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Net High photo
Net High

The main character of Net High still totally looks like Gurren Lagann's Kamina


Watch the intro
Jul 23
// Chris Carter
Net High is coming on November 26 in Japan exclusively for the Vita, and you can take a look at the intro above to get an idea of what to expect. It's a really kooky game overall, as it involves gathering the most Twitt...

Nintendo Download: The Binding of Isaac: Rebirth

Jul 23 // Chris Carter
If you missed last week's edition, here it is. As for what I'm getting, Isaac on 3DS seems pretty rad. It's been a long time coming, and I use my New 3DS quite a bit, so I'll easily be up for doing a few runs every now and then on it. For those who are interested, sales are going on for both the Wii U and 3DS.
Nintendo Download photo
Also, 3D Streets of Rage 2
The time has finally come -- The Binding of Isaac is hitting Nintendo platforms, on both the Wii U and New 3DS. Also on Wii U is Dragon Fantasy: The Volumes of Westeria, Canvaleon, The Quiet Collection, DK Jungle Climber...

Xbox One backwards photo
Xbox One backwards

Black Ops II, Red Dead, Skyrim lead the Xbox One backwards compatibility charge


Call of Duty is now the tops
Jul 23
// Chris Carter
It's time to check in with the great Xbox One backwards compatibility race! It looks like Call of Duty: Black Ops II has taken over the charts, with 78,172 votes at the time of this writing. Read Dead Redemption and...
Call of Duty photo
Call of Duty

Dates revealed for Call of Duty: Black Ops 3's multiplayer beta


Starts next month
Jul 23
// Chris Carter
Activision has revealed the dates for the upcoming Call of Duty: Black Ops 3 beta, which the PS4 platform will be getting first. It will run on August 19 until August 23 for PS4 users, then August 26 through the 30th for...
Witcher 3 devs photo
Witcher 3 devs

Witcher 3 developers form new studio, Fool's Theory


Work on their first project has begun
Jul 23
// Chris Carter
Some members of CD Projekt Red have moved on to new pastures, forming the studio "Fool's Theory." Work on their new project has already begun, and new info will be coming soon. It is being described as a "daring combination o...
Life is Strange photo
Life is Strange

Life is Strange Episode Four will debut on July 28


One more episode to go
Jul 23
// Chris Carter
Square Enix has revealed the release date for the fourth episode of Life is Strange, titled Dark Room-- July 28. The above video is a teaser of sorts, but it does contain spoilers, so be warned. The episode is allegedly taki...
Mewtwo amiibo photo
Mewtwo amiibo

South African retailer says Mewtwo amiibo is coming in October


It's been accurate before
Jul 23
// Chris Carter
I feel like every few weeks a South African retailer spills the beans on a release date for a big gaming item, and this week, it's the Mewtwo amiibo. The online storefront of Raru has revealed a listing for "Mewtwo," set to a...
Devil's Third photo
Devil's Third

Devil's Third has microtransactions, hopefully they don't ruin the game


16.4 GB download
Jul 23
// Chris Carter
More details are coming out for Devil's Third by way of the official website. Evidently, multiplayer has multiple modes (as we've seen in the past), a few of which are Deathmatch, "Cross Fight," and "Carnival." The latter inv...
Witcher 3 photo
Witcher 3

Shani from the original Witcher will likely appear in Witcher 3's Hearts of Stone DLC


More details starting to come out
Jul 22
// Chris Carter
Fans of the original Witcher will remember Shani, a friend of Geralt who missed out on the adventures of the second game. Based on this newly minted DLC listing for the Witcher 3 expansions, it looks like she's back. The stor...
Sega  photo
Sega

Sega knows it 'betrayed' fans, admits Atlus taught it how to be better


'We'd like to win back trust'
Jul 22
// Chris Carter
[Update: Sega provided the following statement to Destructoid today, July 22: "Seeing our fans across the world respond to our recent interview with Famitsu, lets us know we've made the right first step in acknowledging...

100% Series Retrospective: Batman: Arkham

Jul 22 // Chris Carter
Why Batman? It's not the game series that means so much to me, but Batman as a whole. It was one of the first films I saw with my family as a young adult (the original Keaton flick), after watching re-runs of the old Adam West show on TV. Seeing Batman Begins was one of the first dates I had with my wife, and we tend to watch every Batman film together since, including the animated ones. Although Bruce Wayne himself has some great arcs (The Dark Knight Returns), it's the villains I truly love, and the Batman franchise has my favorite collective of rogues in history. While it's easy to point out the nuances of characters like Mr. Freeze, who transcend the stereotypical "villain" role, it's important to note that most of the characters, even a lot of the menial ones, are just so damn entertaining to watch, particularly when it comes to the The Animated Series. There's a lot of villains in other shows where you'd probably groan at the sight of them -- my wife hates Steelbeak episodes in Darkwing Duck for example -- but nearly everyone in TAS  (and by proxy, Batman lore in general) has their own, justified sense of purpose. As a side note, for the purposes of this quest, in addition to the four "core "games I added in Blackgate since the events are directly tied to Origins, as well as Arkham City Lockdown as it is technically a prequel to the second game. I also played through all available DLC for each entry. Batman: Arkham Asylum - PC [owned], PS3, Xbox 360 [owned] Although Asylum isn't my favorite game in the series (more on that in a second), if you made the argument that it was the best entry, I wouldn't put up much of a fight. It does practically everything it sets out to do, and doesn't go overboard in any respect, even with the Riddler trophy challenges scattered about the asylum. This is a streamlined, personal tale of Batman, with a collective of some of his most popular villains in tow, all of who are presented in a unique way that establishes a true "Arkham" lore. With both stealth and combat gameplay working in tandem it strikes the perfect balance, appealing to just about every possible action genre fan. The predator sections in particular are some of my favorite stealth sequences in all of gaming, as they truly are presented as a puzzle of sorts, allowing any number of combinations of gadgets and tactics as the solution. My only big holdups are a few bits in the middle which is where the story drags a little, and the conclusion, which features a very goofy and completely uncharacteristic Joker fight. Still, the reunion between Kevin Conroy and Mark Hamill in video game form was a sight to behold, and they still have chemistry in spades. From the very start of the game when you're escorting Joker into the asylum, you can feel that connection. Having said all that, it is a little too cramped for my personal tastes, and even the outdoor areas, as small as they are, are heavily segmented. I get that they were going for the claustrophobic effect, but I would have heavily preferred a full open environment I could freely float around in -- good thing Rocksteady made another one. The DLC for the Game of the Year Edition is basically throwaway challenge maps, which is actually a nice little unintended bonus of sorts -- the entire core game feels "complete" without having to resort to any other premium add-ons. Batman: Arkham City - PC [owned], PS3, Wii U, Xbox 360 [owned] Arkham City took everything I liked about Asylum, and doubled it. While some people out there consider that a negative trait, I really liked the ability to scour an entire town and find all of the hidden little Easter eggs within. The story is a bit less focused this time around, but it also lets a whole new cast shine, and personally, I enjoyed the little callouts to characters like Hush and Azrael, and the bigger plotlines involving some of my favorites, like Mr. Freeze. The Catwoman mechanic was also a big risk, but ended up paying off, as it allowed City to have it's own distinct personality. It gets a bit hokey at the end, but no more hokey than a lot of other Batman storylines -- and not in a way that completely ruins the thrill ride up until that point. I feel like nearly every Arkham game has issues with the ending, as the writing crew (in the case of the first two games, primarily Paul Dini) seem to have some sort of obligation to the property to wrap things up in a certain way. I also completed the "Harley Quinn's Revenge" DLC, which ended up being a complete waste of time. The entire conceit is "Harley is mad because Joker!" and it doesn't really go anywhere. Funnily enough the only cool part is being able to control Robin with new gadgets in tow, but he's only playable for roughly 30 minutes. Batman: Arkham City Lockdown - Android, iOS [owned] The fact that this game is mobile-only will probably cue you in that Lockdown isn't anything special, and in this case, you'd be right. While it technically serves as a prequel to City, it doesn't do anything meaningful outside of "some people are locked up, and some people break out." It's just too much of the same "Batman can't keep people in jail" conceit, which was borderline already overdone with the first two games. As a mobile spinoff it wasn't really destined for an award-winning future, but developer NetherRealm Studios and publisher Warner Bros. could have taken it in a more interesting direction with a more personal and concise tale rather than try to cram everyone possible into it. In terms of gameplay, it's basically Infinity Blade with Batman, which isn't necessarily a bad thing, but it lacks a real identity. It's also still inexplicably $5.99 for some reason, and was only released on Android two years after City's debut. Batman: Arkham Origins - PC [owned], PS3, Wii U, Xbox 360 [owned] Origins is content with blowing all of its tricks in the first hour or so of the game. Marketed as an epic struggle with Black Mask with flashes of cool confrontations with villains such as Deathstroke, the story quickly devolves into yet another Joker-fest, but without any real new revelations or concepts. We don't really get to see any meaningful "origins" per se outside of the rivalry between Bats and Joker, but even that doesn't feel as organic as nearly every other tale that's been told for decades on end. I'm especially salty after just watching Under the Red Hood, Mask of the Phantasm, and Batman Beyond: Return of the Joker again this past week, all of which do a much better Joker arc. The main problem with Origins is that the city feels barren and lifeless. WB also had a huge issue with game-breaking glitches, and refused to fix them in favor of creating and marketing premium DLC. Despite all of those issues and WB Montreal's best efforts, it still feels like a Batman game, and still plays better than a lot of other open world titles on the market. All they had to do is mostly copy and paste Rocksteady's groundwork, which for the most part worked out for them. Predator sections are thrilling and tactical, and the freeflow combat is satisfying. In terms of DLC, the Initiation pack is one of the poorest showings (if not the poorest) in the entire Arkham series, but thankfully Cold, Cold Heart manages to justify its existence. Batman: Arkham Origins Blackgate - 3DS, PC, PS3, PS Vita [owned], Wii U, Xbox 360 [owned] I have to give developer Armature Studio credit -- on the surface, Blackgate maintains the feel of the proper Arkham series, but with a 2.5D flair. Sadly, it falls flat in nearly every regard. I actually like the setup -- three wings of Blackgate Penitentiary have been taken over by the Penguin, Black Mask, and Joker, and it's up to Batman to maintain control yet again. In the end though, the core narrative is boring and straight-forward, even by portable spinoff standards. For starters, beyond a small twist at the end, nothing really happens. Additionally, the entire prison itself is dull outside of the Joker's modestly decorated section. Batman not being able to jump is also a big issue for me. There's no real sense of adventure in Blackgate -- you just run from side to side and mash R until you can grapple up somewhere. Touching the screen to initiate detective mode is clever, but you never really get to use it outside of scripted portions. Hits also don't have any real impact in combat, and Batman's animations are stunted. It's so uninspired, it makes Arkham City Lockdown look better by comparison. Batman: Arkham Knight - PC [owned], PS4 [owned], Xbox One I am so torn on Arkham Knight. On one hand I actually really liked the campaign, as well as John Noble's turn as Scarecrow, but on the other, Rocksteady didn't put a lot of work into most of the sidequests, and there's just too much Batmobile. If there's any sort of "puzzle" in the game -- you can bet the Batmobile is the answer. Also, fighting the same army of drones 50 times over in the exact same manner isn't very imaginative or fun, and grappling around Gotham is still a thousand times more entertaining than driving a car around in it. Unlike a lot of people out there, I actually enjoyed the main story. Yes it's predictable, but it had a lot of great nods to the source material, and the main cast was pretty solid (though I didn't really dig Jonathan Banks as Gordon this time around). It's crazy how detailed the world is, and I can see why the project was delayed multiple times -- it really does feel like a "current-gen" game. By that same token, sections like the mine vehicle battle exist, and it boggles the mind how some of this got through even one approval process. When all was said and done and I had completed the game 100% though, I would say I enjoyed it overall. You can see what I think of the Harley Quinn, Red Hood, and Batgirl DLC packs as well with the preceding links. In short, I'm not impressed by the bite-sized "episodic" content that Rocksteady and WB Montreal are going for. It would be fine if they were short and had substance, but sadly, they have no real tales to tell. Final thoughts: The Arkham series has its ups and downs, and Warner Bros. has tried to milk it for all its worth over the years, but for the most part, Rocksteady really did "get" how to develop a game that allowed you to "be the Bat." Even in their darkest moments, it's a blast to glide around and pick off unsuspecting thugs off the street, or get into an all-out brawl and take down 50 people at once. They created a template that will likely be used for years to come for similar open world games, and I'm really interested in seeing what they do next. Or, more importantly, I wonder if WB will greenlight similar projects for Superman, and other Justice League heroes that will be front and center next year when DC starts their big film push. As long as they're shown the proper amount of care, I'm willing to give them a shot. However they turn out and regardless of who is in control, Rocksteady has already made its mark on the genre and series.
Carter's Quest Batman photo
Carter's Quest
As I mentioned in my last update, it's been tough to commit to my Carter's Quest series ever since I took over the role of Reviews Director, as directing reviews takes up nearly all of my time. But every so often, a franchise...

League of Legends photo
League of Legends

League of Legends' massive patch 5.14 is out


Gangplank rework and more
Jul 22
// Chris Carter
Riot Games has updated League of Legends into patch 5.14, which brings about a number of small fixes and some larger adjustments. The biggest changes are easily the Gangplank and Miss Fortune reworks, as well as the UI o...
Odin Sphere photo
Odin Sphere

The Odin Sphere remake will have a 'Classic Mode' for purists


New mid-bosses
Jul 22
// Chris Carter
Odin Sphere: Leifdrasir is in the works for the PS3, PS4, and Vita, and it will be an HD remake of the original PS2 classic. As such, it will include a "Classic Mode" that will preserve the experience. Vanillaware is adding ...
Devil's Third photo
Devil's Third

Devil's Third multiplayer actually looks kind of fun


I want to see this one for myself
Jul 22
// Chris Carter
While the first few minutes of this new official Devil's Third trailer looks fairly boring, the multiplayer component, which starts at 2:30, actually seems kind of cool. Like Itagaki has said in the past it's a military...
Mario Maker bundles photo
Mario Maker bundles

Nintendo announces three Super Mario Maker editions, two come with an amiibo


One is a hardware bundle
Jul 22
// Chris Carter
Super Mario Maker is arriving in just a few months, and Nintendo seems to be kicking up the promotion angle quite a bit. They've just announced that in Europe, it will get three bundles -- one is a 32GB black Wii U with a phy...

Heroes of the Storm's Leoric is another unique addition to the entire MOBA genre

Jul 21 // Chris Carter
Leroic's Q is a simple bash called Skeletal Swing, and would be extremely boring if it didn't do double damage to minions and cause a slow. Because of this, it has a lot of utility in terms of clearing waves and chasing or escaping. It also has a much longer range than I thought it would with a giant modified cone (you can spec it to reach even more distance!), and can go through gates/walls. Not to mention the fact that it's perfect for clearing out smaller creeps in the mines and garden. Drain Hope (W) is a bolt of sorts that allows him to heal, which helps his viability as a warrior class and adds some range to his kit. It only works on heroes, just like Thrall's wolves, so he can't just heal himself in any circumstance -- plus, he needs to maintain a specific distance to channel. Wraith Walk (E) is a really cool teleport, which lets Leoric become unstoppable for a few seconds and phase shift a short distance. He's much more mobile than a lot of other heroes because of this, but his body is vulnerable while he uses it. As you can see, most of his abilities can be countered. In terms of his Heroics, Entomb is a good way in theory to guarantee a single enemy death (it literally causes an impassable tomb to appear), but after extensive testing, I'm going to say that it's just straight-up not very good. It's a little tougher to aim than Butcher's Lamb to the Slaughter, and it's easily countered with a quick Bolt of the Storm or any teleport right towards the open side. His other Heroic, March of the Black King, is likely going to be the top pick by most people. In essence, Leoric whacks everything in front of him in rapid succession, which causes him to heal while he's at it. It's an amazing initiation, as most enemies will likely have to run away from its fairly big area of effect, lest they allow him to heal. [embed]296386:59624:0[/embed] Ok, so it's a fairly easy-to-grasp kit, but his trait is really where he shines -- even when he's KOed, he doesn't technically "die," and can still persist on the battlefield as a wraith. He doesn't do direct damage, but he can use his abilities to reduce his death timer, and return to the board wherever you happen to leave his ghost. Because of this, Leoric has 100% uptime. Now, rising from the dead isn't a completely new MOBA concept -- it isn't even new to Heroes (Uther) -- but since the entire character is built around it and he can do it at level one, it makes for some very interesting gameplay. I love how a lot of his traits are built to work for both variants, and you can even hearth back to base while "dead." It obviously works best with specific objectives, like the Dragon Shire shrines, where you can come right back while the enemy is low on health. Since you can clearly see his ghost as an enemy, it's easy to plan for his resurrection, but the vision his death form grants is a huge factor. When I played the Butcher the day he debuted, I could tell he was fairly balanced with only 10 or so games under my belt. He has a pretty straightforward role, and there are a multitude of counters you can use against him so long as the enemy team is working together. With Leoric, it's much harder to tell where he fits in the current meta, and whether he will need buff or nerf tweaks long term. He's not particularly bursty until later levels and his deaths do grant full kill bonuses for the enemy team, so I can see a lot of players being reckless at low-level play to balance him out in Quick Match. Additionally, he's slow in general, doesn't quite feel as sturdy as some other dedicated tanks, and all his cooldowns take a while to recharge. Right now, I'm fairly happy with where Leoric is at, but again, it's too early to tell what plans Blizzard has for him and if he'll end up being a viable hero in the future. We'll have to keep a close eye on his win rates.
Heroes of the Storm photo
What is dead may never die
Today, Blizzard dropped Leoric the Skeleton King, the newest addition to Heroes of the Storm. He's a melee Warrior with one very intriguing trait, and has a heavy amount of lore to draw upon from the Diablo series. In short, he's a perfect candidate for the game, and Blizzard has been on a roll since debuting Kael'Thas, Johanna, and Butcher respectively.

Nintendo photo
Nintendo

This Nintendo smart phone mockup is pretty rad


I'd buy it
Jul 21
// Chris Carter
Nintendo is jumping into the wide world of mobile, which is something I never would have predicted some time ago. While we speculate on the look and pricepoint of the NX, artist Pierre Cerveau has cooked up a cool lookin...
Battlefront photo
Battlefront

Star Wars Battlefront will be a part of Xbox One's EA Access program


Play it before launch
Jul 21
// Chris Carter
When Star Wars Battlefront is released later this year, EA Access will provide Xbox One owners a way to play it early, Phil Spencer confirms. This is likely similar to their previous early access offerings, which typically pr...
Virtual Boy photo
Virtual Boy

Did you ever own or play a Virtual Boy?


I wish it was more readily available
Jul 21
// Chris Carter
On July 21, 1995, 20 years ago today, the Virtual Boy was released in Japan. It was widely considered a failure in just about every respect, and Nintendo pulled sales seven months after it debuted in August of 1995 in the US....
Heroes of the Storm photo
Heroes of the Storm

This Heroes of the Storm Zeratul play is insanely clutch


This is why you take Void Prison
Jul 21
// Chris Carter
Zeratul is frequently banned at high-level play in Heroes of the Storm tournaments, and now you can see why, with this video shared by JJ TheMighty. The top Heroic ability (ultimate) pick is Void Prison, because of...
Gangplank photo
Gangplank

Gangplank gets a new spotlight after League of Legends rework


Meet the new pirate
Jul 21
// Chris Carter
Gangplank's rework is complete, and he'll be entering into League of Legends arena as a new man. Now instead of Grog Soaked Blade he has Trial by Fire, which periodically powers up his auto-attacks. Now, Parrrley can gr...
Samus photo
Samus

Samus in Metroid Prime: Federation Force could explain what happened after Prime 3


Okay
Jul 21
// Chris Carter
Ah, Metroid Prime: Federation Force. I suspect that we'll be debating the merits of this game until it launches, when...we'll be able to actually debate for real since it'll be out. Until then, we can only speculate on what t...
Nintendo of America photo
Nintendo of America

Nintendo confirms it is publishing Devil's Third Wii U, PC version published by Valhalla


'Quarter four of this year'
Jul 20
// Chris Carter
After rumblings that Nintendo of America had dropped Devil's Third (and that XSEED had picked it up), the publisher just confirmed to Destructoid that the game will launch in North America in "quarter four of this year" under...
Street Fighter V beta photo
Street Fighter V beta

Do you have the Street Fighter V beta? You can preload it now


It runs from July 23 to July 28
Jul 20
// Chris Carter
Capcom has just sent over information for the upcoming Street Fighter V beta, which you will be able to access if you pre-ordered the game. As previously announced, it will run from July 23 at "approximately" 6PM Pacific...
Journey photo
Journey

Here's what Journey looks like on PS4


It's still breathtaking
Jul 20
// Chris Carter
As part of the 2015 "PLAY" sale, Journey is going to be re-released on the PlayStation 4 tomorrow for $14.99 ($11.99 for Plus members). For the most part this is the same exact game most of you have already played, but ...
Diance photo
Diance

You'll be able to snag Diancie in Pokemon Omega Ruby and Alpha Sapphire soon


July 24 to July 27
Jul 20
// Chris Carter
Nintendo has announced that Diancie, one of the newer Pokemon on the block (along with Hoopa), will be available through a distribution event in Pokemon Omega Ruby and Alpha Sapphire. All you have to do is access the online ...

Review: Tembo the Badass Elephant

Jul 20 // Chris Carter
Tembo the Badass Elephant (PC, PS4 [reviewed], Xbox One)Developer: Game FreakPublisher: SegaReleased: July 21, 2015MSRP: $14.99 Tembo has a rather short little setup, and from there, doesn't really give you any further exposition until the very end. What you see is what you get in essence, which is a Rambo-inspired elephant laying waste to an enemy dictator, who controls the Phantom Force army. It sports a charming little visual style that reminds me of Regular Show and a few other Cartoon Network properties. It even has effects like a literal "BADA BADA" phrase appearing while dashing about, and despite the low key setup it's a very bright and loud game, mostly in an endearing way. The basic gist is that you'll be able to jump, dash, and float in the air momentarily like Yoshi, with the added ability to shoot water from your trunk. More advanced moves involve uppercuts, slides, butt stomps, and a cannonball dive spin with a bounce. As you progress you'll start to learn more nuances, almost like you're fitting Tembo through various keyholes with your moveset. There are no real explicit puzzles, but it sure feels puzzle-esque if you're going for flawless runs. For instance, select levels can be completed without losing any momentum whatsoever, and it's a blast to dash, dive-kick, and slide your way through the entire thing. There's even a modified charge that you can utilize by holding down the water button, which can put out flames while running. It's pretty much the perfect amount of depth, allowing newcomers to pick up and play Tembo while giving hardcore platforming fans room to experiment a bit. [embed]296063:59600:0[/embed] The level design is fairly open-ended, tasking you with finding hidden civilizations scattered across the map, and killing as many enemies as possible -- both of which have separate goals that are tracked. Mini-bosses and a few full-on Big Bads are peppered into progression, but I would consider it more of a traditional platformer than a real action game -- especially with how muted and easy these encounters are. There's many more instances of timing and running than fighting, which is something you mostly happen to do while jumping around. Game Freak keeps things exciting with hazards, well-placed enemies, and lots of explosions, which will keep you on your toes constantly. Tembo has 17 stages, which last a few hours -- if you play very well, that is. Now, here's where my big holdup is with Tembo -- gating. In order to progress past certain stages, you need to kill a certain amount of enemies. Each stage has a death counter of sorts, which requires you to rescue most of the civilians trapped within a level, as well as actually seek out and defeat most of the enemy forces. It incentivizes actually killing foes, which is neat, but it ultimately ends up causing frustration and forcing players to replay levels over and over. While it is cool that levels do split off into branching paths, several of them have points of no return. If you happen to just choose a particular path, you may be locked out of say, 50 kill points or so -- which can easily be the difference between unlocking new levels and being forced to replay. It's maddening in some cases, and at one point I was held back by six points. Now, I did like returning to some levels to try to "master" them per se, but that should be a player choice -- not something that gates main story progression. Tembo the Badass Elephant is a really enjoyable game at its core, but it can get tiring to replay the same stage five times over just to grind out a few kills to see the next set of levels. It's an odd design choice for sure, but most of you will probably enjoy dashing through unsuspecting Phantom Soldiers and butt stomping them into oblivion regardless. [This review is based on a retail build of the game provided by the publisher.]
Badass Elephant review photo
They drew first blood
When someone told me that the developer of Pokemon was creating an action platformer called Tembo the Badass Elephant, I knew I had to give it a shot. While a few of the design choices are a bit odd, they don't overshadow the sum of its parts.

Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X's Tremor will be available tomorrow


Watch his gameplay trailer now
Jul 20
// Chris Carter
If you sprang for the expensive Kombat Pack Season Pass, you'll be able to pick up Tremor in Mortal Kombat X tomorrow. If not, he'll be available to the public piecemeal on July 28. As expected he's an earth-based fight...
Vanillware photo
Vanillware

Oh, Atlus and Vanillaware have another secret project in the works


Not the Odin Sphere remake
Jul 20
// Chris Carter
Just this morning, Atlus and Vanillaware announced the joint Odin Sphere: Leifdrasir project -- a PS3, PS4, and Vita remake of Odin Sphere with new content. It seems as if they have piggy-backed yet another tease o...
Atlus photo
Atlus

That Atlus x Vanillaware game is Odin Sphere on PS3, PS4, and Vita


I'm in
Jul 20
// Chris Carter
[Update: check out the new trailer!] A short time ago Atlus and Vanillaware were teasing a special project, and now, they have confirmed that it's none other than Odin Sphere: Leifdrasir -- a new port for PS3, PS4,...

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