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Leland photo
Leland

Former senator who was against gun-heavy games pleads guilty to racketeering


Oh, that wacky Leland Yee
Jul 03
// Chris Carter
Hey, remember former California senator Leland Yee? The guy who said "gamers have no credibility" in the video game violence debate and was arrested a few months back for fraud and gun trafficking? It looks like he just ...
Pokken Tournament photo
It will hit Japanese arcades on July 16
Two new official videos have arrived for Pokken Tournament, which unveil two new fighters for the game -- Weavile and Charizard. The latter was always going to be an obvious choice, but I'm interested in seeing what Weavile ...

Fallout 4 photo
Fallout 4

See if your phone will fit the Fallout 4 Pip-Boy Edition


Here's some measurements
Jul 03
// Chris Carter
The Fallout 4 Pip-Boy Edition may be sold out, but you can see if it will actually fit your current smartphone, compliments of a new blog update from Bethesda. According to the publisher, the foam inserts will fit the&nb...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X's Predator gets a firm release date


That ugly mofo is $4.99
Jul 03
// Chris Carter
Although it was possible to fight the Predator in Mortal Kombat X recently, he'll be making his way officially as a combatant very soon. NetherRealm has announced that his debut will be July 7, at which point he will ru...
Final Fantasy VII photo
Final Fantasy VII

Final Fantasy VII G-Bike is still a thing, Phoenix is in it now


Jul 02
// Chris Carter
Yep, Final Fantasy VII G-Bike, the mobile "runner" based off the popular franchise, is still around. This week, Square Enix is adding a Phoenix event, alongside of a new in-game bike reward. I have to say the boss fight actua...

Nintendo Download: The Legend of Zelda: Ocarina of Time

Jul 02 // Chris Carter
If you missed last week's edition, here it is. As for what I'm getting, I can't resist another playthrough of Ocarina of Time, even if I already have the N64 cart, the 3DS remake, and the GameCube compilation disc. For those who are interested, sales are going on for both the Wii U and 3DS.
Nintendo Download photo
Also, Roving Rogue
It's an odd day for the Wii U eShop, as the only big update is Ocarina of Time, which now can be played natively on the platform without going through Wii emulation. The Wii U is also getting Roving Rogue and Quadco...

The Harley Quinn DLC pack for Arkham Knight is painfully brief

Jul 02 // Chris Carter
[embed]295181:59315:0[/embed] Much like Azrael and Batman's other playable companions, Harley's fighting style is nearly identical to the Dark Knight, and other than a few new animations, feels exactly the same -- though, she does have a "party popper" batarang substitute that functions like a Spider-Man web trap. Sadly, the most enemy waves will throw at you is roughly four standard foes and a shield-wielding cop, which doesn't really allow you to dig deep with the Free Flow combat system. A lack of nuanced gameplay permeates in the stealth portions too. In the few Predator sequences that are included, stealth is not really a priority for Harley. She employs laughing gas rather than smoke bombs, tumbles and leaps up walls instead of grappling, and so on, including exploding jack-in-the-boxes rather than explosive gel. Thankfully there are a few differences, most notably the fact that her "detective vision" shows her more demented side with graffiti written on the walls. Harley also cannot employ silent takedowns -- in fact, they're called "loud takedowns," and will always alert guards. She can however use a "Mayhem" ability that lets her knock out enemies in one hit for a limited time, and use Ivy's plants to take out enemies from afar. The entire affair is far too linear, taking place in the Blüdhaven Police Department. It's a prequel, so you know exactly how it plays out if you watch the intro, with a bit of stupid Penguin chatter (I never really liked Arkham's rendition of him) littered between the loose collections of challenge rooms. It all culminates with a final battle with a major hero from the story that uses the tired "throw adds at the player until he wins or loses" mechanic. There are some bright spots, like the idea of Harleen's inner self trying to reason with her insane "Harley" personality, but those concepts aren't really explored in half an hour. If you're a huge fan of Harley you can buy it this fall once its "pre-order exclusivity" (so dumb) is up, or you can just wait for the Game of the Year Edition where it will most likely appear as well. The same goes for the GameStop exclusive Red Hood pack, the PS4 exclusive Scarecrow DLC, and all the costume exclusives.
Harley Quinn photo
Less than 30 minutes
Harley Quinn is at it again this time with a pre-order exclusive DLC (yuck) for Batman: Arkham Knight. I have good news for everyone who didn't bother pre-ordering -- you aren't missing much. The entire add-on basically amounts to less than 30 minutes of the same core gameplay as Knight, minus the Batmobile-fest.

Mega Man X: Corrupted photo
Mega Man X: Corrupted

Mega Man X: Corrupted is still happening, here's proof


Jul 02
// Chris Carter
All the way back in 2009, the fan game Mega Man X: Corrupted was shown off to the world, and it looked great -- yet, here we are six years later still waiting for it. There's some good news on that front, as a new set of vid...
Battle Fantasia photo
Battle Fantasia

Beautiful fighter Battle Fantasia is coming to PC


Next week
Jul 02
// Chris Carter
Back in 2008, Battle Fantasia was released for the PS3 and 360. It was unique little fighting game with an amazing art style, but it was sadly swept under the rug. Thankfully it's getting a new lease on life on PC next week,...
Arslan photo
Arslan

Here's our first look at the Heroic Legend of Arslan Musou game


Finally, actual in-game footage
Jul 01
// Chris Carter
The Heroic Legend of Arslan is getting a Musuo game that will arrive in Japan later this year on PS3 and PS4. Arslan is a classic manga series that's pretty popular in the east (and just got a new anime series), th...
Etrian Odyssey photo
Etrian Odyssey

Etrian Odyssey Untold 2 is getting a demo this month


Expect a review later this July
Jul 01
// Chris Carter
Unsure on whether or not to pull the trigger on Etrian Odyssey 2 Untold: The Fafnir Knight in August? Atlus has you covered with a demo, which will allow you to play the intial portion of the story. As is the routine with At...
Mortal Kombat X photo
Mortal Kombat X

Predator's Mortal Kombat X appearance contains an unlikely movie reference


Nice work NetherRealm
Jul 01
// Chris Carter
Just this week, the Predator was unveiled by way of Mortal Kombat X's Tower Mode, where players were able to face him as a CPU opponent. People have been recording nonstop since then, trying out every single possible ability ...
Disney Magical World photo
Disney Magical World

Disney Magical World 2 is coming to the 3DS in Japan


Also known as 'Magical Castle'
Jul 01
// Chris Carter
Disney Magical World was released in the west last year, and it was a decent entry-level Animal Crossing game that resonated with a younger audience. Bandai Namco has just announced a full sequel, which is titled Disney Magical Castle 2: My Happy Life in the east. Evidently the full unveiling will happen on July 6, at which point we'll get more information on some updated features.
League photo
League

Riot is selling skin variation packs again for League of Legends


These should be free character rewards
Jul 01
// Chris Carter
Riot Games is bringing Chroma Packs back to League of Legends. For those of you unfamiliar with them, you'll be able to basically recolor your Champions' skins with them. You can buy them for your champs (Zac, Morgana, Darius...
Inafune photo
Inafune

Inafune is coming to Anime Expo 2015 with a 'special announcement'


'May interest Mega Man fans'
Jul 01
// Chris Carter
Mighty No. 9 is just around the corner, and famed producer Keiji Inafune will be heading over to Anime Expo 2015 once again to make a "special announcement." The convention will be held from July 2 until July 5, and Inaf...
Street Fighter V photo
Street Fighter V

Street Fighter V is...coming to Six Flags?


Uh, okay
Jul 01
// Chris Carter
Street Fighter V is shaping up to be a decent follow-up to SFIV, and Capcom has randomly decided to hype up the Spring 2016 release a bit with a Six Flags cross-promotion, which will see "participating" theme parks host ...
Fallout 4 photo
Fallout 4

A Fallout 4 character is now in Fallout Shelter


Preston Garvey
Jul 01
// Chris Carter
In an interesting turn of events, Bethesda seemingly thought it would use Fallout Shelter to promote the upcoming Fallout 4, but the former has already done very well for itself. Either way though you're getting a hefty amoun...
Skullgirls photo
Skullgirls

Skullgirls 2nd Encore will arrive on PS4 next week


July 7
Jul 01
// Chris Carter
Developer Lab Zero Games has announced that Skullgirls 2nd Encore will arrive on the PS4 next Tuesday on July 7. It will feature Cross-Buy with the Vita version, which is apparently still in development with a "six week ...
Miiverse photo
Miiverse

Miiverse is getting a complete overhaul soon


Screenshot albums!
Jul 01
// Chris Carter
The Miiverse ended up being a pretty worthwhile experiment, as it provides a source of entertainment that all of its competitors just can't match. Thankfully though Nintendo is keeping up with the times, and is providing some...
Hearthstone photo
Hearthstone

Hearthstone's new card back gives trolls much-needed love


Card back for Zul'jin
Jul 01
// Chris Carter
Normally I don't bother covering Hearthstone ranked seasons, but I figured "what the hell" for this one since it has a card back I actually like. Earning rank 20 or above this month will net you a Darkspear back, which i...
Sonic Boom photo
Sonic Boom

Fire & Ice isn't the only Sonic Boom game on the horizon


Sonic Dash 2 is already on Google Play
Jul 01
// Chris Carter
You want more Sonic Boom? No? Well too bad! It looks like you're getting a new 3DS game sometime in the near future, and Sonic Dash 2: Sonic Boom has just been released on Google Play. It features the newly-wrapped cast ...

Blizzard: 'We have the freedom to bring any character we want into Heroes of the Storm'

Jun 30 // Chris Carter
Destructoid: Let's start out with a simple question -- what inspired Blizzard to create Heroes of the Storm? Kaeo Milker: It all started out as just a cool way to show off what the StarCraft II Editor was capable of for BlizzCon back in 2010. We’d just launched StarCraft II: Wings of Liberty and set a few very small teams of developers loose on creating fun mod maps for the show. These teams built several maps, and we selected four to bring to BlizzCon, including one that was an homage to Warcraft III Defense of the Ancients that we called, “Blizzard All Stars.” The expectation was that we’d release these maps to StarCraft II shortly after the show, but something special happened with Blizzard All Stars and the feedback we received changed the course of things.  There was so much excitement about the game from our team, from Blizzard, and from the BlizzCon attendees that we had to take a step back and reconsider how much additional work should go into the map before its release. We ended up holding it back and we assigned a handful of developers to continue working on it en route to BlizzCon 2011, where we showed it again as, “Blizzard DOTA.” There were new heroes, a redesigned map, and some different takes on game mechanics, and we got even more positive reinforcement on its potential. This growing excitement from internal folks as well as our community led to some very intense conversations about the scope of the game and how we should approach it.  Some serious discussions spawned where we started asking questions like, “What if we ignore the recent games in this space and approach this as a reimagining of what those early mods could have become?” Those conversations led to a decision to make a standalone game where we’d throw out the expectations and rules, and simply make the game we wanted to play. That decision was super scary in its departure from the norm, but also very liberating, and we ended up calling that game Heroes of the Storm when we re-announced it at BlizzCon 2013. D: Tell us a bit about the beginnings of the MOBA genre and its origins. How did the team react to this level of engagement out of a use map settings creation? K: The genre originated all the way back with our own mapmaking community’s Aeon of Strife UMS maps from the original StarCraft. Those maps set the stage for the now-familiar single-hero control and multi-lane map layouts that later inspired mapmakers in Warcraft III to create offshoots including the immensely popular Defense of the Ancients maps. Along the way, many of the RPG-like mechanics that were core to Warcraft III’s gameplay like individual heroes, unlocking and empowering abilities via hero leveling, and item-based stat manipulation were creatively used to evolve the gameplay from Aeon of Strife into that of DOTA and everything that’s come since. It’s inspiring to look back on the game genres that have incubated and spawned from the Blizzard mapmaking communities. The team responsible for Heroes of the Storm also made the original StarCraft as well as Warcraft III, and many of the people working on Heroes of the Storm today were either here at Blizzard or active in our communities when this all started. We’ve all watched this evolution with equal amounts of respect and admiration for everything our players have created. D: Can you give us a rundown of what to expect going forward after launch, both in terms of timelines and content? K: Historically for our team, launching a game has meant that it is “done,” but with Heroes, launch is truly just the beginning. The content and features in the game today represent the foundation of a game that we expect to be in constant evolution moving forward, and we have a growing team that’s been refining our tools and processes to allow us to create and deliver more stuff, more often. We’re moving into a phase now where we’ll be bringing new heroes into the game every 3-4 weeks and are planning for incremental changes and additions to the game even between hero releases.  We currently have several battlegrounds in development and we’ll continue to bring them into the game multiple times a year, starting with the Eternal Conflict release where we’ll introduce a collection of Diablo-themed battlegrounds, heroes, skins, mounts, and events over the next few months. There’s a lot more in store that I can’t talk about yet, but know that we have some amazing things in development and our team is just as excited about this game as our players are! D: What niche do you believe Heroes fulfills in the current MOBA scene today? K: Heroes of the Storm is Blizzard’s take on a genre that has been around for over a decade. We’ve set out to capture and accentuate the elements of these games that we found most compelling, while improving or eliminating the things that we found detracted from the fun. We approach this process with all of our games from the perspective of gamers, and again, we set out to build the games that we want to play.  The game we created features some pretty dramatic departures from the norm like action-packed 20 minute games, an ever-growing pool of objective-based battlegrounds, team leveling, per-hero talent trees that let players modify each hero’s playstyle, and of course, real Blizzard heroes and worlds – all wrapped up in the fun, light-hearted humor we’re known for. It’s free to play, so I invite everybody to check it out and see if it’s the kind of game they want to play, too. D: What is the current state of the MOBA genre financially as a whole? Is there room for more major releases? K: I’m much more of a development guy than a business guy, but clearly there is a ton of interest in this genre and there has been since the Warcraft III days. I’m excited about that interest not because of some potential financial opportunities, but because it represents players who might be open to checking out our game and I think we’re doing something really different with Heroes that can build on the things they’ve loved from past games, while also addressing concerns from players who may not have liked those other games.  Ultimately, I think there’s always room for great games. Our focus is to make the best games we possibly can, and history has shown us that if we stay true to that goal and uphold our commitments to quality and fun, success is within our reach. D: Who is your biggest competition currently, and what do they do right? K: We’ve always looked at other game companies less as competition and more as part of a community that’s pushing game development, technology, user experiences, gameplay, genres, and the industry forward together. Coexisting in a creative space like gaming can help lead to refinement and innovation, and that’s a very healthy thing for us both as developers, and as gamers.  We’ve clearly benefited from the things other developers have learned with similar games – the right choices as much as the wrong choices  –  and as we’re starting to see already, they will in turn benefit from the things we’re trying as well. D: What efforts are you going through in terms of growing Heroes as an eSport? K: This year will be a time where we establish Heroes as an eSport alongside establishing Heroes as a game. We’re off to an amazing start with Heroes of the Dorm, where we brought college teams together from across the US and Canada to battle it out for full college tuition. That event cemented the legitimacy of Heroes as an eSport given the intense competition and its undeniable strengths as a spectator event. The recently-announced 2015 Road to BlizzCon will be the professional extension of that path we’ve started down, and we’ll all get to watch the very best teams from each of our regions work their way through their regional qualifiers and semi-finals en route to the ultimate global showdown at BlizzCon. Like the game, our eSports support will be in constant evolution and I’m very excited to see what develops. D: Walk us through a basic outline of what it takes to create a hero from start to finish. K: Hero creation is a very involved, multi-month process that relies heavily on iteration tied to ideas and feedback from many people across our team, and even across Blizzard. It all starts with paper design, where a Hero Designer comes up with a written pitch for the hero, its playstyle, and its kit. After several rounds of feedback and refinement, that paper design gets approved for prototyping. Our tools allow our Tech Designers to stand up a first playable version of the hero with placeholder art, sounds, and effects very quickly and an exhaustive process of playtesting and iteration begins amongst our design team. This process can span several weeks, with constant reaction to feedback every step of the way.  Once the design team is feeling good about a hero’s progress, it graduates to team playtesting. These tests take place several times per week and several hundred of our team members and support personnel are invited to participate and provide feedback to help further refine the hero’s design.  Another multi-week reaction cycle begins based on that ongoing feedback, and only after successfully making it through the team playtesting phase does a hero graduate to full production where we unleash the full power of the development team on its finalization.  During production, our art, user interface, writing, sound, localization, and quality assurance teams begin their respective processes creating, refining, and testing the version of the hero you’ll eventually play in the game. Throughout the hero’s journey, each developer bolsters their part of its creation with a ton of polish and love, and that really shows in the final product. D: Can you give us an idea of potential heroes or kits you've been working on for future patches? K: Sure, up next is…wait a sec…nice try!  I can confirm that we’re spending some time with Diablo heroes for the Eternal Conflict before returning to heroes from other game worlds. Beyond that, all I can say is that anything’s possible – any hero from any Blizzard game, ever!  D: As a follow-up, are you concerned that certain franchises like Warcraft may be overrepresented? K: We currently have a disproportionate number of Warcraft heroes, but more than anything that is a function of the abundance of incredible Warcraft heroes to pull from when we started out. Our goal moving forward is to bring in excellent heroes from all of our games – past, present, and future. We value variety tremendously in this game and are trying to provide players with a dynamic experience where they have choices to make which give them the ability to directly impact that experience. This starts with selecting the hero they want to play and continues with choices in skins, mounts, team compositions, battleground strategies, and talent builds. Be on the lookout for an ever-increasing number of non-Warcraft heroes coming into the game with our Eternal Conflict event starting later this month! D: What is one hero from the Blizzard universe that will absolutely not fit in Heroes of the Storm? K: So far, this hasn’t been an issue. We have the freedom to bring any character we want into the game and enough flexibility in our game mechanics and design to re-interpret each one in a way that captures their essence while tailoring their gameplay for the best possible experience in Heroes. It’s an amazing space to play around in and we’re really enjoying this limitless potential. D: Finally, what is your favorite current hero? K: I love Kerrigan and have played her extensively since the first day of our Development Alpha. Her combo-driven, melee assassin kit brings out the overcommitting lunatic in me and I play her much more aggressively than perhaps any other hero in the game – for better or for worse. She’s incredibly powerful early game and can scale really nicely into late game, especially when paired up with another hero to complement her kit (Tassadar is one of my favorite partners). Beyond her gameplay, I have a personal connection to the character dating back to my passion for the original StarCraft and leading through my 8+ year investment in producing StarCraft II. And I’ve been saying this a lot lately, but my daughter is even named Kerrigan! While Kerrigan is my all-time favorite, I’ve been maining Nazeebo lately and have him on the cusp of hitting Level 20.  I relish the perfect Zombie Wall and am thrilled pulling off the well-timed Ravenous Spirit to clean up a team fight from afar after all of the enemy interrupts have been blown. Ayyyeeeee!!!
Heroes of the Storm photo
A Q&A with the game's lead producer
Heroes of the Storm has been out for almost a month now after a lengthy set of alpha and beta sessions, and I'm still enjoying it as much as I did at launch. Blizzard has vowed to constantly support and update the game w...

Mega Man Tribute photo
Mega Man Tribute

That kickass Mega Man Tribute artbook is getting a hardcover rendition


$59.99
Jun 30
// Chris Carter
A few years back, Udon put out a very cool artbook called Mega Man Tribute, which featured a ton of original art from creators all across the world. Right now used copies are going for roughly $45 online, but Udon is putting ...

Heroes of the Storm's Butcher is another great addition

Jun 30 // Chris Carter
The Butcher is an interesting mix of styles, despite his labeled as an assassin. While he is big, he's not necessarily "tanky" in that he's an easy target while being focused. You also have to micromanage him at the start, as he needs to collect "meat stacks," power-ups dropped by enemy minions to charge up his attack power. Using the various talents acquired on your journey to level 20, you can reward yourself for constantly staying on top of your meat meter, with abilities like a higher meat cap and the ability to heal yourself from pickups. Or, you can simply build up your abilities. His standard "Q" is a straight line skillshot, and slows enemies in its path. It's very aggressive. You can chase down enemies, Q them, and a few seconds later, Q them again. Much like wandering with enemy stealth combatants unaccounted for, going solo with the Butcher roaming around isn't a great idea. This is exacerbated by his "E," which is a mad dash that grants him "unstoppable" status and stuns the enemy for a second after reaching his target. I actually found some neat ways to use this, like running away from enemies by targeting minions, or saving teammates who are being chased. It's also a dramatic move, with the target getting a demonic mark on their head and the Butcher giving in to his inner, terrifying bloodlust. It's powerful for sure, but it also has a long cooldown of 20 seconds. His "W" is probably his least interesting ability, as it can mark a target for a limited time which grants him health while attacking said marked enemy. I've found that for the most part in teamfights, the amount of healing involved isn't really sufficient enough to prevent you from dying, and it would have been more interesting if it gave teammates a low leech percentage (though you can spec it to heal more and grant movement speed). [embed]295040:59292:0[/embed] His ultimate (Heroic) powers are much more interesting. Furnace Blast is an area-of-effect (AOE) blast in a circle around him, and Lamb to the Slaughter chains an enemy to a hitching post for four seconds (it chains anyone in the radius at level 20). The first Heroic doesn't sound all that interesting, but it has a cool visual effect and can be used while charging with your "E," making it a bit more nuanced. The hitching post is my personal favorite, as it augments the Butcher's keen ability to kill lone heroes while they're hilariously chained in place. This works even better if you're ganking enemies with a partner like Nazeebo, who has enough time to set up his Zombie Wall. I also had a chance to test out the "Iron Butcher" skin as well as the "Butcher's Battle Beast" mount that's exclusive to his bundle. The mount isn't anything to write home about, as it's mostly just an existing Battle Beast with some iron armor added on top. It's exclusive to the bundle though, so some of you may want to spring for it. As for the Iron Butcher, it's a pretty safe choice, but it does fit the character and the fact that his face is covered does give him a new enough look compared to some of the other skins. While the jury is still out on whether or not the Butcher is balanced (it's the first day!), he certainly feels like it. To really capitalize with the hero you'll need to play your cards right, and with a distinct lack of escape abilities and the meat mechanic, players will need to master his ins and outs to truly perform. For now though, I'm happy with the results, and I'm tempted to work on my fifth master skin with him.
Heroes of the Storm photo
15,000 gold or $9.99
Heroes of the Storm has just kicked off its Eternal Conflict event, which will bring more Diablo-related content into the game over the course of the next few months. Characters, mounts, and a new level are a part of the cele...

The Witcher 3 photo
The Witcher 3

The Witcher 3's free DLC run isn't over, a new quest debuts this week


Where the Cat and Wolf Play
Jun 30
// Chris Carter
Another week, another free content update for The Witcher 3: Wild Hunt. This time around it's a new quest, entitled "Where the Cat and the Wolf Play." For those who aren't aware, CD Projekt Red has been adding small bits of D...
Mega Man photo
Mega Man

Capcom talks classic Mega Man bosses while we wait for Legacy Collection


Cut Man is a fan favorite
Jun 30
// Chris Carter
Remember when we had a discussion about our favorite Mega Man weapon? Now is the time to shift our focus to Robot Masters, of which there are many in the franchise's storied history. Capcom Unity recently sat down w...
Xeodrifter photo
Xeodrifter

Xeodrifter is officially Cross-Buy on 3DS and Wii U


Submitted to the Wii U eShop
Jun 30
// Chris Carter
[Update: Renegade Kid has clarified that due to "technical limitations," they may not be able to offer a Cross-Buy code for previous owners. New owners should get a code though.] Xeodrifter, which initially launched on the 3D...
Miyamoto photo
Miyamoto

Watch Miyamoto's adorable visit to Jim Henson Studios


Mad respect
Jun 30
// Chris Carter
As we found out after Nintendo's E3 presentation, the puppets that were involved were actually creations of Jim Henson Studios. President Shigeru Miyamoto didn't just contract them out, but actually visited the studios' loca...
Heroes of the Storm photo
Heroes of the Storm

Heroes of the Storm gets the Butcher today, after maintenance


Watch the awesome backstory video
Jun 30
// Chris Carter
The Butcher is coming to Blizzard's Heroes of the Storm today as part of the multi-month Diablo celebration, which start this week. He's a melee assassin hero, who has the ability to slow, mark targets to...
Fallout Shelter photo
Fallout Shelter

Fallout Shelter was released during E3 hype so you wouldn't be pissed off


Bethesda exec talks F2P mobile outrage
Jun 30
// Chris Carter
I was particularly disappointed with the lack of surprise video game releases during E3 week this year. Normally for at least a few presentations there's multiple "look under your chairs!" announcements where games become ava...

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