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Namco announces Body and Brain Connection for Kinect


Sep 16
// Colette Bennett
We got word of a new Kinect title aimed at powering up your noggin from Namco last week, with the famous Dr. Ryuta Kawashima on board, who is behind Nintendo's famous Brain Training series. Today, Namco spilled the rest of th...
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Alundra, Arc the Lad getting a PSN re-release


Sep 16
// Colette Bennett
I love the golden era of PS One RPGs. I recal so many games from that time with such fond feelings. One of them was easily Alundra, an action RPG that I plowed many hours into back in the day. I may get to relive those wonder...
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White PS3 comes to Japan October 21st


Sep 16
// Colette Bennett
White PS3 slim? Yeah, we knew that was coming. Originally we thought these 320GB HDD versions of the console were coming July 29th, accompanied by a smaller version as well (160GB HDD), but according to Sony's official websit...
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TGS: Sega announces Phantasy Star Online 2 for PC


Sep 16
// Colette Bennett
Someone cares about Phantasy Star Online, right? I mean, I am sure it is a good game series. All I know is, when I first read this, my brain transposed the order of the words and I read "Phantasy Star 2 Online." And for a min...
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Atlus announces a Greatest Hits version of Demon's Souls


Sep 15
// Colette Bennett
Demon's Souls, a game so notoriously hard that our own Dale North admitted he could not even finish it, has earned the grudging respect of many gamers because of its crazy level of challenge. Still, the game earned very high ...
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TGS: New Last Guardian screens appear


Sep 15
// Colette Bennett
Team ICO fans have had so much to rejoice in the last 24 hours, it's hard not to still feel giddy. After all, the HD re-release of Shadow of the Colossus and Ico was just about the best news we could imagine. Let's not f...
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Final Fantasy live-action trailer has hot Japanese people


Sep 15
// Colette Bennett
I felt a little sketchy about Final Fantasy XIV when I first saw the trailers and such, but since I've seen more I admit I am considering playing it. If I hadn't already been convinced, though, this trailer would hav...
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Capcom brings Marvel vs. Capcom 3 to Chicago


Sep 14
// Colette Bennett
[Update: We guess you'll want to know where you're supposed to be going, eh? If you're headed to the "Fight Club," you'll want to put this address in your GPS: 437 N Wolcott AveChicago, IL 60622 We've also been told that th...
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Live action Pokemon is a thing that is happening


Sep 14
// Colette Bennett
Well, in someone's fantasies, anyway. We caught this hilarious trailer over at Shogun Gamer, which is most certainly not for a real film -- the full version was screened at Anime Evolution earlier this year -- but is...
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Valkyria Chronicles 3 showing at TGS this year


Sep 14
// Colette Bennett
We've given very high marks to both the entries in the Valkyria Chronicles franchise in the past. Considering that the first game had some sales issues before it got a price cut, we were a bit worried for a while there -- but...

Five things that must return in the EDF sequel

Sep 09 // Colette Bennett
1. MORE GIANT FUCKING ROBOTS Let me tell you something about these fuckers. For some reason, taking them down is like, one of the most satisfying things I've done in a videogame ever. Before you get your hands on the Lysander Z, one of the most powerful sniper rifles the game has to offer, these guys are a serious challenge. You won't see them early on in the game, but as the situation worsens in the fight for earth, they will eventually start popping up. They also shoot these insane beams at you that arc over the field and have the power to blow you across the screen, which is always really, really annoying. Watching them collapse and die is semi-orgasmic. I hope we get them twice as big and badass in Insect Armaggeddon. EDF 2017 Protip: Farm these in later levels to build crazy boosts to your armor rating, which you'll need if you want to finish the game in hardcore. 2. I WANT TO FIGHT MORE HUGE ASS MECH DINOSAURS I mean, look. Look at it. Seriously. It's a freaking DINO-MECH. And you get to fight it. I realize the sentiment is somewhat childish but you know what, I really can't bring myself to care. It's simply a blast to sink this thing, especially if you have a friend with you to help take him down.I've fought this fight at least twenty times and I still enjoy it. Maybe it's just me, I don't know. But trying to take down this fuck while he stomps around the city is just kind of excellent. I would like to either see an enhanced version return in Insect Armageddon, or a totally new mecha-beast altogether. Mecha-Pterodactyl? EDF 2017 Protip: Bring two Lysanders and snipe from afar. 3. I WANT MORE STUPID PHYSICS One of the best things about EDF 2017 that I dearly hope they hold onto for Insect Armageddon is the fact that as long as you have a rocket launcher, you can blow up absolutely any building in sight on the map. Anything. And there's something deliciously stupid about being able to do that. I can't count how many times I've gotten distracted blowing the crap out of things to have my partner say, "Colette! Please kill the ants!" Oh, sorry. Did you know I can blow up buildings, though?I It's pretty rad. EDF 2017 Protip: Blow shit up. 4. WORSE VOICEOVERS! Ok, so you're this guy, Probably not a guy who got a college degree, if you're out in the field blowing bugs away with a huge gun and all that good stuff. So I'm not making fun of him. However, he and his friends have just about the most awkward voiceovers I can possibly imagine in a videogame. When I hear lines like "Oh God, Jim is dead!" and "Go back to space!" uttered with complete seriousness, it just makes for a deliciously funny touch while I kill huge bugs. I'm not sure if they can do worse for the sequel, but man, I really hope they do. EDF 2017 Protip: Listen in the underground levels for some of the game's worst dialogue. 5. THE FINAL FIGHT HAS TO SOMEHOW TOP EDF 2017'S Movies have tried to duplicate the experience of the alien invasion of earth many times. Despite all EDF 2017's broken qualities, somehow it manages to give you the experience in a way that makes you feel all the chaos that the real event is quite real. A mothership that goes through several intense transformations is your opponent, with ships in the air attacking to keep you busy. As prepared as I am to play this level on hardcore, I always find myself yelling "OH FUCKKKK" to the person I'm playing it with as we both get tagged by lasers or forget the part where the giant legs come out or don't get far away enough to avoid being hit by it. It's always fun ... and that's not something I can say about many games on the first playthrough, much less the tenth. How could they do it better? I don't know. Maybe we could somehow fly up and fight it IN SPACE. Maybe you could oil wrestle a giant spider. Maybe all my guys can transform into flying robots. I don't know. I just know it has to be big and bad if it's going to work. I rest my case. What about actual IMPROVEMENTS? We'll be waiting, Sandlot (dear God I hope its you guys making this game). We hope you don't take out the cheese, because it makes the game. Just give us another fifty some-odd levels of alien-destroying action, add in online co-op (maybe 4 player? OMG THE POSSIBILITIES), vehicle control that actually works, a few new bug species (I vote for beetles) and we'll be happy. Ecstatic, in fact. Join me in the battle cry, now: "EDFFFFFFFFFFFFFFF!"
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It's a funny thing that I just so happened to be enjoying a replay of Sandlot's Earth Defense Force 2017 with a good friend of mine when news of the website trademarked by D3 Publisher surfaced. Called Earth Defense Force:Ins...

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Realtime Worlds may get its saving throw


Sep 09
// Colette Bennett
The atmosphere has been turbulent in the industry since Scottish developer Realtime Worlds went into administration, with companies surging into the Dundee area to help provide support to the employees involved. However, Deve...
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Feelplus's Mindjack delayed to 2011


Sep 08
// Colette Bennett
I have such mixed feelings about Mindjack, the Square-Enix-published title from Feelplus that puts the player in the role of an FIA agent in search of a missing woman. I haven't cared for anything that Square Enix has publish...
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LittleBigPlanet 2 beta codes go out this week


Sep 08
// Colette Bennett
LittleBigPlanet 2 is on its way to us this November, so fans of the first game don't have long to wait. However, if you're lucky, you just might find yourself playing the beta a little sooner -- if you were a true enthusiast ...
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E3 10: New Twisted Metal revealed for the PS3


Jun 15
// Colette Bennett
Sony unveiled a ton of new info on Twisted Metal at this year's E3 press conference, and let me tell you, the sheer amount of screens and new footage we saw was overwhelming -- it was tough to keep up! I had to stop bitching ...
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E3 10: Dead Space 2 gets a PS3 Limited Edition


Jun 15
// Colette Bennett
I recollect that despite my excitement to play the original Dead Space, that the atmosphere was so tense that I actually found myself stressed out while playing the game. The atmosphere was TOO good.That's not a bad thing tho...
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E3 10: Sony shows us a mouthwatering PSP lineup


Jun 15
// Colette Bennett
Sony came out swinging at today's E3 press conference when it came to the PSP, showing off a slew off stuff and dropping a few surprises into the mix. We saw brief glimpses of games such as Metal Gear Solid: Peacewalker, ModN...
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E3 10: PlayStation Move gets moving with Sorcery


Jun 15
// Colette Bennett
Our initial reaction to the PlayStation Move has been all over the map, just like all the gamer reactions out there: will Sony's answer to the Wiimote actually be any fun? We got a better look today during Sony's E3 press con...
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God, Nintendo really must have given it some thought when it came to the reactions to their previous press conferences. All I read all over the web (and said myself as I filed out of the hall after last year's conference) was...

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E3 10: Disney Epic Mickey is a total jizz festival


Jun 15
// Colette Bennett
Yeah, so, we just saw a presentation at the Nintendo E3 press conference that Nintendo is holding right now for Disney Epic Mickey, and let me tell you: you are so not ready. SO. NOT. READY. Described as a mix of adventure, p...
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We knew we were going to see the new Legend of Zelda at this year's E3 Nintendo press conference, but we weren't sure how long they'd tease us with it. Luckily, it was the first thing we saw when they opened the show -- nice ...

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The Whispered World gets lucky at German Game Dev Awards


Nov 18
// Colette Bennett
I've been fascinated with Deep Silver and Daedalic's The Whispered World has looked from the very beginning, and it seems perhaps the rest of the world is equally as thrilled -- the game has garnered six nominations at the pr...
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Nintendo invades malls for the holidays


Nov 18
// Colette Bennett
Unless you're the type that confines yourself to your home and orders all your Christmas gifts through Amazon (not the world's worst idea, really), you're likely to go to a mall at least once this holiday season. If you do, y...
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The Zen of Gaming: What games chill us out


Nov 17
// Colette Bennett
When I was younger, I played all sorts of games, but now that I fit into that dubious "gamer over 30" demographic, I've noticed an interesting development: I really like games that chill me out. I guess it could come across a...

Reminder: Win a new PS3 courtesy of FEARnet!

Nov 01 // Colette Bennett
FEARnet, a leading horror site featuring streaming movies, original series and more, has launched FEARtober, a month-long celebration of everything Halloween.  New programming and content will premiere each and every day, including original episodes of Streets of Fear, the return of the how-to series Tricks of the Trade, Route 666: America’s Scariest Home Haunts, a “killer” Pumpkin Palooza by the legendary master sculptor Russ Leno, and more than 50 cult favorite full-length fear flicks.  FEARtober culminates with the premiere of Fear Clinic, starring Robert Englund (Nightmare on Elm Street franchise), Danielle Harris (Halloween franchise) and Kane Hodder (Friday The 13th franchise).  Fear Clinic, which explores where patients go to be cured of their most dreaded phobias by undergoing a revolutionary treatment no insurance policy would ever cover, will premiere Monday, October 26th, with new episodes premiering for five consecutive nights.  View all of FEARnet’s FEARtober content online at http://www.fearnet.com/feartober/index.html.
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Halloween puts me in a good mood every year -- a whole holiday just dedicated to being scared. It's like heaven to me! The folks over at FEARnet know how I feel, and they provide the kind of horror goodness I love 24 hours a ...

Destructoid Interview: The Crystal Bearers

Oct 22 // Colette Bennett
Destructoid: In the West, developers can sometimes be more quick to make games where you can do whatever you want, be it good or evil. It seems like there is a lot of that kind of "morally grey" area gameplay in Crystal Bearers. Were open world games such as Grand Theft Auto or Fable an influence on the development of the Crystal Bearers, and if so, what elements did you borrow from those games?  Square Enix: I’m sure there are many people who were influenced by GTA’s success all over the world, including Japan.  I felt as though many people expected that from now on, games based on crime and violence geared towards adults were going to be popular, but I don’t feel as though it was the crime and violence that led to the success of such games.  I feel that the players appreciated the high sense of freedom, and I knew one day, Square Enix would have to create a game with as much freedom in our own way.  FINAL FANTASY CRYSTAL CHRONICLES: THE CRYSTAL BEARERS was a game created based on this foundation.Destructoid: To follow up on that, which features from those games did you not want to borrow?  Square Enix: Unlike games, the real world can be a harsh and cruel place.  I don’t see why we should have stories and situations that can bring you down in games too. Destructoid: With the exception of direct sequels like Final Fantasy X-2, most Final Fantasy games are pretty different from each other. That said, The Crystal Bearers seems even more different. Everything from gameplay, to the music and the scenario are like nothing Final Fantasy has ever done before. Other than ubiquitous things like Chocobos and Moogles, what are the things about The Crystal Bearers that make it a Final Fantasy game?Square Enix: Expressing a story through a game has always been the common theme, since the time I was involved in creating FINAL FANTASY.  FINAL FANTASY CRYSTAL CHRONICLES: THE CRYSTAL BEARERS is no different.  I don’t feel that visible elements such as the game system or character design define what FINAL FANTASY is.   Destructoid: Third parties have had mixed luck in bringing their "hardcore" franchises to the Wii. What do you think it takes to make a traditional action/adventure game on the Wii a success?  Square Enix: Of course we would love to succeed, but seeing the current Wii market, it will be no easy feat.   Destructoid: Another thing about developing for the Wii is that it's reportedly much less expensive than developing for the PS3/360. Was that part of the reason that The Crystal Bearers is coming to the Wii instead of one of the HD consoles? Was it easier to get a game this risky made for the Wii, where the install base is larger and the development costs are (reportedly) smaller?  Square Enix: We did not select the Wii console for its development costs.  We feel it is most important for those of us in the gaming industry to create games catering to a wider range of audiences.  But this also does not mean we chose the Wii because of its high installment base, as we have all learned in the case of Gameboy Advance that a high installment base does not necessarily guarantee high sell through per title. Destructoid: The Crystal Bearers' use of pointer controls look totally original. A few WiiWare games like Lost Winds and NyxQuest have tried similar "psychic" mechanics, but this is the first retail Wii game (that I'm aware of) that asks players to constantly manipulate objects on screen with the pointer while simultaneously using the nunchuck's analog stick to control the character. What inspired you to go in this direction with the Wii, as opposed to a more traditional, Twilight Princess-style take on action/adventure gaming?Square Enix: There was a consensus within the development team that using the A Button attack is simpler and exhilarating, but that would only create a game much like what is already on the market.  Eliminating the existing standard controls forced the development staff to be inventive, therefore creating a game with enjoyment you could not get until now.  For this reason, there are no attack or jump buttons like most action games.  By unifying the controls, regardless if you are interacting with the NPCs, battling a monster or exploring a dungeon, the same controls can be used.Destructoid: What are some of the things that you can do in FINAL FANTASY CRYSTAL CHRONICLES The Crystal Bearers that you can't do in a traditional action/adventure game?  Square Enix: Games up until now were typically enjoyed by pressing the appropriate button at the appropriate timing, and punished the player with a game over if you did not do this. In FINAL FANTASY CRYSTAL CHRONICLES: THE CRYSTAL BEARERS, the controls are reliant on the motion sensor, thus establishing a system which must be lenient on mistakes.  In the end, these mistakes and various attempts are what add entertainment value to this game.  Rather than perfect controls, game play with some mistakes provides more excitement for the player and those who are watching.        Destructoid: The Crystal Bearers also features one of gaming's more original takes on superheroes. The game's main character reminds me a bit of Hancock, the Will Smith character. He's a superhero that doesn't always do the right thing, to the point where it seems that the public is sometimes more afraid of him than anything else. Was Hancock a influence on The Crystal Bearers development? If not, where you influenced by any non-game related media?  Square Enix: We have in fact been compared to Hancock in regards to the setting, but when we began the production of FINAL FANTASY CRYSTAL CHRONICLES: THE CRYSTAL BEARERS, Hancock did not exist, so there were no influences derived from it either.  With that said, TV and film are rivals of video games in the entertainment field, so we did aim to achieve a level that is expected in them in this title too.Destructoid: What's your favorite moment in The Crystal Bearers? What part of the game do you think will be remembered for years to come?  Square Enix: Of course the last battle!  The satisfaction of completing a game is incomparable.  People tend to remember the tough times, and for me personally, I remembered every mission and level of the game as an enjoyable challenge.Destructoid: How many hours of gameplay can we look forward to from The Crystal Bearers?   Square Enix: The first play through will be about 15 hours, which may seem short, but considering it uses the Wii remote, it seemed like the appropriate length of time.  You can also play a second round with the clear data, which we definitely recommend, but to play every single element of the game, 2 rounds may not even be enough!Destructoid: Thanks so much for your time!
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Surely any fan of the Final Fantasy Crystal Chronicles series is wondering what to expect from the upcoming Wii title The Crystal Bearers. After all,you have Bon Jovi doing the music for the commercial (whoa), the ability to ...

Reminder: Play Audition and win a netbook, iPods and more

Oct 21 // Colette Bennett
Product Features and Technical DetailsProduct Features    * 10.2" Wide, 1024 x 600 WSVGA , 220 nits    * Intel Atom processor N270, 1.6 GHz, 533 MHz Front Side Bus, 512 KB Level 2 Cache    * 160 GB, 2.5" SATA HD, 1 GB DDR2 800 MHz    * Intel 945GSE shared, 802.11 b/g WiFi, Bluetooth 2.0 + EDR, 10/100 BaseTX LAN    * 6-Cell Lithium Ion, Genuine Microsoft XP® Home with Service Pack 3, 1.3 Mega Pixel webcam, Kensington Key Lock, 1 year standard parts and labor, 2.8 lbsProcessor, Memory, and Motherboard    * Hardware Platform: PC    * Processor: 1.6 GHz Intel Core Solo    * System Bus Speed: 533    * Number of Processors: 1    * RAM: 1000 MB    * RAM Type: DDR2 SDRAMHard Drive    * Size: 160 GB    * Manufacturer: PortableGraphics and Display    * LCD Native Resolution: 10.2Cases and Expandability    * Size (LWH): 10.27 inches, 1.19 inches, 7.3 inches    * Weight: 2.8 pounds 
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So maybe you didn't win the Alienware laptop you were hoping for from our Shiaya contest, and you were down about it. That is totally okay -- because I'm about to give you the chance to win another one. In fact, our newest co...

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No sleep had! We gamed all to night benefit cancer fund


Oct 18
// Colette Bennett
Update:  We're live!  http://www.justin.tv/destructoid  ... but just for another half hour!We have raised over $4,000 in the last 24 hours but that's still a tiny amount to what's realistically needed to cure c...
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Destructoid Exclusive: Dungeon Fighter Online's Fighter


Oct 16
// Colette Bennett
What does it feel like to be a super hot chick who can deftly kick the asses of large groups of thugs all while looking great and managing not to rip the small amount of clothing you are wearing? Well, that's how the Fighter ...
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Get in the Halloween spirit with Nintendo pumpkins


Oct 16
// Colette Bennett
When I was a kid, my absolute favorite holiday-related thing to do every year was carve a pumpkin. We never did anything totally off the wall, but I just enjoyed the whole ritual every year. Now, I see stuff like this epic pr...

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