Quantcast
Destructoid: Videogame News & Community




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Hamza Aziz
Chief Executive
Dale North
Editor-in-Chief
Max Scoville
Video Warlock
Steven Hansen
Features Editor
Chris Carter
Reviews Director
Jordan Devore
News Editor
Andy Dixon
Community Manager
Niero G.
Founder

Editors
Meet the team

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us

11:20 AM on 03.28.2011

Project Zomboid: a zombie apocalypse browser game

[Update: Seems we got this one a bit wrong, originally reporting that the game would be an MMORPG. But according to the game's developer, that's not the case. Indie Stone's Chris Simpson explains that Project Zomboid is "pri...

Joseph Leray





1:00 PM on 03.27.2011

New games from Amanita: Osada, Botanicula, Samorost 3

After the release of Machinarium in 2009, Czech developer Amanita Design have been pretty quiet. Sure, they're bringing Machinarium to the PlayStation Network after adding it and Samorost 2 to Wolfire Games' Hu...

Joseph Leray

3:00 PM on 03.26.2011

The 2D Adventures of Rotating Octopus Character

I'm calling it here: 2011 is the year of the cephalopod. DePaul University already brought us Octodad ("Loving father. Caring husband. Secret octopus."), and Dakko Dakko's The 2D Adventures of Rotating Octopus Character...

Joseph Leray

9:00 PM on 03.25.2011

A thing of beauty: Plus Kareha's Aegis papercraft

If you still haven't played one of three available versions of Persona 3, you may not see what all the fuss over this Aegis figure is about, but the beauty of a socially maladroit android who shoots bullets out of her fi...

Joseph Leray

10:30 PM on 03.24.2011

BioWare writer defends romance options in Dragon Age II

When I interviewed David Gaider for a series of Dragon Age II-related previews, he seemed a charming, soft spoken, and intelligent writer with a passion for role-playing games. Imagine my surprise, then, to see the bespectacl...

Joseph Leray



Review: Dragon Age II photo
Review: Dragon Age II
by Joseph Leray

Marian Hawke -- refugee of Lothering, Champion of Kirkwall -- is a liar, a thief, and a murderer, a political sellsword for the powerbrokers of the Free Marches. Most Kirkwallers assume she is a lesbian after a brief affair with Isabella, a Rivaini pirate, but they do not know that she tried (and failed) to seduce a Tevinter slave elf named Fenris. As a rogue, Hawke's particularly gruesome specialty is stabbing enemies in the back so hard they explode.

While Marian Hawke's body count is staggering, she is decidedly non-violent when circumstances allow it, which is unfortunately rare. And despite her sordid (and rightfully deserved) reputation, she has something of moral code, however flimsy -- she doesn't tolerate slavery and is sympathetic to mages.

She is also a compulsive hoarder, stashing away rare and valuable weapons and armor like a bloodthirsty magpie. In normal circumstances, she would lend this equipment to her colorful friends -- a dwarven businessman, the captain of the City Guard, several apostate mages and maleficar -- but they choose not to accept her generosity.

This is Marian Hawke, the sultry protagonist of my playthrough of BioWare's Dragon Age II.

view full story + comments


4:00 PM on 02.28.2011

Keep your friends close: character interaction in Dragon Age II

Unlike games like Fable and BioWare's own Mass Effect, Dragon Age: Origins deftly sidestepped framing its character interaction systems as a set of moral binaries. It's a subtle shift: actions aren't judged in absolutes, but ...

Joseph Leray

4:00 PM on 02.25.2011

Dragon Age II's frame narrative explained

Very little of what BioWare has said about the upcoming Dragon Age II gives the impression of forward movement. In a Q&A session at BioWare's Edmonton studios, producer Mark Darrah explained that Dragon Age II isn't "a br...

Joseph Leray

12:00 PM on 02.25.2011

Bits and booze: The short story of Robotube and Gaijin

When I try to get in touch with Jason Cirillo, founder of Robotube Games, he's in line trying to buy a bento box, somewhere in New York City. He's starving and needs to eat, so I try again later. This time, he's stepping onto...

Joseph Leray

4:00 PM on 02.24.2011

The old school: Dragon Age II and its influences

"I've been playing RPGs since ... Ultima 2 territory, way back on my PC," says Mike Laidlaw, lead designer on BioWare's Dragon Age series. "And it's like, I remember, actually Ultima 3 did this: 'Choose your gender: male, fem...

Joseph Leray

4:00 PM on 02.23.2011

Building a better RPG: hands on Dragon Age II's intro

BioWare's made no secret of the fact that they keep a running tab of player metrics, and Dragon Age: Origins was no different. They learned a few neat tidbits -- "more people played warriors than rogues or mages" ex...

Joseph Leray

4:00 PM on 02.22.2011

Art nouveau: Dragon Age II skirts its generic label

The videogames industry has a complex: it relies, perhaps too much, on the concept of genre, but being "generic" is an offense of grave proportions. Being "innovative" is, naturally, antithetical to being generic. According t...

Joseph Leray





7:00 PM on 12.20.2010

Dragon Age II dev on DLC: add-in instead of add-on

"Oh, look, we've got a 91 Metacritic," begins Dragon Age II lead designer Mike Laidlaw. "But it's not 100, so there's got to be room to improve." Over the life of Dragon Age: Origins, Laidlaw's BioWare Edmonton team...

Joseph Leray

3:00 PM on 12.20.2010

Dragon Age designer on fan response: 'It's a compliment'

It's not uncommon for fans of upcoming games to go on media blackouts -- actively avoiding screenshots, trailers, and previews so as not to spoil their initial impressions. So far, that hasn't been difficult with Dragon Age I...

Joseph Leray



Bloody, gritty, sexy: hands on Dragon Age II photo
Bloody, gritty, sexy: hands on Dragon Age II
by Joseph Leray

"Dragon Age II is not a brand new game; It's a better, more-refined version of Dragon Age: Origins," explained executive producer Mark Darrah during a recent press event at BioWare's Edmonton studio. Darrah's take on Dragon Age II should be heartening for anxious fans of the first, yet his take -- thus-far consistent with the larger marketing push -- seems to have fallen on deaf ears.

Since it was announced Dragon Age II has come under fire from ostensible fans for its changes to combat, player agency, dialogue, and continuity. "It's extrapolation to the worst possible extreme," a bemused Mike Laidlaw, lead designer, explained to me in a later interview.

For my money, insofar as my time with Dragon Age II, Darrah's assessment is apt. Four hours isn't long enough to make a judgment call on what will probably be a sprawling narrative, but the basic mechanics are as sound as, if not better than, their predecessors.

view full story + comments


11:40 AM on 12.10.2010

Dragon Age II dev diary addresses fan complaints (kinda)

BioWare have been keeping details about Dragon Age II close to the chest, sparking the worst kind of tortured speculation seen this side of arsenic-based life-forms: "Dragon Age II is a hack-and-slash" is the new "...

Joseph Leray