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4:00 PM on 05.21.2014

Steam In-Home Streaming is open for everyone

After a lengthy beta period, Steam's In-Home Streaming is now available for all users of Valve's digital platform. In case you've not being paying attention, the home streaming program allows you to stream a game from your de...

Alasdair Duncan

3:15 PM on 05.21.2014

Teleglitch's big update adds a new Arena Practice mode

Teleglitch didn't grab me in the same way other roguelikes have... okay, I mean it didn't grab me the way Spelunky grabbed me (and refused to let go). Part of it that has to go down to the fact I kept dying and dying really q...

Alasdair Duncan

2:10 PM on 05.21.2014

GameStop spring sale is in full swing

GameStop never gets much notice for selling PC games to download and I'll admit, part of that comes down to me living in the UK and GameStop being almost non-existent here. I know everyone gears themselves up for the Steam su...

Alasdair Duncan

1:45 PM on 05.20.2014

CD Projekt RED promises no platform-exclusive content for The Witcher 3

I don't know about you guys but when I saw the post last week about how the "exclusive content" for Watch_Dogs was spread out, it really drove the point home as to how silly the pre-order bonuses situation has become. Do all ...

Alasdair Duncan







Review: Transistor photo
Review: Transistor
by Alasdair Duncan

Does the "second album" syndrome exist in videogames? If you're not familiar with that phrase, it's the idea that a band's second album is much harder to make than the first. Should a band break away from the style it forged with debut or should its second effort explore new ground? In the videogames industry, a developer is usually charged with making a direct sequel to their first game, to just build on what came before. 

Bastion, the first game from indie studio Supergiant Games, stood out from the crowd thanks to its sumptuous art style, haunting music, and approachable gameplay. Supergiant has followed up its debut with Transistor, which feels like a sequel despite an all-new setting and characters.

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3:00 PM on 05.19.2014

Witchmarsh is a co-op action-RPG set in the 1920s

Back in November last year, we first got word of Witchmarsh, a great-looking indie RPG that would be launching a Kickstarter in January, to fund its development. That Kickstarter launched over the weekend, and despite only b...

Alasdair Duncan

1:30 PM on 05.15.2014

SUPERHOT got funded superfast!

File this under "Whoa, that didn't take long": a fully fledged version of the great browser game SUPERHOT has met its Kickstarter goal in just over 24 hours after launch. That's a really quick result for a game that was init...

Alasdair Duncan

6:30 PM on 05.14.2014

No Wave is a point-and-click game set in NY's music scene

Aside from videogames, music is my other big passion in life, whether it's just listening to it, going to gigs or reading about various bands or periods in music history. So when I got a message from the developers of No Wave...

Alasdair Duncan

2:30 PM on 05.12.2014

Twin Souls looks like it can give me my stealth fix

[Update: one of the co-authors of the game Path of Shadows has provided a comment for Destructoid for clarification. "Twin Souls from Lynce Studios is a commercial project for profit while Path of Shadows is an academic...

Alasdair Duncan



Review: Tesla Effect: A Tex Murphy Adventure photo
Review: Tesla Effect: A Tex Murphy Adventure
by Alasdair Duncan

If there was one genre of game that really needed a Kickstarter shot in the arm, it was the Full Motion Video adventure game. Point-'n'-click adventure games were doing just fine, pre-Double Fine Adventure but the legacy of FMV games was a technological dead end. In the mid-1990s, the Tex Murphy series of adventure games were maybe the highpoint of the FMV craze, offering a good mix of point-and-click puzzle-solving and storytelling. 

After a successful Kickstarter campaign gave Chris Jones the chance to resolve the cliffhanger of the last game in the series, 1998's Tex Murphy: Overseer, fans are sure to lap up the chance to play along as Tex once again. Newcomers, however, might wonder what all the fuss was about. 

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2:30 PM on 05.06.2014

Thief, Towerfall, and Nidhogg all reduced at the Humble Bundle Store

It feels like spring is almost done and summer is just about to arrive (looks out the window)... nah, it sure ain't summer yet. So, I can't really complain that Humble Bundle has launched its Spring Sale, starting today and f...

Alasdair Duncan

4:30 PM on 05.05.2014

Did You Know Gaming tackles Team Fortress 2

I've fallen off the Team Fortress 2 wagon in a big way; I used to play for at least 2-3 hours every day but the constant stream of updates and deluge of new items dulled my interest. Watching this latest episode of Did You K...

Alasdair Duncan

4:30 PM on 04.30.2014

Meet The Bell Killer in Murdered: Soul Suspect

Who gives serial killers their moniker? Do the cops sit around and figure out what the most apt description for the person that's been dumping bodies all around their town? Whatever the reasoning, "The Bell Killer" is not th...

Alasdair Duncan

4:30 PM on 04.29.2014

Here's another mixed bag of Steam Greenlight titles

In responding to criticisms that its Greenlight program was too slow to promote new games to Steam, Valve seems to have just turned the tap on full blast. We've got our third batch of Greenlight titles in April -- that's 225...

Alasdair Duncan



Review: FRACT OSC photo
Review: FRACT OSC
by Alasdair Duncan

Although FRACT OSC is a music game, it doesn't fall into the two distinct genres that we're used to seeing. It's neither a rhythm game like Rock Band, Elite Beat Agents, or Rhythm Heaven and nor is it a title that uses your own music to create gameplay, like Audiosurf or Beat Hazard.

In fact, the game FRACT OSC resembles most closely is the indie exploration game MirrorMoon EP, which strands you on a desolate landscape with very little clues about what you should be doing to progress.

FRACT OSC shares some of the same problems as MirrorMoon but once you've worked out its secrets, it becomes a game that's worth exploring.

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4:30 PM on 04.25.2014

I hope The Eldritch Cases: Dagon is Lovecraft done right

It's been quite a while since a game did the Cthulhu mythos, created by HP Lovecraft, really well. Call of Cthulhu: Dark Corners of the Earth was an inspired but uneven game and that came out in 2005. The Eldritch Cases: Dag...

Alasdair Duncan