Quantcast
Destructoid: Videogame News & Community

DestructoidJapanatorTomopopFlixist







DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Hamza Aziz
Chief Executive
Dale North
Editor-in-Chief
Max Scoville
Video Warlock
Steven Hansen
Features Editor
Chris Carter
Reviews Director
Jordan Devore
News Editor
Andy Dixon
Community Manager
Phil Janca
King of the Stream
Spencer Hayes
Defender of Dtoid.tv
Niero G.
Founder

Editors
Meet the team

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us

2:30 PM on 02.23.2014

Sup Holmes reaches for the stars with Molly Carroll

[Art by Bietol] We haven't done Sup Holmes for two weeks! Isn't that terrible? Sinistar just moved to New York and it's taken him awhile to get internet, but assuming that all goes well, we'll be live today with Molly Carroll...

Jonathan Holmes



What if Nintendo put some games on Steam? photo
What if Nintendo put some games on Steam?
by Jonathan Holmes

When Nintendo first got into game development, the game industry was something like the Sci-Fi/Fantasy section of a book store. Some series were "less nerdy than others," and there was some class labeling inherent in the rivalries between different brands (Sega fans may give Nintendo fans a hard time, just as Star Wars fans might mock Star Trek fans), but on the whole, videogame fans were united under the banner of being "nerds."

Few people chose what fantasy book to read or videogame to play based on how it would affect their social standing or "projected level of coolness," because no matter what you chose, you'd have an equal chance of being perceived as a geek. 

Today, the videogame industry is more like pop music. How cool you are, what kind of image you put out, and following styles and trends means just about everything. It doesn't matter if you make a great game, you may still be overlooked because a game that "everyone was talking about" due to its "viral potential" ate up your mindshare in the collective consumer psyche. We live in a PAX world, in a PewDiePie world, in a "the only shirts I own are videogame shirts" world. 

A lot of people in the industry have ideas for how Nintendo can better acclimate to this new consumer climate, though their ideas for how to do that are often times awful. Making games for the iPhone, abandoning their own home consoles to make PS4/Xbox One games -- these ideas are often taken from a completely narcissistic and self serving perspective. "I don't want to buy a 3DS or a Wii U, so why doesn't Nintendo start making games for other platforms, those jerks!" It's a ridiculous notion that would only hurt Nintendo's reputation (and pocket book) in the long run. Just look at Sega, SNK, and Atari. Today, they're nothing compared to back when they managed their own platforms. 

Putting games on Steam might be different. That might be pretty smart. 

view full story + comments


12:00 PM on 02.23.2014

Retro City Rampage 'doing great' on 3DS

Retro City Rampage: DX (the 3DS port) has been called the definitive version of the game, and according to developer Brian Provinciano, it's "doing great". Considering that the game had already been out for a while, it wasn'...

Jonathan Holmes

11:00 AM on 02.23.2014

Conker creator talks working with Nintendo and Microsoft

The latest issue of NF Magazine is one of my favorites. We managed to squeeze interviews with Yacht Club Games (Shovel Knight), Lorne Lanning (Oddworld), Crazy Viking Studios (Shinobi, Volgarr the Viking), Yuji Naka (Son...

Jonathan Holmes





9:30 AM on 02.23.2014

Seanbaby's Calculords is a free iOS game

Seanbaby is one of the reasons why old papa Niero started Destructoid. He's been on the internet talking about stuff like Nintendo curing blindness and From Dusk Till Dawn since the 90's? Did you even know they had inter...

Jonathan Holmes



Art Hawk: Flappy Bird photo
Art Hawk: Flappy Bird
by Jonathan Holmes

Rumor has it that people are sick of Flappy Bert. Like your Kardash-a-Hilton, the game has become famous for being famous, and as such, has started to get on people's nerves. To many it entered the public eye as a pariah, but by the time it left this world, it was a martyr. Now it's got its own Space Program. Cthulhu's even gotten in the mix. 

The game may not deserve the amount of press it's received, but that doesn't change the fact that there is undoubtedly something about Flappy Balt which has caused it to capture the interest of millions. What it is about this simple little game that has caused it to resonate with so many? As always, Art Hawk has the answers. 

view full story + comments


6:00 PM on 02.15.2014

Aban Hawkins goes Street Fighter, Castlevania and more

Aban Hawkins and the 1,001 Spikes is almost ready for release, with a total of 18 playable characters currently ready to go. We've already heard about Commander Video (Bit.Trip), Nyx (Nyx Quest), Thompson, Sugimoto, and...

Jonathan Holmes



Get your exclusive Valentine's card gaming gifs here photo
Get your exclusive Valentine's card gaming gifs here
by Jonathan Holmes

It's Valentine's Day, which means there may be someone in your life that you feel excited (or obligated) to show how much you love them, most likely with candy, cards, or some other physical things. It's a holiday designed to make us feel like we have to spend money, which is great for the larger economy, but potentially bad for your wallet. 

Destructoid is not immune to these pressures. We want to show you, the Destructoid reader, that we love you. So please, take these Valentine's Day-themed romance .gifs (transformed into .gif form by the lovely Ronin Usagi and Kevin Bacon) and spread them to all you hold dear. 

view full story + comments


10:00 PM on 02.13.2014

Skullgirls Encore adds tons of new free content

Skullgirls is back from the dead and better than ever. Free from the restraints imposed by former publisher Konami, Lab Zero and Autumn Games have brought the indie 2D fighter back with a vengeance with Skullgirls Encor...

Jonathan Holmes

7:30 PM on 02.13.2014

Treachery in Beatdown City busts heads on Kickstarter

Shawn Alexander Allen (formerly of Rockstar Games) is the creator of Treachery in Beatdown City -- a game that draws from Shawn's real life experiences as a child of New York City, his love of classic Beat 'em ups, and ...

Jonathan Holmes



John Steinbeck, Cave Adventures and more w/ Jake Elliott photo
John Steinbeck, Cave Adventures and more w/ Jake Elliott
by Jonathan Holmes

Last time on Sup Holmes (now on iTunes) we welcomed Jake Elliott of Cardboard Computer (Kentucky Route Zero) to the program. 

Immediately after the show was over, I felt terrible. I was so in awe of Jake's brain that I couldn't help but talk about how weird I think it is. If you've played Kentucky Route Zero, you may have an idea what inspired my awe. Like the game he helped create, Jake seemed so casual and unaware of his surreal brilliance, like he didn't notice that he was surreal or brilliant. He spoke of incorporating influences from real life American history, the work of John Steinbeck, America's current Health Care System problems, instillation art techniques, the Great Depression, and the 1976 Zork-precursor Colossal Cave Adventure into the development of Kentucky Route Zero like it was something that anyone might do. 

We talked about a lot of things, like Jimmy Corrigan, the difference between Videogames and "Art Ware" like Wikipedia Vs. Predator, the freedom to edit Vs. the freedom to create, why they Cardboard Computer continues to put out free content like The Entertainment, and a lot more. Thanks so much to Jake for appearing on the show, and if Sinistar's tech is back in action, we'll be back this Sunday at 1pm PST/4pm EST with Ludum Dare's Mike Kasprzak. It's going to be Ludarific! 

view full story + comments


9:00 PM on 02.12.2014

Rain World devs looking at consoles

Rain World's kickstarter is in its last day, so if you're looking to get in on all the game's backer bonuses and the like, you better jump on that quick. Those newly revealed Slug Cat Pups need your protection. In case you m...

Jonathan Holmes



It took one hour to remake Flappy Bird photo
It took one hour to remake Flappy Bird
by Jonathan Holmes

Depending on who you ask, Flappy Bird is either a sign of everything that's wrong with the phone gaming, a strangely compelling piece of junk, the ultimate game development Cinderella story, or some combination of the three. Now that's all a memory. The iOS hit was taken down by creator Dong Nguyen a few hours ago, presumably forever.

Thankfully, Joe Shanahan has remade the game.  It took him about an hour, using free game development tools Blender and Python. No word on if he'll be releasing the game on iOS. I suppose that depends on how interested he is in becoming ridiculously rich. Better change the name though, maybe "Candy Bird" or "Angry Saga".

Seriously. That would be one heck of a profit deal, regardless of potential lawsuits.

view full story + comments


7:00 PM on 02.09.2014

Joylancer demo is up, brings back 'JOY AND FEELINGS'

Though the game is still in development, Joylancer is shaping up to be a product worthy of sitting alongside Drill Dozer, Shovel Knight, and all of the other "your weapon is your means of transport" 2D action platformers tha...

Jonathan Holmes



Free games, AOL discs and the afterlife with Ackk Studios photo
Free games, AOL discs and the afterlife with Ackk Studios
by Jonathan Holmes

A week and a half ago on Sup Holmes (now on iTunes), we welcomed Brian and Andrew Allanson of Ackk Studios to the program. We talked about their breakout success Two Brothers, their start in making their own games (and Pokemon toys) before they were old enough to drive, the differences and similarities between using writing, coding, music, and visual art to convey ideas, and a lot more. 

I was taken aback by how creating games seems to be something that's hardwired into the Allanson brothers's DNA, though the idea that their games have the potential to be widely accepted and appreciated is still so new to them. They've made a lot of games over the years, some of which they would only consider releasing under assumed names, as they never intended for anyone outside of their small circle to ever experience them.

Their excitement to finally share their games with the world at large seems to be taking precedent over their interest in getting big money, as their next game will be a free title for phones that will take a very different approach to life and death than Two Brothers. After that, it's the release of Project Y2K, a game where you use excess AOL start up discs (or their non-lawsuit friendly parody equivalents) to battle opponents, among other things. It's definitely one to look forward to. 

Thanks again to Brian and Andrew for being on the show. We're taking a break from live recording this weekend as Sinistar (our intrepid production manager and engineer) is moving to a new galaxy. Stay tuned for the rerun of our most recent episode with Jake Elliot (Kentucky Route Zero) and come on back on February 16th when we welcome Mike Kasprzak to the program.

view full story + comments






8:30 PM on 02.05.2014

Retro City Rampage DX brings big changes to the 3DS

Despite that it was coded by just one guy, Retro City Rampage was made available for just about every platform imaginable (PS3, Xbox 360, Wii, PS Vita, PC), except for the 3DS. That's about to change tomorrow when the comedy...

Jonathan Holmes

5:30 PM on 02.02.2014

Do you want to more Art Hawk?

As many of you Dtoid Huge Subscribers already know, Caitlin Cooke and I have ended our Huge exclusive show Destructoid Huge News of the Week due to geographical differences. That puts us in a tricky situation. DH Not W was m...

Jonathan Holmes

12:30 PM on 02.02.2014

Sup Holmes doubles down on Kentucky Route Zero

Today on Sup Holmes we welcome Jake Elliot of Cardboard Computer (Kentucky Route Zero, Wikipedia Vs. Predator) to the program. Jake's been creating games and "artware" for years, but it was Kentucky Route Zero that really put...

Jonathan Holmes

Premium:

8:55 PM on 02.01.2014

Huge News of the Week: End of the Road

Well this is it guys, the surprise series finale of Destructoid Huge News of the Week. Show co-captain Caitlin Cooke is moving out of state in a few days, so we wont be able to shoot the show irl on a weekly basis anymore. A...

Jonathan Holmes

1:30 PM on 02.01.2014

Pale Machine is a playable mouth and eyeball music video

What did you get on Christmas last year? If you're a daily Destructoid reader, then the answer is "a free weird videogame" in the form of Beokay, a music infused space shooting romp. Beokay was the first release in the P...

Jonathan Holmes

12:30 PM on 02.01.2014

WayForward celebrates Wii U sales with Spin the Bottle

Nintendo recently announced plans to reward consumers who buy games on their consoles by making future purchases less expensive for them. Like a lot of the stuff they announced at that big press conference, it's actually som...

Jonathan Holmes

3:00 PM on 01.30.2014

New Wonder Momo, guys

When Wonder Momo was first released in arcades and the Turbo Grafx 16, no one in the United States knew what "Magical Girl Anime" was. Game publishers were still changing women into men on a regular basis for "marketing reaso...

Jonathan Holmes



Nightmares about being a man inspired The Castle Doctrine photo
Nightmares about being a man inspired The Castle Doctrine
by Jonathan Holmes

A week and a half ago on Sup Holmes (now on iTunes) we were lucky to snag Jason Rohrer (Primrose, Sleep is Death, Inside a Star-filled Sky) on the cusp of the release of his latest game, The Castle Doctrine (out now, 25% off for a limited time). 

We talked about what it's been like to live in "the pixelated shadow" or Passage (the game that first put him on the map), the process of putting out Diamond Trust of London (the world's first fan-funded DS game), his file sharing software Mute (downloaded over one million times as of 2008), the urge to create a game that equals the incredible experience of having a real conversation, what motivated him to make a game about feeling awful and being awful (my words, not Jason's), and a lot more. 

The Castle Doctrine was born of contemplating society's expectations, masculinity, physical vulnerability and how being threatened changes us. In a lot of ways, it's the perfect game for this age of internet flame wars -- where millions of people people take to their online portal of choice everyday to defend their own metaphorical "castles" (their identified gender group, political party, favorite videogame console, etc.) while working hard to tear down the "castles" of others. It's something most of us have done at some point or another, even though we may not like that about ourselves.

Thanks again to Jason for joining us on the show, and come back this Sunday at 1pm PST/4pm EST when we welcome Cardboard Computer (Kentucky Route Zero) to the program. It's going to be thugnificent. 

view full story + comments


9:34 PM on 01.29.2014

Iwata plans for the Wii U and 3DS to be 'like brothers'

After wrapping up his press conference on how to overcome Nintendo's current financial disappointments, Nintendo President Satoru Iwata took questions from the press. When an analyst asked why Nintendo revamped its organ...

Jonathan Holmes



Mario Kart 8 coming in May 2014 photo
Mario Kart 8 coming in May 2014
by Jonathan Holmes

Nintendo President Satoru Iwata just dropped a load of information to reassure shareholders that he had a plan to save the company from ruin. A lot of his ideas are really interesting. One of them was not. Mario Kart 8 is being released in May, guys. Not a particularly mind-blowing reveal, but it's important news all the same. 

It makes sense that Nintendo would throw a little game talk into their otherwise OS/Smartphone/Infrastructure/Online Storefront focused presentation, as games is the one place where Nintendo always manages to pull in money. While the Wii U hasn't sold a ton yet, it does have a pretty impressive attach rate, with Super Mario 3D World, Wii U Party, and Wind Waker HD all selling over a million units with less than a year on the market. That means that on average, about one of six Wii U owners bought those three titles. Nintendo is surely hoping to keep that software momentum going with Donkey Kong Country: Tropical Freeze in February and then Mario Kart 8 a few months later.

We already knew that Mario Kart 8 will get a simultaneous global release (like Pokemon X/Y), which will help consolidate marking power and make for a nice selling point right out of the game. Knowing that I can play against strangers in France on day one is pretty neat. Will the game go on to sell 24+ million units like Mario Kart Wii did? It will be fun to find out!

view full story + comments


8:00 PM on 01.29.2014

A Glorkian Warrior approaches

Remember Glorkbot's Mini Adventure, that promising looking Galaga/Sonic/Metroid mash-up from forever ago? That game was actually just a teaser for Glorkian Warrior: The Trials of Glork -- a fully hand-drawn, animated action ...

Jonathan Holmes





8:45 PM on 01.27.2014

Get NF Magazine issue #7 for super cheap

For the next +40 hours, you can get the latest issue of NF Magazine for $.99 for download, $4.99 for print. It's a pretty great issue, featuring exclusive interviews with Chris Seavor (creator and voice of Conker from Conker...

Jonathan Holmes

9:30 PM on 01.26.2014

Project Y2K will be playable at PAX East

Today on Sup Holmes, Brian and Andrew of Ackk Studios had a lot of interesting stuff to say. We talked about their debut game Two Brothers, a bunch of unreleased games that I begged them to make available (one that's abo...

Jonathan Holmes

3:00 PM on 01.26.2014

Clobbr is a game where you drop rocks on a cat

The developers of Clobbr sent me a code for the game on iOS, and I was shocked by what I saw. The game is reminiscent of Chu Chu Rocket in a couple of ways. Both games are about protecting mice from an orange cat, and both&n...

Jonathan Holmes

2:30 PM on 01.26.2014

Sup Holmes goes to Pleasantville with Ackk Studios

Today on Sup Holmes we'll be visited by Brian and Andrew Allanson, the two brothers who created Two Brothers. We'll be talking to them about what it was like to start their own studio from scratch, the risk they took on ...

Jonathan Holmes



It's the world premiere of Super Smashed Bros.! photo
It's the world premiere of Super Smashed Bros.!
by Jonathan Holmes

Super Smashed Bros. is the new cartoon that I've been working with Machinima and a group of like minded artists who like Nintendo and drunk cartoon characters. The first episode is about Captain Falcon and Mario getting to know Mega Man, one of the newest members of the Smash Bros. Family. The animation here is by Mike Lambert (Binding of Isaac: Rebirth) and I think he did an amazing job. 

We'll be rolling out new episodes for the next 3 Sundays. From there, anything's possible, though the more views we get, the more likely we are to keep going, so if you like the show, be sure to spread the word about it. Thanks for watching everybody!

view full story + comments


1:00 PM on 01.26.2014

Play Lillian Gish and the Edge of Reason as it's created

Steam Early Access has changed the way a lot of people think about game development. As it turns out, a lot of consumers are more than happy to play a game that's not finished yet, as it not only gives them more time with the...

Jonathan Holmes



Club a dragon in 2015 with Monster Hunter 4 Ultimate photo
Club a dragon in 2015 with Monster Hunter 4 Ultimate
by Jonathan Holmes

Capcom has been pretty quiet on their plans to localize Monster Hunter 4, which had the West's small but dedicated Monster Hunter fanbase a little worried. Well worry no more, fictional animal murderers! Capcom has announced that they're launching a new version of Monster Hunter 4 called Monster Hunter 4 Ultimate (Monster Hunter 4G in Japan). The game will have more multi-player features than ever before (including online play), plus other as yet unnamed features. 

No solid release date here other than "early 2015" in the West (Autumn 2014 in Japan), which feels like a world away at this point. Still, new Monster Hunter is better than no Monster Hunter, even though we'll all be a full year closer to death by the time we get to play it. It'll be interesting to see if Capcom explains the reasons for the long wait. I wouldn't be surprised if they're holding out to see if the Wii U install base grows enough over 2014 to warrant a simultaneous release on 3DS and Wii U like they did with Monster Hunter 3 Ultimate.  

view full story + comments




Making games about being an awful man with Austin J. photo
Making games about being an awful man with Austin J.
by Jonathan Holmes

A week and a half ago on Sup Holmes (now on iTunes) we welcomed Austin Jorgensen to the program. Austin is a professional martial artist who was inspired by the SNES classic RPG Earthbound to start making his own videogames. Austin's first game, aptly titled Lisa The First, was inspired by some undisclosed "bad stuff" that happened between one of his former girlfriends and her father. It was stuff that would never go away, and would never stop affecting her.

What do you do when you're faced with something that leaves you completely powerless and lost? If you're Austin Jorgensen, you make a videogame about it. 

Austin has gone forward from that perspective with a new game called Lisa the painful RPG. While the scenario is different from Lisa The First, the theme of being haunted by the awfulness of a man remains the same. The major difference is, this time it's not just one man, it's all men, because men are the only ones left. In a world with no women, there's no hope for a future and no reason to even try to be anything but terrible. Drug addiction, prostitution, and cannibalism are inevitable in a world like this, but so is the capacity to maintain some form of compassion for other human beings... right? We'll have to play the game ourselves to find out. 

These are just a few of the things we talked on the show, and it only got more interesting from there. Why not twiddle away your precious time on this planet with a listen, and while you're at it, come on back this Sunday when we welcome Ackk Studios (Two Brothers, Y2K) to the live show at 1pm PST/4pm EST. It's going to be a treat!

view full story + comments


2:30 PM on 01.19.2014

Sup Holmes passes the doctrine with Jason Rohrer

Today on Sup Holmes we welcome Jason Rohrer to the program. Jason is one of the fathers of the modern indie game landscape. While the PS3/360/Wii "next gen" marketing train was yelling in our faces that cut scenes, motion con...

Jonathan Holmes

2:05 PM on 01.18.2014

Star Wars meets Smash Bros. in Super Smash Wars 2

Just this morning I was pondering the similarities between Nintendo and Lucasfilm. A few hours later, and I discovered the existence of Super Smash Wars 2. It's like they read my mind! The video parody series, construct...

Jonathan Holmes



Sucking down the secrets of Soda Drinker Pro photo
Sucking down the secrets of Soda Drinker Pro
by Jonathan Holmes

A week and a half ago on Sup Holmes (now on iTunes) we were lucky to have Will Brierly (Soda Drinker Pro, My Girl, The Golden Girls) on the program. It was an episode filled with surprises, including death scares. Real-life death scares, guys. There were a few moments there when I was sure he was a goner, though I couldn't forgo the possibility that it was all an elaborate goof. If Will Brierly had a middle name, it would probably be "elaborate goof."

His biggest game, Soda Drinker Pro, has been played by hundreds of thousands of people. It's been covered in major newspapers. It contains 99+ songs all composed by Will himself. Countless hours of work and promotion has gone into this game about... walking around and drinking soda.

Is it all a parody of the millions of dollars spent on marketing so many meaningless junk food games under auspice of convincing consumers that they are "important" and "epic"? And why does Soda Drinker Pro contain a secret, brilliant, standalone game called Vivian Clark about taking on the consciousness of any object you interact with? Why did Will hide this amazing, potentially crowd-pleasing game inside of another game that seems designed to confuse and misdirect?

I asked Will about all these things. We also talked about his experiences at real-life soda-lovers conventions, his arcade game Get Outta My Face, where he finds the time and energy to create so many games that are so likely to make him rich and famous, his signature "left-handed drawing" art style, and so much more. Thanks again to Will for hanging out with us, and tune in this Sunday when we welcome Jane Jensen (King's Quest, Gabriel Knight, Moebius)

view full story + comments






8:00 AM on 01.14.2014

Tomb Raider: Definitive Edition comparison video

Our friends over at IGN just posted a video comparing Tomb Raider to Tomb Raider: Definitive Edition, along with an interview with with developer Scot Amos. It's a nice interview, but it's a lot of preaching to the...

Jonathan Holmes

7:00 PM on 01.12.2014

Experienced devs counter anonymous Wii U criticisms

[Update: Hideki Kamiya (Resident Evil 2, Okami, Viewtiful Joe, Bayonetta, The Wonderful 101) agrees that developing for the Wii U is "about the same" as developing for the Xbox 360 and the PS3] A bevy of Wii U developers, suc...

Jonathan Holmes

2:00 PM on 01.12.2014

Sup Holmes gets dismal with Lisa's Austin Jorgensen

This week on Sup Holmes we welcome Austin Jorgensen to the program. Austin is a professional martial artist and part time hunk, but that hasn't stopped him from setting forth on developing one of the most unhinged role playin...

Jonathan Holmes