[Update: It seems that they've changed the date listing to read "Not announced" since this morning. Tease.]
We found out that Batman: Arkham Knight was delayed right before E3, and last week we learned that the wait mig...
I tried my hardest to imagine what the combination of pinball and RPG would look and play like before meeting with Atlus at E3, but I kept coming to mental roadblocks so I decided to wait and be surprised when I got to see it. When I finally did see and play this unimaginable creation from indie debs Phantom Compass, I certainly was surprised.
First, I was surprised at how off-base I was with my imagined concepts. More importantly, I was surprised at how well it all came together in upcoming game Rollers of the Realm.
Atlus let me touch Persona Q on the first day of E3 during a private meeting. That was a mistake on their part. The main problem is that I didn’t want to stop. The other problem is that they told me I couldn’t write about the version I played -- double tease. But getting my hands on Persona 4 Arena Ultimax for the first time made me feel a bit better about the situation.
I’m by no means a skilled fighting game player, but I am a massive Persona series fan, and even as a novice I really enjoyed its predecessor. This new version adds some of the Persona 3 cast, a new character, and shadow versions of all characters to the mix, not to mention new story lines (my favorite part) to experience.
Waiting for one of Capcom’s own to sit in and play with me for my first go at upcoming 3DS title Monster Hunter 4 Ultimate, I got a bit hasty and started picking my own quest. Little did I know I was headed for trouble by taking on a quest demo to take on the hardest enemy they had there, the Gore Magala.
When we finally did team up and get started on the quest I blindly picked we died pretty quickly. I’m fully responsible as I’ve only played Monster Hunter games casually in the past.
The Xbox and PlayStation booths are directly next to each other in the West Hall of the Los Angeles Convention Center for E3 2014 this year, which made it really convenient to compare two upcoming racing games. I put the dela...
As Miku fans likely already know, Hatsune Miku: Project DIVA F 2nd is coming to North America this year, to both PS3 and Vita. It was through your support for the first title that this sequel's release is possible, Sega tells Destructoid. That strong support also made it so that Sega will be bringing physical releases for both versions. That's great news for fellow Vita fans.
I spent a little bit of time with DIVA F 2nd. As you know, the gameplay is pretty close to that of the first game. But they've made a few changes and improvements to that gameplay. In playing through "The World is Mine," "Decorator," and "Doppelgänger," I had to get used to the stick flicking and linked stars (tracing shapes with analog sticks), but those are fun after you get them down. I liked being able to tweak the difficulty settings even further with items, especially on stages I sucked on. Even Normal setting is pretty challenging at first.
There will be 40 songs in this release, some of which have only been available in Japan until now. Old ones were upgraded to HD, too. Some of the videos for these stages were crazy busy, but that's how I like it.
No surprises here, though. Series fans know what they're getting. Stay tuned for more news on DIVA F 2nd's release.
After interviewing Square Enix producer Ichiro Hazama on Theatrhythm Final Fantasy: Curtain Call during E3 this week, we took a few minutes to talk about his other upcoming game, Final Fantasy VII G-Bike. While...
Theatrhythm Final Fantasy: Curtain Call has added the option to use buttons instead of the stylus. Game producer Ichiro Hazama told us in an interview at E3 today that he was thinking that fans that play 3DS while laying in bed might enjoy this alternative control method. I told him that I think I might be better at it than the stylus method.
I went to snap images of the new PS4, PS TV, and all of the new controllers and accessories, but the floors was crowded and dark (and stinky), and the goods were behind an ultra-reflective glass case.
Frustrated, I came...
At E3 yesterday, Evolution Studios showed off a brand new build of Driveclub that highlights their impressive weather simulation system. This build was so new that it needed to be streamed over from the art director's computer to a PS4 development kit. They showed some stunning, absolutely photorealistic visuals running in real time in both Scotland and Norway.
Driveclub already looked great, but this weather system takes it over the top.
From Software's upcoming PS4 exclusive, Bloodborne, has some relation to the Souls series of games, but the death system may not end up working exactly the same.
In an E3 showing of the game, director Hidetaka Miyazaki ...
Good news: work on games for Sony's upcoming virtual reality headset, Project Morpheus, is fully underway. The newest announcement is The Assembly, developed by UK studio nDreams. It was written by Tom Jubert, the writer beh...
We got our hands on the newly announced Rainbow Six: Siege last night at E3, letting us play the exact same 5v5 SWAT team house siege that we saw in the Ubisoft E3 briefing demo. If you've seen it, you know how it plays out. But after playing both sides -- SWAT team and hostage takers -- I appreciate what they're doing even more.
Mario Maker is a drag-and-drop level creator, letting you use classic (and newer) Mario game tiles and props to create your own stages. I gave it a spin here at E3 to try to create the next great Mario stage. I found that while making your own stages is quite easy, making a truly fun one takes a bit more work.
Bloodborne began all the way back in 2012, long before the PS4 was done. Sony approached From Software, asking them to create a title for their new platform. Hidetaka Miyazaki, the director of Dark Souls, began work right away.
Now Japan Studio and From Software are finally showing off what was one of the biggest surprises of E3 2014. We enjoyed a behind-closed-doors showing of what's sure to be one of the hardest and freakiest exclusive games for the platform.
You knew that upcoming Wii U title Hyrule Warriors would be a blend of Tecmo Koei's Dynasty Warriors and Nintendo's Legend of Zelda. But I'm here to tell you that the gameplay is much more like Dynasty Warriors than I thought it would be. Not that that's a bad thing.
The Zelda side is like the yummy icing on the top.