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Late last year, erstwhile EVE Online executive producer Jon Lander proclaimed -- perhaps emboldened by his own game's impending ten-year anniversary -- that CCP had "a five-year roadmap" for the recently-released free-to-play...
| Joseph Leray |
News about World of Darkness has been predictably scarce: the CCP-developed MMO, based on White Wolf's Vampire: the Masquerade license, is still in early development, with no release date in sight. When I sit down t...
| Joseph Leray |
According to David Reid, CCP Games' chief marketing officer, 96 percent of the people subscribing to his company's flagship MMO EVE Online are male. That's crazy high.
| Joseph Leray |
EVR opens with a pilot in the cockpit of a small ship, docked in a cramped launching tube. After a short countdown, the ship is fired out like a bottle rocket, the compact hangar giving way to the sheer expanse of space, litt...
| Joseph Leray |
Want to make 1500 EVE Online fans totally flip out? Corral them into an auditorium for an EVE keynote during Fanfest 2013, announce that a small internal team has developed a playable virtual-reality dogfighting game for the Oculus Rift, and then explain that a day-long tournament is going to take place.
| Joseph Leray |
Spiders released an appropriately titled "overview trailer" for its upcoming sci-fi action-RPG, Mars: War Logs, which is also appropriately titled: there’s a war, it takes place on Mars, and you’ll be shooting, e...
| Joseph Leray |
This week, a Splinter Cell: Blacklist producer confirmed that the game’s controversial torture scene, used as part of Ubisoft’s E3 presentation last year, has been removed from the game. “Definitely we are n...
| Joseph Leray |
It’s a good thing that Borderlands 2 doesn’t often touch on real-world culture over the course of its kitschy, ostentatious sci-fi romp -- the times where it does have tended to be low points. I was disappointed t...
| Joseph Leray |
The best downloadable content, in my experience, serves as a low-risk workshop to spitball and prototype new ideas. Sometimes those ideas pop up later in, say, sequels: it’s impossible to get from Dragon Age: Origins to...
| Joseph Leray |
All mystery stories necessarily deal in misinformation, and Pid, the new puzzle-platformer from Swedish firm Might & Delight, is no different. It keeps its secrets well-hidden. There’s the climactic plot twist that ...
| Joseph Leray |
Borderlands has often been described, perhaps not unfairly, as "work." In the sense that it can be repetitive and monotonous, yes, but also in that it's largely driven by a kind of materialistic consumerism. There's not ...
| Joseph Leray |
With support from our partner, Intel, we're exploring how technology is evolving and improving the gaming experience. The company's goal is to develop tools that, in the right hands, allow us to play new and exciting games. A...
| Joseph Leray |
The somewhat mythologized sub-genre called street soccer -- as presented by FIFA Street -- is hedonistic and excessive, with a strong tilt toward showboating and theatrics. It’s puzzling, then, that EA Sports decided to...
| Joseph Leray |
"RAAM's Shadow"'s greatest strength is its premise. A prequel set in the hours following Emergence Day, the first piece of campaign DLC for Gears of War 3 hints at what Ilima City looked like before it was destroyed, both by ...
| Joseph Leray |
There’s a scene in the second chapter of Gears of War 3 in which Cole Train has a flashback to his time as a professional thrashball player before becoming a COG soldier. When I saw it the first time, I noticed that it ...
| Joseph Leray |
Another day, another game outed by the ESRB and later confirmed by publishers. This time, it's Capcom community manager Brett Elston confirming that Darkstalkers: The Night Warriors is headed to the PlayStation Network, with ...
| Joseph Leray |
Over two years since it was announced -- and several months since it became available on Steam -- Alientrap's 2D shooter Capsized is coming soon to the AppStore, PlayStation Network, and Xbox Live Arcade. First things fi...
| Joseph Leray |
In a recent interview with Edge, Playdead game director Arnt Jensen explained that the Danish dev's next game will take three-and-a-half years to make. "A good game takes time," says Playdead CEO Dino Patti. Game director Arn...
| Joseph Leray |
A few days ago, Strange Loop Games cut a sharp new trailer for their recently-announced puzzle-platformer, Vessel. A few notes on the visuals: I love the lighting, the water effects, and the zoomed-out perspective, esp...
| Joseph Leray |
A few years ago, one of my best friends bought Baroque, an Atlus-published roguelike, after I turned him onto Persona 3. It didn't go well: lured by the Atlus name and the misconception that Baroque was another RPG, he w...
| Joseph Leray |
The Owlboy demo makes a good first impression -- after D-Pad Studio's logo flashes, players are treated to a sweeping, pixelated vista as Otus looks on. Pastoral music plays and, though the demo begins in medias res, the menu...
| Joseph Leray |
A demo for Owlboy, the much talked-about 2D platformer from Norwegian indies D-Pad Studio, is now available for PC -- a good sign for a game beset my development trouble, despite winning a visual design award at the 2010...
| Joseph Leray |
What you're looking at, right there above this text, is a 620px-wide swath of Wonderputt, the best 15-minute putt-putt game I've ever played. Granted, I'm not exactly a golf aficionado, but Wonderputt -- designed by Damp...
| Joseph Leray |
To the Moon, an indie adventure game developed by Freebird Games, is slowly but surely gaining traction around les salons of the games press circuit. And why not? It's heartbreaking premise and genre-swapping aesthetic ...
| Joseph Leray |
"PIXELGALAXY is a book all about the Nintendo Game Boy and the pixel graphics. It includes its secret of success, an overview of the top games and takes a closer look at the graphics," writes Sergio Ingravalle, the book'...
| Joseph Leray |
No one, I reckon, really wants to talk about David Johnston, the one-man dev team behind Smudged Cat Games' The Adventures of Shuggy. That's because his four years of development hell illustrate most of the systemic shor...
| Joseph Leray |
So. Nyan Cat. There is very little left to be said about Nyan Cat, except that it's my profound disappointment to inform you that Konami did not, in fact, release a licensed Nyan game in 1988. Not only would Nyan Cat vs. Tac ...
| Joseph Leray |
You remember QWOP, don't you? (Now on iPad!) Of course you do -- it almost spawned a meme, and you can't hear Chariots of Fire without seeing the bruised and broken body of QWOP's nameless protagonist. Today, Bennett Fod...
| Joseph Leray |
[Update: Seems we got this one a bit wrong, originally reporting that the game would be an MMORPG. But according to the game's developer, that's not the case. Indie Stone's Chris Simpson explains that Project Zomboid is "pri...
| Joseph Leray |
After the release of Machinarium in 2009, Czech developer Amanita Design have been pretty quiet. Sure, they're bringing Machinarium to the PlayStation Network after adding it and Samorost 2 to Wolfire Games' Hu...
| Joseph Leray |
I'm calling it here: 2011 is the year of the cephalopod. DePaul University already brought us Octodad ("Loving father. Caring husband. Secret octopus."), and Dakko Dakko's The 2D Adventures of Rotating Octopus Character...
| Joseph Leray |
If you still haven't played one of three available versions of Persona 3, you may not see what all the fuss over this Aegis figure is about, but the beauty of a socially maladroit android who shoots bullets out of her fi...
| Joseph Leray |
When I interviewed David Gaider for a series of Dragon Age II-related previews, he seemed a charming, soft spoken, and intelligent writer with a passion for role-playing games. Imagine my surprise, then, to see the bespectacl...
| Joseph Leray |
Unlike games like Fable and BioWare's own Mass Effect, Dragon Age: Origins deftly sidestepped framing its character interaction systems as a set of moral binaries. It's a subtle shift: actions aren't judged in absolutes, but ...
| Joseph Leray |
Very little of what BioWare has said about the upcoming Dragon Age II gives the impression of forward movement. In a Q&A session at BioWare's Edmonton studios, producer Mark Darrah explained that Dragon Age II isn't "a br...
| Joseph Leray |

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