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Checking out the European indie scene at Indie Connect


Apr 26
// Daniel Carneiro
Indie games are pretty rad, that's why we are at the Amaze Indie Connect festival right now in Germany! All the European cool kids are here as well, so I'm going to try and talk to all of them. The festival wants to be a hub...

PlayStation Vita launch in Berlin

Feb 22 // Daniel Carneiro
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Destructoid went to the PlayStation Vita launch in Berlin, where they sold the first systems in all of Europe. We managed to talk to the first guy in line and a bunch of other customers about the games they're getting, waiti...

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Sega's Binary Domain is all about trust


Aug 21
// Daniel Carneiro
Even though Japanese developers try to Westernize their games, they always keep that certain Japanese edge. Games like Vanquish showed us that a typical third-person shooter can still feel fresh even though we have so m...

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Need for Speed: The Run an epic journey, biggest NFS yet


Aug 21
// Daniel Carneiro
As a kid, I've always wanted to get a Harley and drive from coast to coast. Even though Need for Speed: The Run doesn't quite live up to those childhood dreams, I would be the last one to complain about Porsches, Zondas and a few hundred miles of track. We chatted with EA Black Box about where the idea for the story came from, its use of the Frostbyte 2 engine, and the new and improved Autolog.
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EA talks 'evolution' of SSX franchise at gamescom


Aug 21
// Daniel Carneiro
Good news, everyone! SSX is fantastic... well at least the pre-alpha demo we were able to play was. All concerns about the game being "Call of Dutified" can be put to rest once and for all. The controls are spot on and the v...
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Unlike the last few years, Valve had a massive presence at this year's gamescom. In celebration of their newest game, Dota 2, they held a massive tournament called "The International." During this contest, we were able to ta...

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If you grew up during the late eighties or early nineties, space cowboys were the coolest, most badass dudes ever. Cartoons like BraveStarr, Saber Riders and Cowboy Bebop took the previously overused elements of cowboys, hor...

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Radical Entertainment talks Prototype 2 at gamescom


Aug 20
// Daniel Carneiro
As a guy who lives in a city that used to be divided into two areas by a wall, it intrigues me very much to see how the storyline of Prototype 2 is developping. I had a chat with the studio head of Radical Entertainment abou...
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Talking Battlefield 3's Battlelog with DICE


Aug 20
// Daniel Carneiro
Ever since Criterion Games introduced Autolog in Need for Speed: Hot Pursuit, every EA studio seems to put their own spin on the lauded feature and it's one of the best things EA has been doing with their games recently...
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Talking Ghost Recon with Ubisoft at gamescom


Aug 20
// Daniel Carneiro
Ghost Recon: Future Solider was in development limbo for quite some time before we finally got to see it again at E3 earlier this year. A few concerns had piled up -- people weren't very happy with the way Ubisoft Paris and ...
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It is fair to say that Joe Danger was an incredibly fun and addictive game. Our own Matthew Razak reviewed it last year and was just as impressed as I was. At gamescom, we had the chance to play the sequel, Joe Danger: The M...

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Talking with Namco about Soulcalibur V balancing and more


Aug 19
// Daniel Carneiro
A few months ago, Namco Bandai sent Hollie and me to Dubai to see the reveal of Soulcalibur V. They announced that the newest title in this long-running franchise is set 17 years after the previous one and that there are goi...
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Up until a year ago, we were used to talking with either Infinity Ward or Treyarch about the Call of Duty franchise, but ever since the Modern Warfare 2 kerfuffle, there have been a lot of changes over at Activision. At game...

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GC 10: The madness that is Crysis 2


Aug 22
// Daniel Carneiro
I think it is safe to say that Crytek is a crazy-insane developer. Every time they release a new game it becomes the benchmark to test your PC, even three years after its release it is hard to find middle of the road hardwar...
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GC 10: Talking Call of Duty: Black Ops


Aug 22
// Daniel Carneiro
We already have a pretty saturated market in terms of military shooters, but Treyarch believes that it has found the right niche that still needs filling. We had the chance to see one of the missions that Samit wrote about i...
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GC 10: Drooling because of Blood Stone 007


Aug 21
// Daniel Carneiro
The first time I heard about Blood Stone 007 was in a random tweet that mentioned that it was announced. I got all excited since I thought it would be a new movie and, to be honest, was kinda let down when I came to know tha...

GC 10: Dead Space 2

Aug 21 // Daniel Carneiro
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Dead Space was a love it or hate it game. While the atmosphere and sound were absolutely stunning one could argue that the mission structure got quite repetitive near the end of the game. I was one of the skep...

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This one is quite a touchy subject. One could argue that this is a big case of retro goggles but all of us (well, most of us) love the original GoldenEye for the N64 and remember it fondly. A big pack of balls is needed to t...

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GC 10: Learning about Autolog in NFS Hot Pursuit


Aug 20
// Daniel Carneiro
We knew for a while now that Criterion was going to work on the Need for Speed license but seeing the Hot Pursuit brand coming back at E3 was quite a surprise. Here at gamescom we had the chance to take a look at the game be...

GC 10: Talking retro with Daedalic

Aug 20 // Daniel Carneiro
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Growing up in the hands of Loom and Day of the Tentacle, my heart always beats higher whenever I hear about a new point and click adventure coming out. One could say that Daedalic is like a dinosaur with lasers coming out of...


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