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Finding a licensed superhero game which stays true to the source material while still managing to be fun is ridiculously hard. Just ask a fan of Superman how they feel about the assorted attempts to bring the Man of Stee...
| Destructoid Staff |
Nobody likes Nazis. Apart from German people, obviously. That's why it's always so much fun to shoot them, and why you can't keep the Wolfenstein franchise down. id Software, Raven Software, Pi Studios and Endrant Studios all...
| Destructoid Staff |
Telltale games kicked off their Tales of Monkey Island episodic series with a bang in "Launch of the Screaming Narwhal." We came away very impressed with the inaugural effort, praising its wit and gameplay and firml...
| Destructoid Staff |
After a short run against the Washington Redskins, the dreaded notice came up: “B. [Brandon] Jacobs is going to be evaluated by team doctors.” The New York Giants subbed in their smaller, faster running back, Ahm...
| Destructoid Staff |
It’s the moment you’ve all been waiting for: Samit Sarkar and Brad Nicholson have spent the past few days playing EA Sports’ Madden NFL 10, and they’re here to give you their initial thoughts. This isn...
| Destructoid Staff |
Gonna take you for a ride. Dear God, that song. Some of us have had it stuck in our heads for nearly a decade now, and if you haven't, let us be the first to welcome you to our little club with the release of Marvel vs. Capco...
| Destructoid Staff |
The brawler was looking like a type of game that would never return, thanks to the evolving tastes of gamers and demand for more complex, deeper control schemes. Fortunately, digital distribution has come along, and the need ...
| Destructoid Staff |
Last week we announced our new weekly "feature," something we're calling "Comment of the Week." The idea: encourage legitimate, entertaining discussion about videogaming news, reviews, previews, and more. ...
| Destructoid Staff |
The Conduit is a game with baggage. After it was first announced last year, it quickly become a symbol to game-fans on either side of the "Wii divide". Many people who hate the Wii want the game to fail in order to...
| Destructoid Staff |
Electronic Arts Digital Illusion CE’s Battlefield 1943 is a bite-sized downloadable title based upon the foundation of the Battlefield series. In the game, two teams compete for flags with legs, tanks, airplanes and Jee...
| Destructoid Staff |
We really liked Bit.Trip Beat. Combining old-school gameplay with an awesomely neo-retro aesthetic and just plain awe-inspiring level design, this first installment of Gaijin Games' new WiiWare series encapsulated everything ...
| Destructoid Staff |
The audience for most sports simulations tends to be limited to die-hard fans of the sport in question. But boxing is something that seems to have much higher crossover appeal; perhaps boxing games’ similarities to fig...
| Destructoid Staff |
We love you guys; really, we do. And even more so, we love hearing from you. Even better, we love it when you have something relevant, interesting, or even funny to say. With that in mind, we'd like to introduce a new, weekly...
| Destructoid Staff |
The original Call of Juarez had to be played to be believed. An alternately awful and incredible mixture of poorly designed levels with an incredible attention to pacing, narrative, and character (for 50% of the game, you cou...
| Destructoid Staff |
If there's one thing we like here at Destructoid, it's robots; if there's two things we like, it's robots and adventure games. When we received a preview copy of Machinarium this weekend, our excitement was as unsurprising as...
| Destructoid Staff |
Escape from Monkey Island wasn’t terrible, but it certainly had its share of problems. Released in 2000 for the PC (and 2001 for the PS2), the last Monkey Island title was a mash of old-school throwbacks ("Insult S...
| Destructoid Staff |

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