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Legendary Wars photo
Legendary Wars

Legendary Wars marches on to Android


It's about time!
Feb 15
// Wesley Ruscher
It's been three years, but one of my favorite mobile strategy titles, Legendary Wars, has finally come to Android, via the Google Play Store. In this RTS-RPG hybrid you directly control an ever growing army of knights, wizar...

Review: Danganronpa: Trigger Happy Havoc

Feb 10 // Wesley Ruscher
Danganronpa: Trigger Happy Havoc (PS Vita)Developer: Spike ChunsoftPublisher: NIS AmericaReleased: February 11, 2014MSRP: $39.99 As Makoto Naegi, you've been accepted to the prestigious Hope’s Peak Academy, a school that only admits the most talented “Ultimate” students of various fields each year. Though strangely for Makoto, he’s pretty average across the board and only got the chance to enroll because he won a raffle as the “Ultimate Lucky Student.” However, upon reaching the school’s gates, his luck begins to run out. Inexplicably, Makoto suddenly loses consciousness only to awake hours later in what appears to be the school’s gym surrounded by 14 other “Ultimate” students. No one knows what is going on, except for one fact: they’re trapped. [embed]270284:52512:0[/embed] It’s here where a maniacal remote-controlled bear named Monokuma appears -- a two-faced Teddy Ruxpin looking monster, with a penchant for rules -- who drops the bombshell that all the students are now imprisoned at the school for the rest of their lives. That is, unless they are willing to do the unthinkable to earn graduation from the academy: murder another student without getting caught. Well it wouldn't be much of game, or a story, if some of the students didn't eventually succumb to the pressures and start killing each other. In the time leading up to a murder event, known as “the Daily Life,” you’ll spend the majority of it getting to know each student and trying to understand the situation that has befallen you. During this time, you’ll explore the available areas of the school from a first-person perspective. Similar to the investigation scenes in the Phoenix Wright series, you’re free to scour each area in search of information or to perhaps talk to a student hanging out in the area. Once all the information is collected for the day, the game pushes the story forward. Eventually the game awards the player with “free time,” which allows Makoto to roam the school and build stronger relations with other students. Akin to Persona’s Social Link segments, whom you talk to is completely your choice. Additionally, you can also purchase gifts from a capsule vending machine to gift to them in order to increase your bonding. The interactions are quite simple, but they are a necessity since they also allow Makoto to build up special skills that he can later use in the game’s main attraction: Class Trials. All this good willed nature comes to an end with the discovery of a murder, in which the game enters the “Deadly life” section of gameplay. The first phase consists of investigating and collecting clues, called “Truth Bullets,” for the looming trial ahead. Like the earlier phases of the Daily Life, the game pushes the story forward upon the collection of all pertinent information. These moments that lead up to the Class Trial could be very tedious under a poor script. And though NIS America’s localization is usually hit or miss with me, the majority of the characters here are exceptionally interesting. I found myself enjoying the messed up situations that surrounded even the more flamboyant characters; waiting to see how they would respond once the crap hit the fan. Of course, with fourteen characters you’re bound to find tropes, but their predictable tendencies are often used to throw players off the scent. Additionally, the game moves at a much more rapid pace than most other adventure/visual novel style games which helps keep the tension focused throughout. Once the Class Trial begins though, the tension magnifies immensely. Similar to the Phoenix Wright series, false accusations can be your undoing, but unlike those games, time also serves as your opponent. There are four main styles used for figuring out who the culprit is in each trial (Nonstop Debates, Epiphany Anagram, Machinegun Talk Battle, and Climax Logic) and they get progressively more difficult as the game moves on. Nonstop debates lead off each trial and involve all surviving classmates. During these discussions, it’s up to the player to find contradictions in specific highlighted phrases and shoot them down with the acquired Truth Bullets gathered from the previous investigation. White noise created from other students can interfere with hitting the right statement in later trials in addition to some other surprise elements that are added later to up the difficulty of these scenes. As the answers begin to unfold in the trial, players eventually get into a one-on-one Machinegun Talk Battle debate with a fellow student. This style threw me for a loop the first time, as it mixes rhythm based gameplay with shooting down a student’s remarks. Progressively, like the other styles, it gets harder to maintain the rhythm further since opponents can make your tempo bar disappear or change the speed of the rhythm entirely. The idea to add action, via shooting or by rhythm, segments into the actual trial is something I really enjoyed once I got the hang of things. It cleverly brings tension -- something you would actually feel if your life was on the line -- during every murder trial. The fact that things get more difficult, later in the game, only amplifies the disparity of the situation at hand. Getting an answer wrong is one thing, but it’s entirely different when you choke under the pressure of time. My favorite of the gameplay styles though was the Climax Logic puzzle. In this style, a comic strip -- that recreates the events of the murder -- must be put together using the fragments of information derived from the trial with the basic facts already known. Time is your only enemy here, but there are typically extra potential answers to each slot in the puzzle that can lead a player astray. Danganronpa mixes a variety of art styles throughout each case, but the way it all comes together helps paint an exquisitely disturbing picture. Its mix of 2D and 3D, over-the-top death scenes, hyper stylized murder images (with neon pink blood) combined with a well thought out story make the game’s world all that much more alluring, even amongst its sadistic nature. Danganronpa: Trigger Happy Havoc is easily one of the most intriguing games I've played in quite some time. It’s as if Persona and Phoenix Wright got together and had a little demon spawn that I didn't want to put down -- no matter how disturbing it can be at times. For fans of adventure/visual novel games, this is an easy must play on Vita this year. But it’s also a great entry for those who tend to find this type of game a little on the slow side and well worth the time.
Trigger Happy Havoc  photo
Phoenix Wright X Persona
Adventure games enable developers to guide their audience on an incredibly focused journey. Completely scripted -- with little variation or user input that impacts the outcome -- they rely on the quality of their storytelli...

Bugs! photo
Bugs!

Arkham Origins progression blocking bugs won't be fixed


Well at least not anytime soon, as DLC is top priority
Feb 09
// Wesley Ruscher
In a recent post on the Batman: Arkham Origins support forms, it has been stated that there are no current plans to fix any more of the numerous progression blocking bugs that have yet to be addressed. Instead, all effor...
Moblins photo
Moblins

The Legend of Zelda's Moblins have an identity crisis


I feel like some bacon
Feb 09
// Wesley Ruscher
Bulldogs or pigs? Why can't The Legend of Zelda's Moblins make up their minds on just who they want to be? Actually, it's quite interesting to see how these absent minded minions of Gannon have continuously bounced back and ...
Hats! photo
Hats!

BioShock themed goodies come to Team Fortress 2


Free with BioShock: Infinite Season Pass
Feb 09
// Wesley Ruscher
Who doesn't love a shiny new hat, or two, to wear during their Team Fortress 2 shenanigans? Well if you've been looking to spruce up the old noggin with a little BioShock love, then Irrational Games has a treat for you.....
Sega photo
Sega

Sega's retail sales struggle, while digital market grows


Can PSO 2 come out officially in NA...please
Feb 09
// Wesley Ruscher
While Sega saw a continued decline in software sales this past fiscal year, its mobile division is continuing to grow, according to a recent report issued by Sega Sammy Holdings Inc. Even with titles like Sonic Lost World and...
AAA Games photo
AAA Games

AAA game business unprofitable says Just Cause dev


Business is 'not healthy at the moment'
Feb 08
// Wesley Ruscher
Profitability in AAA titles nowadays is tricky business. We scoff when companies claim a game that sells 3.5 million copies is not a success, and perhaps rightfully so. Amidst the inflating development costs of the new consol...
Flappy Bird photo
Flappy Bird

Flappy Bird creator says he's taking the game down


Creator "cannot take this anymore"
Feb 08
// Wesley Ruscher
Flappy Bird creator Dong Nguyen has announced via Twitter that he will be taking the game down some point on Sunday. He has stated that he "cannot take this anymore." In subsequent tweets, Nguyen explains that the taking down...
Peter Molyneux photo
Peter Molyneux

Peter Molyneux questions the new Dungeon Keeper


Fabled developer weighs in
Feb 08
// Wesley Ruscher
EA's recent mobile reincarnation of the classic Bullfrog Productions strategy game Dungeon Keeper, has undoubtedly received its fair share of criticism over the passing week. Our own Chris Carter called it "...a hol...

Review: Sorcery Saga: Curse of the Great Curry God

Feb 02 // Wesley Ruscher
Sorcery Saga: Curse of the Great Curry God (PS Vita)Developer: Compile Heart, ZeroDivPublisher: Aksys GamesReleased: December 10, 2013MSRP: $39.99 Sorcery Saga tells a story that is about as light-hearted as it gets. Pupuru, a recently suspended magic school student, loves nothing more than the delicious curry from Smile Curry. It’s the local restaurant that is facing tough times due to the new mega trendy chain store that has opened up in town. Sort of like the Starbucks of curry shops, this corporate conglomeration is running out all the local competition with its cheap and quick curry. Luckily for Pupuru, and her local shop, she’s happened to come across a magical book with the recipe for the “Ultimate Curry.” It’s the one thing that can save her favorite delicatessen – and something that requires Pupuru to embark on an epic quest to gather all the necessary ingredients. Though she may not be saving the world, she’s saving her world and it couldn't be any more delightful. [embed]269883:52430:0[/embed] If you dig lighthearted anime, then you will be right at home with the game’s narrative. Ever since 999, Akysys Games has consistently delivered excellently penned banter. The game’s cast of characters is quite ridiculous, but I often found myself laughing at the absurdity of every situation between dungeon crawls. Perhaps my favorite side character was Gigadis, an evil lord from the netherworld and stalker of Pupuru. His brashness and idiotic ways can be cringeworthy at times, but it’s of no fault of the localization. The guy just constantly puts his foot in his mouth and is borderline creepy with his failed attempts to get Pupuru to fall for him (kind of like the vampire dude from Twilight -- editor’s note: this comes by way of my girlfriend). Additionally, his overly cocky theme song -- comprised of broken English -- championing why he is the greatest ever, is another reason I couldn’t help but root for the buffoon.  Alas, while you will spend a decent amount of time pushing through the game’s story segments, the meat of Sorcery Saga is not nearly as sweet as the rest of the game’s presentation. At its core this title is a hardcore Japanese roguelike. Similar to games like Shiren the Wanderer and The Guided Fate Paradox (one of my favorite titles from last year) the majority of your time will be spent grinding away through the depths of many punishing dungeons. Roguelikes are known for their often unfair difficulty spikes and Sorcery Saga is no different. The game starts innocently, as it warms players to its subtle nuances that separates it from others in the genre, but by the time the third dungeon is reached you can expect more than a few occasions that make you want to toss your Vita in disgust. Death can come swiftly without notice, no matter how prepared you are. The game incorporates all the nastiest staples of the genre and it’s not afraid to pile them on and make you cry. There are enemies that can walk through walls; randomly overly powerful suicidal creatures; traps that cause status ailments; random floors that take away abilities (like using items or spells); and random floors filled with overwhelming amounts of monsters. The sense of elation when you overcome the odds is one of the greatest gifts the game can instill in its players, but sadly dying and losing all your on-hand inventory is an all too frequent occurrence. The game does do a modest job in bringing a sense of freshness to the genre with its cooking system. Along with dropping weapons, gear, and other useful items, defeated enemies drop basic ingredients for creating your own delicious curry. Collecting these items in each dungeon, and then bringing back to Curry Smile, will grant Pupuru with guaranteed recipes she can execute in a dungeon when no enemies are present. You can still attempt to mix ingredients without recipes, but often the results end in inedible disasters. Where cooking comes in handy is in the status buffs it can provide for Pupuru and her A.I.-controlled partner Kuu. Cooking the right curry recipe can make all the difference in successfully navigating any one of the game’s tumultuous floors. But luck still plays a major factor since the status isn't permanent and food can rot as well. The other standout feature to Sorcery Saga is Pupuru’s bunny-like companion Kuu. He fights alongside of you in dungeons and is quite handy when he behaves properly. Like Pupuru, he begins each dungeon at level one (it’s a roguelike thing), but how he gets stronger is all up to the player. A garbage disposal of sorts, Kuu levels up from all the unwanted items you feed him. The types of items you toss down his gullet additionally grants him extra skills (like weapon forging) that can make all the difference in escaping the game’s later stages. My only real complaint of Kuu comes from the way he sometime just does what he wants. He can often get stuck on an obstacle, and subsequently left behind. You need him alive to progress floors, so when he goes off and dies having to backtrack for him and can be quite costly. He’s a great companion when he’s by your side, but he can also be your worst nightmare  -- especially when he’s starving, since his hunger pangs attract monsters. The only other thing that irked me in Sorcery Saga was the random slowdown that would hit the game at times. When you look at the game’s visuals, you can’t help but think you’re playing an uprezzed PS One game -- which makes this phenomenon all the more strange. It’s never to the point where it makes the game unplayable, but it’s frankly inexcusable for a game with such simple graphics. In the end, Sorcery Saga was a title that took me by surprise. It may not the best of games, but it’s far from the worst. Its lighthearted nature is hard to recommend if you're not a fan of the genre, but if you're willing to try something a little different, there’s enough delicious pleasantries served throughout to satisfy anyone's dungeon-crawling cravings.
Sorcery Saga reviewed photo
I'm still hungry
With the amount of role-playing adventures I’ve journeyed through in my life that culminate in apocalyptic showdowns, I’m a little tired. Save the world, rinse, and repeat. It’s so rare that a Japanese RPG d...

The best and worst games of the week - A Bravely January

Feb 02 // Wesley Ruscher
The Banner Saga (Windows PC [reviewed], Mac, Linux)Developer: StoicPublisher: StoicRelease: January 14, 2014MSRP: $24.99 This game feels like a project created by artists. It's uncompromising to a fault. Tiptoeing its way around trite conventions and hackneyed design choices, I have no doubt that the team at Stoic created the game they wanted to make. By the end of the journey, I cared for my banner like a shepherd tending to his flock. I commiserated with their hardships, as the thread of despondency wove its way throughout virtually every aspect of the experience. Read the full The Banner Saga review  Nidhogg (PC)Developer: MesshofPublisher: MesshofMSRP: $14.99Release Date: January 13, 2014 Nidhogg is a perfect game wrapped in a not-so-perfect package. When playing locally against another human, it is the epitome of competition. Playing online is a mixed bag of lag, disconnects, and a weird chat system. Hopefully some of the bugs get ironed out over time, especially whatever stopped the tutorial from functioning, to make everything more functional as a whole. Read the full Nidhogg review  Muramasa Rebirth: Fishy Tales of the Nekomata (PlayStation Vita)Developer: MarvelousAQLPublisher: Aksys GamesReleased: January 14, 2014 (US) / January 22, 2014 (EU)MSRP: $4.99 I heartily enjoyed my time as a cat in Muramasa Rebirth, and I can't wait to see what the other DLC stories can do. Vanillaware ingeniously was able to tie the heart of the game into its first Genroku Legends side story, while giving it a fine heart of its own. It's so well done in fact, that I could easily see a full game starring Okoi one day. Read the full Fishy Tales of the Nekomata review  Two Brothers (PC)Developer: Ackk StudiosPublisher: Ackk StudiosReleased: December 3, 2013MSRP: $14.99 It's very much the type of game you play for the story, which has flashes of brilliance that can only be effectively realized in an interactive medium such as this. Unfortunately, it's tied to lackluster mechanics, technical problems, and a disappointing lack of polish. Two Brothers may not be an overall success, but its best moments are worth experiencing first-hand. Read the full Two Brothers review  Continue?9876543210 (Linux, Mac, PC[reviewed])Developer: Jason OdaPublisher: Jason OdaMSRP: $9.99Release Date: January 3, 2014  Continue?9876543210 truly does feel like a personal and emotional experience: someone else’spersonal and emotional experience. It did not connect to me the way it was seemingly intended to. Good “experience” games either have super simple controls so that the player never has to think about them, or the controls and mechanics tie directly into the game’s central themes. Continue?9876543210 does neither. Read the full Continue?9876543210 review  OlliOlli (PS Vita)Developer: Roll7Publisher: Roll7Release Date: January 27, 2014MSRP: $12.99 There's a lot to love about OlliOlli. The game is in the sweetspot of "simple to control" and "just difficult enough" to keep you playing without tearing your hair out. The Daily Grind and Spots challenges will keep the score-centric crowd happy, and Career mode will have you blistering your thumbs as you try to perfect each level. A masterpiece. Read the full OlliOlli review  Broken Age: Act 1 (PC)Developer: Double Fine ProductionsPublisher: Double Fine ProductionsRelease Date: January 14, 2014 (for backers) / January 28, 2014MSRP: $24.99 (with free update for Act 2) I haven’t felt this surge of nostalgia and excitement about a game in a long time, and I truly thinkBroken Age will be looked back fondly as one of the greats. That being said, the first Act is only a few short hours and ended on a nail-biting cliffhanger with no word on how long we’ll be waiting for the rest of the game. In some ways I feel cheated, but in the end it’s the heart of the game that matters - and that certainly isn't broken. Read the full Broken Age: Act 1 review  Dead Rising 3: Operation Broken Eagle (Xbox One)Developer: Capcom VancouverPublisher: Microsoft StudiosRelease Date: January 21, 2014MSRP: $9.99 As it stands, there is literally no reason to get Broken Eagle. It's criminally short, you can't enjoy it with a friend, there are no real benefits if your character is maxed out from already playing the core game, and it doesn't add to the overarching lore in any meaningful way. Hopefully the other Season Pass offerings will be an improvement, since we still have three to go. Read the full Operation Broken Eagle review  Soul Fjord (Ouya)Developer: Airtight GamesPublisher: Airtight GamesRelease: January 28, 2014MSRP: Free, with microtransactions Soul Fjord started with a good idea, and even has a few redeeming qualities, but in the end, it is just too dull to be enjoyable for longer than a few minutes. The free-to-play aspects don't ruin the experience, but they don't particularly help it either. If nothing else, Ouya owners should probably give this a try since it costs nothing upfront, but this is not the system savior that we have been hoping for. Read the full Soul Fjord review Bravely Default (3DS)Developer: Silicon StudioPublisher: Square EnixRelease: February 7, 2014MSRP: $39.99 Bravely Default gave me an experience that seemed to put me right back in my bedroom in the middle 1990s, where I'd sit in front of a small Hitachi television set and play the day away with a Super Nintendo controller in hand, so engrossed that I'd forget to eat. It harkens back to a time where we were all in love 16-bit Japanese role-playing games, and couldn't get enough of them. Read the full Bravely Default review Call of Duty: Ghosts: Onslaught DLC (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: Infinity WardPublisher: ActivisionReleased: January 28, 2014 (Xbox 360, Xbox One) / TBA (PC, PS3, PS4)MSRP: $14.99 ($50 Season Pass for four packs) I was pleasantly surprised by Onslaught, especially considering the fact that Ghosts was so underwhelming. Although it won't do too much to change your mind if you're an adamant Call of Duty hater, the new Extinction episode is promising, and there are three solid maps here for the taking. Read the full Onslaught review  Octodad: Dadliest Catch (Linux, Mac, PC [reviewed], PlayStation 4)Developer: Young Horses, Inc.Publisher: Young Horses, Inc.Release: January 30, 2014 (Linux, Mac, PC), March 2014 (PlayStation 4)MSRP: $14.99 ($11.99 until February 6)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit n the end, I would not be surprised to hear that the Octodad community is thriving years down the road. It exudes a certain weirdness and charm that makes it stand out from a lot of other titles out there, and there are tools in place for it to live on past the point when the credits start to roll. Though it has some issues with framerate drops and its approach to control is definitely not for everybody, Dadliest Catch kept a smile on my face for most of its duration. Read the full Octodad: Dadliest Catch review Dungeon Keeper (Android, iPad, iPhone [reviewed on an iPhone 5])Developer: Electronic Arts, Mythic EntertainmentPublisher: Electronic ArtsReleased: January 31, 2014MSRP: Free It's a huge shame, because Dungeon Keeper is such a great franchise. I vividly remember getting hooked on the original for the very first time, and hooking in non-strategy fans with its unique perspective and visual style. But you're getting none of that here, as you're instead presented with a hollow freemium shell of what once was. Do yourself a favor and go to GOG.com and grab the original. Read the full Dungeon Keeper review Polk N1 Gaming SurroundBar
Reviews!!! photo
Week ending 2/1
January has come and gone, but that doesn't mean there weren't some great games to play. Just look at all the amazing "indie" games that hit the PC this month. We had the fruition of two KickStarter campaigns finally see the ...

WildStar photo
WildStar

WildStar lets you customize the crap out of everything


Make rainbows in the sky!
Feb 01
// Wesley Ruscher
If it's one thing the upcoming MMO WildStar has going for it, besides a beautiful art style, it's the amount of customization it affords players. The latest DevSpeak video from the team at Carbine Studios delves into some of...
Yaiba: Ninja Gaiden Z photo
Yaiba: Ninja Gaiden Z

Zombies make out in this Yaiba: Ninja Gaiden Z video


Also, see the Mighty No. 9 skin in action
Feb 01
// Wesley Ruscher
Yaiba: Ninja Gaiden Z looks disgusting; over-the-top; insane; and unabashedly offensive, yet I still can't wait to give it a go. The latest trailer above sheds some light on a few of the game's more interesting costumes, and let's just say the school girl outfit is not quite what one would expect. Will you be picking up Yaiba: Ninja Gaiden Z when it drops this March? 
Nintendo  photo
Nintendo

Nintendo World Championship won't sell for $99,902


Top bidder retracts offer
Jan 26
// Wesley Ruscher
[Update 2] I reached out to the seller and unfortunately the winning bidder has retracted his offer. "The unfortunate reality is the second I approached the winning buyer with payment options, they retracted their bid claimin...
Super Heroine Chronicle photo
Super Heroine Chronicle

Super Heroine Chronicle is one game NA will never see


Though stranger things have happened
Jan 25
// Wesley Ruscher
If it's one thing An American Tale taught me, it's to "never say never." But come on, what really are the chances of Super Heroine Chronicle landing on North American shores? It takes the mash-up wackiness of the Super Robot...
Steam refunds photo
Steam refunds

Steam now offers self refunds on pre-ordered games


Well sort of that is...
Jan 25
// Wesley Ruscher
While generally at the forefront of digital distribution, it has taken Valve's Steam a little time to catch the likes of Origin and GoG in terms of self-activated digital refunds. Any pre-ordered item that a user has on their...
Mario Kart photo
Mario Kart

Why don't more games do this? Mario Kart's linked world


Mario Kart: Double Dash's world is connected
Jan 25
// Wesley Ruscher
It's no secret that Nintendo puts a lot of love into their games, but I had no idea they had gone this far with my favorite mascot racer, Mario Kart: Double Dash. Thanks to another informative video from the folks over at Ga...
Dead Space photo
Dead Space

Ride to Hell in this amazing Dead Space motorcycle helmet


It's soooo shiny
Jan 25
// Wesley Ruscher
I'm pretty sure I'd never ride a motorcycle, but if I had this custom made Dead Space helmet I might have to reconsider.  Crafted by Xtreme Kreations, the attention to detail on this one of a kind piece is quit...
Xbox One photo
Xbox One

Microsoft considering competitively pricing digital games


'On the agenda'
Jan 25
// Wesley Ruscher
Speaking in a Reddit thread,regarding the state of digital downloads for Microsoft's Xbox One, Larry "Major Nelson" Hyrb has confirmed that competitive digital priced games is "indeed on the agenda" as well as other "great st...
Earthbound photo
Earthbound

Nintendo doesn't want story of EarthBound published


NDA prevents game's localizer from telling his story of development
Jan 19
// Wesley Ruscher
Earthbound stands as one of Nintendo's most beloved cult classics. Known as Mother 2 in Japan, the franchise's loan release in North America is still highly regarded for its unique setting and characters, and, above all,...

Atlus' baby-making RPG earns an 'M' rating from ESRB

Jan 18 // Wesley Ruscher
The full ESRB rating summary used to describe Conception II can be found below. This is a role-playing game in which players assume the role of a young student trying to rid the world of monsters. While exploring dungeons, players engage in turn-based battles with a variety of human and fantastical enemies (e.g., ogres, demons). Human characters occasionally use guns to shoot the player's characters; other fighters use hammers, swords, or blasts of energy to deplete opponents' health meters. A handful of scenes depict a character covered in blood across the chest and upper arm. The game includes some suggestive dialogue (e.g., “You have giant boobs!” “I think your breasts are very lovely . . . Um, well…Their shape is…I think boys would like them.”). During the course of the game, players are able to engage in a Classmating system, in which two characters interact to create a Star Child; these brief sequences do not depict sexual acts, though the female characters shown are often partially nude and placed in suggestive poses (e.g., on their hands and knees). Female characters are also depicted with jiggling breasts, and camera angles often zoom-in on cleavage and buttocks. The words “sh*t” and 'a*shole' appear in the dialogue. Conception II Rated “M” By ESRB [Siliconera]
Conception II photo
"You have giant boobs!"
Atlus' upcoming Nintendo 3DS and PlayStation Vita role-playing rendezvous, Conception II: Children of the Stars has been rated 'Mature" by the ESRB.  The M rating lists “Fantasy Violence, Langua...

Creepers photo
Creepers

We do a lot of creepy things in video games


Is playing an ocarina really that weird?
Jan 18
// Wesley Ruscher
Admittedly we do many things in video games that we'd never do in a million years in real life. Well most of us that is. We kill, steal, fight, commit suicide, drive too fast... the list goes on an on. And this is all in gam...
Smash Bros. photo
Smash Bros.

World's largest Super Smash Bros. tournament kicks off


Apex 2014 live on Twitch.TV all weekend
Jan 18
// Wesley Ruscher
An impressive 630 participants are set to duke it out in the Super Smash Bros. Melee singles tournament at this year's Apex 2014 fighting game tournament -- making it the second largest in the game's history. As the world's p...
PlayStation Now photo
PlayStation Now

Custom PS3 hardware built to run PlayStation Now


Eight PS3 consoles built into one single rack server
Jan 18
// Wesley Ruscher
To help power it's recently announced PlayStation Now streaming service, Sony has developed new PS3 technology -- according to sources close to the project. The proprietary hardware consists of eight custom console units...
Zelda photo
Zelda

Why I'm glad The Legend of Zelda's Hyrule isn't real


Oh hell no!
Jan 18
// Wesley Ruscher
I always wanted to travel to The Legend of Zelda's Hyrule, among other amazing fantasy worlds I've virtually visited; that is until I saw these amazingly disturbing pictures by artist Nate Hallinan. Seriously look at that skulltula... WTF! And I thought Australia had it bad when it came to eight-legged critters.  
Reviews!!! photo
Reviews!!!

The best and worst games of the week - New year new games


Week ending 1/11
Jan 12
// Wesley Ruscher
It's January and that means it's time to catch up on all the hot new video games we found tucked underneath our Christmas trees last year. For us at Destructioid that also means catching up on some reviews too. So without further adieu here is the best and worst games of the week... well actually of the month so far. I had a little catching up to do myself.
Snow globe photo
Snow globe

Now this is what you do with a Skylanders Portal


Too cute for words
Jan 12
// Wesley Ruscher
I'm not into Skylanders, but even I can't help but want this fantastic snow globe created from one the game's portal devices. Using a smaller 3DS portal and a snow globe creation kit, the holiday themed Skylanders ball of fes...
Speedruns photo
Speedruns

Awesome Games Done Quick raises over a million dollars


Speedrunning charity marathon doubles goal for cancer prevention
Jan 12
// Wesley Ruscher
If you missed the Awesome Games Done Quick 2014 charity marathon, chances are you missed some of the most memorable gaming moments this short year has already offered. The event, which took place from January 5-11, was home ...
Onslaught DLC photo
Onslaught DLC

Call of Duty: Ghosts Onslaught DLC info leaks


GameStop poster reveals content for 1st DLC pack
Jan 11
// Wesley Ruscher
First information for the upcoming DLC pack for Call of Duty: Ghosts has hit the web thanks to the keen eyes of one Twitter user making their way through a local GameStop. The pack, coming first to Xbox Live, will contain fou...






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