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8:00 PM on 03.16.2014

Edmund McMillen teases upcoming reveals with a pixel smudge

Edmund McMillen, creator of Binding of Isaac and one half of Team Meat (Mewgenics, Super Meat Boy) is excited and I don't know why. Maybe you can figure it out.  Edmund recently tweeted "the weekend is totally ...

Jonathan Holmes

11:00 AM on 03.16.2014

Sup Holmes gleams the cube with OlliOlli's John Ribbins

This week on Sup Holmes we welcome John Ribbins of Roll7 to the program. John's worked on a variety of games in his +5 years in the industry, including the top-rated, massive skateboarding platformer OlliOlli, the still in de...

Jonathan Holmes

6:00 PM on 03.15.2014

Another artist speaks about having her work used by Feminist Frequency

Tamara "Cowkitty" Gray Smith made some noise last week about her artwork being used by video blogger Feminist Frequency without her permission. It turns out this wasn't an entirely unique situation. Artist Heather "Dinobot" S...

Jonathan Holmes

11:30 PM on 03.09.2014

Fan artist asks Feminist Frequency to stop using her art, awaits response

[Full disclosure. Tamara "CowKitty" Gray Smith, the artist in question here, is someone I've known online for almost a year. She volunteered to help with background art on an episode of Teenage Pokemon. We've never met i...

Jonathan Holmes

12:00 PM on 03.09.2014

Sup Holmes points and clicks with Jane Jensen

Today on Sup Holmes we welcome Jane Jensen to the program. Jane has been working on games that put story and characterization at the forefront since the 1980's, working on established series like Police Quest and King's Quest...

Jonathan Holmes



Mods, hate, and community with Chucklefish's Molly Carrol photo
Mods, hate, and community with Chucklefish's Molly Carrol
by Jonathan Holmes

Two week's ago on Sup Holmes (now on iTunes), we welcomed Molly Carroll to the program. Molly used to be a big part of the Dtoid Forums community before moving on to become community manager at Chucklefish (Starbound). We talked about how Molly got into the game industry, the role that she plays in the development of Starbound, how to develop and maintain a passionate and creative community around your game, the stuff that happened when the Mighty Number 9 community manager was announced, her pending move to England, and a lot more.

Outside of her work at Chucklefish, Molly's been working on smaller games with a development collective called Owl Cave. With games like Richard and Alice and Starbound already under her belt, it's pretty clear that Molly's going to have a long and fruitful career in the game's industry. I'm glad I got to know her now before she ends up sheltered away from shows like Sup Holmes by some big publisher. It's going to be fun to see what she does next. 

Thanks again to Molly for appearing on the show, and tune in to Sup Holmes live at 1pm PST/4pm EST today when we welcome legendary adventure game developer Jane Jensen (King's Quest VI, Moebius, Gabriel Knight) to the program. It's going to be one for the books. 

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Art Hawk explains DayZ photo
Art Hawk explains DayZ
by Jonathan Holmes

In games like Rust and DayZ, you run around in a world and murder and/or get murdered. These games are getting more and more popular, in a way that is different from the other games where you run around and murder and/or get murdered.

How so? Art Hawk will tell you!

If you want more Art Hawk, here's a handy playlist with all of the current episodes. 

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Fear, Disney, positivity, Zynga and more with Erin Reynolds photo
Fear, Disney, positivity, Zynga and more with Erin Reynolds
by Jonathan Holmes

Last Sunday on Sup Holmes (now on iTunes) we welcomed Erin Reynolds of Flying Mollusk to the program. We talked about so many things, like the influence Ecco the Dolphin and Gremlins had on her formative years, why she got into game development, that jerk from Fox News (my words, not hers), her work at Disney and Zynga, her thoughtful-but-dead baby drawings, the Michelle Obama awarded student game Trainer, depicting mental illness in games, the idea of "positive games," and of course, Nevermind -- the biofeedback-integrated horror game she's been working on for the past few years. 

Nevermind is designed to make you feel uncomfortable, but the real goal of the game is to help players learn to be aware of their own anxiety and learn how to manage it. You play the role of a new kind of mental health counselor who enters the subconscious minds of their clients, in an effort to help them work out repressed memories of trauma. It's your job to stay calm in the midst of a world teeming with surreal threats. If you can't do it, how can you expect your client to? 

That's just the tip of the iceberg on what Nevermind has to offer. Check it out on Kickstarter here, and back it while you still have the chance. Erin tells me that even if they don't make their funding goal, that backing still helps them immensely, as the closer they get to their goal, the better they'll look to potential publishers. Backing any amount will help them to make their game, regardless of how much funding they get in the end. 

With so much to talk about, I failed to ask Erin an incredibly obvious question. What are the fears that she's had to overcome in her life, and how might they relate to Nevermind? Erin was kind enough to fit that question in after the show was over. You can find her answer below. 

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2:30 PM on 03.02.2014

Sup Holmes gets post traumatic with Erin Reynolds

Today on Sup Holmes we welcome Erin Reynolds of Flying Mollusk to the program. Erin's been in the game industry for over ten years, having worked on a variety of games for big publishers, including working as senior game desi...

Jonathan Holmes

11:00 AM on 03.02.2014

The Cyberpunk Game Jam is now open to entries

Up and coming indie darling Devi Ever (Lillian Gish, Call Center Cleveland) is putting on a Cyberpunk Game Jam, and you're all invited. A lot of promising entries are already in the works by the likes of Okinawa Terminal, Bac...

Jonathan Holmes

1:00 PM on 03.01.2014

Fox News anchor is awful to an interesting game developer

Tomorrow on Sup Holmes (1pm PST/4pm EST), we'll be welcoming Erin Reynolds (no relation to Dennis) to the program. Erin's had a long, fruitful career in the big budget videogame industry, and has since gone indie, curre...

Jonathan Holmes

11:00 PM on 02.26.2014

No More Heroes/Chulip dev announces Million Onion Hotel

Onion Games has one of the best Twitter accounts going. It's also run by three of the most talented and passionate indie developers in Japan. You may not have heard of Yoshiro Kimura (No More Heroes, Little King's Story)...

Jonathan Holmes



Art Hawk: Twitch Plays Pokemon photo
Art Hawk: Twitch Plays Pokemon
by Jonathan Holmes

Against all odds, Art Hawk perceives. Born from talking to women about videogames, he's strived to show the world that Grand Theft Auto, Dead Rising, Gears of War, and Flappy Bird are all important works of art. Some say he's was annoying, others call him a genius. None of that matters. All that he wants is to let you know about the art. He's never going to stop.

His latest query is Twitch Plays Pokemon, a game that has taken the internet by storm. What is it about this exercise in disorganization and delusion that fascinates people so? Artemis gets to the art of the matter like only he can. Visuals by Tobiichi Karlsson  

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9:00 PM on 02.23.2014

Misery loves company: Twitch Plays Zelda is now live

While it may be a good idea for Nintendo to let people buy their games through Steam, it may be an even better idea for them to start running their own Twitch streams allowing for communal play on their classic games. Twitch ...

Jonathan Holmes

2:30 PM on 02.23.2014

Sup Holmes reaches for the stars with Molly Carroll

[Art by Bietol] We haven't done Sup Holmes for two weeks! Isn't that terrible? Sinistar just moved to New York and it's taken him awhile to get internet, but assuming that all goes well, we'll be live today with Molly Carroll...

Jonathan Holmes



What if Nintendo put some games on Steam? photo
What if Nintendo put some games on Steam?
by Jonathan Holmes

When Nintendo first got into game development, the game industry was something like the Sci-Fi/Fantasy section of a book store. Some series were "less nerdy than others," and there was some class labeling inherent in the rivalries between different brands (Sega fans may give Nintendo fans a hard time, just as Star Wars fans might mock Star Trek fans), but on the whole, videogame fans were united under the banner of being "nerds."

Few people chose what fantasy book to read or videogame to play based on how it would affect their social standing or "projected level of coolness," because no matter what you chose, you'd have an equal chance of being perceived as a geek. 

Today, the videogame industry is more like pop music. How cool you are, what kind of image you put out, and following styles and trends means just about everything. It doesn't matter if you make a great game, you may still be overlooked because a game that "everyone was talking about" due to its "viral potential" ate up your mindshare in the collective consumer psyche. We live in a PAX world, in a PewDiePie world, in a "the only shirts I own are videogame shirts" world. 

A lot of people in the industry have ideas for how Nintendo can better acclimate to this new consumer climate, though their ideas for how to do that are often times awful. Making games for the iPhone, abandoning their own home consoles to make PS4/Xbox One games -- these ideas are often taken from a completely narcissistic and self serving perspective. "I don't want to buy a 3DS or a Wii U, so why doesn't Nintendo start making games for other platforms, those jerks!" It's a ridiculous notion that would only hurt Nintendo's reputation (and pocket book) in the long run. Just look at Sega, SNK, and Atari. Today, they're nothing compared to back when they managed their own platforms. 

Putting games on Steam might be different. That might be pretty smart. 

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12:00 PM on 02.23.2014

Retro City Rampage 'doing great' on 3DS

Retro City Rampage: DX (the 3DS port) has been called the definitive version of the game, and according to developer Brian Provinciano, it's "doing great". Considering that the game had already been out for a while, it wasn'...

Jonathan Holmes

11:00 AM on 02.23.2014

Conker creator talks working with Nintendo and Microsoft

The latest issue of NF Magazine is one of my favorites. We managed to squeeze interviews with Yacht Club Games (Shovel Knight), Lorne Lanning (Oddworld), Crazy Viking Studios (Shinobi, Volgarr the Viking), Yuji Naka (Son...

Jonathan Holmes

9:30 AM on 02.23.2014

Seanbaby's Calculords is a free iOS game

Seanbaby is one of the reasons why old papa Niero started Destructoid. He's been on the internet talking about stuff like Nintendo curing blindness and From Dusk Till Dawn since the 90's? Did you even know they had inter...

Jonathan Holmes







Art Hawk: Flappy Bird photo
Art Hawk: Flappy Bird
by Jonathan Holmes

Rumor has it that people are sick of Flappy Bert. Like your Kardash-a-Hilton, the game has become famous for being famous, and as such, has started to get on people's nerves. To many it entered the public eye as a pariah, but by the time it left this world, it was a martyr. Now it's got its own Space Program. Cthulhu's even gotten in the mix. 

The game may not deserve the amount of press it's received, but that doesn't change the fact that there is undoubtedly something about Flappy Balt which has caused it to capture the interest of millions. What it is about this simple little game that has caused it to resonate with so many? As always, Art Hawk has the answers. 

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6:00 PM on 02.15.2014

Aban Hawkins goes Street Fighter, Castlevania and more

Aban Hawkins and the 1,001 Spikes is almost ready for release, with a total of 18 playable characters currently ready to go. We've already heard about Commander Video (Bit.Trip), Nyx (Nyx Quest), Thompson, Sugimoto, and...

Jonathan Holmes



Get your exclusive Valentine's card gaming gifs here photo
Get your exclusive Valentine's card gaming gifs here
by Jonathan Holmes

It's Valentine's Day, which means there may be someone in your life that you feel excited (or obligated) to show how much you love them, most likely with candy, cards, or some other physical things. It's a holiday designed to make us feel like we have to spend money, which is great for the larger economy, but potentially bad for your wallet. 

Destructoid is not immune to these pressures. We want to show you, the Destructoid reader, that we love you. So please, take these Valentine's Day-themed romance .gifs (transformed into .gif form by the lovely Ronin Usagi and Kevin Bacon) and spread them to all you hold dear. 

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10:00 PM on 02.13.2014

Skullgirls Encore adds tons of new free content

Skullgirls is back from the dead and better than ever. Free from the restraints imposed by former publisher Konami, Lab Zero and Autumn Games have brought the indie 2D fighter back with a vengeance with Skullgirls Encor...

Jonathan Holmes

7:30 PM on 02.13.2014

Treachery in Beatdown City busts heads on Kickstarter

Shawn Alexander Allen (formerly of Rockstar Games) is the creator of Treachery in Beatdown City -- a game that draws from Shawn's real life experiences as a child of New York City, his love of classic Beat 'em ups, and ...

Jonathan Holmes



John Steinbeck, Cave Adventures and more w/ Jake Elliott photo
John Steinbeck, Cave Adventures and more w/ Jake Elliott
by Jonathan Holmes

Last time on Sup Holmes (now on iTunes) we welcomed Jake Elliott of Cardboard Computer (Kentucky Route Zero) to the program. 

Immediately after the show was over, I felt terrible. I was so in awe of Jake's brain that I couldn't help but talk about how weird I think it is. If you've played Kentucky Route Zero, you may have an idea what inspired my awe. Like the game he helped create, Jake seemed so casual and unaware of his surreal brilliance, like he didn't notice that he was surreal or brilliant. He spoke of incorporating influences from real life American history, the work of John Steinbeck, America's current Health Care System problems, instillation art techniques, the Great Depression, and the 1976 Zork-precursor Colossal Cave Adventure into the development of Kentucky Route Zero like it was something that anyone might do. 

We talked about a lot of things, like Jimmy Corrigan, the difference between Videogames and "Art Ware" like Wikipedia Vs. Predator, the freedom to edit Vs. the freedom to create, why they Cardboard Computer continues to put out free content like The Entertainment, and a lot more. Thanks so much to Jake for appearing on the show, and if Sinistar's tech is back in action, we'll be back this Sunday at 1pm PST/4pm EST with Ludum Dare's Mike Kasprzak. It's going to be Ludarific! 

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9:00 PM on 02.12.2014

Rain World devs looking at consoles

Rain World's kickstarter is in its last day, so if you're looking to get in on all the game's backer bonuses and the like, you better jump on that quick. Those newly revealed Slug Cat Pups need your protection. In case you m...

Jonathan Holmes



It took one hour to remake Flappy Bird photo
It took one hour to remake Flappy Bird
by Jonathan Holmes

Depending on who you ask, Flappy Bird is either a sign of everything that's wrong with the phone gaming, a strangely compelling piece of junk, the ultimate game development Cinderella story, or some combination of the three. Now that's all a memory. The iOS hit was taken down by creator Dong Nguyen a few hours ago, presumably forever.

Thankfully, Joe Shanahan has remade the game.  It took him about an hour, using free game development tools Blender and Python. No word on if he'll be releasing the game on iOS. I suppose that depends on how interested he is in becoming ridiculously rich. Better change the name though, maybe "Candy Bird" or "Angry Saga".

Seriously. That would be one heck of a profit deal, regardless of potential lawsuits.

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7:00 PM on 02.09.2014

Joylancer demo is up, brings back 'JOY AND FEELINGS'

Though the game is still in development, Joylancer is shaping up to be a product worthy of sitting alongside Drill Dozer, Shovel Knight, and all of the other "your weapon is your means of transport" 2D action platformers tha...

Jonathan Holmes



Free games, AOL discs and the afterlife with Ackk Studios photo
Free games, AOL discs and the afterlife with Ackk Studios
by Jonathan Holmes

A week and a half ago on Sup Holmes (now on iTunes), we welcomed Brian and Andrew Allanson of Ackk Studios to the program. We talked about their breakout success Two Brothers, their start in making their own games (and Pokemon toys) before they were old enough to drive, the differences and similarities between using writing, coding, music, and visual art to convey ideas, and a lot more. 

I was taken aback by how creating games seems to be something that's hardwired into the Allanson brothers's DNA, though the idea that their games have the potential to be widely accepted and appreciated is still so new to them. They've made a lot of games over the years, some of which they would only consider releasing under assumed names, as they never intended for anyone outside of their small circle to ever experience them.

Their excitement to finally share their games with the world at large seems to be taking precedent over their interest in getting big money, as their next game will be a free title for phones that will take a very different approach to life and death than Two Brothers. After that, it's the release of Project Y2K, a game where you use excess AOL start up discs (or their non-lawsuit friendly parody equivalents) to battle opponents, among other things. It's definitely one to look forward to. 

Thanks again to Brian and Andrew for being on the show. We're taking a break from live recording this weekend as Sinistar (our intrepid production manager and engineer) is moving to a new galaxy. Stay tuned for the rerun of our most recent episode with Jake Elliot (Kentucky Route Zero) and come on back on February 16th when we welcome Mike Kasprzak to the program.

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8:30 PM on 02.05.2014

Retro City Rampage DX brings big changes to the 3DS

Despite that it was coded by just one guy, Retro City Rampage was made available for just about every platform imaginable (PS3, Xbox 360, Wii, PS Vita, PC), except for the 3DS. That's about to change tomorrow when the comedy...

Jonathan Holmes





5:30 PM on 02.02.2014

Do you want to more Art Hawk?

As many of you Dtoid Huge Subscribers already know, Caitlin Cooke and I have ended our Huge exclusive show Destructoid Huge News of the Week due to geographical differences. That puts us in a tricky situation. DH Not W was m...

Jonathan Holmes

12:30 PM on 02.02.2014

Sup Holmes doubles down on Kentucky Route Zero

Today on Sup Holmes we welcome Jake Elliot of Cardboard Computer (Kentucky Route Zero, Wikipedia Vs. Predator) to the program. Jake's been creating games and "artware" for years, but it was Kentucky Route Zero that really put...

Jonathan Holmes

Premium:

8:55 PM on 02.01.2014

Huge News of the Week: End of the Road

Well this is it guys, the surprise series finale of Destructoid Huge News of the Week. Show co-captain Caitlin Cooke is moving out of state in a few days, so we wont be able to shoot the show irl on a weekly basis anymore. A...

Jonathan Holmes

1:30 PM on 02.01.2014

Pale Machine is a playable mouth and eyeball music video

What did you get on Christmas last year? If you're a daily Destructoid reader, then the answer is "a free weird videogame" in the form of Beokay, a music infused space shooting romp. Beokay was the first release in the P...

Jonathan Holmes

12:30 PM on 02.01.2014

WayForward celebrates Wii U sales with Spin the Bottle

Nintendo recently announced plans to reward consumers who buy games on their consoles by making future purchases less expensive for them. Like a lot of the stuff they announced at that big press conference, it's actually som...

Jonathan Holmes

3:00 PM on 01.30.2014

New Wonder Momo, guys

When Wonder Momo was first released in arcades and the Turbo Grafx 16, no one in the United States knew what "Magical Girl Anime" was. Game publishers were still changing women into men on a regular basis for "marketing reaso...

Jonathan Holmes



Nightmares about being a man inspired The Castle Doctrine photo
Nightmares about being a man inspired The Castle Doctrine
by Jonathan Holmes

A week and a half ago on Sup Holmes (now on iTunes) we were lucky to snag Jason Rohrer (Primrose, Sleep is Death, Inside a Star-filled Sky) on the cusp of the release of his latest game, The Castle Doctrine (out now, 25% off for a limited time). 

We talked about what it's been like to live in "the pixelated shadow" or Passage (the game that first put him on the map), the process of putting out Diamond Trust of London (the world's first fan-funded DS game), his file sharing software Mute (downloaded over one million times as of 2008), the urge to create a game that equals the incredible experience of having a real conversation, what motivated him to make a game about feeling awful and being awful (my words, not Jason's), and a lot more. 

The Castle Doctrine was born of contemplating society's expectations, masculinity, physical vulnerability and how being threatened changes us. In a lot of ways, it's the perfect game for this age of internet flame wars -- where millions of people people take to their online portal of choice everyday to defend their own metaphorical "castles" (their identified gender group, political party, favorite videogame console, etc.) while working hard to tear down the "castles" of others. It's something most of us have done at some point or another, even though we may not like that about ourselves.

Thanks again to Jason for joining us on the show, and come back this Sunday at 1pm PST/4pm EST when we welcome Cardboard Computer (Kentucky Route Zero) to the program. It's going to be thugnificent. 

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9:34 PM on 01.29.2014

Iwata plans for the Wii U and 3DS to be 'like brothers'

After wrapping up his press conference on how to overcome Nintendo's current financial disappointments, Nintendo President Satoru Iwata took questions from the press. When an analyst asked why Nintendo revamped its organ...

Jonathan Holmes



Mario Kart 8 coming in May 2014 photo
Mario Kart 8 coming in May 2014
by Jonathan Holmes

Nintendo President Satoru Iwata just dropped a load of information to reassure shareholders that he had a plan to save the company from ruin. A lot of his ideas are really interesting. One of them was not. Mario Kart 8 is being released in May, guys. Not a particularly mind-blowing reveal, but it's important news all the same. 

It makes sense that Nintendo would throw a little game talk into their otherwise OS/Smartphone/Infrastructure/Online Storefront focused presentation, as games is the one place where Nintendo always manages to pull in money. While the Wii U hasn't sold a ton yet, it does have a pretty impressive attach rate, with Super Mario 3D World, Wii U Party, and Wind Waker HD all selling over a million units with less than a year on the market. That means that on average, about one of six Wii U owners bought those three titles. Nintendo is surely hoping to keep that software momentum going with Donkey Kong Country: Tropical Freeze in February and then Mario Kart 8 a few months later.

We already knew that Mario Kart 8 will get a simultaneous global release (like Pokemon X/Y), which will help consolidate marking power and make for a nice selling point right out of the game. Knowing that I can play against strangers in France on day one is pretty neat. Will the game go on to sell 24+ million units like Mario Kart Wii did? It will be fun to find out!

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8:00 PM on 01.29.2014

A Glorkian Warrior approaches

Remember Glorkbot's Mini Adventure, that promising looking Galaga/Sonic/Metroid mash-up from forever ago? That game was actually just a teaser for Glorkian Warrior: The Trials of Glork -- a fully hand-drawn, animated action ...

Jonathan Holmes