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2:40 PM on 04.21.2010

Sleep is Death is out, go buy it

Jason Rohrer's Sleep is Death is now available to the general public. You should seriously consider buying it. I've talked it up before (twice), but now's as good a time as any to check out this improvisational two-player sto...

Anthony Burch

1:00 PM on 04.20.2010

Podtoid 147: Robocop killed Clarence Boddicker

This episode of Podtoid includes a lot of discussion about games and stuff, but in reality it's mainly about Brad Nicholson's knowledge of Robocop (and, ironically, his complete lack of knowledge regarding Buckaroo Banzai). Also, the Big Looming Changes to Podtoid are announced a few minutes in.  

Anthony Burch

1:00 PM on 04.19.2010

Change will be a-brewing in tonight's Podtoid

What will we talk about on tonight's Podtoid? I really have no clue. I know that certain secretz™ about the future of the podcast will be revealed, but I'm not 100% sure what news stories we'll be covering. The return o...

Anthony Burch





1:00 PM on 04.09.2010

Hey Ash, Whatcha Playin: Puzzle Quest

My favorite thing about this week's episode of Hey Ash, Whatcha Playin' is that more than a few commenters have championed it as the best example of HAWP's newer, fresher style, despite the fact that we filmed it about a year...

Anthony Burch

1:40 PM on 04.06.2010

Podtoid 145: Adam Dork's Nature Show

We talk about games and stuff in this episode, but the conversation doesn't really pick up until the final ten minutes. After the proper, let's-talk-about-videogames show ends, Adam Dork starts linking us to pictures of crabs...

Anthony Burch

1:00 PM on 04.06.2010

Monthly Musing: E for Effort

Every month, the Destructoid Monthly Musing topic gives community members the ability to have their work posted on the Dtoid front page. Our own Josh Tolentino came up with this month's theme. Thank him if you like it, blame ...

Anthony Burch

10:40 AM on 04.06.2010

Interview: Armor Games founder Daniel McNeely

I don't want to even think about the sheer number of hours I've spent playing flash games. Still, at least twenty percent of that time has been spent at Armor Games. From This is the Only Level to Infectonator World Dominator...

Anthony Burch

1:00 PM on 04.04.2010

Buy the Super Meat Boy Tiger Handheld Game, support irony

Man rants about the App Store, complaining that iPhone versions of games like Street Fighter IV are just soulless brand-whoring like the old Tiger LCD games we played as kids. Company takes offense at Man's rant, removes his ...

Anthony Burch



Preview: Sleep is Death (Controller mode) photo
Preview: Sleep is Death (Controller mode)
by Anthony Burch

Summary time! Jason Rohrer's Sleep is Death is a multiplayer storytelling game. A Controller creates and modifies a world that the Player interacts with.

I documented the Player experience in an earlier preview. It was a great deal of fun, but why wouldn't it be? I was playing a story authored and controlled by Jason Rohrer, the dude who created the game. Any game is fun when you're playing it with the person who created it.

No, the real test of Sleep is Death was whether or not it would remain fun once Rohrer was out of the equation. Whether or not it would be as intuitive and crazy and charming with me as the Controller, and some other poor bastard as the Player.

With that in mind, I tested the game with two different people: Ashly Burch (my sister, and star of Hey Ash Whatcha Playin'), and Ashley Davis (my girlfriend, and star of Once Upon A Pixel).

Hit the jump to see how it went.

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1:00 PM on 04.02.2010

Ogmo from 'Jumper' confirmed playable in Super Meat Boy

If you haven't played Jumper by Matt Thorson, I'd highly recommend it -- partially because it'll make you more excited about today's Super Meat Boy news, and partially because it's a spectacularly well-designed platformer. Og...

Anthony Burch

3:00 PM on 03.31.2010

Rev Rant: f*ck your story

Every once in a while, Destructoid features editor Anthony Burch discusses game design and gamer culture in his "Rev Rant" video series. Firstly, this week's rant is about the arrogance of games who think their own linear, o...

Anthony Burch



Preview: Sleep is Death (Player mode) photo
Preview: Sleep is Death (Player mode)
by Anthony Burch

Jason Rohrer and I created a story together.

Sleep is Death is a game in certain senses, and a tool in others. One one hand, the act of playing is fraught with suspense and discovery, forcing a level of quick thinking and quicker reflexes that one normally doesn't see outside of, say, RTS games.

On the other hand, Sleep is Death is a medium, a set of constraints from which both players can create their own, unique stories. Each of the two participants has exactly thirty seconds to move the story forward in some way. The Player moves his or her avatar around and interacts with things, and the Controller makes sure the world reacts to the Player's actions through creating new sprites, changing music, or switching scenes altogether.

I previewed Sleep is Death with Jason Rohrer early Monday morning, with him as the Controller and me as the Player. I really didn't know what to expect. What sort of story would we create?

As it turned out: a comedy.

About child murder.

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12:30 PM on 03.30.2010

Podtoid 144: Lil' Scarface

This is the Scarface video we're talking about: It's pretty awesome. This week, the regular cast minus Brad discussed PAX East, the 3DS, and a bunch of listener questions. Hope you dig it.

Anthony Burch

4:00 PM on 03.29.2010

Postpartum Impressions: BioShock 2

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or ho...

Anthony Burch





3:00 PM on 03.29.2010

This dude wants funding for an indie game documentary

Well, not this dude, in the picture. That's Gregory Weir, creator of Babies Dream of Dead Worlds and I Fell In Love With the Majesty of Colors. He'll be in the documentary, as will Amon26 and Auntie Pixelante. Basically: this...

Anthony Burch

1:20 PM on 03.29.2010

Podtoid 144 has no method to its madness

Podtoid records tonight, and the PAX East-attending members of the cast (Topher, Samit) will hopefully be joining us. I don't really know what we'll talk about. Maybe Cave Story, and how people who have finished the Hell level are cooler than people who haven't? Maybe we'll talk about our favorite Shakespeare plays. No we won't.

Anthony Burch

1:00 PM on 03.27.2010

Watch some GDC sessions online, for free

At this year's GDC, I had the opportunity to give a brief talk at the Artgame Sessions, organized by John Sharp and Daniel Benmergui. That session, along with many others, can now be streamed for free at the GDC Vault. I have...

Anthony Burch

4:40 PM on 03.26.2010

Hey Ash, Whatcha Playin: 1 vs 100

This week's Hey Ash Whatcha Playin' is more of a "hmm" episode than a "haha" episode. So long as you go into it knowing that (and also that our Dad isn't in it, because I was afraid of overexposing him) you may enjoy it. Than...

Anthony Burch

3:00 PM on 03.24.2010

Rev Rant: the freedom to be boring

Every once in a while, Destructoid features editor Anthony Burch discusses game design and gamer culture in his "Rev Rant" video series. Are players inherently boring? I'm really not sure. On the one hand, you've got people ...

Anthony Burch

1:20 PM on 03.23.2010

Podtoid 143: anal tax bracket

I (Anthony) don't show up until after the break, but I'm pretty sure that this week's episode is primarily about random news nonsense and an extended Games of the Week segment dealing with Metro 2033 and Splinter Cell: Conviction. Linde and Brad aren't around for this one, but Leray showed up. Enjoy.

Anthony Burch

1:40 PM on 03.22.2010

Podtoid 143 records tonight, likely about God of War III

We're gonna try to talk about God of War III tonight without going heavily into spoiler territory. Shouldn't be hard given the fact that so very little of the game can actually be spoiled, but hey -- if things get rough, we'll do a special spoilertoid episode later this week. No matter what happens, though, we'll still need listener questions. Hit the jump and supply them, if you would.

Anthony Burch



Not-Review: Metro 2033 photo
Not-Review: Metro 2033
by Anthony Burch

I'm not going to review Metro 2033. I haven't made it past the third chapter of the game, and I doubt I'll ever make it any further.

It's not that Metro 2033 is irredeemably awful, or anything. It's got some good points, which I'll get into after the jump. But there was a moment when I was playing -- a sudden, awful, awe-inspiring moment -- when I realized I would no longer be able to tolerate the game any longer, and would be incapable of writing a proper review.

You can hit the jump for my incomplete thoughts on the game, but don't go looking for a numerical score. You won't find one.

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Why you need to be excited about SpyParty photo
Why you need to be excited about SpyParty
by Anthony Burch

There has never been a videogame like SpyParty.

Most videogames deal in the epic, the explosive, and the impersonal. SpyParty deals in subtlety, misdirection, and observation. Many multiplayer games ask the player to expend thousands of rounds of ammunition toward the destruction of the player's enemies; SpyParty gives you only one shot, and you'd better damn well make it count.

On the surface level, SpyParty is a two-player game about a sniper and a spy. The spy's job is to walk around a party, completing missions without breaking cover. The sniper's job is to identify the spy, and kill him. It's the simplest setup imaginable, but I was positively blown away by the game's depth and nuance after spending an hour with it at GDC. 

Hit the jump to find out why it deserves to be on your radar.

(Don't mind the ugliness of that screenshot; though the basic mechanics are there, SpyParty is still a good two years away from release. Hecker promises that a sizable amount of that dev time will be devoted to making the game look like not-ass.)

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4:00 PM on 03.18.2010

Counterpoint: God of War III is too long, boring

Thought our discussion of God of War III ended with our official review? Think again: our "Counterpoint" series allows editors to share drastically different opinions on games we've already reviewed. It's rare that anyone com...

Anthony Burch

2:00 PM on 03.18.2010

Demo impressions: Splinter Cell: Conviction

Splinter Cell: Conviction is my most anticipated game of 2010. I've always loved ste alth games in theory, but even the genre's best entries like Metal Gear Solid or Splinter Cell: Chaos Theory fall too heavily on one side o...

Anthony Burch





1:20 PM on 03.17.2010

Saira is on sale for $8.99, Metroidvania fans rejoice

If you like Metroidvanias, you'll love Saira. If you hate Metroidvanias, you'll love that Saira doesn't actually feel like a Metroidvania. You'll love Saira if you have a pulse, basically. And $8.99 to spare. And Steam. I bri...

Anthony Burch

12:40 PM on 03.17.2010

Hands-on with Silent Skies, by Spyeart

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. Michael Todd's Sil...

Anthony Burch



A mindbending hands-on with Poto & Cabenga photo
A mindbending hands-on with Poto & Cabenga
by Anthony Burch

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games.

Not to be confused (or is it?) with Poto and Cabengo, Honeyslug's Gamma4 entry is a singleplayer platformer where one button controls two different characters in two different environments.

If that sounds confusing, it is. It's also highly enjoyable, and equally adorable thanks to its simple, charming art style.

Though Faraway remains my favorite of the Gamma4 games this year, Poto and Cabenga is easily the must-play game of the bunch. Of all the finalists, P&C wrings the most novelty out of the mandated one-button control scheme: Michael Todd likened the experience of playing the game to trying to rub your stomach while patting your head. I disagree. To me, playing Poto and Cabenga is like trying to rub your stomach while patting your head...with the same hand.

Hit the jump for my impressions.

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4:40 PM on 03.16.2010

GDC 10: 4Fourths, by Mikengreg

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. I'm going to try t...

Anthony Burch

3:22 PM on 03.16.2010

GDC 10: Faraway, by Steph Thirion

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. If you own an iPho...

Anthony Burch

1:20 PM on 03.16.2010

Podtoid 142: 15 Minutes to Midnight

I'd be lying if I said this week's Podtoid wasn't a little on the calm side, but our two loudest cast members are missing, and Leray and I were tired from our respective trips back from GDC. Such is life. Either way, the Podtoid crew discussed Brenda Brathwaite's Train, Portal 2, and our least favorite videogame bosses. And other stuff. Listen to the podcast here.

Anthony Burch

12:40 PM on 03.16.2010

GDC 10: Civilization V's revamped combat hands-off

I'm a big "fan" of the Civilization series. I can't use the word "fan" without massive quotation marks because while I absolutely love playing it and can fall prey to that wonderful "just one more turn" addiction that plagues...

Anthony Burch

2:30 PM on 03.13.2010

GDC 10: B.U.T.T.O.N., by Copenhagen Game Collective

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. "Think of a color,...

Anthony Burch

1:36 PM on 03.13.2010

GDC 10: the Holocaust board game

I'd read about Brenda Brathwaite's Train before but, in honesty, I'd never bought any of the hype. A board game about trains with a twist ending that reveals you're actually sending your pieces to Auschwitz? Please. You're te...

Anthony Burch



GDC 10: a second opinion on Mafia II photo
GDC 10: a second opinion on Mafia II
by Anthony Burch

As a huge fan of the first Mafia game, I was more than a little jealous when Brad Nicholson got a chance to play Mafia II earlier this week.

I played through the same demo as Brad Friday afternoon, and I have to say: I came away with a much different impression of Mafia II.

Hit the jump for my thoughts.

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2:40 PM on 03.12.2010

GDC 10: GDC Microtalks

Organized by Naughty Dog co-lead designer Richard Lemarchand, "GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas) accomplished pretty much what it said on the tin. Ten different game designers from drastically di...

Anthony Burch





12:20 PM on 03.12.2010

GDC 10: Schell: we're heading toward Brave New World

At this morning's GDC Microtalks, Jesse Schell elaborated on the basic premise behind his DICE talk concerning the impending "Gamepocalypse," as Schell calls it. Schell finished his DICE talk in March by trying to put a posit...

Anthony Burch

12:00 PM on 03.12.2010

Hey Ash, Whatcha Playin: Heavy Rain

I'm at GDC and currently tired beyond description, but I thought you might wanna know that the newest episode of Hey Ash, Whatcha Playin' is up. It's on Heavy Rain, and you can watch it here. Hope you like it.

Anthony Burch

10:20 AM on 03.12.2010

GDC 10: are Achievements harmful?

Could rewarding players for playing your game make them appreciate the game less, and play worse? Chris Hecker doesn't know for sure, but his talk, "Achievements Considered Harmful?," explored the possibility. I've tried my best to summarize the talk below, but I can't say I've done it justice -- Hecker gave the headiest and most fast-paced talk I've yet heard at GDC 2010. Hit the jump for that.

Anthony Burch



GDC 10: Hands-on with Bit.Trip Runner photo
GDC 10: Hands-on with Bit.Trip Runner
by Anthony Burch

Lawsuits aside, I'm a huge fan of the Bit.Trip series. I may wish nothing but destruction on Gaijin Games, but hell if they don't make some fantastic stuff.

Bit.Trip Runner, Gaijin's newest game, was playable on the GDC expo floor. As the first Bit.Trip platformer and the first game in the series to not consist entirely of abstract visuals, I was very curious as to what I'd see once I put my hands on the controller.

These are my impressions.

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