen up, butt preserves! You're about to experience an awakening at the deft hands of your sexual magistrates, Jim n' Yahtzee! This week, the ZP MC is talking about droughts, while your red-tied fatty boom-boom gets emotional.
Fun times, up your holes!
2K Games has lifted the lid on XCOM: Enemy Within, an expansion to the wildly popular Enemy Unknown. It'll be available on November 12, and aims to bring a whole host of fresh content to the original game.
New soldier abilities allow you to research Gene Mods to augment your fighters' physical capabilities, and the Mechanized Exoskeletal Cybersuit. MECs can use flamethrowers or grenade launchers, because it is cool when mechs use those things. New weapons and equipment will also bolster your assets.
New enemies will also rear their ugly heads, with the Mechtoid the first to be unveiled. An alien resource known as MELD, fresh tactical challenges and a whole 47 new maps are also on the cards. You'll also get more multiplayer environments, units, and powers, as well as stuff yet to be announced.
It would appear that Enemy Within plans to do the term "expansion" justice! We'll have some hands-on impressions coming soon, and will also be checking the game out at PAX Prime. Yay substantial expansions!
Killzone: Shadow Fall will introduce custom Warzones when it launches on PS4 this year. You'll be able to tweak your own rules, conditions, and match types, before sharing your created game modes online.
We got shown a brief trailer for the multiplayer, and you can view that above. As little as some folk care about Killzone, I'm all about it. Looks good!
Everybody's Gone To The Rapture, a CryEngine-powered game from The Chinese Room, has been unveiled today at Gamescom. A teaser trailer was shown, promising that "The story begins with the end of the world." The title was a clue!
It certainly looks interesting. These are the Dear Esther guys, so it'll be a thing, whatever it is!
Mike "Thomas Was Alone" Bithell has a new game coming. It's called Volume and it'll have an exclusive debut on PlayStation 4 and PlayStation Vita this year.
Volume will let you create, mix, and share your own game worlds online, though not too much is known beyond that. Knowing Bithell, it will likely be a very charming little game.