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11:30 AM on 11.18.2014

Japan: Now in board videogame form

Gotouchi Tetsudou is a new Wii U and 3DS game about being so filled with Japan that your blood clots into a gelatinous mass of hiragana and Sanrio. It's a virtual board game, a genre that usually needs to be dressed up a bit...

Jonathan Holmes

3:00 PM on 11.16.2014

Smash Bros. campaign modes no longer appear to be a priority

I received Super Smash Bros. for the Wii U in the mail yesterday. The plan is to start capturing video of it as soon as I'm able, so if there are specific things you want to see from the game, let me know. We're also tal...

Jonathan Holmes

2:10 PM on 11.16.2014

Sup Holmes gets equipped Comcept's Dina Abou Karam

This week on Sup Holmes we welcome Dina Abou Karam to the program. Dina's the community manager at Comcept, the studio behind Mighty Number 9. We'll be talking to her about what it takes to manage a community, what it's ...

Jonathan Holmes



Oddworld creator talks Jim Henson, VR, Videogame Awards and more photo
Oddworld creator talks Jim Henson, VR, Videogame Awards and more
by Jonathan Holmes

Last Sunday on Sup Holmes (also on Libsyn and iTunes) we talked with Oddworld series creator Lorne Lanning... a lot. It's the longest episode we've done, chalking in at almost 2 1/2 hours. I know that sounds like a long time, but it really flew by. On top of that, I think I talked for total of 10 minutes, and I wouldn't have had it any other way. Much like his games, Lorne's brain is an endless landscape filled with surprises, insights, oddities, and brilliance. I hope to go back there soon.

He's also lived quite a life. I had no idea he worked on an Academy Award winning film, and that his wife helped create the God damn Labyrinth owl. That puts Abe just one degree of creator separation from Jennifer Connolly, Kermit the Frog, and the naked organist from Monty Python. It would be cool to see the those four in the same room someday. I bet they'd get along great.

On top of his sizable body of work, we talked with Lorne on the multiple influences that helped him to birth the Oddworld series, his experience working with (and later rebelling against) the big publisher system, his confidence that VR is on the cusp of going mainstream, why he's chosen this time to bring back Oddworld, teases of future projects, and a lot more. 

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10:00 AM on 11.16.2014

LittleBigPlanet 3 pre-order plushies look worse than the 'real' thing

Sackboy was one of the best things to come out of the PS3 era. Most marquee PS3 games pushed for "realistic graphics," but when it came to replicating the human form, they landed in the uncanny vally more often than not. One ...

Jonathan Holmes

5:00 PM on 11.15.2014

Xavier inspires so many questions

When I heard there was a new game called Xavier on the Wii U eShop, I got pretty excited. I've been patiently staring at my computer monitor, waiting for the announcement of a Xavier: Renegade Angel game for many years ...

Jonathan Holmes

10:15 AM on 11.15.2014

EarthBound documentary Kickstarter success leads to convention

The EarthBound fanbase is an ever growing blob of sweetness and joy. Just when you think you've seen how far it can go, it gets even bigger and even more happy. Did you know that the game was #10 on the Wii U eshop charts las...

Jonathan Holmes

10:00 PM on 11.14.2014

Dtoid Full Disclosure reddit AMA happening today at 11:30am

It's Friday and I'm wrapping up my first week as Destructoid's editor-in-chief, a title which is apparently now known as "America's Sweetheart." I don't know who decided that, but who ever you are, thank you. So far, I love t...

Jonathan Holmes



Hello, I'm the new editor-in-chief of Destructoid photo
Hello, I'm the new editor-in-chief of Destructoid
by Jonathan Holmes

I started an account on Destructoid.com back in 2007. Shortly after that I was hired to write a few news posts here and there. Seven years later, I'm lucky enough to call this place a second home. I've created video shows for the site, written essays and reviews, interviewed game developers, and, more than anything else, I've done my best to be a lover of games. 

For whatever reason, the people who run this joint have asked me to become the new editor-in-chief. I was afraid I couldn't do the position justice. I'm still afraid. That's how I know it's important. That's why I'm taking the job. 

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Majora's Mask is my favorite game about being a young adult photo
Majora's Mask is my favorite game about being a young adult
by Jonathan Holmes

Ocarina of Time is one of those incredibly well made games that just never clicked with me. Maybe it's because it was too much like A Link to the Past, except everything looks worse and takes longer to do. Maybe it's because the game's theme of being a child and an adult at the same time is something I can't relate with. Either way, I've tried repeatedly to finish the game and I always lose interest well before the end.

I have the exact opposite relationship with Majora's Mask. Like Earthbound, it's a game that I have not been able to stop playing since it first came out over 15 years ago. I think about it pretty regularly, and talk about with people who aren't at all interested in the topic at least once a month because I can't help it.

Majora's Mask is a game about do-overs. It actually feels like a do-over of the game that came before it. Ocarina wanted to be about being an adult, but in the end, it was just about being in an adult's body while living like a child, experiencing the best of both worlds. Majora's Mask does the opposite. It's about having to live like an adult and being treated like a child. It's about learning from your mistakes, being empathetic, and knowing that every second you're on this planet is another second closer to your inevitable death. 

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2:30 PM on 11.09.2014

Sup Holmes goes live with Oddworld creator Lorne Lanning

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] We're going to start airin...

Jonathan Holmes

12:30 PM on 11.09.2014

Old news: The Wii U can play GameCube games

With the GameCube controller adapter for the Wii U coming soon, a lot of people are hoping we'll be getting GameCube games on the Wii U eShop to boot. Getting another crack at some analog trigger-specific games like Super Ma...

Jonathan Holmes

11:00 AM on 11.09.2014

Former Nintendo honcho makes Woah Dave fan game with his kids

There's been a lot of Dad-related excitement on Destructoid this weekend. That hasn't been intentional. When it rains Dads, it pours Dads. This new Dad-centric story is proof of that. Last Sunday on Sup Holmes, we learned th...

Jonathan Holmes

1:00 PM on 11.08.2014

Former Rare devs return to Nintendo consoles on Nov. 13

November 13 is a big day for the Wii U. It's the day that Mario Kart 8 unofficially becomes Super Kart Bros.. As a huge fan of both Excitebike and F-Zero, I'm just as excited for this DLC as I am about Smash Bros. for the Wi...

Jonathan Holmes

12:30 PM on 11.08.2014

Super Secret Service is an unexpected treat

Austin Ivansmith directed Ducktales Remastered, a relatively big budget retail game featuring hand drawn animation the voice cast from the original Disney cartoon. It was a lot of work. You'd think that in his off hours he'd...

Jonathan Holmes





11:00 AM on 11.08.2014

Target Acquired is the new game from famed Mega Man composer

Some games are worth playing just for the music. As much as I love the Mega Man series, I have to admit that they can be a chore to play with no music, especially if you keep dying. An endless array of problems can be a trea...

Jonathan Holmes

9:30 AM on 11.08.2014

An irony-free feel good fan video about Dads

There is a whole genre of comedy dedicated to uncomfortable emotions about Dads. Pierre's Doo Dah Doo Doo rap is one example. That's doesn't mean there isn't plenty of room in the internet's heart for honest, not-weird affec...

Jonathan Holmes

7:15 PM on 11.05.2014

Commander Video will have a trophy in Smash Bros. Wii U

Tonight's Nintendo Direct was packed with exciting moments. Highlights include the reveal of Majora's Mask 3D, a look at Splatoon's single-player, some of the "naked creatures" of Xenoblade Chronicles X, Duck Hunt dog's face,...

Jonathan Holmes



Review: Woah Dave! photo
Review: Woah Dave!
by Jonathan Holmes

[Note: Jonathan Holmes' name appears in the Special Thanks section of Woah Dave!'s credits. No one knows why. One guess is it's because Jonathan and Woah Dave! creator Jason Cirillo had a decent conversation at PAX East 2014, during which time Jonathan was wearing a Woah Dave! t-shirt. Maybe that's it.]

Woah Dave! is a game that you don't want to get excited for. Any hype at all, even the slightest praise, might ruin your chance of getting into it. Ironically, there are plenty of reasons why some people can't help but be excited for Dave. For one, it's the latest game from Choice Provisions (formerly known as Gaijin Games), who have quite a large and dedicated following chomping at the bit for a new game from the studio. Not only that, but Woah Dave! has both an exclamation point and the word "woah" in the title, as though the game itself is excited that it exists. 

If you go into the game expecting to say "woah!" right away, you may be disappointed. Like Super Crate Box, Geometry Wars, or Samurai Gunn, it's not a game that works to impress at first. That makes it all the more surprising when you discover how deep, intense, and unpredictable this game of controlled chaos can get.

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5:15 PM on 11.01.2014

Electronic Super Joy: Groove City coming to Wii U and Xbox One

Eletronic Super Joy and its Groove City expansion have done pretty well so far, but I can't help but shake the feeling they could go farther. "Quirky and challenging platformer fatigue" is a problem for a lot of good ga...

Jonathan Holmes

3:15 PM on 11.01.2014

Gollum's Andy Serkis joins the cast of Mike Bithell's Volume

Volume is the upcoming retelling of the Robin Hood myth from Thomas Was Alone creator Mike Bithell. One of the first voice actors cast for the game was former Dtoid reviews editor Jim Sterling in the role of (Friar) Tuck. I'm...

Jonathan Holmes

11:15 AM on 11.01.2014

Nintendo neither confirms nor denies plans to sell Mewtwo Smash Bros. DLC

Last weekend we posted a little historical review of  times that Nintendo created digital or physical limited edition products that they could have also sold through conventional retail channels, but instead chose to rel...

Jonathan Holmes



Did Pirates of the Caribbean rip off Monkey Island? photo
Did Pirates of the Caribbean rip off Monkey Island?
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last week on Sup Holmes we met Ron Gilbert, creator of Maniac Mansion, Monkey Island, The Cave and so many other amazing games. I have wanted to talk to this person for over 20 years. When I finally got my chance, I found myself desperate to tell him everything I've ever thought ever, which left me at a loss. It's hard to pick just a few words when you want to say all of them at the same time. 

C'mon guys, this is the man who helped coin the term "cut scene". This is the person who who co-created the modern point and click adventure genre. This is the guy who made some of the only games that have made me laugh out loud for the entirety of my adult life. I still laugh when I say "How appropriate, you fight like a cow," in game or out.  It literally never gets old.

Even typing this is stressing me out because I know the Ron Gilbert might read it later. His games have given me so much joy and inspiration over the years. I can't help but want to return the gesture.

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Nintendo doesn't always let you buy the things that you want photo
Nintendo doesn't always let you buy the things that you want
by Jonathan Holmes

Nintendo recently announced that classic Pokémon character and fan favorite Mewtwo will be in Super Smash Bros. for the Wii U and 3DS, but only for those who buy both games. Immediately, fans wondered if this meant that one or both games would get additional DLC characters. Maybe the 3DS would get exclusive DLC characters like Chorus Kids, Roy, Chibi Robo, or Lucas, and the Wii U would get Ice Climbers, Snake, the Advance Wars trio, or someone from Fatal Frame

Of course, that discussion led to people upset at the idea that they'd be "forced" to buy the 3DS version if they wanted to play as Lucas, or the Wii U version if they wanted the Ice Climbers. This was just an extension of the anger that swelled when people were told that they'll have to get both versions of the game to have Mewtwo. Others rationalized that Nintendo would have to sell Mewtwo separately at one point or another. I mean, they'd have to, right? If the fans want it, and are willing to pay for it, then surely they'd give them that opportunity. 

Maybe not. Nintendo has a long history of distributing both physical and digital products in extremely limited quantities. They know the only reason anyone cares about event Pokémon is that not everyone can get them. This is just one example of their long history of creating fictional economies, driven by the allure of "Super Exclusives" that are unobtainable for most, but exciting for all. At least in theory. 

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Not-review: Devil's Dare photo
Not-review: Devil's Dare
by Jonathan Holmes

[Note: Destructoid's robot mascot, former news manager Conrad Zimmerman, and I appear briefly in the opening cinematic for Devil's Dare. We'll be giving out Steam codes for the game tomorrow on Sup Holmes if you want one.]

Secret Base it probably most well known for its incredible mock-ups for theoretical Ghostbusters and The Avengers games for the NES. It's clear that the developer has a passion for adapting live-action fantasy/sci-fi icons for classic games, even when they don't legally have the right to.

This passion is strewn all over Devil's Dare, its latest release on Steam. Horror is the theme here, and no expense was spared to pay tribute to all the modern horror icons, both familiar and obscure. Of course there's a boss based on Jason Voorhees, but you might be more surprised to see a tribute to both Baxter Stockman's and Jeff Goldblum's disgusting fly-man monsters. At least, I think that's what's going on here. It's hard to be 100% sure, which is part of the fun. 

Devil's Dare is like classic, Glenn Danzig era-Misfits in game form, except it seems to be intentionally ridiculous, where Glenn might not have been as self aware. The references to horror classics, the low-fi aesthetic, the tension, and the levity all come together to form something larger than the sum of its parts. Even better, it plays a lot like a traditional four-player arcade beat-'em-up but with Smash Bros.-style flash and simplicity. This isn't the kind of crossover that Nintendo is likely to publish, but it will likely appeal to many of its fans.

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3:00 PM on 10.25.2014

Pikmin short films look amazing, coming soon to 3DS

When Nintendo first announced they were working on 3 short films about Pikmin, many feared they'd go the route of those Wind Waker from a while back. They weren't exactly bad, but they didn't use original art asset...

Jonathan Holmes





9:30 AM on 10.25.2014

Even more secrets from The Wonderful 101 revealed

[Update: The art above is a mock up from fan artist Kibbles and is not official art from Platinum as originally reported. Sorry for the mistake, and thanks to Edutena for pointing it out.] Sometimes a game takes a while to fi...

Jonathan Holmes



Lone Survivor is one of my favorite games about psychosis photo
Lone Survivor is one of my favorite games about psychosis
by Jonathan Holmes

[An aside: We're giving out Lone Survivor Humble Bundle and Wii U eShop codes on Sup Holmes today at 4pm EST. Today's guest is Ron Gilbert (Maniac Mansion, Monkey Island). Chuck the Plant appears in both Lone Survivor and Maniac Mansion, so it sort of makes sense, at least to me.]

Lone Survivor: The Director's Cut has been out on PSN and computers for a while, though it just made it over to the Wii U a few days ago. This post was originally going to be an impressions piece on how the Wii U port came out, but before I knew it, I'd gushed about how the game depicts psychosis with incredible nuance and sensitivity. It's a good thing too, as there isn't much to say about the Wii U port other than 'it's got remote play and it's nice to be able to plug your headphones into the Gamepad.'

Jasper Byrne, the one-man development team behind Lone Survivor, must know more about psychosis than what you can learn from TV and movies. That's the only way I can imagine how he pulled this off so well. 

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9:00 AM on 10.19.2014

WayForward passion project gets picked up by Amazon

Til Morning's Light is a new original I.P. from WayForward, published by Amazon, to appear exclusively on Amazon Fire Phone. It reminds me of what Platinum and Nintendo did with Bayonetta 2, According to WayForward's Ad...

Jonathan Holmes



This is why I love Vib-Ribbon photo
This is why I love Vib-Ribbon
by Jonathan Holmes

Vib-Ribbon is a game by NanaOn-Sha (Parappa the Rapper, UmJammer Lammy) that was originally released on the PS1. It came to the United States for the first time just recently, by way of PSN. The original game allowed you to take the disc out of the PS1 and replace it with any CD. You could then play levels based on the sounds found on that CD. That's part of why the game has such minimalist visuals. The game's code had to be small enough to be stored in the PS1 on its own. Hence the black and white vector-based graphics. 

It's amazing how NanaOn-Sha was able to create such charming and memorable characters with just a few lines. Vibri, the game's star, is a lovable scamp with tons of personality. With this article, I will do my best to follow in his footsteps by using as few lines as possible in my effort to convey to you the joy of Vib-Ribbon.

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5:30 PM on 10.18.2014

Pokémon fighting game coming to arcades first for 'the challenge'

The announcement of Pokkén Tournament came as a surprise to most of us. We knew some sort of Pokémon fighter was coming, but the news that Tekken director Katsuhiro Harada was in charge was an awe...

Jonathan Holmes



How Smash Bros. mechanics could be used in a sex game photo
How Smash Bros. mechanics could be used in a sex game
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last Sunday on Sup Holmes we welcomed Nina Freeman to the program (full episode here). We talked about a lot of stuff, including the influence of Final Fantasy X on her work, her mother's feelings about her love of  technology, building fan sites as a teen, her upcoming game about romance while playing a MMO, bringing back FMV, how to use game mechanics to work as metaphor for interpersonal interactions, and a lot more. 

She is one of the few people I know who you can look at straight in the eyes and say "Smash Bros. is kinda like sex, isn't it?" and have them nod with a serious smile and say "Yeah, totally." I know this from experience. This was a unplanned moment on the live stream that could have gone horribly wrong had I been talking to someone else, but with Nina, it was just another beat in a larger conversation. 

Thanks again to Nina for appearing on the show, and if you want to see the show live, we'll be here at 4pm EST with Roel Ezendam of Rage Squid games (Action Henk) to the program. 

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11:30 AM on 10.12.2014

How a casual game jam lead to Fight Tank

So many of us love videogames but are intimidated by the idea of making them. Devi Ever has taken on the problem as part of her self-declared purpose in life. She wants people to make videogames. Literally all the people.&nbs...

Jonathan Holmes

6:55 PM on 10.11.2014

Game developer threatened, hacked, doxxed after posting meme

Giant Spacekat (Revolution 60) development head Brianna Wu was forced to leave her home last night after her personal information, including home address, was posted online and she received multiple violent, sexual ...

Jonathan Holmes

1:30 PM on 10.11.2014

Are you getting Nintendo mash-up fatigue?

[Art by Hakuramen] Back in the 1980's, rock band Aerosmith and rap group Run DMC did a cover of Aerosmith's Walk This Way. It was an older song, but the novelty, evocative quality, and skills present in the cover made it a mu...

Jonathan Holmes

12:30 PM on 10.11.2014

Smash Bros. clones didn't 'increase required man-hours'

Smash Bros. for the 3DS has been out for a week now, and while reception has been generally positive, there are naturally going to be some gripes after the hype dies down -- fighting Little Mac on a totally flat course, 3DS n...

Jonathan Holmes

10:30 AM on 10.09.2014

Team Meat dev to walk across videogames for fundraiser

Tommy Refenes' is one half of Team Meat (Super Meat Boy, Mew-Genics, Super Meat Boy Forever). He has Type-1 Diabetes. So does his Mom. She's had it for 32 years, and over that time, she's suffered from progressively worsening...

Jonathan Holmes





10:00 AM on 10.07.2014

Gone Home/BioShock dev teases first game from new studio

Sorry if the headline misled you. The Gone Home/BioShock crossover does not exist. Not yet anyway. If it ever does, it'll probably come from Johnneman Nordhagen of Dim Bulb Games. Not only was he the lead programmer on G...

Jonathan Holmes

10:30 AM on 10.05.2014

Heavy breathing and screaming man game hits 3DS in Japan

Growing up, games like Jungle Hunt, Pitfall, and Congo Bongo were the equivalent to today's "AAA experiences". It was just a given that people wanted to play games about defenseless men in the jungle avoiding outrageous deat...

Jonathan Holmes

7:30 PM on 09.30.2014

Creepy Castle sends invites to Shovel Knight, Dr. Fetus and more

Creepy Castle is a sweet little Sinclair Spectrum-influenced game that's running one of the more humble Kickstarter campaigns in recent memory. The game only needs $6K to live. It's at about $5K now with 3 days to go. Oh no!...

Jonathan Holmes