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1:00 PM on 12.17.2014

A game like X-Files and True Detective? Just don't go Normcore

Oh no! It's the end of our three part interview with Ron Gilbert and Gary Winnick, creators of Maniac Mansion and the masterminds behind Thimbleweed Park, a game that has currently raised over $500K on Kickstarter. We di...

Jonathan Holmes


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Mistwalker Announces Upcoming Terra Battle Concert

Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.




6:30 PM on 12.16.2014

Shantae and the Pirate's Curse Wii U releasing Christmas Day

The long awaited Shantae and the Pirate's Curse is finally about to hit the Wii U. The game has been out on the 3DS for a little while now, but I've been holding out for the home console version. Wii U-specific features like...

Jonathan Holmes

7:00 PM on 12.15.2014

Lisa: The Painful RPG is out on Steam, gets new feel-bad trailer

Lisa: The Painful RPG is 10% off on Steam for its first week on the storefront. I make a cameo in the game as an idiot who might get a sort of super rabies if you play your cards right (or wrong, depending on how much y...

Jonathan Holmes

6:30 PM on 12.15.2014

Monkey Island creator on Kentucky Route Zero, designing worlds and not sucking

It's time for part two of our interview series with Gary Winnick and Ron Gilbert, two of the fathers of the Point & Click genre. as we count down to the end of their Thimbleweed Park Kickstarter. Talking to these leg...

Jonathan Holmes

2:00 PM on 12.14.2014

Playable Pauline, shipping 120 games and #IDARB with Mike Mika

[Update: Show's over folks! Man, that was one whopper of a conversation. Turns out Mike has worked directly with Jimmy Fallon, Nintendo, Adam Sandler, Disney, and almost John Lithgow. Definitely of the most eye opening episo...

Jonathan Holmes

12:00 PM on 12.14.2014

Fighting game science, advice from the pros and more with Cardboard Robot

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Last Sunday on Sup Holmes ...

Jonathan Holmes

10:30 AM on 12.14.2014

Phoenix Wright was almost named 'Roger'

The Ace Attorney series has gradually built itself a small but loyal following outside of Japan. One of the reasons for that is how the games offer an experience that you can't get anywhere else in gaming. Their popularity ha...

Jonathan Holmes

7:00 PM on 12.12.2014

Thimbleweed Park Kickstarter was a joke for five seconds

The Thimbleweed Park Kickstarter is almost over! We're celebrating this historic event with an explosive interview series starring not one, but two amazing middle aged men -- Mr. Ron Gilbert (Monkey Island) and Mr. Gary ...

Jonathan Holmes

6:30 PM on 12.12.2014

We're doing our GotY awards differently this year

The days when games were tailor made to suit the tastes of a small subset of society are over. You can no longer look at a game and know on sight who it was made for and what hardware it's running on. There are more reasons t...

Jonathan Holmes

5:30 PM on 12.12.2014

The most disrespectful push-ups in videogames

Like I was saying to the creators of Pocket Rumble, the minutia is what will make or break a fighting game. All the little moment-to-moment experiences in a given round of combat have to come together to create a vast psycho...

Jonathan Holmes

8:00 PM on 12.09.2014

Amiibogeddon update: Toys "R" Us no longer carrying the 'holy trinity'

[Image assistance from CJ Melendez] We've yet to get a straight answer from Nintendo about the Villager, Wii Fit Trainer, and Marth Amiibo's collective status on the endangered toy species list. First we hear they are discont...

Jonathan Holmes





9:00 PM on 12.07.2014

Father of videogames Ralph Baer passes away at 92

Ralph Baer was an electronics and engineering pioneer, known as the "father of videogames." Baer designed the Magnavox Odyssey, starting work on the machine in the late 1960s before releasing it in 1972, when it became the w...

Jonathan Holmes

8:00 PM on 12.07.2014

Looks like those amiibos aren't really discontinued

Maybe I'm just being overly cautious, but it's almost impossible to know what to believe on the internet, so take this with a grain of salt. A screengrab of a email from Nintendo of America's David Young has popped up on NeoG...

Jonathan Holmes

7:00 PM on 12.07.2014

Mercedes Carrera comments on the charity stream hubbub

[Image provided by Mercedes Carrera.] A few hours ago, I wrote a story about how the AbleGamers suffered a DDoS attack after pulling out of a collaboration with adult film star Mercedes Carrera on a charity live stream. Some ...

Jonathan Holmes

2:20 PM on 12.07.2014

Sup Holmes goes live with the creators of Pocket Rumble

[Update: Thanks for watching everybody! Since the stream is over, I put up the Pocket Rumble episode of Two Best Friends up there in their place. Rumor has it a storm is coming...] Capcom recently announced Street Fighter V,...

Jonathan Holmes

1:00 PM on 12.07.2014

AbleGamers backs out of charity event after reading it will 'weaponize porn'

[Update: Looks like AbleGamers' site is back up.] [Update 2: I asked AbleGamers to comment on those questioning if they were DDoS'ed or if their site went down because of unusually high traffic. The told me "Three different r...

Jonathan Holmes



Katamari creator teams with former EA designer for Wattam photo
Katamari creator teams with former EA designer for Wattam
by Jonathan Holmes

Wattam is a new PS4 exclusive from Robin Hunicke (Boom Blocks, My Sims) and Keita Takahashi (Katamari Damacy, Noby Noby Boy, Tenya Wanya Teens). The game was inspired by Takahashi's experiences playing with his two year old son, as they wondered "what if all toys lived, and connected by themselves?" Sounds a lot like amiibo and Skylanders, though knowing Takahashi, it's unlikely that Wattam will end up going in that direction. 

We'll be finding out more about Wattam when 2015 rolls around. Hopefully Funomena doesn't stretch out the reveals for too long. 

Introducing Wattam, the new PS4 game from Katamari Damacy creator Keita Takahashi [Playstation]

 

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11:30 AM on 12.07.2014

Hot Sticky Mess is the 'hardest' Electronic Super Joy DLC to date

[Update: The levels in Hot Sticky Mess were designed by Don Nguyen and Cassie Chui, not Michael Todd and Cassie Chui as originally reported. Apologizes for the error.] Electronic Super Joy is a happy, scary game about a...

Jonathan Holmes



Megan Fox talks Lego Universe, pigeon racism and nonviolent gun play  photo
Megan Fox talks Lego Universe, pigeon racism and nonviolent gun play
by Jonathan Holmes

 

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last week on Sup Holmes we welcomed Megan Fox of Glass Bottom Games to the studio. Megan is a powerhouse of imagination and business acumen. We chatted about her time working for Lego on Lego Universe, how your portfolio is more important than your degree when applying for work in the business, the right and wrong way to do Steam sales, the non-intrusive themes of race and sexuality in her upcoming game Hot Tin Roof and a lot more. 

Thanks again to Megan for hanging out with us, and tune in today at 4pm EST when we welcome the developers of Rocket Rumble to the program. 

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9:30 AM on 12.07.2014

What would you want out of an amiibo focused game?

The jury is still out on the success of Amiibo. Although certain figures have pretty much sold out, we don't know if that's because they were "incredibly popular" or just "made scarce by design".  Regardless, it's clear ...

Jonathan Holmes



Street Fighter V teaser trailer leaked, planned to be a PS4/PC exclusive photo
Street Fighter V teaser trailer leaked, planned to be a PS4/PC exclusive
by Jonathan Holmes

There is a big PlayStation event happening this weekend, and as is customary for big events in this industry, we have been granted a nice pre-event leak to chew on. Unlike the big Smash Bros. leak from earlier this year, this one seems to have come from the publisher itself. Capcom posted this teaser trailer on its YouTube page a few hours ago, and has since taken it down. Oops! I'm guessing it will be putting it back up again in the next 72 hours or so, hopefully with a little more info on what Street Fighter V will have to offer. 

It doesn't look like Street Fighter V will be that different from its predecessor, at least where graphics are concerned. Ryu and Chun Li look a lot like they did in Street Fighter IV but with less exaggerated features and a little more detail in their character models. With diminished visual wow-factor, its status as a PS4 and PC exclusive, and "Street Fighter IV update fatigue" plaguing less competitive fans of the series, I'm already a little worried that the game may not drum up as much excitement as Street Fighter IV did all those years ago. 

Then again, EVO is bigger than ever, and the PS4 and PC are the easiest consoles to stream from. Maybe Street Fighter V will surpass Street Fighter IV's popularity through those means. I sure hope so. After Street Fighter III: 3rd Strike, the series went into hibernation for almost ten years. Those were sad times. Hopefully Street Fighter V will prevent them from returning.

Street Fighter 5 officially announced, Capcom releases teaser trailer [EventHubs]

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Does amiibo work on the Boston subway system? photo
Does amiibo work on the Boston subway system?
by Jonathan Holmes

The reality of Amiibo is kinda cool, but the dream of Amiibo is infectious. The Russian Instagram video of someone trying (and apparently failing) to use a Samus Amiibo to get on the subway is at over 100K views on my Youtube channel. That's a lot of passion for the potential of Amiibo. It's the kind of thing that myths and legends are made of. 

Case in point, I was at my local GameStop yesterday and the clerk behind the counter mentioned to me that his "buddy confirmed" that "only the Samus Amiibo would get you a free ride on the Boston area subway system." Without name dropping too hard, I told him I worked for a videogame blog that reported on that story, but that it was the Moscow subway and that it didn't actually work. He was polite but insistent, stating that his "buddy was never wrong about this kind of stuff."

Being the consumed truth seeker that I am, I dashed right off to the subway with my four Amiibos in my pocket, determined to get to the bottom of this breaking videogame news story. The results speak for themselves, as seen above. Only one question remains -- would you want to see an ongoing series of videos focused on busting Amiibo-related myths? I'm already hearing stories of Amiibos being used to open locked doors, tricking food stamp card readers into thinking you're rich, and to making mean, bad children become good, nice children with just a quick scan of their brains, all thanks to Amiibo's power. A team of "Amiibyth Busters" could take on these alleged truths if that's something you'd want to see. Let us know in the comments. 

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10:00 PM on 11.30.2014

The indie advent calendar is the gift that keeps on giving

The team over at Rat King (TRI) has partnered with a number of independent game developers to create an online advent calendar that offers up daily downloadable game related presents. First up is the soundtrack for Endless Le...

Jonathan Holmes

9:00 PM on 11.30.2014

This cancelled Dirty Harry game was a wonderful, terrible idea

Back in the mid-2000s, Warner Bros. was planning on bringing Clint Eastwood's iconic, brutality-friendly policeman Dirty Harry back to life in videogame form on the PS3, Xbox 360, PC, Wii, and even the DS. Eastwood had agree...

Jonathan Holmes

8:00 PM on 11.30.2014

Sportsball dev on inciting rivalries, Wii U exclusivity, and big birds

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Last week on Sup Holmes, w...

Jonathan Holmes

7:00 PM on 11.30.2014

Reminder: Lightsaber crossguards were in No More Heroes first

[Update: You guys in the comments are fast! Thanks for the education on the Star Wars Expanded Universe and its long history of lightsaber crossguards. I wonder if that's where Suda got the idea from? I'll ask him next time I...

Jonathan Holmes

6:00 PM on 11.30.2014

Indie Fighter Pocket Rumble headed to the Neo Geo Pocket Color

Pocket Rumble is a tribute to the Neo Geo Pocket Color era of portable fighting games, currently planned for release on Steam. It features cameos from Divekick, Nidhogg, JoyLancer, Lethal League, Aces Wild, Bleed, I Wanna Be...

Jonathan Holmes

2:15 PM on 11.30.2014

Megan Fox talks indie bubbles, detective cats and business for pleasure

[Update: Show's over folks! Thanks for tuning in. We'll have the rerun up next weekend in case you missed it. Here's 10 minutes of Hot Tin Roof to tide you over in the meantime.] Today at 4:00pm EST, Sup Holmes goes live wit...

Jonathan Holmes

6:00 PM on 11.29.2014

Owlboy creator proposes a new Wario Land

D-Pad Studio has been working on Owlboy for a long time. When a game looks this good, expectations run high, and the pressure to deliver can be overwhelming. Like a lot of developers, it seems that they escape from the s...

Jonathan Holmes

7:15 PM on 11.27.2014

amiibo is apparently compatible with Moscow's subway system

[Update: Our Russian friends in the comments are reporting that the people in the video are saying that the Samus Amiibo doesn't work with the Moscow Subway. I guess in Soviet Russia, green means stop and red means go.] Like...

Jonathan Holmes



A look at eating in videogames photo
A look at eating in videogames
by Jonathan Holmes

Physical violence is one of the most commonly used game mechanics. There are a few good reasons for that. Violence is an instinctual and direct method to interact with objects, virtual or otherwise. It's something that involves visual, auditory, and tactile feedback to suspend belief around in-game actions, making them feel real despite our conscious awareness that they are not. When done right, violence feels good and it feels real. That's a near-universal truth. 

There are a lot of other things that are just as widely enjoyable. A good nap, hugs, and eating a delicious snack are a few. Sadly, we've had a lot harder time translating those experiences into satisfying game mechanics. We've probably come closest with food. While there is only one first-person eating/drinking game currently on the market, there are plenty of titles that contemplate eating and show the pros and/or cons of chowing down. 

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11:00 AM on 11.27.2014

Twilight Midna, Postman Link, and Ilia Zelda star in the new Hyrule Warriors DLC

The new Hyrule Warriors DLC is looks like a lot better of a deal than the previously released Master's Quest pack, which our own Chris Carter had relatively high praise for. Seeing Midna in her more human-like form is a pret...

Jonathan Holmes

10:30 AM on 11.27.2014

Want a free game? Tell us how gaming makes you feel less alone

[Update: Codes have been sent to winners through Destructoid Private Message, so smoke 'em if you got 'em.] Today is Thanksgiving in the United States, a holiday that normalizes the sin of gluttony by couching it under the g...

Jonathan Holmes





7:00 PM on 11.25.2014

Why is Ryu a wolf in the upcoming Ultra Street Fighter IV DLC?

The Misfits have a song called Demonmania (pronounced Deh-EE-Mono-Mee-Ah). In the song, Glenn Danzig clearly sings the words "Look upon me, I am a bee... My mother was a wolf... My father was a wolf." That's what it sounds li...

Jonathan Holmes



Meet the creator of Sportsball, the 2nd best 4-player combat game on the Wii U photo
Meet the creator of Sportsball, the 2nd best 4-player combat game on the Wii U
by Jonathan Holmes

[Update: Show's over folks! We'll have the rerun up later in the week. Here's the latest Sportsball strategy profile in the meantime.]

The new Smash Bros. is fantastic, but it's not the only 4-player arena-based competitive combat game on the Wii U right now. There's also Sportsball, one of Nintendo's "Nindies", a cross between BaraBariBall (Sportsfriends) and Joust. While I can't recommend it as a single player experience (yet), I can wholeheartedly endorse it with 3 or more players. If you're looking to take a quick break from hitting your friends so hard that they explode, you could do worse that riding a giant peacock and dunking on them instead. 

Today on Sup Holmes we're going live with Auston Montville of Too DX, creators of Sportsball. We'll be talking about the game's Smash Bros. influence, what it's been like working with Nintendo, the struggles of independent development, and a lot more. We'll also be giving away codes for Sportsball and for Sunburn, the delightful outer space, suicide-by-sunfire game for iOS from former Sup Holmes guests. Tune in at 4pm EST for all of the fun. All of it.

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2:15 PM on 11.23.2014

Warning: Girlvania is not a very good Metroidvania

When I see the faux suffix "vania" at the end of a word, I have a Pavlovian reaction. Visions of whipping flying decapitated Medusa heads in mid-air, exploring a Victorian mansion that defies all concepts of sound architectur...

Jonathan Holmes



How a little girl from Lebanon went on to develop games in Japan photo
How a little girl from Lebanon went on to develop games in Japan
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last week on Sup Holmes, we did a lot of stuff. First off, we launched a contest for a signed CD by famed Mega Man composer Manami Mastumae. You can still enter if you want. Check out the show for details. 

Fittingly enough, this week's guest was Mastumae-san's friend Dina Abou Karam, the community manager for Comcept (Mighty Number 9). Dina is my new definition of a hardcore gamer. Against all odds, her love of videogames has driven her down a life path that's been packed with unlikely and amazing events. From a little girl playing bootleg copies of JRPGs and gold farming in Final Fantasy VII to developing an autobiographical game about naked people in Japan and working for Mega Man cocreator Keiji Inafune, it's always been videogames for Dina. They are what excite her, motivate her, and fascinate her. Her passion is palpable and infectious. It's no wonder that Comcept chose her to be the online face of the company.

We talked about a lot of things -- Bayonetta 2's awesome design and mismatched marketing, Dina's first commercially released game (Plushed),  the first game she ever remembers playing (a weird monkey-infused version of Tetris), videogame enthusiast culture in Lebanon, and a lot more. I hope this isn't the last time Dina appears on the show. I imagine she'll be in this industry for a long time. It will be exciting to see what she creates next. 

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The Super Smash Bros. for Wii U challenges unlocking guide photo
The Super Smash Bros. for Wii U challenges unlocking guide
by Jonathan Holmes

Super Smash Bros. for the Wii U was released yesterday. If you've picked up the game, you've likely put a few hours into it already, though chances are a lot of that time has been spent on multiplayer. Sadly, there isn't too much content to unlock with Vs. matches alone. If you're looking to start digging into the rest of the game's content, this is the guide for you!

The challenges are numbered in an order starting from the upper left hand corner, going to the right and then down. If you need help with any of these specific challenges, let us know. I've gotten through about 71 of them myself, and would be more than happy to give you a few tips. That said, I could use a few tips myself. If you can show me how to beat the "Kirby's Crazy Appetite" Event on Hard, I will reward you with a hand drawn thank you card of the Misfits cover of your choosing. 

Note, a lot of trophies that are common in the Smash Bros. for the 3DS are now hard to get unlockables in the Wii U version. If you're content to have Sin and Punishment's Saki Amamiya on your handheld and not your home console game, you may be better off, as clearing All-Star with every character on Hard isn't something that just anybody is capable of doing. 

Good luck!

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No items, eight foxes only is your Final Destination photo
No items, eight foxes only is your Final Destination
by Jonathan Holmes

Super Smash Bros. for the Wii U will always be remembered as the game that brought eight-player simultaneous combat to the series. Playing a fully populated match in the new Smash is like watching the same movie on five different screens at the same time, with each screen starting at a different scene in the film. Your brain can process everything properly for a second or two before its forcibly derailed or distracted, only to have it refocus again, then derail again, and so forth, all while fighting for your life in the process. This is what it must be like to have a swarm of bees live in your skull in the place where your brain should be.

What if this newly minted chaos was combined with the old-fashioned, no items, Fox only, Final Destination, serious-business style of Smash Bros. play? Sadly, we may never know, as Smash Bros. for the Wii U doesn't let you play with seven opponents on Final Destination. You can see the moment where the guy trying to choose that stage is denied his ambitions, and his heart sinks. 

He chose Big Battlefield instead, and it's just as well. It's about the backdrop anyway. It's about the futile struggle to keep an eight-player orgy of cartoon violence as "fair and balanced" of a fight as possible.

All those Arwings flying in at the beginning is glorious. 

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Lucasfilm Games creative team reunites for Thimbleweed Park photo
Lucasfilm Games creative team reunites for Thimbleweed Park
by Jonathan Holmes

We were lucky enough to have Ron Gilbert (Maniac Mansion, Monkey Island) on Sup Holmes a few weeks back. Looking back, it looks like Ron may have been utilizing the show for a little pre-kickstarter promotion. Explains why he did the whole show in pixel-face. Fine by me. I'd have his pixel-faced puss on the show every week if I could. 

Ron hinted that he may be working with original Maniac Mansion artist Gary Winnick again soon, but I didn't think it would be this soon. But here we are, looking at a new SCUMM-style game from the creators of the term "cut scene" and the fathers of an entire genre. As a longtime fan of Maniac Mansion, Zak McKracken, and the first two Monkey Island games, I'm feeling like this all over again

It's a murder mystery that contain hundreds of locations and puzzles, all centered around Thumbleweed Park, a town that "...once boasted an opulent hotel, a vibrant business district and the state’s largest pillow factory, but now teeters on the edge of oblivion and continues to exist for no real reason." Sounds like a cross between Twin Peaks and Waiting for Guffman. Outside of Ron getting the rights to make a new Monkey Island game, this is about as close to perfect as it gets for fans of classic Lucasfilm Games.

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