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More than just noise: Nostalgia and homecoming

[SWE3tMadness, one of the Destructoid community's resident music experts, shares her thoughts on why game music ends up being so memorable, using the Legend of Zelda series as an example. Want to post your own thoughts on this month's Musin...

 
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A Critical Ear #3: They wasted a perfectly good song

[SwE3tMadness continues her blog series on music in video games! This time, she talks about great songs in games that are simply too short, or get overlooked because they weren't used properly. -- JRo] Over the past few months I've talked a...

 
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A Critical Ear #2: Anti-music

[Editor's Note: SWE3tMadness brings us a great blog on how certain games use dissonance, abstraction, and other musical aspects that don't "follow the rules" to evoke certain feelings or highlight specific themes in the games they are...

 
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A Critical Ear #1: Villain themes and leitmotifs

[Editor's note: "A Critical Ear" is a new series analyzing music in videogames by SWE3tMadness over on the Community Blogs. -- CTZ]As you may recall from my analysis of Dancing Mad, leitmotifs are themes used in a soundtrack to represent c...

 
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Using post-modernism to reinvent the horror genre

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or how our mom...

 
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Final Fantasy VI's 'Dancing Mad', a critical analysis

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our moms raised us...

 
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The wrong thing: The root of all evil

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive the opinions of Destructoid as a whole, or how our moms raised us. Wan...

 
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Other Worlds Than These: Pokemon

[It's time for another Monthly Musing -- the monthly community blog theme that provides readers with a chance to get their articles and discussions printed on the frontpage. -- CTZ]    The Pokemon games were among the first ...

 
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Music and rhythm games: A classically-trained Pianist's perspective

[Editor's note: SWE3tMadness adds to the music and rhythm game debate with this piece on how the Guitar Hero and Rock Band games have improved her skills on a real instrument. -- CTZ] This was originally supposed to be a simple comment ...

 
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Feel the Hatred: Zant (Twilight Princess)

[Editor's note: SWE3tMadness kicks off September's promotions with her hatred for Zant from The Legend of Zelda: Twilight Princess. Spoiler alert! -- CTZ] (MAJOR SPOILERAGE ahead! You've been warned!) There are many things in videogames...

 
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Instant Replay: Guitar Hero III

[Editor's note: SWE3tMadness talks about how Guitar Hero has helped her become a better plastic guitar rock star for her Monthly Musing. -- CTZ](Author's Note: This post is true for all Guitar Hero games, as well as Rock Band, but since G...

 
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The start of the affair: Super Smash Bros. 64

[Editor's note: SWE3tMadness takes a look back at Super Smash Bros. 64 for her Monthly Musing contribution. -- CTZ] Like other bloggers have stated in this particular monthly musing, SSB 64 was not the first game I've played, nor was ...

 

About SWE3tMadnessone of us since 6:04 PM on 01.10.2008

-About Me-

A recent graduate in Biology, neverless my first love in entertainment and media has always been video games, even though I don't get a lot of time to play recent ones now. I still enjoy following the industry and gushing about the latest Nintendo releases.

A Critical Ear: Analyzing Music in Video Games

If there's one thing that I like more than talking about video games, it's talking about music in video games. As a classically trained pianist that has been playing for more than twelve years, I take a look at some of my favorite soundtracks and how they contribute to the gaming experience as a whole.

#0: Introduction
#1: Villain Themes and Leitmotifs (April, 2010)
#2: Anti-Music (June, 2010)
#3: They Wasted a Perfectly Good Song (July, 2010)
#4: Fight On! (August, 2010)
#5: More Than Just Noise: Nostalgia and Homecoming (September, 2010 Monthly Musing)
#6: While I Play Unfitting Music (November, 2010)
#7: Thinking Outside the Soundchip (December/January 2010)

-Other Promoted Articles-

Using Post-Modernism to Reinvent the Horror Genre
Final Fantasy VI's Dancing Mad - A Critical Analysis
The Wrong Thing: The Root Of All Evil
Other Worlds Than These: Pokmon
Music and Rhythm Games: A Classically Trained Pianist's Perspective
Feel the Hatred: Zant (Twilight Princess)
Instant Replay: Guitar Hero III
The Start of the Affair: Super Smash Bros. 64
 
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