It's hard to divorce David Cage, the public figure, from the games Quantic Dream makes. He is, after all, a man who put himself in Indigo Prophecy's tutorial, immortalized as the movie director he's always dreamed of being. The self-styled auteur fiercely believes in being the one man with the one vision, and gladly takes credit for his games' success in doing so.
The auteur theory is all well and good, but it only really works out for a piece of art if the auteur in question is good enough to actually be an auteur. I've believed for years that Cage, while an undoubtedly talented man, is simply not a strong enough creator to be an unchallenged writer and director. If Beyond: Two Souls does anything right, it's prove that belief.
It demonstrates, beyond doubt, that Hollywood actors, cutting edge-visual technology, and a decent budget mean nothing, if it's all being piled onto a ship with an unsuitable captain.
On this week's Podtoid, Jonathan Holmes finally breaks bad, but not before he runs the sexiest dog hotel you ever did see! Elsewhere, Willem Dafoe goes to Heaven and meets a saucy Dolly Parton, while MANY OTHER THINGS HAPPEN!...
Here's some Shadow Warrior to tide you over while our review is in the works. I go stab stuff up, look for glowing statues, and watch rabbits having sex. All in a day's work for this Stan Bush enthusiast!
We might do more of this one. Depends how much y'all like it.
Sony has a stable of impressive top-tier game franchises -- Uncharted, Killzone, God of War, the kind of blockbuster productions every console needs to open eyelids among the mainstream users. I, however, will remember Sony's impact on this generation in terms of what it delivered in the shadows of its titans.
Flower, Journey, Unfinished Swan -- the less glorified games that gave the PlayStation 3 more personality and charm than any of its glossy, big-budget properties. Games often as beautiful as they are bleak, understated games that nonetheless make more of an impact on the player than any billion-dollar explosion could.
Games like Rain, a latecomer that nonetheless deserves to be counted among the PlayStation 3 games that truly mattered in the last five years.
Oh look, it's Neverending Nightmares, that creepy looking adventure game Jonathan talked about the other day. It's only got a few hours left on its Kickstarter, and this video probably won't help it. We can only cross our fingers!
Anyway, I played the demo. You can watch me play it, if you want.
Marlow Briggs and the Mask of Death is funny, gloriously shameless, and solid in the action department. It is also, unfortunately, kind of broken in unforgivable ways, and if you get caught in its terrible traps, you could ruin your entire game.
I wish I could just be showing off how much fun this game is. I can't though. Now I'm sad in my face.
It is an experimental new Podtoid, as this week we recorded the questions segment live! Yes, the question part of the show was broadcast online and we answered queries in REAL TIME! It went of surprisingly well, too.
[Disclosure: Nvidia has provided Destructoid with a number of computers for PC game review purposes in the past. If you feel that may make our reviews of any of their products "biased" or "paid off," you are welcome to.]
The number of handheld devices hitting the market are becoming increasingly difficult to keep track of, a situation made all the more overwhelming by the continued erosion of the boundary between smartphones, tablets, gaming devices, and machines built solely for the purposes of showing your friends that "Blurred Lines" video.
Several oddities have cropped up in this maelstrom of technology, one of which is the Nvidia Shield. Joining the Razer Edge in the "almost shockingly niche" category, this Android-powered, Steam-streaming, undoubtedly powerful system is heavy, expensive, and focused on a unique brand of gamer -- a cocktail of concerns that has led to many a cynical attitude toward it.
I was cynical. Hopeful, as I am for all new gadgets, but cynical nonetheless. Having spent a good deal of time with the Nvidia Shield, however, I absolutely love the thing. It's still heavy, it's still expensive, and it's certainly going to appeal to a select few. Those few, however, will adore it.
I didn't get very far into Alien Rage, I'm going to admit that right off the bat. It was not, however, for the want of trying. There are parts in Alien Rage where the game decides that working properly is for losers, so it doesn't work properly.
Before deciding to pack it in and write these words, I had to restart an entire level since an elevator required to get to the next section wasn't activating. Reloading the checkpoint did not encourage it to work any better. Upon restarting the entire level, and shooting my mundane way back to the elevator, it worked.
Five minutes later, I was killed by some swarming enemies due to a lack of cover and had to restart. This time, a fresh checkpoint loaded -- a checkpoint that had suddenly placed a wall in front of the corridor I was supposed to walk down. I was not restarting the level again.
Playing any single level of Alien Rage is perishingly dull enough. Being forced to play through it three times is just plain cruel.
This week, Yahtzee details that growing videogame tradition, the need to press "X" in order to do anything and everything. Meanwhile, your buddy Jim Sterling pays tribute to one of the finest actors ever born, Dean "Once Was Superman For A Bit" Cain.
Oh, Dean Cain. You're so beautiful.
People have been buzzing about Race The Sun lately, and so I decided to check it out for your sensual enjoyment. I'm not very good at it, but I'm having a laugh with it, and that's what matters. At the end of the day, that's what bloody matters.