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9:30 AM on 12.07.2014

What would you want out of an amiibo focused game?

The jury is still out on the success of Amiibo. Although certain figures have pretty much sold out, we don't know if that's because they were "incredibly popular" or just "made scarce by design".  Regardless, it's clear ...

Jonathan Holmes



Street Fighter V teaser trailer leaked, planned to be a PS4/PC exclusive photo
Street Fighter V teaser trailer leaked, planned to be a PS4/PC exclusive
by Jonathan Holmes

There is a big PlayStation event happening this weekend, and as is customary for big events in this industry, we have been granted a nice pre-event leak to chew on. Unlike the big Smash Bros. leak from earlier this year, this one seems to have come from the publisher itself. Capcom posted this teaser trailer on its YouTube page a few hours ago, and has since taken it down. Oops! I'm guessing it will be putting it back up again in the next 72 hours or so, hopefully with a little more info on what Street Fighter V will have to offer. 

It doesn't look like Street Fighter V will be that different from its predecessor, at least where graphics are concerned. Ryu and Chun Li look a lot like they did in Street Fighter IV but with less exaggerated features and a little more detail in their character models. With diminished visual wow-factor, its status as a PS4 and PC exclusive, and "Street Fighter IV update fatigue" plaguing less competitive fans of the series, I'm already a little worried that the game may not drum up as much excitement as Street Fighter IV did all those years ago. 

Then again, EVO is bigger than ever, and the PS4 and PC are the easiest consoles to stream from. Maybe Street Fighter V will surpass Street Fighter IV's popularity through those means. I sure hope so. After Street Fighter III: 3rd Strike, the series went into hibernation for almost ten years. Those were sad times. Hopefully Street Fighter V will prevent them from returning.

Street Fighter 5 officially announced, Capcom releases teaser trailer [EventHubs]

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Does amiibo work on the Boston subway system? photo
Does amiibo work on the Boston subway system?
by Jonathan Holmes

The reality of Amiibo is kinda cool, but the dream of Amiibo is infectious. The Russian Instagram video of someone trying (and apparently failing) to use a Samus Amiibo to get on the subway is at over 100K views on my Youtube channel. That's a lot of passion for the potential of Amiibo. It's the kind of thing that myths and legends are made of. 

Case in point, I was at my local GameStop yesterday and the clerk behind the counter mentioned to me that his "buddy confirmed" that "only the Samus Amiibo would get you a free ride on the Boston area subway system." Without name dropping too hard, I told him I worked for a videogame blog that reported on that story, but that it was the Moscow subway and that it didn't actually work. He was polite but insistent, stating that his "buddy was never wrong about this kind of stuff."

Being the consumed truth seeker that I am, I dashed right off to the subway with my four Amiibos in my pocket, determined to get to the bottom of this breaking videogame news story. The results speak for themselves, as seen above. Only one question remains -- would you want to see an ongoing series of videos focused on busting Amiibo-related myths? I'm already hearing stories of Amiibos being used to open locked doors, tricking food stamp card readers into thinking you're rich, and to making mean, bad children become good, nice children with just a quick scan of their brains, all thanks to Amiibo's power. A team of "Amiibyth Busters" could take on these alleged truths if that's something you'd want to see. Let us know in the comments. 

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10:00 PM on 11.30.2014

The indie advent calendar is the gift that keeps on giving

The team over at Rat King (TRI) has partnered with a number of independent game developers to create an online advent calendar that offers up daily downloadable game related presents. First up is the soundtrack for Endless Le...

Jonathan Holmes

9:00 PM on 11.30.2014

This cancelled Dirty Harry game was a wonderful, terrible idea

Back in the mid-2000s, Warner Bros. was planning on bringing Clint Eastwood's iconic, brutality-friendly policeman Dirty Harry back to life in videogame form on the PS3, Xbox 360, PC, Wii, and even the DS. Eastwood had agree...

Jonathan Holmes

8:00 PM on 11.30.2014

Sportsball dev on inciting rivalries, Wii U exclusivity, and big birds

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Last week on Sup Holmes, w...

Jonathan Holmes

7:00 PM on 11.30.2014

Reminder: Lightsaber crossguards were in No More Heroes first

[Update: You guys in the comments are fast! Thanks for the education on the Star Wars Expanded Universe and its long history of lightsaber crossguards. I wonder if that's where Suda got the idea from? I'll ask him next time I...

Jonathan Holmes

6:00 PM on 11.30.2014

Indie Fighter Pocket Rumble headed to the Neo Geo Pocket Color

Pocket Rumble is a tribute to the Neo Geo Pocket Color era of portable fighting games, currently planned for release on Steam. It features cameos from Divekick, Nidhogg, JoyLancer, Lethal League, Aces Wild, Bleed, I Wanna Be...

Jonathan Holmes

2:15 PM on 11.30.2014

Megan Fox talks indie bubbles, detective cats and business for pleasure

[Update: Show's over folks! Thanks for tuning in. We'll have the rerun up next weekend in case you missed it. Here's 10 minutes of Hot Tin Roof to tide you over in the meantime.] Today at 4:00pm EST, Sup Holmes goes live wit...

Jonathan Holmes





6:00 PM on 11.29.2014

Owlboy creator proposes a new Wario Land

D-Pad Studio has been working on Owlboy for a long time. When a game looks this good, expectations run high, and the pressure to deliver can be overwhelming. Like a lot of developers, it seems that they escape from the s...

Jonathan Holmes

7:15 PM on 11.27.2014

amiibo is apparently compatible with Moscow's subway system

[Update: Our Russian friends in the comments are reporting that the people in the video are saying that the Samus Amiibo doesn't work with the Moscow Subway. I guess in Soviet Russia, green means stop and red means go.] Like...

Jonathan Holmes



A look at eating in videogames photo
A look at eating in videogames
by Jonathan Holmes

Physical violence is one of the most commonly used game mechanics. There are a few good reasons for that. Violence is an instinctual and direct method to interact with objects, virtual or otherwise. It's something that involves visual, auditory, and tactile feedback to suspend belief around in-game actions, making them feel real despite our conscious awareness that they are not. When done right, violence feels good and it feels real. That's a near-universal truth. 

There are a lot of other things that are just as widely enjoyable. A good nap, hugs, and eating a delicious snack are a few. Sadly, we've had a lot harder time translating those experiences into satisfying game mechanics. We've probably come closest with food. While there is only one first-person eating/drinking game currently on the market, there are plenty of titles that contemplate eating and show the pros and/or cons of chowing down. 

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11:00 AM on 11.27.2014

Twilight Midna, Postman Link, and Ilia Zelda star in the new Hyrule Warriors DLC

The new Hyrule Warriors DLC is looks like a lot better of a deal than the previously released Master's Quest pack, which our own Chris Carter had relatively high praise for. Seeing Midna in her more human-like form is a pret...

Jonathan Holmes

10:30 AM on 11.27.2014

Want a free game? Tell us how gaming makes you feel less alone

[Update: Codes have been sent to winners through Destructoid Private Message, so smoke 'em if you got 'em.] Today is Thanksgiving in the United States, a holiday that normalizes the sin of gluttony by couching it under the g...

Jonathan Holmes

7:00 PM on 11.25.2014

Why is Ryu a wolf in the upcoming Ultra Street Fighter IV DLC?

The Misfits have a song called Demonmania (pronounced Deh-EE-Mono-Mee-Ah). In the song, Glenn Danzig clearly sings the words "Look upon me, I am a bee... My mother was a wolf... My father was a wolf." That's what it sounds li...

Jonathan Holmes



Meet the creator of Sportsball, the 2nd best 4-player combat game on the Wii U photo
Meet the creator of Sportsball, the 2nd best 4-player combat game on the Wii U
by Jonathan Holmes

[Update: Show's over folks! We'll have the rerun up later in the week. Here's the latest Sportsball strategy profile in the meantime.]

The new Smash Bros. is fantastic, but it's not the only 4-player arena-based competitive combat game on the Wii U right now. There's also Sportsball, one of Nintendo's "Nindies", a cross between BaraBariBall (Sportsfriends) and Joust. While I can't recommend it as a single player experience (yet), I can wholeheartedly endorse it with 3 or more players. If you're looking to take a quick break from hitting your friends so hard that they explode, you could do worse that riding a giant peacock and dunking on them instead. 

Today on Sup Holmes we're going live with Auston Montville of Too DX, creators of Sportsball. We'll be talking about the game's Smash Bros. influence, what it's been like working with Nintendo, the struggles of independent development, and a lot more. We'll also be giving away codes for Sportsball and for Sunburn, the delightful outer space, suicide-by-sunfire game for iOS from former Sup Holmes guests. Tune in at 4pm EST for all of the fun. All of it.

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