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3:00 PM on 05.19.2014

Witchmarsh is a co-op action-RPG set in the 1920s

Back in November last year, we first got word of Witchmarsh, a great-looking indie RPG that would be launching a Kickstarter in January, to fund its development. That Kickstarter launched over the weekend, and despite only b...

Alasdair Duncan

1:30 PM on 05.15.2014

SUPERHOT got funded superfast!

File this under "Whoa, that didn't take long": a fully fledged version of the great browser game SUPERHOT has met its Kickstarter goal in just over 24 hours after launch. That's a really quick result for a game that was init...

Alasdair Duncan

6:30 PM on 05.14.2014

No Wave is a point-and-click game set in NY's music scene

Aside from videogames, music is my other big passion in life, whether it's just listening to it, going to gigs or reading about various bands or periods in music history. So when I got a message from the developers of No Wave...

Alasdair Duncan

2:30 PM on 05.12.2014

Twin Souls looks like it can give me my stealth fix

[Update: one of the co-authors of the game Path of Shadows has provided a comment for Destructoid for clarification. "Twin Souls from Lynce Studios is a commercial project for profit while Path of Shadows is an academic...

Alasdair Duncan







Review: Tesla Effect: A Tex Murphy Adventure photo
Review: Tesla Effect: A Tex Murphy Adventure
by Alasdair Duncan

If there was one genre of game that really needed a Kickstarter shot in the arm, it was the Full Motion Video adventure game. Point-'n'-click adventure games were doing just fine, pre-Double Fine Adventure but the legacy of FMV games was a technological dead end. In the mid-1990s, the Tex Murphy series of adventure games were maybe the highpoint of the FMV craze, offering a good mix of point-and-click puzzle-solving and storytelling. 

After a successful Kickstarter campaign gave Chris Jones the chance to resolve the cliffhanger of the last game in the series, 1998's Tex Murphy: Overseer, fans are sure to lap up the chance to play along as Tex once again. Newcomers, however, might wonder what all the fuss was about. 

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2:30 PM on 05.06.2014

Thief, Towerfall, and Nidhogg all reduced at the Humble Bundle Store

It feels like spring is almost done and summer is just about to arrive (looks out the window)... nah, it sure ain't summer yet. So, I can't really complain that Humble Bundle has launched its Spring Sale, starting today and f...

Alasdair Duncan

4:30 PM on 05.05.2014

Did You Know Gaming tackles Team Fortress 2

I've fallen off the Team Fortress 2 wagon in a big way; I used to play for at least 2-3 hours every day but the constant stream of updates and deluge of new items dulled my interest. Watching this latest episode of Did You K...

Alasdair Duncan

4:30 PM on 04.30.2014

Meet The Bell Killer in Murdered: Soul Suspect

Who gives serial killers their moniker? Do the cops sit around and figure out what the most apt description for the person that's been dumping bodies all around their town? Whatever the reasoning, "The Bell Killer" is not th...

Alasdair Duncan

4:30 PM on 04.29.2014

Here's another mixed bag of Steam Greenlight titles

In responding to criticisms that its Greenlight program was too slow to promote new games to Steam, Valve seems to have just turned the tap on full blast. We've got our third batch of Greenlight titles in April -- that's 225...

Alasdair Duncan



Review: FRACT OSC photo
Review: FRACT OSC
by Alasdair Duncan

Although FRACT OSC is a music game, it doesn't fall into the two distinct genres that we're used to seeing. It's neither a rhythm game like Rock Band, Elite Beat Agents, or Rhythm Heaven and nor is it a title that uses your own music to create gameplay, like Audiosurf or Beat Hazard.

In fact, the game FRACT OSC resembles most closely is the indie exploration game MirrorMoon EP, which strands you on a desolate landscape with very little clues about what you should be doing to progress.

FRACT OSC shares some of the same problems as MirrorMoon but once you've worked out its secrets, it becomes a game that's worth exploring.

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4:30 PM on 04.25.2014

I hope The Eldritch Cases: Dagon is Lovecraft done right

It's been quite a while since a game did the Cthulhu mythos, created by HP Lovecraft, really well. Call of Cthulhu: Dark Corners of the Earth was an inspired but uneven game and that came out in 2005. The Eldritch Cases: Dag...

Alasdair Duncan



Launching Mercenary Kings for free on PS Plus was a gamble photo
Launching Mercenary Kings for free on PS Plus was a gamble
by Alasdair Duncan

Everybody loves free stuff and that's been the big draw of having a PS Plus subscription. However, most titles you'll get for free on PS Plus are at least a few months old and have had their shot at retail. Launching a game for free on PS Plus would seem like a big risk but Mercenary Kings developer Jean-Francois Major of Tribute games felt it was a safe bet.

Speaking to Gamasutra, Jean-Francois said that giving the game away for free wasn't as counter-intuitive as it may sound. "Maybe we could've done better on our own, but the PS Plus deal was a safe bet. We'll gamble a bit more on the next project!" Whilst full sales of the game didn't match the PC launch, Jean-Francois was still happy the decision to distribute through Sony's subscription scheme. "I'm happy we traded a bit of risk for a PS Plus deal."

It's an interesting idea for sure, making your game available for free to those who are already shelling out on a PS Plus subscription. You'd think a developer would want to sell their game upfront and see some profit straight away but we're in a weird time where people are willing to experiment with how they distribute their games. I'll bet this won't be the last time a developer decides to launch their game on PS Plus for free, not by a long shot.

Was launching Mercenary Kings on PS Plus worth it? [Gamasutra]

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PC Port Report: Dark Souls II photo
PC Port Report: Dark Souls II
by Alasdair Duncan

The appearance of the original Dark Souls on PC was welcome but it was... let's say troubled. Its innovative online mode was married to the much maligned Games for Windows Live service and the game was locked at a piddly 1024x768 resolution. Whilst it's understandable developer From Software's lack of experience in creating PC games would have affected the final product, it was still a bitter pill to swallow for PC gamers keen to get their hands on a Souls game.

Whilst enterprising modders would fix up some of the problems, the onus was on From Software to deliver a much more capable PC version of Dark Souls II. They certainly haven't made the same mistakes as before but it still isn't the fully featured PC port many would have hoped for.

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4:45 PM on 04.22.2014

Rewrite history in the point-and-click game Inspire Me

When will kids learn -- you just don't mess around with time machines. Honestly, it's like the kids of 2040 have never seen Back to the Future. At least, young Kelvin, the main character in Inspire Me, clearly hasn't: he's b...

Alasdair Duncan

7:00 PM on 04.16.2014

Stats estimate 37 percent of Steam games remain uninstalled

For all its popularity, there are parts of Steam that are clouded in mystery, especially when it comes to how many digital copies of a game are sold. Kyle Orland over on Ars Technica has done some poking around Steam user pro...

Alasdair Duncan





7:30 PM on 04.14.2014

A regular playthough of Wasteland 2 will take about 50 hours

After playing the beta on and off between updates, I've already figured that Wasteland 2 is going to be a big game. Developer inXile thinks it's going to to take at least 50 hours to play though the game which is a pretty big...

Alasdair Duncan