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2:45 PM on 09.14.2014

How to turn depression and anxiety into a videogame

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Last week on Sup Holmes we...

Jonathan Holmes

2:15 PM on 09.14.2014

Dark Pit shows off his dark differences in Smash Bros.

The roster for the next Smash Bros. game has been fully revealed, and strangely enough, the character that's inspired the most discussion is a clone. As you might guess, it's generally not very happy discussion. So far, the ...

Jonathan Holmes

9:00 PM on 09.09.2014

Smash Bros. for 3DS gets a demo in Japan

Super Smash Bros for the 3DS releases this Friday in Japan. Hordes of Smash Bros fans have already blocked off their weekends to play, stream, and discuss the game to their hearts content. We've even got Smash Bros. E3 ...

Jonathan Holmes

10:00 AM on 09.07.2014

Loren Bednar may be the most positive guy in gaming today

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Two weeks ago on Sup Holme...

Jonathan Holmes

6:00 PM on 09.06.2014

Next Level Games was working on a Metroid title

Luigi's Mansion: Dark Moon was one of the games that helped turn the 3DS around back when it was struggling to inspire sales. It's a fantastic game, one of the best on the console. Sadly, it may also may be part of why we hav...

Jonathan Holmes



Not-review: Brady Games Ultimate Street Fighter 4 Official Bible photo
Not-review: Brady Games Ultimate Street Fighter 4 Official Bible
by Jonathan Holmes

Fighting games are about more than competition. At their best, they are about taking the most simple of design concepts (be better at hitting someone than they are at hitting you) and using game theory magic to somehow evoke years of replayability and depth. 

For years, fighting game strategy guides didn't even come close to doing justice to the games they covered. No matter how insightful and knowledgeable the writers of those guides were, the limits of print excluded them from doing too much more than giving out some basic strategy, combos, and overview of how the game's system works. 

The internet changed all that. There are now countless places to learn just how deep most fighting games can go. If print strategy guides are to serve any purpose at all in the future we're living in, it's going to have to deliver something special. It's going to have to curate information with an expert eye, delivering only the information that you need, relieving you of the burden of wading through reams of irrelevant information online. It's going to have to be equally accessible to both veterans and beginners. It's going to have to give you insights that you just can't find anywhere else. 

With few exceptions, Brady Games' Ultra Street Fighter IV Official Bible does all that and more.

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11:30 AM on 09.06.2014

Claire returns in Resident Evil: Revelations 2 along with a new face

[Edit: Push Start was the original source on this news. Their post has an even better look at the game via GamesMaster Magazine, inducing a shot of the The Afflected in action. They are bloated. gross, and as we guessed, appe...

Jonathan Holmes

8:00 AM on 09.04.2014

A statement from Phil Fish

Full disclosure - I have met Phil Fish on one occasion. We bickered a little bit about if Fez would be a good fit for Nintendo 3DS, (I thought it would be good, Fish disagreed) but there was no hostility there. I was exc...

Jonathan Holmes



Why does the term 'gamer' feel important? photo
Why does the term 'gamer' feel important?
by Jonathan Holmes

Earlier this morning I told my Twitter followers I was thinking of starting a post about why the term gamer might be "dying" or an article about positive representations of schizophrenia in videogames (like, all two of them). A couple of people wanted me to do the schizophrenia one... but mostly just because they didn't want me to do the gamer one. I got the feeling that they didn't want another ugly, negative post about videogame culture to exist. 

That said to me that this "gamer" term has some inherent power to it. It makes people feel something, for better or worse. Compare it to terms like "golfer" or "golf journalism." Imagine if golf pros and commentators were to declare that the term "golfer" is dead. The collective golf community would likely raise an eyebrow, shrug, and get back to golfing. That's not what we're seeing in the "gamer" community right now.

Right now we're seeing groups of once-unified "gamers" look at each other with disappointment, anger, and frustration. The thought is "you're not what I wanted you to be." The gaming press is saying that to game consumers. Game consumers are saying that to game developers. Game developers saying it to the gaming press. It's a constant three-way of pure disdain.

This disdain is born from the budding awareness of how different the goals, perspectives, and priorities of those three groups are. The illusion that we're "all just gamers" has been shattered. That said, the term "gamer" will likely never die. It's just not working as an applicable catch all for everyone who is passionate about videogames. Not anymore. Not after all of the misuse it's seen. That doesn't mean we have to give up on it though. 

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12:15 PM on 08.30.2014

Are gryphons the new shovels? Gryphon Knight aims to find out

Gryphon Knight Epic is in the last day of its Kickstarter, and like so many neat games on Kickstarter, I hadn't heard of it until it was almost too late. Created by a small team of proven developers, Gryphon Knight...

Jonathan Holmes

10:00 PM on 08.24.2014

Shantae's secret origin lies in... Xtreme Sports?

Before WayForward hit Kickstarter success and critical acclaim with their Shantae series, they got their feet wet on the Game Boy Color with Xtreme Sports. It was their first game on the handheld, giving it special senti...

Jonathan Holmes

9:00 PM on 08.24.2014

You can buy Deep Under the Sky with fan art

Colin Northway (Incredipede) and Rich Edwards (Pineapple Smash Crew) have a new game out, and it looks beautiful. Deep Under the Sky is obstacle course exploration game about a one eyed Venusian Jellyfish that doubles as "a ...

Jonathan Holmes

2:50 PM on 08.24.2014

The truth about Nintendo from its former head of digital content and development

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Last week on Sup Holmes we...

Jonathan Holmes

12:30 PM on 08.24.2014

Experts think competitive doubles could make it big in Smash Bros.

The Super Smash Bros series is one of the few ongoing competitive fighting game series that was designed from the ground up for two-on-two simultaneous play, but you might not know that if you only went by the biggest moments...

Jonathan Holmes

1:00 PM on 08.23.2014

Love is in the air for Seattle's Fangamer <3 Attract Mode

Some events are better than others. It's an objective, measurable fact. What unit of measure can you apply to an event to quantify its level of quality? Simple -- add the amount of Jake "Virt" Kaufman to the total of Cor...

Jonathan Holmes



Outrage culture is pretty silly photo
Outrage culture is pretty silly
by Jonathan Holmes

The world can be a difficult place. Even if it looks like you have everything going for you on paper, it can feel like everyone is against you in practice. As a young, attractive, Caucasian millionaire once said, "Have you ever been hated and discriminated against? I have." This type of prideful proclamation of being a part of the victim class, and the Batman-style revenge it entitles one to, is the foundation of modern "outrage culture" -- a trend that I've seen balloon in size in "gamer" circles over the past few years.

Outrage can be inspired by anything - game endings, games being too popular, games not being popular enough, games going down, games going up, games having DLC, games not having DLC, games having sexual themes, games having their sexual themes toned down -- it doesn't matter. Anything is on the table for potential group disgust. It's even more common for this outrage to be directed at individuals in the game industry. Developers may wake up one morning to feel attacked from all sides for being a feminist, a hentai enthusiast, because of their tone, because of their sex life, or just because of their personal tastes.

That rage may fan out to studios or publishers, who are inevitably treated as though they are singular entities and not groups made up of multitudes. A game console may not have a feature, or it may have too many features. Outrage at the entire console ensues. A games reporter will take notice that some people are sometimes a certain way. Outrage at the entire website. A game developer says something. Outrage at them and every game they've ever made. 

A lot of people have capitalized on this lust for rage, whether they intended to or not. Would the Angry Videogame Nerd have gained millions of fans if he wasn't "angry"? Would all of the other
"ranting", "angry", "grump? gaming personalities on YouTube be a hit if aggression and hostility weren't the language that many videogame fans want to speak? And Neil deGrasse Tyson fans. We can't leave them out. Why is it that the internet in general, and gamer culture in particular, have become so infested with outrage?

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