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5:00 PM on 01.24.2015

Jessica Nigri is the new voice of Super Sonico

Jessica Nigri first showed up on my radar after she cosplayed Curly Brace from Cave Story. Applying that level of detail and craftsmanship to a relatively obscure character is the sign of a cosplayer who isn't in it jus...

Jonathan Holmes

3:00 PM on 01.24.2015

Cave Story 2 folder spotted on Nicalis desktop at PAX South

PAX South is going on right now, and two of our most honey-loving sugarbears are in the fray as we speak, lapping up all that sweet golden joy. One of the games they're set to check out is Nicalis's Castle in the Darkness, a ...

Jonathan Holmes

12:00 AM on 01.24.2015

The return of news on Dtoid's YouTube channel? Let's start with Pokkén Tournament

Today was a pretty huge day for Destructoid. One of the founding fathers of the website returned to the fold and swiftly kicked NBA2K15 in the nuts. We reviewed the New 3DS with lukewarm appreciation, tempered with the ...

Jonathan Holmes



Beard View impressions of Puzzle & Dragons Z on 3DS photo
Beard View impressions of Puzzle & Dragons Z on 3DS
by Jonathan Holmes

When Nintendo announced the New Super Mario Bros. version of Puzzle & Dragons for the 3DS, reports came in that their stock values skyrocketed. Puzzle & Dragons is a huge hit on mobile devices in Japan, much like Candy Crush and Angry Birds are in the United States. While the series needs no introduction in its home country, the rest of the world might need a little more information on Puzzle & Dragons before we get too excited about it. Good thing we have Jed from Beard View to help us understand what this Pokemon meets Bejeweled-style union of mass compulsion is all about. 

Beard View is a new series from Dtoid and DimmuJed that offers impressions of games that many of us know of but have never been able to play. We're starting off with Japanese 3DS games, but we could go anywhere from there. If you have games that you've only heard about but have never gotten to see for yourself, let us know and we'll try to get them on Beard View

While you're at it, let me know what you think of the Beard View theme song. Like with opening number for Amber's Unboxing Series, it's all my fault. 

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Pikachu, Suicune, and Gardevoir announced for Pokkén Tournament photo
Pikachu, Suicune, and Gardevoir announced for Pokkén Tournament
by Jonathan Holmes

[Update: Embedded the full stream below. Also, GoNintendo rounded up more info on how the game plays, including details on how the 3-Axis movement works, how you can guard attacks from any height with the same button, and more. This definitely isn't just Tekken with the Pokémon brand slapped on it.] 

A load of new Pokkén Tournament info just aired on Japanese TV and the Internet is currently scrambling to keep up. Series mascot Pikachu, legendary beast Suicune and Destructoid favorite Gardevoir have joined Lucario and Machamp as announced playable characters. Gen-5 starter Snivy, Gen-6 started Fennekin, "flying Pikachu" Emolga and "boat with a face" Lapras are in the game as non-playable support characters. 

We've also learned more about how the game will control. You won't need a fight stick for this one, folks. In fact, you could probably play Pokkén Tournament with an SNES pad and not suffer any loss of precision. The game has a unique controller that only utilizes a d-pad (movement), L (support) and R (guard) shoulder buttons, and A (Pokémon attack), B (jump), X (weak attack) and Y (strong attack) face buttons for inputs. Sounds like a perfect fit for just about any Wii U compatible controller, don't you think? 

The game will go on location test in select Japanese arcades starting January 30, so if you live out that way, give the game a spin and write about it in our community blogs. We may just put your story on the front page. 

Friday: Pokkén Tournament Information + Pokémon Omega Ruby & Alpha Sapphire - Battle Competition [Serebii.net]

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10:00 PM on 01.22.2015

Potatoman Seeks the Troof plants its chunks on iOS

When doing research for this news story, I took to Google.com to discover more about how potatoes reproduce. I stumbled upon a definitive answer to my query at the aptly named website Answers.com, where I was told "To p...

Jonathan Holmes

9:00 PM on 01.22.2015

Ashly Burch plays a giant rapping mouse in Gravity Ghost

Gravity Ghost is finally seeing release on Jan 26th, and as a reminder, it's still not too late to take advantage of the game's 33% off pre-order sale. You get an extra copy for pre-ordering too, so it's worth going in ...

Jonathan Holmes

11:00 PM on 01.21.2015

Adorable fan-made mock-up of Kid Icarus Advance

We've seen a lot of great indie developers propose fun reinventions of classic Nintendo franchises lately. The sports-action Daisy title imagined Konjak looks amazing, as does the concept for a new Wario Land game by Snakepi...

Jonathan Holmes

9:00 PM on 01.21.2015

It's the debut of Amber's Unboxing Series!

[Accompanying music by Alphadeus] When I first heard about Loot Crate, I didn't think it would take off. A company sends you random stuff once a month? For someone like me, that's a nightmare. The inventory box of my life is...

Jonathan Holmes



Little Mac's true calling revealed photo
Little Mac's true calling revealed
by Jonathan Holmes

Believe it or not, but someone at Nintendo actually liked the Captain Falcon's ass tribute amiibo video we did last month. Thanks to that happenstance, I ended up with an extra Little Mac amiibo a couple of days ago. I felt it was my solemn duty to take this fortuitous event as an opportunity for video production, but how do you follow something like Captain Falcon's ass? Rapping about parts of Mac's body would just end up feeling derivative and tacked on.

Or would it? 

If Nintendo likes this episode of Samba de Amiibo as much as the original, then expect to see more amiibo music videos from Destructoid in the future. I'm also thinking of pitching Samus and Sagat to them for release on Nintendo Video. Do you think they'll go for it? 

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7:00 PM on 01.19.2015

Students create a self-aware Mario who contemplates death

In the film Grizzly Man, director Werner Herzog layers his own thoughts on life, death, and everything in between over footage of ill-fated bear enthusiast Timothy Treadwell. I kept getting Grizzly Man flashbacks while watch...

Jonathan Holmes

2:35 PM on 01.18.2015

Sup Holmes learns some tricks from Vagabond Dog's Justin and Jake

[Update: Thanks for watching everybody! Rerun will be up next week. Here is the official launch trailer for the game in the meantime.] Today on Sup Holmes we're welcoming Jake Reardon and Justin Amirkhani of Vagabond Dog to ...

Jonathan Holmes



Samus and Sagat: Smash Bros. can be bad for you photo
Samus and Sagat: Smash Bros. can be bad for you
by Jonathan Holmes

No matter how hard I may try, I can't change. I'll sit down at my desktop and think "Hey, maybe I should write a script for show like 30 Rock?" and before I know it, I have Samus and Sagat at the kitchen table talking about how it's not always good to stay up all night playing Super Smash Bros

People get mad at guys like George Lucas and Thom Yorke for not giving fans what they want, but I've got to imagine that they can't always help it. We're all stuck with our brains, and we can't help but make the things that come out of those brains. If I could just choose to write a sitcom like 30 Rock, I would. Instead, I wrote Samus and Sagat. I hope you like it. 

Thanks to Linzb0t for the fantastic logo, EndShark for the amazing animations, Stemage of Metroid Metal and SoulEye for the theme song, Bob Ross for shooting and editing the thing, and of course Maddy Myers for being Samus. You all have real jobs and you didn't have to take the time out to help me with yet another weird video project. It means the world to me that you were willing to take the risk on our team-up. I owe you big time. 

That goes double for all of you out there who called for Sagat to come back and were willing to give this new series a shot. I'm lucky to have you. If you want more of this show, be sure to spread it around. We'd like to make more of these if we can.

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11:00 AM on 01.18.2015

Here's the latest way to region unlock your 3DS

Last November, Nintendo talked a little about rethinking their policies of region locking. Seems like common sense to me. The gains they'd make in consumer goodwill by allowing a few games to more easily make it overseas wou...

Jonathan Holmes



Suda51, Midnight City and game review reform with Tim Rogers photo
Suda51, Midnight City and game review reform with Tim Rogers
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last week on Sup Holmes we welcomed Tim Rogers of Action Button Entertainment back to the program. We talked about a lot of things, even by Tim Rogers standards. We heard all about Tim's experiences fitting into Suda51's pants while working on Shadows of the Damned, how his relationship with Kenta Cho (Tumiki Fighters, Blast Works) influenced the creation of the deconstructed sports title Videoball, hints about what the heck is happening with Midnight City, how to make game reviews less stupid, and a lot more. 

I was particularly touched by Tim's emotional display of annoyance and love towards the end of the episode. This is Tim's second time on the show, and it was clear that he took the Dtoid comments he received on his first episode very seriously. If you're the kind of person that judges a man by the shape of his glasses, Tim has a word or two for you. The general idea is, reverse-reverse nerd persecution is no better than regular nerd persecution. Like a group of wise rappers once said, we're all in the same gang. We'd all do well to remember that.

Thanks again to Tim for appearing on the show, and be sure to tune in today at 4pm EST when we welcome Justin from Vagabond Dog (Always Sometimes Monsters) to the program. 

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5:00 PM on 01.17.2015

Alt. control exhibition at GDC features Butt Sniffin Pugs

A lot of people assume that "weird indie games" all want to use "interactive poetry" to speak to "the human condition" by using "experimental gameplay techniques" to do things like "evoke the emotional experience of repeated...

Jonathan Holmes

4:00 PM on 01.17.2015

Game-within-a-game hinted at for Splatoon

Splatoon is shaping up to be Nintendo's most bold and explosive new intellectual properties in recent memory. Nintendo is often accused of never publishing new I.P., though these accusations are often coming from folks who on...

Jonathan Holmes

3:00 PM on 01.17.2015

Former OneUps member and Dtoid chief covers Persona 4 tune

Dale North is one of the best singers in the world. The fact that Dtoid was lucky enough to have him as a writer, and later, as an Editor-in-Chief for so long is delightfully puzzling. It's like if you came home one day to f...

Jonathan Holmes



Project Scissors dev: 'Working with a renowned film director could easily become a nightmare'  photo
Project Scissors dev: 'Working with a renowned film director could easily become a nightmare'
by Jonathan Holmes

[Art by Mariel "Kinuko" Cartwright]

We're closing out our Project Scissors: NightCry pre-release interview series with director Hifume Kono by bringing the focus back on the historic pairing between developer Kono-san (Clock Tower) and his new partner in horror Takashi Shimizu (Ju-on, The Grudge). This was the second biggest paring of a horror film director and a game developer that I heard about in 2014. The first was Guillemo del Toro and Hideo Kojima, who are currently working to develop Silent Hills.

I asked Kono-san what he thought of the pairing between Kojima and del Toro, how his collaboration with Shimizu-san might work to combine the best aspects of Ju-on with Clock Tower, and for a final word on what makes Clock Tower/Project Scissors so special.

Thanks again to Kono-san for sharing his one-of-a-kind insights and inspirations with us. He has left and indelible mark on the evolution of the survival horror genre. It will be exciting to see what fascinating, nail-biting tour of doom he takes us on next.

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4:00 PM on 01.13.2015

You play as a woman in Project Scissors because 'who wants to hear the screams of a grown man?'

The original Clock Tower was a cult hit when it was first released, and it's managed to stay fresh in the minds of horror game fans ever since. The Jennifer Connelly look-a-like lead; the shocking juxtaposition between quaint...

Jonathan Holmes

4:00 PM on 01.12.2015

The Grudge director is working on Project Scissors 'for free'

Earlier this month, our first look at Clock Tower spiritual successor Project Scissors: NightCry arrived in the form of a live-action trailer made by Ju-on and The Grudge director Takashi Shimizu. It was p...

Jonathan Holmes

8:45 PM on 01.11.2015

We're streaming Bayonetta 2 again tonight 'for the thrill'

Spatterhouse champ Caitlin Oliver and her trusty sidekick Kenny are coming back tonight at 9pm CMT to stream more of one of your favorite games of 2014, Bayonetta 2. Caitlin's got about half way through the game las...

Jonathan Holmes

8:15 PM on 01.11.2015

Shantae and the Pirate's Curse is fun, on sale on 3DS

Shantae and the Pirate's Curse recently launched on the Wii U eShop, and while I haven't played through the whole thing yet, I can attest to the consistently charming comedy in its first few hours or so. It's clear that the ...

Jonathan Holmes



We just shot the first couple episodes of Samus and Sagat photo
We just shot the first couple episodes of Samus and Sagat
by Jonathan Holmes

[Animation and thumbnail by EndShark]

I've done a lot of video series on YouTube over the years -- Teenage Pokemon, Talking to Women about Videogames, Constructoid, Sup Holmes, Art Hawk, and of course, The Dtoid Show. None of them probably would have happened if it weren't for Sundays with Sagat, an admittedly slapdash "rant" show I put together for Destructoid back in 2010. It was my first attempt at an ongoing YouTube series. For better or worse, making the show taught me a lot.

Some say that the first thing you make is always going to be your worst thing. That could very well be true in this case, though in the years that followed Sundays with Sagat, people never stopped asking for me to return as the character. Regardless whether the show itself was any good, folks seemed to like the idea of me playing the part of an out-of-shape, horribly disfigured former final boss. 

If you're one of those people who's been asking for more Sagat, get ready to either be pleasantly surprised or horribly disappointed. I just got back from shooting two episodes of a new show called Samus and Sagat with Paste.com videogame editorialist/critic Maddy Myers. We'll be doing out best to roll out one episode a month, starting next week.

Maddy and I both have mountains of writing assignments glaring at us at all times, and neither of us are professional actors, so it would be best for you to temper your expectations now. One thing is for sure though, if the show is half as fun to watch as it is to make, you'll have a good time with it.

We shot two episodes plus a bonus unboxing video in a little under three hours. I would guess at least two of those three hours were spent giggling and making fun of ourselves. If we're lucky, that feeling of friendship and self-aware idiocy will be something you can share with us. I guess we'll find out soon enough.

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2:45 PM on 01.11.2015

Sup Holmes masters mathematical masculinity with Tim Rogers

[Update: Thanks for watching everybody! Rerun will be up next week. Enjoy Tim's video expose' on Divekick in the meantime.] Today on Sup Holmes we'll be talking to Tim Rogers, Earthbound anthropologist, football fanatic, gam...

Jonathan Holmes



VVVVVV composer is planning a game that changes the way you communicate photo
VVVVVV composer is planning a game that changes the way you communicate
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last weekend on Sup Holmes we welcomed Magnus "SoulEye" Palsson to the program, composer of VVVVVV and many other scores. This man surprised me many times. I had no idea that Magnus was originally going to compose music for Mega Man 2.5, but was asked to step down from the project so that preexisting Mega Man music could be used instead. When you have the composer of one of the most best  original "exciting, death dealing platformer" soundtracks in recent memory, and he's willing to work with you for free, I figure it would be smart to take advantage of that. It's hard to imagine that the game will be better without Magnus's involvement. 

We talked about that and a lot of other subjects, like Magnus's early fascination with using primitive computers to create music, the recent run of fetish posts in the Destructoid Community Blogs, what it's like to know that millions of people have heard your music, and his plan to develop a game about learning to be more emotionally expressive and present in real life. It sounds amazing, like a cross between Super Better, Skype and Let's Quip. It's an ambitious project, certainly not something that will come together overnight, but knowing that Magnus once made an electric typewriter sing makes me confident he'll pull this off too. 

Thanks again to Magnus for being on the show, and be sure to tune in today at 4pm EST when we welcome Tim Rogers (Shadows of the Damned, ZiGGURAT, Videoball) back to the program. Maybe we'll finally find just what the heck is going on at Midnight City....

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So what's next for Dtoid video, bath, and beyond?  photo
So what's next for Dtoid video, bath, and beyond?
by Jonathan Holmes

Destructoid was hit with a one-two punch in the past week. One of our oldest and most beloved staff members, Hamza "Cybernetic Tiger Z" Aziz, has retired his mantle of sidekick to Dtoid founder Niero Gonzalez and is off on his own path.

We also lost our one and only video warlock, Max Scoville, who has taken up shop at one of the more fun videogame mega-blogs down the street. I wish I was surprised to see him snatched up by a big friendly baby and taken for a wild ride in the woods, but I knighted him for a reason. He's pretty good at that sort of thing.

Max has been the center of Dtoid's video content for a long time now. In fact, some of you may not have know that Dtoid did video before Max came along, back when the likes of Jim Sterling and Anthony Burch called the Dtoid YouTube channel their home.

With Max off on a new adventure, we're going to try dialing the channel back to the kind of thinking that birthed the Jimquisition and Hey Ash Watcha Playin' way back when. The plan is to pool ideas from all of the Dtoid front-page staff, and work to make YouTube more of an extension of the front page, as opposed to a connected-but-different entity. 

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RuPaul on drag, games, and those who fear a changing world photo
RuPaul on drag, games, and those who fear a changing world
by Jonathan Holmes

RuPaul has taken just about every form of media by storm. Film, music, talk shows, reality shows, live performances, comedy, drama: You name it, Ru's tried it. Now she can also scratch game development off the list as well.

Dragopolis 2.0 is a "drag puzzle-action game filled with stunning fashion, challenge, levels, outrageous humor, and more." Yes, in a move that few expected, Dragopolis 2.0 combines aspects of pinball, Bust-A-Move, something akin to Street Fighter X Tekken's gem system, and an evil super villain who hatches a plot to steal all the cutest outfits in town. This may be the closest thing to a Bayonetta puzzle game we ever see.

No one would accuse RuPaul of shying away from self promotion. Thankfully, she was willing to take the time to answer a few of our questions regarding her game, the parallels between videogames and drag, and her similarities with Sonic the Hedgehog. Her answers were relatively brief, aside from the one about Sonic. That one seemed to strike a chord for some reason.  

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2:30 PM on 01.04.2015

Sup Holmes goes live with Souleye, the composer of VVVVVV

[Update: Show's over everybody! Thanks so much for watching, and to Magnus for hanging out with us. That new game he's planning sounds completely bonkers. If you missed the live recording, definitely watch the rerun. You won...

Jonathan Holmes



The 'Pac-Man pair' attempts to break Smash Bros. doubles photo
The 'Pac-Man pair' attempts to break Smash Bros. doubles
by Jonathan Holmes

The honeymoon period for Super Smash Bros. for the 3DS and the Wii U is just about over. Some of the people who said a month ago that it's the best game ever made are now starting to come out with emotionally charged complaints, like the roster isn't as good as Project M or Brawl, that it's a pain to unlock all of the custom moves, that the single player component is lacking, and other niggling gripes.

My thought is that if there is ever a completely perfect Smash Bros. game, then we'll just have less to look forward to in the inevitable follow up. I love the new Smash, I'm already excited about the next one, which I expect to see in stores sometime in 2021. Hopefully we won't have to wait that long for Nintendo to patch out this exploit for doubles Pac-Man players, allowing them to use their Up-B to go so far off screen that they can't be hit by most characters. Ness, Pit, and Mega an could probably tag them with projectiles, and Shulk, Kirby, or Villager might be able to soar high enough to knock their blocks off, but even then, what a pain in the neck! 

While this trick may not be as unstoppable as it looks, it's still a bummer to see these kinds of cheap (but admittedly funny) tactics make their way into the latest Smash. I'll be awfully sad if this brand of Pac-Man doubles play starts to flood online For Glory battles. That said, if you're looking for an easy wins in doubles Classic, Master Orders, or Crazy Orders modes, this may be a skill-free way to get ahead. 

Smash Bros. Wii U/3DS - Pac-Man bounce exploit [GoNintendo]

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4:30 PM on 01.03.2015

What the heck is going on with this Hyrule Warriors concept art?

The Hyrule Warriors strategy guide came out a while ago, so this art isn't exactly news, though it was news to me as I stumbled upon it earlier today. It doesn't look like many others have taken note of this bizarre sketch fr...

Jonathan Holmes



Here are all of Destructoid's Game of the Year 2014 editorials  photo
Here are all of Destructoid's Game of the Year 2014 editorials
by Jonathan Holmes

With so much to organize and help put together, I didn't get a chance to do my own personal Game of the Year list for 2014. It's probably for the best, as picking favorites games is very difficult for me. It's like picking favorite people. I like a lot of people, and they are all so different, but all so important to me. I'd have an easier time picking a favorite finger. I'd probably go for the left pinky, as that's the one with the coolest freckle. 

Still, I can safely guess that I spent more time in 2014 playing Animal Crossing: New Leaf, 1001 Spikes (Wii U), Pokemon Puzzle Challenge (3DS VC), Castlevania: Aria of Sorrow (Wii U VC), Advance Wars (Wii U VC) Rouge Legacy (PS3), Skullgirls: Encore (PS3), Rhythm Heaven Fever (Wii), Super Smash Bros. for the 3DS (Smash Run mode), Bayonetta 2 (Wii U), Luftrausers (PS3) and the God damn Maverick Bird than just about anything else. I didn't have to play any of them, for work or otherwise. In fact, I probably shouldn't have played them at all, as I always have time sensitive work breathing down my neck. Yet these games kept pulling me back, whether I liked it or not. I think it's because they all utilize a rigid structure to house a huge amount of potential variables and surprises. That seems to be the best way to keep me fascinated these days. 

How about everyone else at Destructoid? What did True Detective's Rust Cohle think of 2014? How about The Badger? Game developer Adam Tierney? Read on to find out! 

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1:00 PM on 01.01.2015

What are you hoping for in the next Bayonetta game?

[Art by jnkboy] Bayonetta 2 won Destructoid's overall best game of the year award, its community choice award, and multiple personal game of the year awards. While I'm sure Platinum appreciates the praise, chances are that th...

Jonathan Holmes

11:59 PM on 12.31.2014

Person offers to 'show boobs' for Captain Falcon or Pit amiibo

Depending on your time zone, this may be your final Destructoid post of 2014. If the doomsday predictions of 2012 come true two years late and this is the final thing you ever read, then I'm sorry, and you're welcome.  A...

Jonathan Holmes

10:00 PM on 12.31.2014

Devolver asks Sega to let Seaman loose

We at Destructoid have been clamoring for a new Seaman title for years now. From denied iPhone spin-offs to teased holiday appearances, Nintendo trademarks, newspaper reports, and appearances on the Dtoid Show, Seaman is neve...

Jonathan Holmes

8:00 PM on 12.29.2014

Pixar's Up coming to New 3DS in Japan

Back when Nintendo thought the 3D part of the 3DS was a marketable, they promised that we'd all be watching 3D movies on the thing all the time and everyday. While there are a few cool shows like Bee and Puppycat on Nintendo ...

Jonathan Holmes

11:00 AM on 12.28.2014

Gameboy Tetris being taken off the 3DS eShop at the end of the year

[Update: Looks like Tetris Axis is also getting yanked. We can guess that the retail version of the game is also going the way of the dodo. Interested parties would do well to snatch it up quick.] Nintendo UK's Twitter accoun...

Jonathan Holmes







Lost Constellation is a pay-what-you-want Night In The Woods ghost story photo
Lost Constellation is a pay-what-you-want Night In The Woods ghost story
by Jonathan Holmes

The success of Night In The Woods on Kickstarter once again proved that the best way to win at crowd funding is to create something that people actively want to lob on to their own image/identity. So many games on Kikcstarter look fun, well made, and interesting, but they lack that charm that drives others to wave the game's flag and join up with its developers. 

Would Obama have become President if those "Hope" images didn't make cool t-shirts and desktop wallpapers? Would so many people have proudly backed KONY 2012 if the campaign had targeted an evildoer with a harder to pronounce name? Probably not. Marketing is everything, and though it may sound obvious, the most important part of marketing is being marketable. 

Thankfully, a lot of marketable games are also genuinely great. If reaction to Lost Constellation is any indication, Night In The Woods will fit that bill. This Holiday-themed romp is available now for the suggested price of $5, but how much you pay is up to you. I haven't gotten a chance to play it myself, but if it's anywhere as good as this, we'll all have cause to laugh and be disillusioned at the same time. What a feeling!

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Two scrappy upstarts discuss working with Xbox and Playstation photo
Two scrappy upstarts discuss working with Xbox and Playstation
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

With the year winding down, videogame news has dribbled to a crawl. I've you've never listened to the show before, then it may be the perfect time to take the Sup Holmes plunge.

We've got a rerun here with Mike Mika, creator of #IDARB (I Drew a Red Box) that's pretty amazing. Mike's worked on over 100 games over the years,causing him to cross paths with Jimmy Fallon, Adam Sandler (almost) John Lithgow, and a host of other unexpected celebrities. Having worked on everything from Street Fighter to Alice In Wonderland, Mike has insider experience on what it's like to collaborate with Nintendo, Disney, Capcom, and many other huge names in the industry.

Surprisingly enough, it was the creation of a Donkey Kong hack for his daughter that put him in the mainstream spotlight. That experience inspired him to create #IDARB, which led to partnering with Microsoft to create the first home console game with built in Twitter and Twitch integration. What people say on Twitter or Twitch can actually affect your game. It's pretty bonkers. 

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Destructoid's award for Overall Best Game of 2014 goes to... photo
Destructoid's award for Overall Best Game of 2014 goes to...
by Jonathan Holmes

[Image credit: Mike Lambert]

Why do we love videogames? Some say it's the escapism, or the ability to wrap you up in a story that you get to help tell as it's being told to you. Others say it's the way they can bring friends together, or occupy your mind with interesting mechanics to master and problems to solve. 

The truth is though, no one really knows why we love videogames so much. When you truly connect with something, be it a song, a movie, a game, or another person, it's not always easy to put the feeling into words. When asked "How do you know when it's love," legendary rock and roll group Van Halen responded with the unhelpful axiom "I can't tell you but it lasts forever." If Van Halen couldn't explain love, then how the heck are we supposed to? 

We may not be able to explain why we love games, but we sure as spit can talk about which ones we love the most. We saw a lot of write-in votes here, for games like Bravely Default, Hyrule Warriors, Grimrock 2, inFamous: Second Son, Tomodachi Life, and a bunch of others that we talked about in the Mechanics, World Design, Multiplayer Design, and Narrative Design award announcements earlier this week. In the end, the top four games came within arm's reach of each other. Dark Souls II came in fourth, Shovel Knight beat it out for third. Super Smash Bros. for Wii U just barely missed the top spot, landing in second. 

The winner is a true Cinderella story of gaming, which I will likely gush about in the paragraphs to follow. Before we get into that, be sure to vote in our reader's poll. It's democracy in action.

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