Free updates, more modes, and a new platform Late last year, erstwhile EVE Online executive producer Jon Lander proclaimed -- perhaps emboldened by his own game's impending ten-year anniversary -- that CCP had "a five-year roadmap" for the recently-released free-to-play... read feature
Because sleeping in a coffin is boring News about World of Darkness has been predictably scarce: the CCP-developed MMO, based on White Wolf's Vampire: the Masquerade license, is still in early development, with no release date in sight.
When I sit down t... read feature
Better design will attract more diverse players, says CCP According to David Reid, CCP Games' chief marketing officer, 96 percent of the people subscribing to his company's flagship MMO EVE Online are male.
That's crazy high. read feature
EVR changes EVRything EVR opens with a pilot in the cockpit of a small ship, docked in a cramped launching tube. After a short countdown, the ship is fired out like a bottle rocket, the compact hangar giving way to the sheer expanse of space, litt... read feature
Experimental Oculus Rift game Want to make 1500 EVE Online fans totally flip out?
Corral them into an auditorium for an EVE keynote during Fanfest 2013, announce that a small internal team has developed a playable virtual-reality dogfighting game for the Oculus Rift, and then explain that a day-long tournament is going to take place. read feature
Spiders released an appropriately titled "overview trailer" for its upcoming sci-fi action-RPG, Mars: War Logs, which is also appropriately titled: there’s a war, it takes place on Mars, and you’ll be shooting, e... read
This week, a Splinter Cell: Blacklist producer confirmed that the game’s controversial torture scene, used as part of Ubisoft’s E3 presentation last year, has been removed from the game.
“Definitely we are n... read
Vim and vigor [Disclosure: Anthony Burch, the writer of Borderlands 2, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.]
It’s a good thing that Borderl... read feature
Torgue Time [Disclosure: Anthony Burch, the writer of Borderlands 2, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.]
The best downloadable content, in my... read feature
You're not welcome here, little guest All mystery stories necessarily deal in misinformation, and Pid, the new puzzle-platformer from Swedish firm Might & Delight, is no different. It keeps its secrets well-hidden.
There’s the climactic plot twist that ... read feature
Dat loot [Disclosure: Anthony Burch, the writer of Borderlands 2, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.]
Borderlands has often been desc... read feature
With support from our partner, Intel, we're exploring how technology is evolving and improving the gaming experience. The company's goal is to develop tools that, in the right hands, allow us to play new and exciting games.
A... read feature
The somewhat mythologized sub-genre called street soccer -- as presented by FIFA Street -- is hedonistic and excessive, with a strong tilt toward showboating and theatrics. It’s puzzling, then, that EA Sports decided to... read feature
"RAAM's Shadow"'s greatest strength is its premise. A prequel set in the hours following Emergence Day, the first piece of campaign DLC for Gears of War 3 hints at what Ilima City looked like before it was destroyed, both by ... read feature
There’s a scene in the second chapter of Gears of War 3 in which Cole Train has a flashback to his time as a professional thrashball player before becoming a COG soldier. When I saw it the first time, I noticed that it ... read feature
Another day, another game outed by the ESRB and later confirmed by publishers. This time, it's Capcom community manager Brett Elston confirming that Darkstalkers: The Night Warriors is headed to the PlayStation Network, with ... read
Over two years since it was announced -- and several months since it became available on Steam -- Alientrap's 2D shooter Capsized is coming soon to the AppStore, PlayStation Network, and Xbox Live Arcade.
First things fi... read
My first impression of FIFA 12 was not good.Players moved like they were covered in molasses, my passes were inaccurate and under-hit, and apoplectic flailing had seemingly replaced tackling in my center-backs’ collecti... read feature
To play the first, oh, ten minutes of Dragon Age II: Mark of the Assassin is to gaze into the abyss, to confront everything weird about videogames and the culture that surrounds them.
The scene: protagonist Hawke is enlisted ... read feature
In a recent interview with Edge, Playdead game director Arnt Jensen explained that the Danish dev's next game will take three-and-a-half years to make.
"A good game takes time," says Playdead CEO Dino Patti. Game director Arn... read
A few days ago, Strange Loop Games cut a sharp new trailer for their recently-announced puzzle-platformer, Vessel.
A few notes on the visuals: I love the lighting, the water effects, and the zoomed-out perspective, esp... read
A few years ago, one of my best friends bought Baroque, an Atlus-published roguelike, after I turned him onto Persona 3. It didn't go well: lured by the Atlus name and the misconception that Baroque was another RPG, he w... read
The Owlboy demo makes a good first impression -- after D-Pad Studio's logo flashes, players are treated to a sweeping, pixelated vista as Otus looks on. Pastoral music plays and, though the demo begins in medias res, the menu... read
A demo for Owlboy, the much talked-about 2D platformer from Norwegian indies D-Pad Studio, is now available for PC -- a good sign for a game beset my development trouble, despite winning a visual design award at the 2010... read
What you're looking at, right there above this text, is a 620px-wide swath of Wonderputt, the best 15-minute putt-putt game I've ever played.
Granted, I'm not exactly a golf aficionado, but Wonderputt -- designed by Damp... read
To the Moon, an indie adventure game developed by Freebird Games, is slowly but surely gaining traction around les salons of the games press circuit. And why not? It's heartbreaking premise and genre-swapping aesthetic ... read
"PIXELGALAXY is a book all about the Nintendo Game Boy and the pixel graphics. It includes its secret of success, an overview of the top games and takes a closer look at the graphics," writes Sergio Ingravalle, the book'... read
No one, I reckon, really wants to talk about David Johnston, the one-man dev team behind Smudged Cat Games' The Adventures of Shuggy. That's because his four years of development hell illustrate most of the systemic shor... read
There is very little left to be said about Nyan Cat, except that it's my profound disappointment to inform you that Konami did not, in fact, release a licensed Nyan game in 1988. Not only would Nyan Cat vs. Tac ... read
“Legacy” comes from humble beginnings: Varric, our dwarven narrator, tells Cassandra, a Chantry seeker, that he didn’t tell her about Hawke’s excursion into the Vimmark because he “didn’t t... read feature
Without digging into the semantic details too much, auteur theory -- the idea that a single, charismatic designer can leave his mark on a game -- was a popular talking point a few years ago. While no longer part of the games ... read feature
You remember QWOP, don't you? (Now on iPad!) Of course you do -- it almost spawned a meme, and you can't hear Chariots of Fire without seeing the bruised and broken body of QWOP's nameless protagonist.
Today, Bennett Fod... read