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Tonight's Podtoid is a Super Mario Bros. movie commentary


Apr 26
It will also be my and Aaron's last Podtoid as Host and Other Guy, respectively. I don't know if we'll have enough time for listener questions at the end, but I thought I'd throw this up on the off chance that someone asks a ... read

Hey Ash, Whatcha Playin: Sleep is Death


Apr 23
Will you look at that -- it's the very first machinima episode of Hey Ash, Whatcha Playin. It is, perhaps unsurprisingly, about Sleep is Death. It is a game that you should definitely consider getting if you and a friend each... read

Sleep is Death is out, go buy it


Apr 21
Jason Rohrer's Sleep is Death is now available to the general public. You should seriously consider buying it. I've talked it up before (twice), but now's as good a time as any to check out this improvisational two-player sto... read

Podtoid 147: Robocop killed Clarence Boddicker


Apr 20
This episode of Podtoid includes a lot of discussion about games and stuff, but in reality it's mainly about Brad Nicholson's knowledge of Robocop (and, ironically, his complete lack of knowledge regarding Buckaroo Banzai). Also, the Big Looming Changes to Podtoid are announced a few minutes in.   read

Change will be a-brewing in tonight's Podtoid


Apr 19
What will we talk about on tonight's Podtoid? I really have no clue. I know that certain secretz™ about the future of the podcast will be revealed, but I'm not 100% sure what news stories we'll be covering. The return o... read

Hey Ash, Whatcha Playin: Puzzle Quest


Apr 09
My favorite thing about this week's episode of Hey Ash, Whatcha Playin' is that more than a few commenters have championed it as the best example of HAWP's newer, fresher style, despite the fact that we filmed it about a year... read

Podtoid 145: Adam Dork's Nature Show


Apr 06
We talk about games and stuff in this episode, but the conversation doesn't really pick up until the final ten minutes. After the proper, let's-talk-about-videogames show ends, Adam Dork starts linking us to pictures of crabs... read

Monthly Musing: E for Effort


Apr 06
Every month, the Destructoid Monthly Musing topic gives community members the ability to have their work posted on the Dtoid front page. Our own Josh Tolentino came up with this month's theme. Thank him if you like it, blame ... read

I don't want to even think about the sheer number of hours I've spent playing flash games. Still, at least twenty percent of that time has been spent at Armor Games. From This is the Only Level to Infectonator World Dominator... read feature

Buy the Super Meat Boy Tiger Handheld Game, support irony


Apr 04
Man rants about the App Store, complaining that iPhone versions of games like Street Fighter IV are just soulless brand-whoring like the old Tiger LCD games we played as kids. Company takes offense at Man's rant, removes his ... read

Summary time! Jason Rohrer's Sleep is Death is a multiplayer storytelling game. A Controller creates and modifies a world that the Player interacts with. I documented the Player experience in an earlier preview. It was a grea... read feature

Ogmo from 'Jumper' confirmed playable in Super Meat Boy


Apr 02
If you haven't played Jumper by Matt Thorson, I'd highly recommend it -- partially because it'll make you more excited about today's Super Meat Boy news, and partially because it's a spectacularly well-designed platformer. Og... read

Rev Rant: f*ck your story


Mar 31
Every once in a while, Destructoid features editor Anthony Burch discusses game design and gamer culture in his "Rev Rant" video series. Firstly, this week's rant is about the arrogance of games who think their own linear, o... read

Jason Rohrer and I created a story together. Sleep is Death is a game in certain senses, and a tool in others. One one hand, the act of playing is fraught with suspense and discovery, forcing a level of quick thinking and qui... read feature

Podtoid 144: Lil' Scarface


Mar 30
This is the Scarface video we're talking about: It's pretty awesome. This week, the regular cast minus Brad discussed PAX East, the 3DS, and a bunch of listener questions. Hope you dig it. read

Postpartum Impressions: BioShock 2


Mar 29
[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or ho... read

This dude wants funding for an indie game documentary


Mar 29
Well, not this dude, in the picture. That's Gregory Weir, creator of Babies Dream of Dead Worlds and I Fell In Love With the Majesty of Colors. He'll be in the documentary, as will Amon26 and Auntie Pixelante. Basically: this... read

Podtoid 144 has no method to its madness


Mar 29
Podtoid records tonight, and the PAX East-attending members of the cast (Topher, Samit) will hopefully be joining us. I don't really know what we'll talk about. Maybe Cave Story, and how people who have finished the Hell level are cooler than people who haven't? Maybe we'll talk about our favorite Shakespeare plays. No we won't. read

Watch some GDC sessions online, for free


Mar 27
At this year's GDC, I had the opportunity to give a brief talk at the Artgame Sessions, organized by John Sharp and Daniel Benmergui. That session, along with many others, can now be streamed for free at the GDC Vault. I have... read

Hey Ash, Whatcha Playin: 1 vs 100


Mar 26
This week's Hey Ash Whatcha Playin' is more of a "hmm" episode than a "haha" episode. So long as you go into it knowing that (and also that our Dad isn't in it, because I was afraid of overexposing him) you may enjoy it. Than... read

Rev Rant: the freedom to be boring


Mar 24
Every once in a while, Destructoid features editor Anthony Burch discusses game design and gamer culture in his "Rev Rant" video series. Are players inherently boring? I'm really not sure. On the one hand, you've got people ... read

Podtoid 143: anal tax bracket


Mar 23
I (Anthony) don't show up until after the break, but I'm pretty sure that this week's episode is primarily about random news nonsense and an extended Games of the Week segment dealing with Metro 2033 and Splinter Cell: Conviction. Linde and Brad aren't around for this one, but Leray showed up. Enjoy.  read

Podtoid 143 records tonight, likely about God of War III


Mar 22
We're gonna try to talk about God of War III tonight without going heavily into spoiler territory. Shouldn't be hard given the fact that so very little of the game can actually be spoiled, but hey -- if things get rough, we'll do a special spoilertoid episode later this week. No matter what happens, though, we'll still need listener questions. Hit the jump and supply them, if you would. read

I'm not going to review Metro 2033. I haven't made it past the third chapter of the game, and I doubt I'll ever make it any further. It's not that Metro 2033 is irredeemably awful, or anything. It's got some good points, whic... read feature


There has never been a videogame like SpyParty. Most videogames deal in the epic, the explosive, and the impersonal. SpyParty deals in subtlety, misdirection, and observation. Many multiplayer games ask the player to expend t... read feature

Counterpoint: God of War III is too long, boring


Mar 18
Thought our discussion of God of War III ended with our official review? Think again: our "Counterpoint" series allows editors to share drastically different opinions on games we've already reviewed. It's rare that anyone com... read

Demo impressions: Splinter Cell: Conviction


Mar 18
Splinter Cell: Conviction is my most anticipated game of 2010. I've always loved ste alth games in theory, but even the genre's best entries like Metal Gear Solid or Splinter Cell: Chaos Theory fall too heavily on one side o... read

Saira is on sale for $8.99, Metroidvania fans rejoice


Mar 17
If you like Metroidvanias, you'll love Saira. If you hate Metroidvanias, you'll love that Saira doesn't actually feel like a Metroidvania. You'll love Saira if you have a pulse, basically. And $8.99 to spare. And Steam. I bri... read

Hands-on with Silent Skies, by Spyeart


Mar 17
Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. Michael Todd's Sil... read

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. Not to be confuse... read feature

GDC 10: 4Fourths, by Mikengreg


Mar 16
Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. I'm going to try t... read

GDC 10: Faraway, by Steph Thirion


Mar 16
Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. If you own an iPho... read






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