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Does it matter if Link is a boy or a girl?

Nov 20 // Jonathan Holmes
[Art by  Kuvshinov-Ilya] To its credit, Nintendo has done an admirable job of concocting a way to help fans to imagine Link as both a specific person and an abstract concept at the same time. He's actually not always named Link. You, the player, choose his name before starting each of his games. He also never speaks, further solidifying him as non-character who's only purpose is to act as doorway for the player into the game world. Yet, by leaning hard on both the reincarnation myth and the use of multiple timelines, Nintendo has managed to shape Link into a series of individual characters in the minds of many. In doing so, it has squelched most of complaints the character/non-character used to attract, though it took them a little while to get there. Many fans were outraged when the Wind Waker radically changed who Link was and how he was drawn. A lot of these fans had become extremely attached to a singular idea of who Link was and how he should look. This new Link broke from those ideas, causing their suspension of disbelief to break along with it. It's no surprise then that it was fans who originally came up with the theory that the Zelda series takes place over multiple timelines. They were clearly more invested in believing that Link was real than Nintendo was. Strangely enough, it looks like a lot of those diehard fans are also against the idea of Link ever being a woman. Their devotion to their head canon feels similar to how some Catholics hold tight to their traditional gender divisions. Just a few days ago, a diehard Zelda fan was telling me that making Link a woman would be "pointless," and if someone wants to play a game starring a woman, that there are plenty of other choices out there. I pushed back with the idea that what's pointless to them may mean a lot to someone else. To counter that obvious point, they put on their best empathy-face and said that the Zelda series should not have to bend to the preferences of fans. It's the exactly line of thinking I've heard from well meaning but overly dogmatic Catholics over the years, who advise folks who want to bear confession to a female priest to simply abandon Catholicism in favor of Unitarian Universalism or some other wacky new faith.  [Art by Liart] Nintendo itself has been relatively inconsistent in explaining if Link has to be a man or not. The director of the recently released Triforce Heroes said for that game's story, it wouldn't fit the mythology for the leads to be women. So that's one answer. On the other hand, Eiji Aonuma, producer of the Zelda series as a whole, has never ruled out that we'd get a woman iteration of Link someday, stating that he was going to wait and see how the playable women characters in Hyrule Warriors were received before making that decision. I'm guessing the fact that Hyrule Warriors sold pretty darn well is one of the reasons Linkle went from being a rejected concept sketch to a full-blown character (who may or may not be a reincarnation of Link). In the absence of official word from Nintendo, fans have created their own schema around the question of Link's inherent maleness, just as they they created the split-timeline long before it was adopted as canon. The one I hear the most is that Zelda must always be a woman (because it's the Legend of Zelda, not the Legend of Zeldo) and therefore Link must be a man, as the potential for heterosexual romance between the two leads is a key part of the Zelda's legend. Of course, Nintendo has never explicitly stated any of that. Why would it? As a company that wants to appeal to as many potential customers as possible, it'd have little reason to insult its queer fans or cut itself off from the option of a female Link someday. Linkle is clearly a move towards testing those waters, though it won't likely jump all the way in until it is sure it will be profitable. It's a direction it has been publicly headed in for a while, driven in no small part by the stats showing how women are becoming a larger and larger part of Nintendo's customer base.  It's arguable that the company has been moving towards giving players the option to chose the gender of the green clad Hylian hero for years now.  [embed]321406:61194:0[/embed] It wouldn't even be the first time, technically. Some of the Satellaview Legand of Zelda games allowed for players to chose the gender of their character. So does every modern Fire Emblem, Pokémon, and Animal Crossing game, as will Xenoblade Chronicles X when it's released outside of Japan next month. It's not just in the RPGs either. Nintendo's latest hit character, the Inkling, also comes in boy or girl shapes. In fact, the vast majority of Nintendo's Wii U titles allow you to play as a woman some or all of the time. It could be that the publisher finally noticed that Monster Hunter, Mass Effect, Fallout 4 (the potentially biggest entertainment release of the year) and countless other modern Action-RPGs have let the player decide the gender of their "link" to the game world without suffering any loss in sales. Maybe they are on the cusp of allowing today's Legend of Zelda players to do the same.  That said, it's clear that many people would be upset if Nintendo began providing players with that level of choice. Ironically, a lot of these players are also harshly critical of Nintendo for not keeping up with the times when it comes to cross-buy purchases across consoles games and other consumer friendly practices. What we demand out of our game publishers says a lot about us, and will eventually determine what those publishers end up producing. My guess is that like everything with business, the question of how much Link's gender matters will be answered not in some political debate, but in dollar signs. 
Linkle photo
Linkle: The new Samus or a next Waluigi?
Linkle's debut as a playable character in Hyrule Warriors Legends seems to mean something big to a lot of people, but I guess that's par for course. Regardless of how long it's been since you actually played a Legend of Zelda...

Smooth Operator photo
Smooth Operator

Sup Holmes shakes tongues with Beardo Games


Sup Holmes every Sunday at 2:30pm EST!
Nov 15
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over every...
Electronic Super Joy photo
Electronic Super Joy

Electronic Super Joy Wii U team talks self-censorship and the ESRB


Sexy sounds, slashes, & business reality
Nov 12
// Jonathan Holmes
It pains me that some game publishers and developers feel the need to arbitrarily add or remove sexual content to their games in order to make them more marketable, but that need is an inevitable part of any art business. If ...
Hyrule Warriors photo
Hyrule Warriors

Linkle confirmed for Hyrule Warriors


I hope Zeldathan is next
Nov 12
// Jonathan Holmes
Looks like those eagle-eyed internet sleuths were right. Linkle, the woman version of Link who was previously revealed as a cut character from the game, will be making it to the upcoming 3DS re-release of Hyrule Warriors as ...
Sup Holmes photo
Sup Holmes

Two women who told very different autobiographical stories through video games


Sup Holmes every Sunday at 2:30pm EST!
Nov 08
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] Former Sup Holmes guest Zo...
Indivisible photo
Indivisible

Here's how Shovel Knight and Nipples Juan look in Indivisible


Areolas added for your pleasure
Nov 08
// Jonathan Holmes
Skullgirls developer Lab Zero recently announced that its currently-in-crowd funding 2D RPG Indivisible will feature a bevy cameos from various guest characters, including faces from Super Time Force Ultra, Battle Chaser...
Runbow photo
Runbow

Sup Holmes tastes the rainbow with Runbow's Alex Rushdy


Sup Holmes every Sunday at 2:30pm EST!
Nov 08
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over every...
Street Fighter V photo
Street Fighter V

R. Mika butt-slap close up removed from Street Fighter V


Cammy crotch zoom also altered
Nov 08
// Jonathan Holmes
It wasn't long ago that Capcom claimed Chun-Li's absurd level of boob movement in Street Fighter V was a "glitch" and it was working on a fix before the game was released. I wonder if it will also claim that R. Mika's origina...
Splatoon photo
Splatoon

Splatoon concept art reveals urinal warp zones


Putting the 'ink' in 'tinkle'
Nov 03
// Jonathan Holmes
A 320-page Splatoon art book was recently released in Japan and it's chock full of never-before-seen images and notes about the game's production. A lot of it is the kind stuff you might expect to see in a book of this type, ...
Lovers in a Dangerous photo
Lovers in a Dangerous

Sup Holmes embraces nothingness with Asteroid Base


Sup Holmes every Sunday at 2:30pm EST!
Nov 01
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Thanks so much to...
Splatoon photo
Splatoon

Pirates vs. Ninjas Splatfest proves popularity doesn't matter


Block the Vote
Nov 01
// Jonathan Holmes
[Art by 3D ROD] Yesterday's Splatfest was the first time I didn't actively participate in the nationwide competition. Between my day job, family responsibilities, and Halloween activities, I simply didn't have time to jump on...
Sup Holmes photo
Sup Holmes

A look at the evolution of the games industry with 3 veteran developers


Sup Holmes every Sunday at 2:30pm EST!
Nov 01
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] Hope you all survived Hall...
Fatal Frame V photo
Fatal Frame V

Despite all the hubbub, I'm still getting Fatal Frame


May I live to regret it
Oct 26
// Jonathan Holmes
Our own Zack Furniss had a pretty bad time with Fatal Frame V, as detailed in his excellent review. Having just finished the hour-and-a-half long free demo for the title myself, I completely understand where he's coming from,...
Sup Holmes photo
Sup Holmes

Sup Holmes get hallowed with Fran Bow's Natalia Figueroa


Sup Holmes every Sunday at 2:30pm EST!
Oct 25
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over every...
Metroid photo
Metroid

Would you play Super Paper Metroid?


Just morph spit balling here
Oct 18
// Jonathan Holmes
[Art by Martin Summerfield] Nintendo recently revealed that Fatal Frame V will feature an alternate costume modeled after Zero Suit Samus. The reveal trailer for the outfit currently has a likes-to-dislikes ratio of about 9-t...
Sup Holmes photo
Sup Holmes

Sup Holmes gets slammed with Jane Friedhoff


Sup Holmes every Sunday at 4pm EST!
Oct 18
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Thanks so much to...
Nintendo photo
Nintendo

Fans hope upcoming Nintendo online maintenance means good things


Club Nintendo successor is almost here?
Oct 18
// Jonathan Holmes
Rumor buzz warriors in Nintendo land have been on high alert of late. Between the clamor around the buried listing for Twilight Princess HD and the hopes/dreams/nightmares that Shovel Knight will a Smash Bros. DLC character, ...
Sup Holmes photo
Sup Holmes

Sup Holmes gets steamed with SteamWorld's Brjann Sigurgeirsson


Sup Holmes every Sunday at 4pm EST!
Oct 11
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over every...
Chibi-Robo photo
Chibi-Robo

It's time to pray for Chibi-Robo


God have mercy
Oct 08
// Jonathan Holmes
Chibi-Robo is a refugee from GameCube country, born from the co-mingling DNA of the industry's most well-known publisher and one of its least mainstream-friendly developers, he was ready to die from the moment he hit the grou...

Joe Mad (Darksiders, Battle Chasers) has answered your questions

Oct 06 // Jonathan Holmes
[embed]314164:60637:0[/embed] Kevin Bowyer: Wii U version? Loved Darkstalkers II for the Wii U. Joe Mad: It’s not currently in the plan, unfortunately. We are a small team on a tight budget, so we had to be choosy about which consoles to launch on. Doesn’t mean it won’t happen further down the road though. Jesse Johnson: How does he feel about the new apple flavored skittle? I feel it ruined the candy as a whole. I'm a bit pissed really. Joe Mad: I actually really like it (sorry!). I usually buy Darkside Skittles (because I like to pretend it says Darksiders) but for some reason the yellow skittle in the blue ‘Tropical’ bag is one of my favorites. Pineapple I think? ThePich: How does that armor bra on the redhead work?  Joe Mad: I honestly have no idea. Magic, probably! [embed]314164:60638:0[/embed] Dango: Who are these Darksiders that the games are named after? Joe Mad: It was meant to describe the Horsemen, but really encompasses the game as a whole, since even the ‘good’ guys are ‘dark’ characters. You seek the aid of Dead Lords and go on quests for Demons. Angels are corrupt. It’s not your typical ‘save humanity’ hero story! Cosmonstropolis: What's your go-to while pooping? What book are you currently reading?  Joe Mad: Usually, if I’ve forgotten to bring my phone into the bathroom with me, I’ll just grab at whatever’s nearby—shampoo labels, toothpaste, etc. But I’m currently reading The Lies of Locke Lamora and The Black Company. And don’t worry, I always put my phone back in my pocket before I touch anything nasty. Swear! Barry Kelly: With a very ambitious game and what appears to be a very frugal budget and development time, which changes in the industry over the last few years do you most attribute to being able to deliver a project like this? Better experience? A tighter, closer knit team? A more focused and defined game design and scope? Better development tools? etc  Joe Mad: All of the above! Our small team is very experienced, and we’ve all worked together for years. We carefully scoped this game to be manageable for our team size and budget from the onset. You’d be surprised what a small dedicated team can do when it’s a passion project. Alex Heat: Darksiders 3 when? Joe Mad: We get this question a lot. The information is out there, but for those that don’t know, Vigil Games was dissolved when THQ went bankrupt, and Darksiders was sold to Nordic Games. They own it now, and seem very committed to continuing to do great things with the series (Check out the Deathinitive Edition, coming out in October!) We are just as curious/excited as you guys about the possibility of a DS3! It’s out of our hands! [embed]314164:60643:0[/embed] Ahr Ech: Why is the guy from Berserk just standing in the background of that header?   Lex: Same reason why Miss Fortune is in the front maybe? Joe Mad: Heh. Not taking the bait! Keiichi Morisato: What is your favorite Zelda game? Joe Mad: Gameplay wise, Ocarina of Time. Art wise, Windwaker! John Seiler: Are we going to see new collections of the old Battle Chasers book along with new comic stories? I really liked the issue that Adam Warren did and would love to see other writers and artists take a stab at that world. Really, I just miss that world. Joe Mad: Thank you. Yes, I plan on making all the old books available again in physical form. Stay tuned for details! Brandon Dunlap: From what we see from the game play videos there will be 3 active players and everyone else will be reserved, will there be an on the fly swap feature in combat, and why did you choose to go with 3 active characters, and not 4? Joe Mad: There’s more weight to choosing your party makeup when you’re forced to pick 3 (out of 6 available characters). You can switch them out at any point when you’re in town prepping for your adventure. It also speeds up the combat a bit, the pace feels better. And visually, it allows the characters to all be larger on screen. So, lots of reasons! [embed]314164:60639:0[/embed] Adolfo Arredondo: Have you thought about selling Battle Chasers action figures? Cartoonish like Disney Infinity or more detailed? Joe Mad: Yes! There’s no solid plan at the moment, but it’s something we all geek out about, so hopefully we can make it happen before too long! Anthony Griego: Any chance we will see Akimon in the game? He was one of my favorites and I was always bummed he was *spoiler* killed! Joe Mad: Actually, Akiman is very much alive, it was Bengus who we saw get blasted (though there’s no proof he’s actually dead). I will for sure touch on these guys in the books again—as far as the game, we will have to wait and see. Toshiro Miphony: Will Battle Chasers the game be released as timely as Battle Chasers the comic? If so, I can't wait until it's released in 2021. Joe Mad: No, it’ll be on a tighter schedule. Mastersith40: Will Liquid! return to color the comics? Joe Mad: I would really love for this to happen. Both Aron Lusen and Christian Lichtner have gone on to become video game art director rock stars, so they are out of the comics biz these days. But I will use all my powers of persuasion (and guilt!)  to try to lure them back when the time comes… [embed]314164:60640:0[/embed] churchofvirus: Why no physical copy of the game at any backer level? This turns off a large amount of potential backers. Joe Mad: We would really love to do these! We decided against it for Kickstarter since we were strongly cautioned against it by some of our good friends who had large successful KS campaigns. It mainly comes down to (very unpredictable!) shipping costs, production costs, and managing order fulfillment (among other reasons).  Maybe we can make it happen later down the road. I’d love one sitting on my shelf too! Mike Payne: Of your own work, what sticks out in your mind as some of your favorite pieces? what's your least favorite?  Joe Mad: I definitely think my BC era stuff is among my best as far as comics go. I was really happy with the splash art I did recently for Battle Chasers: Nightwar. Sadly, I tend to hate most of my stuff shortly after I do it, so I don’t latch on to specific pieces very often. And of course, I absolutely hate all the older stuff I’ve done, like Excalibur, Deadpool, and a lot of my X-Men stuff (sorry guys!!! ). I was just going through growing pains still as an artist back then, and I only see the bad when I look back on it, never the good! Mike Payne: When you started to bring anime into your style were you ever unsure about it? Did editors ever make you doubt your style choices? Joe Mad: No, actually the editors were very supportive! It was some of the fans who really, really hated it and made me doubt, lol! Specifically on the Uncanny X-men stuff. I’d get comments on the dumb hairstyles, missing nostrils and giant eyes quite often. Back then, we still had fan mail in the form of letters, so I would have these huge piles of hate mail that I eventually stopped going through in order to preserve my sanity! [embed]314164:60642:0[/embed]  Jonathan Holmes: I'd love to see Battle Chasers crossover with other games, like Darksiders, Shovel Knight or maybe Skullgirls. Is it possible? Do you want me to get you in touch with those guys? The Skullgirls team just announced just announed a party based RPG, so it could be a perfect fit.  Joe Mad: Oh man, Shovel Knight rocks. You don’t know how bad we wanted to make a Metroidvania game (cannot wait for Chasm!). An intro would be awesome. I definitely wouldn’t rule out a Darksiders crossover. We are still good friends with those guys (which is why they let us use the Chaoseater in Battle Chasers!) And Indivisible looks fucking gorgeous. I’m backing it for sure.
Battle Chasers photo
Comics, game development, and Skittles
The Battle Chasers: Nightwar Kickstarter is in its final days, and to help celebrate its resounding success, comics legend Joe Mad, creator of Battle Chasers and Darksiders, has answered a boat load of questions from you, the...

Armikrog photo
Armikrog

Sup Holmes gets clayful with Mike and Ed from Pencil Test


Sup Holmes every Sunday at 4pm EST!
Oct 04
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over every...
TMNT photo
TMNT

Spelunky's creator has ideas for the Teenage Mutant Ninja Turtles


Back to the Sewers
Oct 04
// Jonathan Holmes
It's great to see more an more successful game developers openly share their fan art with us. Snakepixel's concept for a new edition of Wario Land, Konjak's plans for a new Daisy game, Secret Base's aspirations for an of...
Disney Infinity photo
Disney Infinity

Spend a Disney afternoon with John and Austin


Sup Holmes every Sunday at 4pm EST!
Oct 04
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] Last Thursday, we were hap...
Battle Chasers photo
Battle Chasers

The creator of Darksiders and Battle Chasers is ready for your questions


Ask Joe Mad anything
Oct 04
// Jonathan Holmes
The Kickstarter campaign for Battle Chasers: Nightwar is heading into its final days, with about 150 percent of it's funding and a few stretch goals yet to be announced. To celebrate, Joe Madureira, creator of Battle Chasers ...
Disney Infinity photo
Disney Infinity

Ask any and all of your Disney Infinity 3.0 questions here


IT'S A TRAP
Oct 01
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over folks...
Wayforward photo
Wayforward

Sup Holmes goes back to school with Wayforward's Austin Ivansmith


Sup Holmes every Sunday at 4pm EST!
Sep 27
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Art by Kokosac.] Today on...

Review: Hold Your Fire: A Game About Responsibility

Sep 27 // Jonathan Holmes
Hold Your Fire: A Game About Responsibility (Wii U)Developer: Alkterios GamesPublisher: Alkterios GamesReleased: September 24, 2015MSRP: $1.99 Hold Your Fire's central hook won't be a surprise to most of you. It's right there in the title. Still, the concept itself is sort of interesting. It's a top-down shmup where every spacecraft you encounter could be an enemy, or it might be an innocent passer by. You can't tell until they fire at you first. If you shoot a non-enemy ship, you die instantly. If you let an enemy ship pass you by, you die instantly. If you get shot by an enemy ship, you die instantly. This puts you in a pretty tense position. That tension, along with the amusing text-based dialog and the surprisingly interesting musical score, are the three reasons why I played the game for as long as I did... which was for about 25 minutes. It took maybe five minutes of trial and error to get the hang of how to take out enemy ships. After I had that figured out, it was time for a 20-minute run of pure repetition and absolutely no new ideas. Ships appear at the top of the screen and move straight to the bottom of the screen. Sometimes they fire at you, also straight down. If they fire at you, you should move in front of it after it fires and shoot it. That's it. That the entire game as far as I can tell. If something else happens after twenty minutes of that, then I'll be happy to amend this review, but the game has given me no indication that it ever changes things up. There is a score counter and a death counter (which stopped working once I hit 4/9 deaths), but other than that, it lacks any sense of progression past its first wave or two of enemies.  The success of Canabalt and Flappy Bird may have convinced some lot of game developers that a simple, one-note game design can lead to an acceptable product. That may be true for other games, but in this case, it didn't work out at all. Adding any level of variation to the enemy patterns, bullet patterns, or literally any other potentially fulfilling dynamic to the design could have led to this game being worth a buck, maybe two, but that's not what the developers at Alkterios Games did here, for reasons that only they likely understand. What if a fast food restaurant sold you a new $2 hamburger called "Hold the Fat: A Burger About Eating Responsibly" that was packaged in a regular fast food hamburger box, but when you opened the box, all you got was a small, one-sided, badly drawn picture of a hamburger? That would be funny for exactly as long as it would take for you to realize that you stomach is still empty and you're $2 poorer for having experienced the "joke." This is the game equivalent of that so-called burger. It's nearly impossible to recommend.  [Addendum: I had a hunch that it was impossible that a developer would include this little content in a game for sale on the Wii U eShop, and I'm happy to say that it looks like my hunch was right. It's come to light that issues with my external hard drive may have resulted in me missing out on a large portion of the game. We're looking into the issue as we speak, and hope to have the review amended accordingly soon. In the meantime, do not take this review and review score as a full reflection of what Hold Your Fire has to offer.]
Hold Your Fire photo
Hold your purchase
Back when the Nintendo Entertainment System first launched, console games had developed a reputation for being "landmine purchases," meaning that they look safe until you touch them and they blow up in your face. E.T. fo...

Poncho Miso photo
Poncho Miso

Miso and Ponchos with Henry, Danny, and Jack


Sup Holmes every Sunday at 4pm EST!
Sep 27
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] When Sup Holmes ends somed...
Mario Maker photo
Mario Maker

Angry Sun, Tetrimino, and Windows logo data found in Super Mario Maker data


A Windows logo amiibo please
Sep 27
// Jonathan Holmes
Hunting for hidden data on big name Wii U games has yielded some pretty accurate predictions on future DLC in the past. Ryu's inclusion in Smash Bros. for the Wii U and the 3DS was discovered way before it was announced, and ...
Bento Miso photo
Bento Miso

Sup Holmes slurps the soup with Bento Miso's Henry Faber


Sup Holmes every Sunday at 4pm EST!
Sep 20
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Thanks to Henry f...

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