Are you troubled by strange noises in the middle of the night? Do you experience feelings of dread in your basement or attic? Have you or your family ever seen a spook, specter or ghost?
If the answer is "yes," the professionals, the Ghostbusters, would recommend that you call them right away. Thankfully, they are very accessible these days, with their multiplatform game, Ghostbusters: The Video Game. We've read some thoughts on the Xbox 360 and PS3 versions of the game, but what if you want or need to exorcise evil spirits through your Nintendo Wii?
Have no fear, because rookie Ghostbusters Ashley Davis and Anthony Burch are ready to believe you. They have played through the entire game to help you in your time of need. The first reviewer gives her take on the game without influence from the other versions (though she is working on getting through them), while the second examines how the different versions stack up, having played both home console games in full (he has way too much time on his hands).
Hit the jump to see their thoughts, and whether or not they continue to constantly quote the movie throughout the review (they can't help it, they're nerds).
Heavy Weapon has been available since the beginning of time. It was released in 2005, well before humans emerged as the dominant life form on Earth. In 2007, PopCap Games updated Heavy Weapon, applied the subtitle “Atomic Tank,” and released it on Xbox LIVE Marketplace. It’s now 2009 and the updated version of the game has finally found a new home on PlayStation Network.
You see? We get it. Heavy Weapon: Atomic Tank is old.
So, let’s start. Venture below the fold for Brad Rice and Brad Nicholson’s Heavy Weapon: Atomic Tank PlayStation Network review.
In 1991, had we been given the opportunity to join the Ghostbusters as an “Experimental Equipment Technician,” we probably would have jumped at the chance. It’s a job that would prove to be extremely dangerous -- it would involve not only battling demons and ghosts, but doing so with untested and potentially dangerous equipment.
But in 1991, we were young and careless. In 2009, we're (mostly) responsible adults, and -- despite the fact that most of us are scared to leave the house in thunderstorms -- our dreams of strapping on a proton pack and taking out Gozer and associated spooks and demons never quite faded. Thanks to developer Terminal Reality, Ghostbusters: The Videogame allows players to hop into the shoes of a ghostbusting rookie, a fifth wheel on the established team.
Yes, Ghostbusters: The Videogame features the film cast you’ve come to know and love, in both voice and looks. Taking place soon after the events of 1989’s Ghostbusters 2, Ghostbusters: The Videogame is as close to a true sequel as we’re going to get until the “forever in development hell” Ghostbusters 3 film gets off the ground. With Harold Ramis and Dan Aykroyd responsible for the script, and the most essential folks from the original cast on board, Ghostbusters: The Videogame could be exactly what fans have been clamoring for.
But is the game any good? Nick, Conrad, and Anthony (almost a full Ghostbusters team!) get to ghostbusting business, after the jump.view full story + comments
Radical Entertainment's Prototype has been a long time coming. The promise of shape-shifting slaughter in an open world was met with an equal mix of excitement and trepidation from gamers, but the game is finally out and judgement can be cast. A game with an anti-hero like Alex Mercer could go either way -- it could be a delightfully violent romp full of ceaseless fun, or it could be a frustrating, unpolished mess of wasted potential.
Naturally, it's both. Read on as Jim Sterling, Conrad Zimmerman and Brad Nicholson review Prototype. Full credit for our video review goes entirely to Rey.
Open world superhero games have so much potential that it's actually surprising we haven't had as many as we have so far. We've seen licensed games such as Spiderman, MMOs in City of Heroes and, of course, Crackdown. You can also add inFAMOUS to the list, with Sucker Punch's PS3 exclusive putting you in the shoes of Cole, a man with the power to control electrcity and the duty to protect Empire City from the scumbags and criminals who run the place.
Superhero games should make you feel like a badass, and give you a huge range of fun superpowers to use and abuse in a virtual playground. Just how close to capturing such thrills has Sucker Punch come? Is inFAMOUS a worthy successor to Crackdown, or does Cole have barely enough to power to work a lightbulb? Read on as Jim Sterling, Anthony Burch and Conrad Zimmerman team up to take on the latest PS3 exclusive.
Ah, Wallace and Gromit's Grand Adventures. With half your season already complete, what will you offer us in the final two episodes? We've already taken on mutated bees and unruly houseguests -- what's next?
Today, we find out the answer. Muzzled!, the third of four Wallace and Gromit episodes, tasks our heroes with saving a group of homeless puppies, taking out a maniacal, mustachioed malfeasant, and, time permitting, eating some ice cream.
But is Muzzled! a worthy addition to the Wallace and Gromit legacy? Does it reach the heights of the first episode, or does it share more in common with the series' underwhelming second installment?
Hit the jump to find out what Anthony Burch and Conrad Zimmerman thought.
Borderlands has been hot on our radar for a while now, even before the dramatic change in art style that recently saw the game gain huge publicity. We've been itching to see the game in action for a while now, and our wishes were granted at E3 when we had the pleasure of watching a gameplay walkthrough with Gearbox Software boss Randy Pitchford.
We all know how good the game looks by now, but does the gameplay match the visuals? Read on as Jim Sterling and Conrad Zimmerman share with you their thoughts on Borderlands.
E3 is come and gone -- but for some, the emotions still remain.Elation at new announcements and technology. Anticipation for upcoming games. Nostalgia for friends made, and breakfast burritos eaten.Ashley Davis and myself had...
It didn't take a genius to see that something was amiss at Sega's E3 booth. Veritable mountains of blood and boobs were countered only by a small, cutesy, and sadly neglected group of PlayStations running the latest build of a redundantly-titled game in which Sonic the Hedgehog engages in a good, clean kart race against the likes of Eggman and Samba de Amigo.
Ashley Davis and I, for reasons truly unknown to both of us, decided that this should be the final game we played at E3.
By now, you've hopefully read Jim's glowing preview of Bayonetta. Lord knows Ashley Davis and myself did. With what we assumed would be our final preview already posted, we sat restlessly in the E3 press room for a few moments until realizing that if we rushed down to the show floor, we could probably get some time in with Bayonetta before E3 closed down.
Jim had repeatedly called it his game of the show in regular conversation, and that was all the suggestion we needed.
After one monster made out of hair, several almost-nip-slips and a few dozen decapitated demons later, what did we think of it?
As E3 comes to a close, we present the last of our "Burch n' Davis play..." segments. One would typically try to send such a series off with a bang, but we were too tired and had played too many high-profile games i...
Ashley Davis and Anthony Burch wish they were Brad Nicholson. They long to have bulging muscles, a healthy immune system, and one of those -- how does one say it -- rockin' bods.Davis and Burch are lazy, however, and rather t...
Looking back on all the wonderful (and slightly less wonderful) things that we've seen so far at this year's E3, I think Sin and Punishment 2 was one of my (Ashley) favorites. And to think, we nearly completely missed the dis...
The booth for Tony Hawk: Ride silently mocked Ashley Davis and myself for the first two days of E3. Forever surrounded by eager attendees at all times, it promised the most fully interactive gameplay experience short of break...
In our quest to find a game that showed the full power of the Wii MotionPlus, Anthony and I turned our attention toward Wii Sports Resort, which was essentially the centerpiece of Nintendo's booth. While in line, we decided t...
After yesterday's Ghostbuster mini-fiasco, we made it a point to go straight to the Sony booth this morning to get to the game before the rest of the crowd could. I was nervous about what was about to happen, because th...