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The Great Escape: Tiny plastic guitars and wiimotes


Jun 11
// AwesomeExMachina
[When I think of games that let us escape, I usually think of eighty hour RPGs or games with really deep mechanics. AwesomeExMachina shares with us how even 'casual' party games or No Fail mode on music games can serve as an ...
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My Expertise: Latent racial bonus


Feb 12
// AwesomeExMachina
[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
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The Future: Overdoing the over-the-top


Jan 16
// AwesomeExMachina
[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
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Love/ Hate: A Gentleman's Baffling Love for Collecting Furniture


Dec 09
// AwesomeExMachina
[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
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Nothing is sacred: Games taking themselves too seriously


Oct 23
// AwesomeExMachina
[Editor's note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...

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