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Nintendo

Fans hope upcoming Nintendo online maintenance means good things


Club Nintendo successor is almost here?
Oct 18
// Jonathan Holmes
Rumor buzz warriors in Nintendo land have been on high alert of late. Between the clamor around the buried listing for Twilight Princess HD and the hopes/dreams/nightmares that Shovel Knight will a Smash Bros. DLC character, ...
Sup Holmes photo
Sup Holmes

Sup Holmes gets steamed with SteamWorld's Brjann Sigurgeirsson


Sup Holmes every Sunday at 4pm EST!
Oct 11
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over every...
Chibi-Robo photo
Chibi-Robo

It's time to pray for Chibi-Robo


God have mercy
Oct 08
// Jonathan Holmes
Chibi-Robo is a refugee from GameCube country, born from the co-mingling DNA of the industry's most well-known publisher and one of its least mainstream-friendly developers, he was ready to die from the moment he hit the grou...

Joe Mad (Darksiders, Battle Chasers) has answered your questions

Oct 06 // Jonathan Holmes
[embed]314164:60637:0[/embed] Kevin Bowyer: Wii U version? Loved Darkstalkers II for the Wii U. Joe Mad: It’s not currently in the plan, unfortunately. We are a small team on a tight budget, so we had to be choosy about which consoles to launch on. Doesn’t mean it won’t happen further down the road though. Jesse Johnson: How does he feel about the new apple flavored skittle? I feel it ruined the candy as a whole. I'm a bit pissed really. Joe Mad: I actually really like it (sorry!). I usually buy Darkside Skittles (because I like to pretend it says Darksiders) but for some reason the yellow skittle in the blue ‘Tropical’ bag is one of my favorites. Pineapple I think? ThePich: How does that armor bra on the redhead work?  Joe Mad: I honestly have no idea. Magic, probably! [embed]314164:60638:0[/embed] Dango: Who are these Darksiders that the games are named after? Joe Mad: It was meant to describe the Horsemen, but really encompasses the game as a whole, since even the ‘good’ guys are ‘dark’ characters. You seek the aid of Dead Lords and go on quests for Demons. Angels are corrupt. It’s not your typical ‘save humanity’ hero story! Cosmonstropolis: What's your go-to while pooping? What book are you currently reading?  Joe Mad: Usually, if I’ve forgotten to bring my phone into the bathroom with me, I’ll just grab at whatever’s nearby—shampoo labels, toothpaste, etc. But I’m currently reading The Lies of Locke Lamora and The Black Company. And don’t worry, I always put my phone back in my pocket before I touch anything nasty. Swear! Barry Kelly: With a very ambitious game and what appears to be a very frugal budget and development time, which changes in the industry over the last few years do you most attribute to being able to deliver a project like this? Better experience? A tighter, closer knit team? A more focused and defined game design and scope? Better development tools? etc  Joe Mad: All of the above! Our small team is very experienced, and we’ve all worked together for years. We carefully scoped this game to be manageable for our team size and budget from the onset. You’d be surprised what a small dedicated team can do when it’s a passion project. Alex Heat: Darksiders 3 when? Joe Mad: We get this question a lot. The information is out there, but for those that don’t know, Vigil Games was dissolved when THQ went bankrupt, and Darksiders was sold to Nordic Games. They own it now, and seem very committed to continuing to do great things with the series (Check out the Deathinitive Edition, coming out in October!) We are just as curious/excited as you guys about the possibility of a DS3! It’s out of our hands! [embed]314164:60643:0[/embed] Ahr Ech: Why is the guy from Berserk just standing in the background of that header?   Lex: Same reason why Miss Fortune is in the front maybe? Joe Mad: Heh. Not taking the bait! Keiichi Morisato: What is your favorite Zelda game? Joe Mad: Gameplay wise, Ocarina of Time. Art wise, Windwaker! John Seiler: Are we going to see new collections of the old Battle Chasers book along with new comic stories? I really liked the issue that Adam Warren did and would love to see other writers and artists take a stab at that world. Really, I just miss that world. Joe Mad: Thank you. Yes, I plan on making all the old books available again in physical form. Stay tuned for details! Brandon Dunlap: From what we see from the game play videos there will be 3 active players and everyone else will be reserved, will there be an on the fly swap feature in combat, and why did you choose to go with 3 active characters, and not 4? Joe Mad: There’s more weight to choosing your party makeup when you’re forced to pick 3 (out of 6 available characters). You can switch them out at any point when you’re in town prepping for your adventure. It also speeds up the combat a bit, the pace feels better. And visually, it allows the characters to all be larger on screen. So, lots of reasons! [embed]314164:60639:0[/embed] Adolfo Arredondo: Have you thought about selling Battle Chasers action figures? Cartoonish like Disney Infinity or more detailed? Joe Mad: Yes! There’s no solid plan at the moment, but it’s something we all geek out about, so hopefully we can make it happen before too long! Anthony Griego: Any chance we will see Akimon in the game? He was one of my favorites and I was always bummed he was *spoiler* killed! Joe Mad: Actually, Akiman is very much alive, it was Bengus who we saw get blasted (though there’s no proof he’s actually dead). I will for sure touch on these guys in the books again—as far as the game, we will have to wait and see. Toshiro Miphony: Will Battle Chasers the game be released as timely as Battle Chasers the comic? If so, I can't wait until it's released in 2021. Joe Mad: No, it’ll be on a tighter schedule. Mastersith40: Will Liquid! return to color the comics? Joe Mad: I would really love for this to happen. Both Aron Lusen and Christian Lichtner have gone on to become video game art director rock stars, so they are out of the comics biz these days. But I will use all my powers of persuasion (and guilt!)  to try to lure them back when the time comes… [embed]314164:60640:0[/embed] churchofvirus: Why no physical copy of the game at any backer level? This turns off a large amount of potential backers. Joe Mad: We would really love to do these! We decided against it for Kickstarter since we were strongly cautioned against it by some of our good friends who had large successful KS campaigns. It mainly comes down to (very unpredictable!) shipping costs, production costs, and managing order fulfillment (among other reasons).  Maybe we can make it happen later down the road. I’d love one sitting on my shelf too! Mike Payne: Of your own work, what sticks out in your mind as some of your favorite pieces? what's your least favorite?  Joe Mad: I definitely think my BC era stuff is among my best as far as comics go. I was really happy with the splash art I did recently for Battle Chasers: Nightwar. Sadly, I tend to hate most of my stuff shortly after I do it, so I don’t latch on to specific pieces very often. And of course, I absolutely hate all the older stuff I’ve done, like Excalibur, Deadpool, and a lot of my X-Men stuff (sorry guys!!! ). I was just going through growing pains still as an artist back then, and I only see the bad when I look back on it, never the good! Mike Payne: When you started to bring anime into your style were you ever unsure about it? Did editors ever make you doubt your style choices? Joe Mad: No, actually the editors were very supportive! It was some of the fans who really, really hated it and made me doubt, lol! Specifically on the Uncanny X-men stuff. I’d get comments on the dumb hairstyles, missing nostrils and giant eyes quite often. Back then, we still had fan mail in the form of letters, so I would have these huge piles of hate mail that I eventually stopped going through in order to preserve my sanity! [embed]314164:60642:0[/embed]  Jonathan Holmes: I'd love to see Battle Chasers crossover with other games, like Darksiders, Shovel Knight or maybe Skullgirls. Is it possible? Do you want me to get you in touch with those guys? The Skullgirls team just announced just announed a party based RPG, so it could be a perfect fit.  Joe Mad: Oh man, Shovel Knight rocks. You don’t know how bad we wanted to make a Metroidvania game (cannot wait for Chasm!). An intro would be awesome. I definitely wouldn’t rule out a Darksiders crossover. We are still good friends with those guys (which is why they let us use the Chaoseater in Battle Chasers!) And Indivisible looks fucking gorgeous. I’m backing it for sure.
Battle Chasers photo
Comics, game development, and Skittles
The Battle Chasers: Nightwar Kickstarter is in its final days, and to help celebrate its resounding success, comics legend Joe Mad, creator of Battle Chasers and Darksiders, has answered a boat load of questions from you, the...

Armikrog photo
Armikrog

Sup Holmes gets clayful with Mike and Ed from Pencil Test


Sup Holmes every Sunday at 4pm EST!
Oct 04
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over every...
TMNT photo
TMNT

Spelunky's creator has ideas for the Teenage Mutant Ninja Turtles


Back to the Sewers
Oct 04
// Jonathan Holmes
It's great to see more an more successful game developers openly share their fan art with us. Snakepixel's concept for a new edition of Wario Land, Konjak's plans for a new Daisy game, Secret Base's aspirations for an of...
Disney Infinity photo
Disney Infinity

Spend a Disney afternoon with John and Austin


Sup Holmes every Sunday at 4pm EST!
Oct 04
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] Last Thursday, we were hap...
Battle Chasers photo
Battle Chasers

The creator of Darksiders and Battle Chasers is ready for your questions


Ask Joe Mad anything
Oct 04
// Jonathan Holmes
The Kickstarter campaign for Battle Chasers: Nightwar is heading into its final days, with about 150 percent of it's funding and a few stretch goals yet to be announced. To celebrate, Joe Madureira, creator of Battle Chasers ...
Disney Infinity photo
Disney Infinity

Ask any and all of your Disney Infinity 3.0 questions here


IT'S A TRAP
Oct 01
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over folks...
Wayforward photo
Wayforward

Sup Holmes goes back to school with Wayforward's Austin Ivansmith


Sup Holmes every Sunday at 4pm EST!
Sep 27
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Art by Kokosac.] Today on...

Review: Hold Your Fire: A Game About Responsibility

Sep 27 // Jonathan Holmes
Hold Your Fire: A Game About Responsibility (Wii U)Developer: Alkterios GamesPublisher: Alkterios GamesReleased: September 24, 2015MSRP: $1.99 Hold Your Fire's central hook won't be a surprise to most of you. It's right there in the title. Still, the concept itself is sort of interesting. It's a top-down shmup where every spacecraft you encounter could be an enemy, or it might be an innocent passer by. You can't tell until they fire at you first. If you shoot a non-enemy ship, you die instantly. If you let an enemy ship pass you by, you die instantly. If you get shot by an enemy ship, you die instantly. This puts you in a pretty tense position. That tension, along with the amusing text-based dialog and the surprisingly interesting musical score, are the three reasons why I played the game for as long as I did... which was for about 25 minutes. It took maybe five minutes of trial and error to get the hang of how to take out enemy ships. After I had that figured out, it was time for a 20-minute run of pure repetition and absolutely no new ideas. Ships appear at the top of the screen and move straight to the bottom of the screen. Sometimes they fire at you, also straight down. If they fire at you, you should move in front of it after it fires and shoot it. That's it. That the entire game as far as I can tell. If something else happens after twenty minutes of that, then I'll be happy to amend this review, but the game has given me no indication that it ever changes things up. There is a score counter and a death counter (which stopped working once I hit 4/9 deaths), but other than that, it lacks any sense of progression past its first wave or two of enemies.  The success of Canabalt and Flappy Bird may have convinced some lot of game developers that a simple, one-note game design can lead to an acceptable product. That may be true for other games, but in this case, it didn't work out at all. Adding any level of variation to the enemy patterns, bullet patterns, or literally any other potentially fulfilling dynamic to the design could have led to this game being worth a buck, maybe two, but that's not what the developers at Alkterios Games did here, for reasons that only they likely understand. What if a fast food restaurant sold you a new $2 hamburger called "Hold the Fat: A Burger About Eating Responsibly" that was packaged in a regular fast food hamburger box, but when you opened the box, all you got was a small, one-sided, badly drawn picture of a hamburger? That would be funny for exactly as long as it would take for you to realize that you stomach is still empty and you're $2 poorer for having experienced the "joke." This is the game equivalent of that so-called burger. It's nearly impossible to recommend.  [Addendum: I had a hunch that it was impossible that a developer would include this little content in a game for sale on the Wii U eShop, and I'm happy to say that it looks like my hunch was right. It's come to light that issues with my external hard drive may have resulted in me missing out on a large portion of the game. We're looking into the issue as we speak, and hope to have the review amended accordingly soon. In the meantime, do not take this review and review score as a full reflection of what Hold Your Fire has to offer.]
Hold Your Fire photo
Hold your purchase
Back when the Nintendo Entertainment System first launched, console games had developed a reputation for being "landmine purchases," meaning that they look safe until you touch them and they blow up in your face. E.T. fo...

Poncho Miso photo
Poncho Miso

Miso and Ponchos with Henry, Danny, and Jack


Sup Holmes every Sunday at 4pm EST!
Sep 27
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] When Sup Holmes ends somed...
Mario Maker photo
Mario Maker

Angry Sun, Tetrimino, and Windows logo data found in Super Mario Maker data


A Windows logo amiibo please
Sep 27
// Jonathan Holmes
Hunting for hidden data on big name Wii U games has yielded some pretty accurate predictions on future DLC in the past. Ryu's inclusion in Smash Bros. for the Wii U and the 3DS was discovered way before it was announced, and ...
Bento Miso photo
Bento Miso

Sup Holmes slurps the soup with Bento Miso's Henry Faber


Sup Holmes every Sunday at 4pm EST!
Sep 20
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Thanks to Henry f...
Sup Holmes photo
Sup Holmes

Chimeras and charge beams abound in the Sup Holmes reruns


Sup Holmes every Sunday at 4pm EST!
Sep 20
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] One of the things I love a...
Mondrian photo
Mondrian

Arkanoid meets Art History in Mondrian


Piet a peck of pickled puzzles
Sep 20
// Jonathan Holmes
I grew up watching my mom master two video games in particular, Super Break-Out and Pengo, both on the the Atari 5200. Sadly, they don't make many games like either of them anymore. The brick-breaking action genre pretty muc...
Questions photo
Questions

Is there a fictional character that you'd follow anywhere?


I'm looking at you, Segata
Sep 20
// Jonathan Holmes
Back in the Atari 2600 days, it felt like there were only a few hundred video game characters throughout the industry as a whole, with only a few like Pac-Man or Pitfall Harry with any personality to speak of. These days it'...
Splatfest photo
Splatfest

Creativity trounces objectivity in the latest N.A. Splatfest


Emotion beats logic everytime
Sep 20
// Jonathan Holmes
While it wasn't as high profile as the recent Transformers-themed contest, this weekend's Splatfest worked to dig a little deeper into the collective psyche of the Splatoon fandom. The two concepts at odds this time around we...
Sup Holmes photo
Sup Holmes

Sup Holmes gets punchy with Poncho dev Danny Hayes


Sup Holmes every Sunday at 4pm EST!
Sep 13
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Thanks for watchi...
Sup Holmes photo
Sup Holmes

Get medical with Edmund, James, and Matt on Sup Holmes


Sup Holmes every Sunday at 4pm EST!
Sep 13
// Jonathan Holmes
Not only was Sup Holmes abruptly canceled last week due to 3-day family medical emergency, but we were also unable to post any reruns of the show as well! That stinks. Thankfully, all is (more or less) well in the world of H...
Battle Chasers photo
Battle Chasers

Darksiders creator returns to games with Battle Chasers


He's also going to finish the comic
Sep 13
// Jonathan Holmes
Joe Madureira first hit it big drawing X-Men and Spider-Man for Marvel comics in the '90s. He quickly became one of the most influential artists in the field, thanks to a style that melded lessons learned from other American...
Rick and Morty photo
Rick and Morty

What would you want in a Rick and Morty game?


If it happens, and it's gonna happen
Sep 13
// Jonathan Holmes
[Image by Ko Takeuchi, artist for the Rhythm Heaven series.] Co-created by Justin Roiland, probably best known for voicing Lemongrab on Adventure Time, the comic book and animated television series Rick and Morty fe...

Are there games you've never played but still love?

Sep 06 // Jonathan Holmes
[embed]309528:60257:0[/embed] Still, hearing friends' stories about The Phantom Pain, watching videos of it on YouTube, and reading spoilers about its story on message boards and social media this week has been a lot of fun. I'm going to guess that in-between baby care, I've spent an accumulated four hours in the past few days just thinking about the latest Metal Gear release, through either passive self-education or talking to others about it. Not a bad deal for the grand total of $0 I've spent on the game so far.  Looking back on it, I've always enjoyed watching friends play Metal Gear. My first time with Metal Gear Solid 3, my favorite title in the series, was mostly spent as a spectator. It wasn't until the friend I was playing it with got stuck on a few bosses that I took over playing for us both completely. Having had it both ways, I found that playing the game was different, but no more or less fun, than just watching someone else play. That's probably because Metal Gear Solid does such an amazing job of melding movie logic and game logic together into a seamless whole, creating an action/comedy/drama that's larger than the sum of it's parts. You don't necessarily have to control the game's characters directly to enjoy that formula, In fact, it's often easier to enjoy if you aren't the one left frustrated with being spotted by an enemy that you had no way of knowing was there, or stuck fumbling with the sometimes unwieldy button layout. Where the player may be left annoyed with these moments, they can be laugh-out-loud hilarious for the friend in the passenger seat.  Thanks to the Internet, I've been able to experience a lot of The Phantom Pain from that perspective, and it's left me loving the game just as much, if not more, than if I had actually played it myself. I'm sure to run through the game first hand someday (maybe after my son is able to dispose of his own poop independently), but for now I'm a happy to enjoy it as an audience member, rather than an actor. I've heard people say the same thing about EarthBound and games in the Persona series as well. People love the characters, settings, and fandoms around these games, but the act of actually playing them doesn't add up to enough fun moments per minute to justify the time sink. Of course, many fighting games today have way more fans than they do players, but as "Smash 4" world champ ZeRo told me not long ago: you probably need to have some understanding of Smash to get the most out of watching high level play. But the same probably isn't as true for Minecraft, which has millions of fans who are quick to say they like watching Let's Play groups like The Cube play the game way more than they like playing themselves.  How about you? Are there games that you like watching, talking about, or thinking about more than playing them? If so, why is that?
Video Games photo
The joys of being a spectator
I'm really enjoying Metal Gear Solid V: The Phantom Pain, despite the fact I've never played it, and probably won't do so for a while. My understanding is that The Phantom Pain plays a lot like a cross between its two pr...

Sup Holmes photo
Sup Holmes

Go where lion-eagles dare with the creator of Gryphon Knight Epic


Sup Holmes every Sunday at 4pm EST!
Aug 30
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over folks...
Sup Holmes photo
Sup Holmes

Exploring absurdity with the developers of Dropsy and Screencheat


Sup Holmes every Sunday at 4pm EST!
Aug 30
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] On the surface, Dropsy and...
Space Dave! photo
Space Dave!

Space Dave! adds eyeball blasting with a Galaga twist


Sorry Dave, I'm afraid I can't do that
Aug 30
// Jonathan Holmes
Woah Dave! was a pretty big success, though it's looking like the next title on the Dave! series won't be content to simply give us more of the same. While Dave's first adventure was heavily influenced by the 1983's Mario Br...
Punch-Out!! photo
Punch-Out!!

Would you play Donald Trump's Punch-Out!!?


Put him away!
Aug 30
// Jonathan Holmes
[Art by Catlateral Damage creator Chris Chung.] The Punch-Out!! series is known for being politically incorrect in a cartoonish and lovable way. Some would argue that presidential hopeful Donald Trump shares that same brand o...
Capsule Force? photo
Capsule Force?

Capsule Force edu-tainment vignette has surprise dirty bubbles


By the creator of Videoball
Aug 30
// Jonathan Holmes
Former Dtoid editor Vito Gesualdi and Action Button Entertainment honcho Tim Rogers have teamed up for another live action advert for a videogame that they did not make. That said, Action Button Entertainment's Videoball and...
Splatoon photo
Splatoon

Decepticons dominate in Splatoon's latest Splatfest


Autobots, you don't have the touch
Aug 30
// Jonathan Holmes
Yesterday's North American Spatfest was a unique event, featuring the first of hopefully many brand tie-ins with an outside property. Splatoon's transforming squid kids were tasked to join either team Autobot or team Deceptic...
Dino Run photo
Dino Run

Dino Run devs create their own crowdfunding system


To fix the ills of Kickstarter culture
Aug 23
// Jonathan Holmes
Dino Run 2 had a well-run Kickstarter. The campaign was as updated multiple times a week, and the game looked fully featured and fun. As a result, it gained a lot of support from a very passionate fan base. Still, the g...

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