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GameFan/Destructoid photo
Congratulations you're on the way out
It's been a good year for Destructoid. We got more unique views in June 2015 than any other month in the history of the website. There are a lot of reasons for that, not the least of which being that our staff has worked the...

Sup Holmes photo
Sup Holmes

Sup Holmes facilitates phallic feelings with Robert Yang


Sup Holmes every Sunday at 4pm EST!
Jul 05
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over folks...
No More Heroes photo
No More Heroes

Suda51 says we may get No More Heroes 3 in 15 to 20 years


No More Heroes Forever?
Jul 05
// Jonathan Holmes
[Art via the Two Best Friends play series] It was about five years ago now that No More Heroes creator Suda51 announced his intention to develop No More Heroes 3 for the console that would later be known as the Wii U. An...

Splatoon photo
Splatoon

Splatoon Splatfest may pit you against your own team


Too many dogs spoil the soup
Jul 04
// Jonathan Holmes
I've reviewed Splatoon two times in as many months (most recently for our free digital magazine), which has given me ample opportunity to think about why the game resonates with so many people. At its core, it's a game is abo...

Dtoid/GameFan digital magazine is now free for everybody!

Jul 03 // Jonathan Holmes
Perhaps most importantly, this issue features exclusive artwork by the guy who made this space duck. As much as I love words, the art here is really the star of the show. There's so much beautiful stuff, paying tribute to franchises like MOTHER/EarthBound, Street Fighter, Smash Bros., Splatoon, and a lot more. Our exclusive Bloodstained cover art isn't too shabby, either. I've had to look at it just about every day for the past month and a half, and I'm still not sick of it.  To download the magazine for you computer, tablet or phone, go here, start an account, and enter code DTOID0215. You can pre-order the print version of the magazine over here, though orders are filling up fast.  
Dtoid/GameFan mag photo
Tell your friends!
Full disclosure: I was initially against the idea of allowing people to download the debut issue of Destructoid/GameFan magazine for free. That's not because I want money. My paycheck won't change regardless of how many issue...

Destructoid Magazine is here, and it can be free!

Jul 01 // Jonathan Holmes
Destructoid Magazine: Issue 1 Exclusive Bloodstained cover by Inti Creates artist Yuji Natsume Exclusive interview with Bloodstained creator and Castlevania legend Koji Igarashi A detailed examination of the MOTHER/EarthBound series and the reasons why Nintendo so afraid to love it, featuring artwork by Camille Young, Robert 'Robaato' Porter  and Jorge Velez Exclusive sprite art of adorable Cammy and blubbery Birdie from Street Fighter V from Martin Wörister, with a preview of the game to match A mini-guide for Super Smash Bros. for the Wii U and 3DS by ZeRo, the game's world champion, with art by Corey 'Reyyy' Lewis and David North A career retrospective with Mariel Cartwright (Skullgirls) and Adam Tierney (WayForward), including exclusive artwork and hints about upcoming projects A Splatoon for Beginners' guide by Chris Carter and Jonathan Holmes, with artwork by Sarah Thomas, Robert 'Robaato' Porter and Jorge Velez An exclusive full color Arem comic by Corey 'Reyyy' Lewis And look what GameFan made! GameFan: Issue 11 Our E3 picks come to life over 14 pages of scrumptious highlights HD Remasters: 10 we’d most like to see (and you’ll never guess) Blade & Soul LIVES. Hyung Tae Kim’s sweeping online epic (finally) heads west. Q&A with Omega Force on all things Kaiju for Toukiden Kiwami 20 plus pages of reviews!  Here's a low-resolution preview of Destructoid Magazine, Issue 1 Get your copy today!  You can pre-order the print copy here
GameFan/Destructoid photo
Debut flip issue with GameFan
Destructoid Magazine Issue 1 is finally here! To clear up any confusion: yes, it is a real, actual paper magazine you can lick. It's 36 pages long (minus ads), which isn't too shabby. Better yet, if you flip the magazine over...

Sup Holmes photo
Sup Holmes

Sup Holmes gets high on life with Ben Shostak


Sup Holmes every Sunday at 4pm EST!
Jun 28
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Shows over folks!...
Sup Holmes photo
Sup Holmes

Game devs talk Shenmue 3, F-Zero, the TG-16, Neo Geo and more


Sup Holmes every Sunday at 4pm EST!
Jun 28
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] What a wacky coincidence! ...
Devil's Third photo
Devil's Third

Itagaki pledges to release Devil's Third in the Americas


Those sunglasses hide a will of iron
Jun 28
// Jonathan Holmes
Devil's Third has been in development for half as long as some of our readers have been alive, and it shows. The game feels a lot like something that might have been big in 2008, mixing sword-and-gun action with unintentional...
Animal Crossing photo
Animal Crossing

Animal Crossing gets its PONPONPON on


Stitches just blew her mind...
Jun 24
// Jonathan Holmes
Animal Crossing: Happy Home Designer is almost here, but I'm not seeing much excitement for it. Maybe that's because it's a full priced game that looks to offer just a fraction of the features found in the previously re...

The GameFan/Destructoid magazine is almost here!

Jun 22 // Jonathan Holmes
The biggest feature on the Dtoid side of the magazine is the Super Smash Bros. for the 3DS and Wii U mini-strategy guide by Gonzalo 'ZeRo' Barrios (the game's reigning world champion) and friends, with character profile art by Corey 'Reyyy' Lewis. Reyyy also provided us with an all new, all color Arem story. In case you hadn't heard, Arem Lightstorm is a re-imagined version of Samus Aran, but instead of being a bounty hunter, she's a nature photographer. She's pretty amazing.  We also have a in-depth study of Nintendo's dysfunctional relationship with the Mother/Earthbound series (featuring original artwork from the Fangamer team), a behind the scenes look at the longtime partnership of Mariel Cartwright (Skullgirls: Encore) and Adam Tierney (WayForward), some custom Street Fighter V sprite artwork to go along with our preview of the game, and a beautiful cover story on Bloodstained, featuring never before seen art and exclusive interviews with director Koji Igarashi and artist Yuji Natsume. And that's all just on the Destructoid side of the mag! On the GameFan side, we have a tons of exclusive news, editorial, reviews, a wrap up of all the biggest announcements from E3, and so much more. We did everything we could to make this magazine something that you'll be proud to add to your collection of video game things. and I can't even tell you how excited I am for you to finally see it for yourself.
GameFan/Destructoid photo
Featuring tons of amazing original art!
Remember that magazine that we announced a little while ago? We won't be mad at you if you don't. The good news is, we haven't forgotten about it. In fact, we've been working with the crew at GameFan day and night for almost ...

Sup Holmes photo
Sup Holmes

Sup Holmes sneaks a peek at the developer of Screencheat


Sup Holmes every Sunday at 4pm EST!
Jun 21
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: In true Dad form,...
Sup Holmes photo
Sup Holmes

Meet Sailor Moon and the parents of the world's most murdered ninja


Sup Holmes every Sunday at 4pm EST!
Jun 21
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] A couple of week's ago on ...

Rumor: Hidden data reveals new Splatoon stages, modes, and weapons

Jun 21 // Jonathan Holmes
Here's a list of the rumored weapons. I'm particularly curious about the Gatling Hyper and the Bamboozler.  1. Sploosh-o-matic - Squid Beakons & Killer Wail 2. Neo Sploosh-o-matic - Point Sensor & Kraken 3. Neo Splash-o-matic - Burst Bombs & Inkzooka 4. N-ZAP '89 - Sprinkler & Inkstrikes 5. Custom Dual Squelcher - Squid Beakon & Killer Wail 6. Luna Blaster - Ink Mines & Inkzooka 7. Luna Blaster Neo - Splat Bombs & Bomb Rush 8. Range Blaster - Splash Wall & Inkstrike 9. Custom Range Blaster - Splat Bombs & Kraken 10. Rapid Blaster Pro - Seekers & Inkzooka 11. Rapid Blaster Pro Deco - Disruptors & Killer Wail 12. L-3 Nozzlenose D - Burst Bombs & Kraken 13. H-3 Nozzlenose - Suction Bombs & Echolocator 14. H-3 Nozzlenose D - Point Sensor & Inkzooka 15. Carbon Roller - Burst Bombs & Inkzooka 16. Carbon Roller Deco - Seekers & Bomb Rush 17. Inkbrush Nouveau - Ink Mines & Bubbler 18. Octobrush - Squid Beakons & Kraken 19. Octobrush Nouveau - Splat Bombs & Inkzooka 20. Bloblobber 21. T_BigBall_Strong01 22. Triple Bloblobber 23. T_BigBall_Diffusion01 24. Bomlobber 25. T_BigBall_Launcher01 26. E-liter 3K Scope 27. Custom E-liter 3K Scope 28. Bamboozler 14 Mk I 29. Bamboozler 14 Mk II 30. T_Gatling_Standard00 31. T_Gatling_Standard01 32. T_Gatling_Hyper00 33. T_Gatling_Hyper01  
Splatoon photo
Ryu not confirmed (yet)
It's seems that Nintendo may have once again let some of their future plans slip out through the magic of hidden data. Some hard working hackers have found content in Splatoon's code that reveals two yet unreleased stages (Ca...

Baku Games photo
Baku Games

A game that fights for actual social justice


The Real Baku Games
Jun 21
// Jonathan Holmes
The 1st European Games are currently being held in Baku, Azerbaijan. They're sort of like the Olympics on a smaller scale, but not that much smaller. For Azerbaijan, a country that's big on wealth, but is not necessarily a b...
Axiom Verge photo
Axiom Verge

Axiom Verge 'probably' coming to Wii U in 2016


From our comments section
Jun 21
// Jonathan Holmes
Destructoid has had Metroid on the brain all week. Believe it or not, we've secretly been holding back from writing more about the series than we already have. We almost put together a feature about some of the awesome looki...

Five great (not) Metroid games you can play right now

Jun 19 // Jonathan Holmes
Guacamelee! Available on just about every console but the 3DS, Guacamelee! is more of a brawler than any Metroid title to date, but if you think of protagonists Juan and Tostada as luchador versions of Captain Falcon and Zero Suit Samus from Smash Bros., then it's a little easier to take as a Metroid-like. There are actually fan mods that can make that kind of thing a reality, but only on the PC version. The good news is: every version of Guacamelee! has tons of action, atmosphere, and weapons-as-tools-for-exploration gameplay, just like Metroid! There are even statues of Chozo and Metroid-looking characters in a few places, one of which grants the power to morph into a "chicken ball," which you use to crawl through some tight spaces and lay "egg bombs." Still skeptical? Our own Chris Carter recently said "I think Guacamelee! is literally the most Metroid out of all of those games," so there you go.   Environmental Station Alpha At first, I was only interested in Environmental Station Alpha because it reminded me of Metroid. More specifically, it reminded me on Minitroid, the now abandoned Metroid fan game that seemed to be the perfect antidote for all the ways Other M made me poisoned. Now I don't dislike Other M as much as some. The game turned Samus into an emotionally stunted nerd, but I can relate with nerds, so no problem for me there. Most of my problems with Other M come from the fact that it does so much to hold your hand, and left so little to the imagination. That got me down. Minitroid worked to do the opposite of both of those things, which made me happy.  So does Environmental Station Alpha, which feels a lot like a lost Metroid prototype from the old days. It's got cute but creepy alien environments, a bunch of neat power-ups, and more questions than answers about the protagonist and their world. If the game had been on the 3DS, maybe it would have found more of an audience.  Xeodrifter While it's never been confirmed, I'm pretty darn sure that Xeodrifter is a 2D demake of Moon, another title from developer Renegade Kid. A lot of people say that Moon is like a cross between Metroid and Metroid Prime Hunters. If that's the case, then it would make sense that Xeodrifter is a Moon demake, as it wears its love of Metroid and Super Metroid prominently on its sleeve. One of the ways that Xeodrifter harnesses the original Metroid feeling is by dropping brick walls in front of the player. The game allows you to fly from planet to planet in a cute little ship. but that sense of freedom is balanced out by danger at every turn. Most planets are so hostile and difficult to traverse at first that chances are you'll be running for your life back to the ship in no time. The first Metroid did something similar. Though it may be hard for many Metroid veterans to imagine, most people who pick up the game for the first time do not run left to get the morph ball first. They run to the right, like almost everyone does in a 2D action platformer, only to find themselves stumped in the end. Only by returning to the start and trying something different can you obtain the tools you need to move on. Thankfully, Xeodrifter is so densely packed that backtracking rarely takes very long, so you'll rarely feel like you're time has been wasted. Eventually, your tenacity and optimism will be rewarded to the point where there is no obstacle that you can't overcome. That brand of feature pacing is one of the basic principles behind Metroid-style games, but that's pretty much Xeodrifter in a nutshell. It nails the Metroid basics and never wears out its welcome.  La-Mulana La-Mulana is like the most evil, alienating, and suddenly fantastic areas of the original Metroid, but for 12 hours. It will require you to draw your own map. It will leave you completely stumped as to which way to go next. It will also blow your mind when you stumble into a new area that will make you think "what did I do to deserve this?" for better or worse. Through equal parts luck and hardcore action-archaeology skills, you'll most likely end up in heaven or hell, and it all feels like one big happy (or not so happy) accident.  That style of "anything goes" world design was something that few Metroid games were really willing to embrace after the first title. It seemed that later games were too afraid that players would feel alienated if they were given a truly disorienting, unpredictable world to explore. La-Mulana, and its upcoming sequel, are not encumbered by that fear. They aren't afraid to hurt you, because they respect you. They believe that you're strong enough to tolerate some pain, and that your unwillingness to accept defeat will keep you coming back for more. Axiom Verge In a lot of ways, Axiom Verge takes all the elements that these (not) Metroid games and maxes out on them. It looks so much like Metroid that even Nintendo of America President Reggie Fils-Aime couldn't help but shout about it. It offers multiple questions about the protagonist and the world he's invited to explore while giving few concrete answers until much closer to the end. It isn't afraid to provide the player with road blocks, but it also goes out of its way to reward the player for defying conventional thinking, to the point where actually "breaking the code" of the game becomes a legitimate gameplay mechanic. The problem for Nintendo fans is, Axiom Verge is currently not on the Wii U or the 3DS, and given how it took one-man development team Tom Happ about five years to make the game in the first place, chances aren't too high that we'll be getting in on Nintendo consoles any time soon. Unless, of course, Nintendo decides to step in and lend Tom a hand.  I have to wonder how fans would react if Nintendo announced it was aiding in the publishing of Axiom Verge, and allowed the developer to create some Nintendo-exclusive Metroid-tribute section with a Samus-like character in the lead. In the end, all most Metroid fans want is the opportunity to play a game like Axiom Verge but with Samus as the lead. If Nintendo were to recognize that by allowing Tom Happ, Renegade Kid, Joakim Sandberg, or any of the many other talented developers who have proven that they understand what we love about Metroid to take a crack at the series, I have to wonder if fans would still be salty about side games like Metroid Prime: Federation Force. 
Metroid photo
Pacify your Metroid urges (Metrurges?)
When it comes to Metroid, I'm an entitled baby, and I'm not ashamed to admit it. When I heard that the next official game in the series was going to be like the Metroid Blast mini-game from Nintendoland mixed with s...

Shenmue 3 photo
Hell froze over 3 times tonight
It's already been a heck of a night for games that we never thought we'd see happen -- The Last Guardian, a Final Fantasy 7 remake, and now Shenmue 3 on Kickstarter. Yu Suzuki, creator of Shenmue, Outrun, and many ...

Lucas goes big and goes home in Super Smash Bros. 4

Jun 14 // Jonathan Holmes
First, the cosmetic changes. Lucas now has alt shirts that feature his dog Boney, a baby drago, and even Mother 3 antagonist The Masked Man. Again, if you've played Mother 3, that will all mean a lot more to you. I don't want to spoil anything, but I think it's fair to say that seeing Lucas in that last shirt is a lot like seeing Luke Skywalker lounging around in a Darth Vader bath robe. It cool, but also a little creepy if you think about it for too long.  As for how Lucas plays, he seems to have all the same basic moves that he had in Brawl, but many have seen drastic changes. PK Magnet, his down B, is now much bigger, comes out a lot faster, does more damage, and can heal Lucas a lot more than before. Absorbing a fireball from Mario heals Lucas by about 12% now. It looks like he can only heal a total of 30% damage or so per stock, but more than that might be bordering on over powered, especially in light of how much more deadly this attack is as an offensive maneuver. Lucas's up smash also seems to have a larger hit box than it used to, traveling farther up and out than before. It's hard to say if that's just how it looks though, as Smash 4 is much more flashy than Brawl in general. We're also hearing that his rope snake throw/tether has longer reach than it used to, though he can't seem to use it to grab opponents in the air. It also looks like he can't combo for as many hits with his neutral air.  So that's a little about how Lucas looks in Smash Bros. 4. PK Magnet seems to have gotten the biggest buff in his arsenal so far, and the rest of his moves seem solid enough to keep him competitive. Sadly, he's already been banned from EVO, so we won't see how tournament level players handle him there, but I'm sure it won't be long before some professional Smash 4 player shows us more of what Lucas has to offer. 
Smash Bros. photo
It's hard out there for a PK imp
Lucas is one of those characters that people will play no matter how good or bad he is in a given Smash Bros. game. Mother/Earthbound fans are like that. Just look at the comments in the announcement post for Earthbound Begin...

Blast Ball photo
Blast Ball

Nintendo announces new 3DS robot sports game Blast Ball


Live at the Nintendo World Championships
Jun 14
// Jonathan Holmes
Rumor has it that Nintendo will formally announce the next Star Fox game and show some live competition from the title later tonight at the Nintendo World Championships. It wouldn't be the first announcement of the night for...
Sup Holmes photo
Sup Holmes

Sup Holmes says goodbye to PS Mobile with Brandon Sheffield


Sup Holmes every Sunday at 4pm EST!
Jun 14
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] Today on Sup Holmes we're ...
Super Smash Bros. photo
Super Smash Bros.

First look at Ryu in Super Smash Bros for the 3DS


Not as pretty, but still powerful
Jun 14
// Jonathan Holmes
After struggling with the servers for over an hour, I finally managed to download Ryu on the 3DS version of Super Smash Bros.. The Wii U eShop is still kicking me out, so if you're current among the millions trying to downlo...
Smash Bros.  photo
Smash Bros.

Smash Bros. for the Wii U will get online tournaments in August


Will they be worth the wait?
Jun 14
// Jonathan Holmes
Super Smash Bros. for the 3DS was released in Japan on Sept. 13th 2014. Almost a year later, the Wii U version of the game will get a selection of new online tournament options. I don't know whether to applaud Nintendo for co...
amiibo photo
amiibo

The R.O.B. amiibo will get region specific paint jobs


Famicom or NES flavors
Jun 14
// Jonathan Holmes
It looks like you amiibo completionists will have to do some importing in the near future. According to Amiibo News, the upcoming amiibo based on R.O.B. will come in both NES gray and Famicom red and white.  I've always ...
Smash Bros.  photo
Smash Bros.

Ryu, Roy, and all the other leaked Smash DLC available now


But only if you're lucky
Jun 14
// Jonathan Holmes
Just as we suspected, Ryu, Roy, Lucas, Mii Fighter costumes based on characters from Splatoon, Virtua Fighter, Tekken, some new stages, and more new content are all available right now on Smash Bros. for the Wii U and the 3D...
Smash Bros.  photo
Smash Bros.

Nintendo's pre-E3 Smash 4 Stream starts at 10:40 AM EST


Expect the expected, and more!
Jun 14
// Jonathan Holmes
The news about Ryu, Roy, the old Kirby stage from Smash N64, new trophies, songs, and Mii outfits all coming to Super Smash Bros. leaked yesterday, but there are still many details about this DLC left to be uncovered, a...
Splatoon photo
Splatoon

Splatoon Splatfest promo is really just a Squid Sisters music video


Any excuse for some Callie and Marie
Jun 13
// Jonathan Holmes
Splatoon's first U.S. Splatfest is set to launch on June 20th, and Nintendo wants you to get invovled. For those whodon't know, the Splatfest is sort of like the Everybody Votes! Wii Channel of old, but instead of casting yo...
Hatred photo
Hatred

Destructoid and Destructive Creations talk about Hatred: Part 2


On the ESRB, No More Heroes, and shits
Jun 13
// Jonathan Holmes
I've heard a few people say that part 1 of our interview with Destructive Creations, the developers of Hatred, was "surprisingly fair". It's a shame that some have come to expect that this website, or any other gaming site, w...
Super Smash Bros. photo
Super Smash Bros.

More info about Ryu in Super Smash Bros. trickles in


Get wet before Nintendo pulls the plug
Jun 13
// Jonathan Holmes
In the long and illustrious history of pre-E3 info leaks, this may be the leak that has leaked harder than any other leak. Not only did people find the data for three new Smash 4 characters in a recent Japanese update, they'...

Destructoid and Destructive Creations talk about Hatred: Part 1

Jun 12 // Jonathan Holmes
Destructoid: For people who don't already know, what is Hatred about and how does it play? Jarosław Zieliński (Destructive Creations CEO): Hatred is a dynamic isometric twin-stick shooter where you take a role of cold-blooded Antagonist who hates the whole humanity and goes out for a hunt. But, when the police and army walks in, you will be hunted, and you'll struggle to survive in order to achieve the main game goal (but we won't spoil it). The game is quite challenging, unless you play on easy difficulty. On hard or extreme it shows its teeth and that's the way it was meant to be played. You can steer with a combination of mouse and keyboard or with a use of a gamepad. There is a wide selection of weapons, and you can also use some vehicles to perform the mayhem. The environment is almost completely destructible; the game offers very advanced physics and uses UE4. Dtoid: If the Antagonist of Hatred played Hatred, would he love it or hate it? J. Z.: He wouldn't like it, because he would consider it as an easy way of venting out his hatred. He is clearly a heroic fella in his own opinion; he does things in reality and that's what matters to him. But I'm just guessing here. Dtoid: You've said in prior interviews that the GTA series is largely about killing for greed and self interest, while Hatred is about killing out of an honest urge to destroy. Yet, Hatred has been demonized by many of the same people who seem to adore the GTA games. Why do you think that is, and do you think the Antagonist of Hatred is in any way more honorable or deserving of respect than the criminals of GTA? J. Z.: He isn't hiding anything behind what he does. He is full of emotions, because hate is also an emotion as the love is. His aim is to eliminate the targets. He is not getting anything out of that – no money, no fame, no satisfaction for sadistic intents. As a sociopath, he only wants to watch the world burn. His actions aren't motivated by greed. There is a kind of purity in his behavior, because he is not trying to justify who he is and what he does, contrary to what we can see in GTA, because there, we also play criminals, but motivated by something less pure. You may try to look deeper and figure out on your own why Antagonist is like this. We left the explanation of his behavior to the gamers. Dtoid: You've also said in prior interviews that you were never interested in using pixel art for Hatred, as you don't like the look and you don't think it would fit the game. Hotline Miami is another twin-stick shooter about being a sociopath, but it uses sprite-based graphics, and it's done very well commercially and critically. [Spoilers] It also has a twist at the end that comments directly on how the player likes to hurt people. [/Spoilers] Have you played Hotline Miami, and/or do you have any thoughts on how the game was received vs. Hatred's reception? Do you think people are more willing to accept an ultra-violent game about being "the bad guy" if it has "sprite-based graphics and/or a veneer of self-awareness and deeper meaning"? J. Z.: To be honest – I've never played Hotline Miami and that's exactly why: I don't really like its colorful style, it is not in my taste. We wanted to stick with more realistic approach to the looks of the game. We aren't fans of pixel art graphics; that was never in our interest to do something like that in Hatred. Why HM is more acceptable to the public than Hatred is? I can only guess, but if you would have exactly the same story and gameplay features, but it would be shown in a realistic mood, with people's faces reflecting fear and pain, there would be much more controversy about the game. And there's also a matter of a plot. I don't really know what the storyline is in HM, but I doubt it's "evil deeds for evil deeds" as it is in Hatred. And mostly – that's the reason many people are so obsessed by our game, in both ways – love or hate. Dtoid: Do you think people would have reacted differently to Hatred if it starred a woman or a member of an ethnic minority? Or a man who's dying of cancer, like in Bobcat Goldthwait's film God Bless America? How about a gun-wielding baby who just doesn't know any better? J. Z.: Possibly some would react differently, some wouldn't. I wouldn't like to give an answer for everybody as each of us has his own perspective on such things. We thought it would be better if we create a character that leaves more questions than answers to the audience. As you have seen, many people accepted the game design, theme, and the character, and we are happy about that, as we are sure that our game reached the audience we aimed for. I would also like to add that killing is always wrong in terms of morality – doesn't matter if you're a soldier, a person dying of cancer, or a psychopath wearing a trench coat. Justification of evil deeds is a cancer of humanity and will probably put it into the grave at some point. Dtoid: Hatred involves near-constant killing of innocent people, but it does not feature the violence towards children or animals, or any sexual violence of any kind. Were you concerned that allowing the Antagonist to engage in those acts would somehow make the player feel bad about themselves? Or are those monstrous actions just not monstrous in a "fun" way? J. Z.: We didn't plan to put animals, children, or rape into the game; that wasn't in our interest. And you've got the exact point – some things are so bad that even on the screen they would be too much for me, but it's a matter of personal approach. I didn't kill children in Fallout, even if I could. I was never interested in games like Rape Lay, never even seen it. As for killing animals – let's face it – we're used to doing it in games. We didn't put animals into Hatred, because it would be too much work and keep in mind we're a very small team, with small budget. And it wouldn't add anything worthwhile to the game itself. Dtoid: You've jokingly said in prior interviews that unlike Anita Sarkeesian, your team hasn't gotten any death threats, maybe because the people who make death threats are probably fans of Hatred. When things are funny, it's often because there is at least some truth to them. What do you think of all the conflict swarming around the release of your game, and what advice would you give to fans who are trying to fight "Social Justice Warriors and Unethical Games Journalists" on your behalf? J. Z.: Actually, we got more positive feedback than negative. You could count hate emails we received on two pairs of hands, and the positive feedback can be counted in thousands. It's rather a problem with media, when they found out that some "rebels" had made a game that worked against all trends. The "crusade" against us didn't really work out, as our game became more and more recognizable and successful. And who said that thing we've said had to be funny? I think it's kinda true. To anyone who opposes "Social Justice Warriors and Unethical Games Journalists" I would say: "keep fighting, we're on your side!," while we don't really care about the voice of SJWs, they are just loud minority in the gaming world and most people don't care about reviews or Metacritic anymore. Me included – many games I liked were heavily bashed by media. And besides – submission is for the weak. We won't submit to the values we don't accept. We like to do things the way we want. Dtoid: Indeed you do. Thanks for reading everybody, and be sure to come back for part two of this interview where we discuss AO ratings, if Hatred is appropriate for children, Juggalos, shitting, and more. 
Hatred interview photo
For the most part, they seem pretty nice
For better or worse, many in the gaming world might have come to take Destructoid for granted. If you follow gaming closely enough to know who we are, then you've probably also formed a general opinion about us, and regardles...


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