On today's thrilling adventure into David Cage's mental brainspace, we kick the crap out good friends, we get claustrophobic while trying to do our job, and we get very quiet and guilty when lots and lots of racism happens.
Certain game series can get away without making significant changes to their formula -- in fact, there are some that would risk infuriating their fans if they did alter too much. Games like The Legend of Zelda, Street Fighter, or Dynasty Warriors carry a certain familiarity to them, and remain strong enough contenders in their genre that nothing is doing what they do better. Mario Kart, these games aren't.
Pokemon, arguably, is one such series. Even if there are complaints about its formula never changing, Pokemon is such a beloved and powerful franchise that it has never had to feel any real pressure to change. There were refinements and minor alterations along the lengthy road from Red and Blue to Black and White, but nothing revolutionary.
Revolutionary is exactly what X and Y looks like it will be. Boasting a whole new engine, with a brand new graphical style, fresh controls, and a host of unseen features, X and Y have all the trappings of a truly new era of Pokemon. These trappings, however, are a trap. Behind the shiny coat of paint, underneath the extra distractions, this is the same old Pokemon experience you've played so many times before.
And that's ... perfectly okay. Because nothing does what Pokemon does better.
In this thrilling installment of Indigo Prophecy, we drink water, play the guitar, punch a bag, play the guitar, and listen to more Theory of a Deadman. The fun literally never ends. It will never end. The fun is literally going on forever.
Danny Baranowsky is in the house, back with the Podtoid gang by popular demand. The game composer is on hand to talk about Jonathan going face-down-ass-up, Conrad pottering about in the garden, and Julia Child scaring childre...
I fiddle with the temperature knob and get murderous as I play Quantic Dream's true classic, Indigo Prophecy. Laugh along as we murder people in bathrooms, interrogate distraught women, and listen to music about women doin' ya wrong.
Screenshot taken of the comment section of BF4Central.com, in a post about the upcoming Battlefield 4 Battle Packs.
As you can see, it manages to capture absolutely everything about the modern gamer in just two short statements.
There probably won't be any more Legends of Dawn, because the game crashed while I was recording and took all the video with it. Buggy game, that is! Fortunately, we have a different legend for you, with Legends of Aethereus!
Enjoy the world's most thorough tutorial, and let's kill some Definitely-Not-Orcs!
It's hard to divorce David Cage, the public figure, from the games Quantic Dream makes. He is, after all, a man who put himself in Indigo Prophecy's tutorial, immortalized as the movie director he's always dreamed of being. The self-styled auteur fiercely believes in being the one man with the one vision, and gladly takes credit for his games' success in doing so.
The auteur theory is all well and good, but it only really works out for a piece of art if the auteur in question is good enough to actually be an auteur. I've believed for years that Cage, while an undoubtedly talented man, is simply not a strong enough creator to be an unchallenged writer and director. If Beyond: Two Souls does anything right, it's prove that belief.
It demonstrates, beyond doubt, that Hollywood actors, cutting edge-visual technology, and a decent budget mean nothing, if it's all being piled onto a ship with an unsuitable captain.
On this week's Podtoid, Jonathan Holmes finally breaks bad, but not before he runs the sexiest dog hotel you ever did see! Elsewhere, Willem Dafoe goes to Heaven and meets a saucy Dolly Parton, while MANY OTHER THINGS HAPPEN!...
Here's some Shadow Warrior to tide you over while our review is in the works. I go stab stuff up, look for glowing statues, and watch rabbits having sex. All in a day's work for this Stan Bush enthusiast!
We might do more of this one. Depends how much y'all like it.
Sony has a stable of impressive top-tier game franchises -- Uncharted, Killzone, God of War, the kind of blockbuster productions every console needs to open eyelids among the mainstream users. I, however, will remember Sony's impact on this generation in terms of what it delivered in the shadows of its titans.
Flower, Journey, Unfinished Swan -- the less glorified games that gave the PlayStation 3 more personality and charm than any of its glossy, big-budget properties. Games often as beautiful as they are bleak, understated games that nonetheless make more of an impact on the player than any billion-dollar explosion could.
Games like Rain, a latecomer that nonetheless deserves to be counted among the PlayStation 3 games that truly mattered in the last five years.