This week on Podtoid, we talked extensively about video games, as well as Cheech & Chong, Tim Schafer, and Macauley Caulkin. But we also suffered some major technical difficulties, so we lost about an hour of the conversa...
There was a wonderful spread of strange and interesting indie games at GDC, including a special exhibit called Alt.Ctrl, focusing on projects that made use of unusual controllers. Bill Zoeker screwed around with these for a ...
You guys might've seen the charming, casual, laid-back interview I did with Devolver Digital's Nigel Lowry. Here's the interview I did with Devolver's co-founder Mike Wilson, which took place several shots of tequila later and got slightly weirder. We discuss the company's roots, it's future plans, and where they intend to go beyond game publishing and movie producing. Porn? Sure, why not.
Here's this week's Farts 'N' Crafts! I'm a little burnt-out following GDC, so today's topic involves children attacking a goose with a broom. If you'd like to hang this on your wall, you can buy a print here. If you'd like to make your own picture of kids fighting a geese, go right ahead and drop it in the comments here, or shoot me an email.
At GDC this week, I sat down with Devolver Digital's Nigel Lowrie, and we discussed what they're up to in 2014, between Hotline Miami, Luftrausers, and Bro Force, they're keeping busy.
We also got the world exclusive that the original Hotline Miami is coming to the PlayStation 4 with cross-buy support.
Here we are again, my darlings. This week, Max Scoville, Jonathan Holmes, and Conrad Zimmerman discuss getting old, The Offspring, the collapse of society in the coming decades, and the fact that Spider-Man was touched as a child by a man named Skip. No, for real. Also, video games are mentioned briefly.
Here's your direct download link, and here's the ol' iTunes link.
GDC has come to a close, and it's certainly been a busy week for news. Sony announced Project Morpheus, their entry into the virtual reality race, as well as some crazy eye-tracking tech. The second Oculus Rift development ki...
Literally the first thing I did at GDC this year was sit down with Capy Games president Nathan Vella and talk about their upcoming games Super Time Force and Below, as well as his hosting duties at this year's IGF awards.
Also, a woman in the background knocked over a lamp and broke it, which I thought was pretty funny.
Hey gang! Here's a hot and messy GDC edition of Farts 'N' Crafts, brought to you by liquor and cocktail napkins, and also cocktails, made with liquor. Sonic The Hedgehog is covered in bandages and scarves in Sonic Boom, so I drew him barfing up SpaghettiOs. Because cocktails.
The future is here, right now! At least, it will be, once we get the Oculus Rift for realsies, but what kind of games do we want? Ben and I make use of our old virtual reality devices: our imaginations! Also, electrical tape.
After a longer-than-normal hiatus, the gang is back together this week to discuss Max's trip to Japan, Jonathan's old dirty magazines, Caitlin's casting choices for The Last of Us movie, and Conrad's beard compatibility.
Get your direct download here, and as always, you can find us on iTunes.
Man, you guys hear about Shaq-Fu: A Legend Reborn? That's a pretty great idea, but here are some even better ones, like a game where James Van Der Beek's head is a Hydro Thunder boat, or where the cast of Love Actually beats each other to death.
While in Japan to preview Metal Gear Solid V: Ground Zeroes, I was taken on a tour of the Kojima Productions offices. In theory, there's a certain magic to getting to go behind the scenes of where videogames get made. In reality, videogames are usually made in regular offices, with desks and cubicles, and because of this, studio tours can sometimes be a bit dry.
I'm sure by now you fine folks have seen the stuff I posted about Metal Gear Solid V: Ground Zeroes, but I'm not done quite yet. Here's a quick rundown of what I thought about the game, as well as some responses to concerns you guys had.