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9:00 PM on 06.11.2010

The Great Escape: Tiny plastic guitars and wiimotes

[When I think of games that let us escape, I usually think of eighty hour RPGs or games with really deep mechanics. AwesomeExMachina shares with us how even 'casual' party games or No Fail mode on music games can serve as an ...

AwesomeExMachina

5:30 PM on 02.12.2010

My Expertise: Latent racial bonus

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...

AwesomeExMachina

1:00 PM on 01.16.2010

The Future: Overdoing the over-the-top

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...

AwesomeExMachina

6:40 PM on 12.09.2009

Love/ Hate: A Gentleman's Baffling Love for Collecting Furniture

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...

AwesomeExMachina

6:20 PM on 10.23.2009

Nothing is sacred: Games taking themselves too seriously

[Editor's note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...

AwesomeExMachina