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1:30 PM on 04.03.2014

The Land of Eyas blends Super Meat Boy with VVVVVV

If you have ever been playing the spirit-breakingly difficult platformer Super Meat Boy, and thought to yourself, "You know what this game needs? A gravity switching mechanic," then The Land of Eyas might be just what you ha...

Darren Nakamura

10:30 AM on 04.01.2014

Micromanage space poop schedules in Cosmonautica

When we think about interstellar travel, our minds often go straight to intense battles with alien warships, exploration of hostile worlds, or cunning diplomacy. We often forget that between all of the action, our heroes sti...

Darren Nakamura

11:30 AM on 03.31.2014

Site tries to 'reveal' Nester for Smash Bros., nobody falls for it

Tomorrow is everybody's [least] favorite day on the Internet: April Fools' Day. It is the day where one cannot trust anything, and everybody would be better off just staying home and sleeping until it finishes. SmashBros.us d...

Darren Nakamura

10:45 AM on 03.28.2014

Ditto is your free time-waster of the day

Looking for something to do today while pretending to work? Nitrome has you covered with its newly released puzzle-action platformer Ditto. In it, you control a white creature that looks a bit like a cross between Toro Inoue ...

Darren Nakamura

12:15 PM on 03.27.2014

Candy crushed: King.com IPO posts disappointing numbers

King.com, the developer behind the bafflingly popular match-three puzzler Candy Crush Saga, went public on the stock exchange yesterday, and it did not perform as well as the casual game behemoth had hoped. Starting at $...

Darren Nakamura

11:15 AM on 03.27.2014

Frog Fractions 2 adds $2B stretch goal to buy Oculus VR back from Facebook

The big news of the week was Facebook's surprising purchase of Oculus VR, the company behind the crowdfunded virtual reality headset Oculus Rift. Naturally, the denizens of the Internet (over)reacted unfavorably, and Minecraf...

Darren Nakamura





11:30 AM on 03.26.2014

Spate explores a man's loss and fight with alcoholism

Games are maturing, and not just in the sense that they feature a lot of sex and violence. Truly mature themes can be explored, like the loss of a loved one and a resulting downward spiral of addiction. Spate takes on those ...

Darren Nakamura

11:30 AM on 03.25.2014

No objections to Ace Attorney 123's updated graphics

Capcom has announced that Ace Attorney 123: Wright Selection will be releasing for the 3DS on April 17 in Japan. Japanese site 4Gamer.net has taken the liberty to compare the original Game Boy Advance screens (left), the upda...

Darren Nakamura



Review: The Powerpuff Girls: Defenders of Townsville photo
Review: The Powerpuff Girls: Defenders of Townsville
by Darren Nakamura

Fifteen years ago, The Powerpuff Girls was my jam. I used to watch it (along with Dexter's Laboratory) just about every day after coming home from school, but before firing up a videogame. A couple weeks ago, when The Powerpuff Girls: Defenders of Townsville was announced, I approached it with a level of caution appropriate for a beloved childhood franchise resurrected with a new look. That is to say, I was prepared for the worst.

Previously, developer Radiangames was mostly known for a handful of decent, but perhaps uninspired Xbox Live Indie Games. Licensed titles are often sub-par, and especially those that are timed to release in the same window as the source material. Despite all of that, Defenders of Townsville ends up as a unique, genuinely entertaining metroidvania.

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8:00 AM on 03.23.2014

What is even happening in this Beat Bros video?

I have watched the video above a couple of times now, but I still do not think I could describe Beat Bros accurately. It looks like developer Ultimate Walrus (of #Snake2 infamy) started making a rhythm-based Bomberman c...

Darren Nakamura

12:30 PM on 03.20.2014

First footage of Borderlands 2 for PS Vita shows up

We have known about the PlayStation Vita port of Borderlands 2 for a while, but had not yet seen or heard much more about it. The port is due out some time this year, and now we have the first look at how the shooter plays o...

Darren Nakamura

11:30 AM on 03.19.2014

Indie puzzler Mushroom 11 looks a bit (world of) gooey

Though it has been gaining steam in the indie circuit for a couple years now, Mushroom 11 by Untame had not hit our radar until now. Starring a lovable green ameboid fungus making its way through a desolate, post-apocal...

Darren Nakamura

1:30 PM on 03.18.2014

Fan compiles all three Mother games for Wii

EarthBound (Mother 2 in Japan) holds a special place in the hearts of many, but despite the clamor for it, Nintendo has never officially released Mother or Mother 3 outside of Japan. Mother went through official localiz...

Darren Nakamura



Legendary Castlevania developer Koji Igarashi leaves Konami photo
Legendary Castlevania developer Koji Igarashi leaves Konami
by Darren Nakamura

A few years ago, Keiji Inafune left Capcom to pursue independent game development. Following in those footsteps, Koji Igarashi worked his last day at Konami this past Saturday, March 15. Igarashi has been synonymous with the Castlevania franchise since his work on Symphony of the Night. He intends to open his own development studio, hoping to make games his fans will enjoy.

In an interview with IGN, Igarashi said, "I've decided to break out on my own to have the freedom to make the kind of games I really want to make -- the same kind I think fans of my past games want as well. Leaving Konami was a big decision, and not one I took lightly – I’ve spent my entire career there, made many friends, and had a lot of great opportunities – but I hope all the gamers and fans who have supported me in the past will join me in being excited about what comes next. Wish me luck!”

Before leaving Konami, he had been an employee for almost 25 years, and has been credited in more than a dozen Castlevania titles. I'm hoping we finally get an HD 2D Castlevania-like from his new studio. It is what the fans want, after all.

Castlevania Producer Koji Igarashi Leaves Konami [IGN]

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Review: Tappingo photo
Review: Tappingo
by Darren Nakamura

Pure puzzle games can have a sort of zen effect for some players. Through repetition, players can almost subconsciously solve logic puzzles that would take an untrained person serious thought. When done well, time seems to melt away and all that matters is achieving nirvana through the journey to the solution.

The Japanese puzzles sudoku and nonogram (better known as Picross among gamers) manage to hit that sweet spot for many. Tappingo aims to join those ranks with a new way to recreate pixel images through use of deductive reasoning. It begins with promise, but never manages to reach its full potential.

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6:30 PM on 03.14.2014

The Blackwell Epiphany release set for April 24

Through the waning and recent resurgence of adventure games, the Blackwell series has been providing classic point-and-click gameplay for the diehards. Last year, Wadjet Eye Games announced The Blackwell Epiphany, the fifth ...

Darren Nakamura