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In a recent interview with Edge, Playdead game director Arnt Jensen explained that the Danish dev's next game will take three-and-a-half years to make. "A good game takes time," says Playdead CEO Dino Patti. Game director Arn...
| Joseph Leray |
A few days ago, Strange Loop Games cut a sharp new trailer for their recently-announced puzzle-platformer, Vessel. A few notes on the visuals: I love the lighting, the water effects, and the zoomed-out perspective, esp...
| Joseph Leray |
A few years ago, one of my best friends bought Baroque, an Atlus-published roguelike, after I turned him onto Persona 3. It didn't go well: lured by the Atlus name and the misconception that Baroque was another RPG, he w...
| Joseph Leray |
The Owlboy demo makes a good first impression -- after D-Pad Studio's logo flashes, players are treated to a sweeping, pixelated vista as Otus looks on. Pastoral music plays and, though the demo begins in medias res, the menu...
| Joseph Leray |
A demo for Owlboy, the much talked-about 2D platformer from Norwegian indies D-Pad Studio, is now available for PC -- a good sign for a game beset my development trouble, despite winning a visual design award at the 2010...
| Joseph Leray |
What you're looking at, right there above this text, is a 620px-wide swath of Wonderputt, the best 15-minute putt-putt game I've ever played. Granted, I'm not exactly a golf aficionado, but Wonderputt -- designed by Damp...
| Joseph Leray |
To the Moon, an indie adventure game developed by Freebird Games, is slowly but surely gaining traction around les salons of the games press circuit. And why not? It's heartbreaking premise and genre-swapping aesthetic ...
| Joseph Leray |
"PIXELGALAXY is a book all about the Nintendo Game Boy and the pixel graphics. It includes its secret of success, an overview of the top games and takes a closer look at the graphics," writes Sergio Ingravalle, the book'...
| Joseph Leray |
No one, I reckon, really wants to talk about David Johnston, the one-man dev team behind Smudged Cat Games' The Adventures of Shuggy. That's because his four years of development hell illustrate most of the systemic shor...
| Joseph Leray |
So. Nyan Cat. There is very little left to be said about Nyan Cat, except that it's my profound disappointment to inform you that Konami did not, in fact, release a licensed Nyan game in 1988. Not only would Nyan Cat vs. Tac ...
| Joseph Leray |
“Legacy” comes from humble beginnings: Varric, our dwarven narrator, tells Cassandra, a Chantry seeker, that he didn’t tell her about Hawke’s excursion into the Vimmark because he “didn’t t...
| Joseph Leray |
Without digging into the semantic details too much, auteur theory -- the idea that a single, charismatic designer can leave his mark on a game -- was a popular talking point a few years ago. While no longer part of the games ...
| Joseph Leray |
You remember QWOP, don't you? (Now on iPad!) Of course you do -- it almost spawned a meme, and you can't hear Chariots of Fire without seeing the bruised and broken body of QWOP's nameless protagonist. Today, Bennett Fod...
| Joseph Leray |
[Update: Seems we got this one a bit wrong, originally reporting that the game would be an MMORPG. But according to the game's developer, that's not the case. Indie Stone's Chris Simpson explains that Project Zomboid is "pri...
| Joseph Leray |
After the release of Machinarium in 2009, Czech developer Amanita Design have been pretty quiet. Sure, they're bringing Machinarium to the PlayStation Network after adding it and Samorost 2 to Wolfire Games' Hu...
| Joseph Leray |
I'm calling it here: 2011 is the year of the cephalopod. DePaul University already brought us Octodad ("Loving father. Caring husband. Secret octopus."), and Dakko Dakko's The 2D Adventures of Rotating Octopus Character...
| Joseph Leray |

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