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10:30 PM on 08.19.2014

Mighty No. 9 Gunvolt GunGal crossover confirmed, NES style

When I saw the recent 3DS Streetpass puzzle featuring original sprite Mega Man in 3D, I immediately thought "Capcom should make a game like that!" Just like how I used to think Capcom should make a new 2D Mega Man for home co...

Jonathan Holmes



Cuphead is made by two brothers who've never created a game before photo
Cuphead is made by two brothers who've never created a game before
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Have you seen the latest trailer for Cuphead? From the looks of it, you might assume it's the work of team of passionate, experienced animators paying tribute to the cartoons that helped for their love of the medium. You'd be assuming right, except for the "team" and "experienced" parts. The bulk of the artwork for Cuphead comes from one man -- Chad Moldenhauer. He and his brother Jared are making Cuphead pretty much by themselves. 

Wut.

We talked with Chad and Jared about how they went from game enthusiasts to one of Microsoft's headliners at E3 2014, the design decisions that can make or break a 2D run-and-gun shooter, being the first to ever create a classic 1930's style handdrawn 2D animated game, and so much more. My webcam was all turned to crap this week, so please excuse my awfulness. I promise this week's show will be better. 

Thanks again to Chad and Jared for hanging out with us, and if you have your druthers, tune in here today at 4pm EST when we welcome former Xbox and Nintendo indie guru Dan Adelman to the program. It's going to be a big 'un. 

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Pokémon Trading Card Game Online headed to iPad photo
Pokémon Trading Card Game Online headed to iPad
by Jonathan Holmes

Nintendo has said time and time again that they have no plans to start making games for other developer's hardware, and time and time again, analysts, editorialists, and enthusiasts have called them out for this decision.

Nintendo seems to think that the potential short term profit they could make from supporting other devices wouldn't be worth the long term devaluation of their own hardware that would come with it. Critics say that Nintendo's hardware has been so devalued by +15 years of little to no AAA third party support that it's time to face the sad facts and give up. 

It's not that black and white of a situation. There are ways for Nintendo to have their 3DS/Wii U cake and eat the other guys' install bases too. Case in point -- The Pokémon Trading Card Game Online for iPad, which according to Pokémon Master and YouTube personality @TheJWittz, is planned for release later this year.

Apparently he was strolling around the Pokémon Trading Card Game World Championship event being held this weekend and just stumbled upon a kiosk with 8 iPads running an all new virtual adaptation of Nintendo's classic card game. That's a weird way for Nintendo and/or The Pokémon Company International to make their biggest announcement of the year, but there you go.

Further details are scant at the moment, but JWittz was able to tell us that "It is an official app in works by The Pokémon Company International (TPCi). I'm not 100% sure on TPCi's relationship with Nintendo, but it is definitely official and not fan made in any way. It's an official display run on a TPCi-run event, with a TPCi employee and developer answering questions." He's planning on getting a video of the game up on his Youtube channel this weekend, so keep your eyes peeled. 

Nintendo confirms: Pokémon Trading Card Game Online comes to iPad this year [VentureBeat]

 

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Think a game has bad controls? Maybe it's your fault photo
Think a game has bad controls? Maybe it's your fault
by Jonathan Holmes

Number 56 on the master list of 235 "Things that I say that sometimes annoy people who play videogames" is that it's very rare for a game to have "bad" controls. Most of the time when people say that, they are focusing too much their idea of what the game should provide them with, and not their responsibility to adapt to how the game handles.

Number 78 on my master list of 798 "Reasons I love about videogames" is that the interaction between the player and the game adds up to something that's more than the sum of its parts. Both parties are bringing something active to the table. When the game and the player don't fit well together, it's usually neither one's fault. It's a mutual lack of fit. This is especially true when it comes to a game's controls, though it's fairly rare to find a game reviewer who looks at it that way. The game almost always gets all the blame.

Thanks to my old pal Anthony Carboni, we've finally got some science to back up that claim. So the next time you play a round of Rhythm Heaven Fever and think "The controls must be jank cause I can't make these monkeys happy," maybe it's time to check yourself

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1:00 PM on 08.10.2014

Rogue Legacy was originally a Metroid-style game

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Last week on Sup Holmes we...

Jonathan Holmes

1:00 PM on 08.09.2014

Lone Survivor vs. GTA V: Proof that David can coexist with Goliath

Lone Survivor is one of the most unexpectedly effective games I've ever played. It makes survival horror work in 2D. It feels like a tribute to Silent Hill and a deeply personal expression of developer Jasper Byrne's perspect...

Jonathan Holmes

11:00 AM on 08.09.2014

The Expendables 3/Broforce crossover was Lionsgate's idea

A lot of people are annoyed with the idea of product placement in games. The inclusion of free Mercedes Benz DLC in Mario Kart 8, and to a lesser extent, the Expendables 3/Broforce collaboration, have some scre...

Jonathan Holmes

9:30 AM on 08.09.2014

No plans for Amiibo support for Hyrule Warriors

A few weeks ago, Patrick Hancock and I rambled off our hopes, fears, and predictions for the next Smash Bros. Somewhere in there was the idea that Ganondorf may not be playable, in part because of Smash Bros 4's focus on amii...

Jonathan Holmes

9:00 PM on 08.08.2014

Reshiram and Zekrom are the best

"If I were to marry Reshiram, Zekrom would be my best man"- JustinRPG

Jonathan Holmes

1:00 AM on 08.06.2014

Shovel Knight sales shakedown, breakdown

Shovel Knight has been out for a month and many have been curious about how well it's selling. We heard that it was exceeding expectations, but by how much? The good folks at Yacht Club Games have put an immense amount of wor...

Jonathan Holmes

9:30 PM on 08.04.2014

If Super Meat Boy became a man, maybe he'd be bacon

A lot of people complain that every platformer on Kickstarter uses 2D sprite art. Well quitcher bitchin. This one uses fancy looking polygons and it looks pretty great. The game is called Bacon Man and it's "an adventur...

Jonathan Holmes

1:00 PM on 08.03.2014

It's Mario vs. Pokemon Trainer with a claymation twist

It's the Gameboy's 25th birthday this year! I never liked that thing. The fact that it beat out a quality piece of hardware like the Atari Lynx used to really bother me... when I was 13. Since then I've learned to not worry ...

Jonathan Holmes

12:00 PM on 08.03.2014

Gone Home dev on the futility of defining the word 'game'

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Last Sunday on Sup Holmes ...

Jonathan Holmes

11:00 AM on 08.03.2014

Clerks actor heads up point-and-click adventure Randal's Monday

Many who fondly remember playing point-and-click adventure games growing up are quick to find that the feeling just isn't the same should they give those classics another spin. The same is often said of Clerks, Kevin Smith's...

Jonathan Holmes

11:30 AM on 08.02.2014

J-Pop and blood droplets haunt this Fatal Frame film trailer

The next Fatal Frame game is set to hit the Wii U in Japan next month, while fans everywhere else wait with baited breath for news on if they'll ever get to play it. One thing we can be sure of is that the coinciding Fa...

Jonathan Holmes





10:30 AM on 08.02.2014

Hyrule Warriors' Link costume DLC is for Zelda nerds only

This trailer gave me a case of the vapors. Those three Zelda games may look similar to those who only have a passing familiarity with the series, but for those who've played them all in-depth, they represent three very ...

Jonathan Holmes

9:30 AM on 08.02.2014

Celebrate Y2K all over again with WayForward's first GBC game

Late last year, we were lucky to have industry legend and founding member of WayForward Matt Bozon on Sup Holmes. That's where I heard about Xtreme Sports, WayForward's first Gameboy Color game. It sounded like a cross betwe...

Jonathan Holmes



How would you feel if your online opponent was secretly a bot? photo
How would you feel if your online opponent was secretly a bot?
by Jonathan Holmes

Yesterday I was playing Wii Sports Club Boxing online while contemplating stuff to talk about on this week's Sup Holmes. I thought I'd have a while to think, but I was wrong. I only had to wait like 3 seconds before I was thrown into a match. For the least popular mode of a game that I'm guessing hasn't even sold 750,000 yet, that's not too shabby. 

I got my butt kicked, so I jumped into another match. Again, it was just 3 seconds before I found a new opponent. Again, I got beat down (K.O'ed on the first fall!), so again I went looking for another a new challenger. Again, I was paired up quickly, but this time I won. After that I cut my losses and went back to training mode. Sometimes its best to quit while you're ahead. 

Now I'm not accusing Nintendo of anything here, but while punching those giant floating training mode plates, the thought crossed my mind that the person I just fake-assautled might not even be real. Maybe none of them were real. They did engage in a few exchanges with me using the games pre-set text dialogue system, but that's not exact solid proof of humanity. On top of that, all their Mii's were pretty generic, and their fighting styles were awfully similar to what you might find in CPU opponents in single player mode. Then again, in Wii Sports Boxing, there isn't a whole lot of strategy when you're not very good. It's pretty much just "Always Be Punching: The Game" (which tells you how rusty I am that I kept losing), regardless if you're fighting a the game's AI or some other flailing schlub like yourself. 

The question is, if Nintendo had set up some auto-play online opponents to give the illusion that you were taking on a "real" person, would that be a bad thing?

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10:00 AM on 07.27.2014

Darunia will hammer all-comers

Most of the official trailers for Hyrule Warriors are short compilations showing off big and boisterous attacks. What they haven't shown is much of the game's overall flow and pacing. That's caused some to worry that Nintend...

Jonathan Holmes

1:30 PM on 07.26.2014

What if Ganondorf and Link were... closer?

It was fun to see how the internet reacted to speculation that Link in the next Zelda for Wii U might be a woman. The response was very similar to how I imagined the world might respond to a Blasian Link. When it was revealed...

Jonathan Holmes

11:00 AM on 07.26.2014

Adventure Time: The Secret of the Nameless Kingdom is a shameless Zelda-like

Adventure Time is so inherently well suited to videogames that it almost works against it. Every fan of the series already knows what they want in an Adventure Time game. Sadly, none of the game adaptations of the serie...

Jonathan Holmes

11:00 PM on 07.21.2014

This fake Choir Kids trailer for Smash Bros. 4 is a scream

Did you hear the news? Sweet Patrick Hancock and I let loose a huge eruption of mental fan fudge about Smash Bros. 4 last Sunday! We rattled on and on about our hopes, fears, and predictions for the game, making for an edito...

Jonathan Holmes

12:30 PM on 07.20.2014

How DannyB defeated his father

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Last week on Sup Holmes, w...

Jonathan Holmes



Smash Bros. 4: Hopes, Fears, and Predictions photo
Smash Bros. 4: Hopes, Fears, and Predictions
by Jonathan Holmes

When it comes to writing about Smash Bros, I'm a control freak. If Destructoid goes more than a day without posting about the series, I get impatient. Smash Bros is actually a big reason why I got started here. Back in 2007, the great Adam Dork hosted a weekly Smash Bros Dojo contest where readers were invited to guess what the daily Smash Bros news would be for the day.

Those were simpler times. No responsibility, no accidentally enraging thousands of people by having opinions about game design, no accusations of only working for Dtoid for the fame and fortune, or of being a being hipster who only writes about videogames to impress women who wear wooden glasses and ride bicycles made of hemp. While I'm happy to be where I am today, there's definitely advantages to being "just a fan" and not a "a videogame editorialist" (whatever that means). 

Patrick Hancock and I decided to approach this article from strictly a fan's perspective. We love Smash Bros. We think about it everyday. Getting those thoughts out of our brains felt good, and we hope it feels good for you to read about them.

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11:00 AM on 07.20.2014

EarthBound localization dev chats about the old days on his new Kickstarter

Marcus Lindblom is a heck of a guy. Every time you think he's let loose everything there is to tell about taking Shigesato Itoi's Mother 2 and transforming it into EarthBound, he pulls out some new stories to shares. Right no...

Jonathan Holmes

2:00 PM on 07.19.2014

Super Mario Bros. 2's 8 rules of a super player contain life lessons

While a lot may be lost in translation here, this Japanese "player's guide" for Super Mario Bros. 2 (spotted on the Ultra Scrub Quotes IV's twitter) still paints an vivid picture of a different time in videogame history. Most...

Jonathan Holmes





1:00 PM on 07.19.2014

Burrito Galaxy 65 coming to Steam, 'prolly' PlayStation and Wii U

Burrito Galaxy 65: Cellular Destinies (Based on a true manga) THIS GAME IS GARBAGE EDITION, the adventure formerly known as Burrito Galaxy 64: Mega-Tortilla Bean Saga 30X6 - Planetoid SAL-5A XIV Director's Cut: Extreme ...

Jonathan Holmes

11:00 AM on 07.19.2014

Corey 'Reyyy' Lewis re-imagines Samus as a nature photographer

Way back when, Corey "Reyyy" Lewis wrote and drew a comic for Udon based on Capcom's cult classic fighting game Rival Schools. It was canceled before the final issue saw print. The fact that it never got a proper resolution h...

Jonathan Holmes

3:15 PM on 07.17.2014

Skullgirls lead animator fantasizes about Fatal Frame in Smash Bros.

[Update: Mariel wanted you to know that the heavy lifting on the animation for Double was done by Dave Smith and BahiJD. The original concept for the character came from Skullgirls creator Alex Ahad.] Mariel Cartwright i...

Jonathan Holmes

11:00 AM on 07.13.2014

Two pros are 'edgy' about slight landing lag in Smash Bros. 4

Yesterday I wrote an article about why I'd like to have the option to turn on tripping in Smash Bros for the Wii U and 3DS. It upset a lot of people. Sorry, guys. One part that some people found particularly insulting was ins...

Jonathan Holmes



I'm going to miss tripping in Super Smash Bros. 4 photo
I'm going to miss tripping in Super Smash Bros. 4
by Jonathan Holmes

[Art by Fallen Party]

[Update: Some of you are pretty upset about the article! Sorry about that.

Also, a few people pointed out a couple of mistakes I made. First, I wrote that you can block in the air in Smash Bros. Looks like I "tripped" up! I meant to say "dodge." Sometimes when you type too fast, you put down the wrong word, and it may not get caught in the proofread. My apologies.

Also, there is some dispute over if "L-canceling" is an "unintended abuse" of the game's system, or something intended by the developers. My guess is that it's both -- that "L-canceling" was intended by the developers, but players learned to exploit it to a degree that Sakurai and the gang didn't intend, which could be why it was removed from Brawl entirely. It's hard to say for sure though, as Sakurai hasn't made any comment on the subject that I know of. Either way, you should know that "L-canceling" may be an intended mechanic in Melee and Smash Bros on the N64. Hope that helps, and if you find any other mistakes, you can let me know on twitter- @tronknotts. Thanks everybody!]

[Update 2: I asked Michael "Mr Bean" Molinary to write a counterpoint to my point and it's really good.]

There's a Smash Bros. tournament going on tonight at a local comic book store. The creator of Catlateral Damage and I were planning on attending, but they changed the game from Brawl to Melee at the last minute. We both backed out, resigned to the reality of the situation, but still disappointed. It's totally understandable that the majority of competitive Smash players prefer the increased level of fast and precise character control that Melee offers over Brawl, but as diehard Lucas, Olimar, and Squirtle fans, Melee isn't worth the $15 entry fee. 

I figured I'd get over it by watching some Melee at EVO, and I quickly found myself feeling frowny. It seems like the longer the game is played, the less high level competitors try new things. Most of the matches were just a high-speed poke and fake contest. The only times things got really interesting was when a character is in the clutch, trying to recover from being knocked off the edge, but those mechanics are just as fun to watch in Brawl or even the original N64 Smash Bros

I wondered how much more interesting it would be to watch some aggressive play in Brawl. Yes, even though it has tripping. Especially because it has tripping. 

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3:30 PM on 07.12.2014

The Angry Video Game Nerd Game is coming to Wii U soon, 3DS later

We gave the Angry Video Game Nerd Adventures an 8.5 when it came out on PC last year. Our resident Mega Man expert and James Rolfe fan Tony Ponce found the game to be quite compatible with his particular sensibilities. It sho...

Jonathan Holmes

10:00 AM on 07.12.2014

I've Got to Run! weekend sale supports The Trevor Project

In celebration of the GamerX event going on this weekend, I've Got To Run! creator Syrenne McNulty has put her game on sale for $1.19 ($1.29 in Canada) until Sunday, July 13th. All proceeds from the sale will go towards The T...

Jonathan Holmes

8:00 PM on 07.10.2014

The Letter is an unbelievable new Wii U eShop game

WiiWare was a more interesting place than many will ever know. Though Nintendo's stringent doctrines made it unfairly tough for some to make a profit on the platform, they also made it very cheap to put together a game and r...

Jonathan Holmes

9:00 AM on 07.06.2014

All the fun we had with Catlateral Damage's Chris Chung

Have you heard of Catlateral Damage? It's a game currently on Kickstarter that works as both a prequel to Katamari Damacy and a rascally cat simulator. While it's already met its funding, there are some attractive stretch go...

Jonathan Holmes



Mighty Number 9 opens new crowd funding campaign, teases cartoon show photo
Mighty Number 9 opens new crowd funding campaign, teases cartoon show
by Jonathan Holmes

It seems like only yesterday that Keiji Inafune announced the Kickstarter campaign form Mighty Number 9 at PAX East. It was an exciting day for Mega Man fans. Just looking at the commemorative t-shirt from that event still puts a smile on my face. 

Since then, the game has raised nearly $4 million in funding. That's a lot of money to generate based off some promotional art, a little test footage and the goodwill of emotionally invested fans. That's why its both surprising and perfectly logical for Comcept to re-open the the game to crowdfunding support. It worked pretty well for them the first time, so why not try it again?

The new funding will strictly go towards additional content not promised in the original crowd funding campaign. The first goal is full English voice acting, which will cost... $100,000? That's either asking way too much or a sign that the game will have a whole lot of talking in it. Either way, that's not necessarily good news. Comcept also announced plans to partner with Digital Frontier on a Mighty Number 9 animated series (trailer below), which like the game, sports some nice 2D promotional and some less than impressive polygon-based animation.

This whole thing speaks to a strange mix of raw enthusiasm and overconfidence that is, at the very least, interesting to watch unfold. Comcept is acting like Mighty Number 9 is already a beloved time-tested franchise, when in reality, it just looks like one. Time will tell if the game ends up warranting all the faith and financing that's already been put into it.

Mighty Triple-Header: Exciting Announcements from Anime Expo 2014! [Kickstarter]

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1:30 PM on 07.05.2014

Midora may hit consoles, is #19 on Steam Greenlight

Midora's art is so nice that many thought it was too good to be true, leading to claims that the game's graphics were directly lifted from The Legend of Zelda: The Minish Cap. Those accusations have been debunked, but th...

Jonathan Holmes





12:30 PM on 07.05.2014

Swery65 joins the cast of iDarb

Though we do our best here at Destructoid, it's hard to talk about every great new videogame. One of games that slipped through our collective cracks is iDarb, a "constantly-evolving, crowd-sourced, minimalist game mechanic ...

Jonathan Holmes



Another fair comparison: 1001 Spikes is better than Game of Thrones photo
Another fair comparison: 1001 Spikes is better than Game of Thrones
by Jonathan Holmes

Believe it or not, there once was a time when many, many people thought that Call of Duty: Advanced Warfare was better than Advance Wars. Thankfully, those days are over now. According to my numbers, 89.6% of those who once suffered from the false belief that Kevin Spacey's upcoming AAA blockbuster competitive murder-spree is better than Nintendo's classic cartoon general simulator have been successfully converted to the truth. Though it's hard to be sure just how responsible I am for this turn of events, it's fair to guess that I'm largely responsible, because why not? You're welcome everybody. 

But a cowboy's work is never done. There are still many poor souls out there suffering from the delusion that a thing that they like is better than a thing that I like. Case in point -- Game of Thrones. Apparently, many of of you out there believe this show/book series is as good as, or even better than, the new death-trap stuntman 2D platformer Aban Hawkins and the 1001 Spikes.

Sorry Throners, but you're about to get pwned(ers). 

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Blah Blah Top Five Blah Blah World Cup Blah Blah Soccer photo
Blah Blah Top Five Blah Blah World Cup Blah Blah Soccer
by Jonathan Holmes

[Art by SnowmanEX711]

Everybody's blah blah blah World Cup blah blah blah to celebrate top five blah blah blah soccer videogames blah blah blah.  Blah blah blah piggybacking off Google search result algorithms blah blah blah pandering to the interests of those who are more interested in thing other than videogames? Blah blah blah everyone's talking about it blah blah blah you don't want to be left out blah blah blah popular because it is popular blah blah blah Hamza's gotta eat blah blah blah Sup Holmes starts at 4pm blah.

So with out further blah blah blah, lets blah blah blah do blah blah blah this blah blah blah.

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