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2:00 PM on 07.27.2014

How would you feel if your online opponent was secretly a bot?

Yesterday I was playing Wii Sports Club Boxing online while contemplating stuff to talk about on this week's Sup Holmes. I thought I'd have a while to think, but I was wrong. I only had to wait like 3 seconds before I w...

Jonathan Holmes


10:00 AM on 07.27.2014

Darunia will hammer all comers

Most of the official trailers for Hyrule Warriors are short compilations showing off big and boisterous attacks. What they haven't shown is much of the game's overall flow and pacing. That's caused some to worry that Nintend...

Jonathan Holmes

1:30 PM on 07.26.2014

What if Ganondorf and Link were... closer?

It was fun to see how the internet reacted to speculation that Link in the next Zelda for Wii U might be a woman. The response was very similar to how I imagined the world might respond to a Blasian Link. When it was revealed...

Jonathan Holmes

11:00 AM on 07.26.2014

Adventure Time: The Secret of the Nameless Kingdom is a shameless Zelda-like

Adventure Time is so inherently well suited to videogames that it almost works against it. Every fan of the series already knows what they want in an Adventure Time game. Sadly, none of the game adaptations of the serie...

Jonathan Holmes

11:00 PM on 07.21.2014

This fake Choir Kids trailer for Smash Bros. 4 is a scream

Did you hear the news? Sweet Patrick Hancock and I let loose a huge eruption of mental fan fudge about Smash Bros. 4 last Sunday! We rattled on and on about our hopes, fears, and predictions for the game, making for an edito...

Jonathan Holmes

12:30 PM on 07.20.2014

How DannyB defeated his father

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Last week on Sup Holmes, w...

Jonathan Holmes

12:00 PM on 07.20.2014

Smash Bros. 4: Hopes, Fears, and Predictions

When it comes to writing about Smash Bros, I'm a control freak. If Destructoid goes more than a day without posting about the series, I get impatient. Smash Bros is actually a big reason why I got started here. Back in 2007, ...

Jonathan Holmes

11:00 AM on 07.20.2014

EarthBound localization dev chats about the old days on his new Kickstarter

Marcus Lindblom is a heck of a guy. Every time you think he's let loose everything there is to tell about taking Shigesato Itoi's Mother 2 and transforming it into EarthBound, he pulls out some new stories to shares. Right no...

Jonathan Holmes

2:00 PM on 07.19.2014

Super Mario Bros. 2's 8 rules of a super player contain life lessons

While a lot may be lost in translation here, this Japanese "player's guide" for Super Mario Bros. 2 (spotted on the Ultra Scrub Quotes IV's twitter) still paints an vivid picture of a different time in videogame history. Most...

Jonathan Holmes

1:00 PM on 07.19.2014

Burrito Galaxy 65 coming to Steam, 'prolly' PlayStation and Wii U

Burrito Galaxy 65: Cellular Destinies (Based on a true manga) THIS GAME IS GARBAGE EDITION, the adventure formerly known as Burrito Galaxy 64: Mega-Tortilla Bean Saga 30X6 - Planetoid SAL-5A XIV Director's Cut: Extreme ...

Jonathan Holmes

11:00 AM on 07.19.2014

Corey 'Reyyy' Lewis re-imagines Samus as a nature photographer

Way back when, Corey "Reyyy" Lewis wrote and drew a comic for Udon based on Capcom's cult classic fighting game Rival Schools. It was canceled before the final issue saw print. The fact that it never got a proper resolution h...

Jonathan Holmes





3:15 PM on 07.17.2014

Skullgirls lead animator fantasizes about Fatal Frame in Smash Bros.

[Update: Mariel wanted you to know that the heavy lifting on the animation for Double was done by Dave Smith and BahiJD. The original concept for the character came from Skullgirls creator Alex Ahad.] Mariel Cartwright i...

Jonathan Holmes

11:00 AM on 07.13.2014

Two pros are 'edgy' about slight landing lag in Smash Bros. 4

Yesterday I wrote an article about why I'd like to have the option to turn on tripping in Smash Bros for the Wii U and 3DS. It upset a lot of people. Sorry, guys. One part that some people found particularly insulting was ins...

Jonathan Holmes

5:45 PM on 07.12.2014

I'm going to miss tripping in Super Smash Bros. 4

[Art by Fallen Party] [Update: Some of you are pretty upset about the article! Sorry about that. Also, a few people pointed out a couple of mistakes I made. First, I wrote that you can block in the air in Smash Bros. Looks li...

Jonathan Holmes

3:30 PM on 07.12.2014

The Angry Video Game Nerd Game is coming to Wii U soon, 3DS later

We gave the Angry Video Game Nerd Adventures an 8.5 when it came out on PC last year. Our resident Mega Man expert and James Rolfe fan Tony Ponce found the game to be quite compatible with his particular sensibilities. It sho...

Jonathan Holmes

10:00 AM on 07.12.2014

I've Got to Run! weekend sale supports The Trevor Project

In celebration of the GamerX event going on this weekend, I've Got To Run! creator Syrenne McNulty has put her game on sale for $1.19 ($1.29 in Canada) until Sunday, July 13th. All proceeds from the sale will go towards The T...

Jonathan Holmes

8:00 PM on 07.10.2014

The Letter is an unbelievable new Wii U eShop game

WiiWare was a more interesting place than many will ever know. Though Nintendo's stringent doctrines made it unfairly tough for some to make a profit on the platform, they also made it very cheap to put together a game and r...

Jonathan Holmes

9:00 AM on 07.06.2014

All the fun we had with Catlateral Damage's Chris Chung

Have you heard of Catlateral Damage? It's a game currently on Kickstarter that works as both a prequel to Katamari Damacy and a rascally cat simulator. While it's already met its funding, there are some attractive stretch go...

Jonathan Holmes



Mighty Number 9 opens new crowd funding campaign, teases cartoon show photo
Mighty Number 9 opens new crowd funding campaign, teases cartoon show
by Jonathan Holmes

It seems like only yesterday that Keiji Inafune announced the Kickstarter campaign form Mighty Number 9 at PAX East. It was an exciting day for Mega Man fans. Just looking at the commemorative t-shirt from that event still puts a smile on my face. 

Since then, the game has raised nearly $4 million in funding. That's a lot of money to generate based off some promotional art, a little test footage and the goodwill of emotionally invested fans. That's why its both surprising and perfectly logical for Comcept to re-open the the game to crowdfunding support. It worked pretty well for them the first time, so why not try it again?

The new funding will strictly go towards additional content not promised in the original crowd funding campaign. The first goal is full English voice acting, which will cost... $100,000? That's either asking way too much or a sign that the game will have a whole lot of talking in it. Either way, that's not necessarily good news. Comcept also announced plans to partner with Digital Frontier on a Mighty Number 9 animated series (trailer below), which like the game, sports some nice 2D promotional and some less than impressive polygon-based animation.

This whole thing speaks to a strange mix of raw enthusiasm and overconfidence that is, at the very least, interesting to watch unfold. Comcept is acting like Mighty Number 9 is already a beloved time-tested franchise, when in reality, it just looks like one. Time will tell if the game ends up warranting all the faith and financing that's already been put into it.

Mighty Triple-Header: Exciting Announcements from Anime Expo 2014! [Kickstarter]

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1:30 PM on 07.05.2014

Midora may hit consoles, is #19 on Steam Greenlight

Midora's art is so nice that many thought it was too good to be true, leading to claims that the game's graphics were directly lifted from The Legend of Zelda: The Minish Cap. Those accusations have been debunked, but th...

Jonathan Holmes

12:30 PM on 07.05.2014

Swery65 joins the cast of iDarb

Though we do our best here at Destructoid, it's hard to talk about every great new videogame. One of games that slipped through our collective cracks is iDarb, a "constantly-evolving, crowd-sourced, minimalist game mechanic ...

Jonathan Holmes



Another fair comparison: 1001 Spikes is better than Game of Thrones photo
Another fair comparison: 1001 Spikes is better than Game of Thrones
by Jonathan Holmes

Believe it or not, there once was a time when many, many people thought that Call of Duty: Advanced Warfare was better than Advance Wars. Thankfully, those days are over now. According to my numbers, 89.6% of those who once suffered from the false belief that Kevin Spacey's upcoming AAA blockbuster competitive murder-spree is better than Nintendo's classic cartoon general simulator have been successfully converted to the truth. Though it's hard to be sure just how responsible I am for this turn of events, it's fair to guess that I'm largely responsible, because why not? You're welcome everybody. 

But a cowboy's work is never done. There are still many poor souls out there suffering from the delusion that a thing that they like is better than a thing that I like. Case in point -- Game of Thrones. Apparently, many of of you out there believe this show/book series is as good as, or even better than, the new death-trap stuntman 2D platformer Aban Hawkins and the 1001 Spikes.

Sorry Throners, but you're about to get pwned(ers). 

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Blah Blah Top Five Blah Blah World Cup Blah Blah Soccer photo
Blah Blah Top Five Blah Blah World Cup Blah Blah Soccer
by Jonathan Holmes

[Art by SnowmanEX711]

Everybody's blah blah blah World Cup blah blah blah to celebrate top five blah blah blah soccer videogames blah blah blah.  Blah blah blah piggybacking off Google search result algorithms blah blah blah pandering to the interests of those who are more interested in thing other than videogames? Blah blah blah everyone's talking about it blah blah blah you don't want to be left out blah blah blah popular because it is popular blah blah blah Hamza's gotta eat blah blah blah Sup Holmes starts at 4pm blah.

So with out further blah blah blah, lets blah blah blah do blah blah blah this blah blah blah.

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10:00 PM on 06.28.2014

The Beatles, Beach Boys and Monty Python really were in Earthbound

If you're one of the many new Wii U owners out there who picked up the console for Mario Kart 8, or for all the exciting new games that Nintendo showed off at E3, you may not be caught up on all the great games already on th...

Jonathan Holmes

1:00 PM on 06.28.2014

Nintendo shareholders meeting is like a bad comments section

[Update: Here's a transcript of the full shareholders presentation.] One of the first things you learn when you start creating content on the internet is that a lot internet commenters are also aspiring content creators. They...

Jonathan Holmes

11:30 AM on 06.28.2014

Journalist and developer team up for GaymerX 2 attendee documentary

Former Capcom developer James Morris and Pokemon-inspired beefcake photographer Matt Baume are traveling across the country, interviewing attendees of upcoming GaymerX 2 event. Sadly, I'm not going to GaymerX 2, but Jam...

Jonathan Holmes

10:00 AM on 06.28.2014

Skyward Sword and 1001 Spikes speed runs will get your blood pumping

Skyward Sword and 1001 Spikes may not look like they have a lot in common, but they share a lot of the same design sensibilities. Both games are about exploring relatively small, densely packed areas that appear simple on th...

Jonathan Holmes



Reggie recognizes the Metroid influence in Axiom Verge, gets heckled photo
Reggie recognizes the Metroid influence in Axiom Verge, gets heckled
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last Sunday on Sup Holmes we welcomed Tom Happ, creator of the upcoming PS4 and PS Vita game Axiom Verge to the program (full episode here). Tom had just returned from E3, with the help of Sony, who is backing Axiom Verge via their Indie Pub Fund. Tom's worked in the industry for years, but this was his first time standing along side the likes of games like Destiny and The Witness, with a game that he made entirely by himself no less. You can imagine how he might have felt.

Axiom Verge looks a lot like what people might want from a classic 2D Metroid game, but with all new mechanics that work to inspire the feeling of infinite possibilities in a "hackable" world that Metroid used to evoke. That's something that Sony and Gamespot clearly appreciate, but what does Nintendo of America President Reggie Fils-Aime think of the game? His answer, and the spot-on heckling it inspired, were one of the many enlightening treats found in this episode. Also, Tom worked on a proof of concept prototype of a 2D Maximo game? Amazing. 

Thanks again to Tom for appearing on the show, and be sure to stop by the Youtube live stream today at 4PM EST when we welcome Chris Chung, creator of the Katamari-prequel rascal cat simulator Catlateral Damage to the program. Be there or be (made of) square(s). 

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7:00 PM on 06.21.2014

What if other Nintendo characters had Bayonetta's proportions?

There are a lot of different ways to look at Bayonetta, as she manages to be many different things to many different people at the same time. Depending on what angle you're looking at her from, she could appear to be a sex ob...

Jonathan Holmes

10:00 AM on 06.21.2014

Bayonetta Wii U-specific outfits empower Bowser kicks and visor flips

Bayonetta 2 is almost here, and from everything I've played, it seems to be a more consistently exuberantgame than the original. While the first game frequently toggled between serious face grim-darkness and light-hearted whi...

Jonathan Holmes

9:30 PM on 06.19.2014

Guacamelee console specific outfits 'possible but unlikely'

A new version of modern Canadian classic Guacamelee! is about to hit PS4, Xbox One, Xbox 360, and Wii U in a few weeks. It's got tons of bonus content! But it wont have the awesome fan-made skins available on the Steam versio...

Jonathan Holmes



Sometimes it's better for your Kickstarter to fail photo
Sometimes it's better for your Kickstarter to fail
by Jonathan Holmes

On a recent episode of Sup Holmes, we met Dan and Jackie of Holy Wow Studios, creators of the modern American classic Icarus Proudbottom Teachers Typing. Did you know the original Icarus Proudbottom game was about air travel via poop blast? Giving context to Icarus's name somehow makes it less and more funny at the same time. It's amazing how something can exist in two opposite positions simultaneously. 

Icarus Proudbottom recently made his way to Kickstarter, with a new game that simulates the experience of being Captain Kirk of the Starship Enterprise. Not the new, soft lipped, normal talking modern Kirk. We're talking softbelly, stilted speech pattern, '60s Kirk. Sounds good to me! Sadly, the game didn't make it's funding. At least, I was sad about it. Dan and Jackie seemed both disappointed and relieved. More proof that it's not impossible to be in two opposite mental states at once. 

We talked about a whole bunch of other stuff, like what it's like to work on a game with your significant other, the special multiplayer version of Icarus Proudbottom Teacher Typing, and a lot more. Check out the full episode here, and check back to the YouTube page this Sunday at 4pm when we welcome Chris Chung of Catlateral Damage to the program!

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'Is it more like Melee or Brawl?' Your Smash Bros. questions answered photo
'Is it more like Melee or Brawl?' Your Smash Bros. questions answered
by Jonathan Holmes

[Photo by Zalno]

Six years ago, I shot my first video for Destructoid at the Worcester Polytechnical Institute's Smash Bros. Brawl Pre-release tournament. Things have come full circle. My how I've changed.

What hasn't changed is the fact that the Smash Bros. fans (including the developer of the Katamari fan-prequel cat simulator Catlateral Damage!) have the most trustworthy, meaningful opinions on how the next game in the series is coming together. We talked about what characters they were most excited to use, which they were afraid will be cut, how the game compared to past Smash Bros. games, and a lot more. The general consensus seemed to be that characters with fast, powerful normals and less hang-time while in mid-air like Little Mac and the Wii Fit Trainer often had the advantage to characters with wider mobility and flashier moves, though that may have been due to the fact that they were more effective for beginners. As for the marketing effectiveness of the event, about a third of the people I talked to at the event didn't have a Wii U yet, but after playing Smash Bros. for the Wii U, they all said they were planning on getting one.

We also saw a lot of the 3DS-specific Smash Run mode. It felt like the Zelda-stage of Melee's Adventure mode, but much more densely packed with enemies. We saw Robotnik robots, Rios from Metroid, Bullet Bills, 16-bit Cuckoos taken straight out of A Link to the Past, Mites from Subspace Emissary, and tons of other enemies. It didn't seem like more than a few seconds would go by before a new group of enemies was filling the screen, only to be cleared fairly quickly. If Subspace Emissary suffered from spreading the good parts too thin across a large, inconsistent world, Smash Run looks to make up for that by packing every inch of the game with action and and an all-star cast of Nintendo enemies.

We're hoping to get someone from the Nintendo Treehouse on for Sup Holmes (which airs live today at 4pm EST right here) to talk about what's next for Smash Bros., so stay tuned!

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9:00 PM on 06.13.2014

Rhythm Heaven enemy surfaces in Smash Bros. 4

Buried under all the other E3 news this weekend as the eagle-eyed observation that one of the Sneaky Spirits from the original Rhythm Tengoku/Heaven on GBA is an enemy in the Smash Run mode of Super Smash Bros. for 3DS....

Jonathan Holmes



Review: Aban Hawkins and the 1001 Spikes photo
Review: Aban Hawkins and the 1001 Spikes
by Jonathan Holmes

I'm angry that I had to write this review of 1001 Spikes, as I would have rather spent this time playing more of it. That anger makes me all the more similar to the game's titular hero Aban Hawkins. Neglected and disrespected by his famous father and stuck in the shadow of his intelligent and responsible sister, he's got every reason to be a grump. This is a man with something to prove and he doesn't care how badly he's going to get hurt in the process. He's not going to stop until he shows the world that nobody and nothing can keep him down.

Aban's story is a perfect fit for the world of hurt he runs into headfirst. 1001 Spikes is a game of endless danger, a place where eye contact with death is a near constant. The game fights you nearly every step of the way, but it always fights fair, making each small victory feel like a life affirming success. Those who can summon the bravery to risk the challenges here are bound to discover that they are capable of more than they had given themselves credit for.

For the tenacious, nothing is impossible.

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5:00 PM on 06.07.2014

This is why you can't touch Barbie

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Last week on Sup Holmes, we met Mike Kasprzk (...

Jonathan Holmes

12:30 PM on 06.07.2014

Get a load of the new Pokemon R/S Mega Evolutions and trainer duds

The latest issue of Japanese game mag CoroCoro has revealed some of the new Mega Evolutions for the Pokemon Ruby/Sapphire remakes, including new Megas for starters Sceptile and Swampert, event Pokemon Diance, and series masco...

Jonathan Holmes

11:00 PM on 06.04.2014

Udon's Art of Capcom Complete Edition don't give a f*ck

Like the WWE, Capcom has been around long enough to have history that spans several distinct eras. They may be in the "all our old fans hate us but we still put out some good games sometimes" era now, but in the '90s, they we...

Jonathan Holmes

2:30 PM on 05.30.2014

The Cave Story/Kero Blaster/Gero Blaster connections

Daisuke "Pixel" Amaya (Cave Story, Kero Blaster, Ikachan, Guxt) has a unique style that would be hard for anyone to convincingly counterfeit. His music, visuals, stories, and designs complement each other in ways that allow t...

Jonathan Holmes



Cave Story creator on wanting to quit, working with publishers photo
Cave Story creator on wanting to quit, working with publishers
by Jonathan Holmes

[Kero Blaster art by Paul Veer]

Cave Story is one of the most influential games to see release in the past ten years. It showed the world that one person can make a videogame that is as good if not better than works from major studios, and without asking for a dime. That's a tough act to follow for the game's creator, especially seeing how long Cave Story was in development. Daisuke "Pixel" Amaya had put years of work into the game before it was released. There was even a completely different version of Cave Story, now known as the Cave Story Beta, that had to be almost entirely reworked before it became the classic that it is today. 

A similar thing happened with Kero Blaster, Pixel's latest game. It was originally called Gero Blaster, and had a completely different story, premise, level design, music, enemy design, items, and just about everything else. After months of production, Pixel had doubts about what Gero Blaster had become, so he scrapped nearly every aspect of it, despite being very close to wrapping development. Instead, he took "cat and frog" premise of Gero Blaster in a whole new direction for a whole new game called Kero Blaster (and its semi-prequel Pink Hour), which was released on Playism and iTunes earlier this month.  

In this first entry in a two-part mini-interview, we asked Pixel about what it took to remake Cave Story and Gero/Kero Blaster, and if he'd ever want to work with Sony or Nintendo. His answers may surprise you. 

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