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7:00 PM on 01.12.2014

Experienced devs counter anonymous Wii U criticisms

[Update: Hideki Kamiya (Resident Evil 2, Okami, Viewtiful Joe, Bayonetta, The Wonderful 101) agrees that developing for the Wii U is "about the same" as developing for the Xbox 360 and the PS3] A bevy of Wii U developers, suc...

Jonathan Holmes

2:00 PM on 01.12.2014

Sup Holmes gets dismal with Lisa's Austin Jorgensen

This week on Sup Holmes we welcome Austin Jorgensen to the program. Austin is a professional martial artist and part time hunk, but that hasn't stopped him from setting forth on developing one of the most unhinged role playin...

Jonathan Holmes

6:00 PM on 01.11.2014

Joylancer is the new action platformer to watch for

Legendary Motor Knight! Joylancer is a new series by game developer and musical artist T.J. Thomas. Fluid action and muilt-purpose maneuvers appear to be the focus here, with titular "joy lance" (a motorcyle-lance-drill hybri...

Jonathan Holmes



Huge News: Sexy Babies are Glaad about Seaman photo
Huge News: Sexy Babies are Glaad about Seaman
by Jonathan Holmes

Happy Monday, Huge members! What a whopper of a show we have for you this week. We've got a heated debate about the age and attire changes made to some characters in Bravely Default, some new R&B, a reviews round-up set to the Ramones, a breakthrough on talking dog technology, and as always, a round up of the biggest news stories of the week. 

I'm a strong man. I never give in to temptation, but when you dingle it girl? It makes me lose control. When you dingle it girl, it really is my whole world. When you dingle it girl, it really is my whole world. When you dingle it girl, it really is my whole world. Your dingle makes me tingle and your dangle makes my wang get chubbed and tough.

Thanks for watching!

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2:30 PM on 01.05.2014

Sup Holmes sucks it down with Soda Drinker Pro's Will B.

This week on Sup Holmes, we welcome Will Brierly to the program. Will's probably best known for the unfairly compelling underground hit Soda Drinker Pro, and why not? The New York Post, The Boston Herald, and the French think...

Jonathan Holmes



Nintendo squashed Earthbound dev's book plans, and more photo
Nintendo squashed Earthbound dev's book plans, and more
by Jonathan Holmes

Last week on Sup Holmes (now on iTunes), we spent a fast hour and a half with Marcus Lindblom, localization and translation head on Earthbound. Having gotten his start as a tech adviser and game counselor, he was eventually promoted to work on localization and copy editing, with Wario's Woods being one of his first games. From there he moved on to work on Earthbound (writing a lot of the jokes, naming items, and creating new objects like the Eraser Eraser when needed), and eventually to other huge franchises like Destroy All Humans, Evil Dead: Regeneration, and... Halo 4? I doubt you saw that one coming.

With over 20 years in the industry, Marcus had a wealth of insights, opinions and anecdotes to share. We talked about his dreams of making a new Mother game with Shigesato Itoi that focuses on reliving the levity and sweetness found in Earthbound, how he's saddened by the the way certain AAA games seem to have a pre-installed review score of 9/10 or above based solely on their budgets and intellectual properties, how he's quite unhappy with a lot of his work on Earthbound and would love to re-write it, his plans for a new Facebook-based RTS, and so much more.

The saddest, most surprising bit for me was when he revealed former plans to write a book about his experiences working on Earthbound, only to have Nintendo ask him not to go forward with the project. With Earthbound finding new success on the Wii U virtual console (reportedly selling more copies on re-release than it did initially on the SNES), I'd think that Nintendo would want to jump on anything that will help keep the game in the headlines and fans feeling passionate and talkative about the game. I suppose this goes right in line with their attitude towards shutting down Lets Players. I know there are plenty of people within the company that are firmly against that kind of thing, though history would prove that they are often overruled. 

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Review: Knytt Underground photo
Review: Knytt Underground
by Jonathan Holmes

A lot of you kids may not remember this, but there was a time when new 2D platformers were hard to find. Game Maker didn't exist yet. Home console publishers didn't want to back the genre because it lacked the "wow factor" and did little to show off the ever-growing power of the polygon. 

That started to change a few years ago. People noticed that clean, simple-looking simple- playing 2D platformers were marketable in a way that defied the need for "wow factor." Games like Braid, N+, Super Meat Boy, Fez, Mega Man 9, Cave Story, New Super Mario Bros. Wii, and countless others drummed up more money and attention than most "next-gen"-obsessed industry fat cats may have predicted. Buried under all that was the Knytt series from Nifflas. They were even more "anti-wow factor" than the previously mentioned 2D platformers, maybe to the point where they anti-wowed themselves into obscurity. 

That brings us to Knytt Underground -- a game that takes the core of the Knytt series, paints over it in the lush, beautiful art direction of Nifflas's NightSky, and adds new play mechanics and Metroid-style elements. With Underground, the series has taken a huge step towards potential mainstream success, though its still far from ever gaining the kind of marketability enjoyed by Meat Boy and Mario. Still, there's still plenty of pleasant surprises here for anyone willing to take a chance on this strange little game. 

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3:00 PM on 01.01.2014

'Y2K' is a Killer7 EarthBound Hipster Hybrid Heaven

Ackk Studios, creators of the Game Boy-influenced, color-themed RPG Two Brothers has revealed a few screens of their next game, currently codenamed Project Y2K. Details on the game remain scant, but a little Twitter digging r...

Jonathan Holmes







Things the Wii U needs more than AAA third-party support photo
Things the Wii U needs more than AAA third-party support
by Jonathan Holmes

In the past, the success of a console and its number of marquee third-party titles engaged in a chicken-and-egg relationship where it was hard to tell which drove which. The NES had much more third-party support than the Sega Master System, and it was by far the more successful of the two. The SNES and the Genesis had about equal third-party support, and were also about equal in sales. The PS1 and PS2 had huge third-party support and huge sales. Did the third parties support the consoles because they sold well, or did they sell well because third parties supported them? Fans would argue either point no end, but regardless, the correlation between third-party support and consoles sales seemed pretty clear.

Until the Wii came along.

The Wii certainly got a lot of third-party games, but very few of them are what most of us would call "marquee" titles. On-rail shooter spinoffs of major action/horror series, strange cartoonish violent action/comedy beat-'em-ups, mini-game collections, and very little in the way of major AAA budgeted games. Yet the console managed to go on to be Nintendo's best-selling home system in history, and arguably the most influential and profitable console of the last generation. Similarly, the 3DS seems to be carrying on quite well for itself, with nary a AAA third-party game in sight, unless you count Resident Evil: Revelations and Monster Hunter 4.

This begs the question, does the Wii U need AAA third-party support to stay afloat, or are there other things that would be even more beneficial to the console in the long run?

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Huge News: Year-end awards spectacular BLOWOUT photo
Huge News: Year-end awards spectacular BLOWOUT
by Jonathan Holmes

This is it, Huge members! The AAA budget, brutally honest, no-holds-barred, DH Not W year-end awards special extravaganza! We've got guest appearances from GoNintendo's Raw Meat Cowboy, Sony's Shane Bettenhausen, the return of Marshtomp from Teenage Pokemon, and a whole lot more! You will not believe your eyes and ears when you see and hear the things that happened so hard.

So hard. That's how they happened.

Starting next week, we'll be back to the news, review recaps, and answering your wonderful questions, so be sure to write in to HolmesSupHolmes@gmail.com with all your comments and inquires. Chances are high that we'll read one on the air. Take a chance on us. You wont regret it. 

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12:15 PM on 12.29.2013

Sup Holmes erases the eraser with Marcus Lindblom

This week on Sup Holmes we welcome Marcus Linblom to the program. Marcus is an long time veteran of the videogame industry with over 25 years of experience in the industry, having worked on more franchises that you can count,...

Jonathan Holmes



Fjords dev on the spaces where great things can happen photo
Fjords dev on the spaces where great things can happen
by Jonathan Holmes

Last week's Sup Holmes (now in iTunes) with Kyle Reimengartin (Fjords, Lazer Catz) was one for the books. The central theme of the episode was about the energy that can be found in negative space, which was ironic, as there wasn't a heck of a lot of negative space in our discussion. Kyle was on fire, talking about how important it is to leave room for players/students to make something their own, the power of Chibi Robo, how food is everything, the way ShareCart 1000 turns videogames into living things, how supplemental material like guides can combine with a game create something larger than the sum of their parts, how to create art for games on your phone, and so much more. 

Kyle is one of those developers that I'm grateful to have on the show before he gets too big and untouchable, which could happen any second now. His brain is built for making videogames, and it's only a matter of time before one of those games launches him into the world of fame and fortune. Thanks again to Kyle for being on the show, and tune in tomorrow at 1pm PST/4pm when we welcome Marcus Lindblom (Earthbound, Carried Away Games) to the program. 

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12:15 PM on 12.28.2013

Borderlands 2 writer comments on Handsome Jack fan video

Machinima is set to launch a video series about Handsome Jack, the villain of Borderlands 2. It's not looking like a huge budget production, but that doesn't mean it wont be a good watch. I managed to get Borderlands 2 write...

Jonathan Holmes

10:00 PM on 12.25.2013

Review: Capcom 30th Anniversary Character Encyclopedia

[Update: The book is currently on-sale for just over $8] The people running the show at Capcom have been irritating fans and employees alike for years now -- burning bridges, nickel and diming consumers, canceling games, land...

Jonathan Holmes

8:00 PM on 12.25.2013

Pale Machine Expansion Pack is games music games

The creator of Cloudface is working with the gang at Braingale to bring you a free game and corresponding song every Friday until Valentine's Day, when all eight songs will be compiled on a real life compact disc for you to ...

Jonathan Holmes

7:00 PM on 12.25.2013

Zubaz is a secret boss in Shovel Knight

Last time I wrote a story about Zubaz, I royally goofed things up, requiring a lovely and talented man named "Woolie" to send me private messages until I got the story straight. I promise that I haven't made the same mistakes...

Jonathan Holmes

7:30 PM on 12.24.2013

Want another gift for the holidays? Why not get Huge?

About a month ago, Caitlin Cooke and I started a news show called Destructoid Huge News of the Week. It's sort of like if the producers of Sunday's with Sagat were in charge of the NBC Nightly News. Actually, that's exac...

Jonathan Holmes



Huge News of the Week: Not Nintendo Enough photo
Huge News of the Week: Not Nintendo Enough
by Jonathan Holmes

Hello Huge Members! Guess what? Something has happened! DH Not W host Caitlin Cooke has left for a two week holiday retreat, leaving us in a bit of a pickle. How do you shoot a video show staring Caitlin Cooke without a Caitlin Cooke to star in your video show? As with all things, technology provides for us. It holds us in is loving embrace, keeping us safe from the harsh realities of life. With technology, we can all be as wonderful as Caitlin Cooke. We just need to believe. 

Thanks again for watching the show everybody! If you like it, hate it, or just want to get your name read on the next episode, send your mail to HolmesSupHolmes@gmail.com, and tell your friends to do the same. We want you in our lives. 

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2:25 PM on 12.22.2013

Sup Holmes puts it on the pizza with Kyle Reimergartin

[Update: Fjords is on sale for just $1.31 until midnight tonight, so get it for cheap while you can.] Today on Sup Holmes we welcome Kyle Reimergartin to the program. According to Kyle's bio, he "...lives on the Olympic ...

Jonathan Holmes





4:00 PM on 12.21.2013

Retro City Rampage 3DS priced and dated, PC port updated

Retro City Rampage is coming to the 3DS in Q1 2014 for the low, low price of $9.99 in North America, the UK, Australia, and New Zeland. That's a heck of a bargain for a game with this much content. A friend of mine once desc...

Jonathan Holmes



The Superman principle, piracy and more with Crazy Viking photo
The Superman principle, piracy and more with Crazy Viking
by Jonathan Holmes

Last Sunday on Sup Holmes (now on iTunes) we were talking to Taron Millet and Kristofor Durrschmidt of Crazy Viking Studios -- two developers with some of the most interesting origin stories in gaming. Taron got his start on Atari computers, and Kris got his first job by showing German porn comics to Mormons. That could only lead to good things.

Over the course of their careers at Griptonite, they worked on the Lego Star Wars series, Spyro, Assassin's Creed, Shinobi, and a lot more. After Griptonite was bought out, their focus changed from handheld adaptations of home console releases to freemium mobile games, so Taron and Kris went off on their own with their first independent game, Volgarr the Viking.

We talk about the importance of giving the player character weaknesses for the player to overcome by building their skill, the idea of utilizing the "arcade" pay system on PC/Console games, the advantage of sprite-based graphics in 2D action/platformers, what it was like to work on so many legendary franchises, how it felt to see that only 4% of people playing their game bought it, the old Griptonite Vs Wayforward rivalry, hints about their next game, and a lot more. 

Thanks so much to Taron and Kris for hanging out, and join us tomorrow at 1pm PST/4pm EST when we welcome Kyle Reimergartin (Fjords) to the program. It's going to be a holiday flavorite. 

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Exclusive: Suda 51's top 7 Killer is Dead moments photo
Exclusive: Suda 51's top 7 Killer is Dead moments
by Jonathan Holmes

Killer is Dead was a day one purchase for me, though from what I hear from my peers, a lot of consumers didn't have the confidence to pick it up upon initial release. With the gift giving holidays just around the corner, and all of your "must-have" games already safely in your possession, maybe this is just the kind of game you'd like to own but not pay for. 

Tempted to send your mom out to the local strip mall with instructions to ask the man at the counter to sell her one shiny new copy of Killer is Dead to stuff in your stocking? Check out Suda 51's spoiler-packed favorite moments and see if you're not convinced, and check out our contest for a signed copy of the game while you're at it. 

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11:00 PM on 12.18.2013

Penny Arcade adds 'Diversity Lounge' to upcoming events

PAX is a place where "computer geeks" and "sci-fi nerds" don't have to feel marginalized. That's the theory anyway. As hard as the management at Penny Arcade may say they're working to make everyone feel included, comments fr...

Jonathan Holmes



Huge News of the Week: Freaky Console-tina Wars  photo
Huge News of the Week: Freaky Console-tina Wars
by Jonathan Holmes

Hello Huge members! We've got a very special episode of your super-secret news show this week, featuring a guest appearance by Dtoid legend and Escapist Reviews Editor Jim "Jimquisition" Sterling. For years, Jim Sterling and Destructoid were synonymous for a lot of people. I'd tell people at PAX or E3 that I worked at Dtoid, and they'd respond with excitement (or disdain) "Oh right! Jim Sterling's website." We're still "working" together on The Dismal Jesters, but I still feel his absence on Dtoid everyday, like phantom limb pain in the shape of a sometimes controversial, hilarious and insightful third leg. 

Jim's over at the Escapist full time now, but I'm going to try to lure him back onto DH Not W whenever I have the chance. This week also includes numbers on the newly current gen consoles wars, news on Cliffy B's next game, Pikmin 3 and Dead Rising 3 DLC, a singing reviews round-up, a mesh tank top, and so much more. Thanks so much for tuning in, and remember to send your questions and comments to HolmesSupHolmes@gmail.com.

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The passion and resilience of Super Comboman's Justin W. photo
The passion and resilience of Super Comboman's Justin W.
by Jonathan Holmes

Eight days ago on Sup Holmes (now on iTunes) we were joined by Interabang Entertainment's Justin Woodward. His story is among the most engaging we've had on the show yet. Justin went from hustling burnt CD to gaining two college degrees, from using his college loans to fund his game to appearing on the IGN reality show The Game House (along with Soundodger+'s Michael Molinari), from moving out to Silent Hill to moving in with Gish co-creator Alex Austin, from failure to success on Kickstarter, from losing it all to the cusp of stardom. Justin's game isn't even out yet and he's already had enough adventures in game development to fill a lifetime. 

We also remembered to talk about his upcoming game Super Comboman -- a beautiful 2D side-scrolling brawler that allows skilled players to start a combo on the first enemy in a stage that continues on until the very end of the level. Struggles, the game's protagonist, doesn't fit the mold of your average action hero. He's overweight, has a fanny pack and a "front mullet", though these surface level flaws only work to make his perseverance through hardships even more admirable. I was surprised to learn that the the character was inspired by the passion and dedication of real life children with developmental disabilities. All the more evidence that there's more to the work of Interabang Entertainment than you may see on the surface. 

Thanks so much to Justin for appearing on the show, and tune in next Sunday when we welcome Kyle Reimergartin (Fjords) to the program. It's going to tectonic. 

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2:50 PM on 12.15.2013

Sup Holmes ravages and savages with Crazy Viking Studios

This week on Sup Holmes we close up Adult Swimember with Kristofor Durrschmidt (Crazy Viking Studios) of Volgarr the Viking fame. We'll be talking Kris about what drove him to create the greatest Rastan game never made, what ...

Jonathan Holmes



One Mr Bean talks Namco, T.F., Bullet Hell, and more photo
One Mr Bean talks Namco, T.F., Bullet Hell, and more
by Jonathan Holmes

8 days ago on Sup Holmes (now on iTunes) we welcomed Michael Molinari to the program. Michael has been developing games since high school, starting the the Team Fortress fan games T.F. Larry: Guard Duty and its sequel T.F. Larry: Reinstatement. Inspired by the increasing quality of CGI special effects in films such as Spider-Man, a lifelong passion for Basketball, and of course, a love of videogames, Michael set out into the world of videogame development. 

This led to a career of balancing more personal projects like How My Grandfather Won The War[Together] ...But That Was [Yesterday], and BasketBelle with work at Namco Bandai's now defuncted iOS division. It sounds like Michael learned a lot from his time at Namco, mostly about how not to do things. From being blocked off from utilizing Namco's most iconic I.P.s, to seeing the creator of such hits as Mr. Driller shuffled into positions far below his worth (mywords, not Michael's), there were many fore-tellers of doom to be seen, and Michael was their to witness them all first t first hand. After rapping up work on Rocket Fox, the iOS studio at Namco-Bandai was closed, and Michael was off on his own. That led him to Adult Swim Games and the release Soundoger+ -- a love letter to high intensity rhythm games like Pump it Up and pacifist bullet hell shmups like Ikaruga.

We discussed all these things, plus Michael's thoughts on the importance of streaming and local multi-player in his life, the joy of discovering new ways to experience games (like the Green Demon challenge in Super Mario 64), suffering the bad fortune of being in the first batch of Steam Greenlight games, and a lot more. Thanks again to Michael for appearing on the show, and be sure to tune in next week when we Adult Swimember continues with the Crazy Viking Studios, creators of Volgarr the Viking.

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Huge News of the Week: Tell tales of Cranky Joel McHale photo
Huge News of the Week: Tell tales of Cranky Joel McHale
by Jonathan Holmes

On this week's game show-themed episode of DH Not W, we discover the pizza panic button, answer a question from Occams Electric Toothbrush, offer commentary and information on all the biggest news to come out of last night's VGX awards show, and make our best guess on what's the last thing you'd ever want to say to your Dad.

As if that wasn't enough, Caitlin Cooke will wrap and recap the reviews of the week just for you, while Jonathan beats up a box in the background. You've got to feel it. It's electric.

If you love, hate, or "whatever" the show, please drop us a line at HolmesSupHolmes@gmail.com with your questions and comments. We're also toying with the idea of an end of the year awards special, with nominees determined by the viewers, so be sure to send us any idea you have in that arena. We promise to read them all.

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2:45 PM on 12.08.2013

Sup Holmes is super with combo man Justin Woodward

This week on Sup Holmes we continue Adult Swimember with Justing Woodward of Interabang Entertainment. Justin's worked in the industry for years, but it probably best known for Super Comboman, the 2D action platformer with be...

Jonathan Holmes

1:00 PM on 12.08.2013

Tearaway gets a promotional faux-children's show in Japan

A lot of people assume that anything cute and weird is bound to sell well in Japan. Like most generalizations about cultural preferences, that assumption doesn't always hold up. Despite being arguably the cutest, weirdest se...

Jonathan Holmes





9:30 AM on 12.08.2013

Quantum Break maxes out on painful time troubles

The next big thing from Remedy is not an "immersive" iPad game about telling ships where to sail. It's Quantum Break, a game that looks to combine everything Remedy has learned from developing games like Alan Wake and Max Pa...

Jonathan Holmes

7:00 PM on 12.07.2013

Knytt Underground comes to the Wii U December 19

NightSky was a perfect fit for Nintendo consoles. The game felt like one big, surreal Metroid morph ball adventure. The same could be said for Knytt Undergound, another dreamlike, ball-focused platformer from Nicklas Ny...

Jonathan Holmes

2:00 PM on 12.07.2013

Mega Man feels the beat in Sound Rangers: Rhythm & Battle

When the late, great Tony Ponce wrote his heartfelt goodbye letter to Mega Man, I came at him like a know-it-all jerk, stating that there was no way that Mega Man series was "finished." With Inafune gone, I predicted that Meg...

Jonathan Holmes

12:00 PM on 12.07.2013

Fire Emblem rides into Monster Hunter Frontier G

Fire Emblem: Awakening is Nintendo resident tough-as-nails, patience testing magic-and-fantasy 3DS title. Monster Hunter is Capcom's resident tough-as-nails, patience testing club-a-dinosaur game franchise. Putting them...

Jonathan Holmes

11:30 PM on 12.03.2013

Dino Run 2 launches free game in last push for funding

Dino Run 2 seemed like a sure thing when it first hit Kickstarter. It's the sequel to a well loved and well played title. It's got top notch animation, music, and art direction. It's coming from established developers with a ...

Jonathan Holmes



Huge News of the Week: Next-Gen Naughtiness and More photo
Huge News of the Week: Next-Gen Naughtiness and More
by Jonathan Holmes

It's time for the second episode of Destructoid Huge News of the Week EVER! It's pretty exciting. We added some segments, tried to improve on the stuff that debuted last week, and are having a heck of fun time trying to put it all together. We've got talk about the end of Twitch's broadcasting of content from the PS4 Playroom app, Xbox One users getting banned for saying the word dick, a singing recap of the week's reviews, a first-ever look at Holmes' family tree, and so much more. 

Thanks again to Huge subscribers for making this show possible, and don't forget to write in to HolmesSupHolmes@gmail.com with your questions and comments. We may read your mail on the next episode, but only if you send it in! 

[Thanks to the great Benny Disco for all the amazing photoshops, and Mike Pugliese for the fantastic music.]

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2:15 PM on 12.01.2013

Sup Holmes is stabbed by sound with Michael Molinari

Today on Sup Holmes we kick off Adult Swimember with Soundodger+ and Basketbelle's Michael Mollinari. Rumor has it that Michael also on the iOS version of Bit.Trip BEAT, which is one of my favorite games ever. Michael's relat...

Jonathan Holmes



Review: Senran Kagura Burst photo
Review: Senran Kagura Burst
by Jonathan Holmes

Senran Kagura Burst didn't receive a new, localized name when it was released on the 3DS eShop. That's kind of a shame, as a more comprehendable title for English speakers might have gone a long way to communicate what the game is about to its new audience.

They did leave in the word "Burst" though, which is important. It's the perfect word to describe the game. Senran Kagura Burst is a non-stop series of bursting of balloon-shaped breasts, bursting 500-hit combos, and bursting clothes exploding off of doll-like teenage girls. If you define "pornographic" as anything whose primary purpose is to stimulate and satiate your animal urges, then Senran Kagura Burst is your new porn game for 2013. It's like a compilation of all the "hottest scenes" from a regular beat-'em-up, without a lot of the design and pacing that holds those elements together in most well-made games.

They should have called it Boner Jams: The Game.

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Teenage Pokemon: Breaking Boundaries photo
Teenage Pokemon: Breaking Boundaries
by Jonathan Holmes

[Teenage Pokemon is about that awkward phase between cute and cool, 1st and 3rd, young and old.]

It's common to hear that a new videogame "pushes boundaries". To break the rules, pave new ground, to break down the existing barriers between the player and the game -- some take it as a given that these are all inherently good things for a game to do. David Cage seems to think so. That's why he works so hard to use techniques not normally used in games to try to elicit "real emotional responses" in players. The developers of Pokemon X/Y seem to think so too. That's why they put so much stuff in their game designed to make the player feel physically and emotionally connected to the Pokemon world -- to break down the walls that separate us from the characters on the other side of the screen. 

Over the past few years, we've seen internet cartoons about videogame characters see success for breaking their own set of barriers. Defying concepts of  "good taste" and "acceptable behavior" are often seen as selling points for modern animation. Show videogame characters behaving like people do when they're playing videogames, and you've likely got a hit on your hands, especially if you show them hurting each other, getting horny, or both. Not only does it come off as edgy and rebellious, but it makes the viewer feel like the in-game avatars they've been inhabiting all these years really are them. Feed the audience's narcissism, and they will feel close to you and the thing that you made. It's one of the oldest tricks in the book.

But how close and intimate to we really want to get to our videogames? Do we want to get so close to them that we can smell them? Where is the line between "edgy" and "disgusting"? Explore these questions and more in a very special, very spiritual episode of Teenage Pokemon.

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Dead or Alive, Cubone and panty sniffing w/ Cristina Vee photo
Dead or Alive, Cubone and panty sniffing w/ Cristina Vee
by Jonathan Holmes

Last Sunday on Sup Holmes (now on iTunes) we were treated to company of Cristina Vee, voice actress for League of Legends, BlazBlue, Tekken: Blood Vengence, Skullgirls, Pokemon Origins and many other games and animated films. She is utterly charming, almost to the point of inducing speechlessness.

On one hand you have her compelling underdog story -- learning to overcome shyness through discovering anime and its surrounding fan community,  getting discovered online for singing anime theme songs, getting her first job in the industry as a teenager, and finally making it to the success she's found today. On the other hand, you have her personality -- a mix of wit, shyness, and slightly unhinged creativity. Over the course of the show she became Pokemon Cubone, sang about Rainicorns, and auditioned with me for the role of Marie Rose, the new Dead or Alive fighter. I made up lines for her to read on the spot about bunk beds and Burger King for her to read in-character. Her performance was flawless. Tecmo Koei would do well to sign her for the roll ASAP. 

We also talked about what it's like to be typecast, the growing attention that games are getting from Hollywood actors, what its like to to do voice acting for perverts and sex secenes, and so much more. Thanks again to Cristina for appearing on the show, and please tune in tomorrow at 1pm PST/4pm EST when we kick off Adult Swimbemer with Soundodger+'s Michael Molinari. 

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