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2:00 PM on 08.10.2009

First impressions: Madden NFL 10

It’s the moment you’ve all been waiting for: Samit Sarkar and Brad Nicholson have spent the past few days playing EA Sports’ Madden NFL 10, and they’re here to give you their initial thoughts. This isn...

Destructoid Staff

2:00 PM on 07.31.2009

Review: Marvel vs. Capcom 2

Gonna take you for a ride. Dear God, that song. Some of us have had it stuck in our heads for nearly a decade now, and if you haven't, let us be the first to welcome you to our little club with the release of Marvel vs. Capco...

Destructoid Staff

6:00 PM on 07.22.2009

Review: Unbound Saga

The brawler was looking like a type of game that would never return, thanks to the evolving tastes of gamers and demand for more complex, deeper control schemes. Fortunately, digital distribution has come along, and the need ...

Destructoid Staff

1:30 PM on 07.18.2009

Comment of the Week: Question on reviews

Last week we announced our new weekly "feature," something we're calling "Comment of the Week." The idea: encourage legitimate, entertaining discussion about videogaming news, reviews, previews, and more. ...

Destructoid Staff

6:00 PM on 07.17.2009

Review: The Conduit

The Conduit is a game with baggage. After it was first announced last year, it quickly become a symbol to game-fans on either side of the "Wii divide". Many people who hate the Wii want the game to fail in order to...

Destructoid Staff

6:00 PM on 07.13.2009

Review: Battlefield 1943

Electronic Arts Digital Illusion CE’s Battlefield 1943 is a bite-sized downloadable title based upon the foundation of the Battlefield series. In the game, two teams compete for flags with legs, tanks, airplanes and Jee...

Destructoid Staff

2:00 PM on 07.11.2009

Review: Bit.Trip Core

We really liked Bit.Trip Beat. Combining old-school gameplay with an awesomely neo-retro aesthetic and just plain awe-inspiring level design, this first installment of Gaijin Games' new WiiWare series encapsulated everything ...

Destructoid Staff

6:00 PM on 07.10.2009

Review: Fight Night Round 4

The audience for most sports simulations tends to be limited to die-hard fans of the sport in question. But boxing is something that seems to have much higher crossover appeal; perhaps boxing games’ similarities to fig...

Destructoid Staff

1:00 PM on 07.10.2009

Introducing: Destructoid's Comment of the Week

We love you guys; really, we do. And even more so, we love hearing from you. Even better, we love it when you have something relevant, interesting, or even funny to say. With that in mind, we'd like to introduce a new, weekly...

Destructoid Staff

6:00 PM on 07.08.2009

Review: Call of Juarez: Bound in Blood

The original Call of Juarez had to be played to be believed. An alternately awful and incredible mixture of poorly designed levels with an incredible attention to pacing, narrative, and character (for 50% of the game, you cou...

Destructoid Staff

2:20 PM on 07.08.2009

Preview: Machinarium

If there's one thing we like here at Destructoid, it's robots; if there's two things we like, it's robots and adventure games. When we received a preview copy of Machinarium this weekend, our excitement was as unsurprising as...

Destructoid Staff

2:00 PM on 07.07.2009

Review: Tales of Monkey Island, Chapter 1

Escape from Monkey Island wasn’t terrible, but it certainly had its share of problems. Released in 2000 for the PC (and 2001 for the PS2), the last Monkey Island title was a mash of old-school throwbacks ("Insult S...

Destructoid Staff

Review: Ghostbusters: The Video Game (Wii) photo
Review: Ghostbusters: The Video Game (Wii)
by Destructoid Staff

Are you troubled by strange noises in the middle of the night? Do you experience feelings of dread in your basement or attic? Have you or your family ever seen a spook, specter or ghost?

If the answer is "yes," the professionals, the Ghostbusters, would recommend that you call them right away. Thankfully, they are very accessible these days, with their multiplatform game, Ghostbusters: The Video Game. We've read some thoughts on the Xbox 360 and PS3 versions of the game, but what if you want or need to exorcise evil spirits through your Nintendo Wii?

Have no fear, because rookie Ghostbusters Ashley Davis and Anthony Burch are ready to believe you. They have played through the entire game to help you in your time of need. The first reviewer gives her take on the game without influence from the other versions (though she is working on getting through them), while the second examines how the different versions stack up, having played both home console games in full (he has way too much time on his hands).

Hit the jump to see their thoughts, and whether or not they continue to constantly quote the movie throughout the review (they can't help it, they're nerds).

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Review: Heavy Weapon: Atomic Tank (PSN) photo
Review: Heavy Weapon: Atomic Tank (PSN)
by Destructoid Staff

Heavy Weapon has been available since the beginning of time. It was released in 2005, well before humans emerged as the dominant life form on Earth. In 2007, PopCap Games updated Heavy Weapon, applied the subtitle “Atomic Tank,” and released it on Xbox LIVE Marketplace. It’s now 2009 and the updated version of the game has finally found a new home on PlayStation Network.

You see? We get it. Heavy Weapon: Atomic Tank is old.

So, let’s start. Venture below the fold for Brad Rice and Brad Nicholson’s Heavy Weapon: Atomic Tank PlayStation Network review.

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Review: Ghostbusters photo
Review: Ghostbusters
by Destructoid Staff

In 1991, had we been given the opportunity to join the Ghostbusters as an “Experimental Equipment Technician,” we probably would have jumped at the chance. It’s a job that would prove to be extremely dangerous -- it would involve not only battling demons and ghosts, but doing so with untested and potentially dangerous equipment.

But in 1991, we were young and careless. In 2009, we're (mostly) responsible adults, and -- despite the fact that most of us are scared to leave the house in thunderstorms -- our dreams of strapping on a proton pack and taking out Gozer and associated spooks and demons never quite faded. Thanks to developer Terminal Reality, Ghostbusters: The Videogame allows players to hop into the shoes of a ghostbusting rookie, a fifth wheel on the established team.

Yes, Ghostbusters: The Videogame features the film cast you’ve come to know and love, in both voice and looks. Taking place soon after the events of 1989’s Ghostbusters 2, Ghostbusters: The Videogame is as close to a true sequel as we’re going to get until the “forever in development hell” Ghostbusters 3 film gets off the ground. With Harold Ramis and Dan Aykroyd responsible for the script, and the most essential folks from the original cast on board, Ghostbusters: The Videogame could be exactly what fans have been clamoring for.

But is the game any good? Nick, Conrad, and Anthony (almost a full Ghostbusters team!) get to ghostbusting business, after the jump.view full story + comments

Review: Prototype photo
Review: Prototype
by Destructoid Staff

Radical Entertainment's Prototype has been a long time coming. The promise of shape-shifting slaughter in an open world was met with an equal mix of excitement and trepidation from gamers, but the game is finally out and judgement can be cast. A game with an anti-hero like Alex Mercer could go either way -- it could be a delightfully violent romp full of ceaseless fun, or it could be a frustrating, unpolished mess of wasted potential.

Naturally, it's both. Read on as Jim Sterling, Conrad Zimmerman and Brad Nicholson review Prototype. Full credit for our video review goes entirely to Rey. 

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