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We talk about games and stuff in this episode, but the conversation doesn't really pick up until the final ten minutes. After the proper, let's-talk-about-videogames show ends, Adam Dork starts linking us to pictures of crabs...
| Anthony Burch |
Every month, the Destructoid Monthly Musing topic gives community members the ability to have their work posted on the Dtoid front page. Our own Josh Tolentino came up with this month's theme. Thank him if you like it, blame ...
| Anthony Burch |
I don't want to even think about the sheer number of hours I've spent playing flash games. Still, at least twenty percent of that time has been spent at Armor Games. From This is the Only Level to Infectonator World Dominator...
| Anthony Burch |
Man rants about the App Store, complaining that iPhone versions of games like Street Fighter IV are just soulless brand-whoring like the old Tiger LCD games we played as kids. Company takes offense at Man's rant, removes his ...
| Anthony Burch |
Summary time! Jason Rohrer's Sleep is Death is a multiplayer storytelling game. A Controller creates and modifies a world that the Player interacts with. I documented the Player experience in an earlier preview. It was a grea...
| Anthony Burch |
If you haven't played Jumper by Matt Thorson, I'd highly recommend it -- partially because it'll make you more excited about today's Super Meat Boy news, and partially because it's a spectacularly well-designed platformer. Og...
| Anthony Burch |
Every once in a while, Destructoid features editor Anthony Burch discusses game design and gamer culture in his "Rev Rant" video series. Firstly, this week's rant is about the arrogance of games who think their own linear, o...
| Anthony Burch |
Jason Rohrer and I created a story together. Sleep is Death is a game in certain senses, and a tool in others. One one hand, the act of playing is fraught with suspense and discovery, forcing a level of quick thinking and qui...
| Anthony Burch |
This is the Scarface video we're talking about: It's pretty awesome. This week, the regular cast minus Brad discussed PAX East, the 3DS, and a bunch of listener questions. Hope you dig it.
| Anthony Burch |
[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or ho...
| Anthony Burch |
Well, not this dude, in the picture. That's Gregory Weir, creator of Babies Dream of Dead Worlds and I Fell In Love With the Majesty of Colors. He'll be in the documentary, as will Amon26 and Auntie Pixelante. Basically: this...
| Anthony Burch |
Podtoid records tonight, and the PAX East-attending members of the cast (Topher, Samit) will hopefully be joining us. I don't really know what we'll talk about. Maybe Cave Story, and how people who have finished the Hell level are cooler than people who haven't? Maybe we'll talk about our favorite Shakespeare plays. No we won't.
| Anthony Burch |
At this year's GDC, I had the opportunity to give a brief talk at the Artgame Sessions, organized by John Sharp and Daniel Benmergui. That session, along with many others, can now be streamed for free at the GDC Vault. I have...
| Anthony Burch |
This week's Hey Ash Whatcha Playin' is more of a "hmm" episode than a "haha" episode. So long as you go into it knowing that (and also that our Dad isn't in it, because I was afraid of overexposing him) you may enjoy it. Than...
| Anthony Burch |
Every once in a while, Destructoid features editor Anthony Burch discusses game design and gamer culture in his "Rev Rant" video series. Are players inherently boring? I'm really not sure. On the one hand, you've got people ...
| Anthony Burch |
I (Anthony) don't show up until after the break, but I'm pretty sure that this week's episode is primarily about random news nonsense and an extended Games of the Week segment dealing with Metro 2033 and Splinter Cell: Conviction. Linde and Brad aren't around for this one, but Leray showed up. Enjoy.
| Anthony Burch |

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