GAMESREVIEWS
Rising (10+)
Notable (20+)
Popular (30+)
Promoted (Front Paged!)
People you followTaggedGeneral - Opinion/EditorialCommunity ReviewsOff-topicCommunity PodcastersBloggers Wanted ResponseLetters to Dtoids EditorsGet InvolvedGeneral BadassnessJoin a Live Stream EventListen to CommunitoidJoin a Playdate EventCompete in a Contest

Jason Rohrer's Sleep is Death is now available to the general public. You should seriously consider buying it. I've talked it up before (twice), but now's as good a time as any to check out this improvisational two-player sto...
| Anthony Burch |
This episode of Podtoid includes a lot of discussion about games and stuff, but in reality it's mainly about Brad Nicholson's knowledge of Robocop (and, ironically, his complete lack of knowledge regarding Buckaroo Banzai). Also, the Big Looming Changes to Podtoid are announced a few minutes in.
| Anthony Burch |
What will we talk about on tonight's Podtoid? I really have no clue. I know that certain secretz™ about the future of the podcast will be revealed, but I'm not 100% sure what news stories we'll be covering. The return o...
| Anthony Burch |
My favorite thing about this week's episode of Hey Ash, Whatcha Playin' is that more than a few commenters have championed it as the best example of HAWP's newer, fresher style, despite the fact that we filmed it about a year...
| Anthony Burch |
We talk about games and stuff in this episode, but the conversation doesn't really pick up until the final ten minutes. After the proper, let's-talk-about-videogames show ends, Adam Dork starts linking us to pictures of crabs...
| Anthony Burch |
Every month, the Destructoid Monthly Musing topic gives community members the ability to have their work posted on the Dtoid front page. Our own Josh Tolentino came up with this month's theme. Thank him if you like it, blame ...
| Anthony Burch |
I don't want to even think about the sheer number of hours I've spent playing flash games. Still, at least twenty percent of that time has been spent at Armor Games. From This is the Only Level to Infectonator World Dominator...
| Anthony Burch |
Man rants about the App Store, complaining that iPhone versions of games like Street Fighter IV are just soulless brand-whoring like the old Tiger LCD games we played as kids. Company takes offense at Man's rant, removes his ...
| Anthony Burch |
Summary time! Jason Rohrer's Sleep is Death is a multiplayer storytelling game. A Controller creates and modifies a world that the Player interacts with. I documented the Player experience in an earlier preview. It was a grea...
| Anthony Burch |
If you haven't played Jumper by Matt Thorson, I'd highly recommend it -- partially because it'll make you more excited about today's Super Meat Boy news, and partially because it's a spectacularly well-designed platformer. Og...
| Anthony Burch |
Every once in a while, Destructoid features editor Anthony Burch discusses game design and gamer culture in his "Rev Rant" video series. Firstly, this week's rant is about the arrogance of games who think their own linear, o...
| Anthony Burch |
Jason Rohrer and I created a story together. Sleep is Death is a game in certain senses, and a tool in others. One one hand, the act of playing is fraught with suspense and discovery, forcing a level of quick thinking and qui...
| Anthony Burch |
This is the Scarface video we're talking about: It's pretty awesome. This week, the regular cast minus Brad discussed PAX East, the 3DS, and a bunch of listener questions. Hope you dig it.
| Anthony Burch |
[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or ho...
| Anthony Burch |
Well, not this dude, in the picture. That's Gregory Weir, creator of Babies Dream of Dead Worlds and I Fell In Love With the Majesty of Colors. He'll be in the documentary, as will Amon26 and Auntie Pixelante. Basically: this...
| Anthony Burch |
Podtoid records tonight, and the PAX East-attending members of the cast (Topher, Samit) will hopefully be joining us. I don't really know what we'll talk about. Maybe Cave Story, and how people who have finished the Hell level are cooler than people who haven't? Maybe we'll talk about our favorite Shakespeare plays. No we won't.
| Anthony Burch |
At this year's GDC, I had the opportunity to give a brief talk at the Artgame Sessions, organized by John Sharp and Daniel Benmergui. That session, along with many others, can now be streamed for free at the GDC Vault. I have...
| Anthony Burch |
This week's Hey Ash Whatcha Playin' is more of a "hmm" episode than a "haha" episode. So long as you go into it knowing that (and also that our Dad isn't in it, because I was afraid of overexposing him) you may enjoy it. Than...
| Anthony Burch |
Every once in a while, Destructoid features editor Anthony Burch discusses game design and gamer culture in his "Rev Rant" video series. Are players inherently boring? I'm really not sure. On the one hand, you've got people ...
| Anthony Burch |
I (Anthony) don't show up until after the break, but I'm pretty sure that this week's episode is primarily about random news nonsense and an extended Games of the Week segment dealing with Metro 2033 and Splinter Cell: Conviction. Linde and Brad aren't around for this one, but Leray showed up. Enjoy.
| Anthony Burch |
We're gonna try to talk about God of War III tonight without going heavily into spoiler territory. Shouldn't be hard given the fact that so very little of the game can actually be spoiled, but hey -- if things get rough, we'll do a special spoilertoid episode later this week. No matter what happens, though, we'll still need listener questions. Hit the jump and supply them, if you would.
| Anthony Burch |
Thought our discussion of God of War III ended with our official review? Think again: our "Counterpoint" series allows editors to share drastically different opinions on games we've already reviewed. It's rare that anyone com...
| Anthony Burch |
Splinter Cell: Conviction is my most anticipated game of 2010. I've always loved ste alth games in theory, but even the genre's best entries like Metal Gear Solid or Splinter Cell: Chaos Theory fall too heavily on one side o...
| Anthony Burch |
If you like Metroidvanias, you'll love Saira. If you hate Metroidvanias, you'll love that Saira doesn't actually feel like a Metroidvania. You'll love Saira if you have a pulse, basically. And $8.99 to spare. And Steam. I bri...
| Anthony Burch |
Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. Michael Todd's Sil...
| Anthony Burch |
Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. I'm going to try t...
| Anthony Burch |
Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. If you own an iPho...
| Anthony Burch |
I'd be lying if I said this week's Podtoid wasn't a little on the calm side, but our two loudest cast members are missing, and Leray and I were tired from our respective trips back from GDC. Such is life. Either way, the Podtoid crew discussed Brenda Brathwaite's Train, Portal 2, and our least favorite videogame bosses. And other stuff. Listen to the podcast here.
| Anthony Burch |
I'm a big "fan" of the Civilization series. I can't use the word "fan" without massive quotation marks because while I absolutely love playing it and can fall prey to that wonderful "just one more turn" addiction that plagues...
| Anthony Burch |
Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. "Think of a color,...
| Anthony Burch |
I'd read about Brenda Brathwaite's Train before but, in honesty, I'd never bought any of the hype. A board game about trains with a twist ending that reveals you're actually sending your pieces to Auschwitz? Please. You're te...
| Anthony Burch |
Organized by Naughty Dog co-lead designer Richard Lemarchand, "GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas) accomplished pretty much what it said on the tin. Ten different game designers from drastically di...
| Anthony Burch |
At this morning's GDC Microtalks, Jesse Schell elaborated on the basic premise behind his DICE talk concerning the impending "Gamepocalypse," as Schell calls it. Schell finished his DICE talk in March by trying to put a posit...
| Anthony Burch |
I'm at GDC and currently tired beyond description, but I thought you might wanna know that the newest episode of Hey Ash, Whatcha Playin' is up. It's on Heavy Rain, and you can watch it here. Hope you like it.
| Anthony Burch |
Could rewarding players for playing your game make them appreciate the game less, and play worse? Chris Hecker doesn't know for sure, but his talk, "Achievements Considered Harmful?," explored the possibility. I've tried my best to summarize the talk below, but I can't say I've done it justice -- Hecker gave the headiest and most fast-paced talk I've yet heard at GDC 2010. Hit the jump for that.
| Anthony Burch |

surf dtoid with 